Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
BANGALORE
The proposed comic and animation center aims to promote the cartoon art
and strengthen the relationship between the cartoon arts and the public and
explore its significance to community.
It wants to offer a platform for Indian and foreign cartoonists and animators.
The Centre wants to draw the cartoon, comic and animation nearer to the
public and make people aware of the importance of the cartoon or caricature
and animation in our society.
The Center will be the place for the recording and the conservation of our
cartoon heritage.
1
Background of the project
A proposed institute, museum & production center dedicated to
Cartoon, comic and animation. An institution for cartoon studies in India,
Creating cartoonists & animators, with basic courses, studio work including
workshops. A museum that shows the origin, history & evolution of cartoon.
Preserving & exhibiting all sorts of cartoons, starting from pre-historic time to
editorial, social, political, economic cartoons & modern day animated toonz.
2. To re-orientate the image of cartoon arts and extend its values among the
public so as to arouse and establish peoples interest and improve their
quality of life.
2
6. To recognize talents in the field of cartooning and reward them, showcase
and preserve their art for future generations, guide young and budding
cartoonists and above all, popularize the art among the masses.
3
4
Size of auditorium: An area of at least 0.5m per
spectator is to be used for sitting spectators.
Length of rows: A maximum of 16 seats per aisle.
25 seats per aisle is permissible if one side exit
door Circulation routes should be > 1.2m wide, and
5
clear spaces between shelves at least 1.3-1.4m
wide.
6
rest rooms in theaters
contemporary theater design practice calls for a
minimum of 1 fixture for every 25 patrons. these
should be alloted 65 percentage to women and
remaining to men.
Volume of room:
7
The area required for a simple reading/work place
is 2.5m ; for a PC or individual work place, >4.0m
is needed.
8
Gallery arrangements
Viewing angle
Measurements of adult and six year old visitors in
relation to cases. Right side picture shows the
difficulties encountered in viewing details more
than 3ftbelow or 1ft above ones eye level. Viewing
distance should increase with greater size of
object.
9
Circulation Patterns
Star/Fan pattern
Arterial pattern
Block pattern
Comb pattern
10
Radial pattern
Space divisions
Types of exhibits
Static exhibits: These are historic exhibits,
reproduction of original objects.
11
Interactive exhibits: They are the most advanced
and allow the visitor to activate and give them a
multiple choice of options and then give
various results. The visitor can accommodate with
exhibit These exhibits allow the
visitors to experiment.
12
Spatial organisation
Types of spaces
1. Galleries Permanent
Temporary
14
Different methods of
admitting natural light
from above. (a) cross
section (b) to (h)cross
section and view from
above. (i) and (j) cross
section.
Architects : MVRDV
Project description
Site area : 13.7 ha
15
CCAM area : 30,000 sq.m
The structural concept enhances the sustainable profile of the building: the
aerodynamic design results in even wind pressure and lower need for air-
conditioning. The box in box construction of the bubbles permits different
conditions inside the building and improves the energy efficiency. The CCAM
will consolidate the city's leading position as China's capital of the animation
industry.
16
The program is distributed over eight volumes which are interconnected
allowing for a circular tour of the entire space. The routing permits short or
long visits, visits to the cinema, the temporary exhibition or the roof terrace
restaurant.
17
The balloon shape allows for versatile exhibitions. The permanent collection
is presented in a chronological spiral whereas the temporary exhibition hall
offers total flexibility. A giant robot is in the center of the permanent
exhibition spiral. One of the balloons is devoted to interactive experience in
which visitors can actively experiment with all sorts of animation techniques
like blue screen, stop motion, drawing, creating emotions etc. The core
attraction of this space is a gigantic 3D zoetrope.
18
Location : Manhattan, New York
19
Erick Kristantos proposal for a comic and cartoon art museum in New York
manages to do something architecture rarely does: Make you laugh.
The project was influenced by the form and properties of speech bubbles,
creating spaces that are unconventional in both shape and organization.
The general volume of the building was first subdivided into storey and
programs after negotiating the appropriate area for each function
represented by bubble quotes, the individual rooms were adjusted in to
modules and arranged to seemingly hover in space on top of the other.
Circulation is mainly driven by a central helix ramp while shortcuts are
provided by short, by-passing slides in between levels views toward the
street and Brooklyn Bridge are established while open roof surfaces are
converted into multi-functional areas.
20
Space design
Bubble Art Display is a way of presenting comic and cartoon art into an
architectural building as a public display that attracts people with the
intention of promote the art itself. The concept originates from a series of
bubble quotes used in comics, which, in this design, is used to display the
programs of the Museum. The dynamic and playful interior space, created by
the bubble quotes shapes, generates an engaging, fun visitors experience,
which allows them to observe different activities happening at the same
time. Moreover, these bubble quotes are connected by a vertical helix ramp
at the center of the building. And to make the experience even more
amusing, slides are provided as a shortcut from one space to another. With
the unique figure that carries a mission to display as well as promote comic
and cartoon art, this museum will be the new icon for lower east side area of
Manhattan.
21
Functions and circulation
The bubbles come in various shapes and sizes and they pile up, one on top
of the other on Manhattan's Lower East Side, like a monument to the Sunday
funnies. Indoors, they serve as modules for various exhibitions, retail and
other spaces. A main corkscrew stair connects all the floors, or if you want to
take a shortcut, you can slip down a slide thatll launch you from one super
happy fun zone to the next -- from, say, a giant Spiderman balloon to a
clutch of Storm troopers. Every 8-year-old boy hopped up on his Chocolate
Frosted Sugar Bombs has dreamed of a place like this.
22
Indian cartoon gallery, Bangalore
Indian Institute of Cartoonists is an organization, first of its kind in India,
established with the aim of promoting the art of cartooning in the country.
The Institute, based in Bangalore, aims to recognize talents in the field of
cartooning and reward them, showcase and preserve their art for future
generations, guide young and budding cartoonists and above all, popularize
the art among the masses.
23
Entrance
Institute annual awards and Life time Achievement Award for excellence in
the field of cartooning in India
Gallery
The Exhibition hall holds shows of regional, national and International
cartoonists.
24
Toonz Academy's flagship program 'Advanced Diploma in Digital Arts and
Animation' aims to impart proficiency in key areas like Character modeling,
Background, Organic Character Texturing, Lighting, Character Rigging,
Character Animation and Particle Effects, Dynamics, and Compositing.
Advanced Courses
Short-term Courses
Cocoon
25
The womb-the creative space where all our ideas germinate and are born
Character Design
Characters incarnate from the imagination of our creators
Story Boarding
The first transformation of words into pictures
Character Modeling
The characters are infused with Flesh, blood and proposition
Rigging
They come to life and start moving
26
BG modeling
The characters are given a world to live in.
Lighting
An amazing spectrum of lights are amalgamated to create the perfect
ambience
Composting
Here the perfect amalgamation of the characters and their world happen.
Edit
Their voices and movements come to perfect synchrony.
27
28