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EXCLUSIVE! G Bs fener) OLA Tracy TH CET Explains How NOT-To Play D&D! ES rs Fs e c TOE ms as Sorcerers & Widaris > ~_/ Seana . yf LY Loa) + Nodwick Goes Deep “Mind Flayers Gets Sticky Cheers for The Lost Years of Merlin (Book One): “A novel rich wich magic.” —The New York Times Book Review “An extraordinary journey of mind, body, and spirit-hoth for Merlin and for ourselves.” —Madeleine L’ Engle, author of A Wrinkle in Time “An intense and profoundly spiritual adventure.” —Lloyd Alexander, author of The Prydain Chronicles The Seven Songs of Merlin Book Two): “Full of action and excitement. 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Iwo “complete adventures await Darius and Shatline— heroes who,must fac&an evil rebomn. eS Journey as either hero and discover unique characters and monsters for each adventurer. They will need to master the art of arming themselves with items of incredible might and untold magical abilities to thwart the powers of darkness. ‘Customizable elements include ‘weaponry, armor, and clothing, *Certain combinations of armor and clothing unlock hidden magical abilities and powers, + Two independent characters to play ~ ‘each with their own storylines, goals, and discoveries. *Epic RPG storyline with all the action. needed fora legendary quest. ‘© 2000 Ftom Software, ino. From SottWvare andithe From Software logo are trademarks of From Software, Inc. {lights reserved. Agetee, the Agotec logo, EverGrace and the EvarGtace logo, are trademarks of Agelae, Ino, PlayStation and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon Isa trademark ofthe Inetactve Digital Software Association, Pe Leen LCD Pea Naa 3D0° www.3do.com nO CO a AIC RU hie et aee heed) UU ees Te eae EyeClops WIN is an author, game design- er and long-time contributor to Daca. Although he makes his ving in high tech these days, he's freelanced for just about every major company in the indusiry and even spent a couple of years as the Director of Product Development at Mayfair Games. So far, his fe can be comfortably described as every geek’s fantasy A certified member of the “older than dirt” brigade, IMS has been working in the gaming indusiry for nearly twenty-five years, starting out part-time behind the cash Tegister at TSR's Dungeon Hobby Shop in 1976. Since then, Skip has run the GEN Con game fai, served with the RPGA Network, and worked as a game designer and editor. Skip pens Deacav’s “Sage Advice” column and currently works at Wizard's of the Coast 43 a senior RPG designer. Skip loves in no particular order) are his wife Penny, old ai planes, sly movies, books, games, gardening, and hiking. IK writes DExD stuf for a ving and plays DEXD for fun, He's written a cou- ple of novels and short stories, and he gradu= ated from the Clarion West Writer's Workshop, which he's obviously happy about, or he wouldn't mention it n his bio. He's never been to Tahiti, the opera, or jail, but would be wiling to try any of them. He owns a rabbit and is lucky enough to be marred is the creator of enough [prose and gaming lore to singlehandedly res ‘cue the hitherto seriously imperiled semicolon from oblivion, prepared for his carver inthe art field by getting a degree in Political Science, He now resides in Kansas City, ‘where he: bases his world-wide conspiracy 10 convince people that he's funny. NTRIBUTORS INKER is Wizards of the Coast's creative director for licensed and acquisition roleplaying games. His ROrD team creates introductory games lke the Dunczons & Deacons Adventure Game, plus icensed games for Marvel, Deka, Harry Porter, oxevoy, and bunches of others he can’t tell ‘you about yer (sorry) Ht ‘WILSON js the Group Publisher for Wizards of the Coast Periodicals (Deacon, Duncan, Sra Wars Gamer, and TorDeck magazines). Prior to accepting this position, Wilson served on the editorial staff at Computer Gaming World magazine; the world's oldest and most respected PC-specif- ic game magazine. He served on the editorial staff for over eleven years, as Editor, Edior- in-Chief, and, Editorial Director for most of that period, He has been reviewing computer games for over sixteen years Before becam a New York Times bestselling co-author of numer- ‘ous Dracontanct books with Margaret Weis, he was first and foremost an RPG game designer. For decades, his skis @s a Dungeon Master have been much sought after .. while his guerrilla player character techniques have given other DMs cause to elude him with ‘equal intensity, He currently resides in St. George, Utah where he has recently taken up screenwriting with his wife, Laura, is a graduate of the University ‘of Michigan and the University of Michigan Law School. He tikes redheads, good friends, good beer, and good cigars, in that order. ‘What that means is thet even a redheaded troll could have her way with him as long as she was friendly, had a tankard of ale, and a pouch of tobacco, ° Ty Ne EET DT SUE Fone asc 0 OE (OOSA ROME A OnGAT Ane? = pe s: ] SUPERNOVA- Aaa fd Www.empire-us.com) “dl Nia co , : KEEP IN TOUCH! To share your opinions on this issue of the magazine, post a letter ro: “Scale Mail” Deaaow Magazine 1801 Lind Avenue 8.W. Renton, WA 98055, USA Send email to scalemail@wizerds.com. Include your full name and mailing address if you expect your letter to be printed, and let us know how much of that address you'd like printed (Well assume city and state otherwise.) For subscription inquiries, send email to dragon@pespublink.com or eal 1 (800) 395-7760 Good Advice “Plotbending’ (by JD Wiker) and “indispensible” (by Robin D. Laws) are pertaps the best articles on whar its to roleplay that I have read in DrAcow (issue #274) in over two years. ‘Sure, articles about how to be a stand-out fighter (or other loss} have surfaced from time to time, but none have pu “how fo roleplay” in a nice, neat perspective that is both {good For us long-time players (we need reminding on occa~ sion) and newcomers to the game. “indispensible.” if followed by a player, will cause a DM to rejoice life. Sure, it was designed to make a PC live a long, life, but see it a5 a way to get players to roleplay in the game. IF any player, new or ol, munchkin ar meta-gmer, Follows any of the suggestions outlined in this eric, a good roleplayer could be in the works “Plotbending” isthe article thar all DMs who want fo excel at their craft should read and practice. | have found that ifthe DM runs several subplots underneath the main plot of the: adventure all the PCs want 10 go out and explore the world ‘The best example | have of this was when my group found the ransacked remains of a caravan’s goods while looking for the local justice's daughter who had gone missing in the area. (Along with several more people in the last few months.) While searching in the bags, chests, and shredded merchan- dise, the party's rogue came across a tattered manuscript that bore the house sig of the group's paladin. It turned out to be a diary of his great-greai-great grandfather (also a pal- din) who fought during the great war of the kingdoms. After completing the quest to find the missing people (and various ‘ther quests), the aladin—trom information gleaned from the