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Contents
Bestiary Entry
Genus: Esper
Classification: Keeper of Precepts
Page 1: Observations
Strongest of the scions created by the gods, they feared his growth,
and so kept him a child. So indomitable is his strength that all things #273 #274 #275
are by him twisted and pressed into oblivion. He alone fashions the
Statistics
laws governing all things, and administers punishment in place of the
Level
gods. So is he Keeper of Precepts, and his authority is absolute.
66
HP MP
How to Find 336,847 999
To gain access to the optional area of the Henne Mines, the player must Strength Magic
first meet certain requirements, acquire ten Espers, then talk to 53 50
Geomancer Yugelu in Jahara before he opens the door that leads Defense Mag Def
deeper into the mines where Zodiark can be found at the very end. The
34 37
path to Zodiark is littered with strong foes, but the player can use the
Vitality Speed
Immobilize Glitch to avoid them. As the Immobilize Glitch requires the
92 25
party leader to be a decent distance away from the other party
Attack Evade%
character, the trek will still be difficult. Fleeing is not suggested, as
112 0
certain enemies can transport to the space in front of a character, and if
EXP LP
there are many enemies teleporting, the player's path may be blocked
0 70
by enemies. Without a correctly trained party, the trek to Zodiark can be
harder than the Esper itself. CP Gil
7,610 0
Before entering the map where Zodiark resides, the party should cast Common Drop None
Protect, Shell, and Haste. Regen, Bravery, and Faith are also useful. It Uncommon Drop None
is possible to use Berserk, although for this battle, it may be better to
Rare Drop None
use sober characters. It helps to equip Black Masks.
Very Rare Drop None
The player should enter the battle with only one character because right Monograph Drop None
at the beginning Zodiark casts Darkja, and there is no reason for the Canopic Jar Drop None
entire party to be exposed to it. After Darkja the player can bring in the Common Poach None
Zodiark's special attack, Banish Ray, will usually inflict 9,999 damage, Spellbreaker, Return Damage, Half
instantly killing a target without the Bubble status or a Bubble Belt. MP Cost
Zodiark has no stable elemental weakness; once the player figures out If HP <50% - Parry
reserved party. This technique is important when it comes closer to the Death, Petrify, Stop, Doom, Confuse,
end of the battle when Darkja isn't the only worry. It's good to keep the Sleep, Disease, Reverse, Slow,
party spread out so area attacks like Scathe won't affect everyone. Disable, Immobilize, Silence, Blind,
Zodiark's weakness for the time being. A powerful attacker can hit
this happens, he puts up a Magick Shield. The party should just keep Starts the battle with Reflect, Protect,
attacking him and try to keep him dispelled, however, when the shield is Shell, and Haste.
When Zodiark's HP is close to one quarter, he uses a skill called Shift, which will change his elemental weakness, and
the player should change their weapons to non-elemental ones. This is when the player should start to use Quickenings.
The battle could end immediately with a large Quickening chain. If that doesn't finish him off, Zodiark will begin to use a
Paling and Magick Shield, which makes the battle more difficult. Casting Scourge or Scathe repeatedly is suggested.
One has to be careful for Zodiark casting Reflect and the Magick Shield. When he has both on, the player should just
heal and wait for the shield to drop.
When Zodiark's HP is critical, his attacks grow stronger and faster. Darkja is used more often than before. The most
dangerous part is when his HP is almost gone. Zodiark's Battle Cry will make his attack stronger. Once Zodiark puts up
the physical paling, physical attacks will be useless from then on, as Zodiark will only erect it again as soon as it falls.
The player can take away the party's weapons and equip Demon Shields to absorb Dark damage, as magick can be
cast just as well without a weapon, although staves can boost Magic Power. The player must beat Zodiark by casting
preferably non-elemental magick. Scathe is the most powerful one, but takes a while to cast, so one might opt to using
Scourge instead. The Opal Ring accessory allows the user to by-pass Zodiark's Reflect status. It is useful to have one
character constantly dispelling him, however, to slow him down when Zodiark uses up a turn to re-cast his buffs.
Rewards
Defeating Zodiark unlocks its sprite on the Sky Pirate's Den and earns the player the title of Zodiac Knight. The player
will also gain the ability to control Zodiark as a summoned Esper.
Gallery
Darkja.
Related Enemies
Adrammelech
Belias
Chaos
Cchulainn