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Credits Contents
Author(s) introduction 2
Lawrence Whitaker & Pete Nash
The Young Kingdoms 6
Editor
Charlotte Law Young Kingdoms Adventurers 41
Layout and Graphic Design equipment and economy 58
Will Chapman
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Cults of the Young Kindoms 2010 Mongoose Publishing. All rights reserved. Reproduction of this work by any means without the written permission
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1
c h a p t e r o n e
Benefits
;
This chapter offers details on the myriad Gifts,
Compulsions, Heroic Abilities and other benefits
membership of a cult confers.
What Makes a
Cultist?
The cults are by no means widespread. The Young
Kingdoms towns and cities are not filled with temples,
churches or cathedrals dedicated to the Lords of the Higher
Powers; dutiful worshippers do not flock to ceremonies
and high holy days, following proscribed religious routines
or ecumenical doctrine. Most of the Young Kingdoms
populace is blissfully unaware of the Eternal Struggle, going
about their drab, daily lives ignorant of the higher powers
waging war above, around and, sometimes, through them.
4
c h a p t e r t w o
Cu lt s o f C h aos
;
A war rages throughout the Multiverse and the forces of Chaos
seek to perpetuate the struggle not to win it. The cults of
The War of Chaos
In the Young Kingdoms, certain Lords of Chaos are well
Chaos fight a steady battle of attrition against the forces of order,
known: Arioch, Chardhros, Mabelode, Xiombarg and so on.
employing malice and subtlety to erode Laws grasp on the Young
But Melnibon, Chaoss strongest and oldest mortal ally, knows
Kingdoms. Before Pan Tang brings its own, unruly anarchy
of several others whose names have been largely forgotten. The
into the frame, ultimately signalling the worlds doom, Chaos is
reason for the ascendancy of one set of Chaos Lords over another is
content to work at a steady pace, gnawing at Laws power like a
due to, Melnibonan scholars believe, a war in hell, fought before
dog patiently worrying an ancient, unremitting, bone.
the compromise forged at Rlin Kren Aa, which established the
rules of the Cosmic Struggle.
Chaos is not represented by grand temples and churches in the
Young Kingdoms. Only two exceptions exist: the shrines to a
Seven Lords of Chaos met their doom in this civil war: Aesma,
variety of Chaos Lords in Imrryr and Hwamgaarl; elsewhere,
Alastor, Haborym, Marthrim, Nizilf km, Saebos and Verdelet.
Chaos is content with small, discreet shrines or none at all. Its
These, myths and DreamQuests tell, were the progenitors of
adherents meet in secretive, out of the way places, conferring
Arioch and his brethren. They were forgers of universes and
over a hastily scratched symbol of Chaos eight arrows radiating
commanders of vast power. They represented the unchainable
from a central hub or some other totem or relic of their cult.
spirit of Chaos and could not be forced to enter into rules
Worship and veneration is private and unostentatious. Agendas
concerning the supremacy of the Multiverse. They sought total
are hushed and discussed in oblique tones. Ceremonies and rituals
control. But some, like Slortar and Arioch, knew that, without
are intense but not necessarily elaborate. Creativity and freedom
Law, without a continual fight, neither Law nor Chaos could
from restraint are valued far more than the trappings of ritual
perpetuate. These elder Lords of Chaos would doom the entire
and doctrine. Chaos has certain rules, guidelines, but the personal
cause of Chaos. They were confronted. War resulted. Arioch,
dedication to the cause is of far greater importance than robes,
the Sword Rulers and the other, now familiar Lords of Chaos
incense, idols and grovelling prayers.
prevailed and the likes of Aesma and Marthrim were deposed,
although not killed. Their names were largely forgotten and their
Chaos is as much an ideal and a philosophy as it is a faith or
veneration confined to a few mad sorcerers of the Dragon Isle who
religion. It perpetuates because ideas and philosophies constantly
sought-out their secrets and embraced the collective insanity of
change and evolve. Rituals and accoutrements, such as temples,
these deposed gods.
fixed shrines and monolithic relics, are immovable and stagnate.
In time, such symbols rot or crumble. Ideas, on the other hand,
The cults of these gods are included in this chapter. They have
change and are transferred.
little representation in the Elric saga, save as names Elric calls
upon when battling the Mist Giant, Bellbane, but their very
As does Chaos.
15
Marthrim
Lord Marthrim is an Elder Lord of Chaos, deposed aeons ago but
still known to certain scholars of Chaos in Melnibon, Pan Tang
and Phum.
Myths
had shaped his original eight forms and sank into a silent, eternal
The Eight Forms of Marthrim (Mythic Resonance 75%) loathing. In time he was forgotten and even forgot himself.
The Cruelty of the Multiverse: Marthrim created eight shapes
and abhorred them all. He melded them together and reforged Marthrim was awakened by the mortal Oorum of Melnibon, the
them. Every permutation was more hateful than the last. In some depressive cousin of the emperor. Deformed from birth he was
Marthrim gave the power to change continually, never remaining mocked and loathed by the specimens of perfection that walked
in the same form for more than a few minutes before becoming the Court of the Ruby Throne. Oorum, hunchbacked and hate-
something else. Even this was loathsome and the creatures that filled, retired to the halls of Oolnagnagn and consoled himself
arose from his actions hated even themselves. with the grimoires found within. There he discovered Marthrim
and summoned him. Marthrim came reluctantly but saw in
Marthrim took each of the eight original forms and imposed Oorum a mortal that shared his own self-loathing. Marthrim
them upon himself. He combined mammal and fish; humanoid gifted Oorum knowledge and Oorum took that knowledge and
and bird; spirit and plant; reptile and insect. He was composed left Imrryr, finding a new home for himself in distant ruins at
of all these things and his appearance and nature drove him mad. the edge of the Bright Empire. There he gathered the similarly
He thus blamed all around him for the lack of sympathy and disfigured, the similarly dispossessed. Worship of Marthrim
found only the laughter of his fellow gods. This created hate and intensified and solace was found. A family of Chaos was formed
rage, and Marthrim used these powers to tear at the nature of and, although small, it perpetuates to this day, with the immortal
the Court of Chaos. Many things died. Many realms were torn mad King Oorum, High Priest of Marthrim, as its leader.
asunder. When, finally, Slortar subdued him with trickery and
sorcery, Marthrim could fight no more.
Beliefs
Slortar made Marthrims form stay in its final configuration, which The physical form is hateful. The Multiverse is cruel. All must be
was so dreadful to behold even the Lords of Chaos could not gaze destroyed so that Marthrim can reshape it. The eight forms must
upon it. Marthrim skulked to the final plane of Hell where he become the One Form. From it will spring new creations that
44
ordered. The major Lords of Law are therefore fearful of Lord
Cult Runes Straashas domain and have little to do with it. But Pozz-man-Llyr
The cult teaches the Runes of: Alarm, Bewilderment, Contact, is different. A minor Duke of Order who is the eternal sailor and
Law, Light, Protection, Purity, Reflection, Truth. his golden boat plies the ocean that exists between worlds, using
his vast nets of silk and iron to capture the creatures of Chaos and
haul them to a vast whirlpool leading directly into the many hells.
Heroic Abilities Pozz-man-Llyr therefore cleanses the oceans of the Multiverse but
Arrow Cutting, Born to the Saddle, Duellist, Heroic Aura, cannot impose order upon the water, for it is Straashas domain.
Tireless.
Pozz-man-Llyr is also the god of boat-builders. As a Lord of Law
Retribution he understands the requirements for building the perfect boat;
The cult does not seek retribution against those who leave its light, robust, water-tight and capable of hauling cargo at speed.
ranks but traitors are hunted down to be tried by the courts of
Donblas.
Pozz-man-Llyr
Pozz-man-Llyr does not appear in the Elric saga as a
named Lord of Law, but is one of the many minor Lords
of Law who are known to exist in addition to those so
named.
97