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HAREM

x1 x2 x4 x3 x2 x7 x2
+1 -1 +1 +1 2 a 3 e 4 h 1 a 2 i

-1 -1 2 a 3 e 4 h 1 a 2 h

-1 -1 1 a 2 h

x11 x11 x11


1 1 2 2 3 3

+1 +1
1 1 1 1 1 1

1 1 1 1 1 1

1 1 1 1 1 1
2 2 2 2 2 2

2 2 2 2 2 2

2 2 2 2 2 2
3 3 3 3 3 3

3 3 3 3 3 3

3 3 3 3 3 3
1 a 1 d 1 g

1 b 1 e 2 h

1 c 1 f 2 i
2 a 2 d 3 g

2 b 3 e 4 h

2 c 3 f 4 i
2 a 2 d 3 g

2 b 3 e 4 h

2 c 3 f 4 i
1 1 2 2 3 3

1 1 2 2 3 3

+1 +1 +1 +1 +1 -1
1 a 1 f 1 g

1 b 1 e 2 h

1 c 1 d 2 i
1 a 1 b 1 c

1 d 1 e 2 h

1 f 1 g 2 i
-1 -1 -1 -1 +1 +1

-1 -1 -1 -1 +1 +1

Rules Rules Setup


End Game: Phase 1: Gift Phase
All players reveal their hands when there Allocation:
are no more cards for auction and total 1 Card to yourself (face-down)
each set of Cards. 1 Card to Auction Pile (face-down)
the rest to the Public Space (face-up) -6 x -21 x
Player with the highest total collects the Active player allocates 3 cards.
corrosponding Die. Ties are broken by the Phase 2: Auction Phase
alphabet (A being the highest). Active player reveals 1 Card
and begins the bid.
Player with most points on their
die/dice wins. If tied player with most
remaining Gold wins.
Bids for Slave & Effect Cards use Gold.
Bids for Gold Cards use Cards. -3 x -12 x
Penalty:
Active player allocates 4 cards.
The penalized player must discard ONE
card at random chosen by the player on
their left. The penalized player cannot bid
during the next auction.
-7 x
Active player allocates 5 cards.

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