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Zodiark (Final Fantasy XII)

See also: Zodiark.


Final Fantasy XII Esper
Zodiark is a boss, and the most powerful Esper in Final Fantasy XII. He Zodiark
is fought in the special dig site of the Henne Mines. Zodiark is also (Zodiku)

fought in stage 97 of International Zodiac Job System trial mode.

Contents

Bestiary Entry
Genus: Esper
Classification: Keeper of Precepts

Page 1: Observations
Strongest of the scions created by the gods, they feared his growth,
and so kept him a child. So indomitable is his strength that all things #273 #274 #275

are by him twisted and pressed into oblivion. He alone fashions the
Statistics
laws governing all things, and administers punishment in place of the
Level
gods. So is he Keeper of Precepts, and his authority is absolute.
66
HP MP
How to Find 336,847 999
To gain access to the optional area of the Henne Mines, the player must Strength Magic
first meet certain requirements, acquire ten Espers, then talk to 53 50
Geomancer Yugelu in Jahara before he opens the door that leads Defense Mag Def
deeper into the mines where Zodiark can be found at the very end. The
34 37
path to Zodiark is littered with strong foes, but the player can use the
Vitality Speed
Immobilize Glitch to avoid them. As the Immobilize Glitch requires the
92 25
party leader to be a decent distance away from the other party
Attack Evade%
character, the trek will still be difficult. Fleeing is not suggested, as
112 0
certain enemies can transport to the space in front of a character, and if
EXP LP
there are many enemies teleporting, the player's path may be blocked
0 70
by enemies. Without a correctly trained party, the trek to Zodiark can be
harder than the Esper itself. CP Gil
7,610 0

Battle Elemental affinities


Fire Ice Lightning Water
Once the party enters the battlefield, they cannot escape until they
- - - -
defeat Zodiark. It is recommended for the party to be trained at or
Wind Earth Dark Holy
above level 70.
- - Absorb Weak
Bubble Belts, strong weaponry (non-elemental and quick acting

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weapons are strongly recommended) and equipment that absorbs
Bestiary Location Espers
Dark-elemental damage will be useful. Shields are useless in the battle
Location Henne Mines (Special Charter Dig)
as Zodiark's attacks ignore evasion. The only shields one might want to
Common Steal Serpentarius
equip are the Shell Shield for the Auto-Shell, and Demon's Shield for
Uncommon Steal High Arcana
absorbing Dark.
Rare Steal Megalixir

Before entering the map where Zodiark resides, the party should cast Common Drop None
Protect, Shell, and Haste. Regen, Bravery, and Faith are also useful. It Uncommon Drop None
is possible to use Berserk, although for this battle, it may be better to
Rare Drop None
use sober characters. It helps to equip Black Masks.
Very Rare Drop None

The player should enter the battle with only one character because right Monograph Drop None

at the beginning Zodiark casts Darkja, and there is no reason for the Canopic Jar Drop None

entire party to be exposed to it. After Darkja the player can bring in the Common Poach None

other two characters. Rare Poach None

Attacks Can inflict Disease


The Esper starts the battle with Reflect, Protect, Shell, and Haste. The
party should dispel them right away, and be ready to use Scathe, Reflect, Bravery, Faith,

Banish Ray, Piercing Graviga, Darkja,


Dispel/Dispelga throughout the battle. Zodiark's Darkja ability is
Abilities Level 2 Sleep, Level 3 Disable, Level
powerful; even with Demon Shields and other equipment that absorb
4 Break, Greater Barrier, Battle Cry,
Dark-elemental damage, the party may still be found dead or afflicted
Limit Break
with Blind. Darkja has a chance to instantly KO a target, and can inflict
Safety, Null Knockback, Resist Guns
Blind on a character even if he or she is KO'd. Absorbing
and Measures, Null VIT, Null Weather
Dark-elemental damage will not spare a character from an automatic and Terrain Effects, Piercing Magic,
KO, and there is no equipment available that can protect against it. Null Evade, Focus, Adrenaline,

Zodiark's special attack, Banish Ray, will usually inflict 9,999 damage, Spellbreaker, Return Damage, Half

instantly killing a target without the Bubble status or a Bubble Belt. MP Cost

Zodiark has no stable elemental weakness; once the player figures out If HP <50% - Parry

If HP <20% - Paling (renewed


his vulnerability (he is initially weak against Holy), he will use Shift and
constantly)
change it. Thus, it may be too risky to use spells against him, though Innate abilities
Inflicted with Dispel @ If Faith -
non-elemental spells like Bio and Scourge can be considered.
Magick Shield

If Banish Ray unusable - Attack CT 0


The player should plan to react and recover from Darkja: When the main
After Limit Break and Faith -Magic CT
party falls, the player should bring in the reserve party and quickly heal
0
them with Arise or Phoenix Downs (preferably have the character
If Battle Cry - Attack Plus
equipped with Pheasant Netsuke to mimic Arise). The reserved party
If Greater Barrier - Damage Resist
can fight for a bit, but they probably will not be as strong as the main If hit with Elemental weakness - Shift
party. At times the main party may need to be switched in to heal the If Mana Spring - Spellspring

reserved party. This technique is important when it comes closer to the Death, Petrify, Stop, Doom, Confuse,
end of the battle when Darkja isn't the only worry. It's good to keep the Sleep, Disease, Reverse, Slow,

party spread out so area attacks like Scathe won't affect everyone. Disable, Immobilize, Silence, Blind,

Immune to Poison, Oil, Sap, Lure, Berserk,


The first part of the battle is simple. One strategy is to cast Berserk and Warp, Poach, Fractional Damage,
Bravery on the strongest physical attacker. If Holy-elemental weapons Sight Unseeing, Syphon, Numerology,
are in the player's possession, equipping them is suggested for it is Charm, Achilles, Wither, Addle

Zodiark's weakness for the time being. A powerful attacker can hit

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9,999 HP of damage with Haste, Berserk, and the Tournesol/Zodiac
Uses Shift to change his weakness
Spear. The Holy Rod and Excalibur are other good options. The fight once it has been found out. The battle
becomes more difficult when Zodiark has about half of his HP left. When Other Information gets harder as Zodiark's HP drops.

this happens, he puts up a Magick Shield. The party should just keep Starts the battle with Reflect, Protect,

attacking him and try to keep him dispelled, however, when the shield is Shell, and Haste.

up, it is impossible to dispel him. The party should switch to


non-elemental weapon attacks should he put up any Magick Shield.

When Zodiark's HP is close to one quarter, he uses a skill called Shift, which will change his elemental weakness, and
the player should change their weapons to non-elemental ones. This is when the player should start to use Quickenings.
The battle could end immediately with a large Quickening chain. If that doesn't finish him off, Zodiark will begin to use a
Paling and Magick Shield, which makes the battle more difficult. Casting Scourge or Scathe repeatedly is suggested.
One has to be careful for Zodiark casting Reflect and the Magick Shield. When he has both on, the player should just
heal and wait for the shield to drop.

When Zodiark's HP is critical, his attacks grow stronger and faster. Darkja is used more often than before. The most
dangerous part is when his HP is almost gone. Zodiark's Battle Cry will make his attack stronger. Once Zodiark puts up
the physical paling, physical attacks will be useless from then on, as Zodiark will only erect it again as soon as it falls.
The player can take away the party's weapons and equip Demon Shields to absorb Dark damage, as magick can be
cast just as well without a weapon, although staves can boost Magic Power. The player must beat Zodiark by casting
preferably non-elemental magick. Scathe is the most powerful one, but takes a while to cast, so one might opt to using
Scourge instead. The Opal Ring accessory allows the user to by-pass Zodiark's Reflect status. It is useful to have one
character constantly dispelling him, however, to slow him down when Zodiark uses up a turn to re-cast his buffs.

Rewards
Defeating Zodiark unlocks its sprite on the Sky Pirate's Den and earns the player the title of Zodiac Knight. The player
will also gain the ability to control Zodiark as a summoned Esper.

Gallery

Zodiark emerges. Zodiark's special attack, Zodiark defeated.

Darkja.

Related Enemies
Adrammelech
Belias
Chaos
Cchulainn

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Exodus
Famfrit
Hashmal
Mateus
Shemhazai
Ultima
Zalera
Zeromus

Categories: Final Fantasy XII Bosses Superbosses Add category

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4 dari 4 22/05/2013 3:59

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