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Virtual reality (VR) sounds like a concept drawn from science fiction novels. Suspending
actual reality in favor of exploring different environments is an appealing idea that has extended
into the realm of education. Instead of students being forced to abstractly conceptualize certain
academic topics, they can be transported into a world where those abstractions can come alive.
VR allows English teachers to transport their students into Elizabethan England to learn about
Shakespeare, history teachers to expose their students to the majesty of the pyramids of Giza,
and science teachers to reveal the intricacies of natural phenomena. As my focus is science, I
have come to the conclusion that virtual reality should be implemented in science classrooms if
the schools have the means to provide them. Virtual reality not only provides many applications
for advancing content goals, but is also supported by professionals in science education for use in
the classroom.
The applications for virtual reality in science classrooms are broad, encompassing but not
limited to: virtual labs, Google Cardboard applications, and EcoMuve virtual reality experiments.
Virtual labs are online programs that allow students to conduct experimental procedures without
the mess or cost of real, wet, labs. These virtual labs tend to include built-in assessments on the
lab procedures and overall concepts, allowing teachers to monitor student understanding
(Zagorski 2010). Options for these labs cover the realm of chemistry, physics, molecular biology,
and genetics. Science educators could use virtual labs if their school lacks the funding to provide
lab materials or if the lab itself is dangerous. Although I am more of an advocate of wet labs, the
virtual reality equivalent will serve to illustrate the same concepts if there are factors prohibiting
a real experiment.
Google Cardboard has been rising in prominence as a relatively inexpensive mode of
virtual reality, and it has several applications that would work very well for science classrooms.
This technology offers amazing panoramas of different environments, including space, terrestrial
ecosystems, and marine ecosystems. Applications such as Gorillas in the Congo and Discovery
VR allow students to be immersed in and visually explore ecosystems that exist on earth
(Science 360 2017). Science teachers can use this technology to actually take students on a
virtual field trip to these environments when discussing ecosystem dynamics, habitat
destruction, and conservation. This may make it easier for students to understand the scientific
concepts because they do not have to visualize the ecosystems in questions - they are in them.
The virtual reality program EcoMuve has been advocated by the National Association of
Science Teachers as a tool teachers should use to have students understand what it is like to be a
scientist studying ecosystems (Kamarainen 2012). In this program, students are able to take the
role as a naturalist, microscopic specialist, water chemist, or private investigator. This role, along
with the particular ecosystem the teacher chooses (pond or forest), influences what their quests
will be in the program. With these quests, students are introduced to content that relates to state
standards for learning, such as ecosystem dynamics. As with the virtual labs mentioned earlier,
Although some virtual reality programs, like the virtual labs, may save the school district money,
it may be more difficult to obtain Google Cardboard for every student. With that in mind, I
qualify my claim that virtual reality should be implemented if the school has the means to do so.
Virtual labs have the potential to show students experimental procedures without worrying about
the expense, mess, or danger those labs may have posed in reality. Google Cardboard allows
students to be transported to a different location, where they can observe the natural phenomenon
with their own eyes. EcoMuve is a specific example of a virtual reality program that has been
advocated by the National Association of Science Teachers. With all of the applications and
possibilities for using virtual reality in classrooms, I believe students would be missing out if
Works Cited
Kamarainen A, Dede C. 2012 Jun 26. How Immersion in Mobile Enabled Augmented Realities
Helps Students Learn [Internet]. Arlington (VA): National Science Teachers Association; [cited
https://learningcenter.nsta.org/products/symposia_seminars/iste/files/cjd_amk_nsta_iste.pdf
2017. Science 360 [Internet]. Virtual Reality for Education; [cited 2017 Feb 5]. Available from:
https://virtualrealityforeducation.com/google-cardboard-vr-videos/science-vr-apps/
Zagorski M. 2010. Virtual Reality in Science Education [Internet]. Rockville (MD): American
Society for Biochemistry and Molecular Biology; [cited 2017 Feb 5]. Available from:
http://www.asbmb.org/asbmbtoday/asbmbtoday_article.aspx?id=9178