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Shreyas Darshan

CONTACT 543 South 900 East, Apt. A5 E-mail: shreyas.darshan@gmail.com


Salt Lake City, Utah 84102 Website: http://shreyasdarshan.weebly.com
Phone: +13854452542

SKILLS Primary Languages: C/C++, C# and SAP ABAP


Relevant Education: Interactive Graphics, Object Oriented Programming, Algorithms,
Data Structures, C++ Game Engine Programming, Networking, Artificial Intelligence,
Linear Algebra, Databases
Tools: Unity 5, Unreal 4, Microsoft XNA, Visual Studio, Agile Development, Git
Experience With: OpenGL, Python, HTML5, JavaScript, Lua
Soft Skills: Great Debugger, Quick Learner, Proactive towards work, Self Motivated,
Excellent Problem Solver, Good Team player

QUALIFICATIONS Master of Entertainment Arts and Engineering (Game Engineering)


Bachelor of Engineering (Computer Science Engineering)

WORK Accenture Sep 2010 Jun 2015


EXPERIENCE Senior Software Engineer
Software Development -

Five years of software development and maintenance experience in SAP ABAP.


Development and maintenance of interactive reports, interfaces and forms over 5
projects.
Trained freshers in object oriented programming and quality control.
Extensively done code reviews for my peers and freshers. Made several technical
documents and have worked with clients for interpreting functional specifications to
technical specifications.

University of Utah Aug 2015 May 2017


Gameplay Engineer
Game Development-
Two years of overall game dev experience.
Worked on five game prototypes which include two using Unity 5, one using Unreal
4, one using Microsoft XNA and one web-based game using JavaScript.
Worked on a VR game on HTC Vive as my thesis project. This is a VR party
game called Wrecked where the player explores a VR world and solves puzzles,
other players can jump in anytime to assist him using their mobile devices. I worked as
a network engineer and used Unity's UNET framework. Also worked as a
gameplay engineer.

PERSONAL Game Engine: Assembled memory managers, Created my own C++ game engine with
PROJECTS physics, AI, player controller and display components.
AI: Implemented steering, path finding, behavior trees and state machines
Graphics: Worked on OpenGL Aand Direct3D API, used glsl shaders to simulate a 3D
environment.

Shreyas Darshan 1

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