Documenti di Didattica
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Department Abilitiy Adjustments Bonus Feat
0 The Home Office None Any covert or chase feat
1 The Power Brokerage +2 Cha, -2 Str Any style feat
2 Military Operations +2 choice, -2 choice Any basic combat feat
3 Computer Espionage +2 Int, -2 Wis Any gear feat
4 Urban Assault +2 Dex, -2 Int Any ranged combat feat
5 Black Ops +2 Con, -2 Dex Any melee combat feat
6 Wetworks +2 Str, -2 Con Any unarmed combat feat
"The Basement" +2 Wis, -2 Cha Any basic skill feat
7 Infantry +2 Con, -2 Int Any combat feat
8 Peace Officer +2 Int, -2 Str Any ranged combat feat
9 Racer +2 Dex, -2 Str Any chase or style feat
10 Special Forces +2 Dex, -2 Chr Any covert or basic combat feat
11 Stick Jockey +2 Dex, -2 Con Any chase or basic combat feat
Freelancer None Any style feat
Orphan +2 to Physical, -2 to Cha Career Operative
Search & Rescue None Bandage or Firefighter training
Thrill Seeker +2 Dex, -2 Wis Acrobatic or Athletic
Corporate Raider None Filthy Rich
Diplomatic Security +2 Cha, -2 Any not Cha Political Favors
Dot-Commie +2 Int, -2 Con Mathmatical Genius
Field Researcher +2 Int, -2 to Physical Any "terrain" covert feat
Officer Training
12 Australian Defense Force +2 Cha, -2 Any not Cha Hard Core
13 Bagdad Military College +2 Cha, -2 Any not Cha Any advanced skill feat
14 Peoples Liberation Army NDU +2 Cha, -2 Any not Cha Scholarly
15 Sandhurst Military Academy +2 Cha, -2 Any not Cha Fortunate
16 South African Military Academy +2 Cha, -2 Any not Cha World Traveler
17 St. CYR Military Academy +2 Cha, -2 Any not Cha Any covert skill feat
18 U.S.A. West Piont +2 Cha, -2 Any not Cha Political Favors
Military Academy Training
19 Military University of Russia +2 Wis, -2 Any not wis Persuasive
20 National Def. Academy of Japan +2 Wis, -2 Any not wis Any gear feat
21 Royal Military College of Canada +2 Wis, -2 Any not wis Any advanced skill feat
22 U.S.A. Air Force Academy +2 Wis, -2 Any not wis Wind Rider
U.S.A. Naval Academy
23 Marine +2 Wis, -2 Any not wis Iron Will
24 Navy +2 Wis, -2 Any not wis Police Training
25 Univ of the German Fed. Armed Forces +2 Wis, -2 Any not wis Speed Demon
Organized Crime
American Mafia +2 Con, -2 Int Undermine
European Mafia +2 Con, -2 Int Political Ties
Russian Mafia +2 Con, -2 Int Master Fence
South American Cartels +2 Con, -2 Int Filthy Rich
Street Gangs +2 Con, -2 Int Quick Healer
Triad +2 Con, -2 Int Martial Arts
Yakuza +2 Con, -2 Int Hard Core
Special Operations
Recces +2 Str or Con, -2 Cha Track
GIGN +2 Str or Con, -2 Cha Precise Shot
Lanceros +2 Str or Con, -2 Cha Jungle or Mountain Training
PLA Special Operations Force +2 Str or Con, -2 Cha Electronic Warfare Basics
SEALS +2 Str or Con, -2 Cha Athletic
Special Air Service +2 Str or Con, -2 Cha Explosives Basics
Spetsnaz +2 Str or Con, -2 Cha Mingling Basics
Intelligence Agency Training
Foreign Intelligence Service (SVR) +2 Cha, -2 Any not Cha Mark
General Directorate for External Security +2 Cha, -2 Any not Cha Any basic skill feat
Ministry of State Security (Guanbu) +2 Cha, -2 Any not Cha Any advanced skill feat
MI6 Secret Intelligence Service +2 Cha, -2 Any not Cha Any covert or style
Mossad +2 Cha, -2 Any not Cha Hard Core
National Security Agency (NSA) +2 Cha, -2 Any not Cha Cryptology Basics
Counter-Intelligence Agency Training
Department of Homeland Security (DHS) +2 Wis, -2 Any not Wis Well-funded
Federal Border Service (FPS) +2 Wis, -2 Any not Wis Track
Federal Office for the Protection of the Con +2 Wis, -2 Any not Wis Any covert or gear
MI5 Security Service +2 Wis, -2 Any not Wis Any basic skill feat
Royal Canadian Mounted Police (RMCP) +2 Wis, -2 Any not Wis Always Get Your Man
Security Information Service +2 Wis, -2 Any not Wis Credible
Ability1 Ability2
+1 to all ac 2 cross-class become class
+5 Budget P +1 Dipl & Intim 4th/each 4
+1 Fort 4th +1 to one class skill 4th/each 4
Free lapto +1 to Comp & Elec 4th/each 4
+1 Spot & +1 attack during Ready 4th/each 4
4 extra Vit 1 extra Wound 4th/each 4
+1 Initiativ +1 Reflex 4th/each 4
+4 Skill poi +1 to Will 4th/each 4
+1 to cove +1 to Fort 4th/each 4
+1 to Spot +1 to Will 4th/each 4
+1 to all m Adjust vehicle crit +1/-1 4th/each 4
+1 to Demo+1 to Reflex 4th/each 4
1/session +1 Reflex 4th/each 4
+$500 to fi 1/session may make favor check without action die
Know(Espion +2 to DC to seduce char 2nd/each 2
+2 to save First Aid, Survial class. '+1 to First Aid , Spot 4th/each 4
+1 to all S +1 to all action die rolls, 4th/each 4
Appraise, 1/session, make facor check without spending action die. 5th/each 5
+1 to Burea+1 to all favor checks and Cha skill with one chose national govt. 4th/each 4
Computers +4 a skill points, +2 per level for Comp, Crypt, Elect, Prof
+1 to Cultures, Lang, Search, and Ed checks 4th/each 4.
+1 damageBoating
w class, +1 to Hide, Survival 4th/each 4
+1 damage+1
w to Sense Motive, Spot 4th/each 4
+1 damageSurvival,
w Sport (Skydive) class, +2 to detect ambushes, 2nd/each 2
+1 damageCartography
w class, +5 to indiv BP and +2 BP to mission 2nd /each 2, +1 GP
+1 damageSport
w (Scuba), Swim class, +1 to Demolitions, Swim 4th/each 4
+1 damageSurvival
w class, +1 to Language and Survival 4th/each 4
+1 damageNative
w speaker of one bonus language, +1 with Cultures, Demo 4th/each 4
Gather Info1/session may make favor check without action die, 5th/each 5
Gather Info+1 to Appriase and Forgery. 4th/each 4
Gather Info+1 to Know(politics) 4th/each 4. +1 to favor checks. 3rd /each 3.
Gather Info+1 to any two class skills. 4th/each 4
Gather InfoChoose a type of favor check, get +2. 3rd/each 3
Gather Info+1 to Diplomacy and Gather Info. 4th/each 4
P1 P2 P3
3/1.5
Skill Ability Untrained Total Sub Misc Syn Ability Ranks Cls
APPRAISE INT Yes 0 0 0
BALANCE DEX* Yes 0 0 0 0
BLUFF CHA Yes 0 0 0
BOATING DEX Yes 0 0 0
BUREAUCRACY CHA Yes 0 0 0
CLIMB STR* Yes 0 0 0
COMPUTERS INT Yes 0 0 0 0
CONCENTRATION WIS Yes 0 0 0
CRAFT ( ) INT No 0 0 0
CRAFT ( ) INT No 0 0 0
CRYPTOGRAPHY INT No 0 0 0
CULTURES WIS No 0 0 0
DEMOLITIONS INT No 0 0 0
DIPLOMACY CHA Yes 0 0 0 0
DISGUISE CHA Yes 0 0 0 0
DRIVER DEX Yes 0 0 0
ELECTRONICS INT No 0 0 0
ESCAPE ARTIST DEX* Yes 0 0 0
FIRST AID WIS Yes 0 0 0
FORGERY INT Yes 0 0 0
GATHER INFORMATION CHA Yes 0 0 0
HANDLE ANIMAL CHA No 0 0 0
HIDE DEX* Yes 0 0 0
HOBBY ( ) WIS Yes 0 0 0
INNUENDO WIS Yes 0 0 0
INTIMIDATE STR/CHA Yes 0 0 0 0
JUMP STR* Yes 0 0 0 0
KNOWLEDGE ( ) INT No 0 0 0
KNOWLEDGE ( ) INT No 0 0 0
KNOWLEDGE ( ) INT No 0 0 0
LANGUAGES WIS Yes 0 0 0
LISTEN WIS Yes 0 0 0
MECHANICS INT No 0 0 0
MOVE SILENTLY DEX* Yes 0 0 0
OPEN LOCK DEX No 0 0 0
PERFORM CHA Yes 0 0 0
PILOT DEX No 0 0 0
PROFESSION ( ) WIS No 0 0 0
PROFESSION ( ) WIS No 0 0 0
READ LIPS INT No 0 0 0
SEARCH INT Yes 0 0 0
SENSE MOTIVE WIS Yes 0 0 0 0
SLEIGHT OF HAND DEX* No 0 0 0 0
SPORT ( ) STR/DEX* Yes 0 0 0
SPORT ( ) STR/DEX* Yes 0 0 0
SPOT WIS Yes 0 0 0
SURVEILLANCE WIS No 0 0 0
SURVIVAL WIS No 0 0 0
SWIM STR Yes 0 0 0
TUMBLE DEX* No 0 0 0 0
USE ROPE DEX* Yes 0 0 0
0 0 0
P4
3/1.
0
x Normal Feats 1 0 used
d Dept Feat Any covert or chase feat 0 used
b Bonus Feats 0 used
BASIC COMBAT FEAT TREE Prerequisites Description
Ambidexterity Dex 15+ Both hands are considered primary (no -4 for off hand)
Armor Proficiency light Without this feat, ACP applies to attack rolls and skills that require movement
Armor Proficiency medium Armor Proficiency light Without this feat, ACP applies to attack rolls and skills that require movement
Armor Proficiency heavy Armor Proficiency medium Without this feat, ACP applies to attack rolls and skills that require movement
Armor Focus* Prof w/ given armor Choose 1 armor, movement penalty is reduced by 5' and ACP is reduced to -1
Career Operative Agent level 6+ +1 on Fort, Ref, Will
Combat Instincts Free attk if opponent misses in melee by 5 or more, usable Dex mod/round
Confident Charge Dex 13+, Wis 13+ Make up to your dex mod in turns during a charge, none more than 90 deg.
Coolness Under Fire* Gain a +2 atk bonus when your opponent is gaining the benefit of cover fire. Suffer only half the penalty
when targeted by suppressive fire
Keep Your Head Down* Dex 15+, BAB +4 May choose to gain DR from cover equal to the Ref save bonus provided by cover. If you choose to have the
DR you get -2 penalty on all attk rolls from behind cover
Endurance +4 to physical checks over a period of time, only -1 to str &dex while fatigued
Expertise Int 13+ Take up to -5 to hit and add a like amount to Def for one round (Max of BAB)
Improved Disarm +1 when you attempt a disarm, no chance for a counter disarm attempt
Great Fortitude +2 on Fort saves
Improved Initiative +4 on all initative checks
Iron Will +2 on Will saves
Lightning Reflexes +2 on Ref saves
Mobility Dex 13+ Move away from opponent freely, can take a double move during full defense.
Quick Draw BAB +1, Dex 13+ Draw 2 weap as free action, Draw and holster one as a free action.
Quick Healer Con 13+ Natural healing is x2 faster
Run Running speed is x5
Increased Speed Speed increases by +10'
Sidestep Dex 13+ Gain +1 dodge bonus against all opponents or +2 against 1 opponent
Surge of Speed Take an extra 1/2 action during one turn, no attacks. 1+1/4 levels per session
Toughness Gain +2 wound points or +4 Vitality
Two-Weapon Fighting Reduce penalties for two weapon fighting by 2 for each weapon
Improved Two-Weapon Fighting BAB +9, Ambidexterity Gain an extra attack with your off hand at -5 to orriginal attack
Weapon Group Proficiency Hurled, Handgun, Melee, Rifle, Tactical, Exotic (archaic or martial arts)
Weapon Focus BAB +1 Gain +1 to all attack roles with a single chosen weapon
Zen Focus Wis 13+ Reduce concealment def bonus by half when making a ranged attack
Zen Shot BAB +4 Ignore concealment def bonus when making a ranged attack
Zen Mastery BAB +9 Add your wis modifier when attacking with a hurled weapon
Grenade Basics* BAB +3 Proficient w/ all grenades. Range inc of all grenades and Molotov cocktails is increased by 5ft. Your error
range is reduced by 1. Cost to requisition grenades is reduced by 2 BP per grenade
Grenade Mastery* BAB +10 If a thrown grenade lands within 5' of you, make a Ref save vs. opponents attk roll to make it miss. Add your
Str mod to the number of squares of deviation rolled. Error range is reduced by 2 and BP cost per grenaded
is reduced by 4
Machine Gun Basics* BAB +3 Proficient w/ all weapons that have the strafe ability. Burst attks use only 2 shots ea. Gain +1 attk when using
autofire or strafing. Str is considered 4 higher when calculating recoil
Machine Gun Mastery* BAB +10 Autofire and strafing volleys only use 2 shots. With autofire you get an extra hit for each 3 points you exceed
the target Def. You may use a machinegun in one hand with a -2 on all attk rolls
Mortar Basics* BAB +3 Proficient w/ all morters. Max range is increased by 20% (round up) Roll twice for deviation and pick the roll
you want. Threat range is increased by 1
Mortar Mastery* BAB +10 You may assemble/disassemble a mortar in 1/2 normal time. Blast inc increased by 5' Roll 3 times for
deviation and choose the result. Mortar ammo is reduced by 2 BP
Perfect Stance* BAB +1 You may brace a weapon as a free action any time you take the aim action. You may brace non-tactical
weapons with nothing to brace against. Str is considered 4 higher when determining recoil.
Double Tap* When making a standard attk w/ a pistol or submachinegun against a target you're aiming at, you may take
-4 to hit and increase the threat range by 1. It uses up 2 rounds from the gun.
Point Blank Shot Dex 13+ +1 to hit and damage withing 1 range increment
Lay Down Fire BAB +3 Provide +6 defense for cover fire, provide -6 to opponent with suppression fire
Coordinate Fire BAB +6 +1 to hit bonus for every other person targeting the same opponent this rnd
Precise Shot Ignore the -4 penalty for an opponent engaged in melee
Bullseye BAB +3 Take a penalty to hit and add the same amount to damage (within 2 range inc, max BAB, single shot only no
bursts or strafing)
Marksman BAB +3 Improve aiming bonus to +2 and bracing bonus to +3
Sharp-Shooting BAB +3 Gain a +2 to hit bonus when opponent is behind partial cover
Sniper BAB +9, Increased Precision, Marksman +1 to the threat range of weapon, no need to spend action die to confirm crit
Master Sniper BAB +18 Increase threat range based on aim/brace
Shot on the Run Mobility, Sidestep Move 1/2 movement while you shoot
Diving Shot BAB +6 Move spd when you take 1/2 action ranged attack, +2 def if you move 5'+
Rocket Basics* BAB +3 Proficient w/ all rocket launchers. Roll twice for deviation and choose the result you want. Threat range
increased by 1. Attempts to spot you don't get the +4
Rocket Mastery* BAB +10 Gain a +1 circumstance attk bonus with all rocket launchers. Error range is reduced by 1. Rocket cost goes
down by 3 BP per rocket
Speed Trigger Allows burst fire with a weapon that normally doesn't allow it
Quick Reload BAB +3, Dex 13+ Reload as a free action
Rapid Shot BAB +3, Dex 13+ Extra shot each round but all attacks are at -2 to hit
Controlled Burst +1 to hit and damage with a burst attack
Controlled Strafe BAB +6 Penalty is reduced to -1 per sq. for strafe, autofire ignores penalty for 1st sq.
Hail of Bullets BAB +12 2 burst for 1 at -5 to hit
Snap Shot take a penalty to hit and add the same amount to initiative for one round
Lightning Draw BAB +6, Quick Draw Make a Feint attempt as a fee action when you draw a weapon
UNARMED COMBAT FEAT TREE NOTE: You may only use 1 named ability per attack.
Blocking Basics Break weapon: automatically try to break a weapon but the DC is +2
Shifting Throw: if an opponent attks but fails, you can move him 5', friends get +2 to hit within 1 range
increment, works when fighting defensively or total defense
Blocking Mastery BAB +3, Martial Arts Adrenaline Burst: Spend an action die to increase attk w/ melee or unarmed, def goes up same amount
Redirection: If unsuccesfully attked, make a Ref save DC=def of diff opponent, success means the opponent
takes dmg of the attk (total def or fight def)
Chi Strike Wis 13+ Take a penalty to hit w/ unarmed attk and add the same amount to damage
Iron Fist Martial Arts Break object DC is 4 less, as though using a melee weapon, x2 str mod. Includes armor and weapons
Shattering Blow BAB +3 Unarmed damage is at least 1d8, x4 str dmg when attacking an object, DC is minus 8 or breaking objects
Dodging Basics Deflect Arrows: Ref save (DC 15+BAB of attker) deflect thrown weapon
Flying Back Flip: 1/rnd when opponent misses melee attk, move 5' for free
Dodging Mastery BAB +3, Martial Arts Dodge Bullets: Works like deflect arrows but works on firearm attks
Iron Man: 1/combat, if hit for 1+ dmg, you can reduce it by your BAB
Holding Basics Joint Lock: opponents receive:4 on grapple checks to escape your pins
One-handed Choke: You can grapple or pin using only one hand
Holding Mastery BAB +3, Martial Arts Bone Grind: +1 point of Str or Dex dmg while grappling
Nerve Lock: Opponents receive:8 to all attempts to escape pins and:4 penalty to all attempts to escape your
grapples
Kicking Basics Jump Kick: You can move 5' before an unarmed attack, doesn't count as your 5' move for the round
Roundhouse Kick: Attack 2 opponents that are adjacent, roll one attack and one damage against both
defenders
Kicking Mastery BAB +3, Martial Arts Drop Kick: 1/rnd take:6 to hit, if you do you deal x2 damage
Martial Arts Unarmed attacks deal 1d6 damage and you deal real damage w/o the -4, you threat a crit on a 20
Five Style Adept BAB +6, Basics: Holding, Kicking, Unarmed attacks deal 1d8 damage, threat on a 19-20
Punching, Throwing
Master of the Fifth Style BAB +12, Mastery: Holding, Unarmed attacks deal 1d10 damage, threat on an 18-20, no longer need to spend an action die to turn a
Kicking,Punching, Throwing) threat into a crit. You can make an extra attk for each 1/2 action attack at:5 to all attacks
Master of the Sixth Style BAB +18 Unarmed attacks deal 1d12 damage, threat on a 17-20, make 2 attacks per 1/2 action at no penalty
Warrior's Grace BAB +3 You may make 1 extra unarmed attk/round during your first 1/2 attk action
Punching Basics Knuckle Punch: Unarmed attks deal x1.5 str bonus
Palm Strike: move opponent back 5' away from you, if it's blocked, he stays put and takes 1 point of subdual
damage
Punching Mastery BAB +3, Martial Arts Flying Palm: Unarmed attack moves opponent back 15' directly away from you. If it's blocked he stay put and
takes 1d4 subdual
Pain Touch: 1/combat a successful unarmed attack stuns your opponent for 1 round and deals normal
damage
Throwing Basics Flying Tackle: You may move 5' before a trip attempt, it doesn't count as your 5' step
Foot Sweep: If you trip an opponent, you get 1 immediate free attk against them
Throwing Mastery BAB +3, Martial Arts Flying Throw: If you trip an opponent, you can move him 15' directly away from you. If it's blocked he stays
put and takes 1d4 subdual
Take Down: 1/combat when you trip an opponent, you stun him for 1 round
Demolition Derby Oversteer Vehicle gains +2 hardness vs. combat dmg and all crash or impact dmg is reduced by 1 point/die (min 1/die)
Circus Stunt Acrobatic, Daredevil ability Add 1/2 Boating, Driver, or Pilot skill to jump from 1 vehicle to another, reduce dmg from jumping out of a
moving vehicle by 1 point/die (min of 1/die)
Tuck and Roll* Jump 8+ When you succeed at a Ref save to reduce dmg from a crash, you suffer only 1 pt of dmg per die. On a failed
save you take 1 less point per die (min of 1/die)
Defensive Driving Speed Demon Reduce any penalty from a prey maneuver by 1/2 (round down min 1), threat range is increased by 1 during
prey maneuvers
Jackrabbit Start Roll an extra d6 at the start of the race to determine the Initial Lead, choose 2 of 3
Man and Machine* Level 6+ While driving you may take 1 wnd point to add 5 hardness to the vehicle for 1 round or until it gets hit. You
may uses this after the vehicle is hit but before dmg is rolled. You need at least 2 wnd points to use the feat
Extra Familiarity Int 13+, Familiarity ability Retain 1/2 your familiarity bonus with Int mod of vehicles you have used
Firm Hand Dex 13+ Ignore the first -4 in handling penalties for vehicle dmg or terrain
Over Steer +3 on all crash checks, reduce damage by 1d6, +20% to see if it's upright
"In My Sights" Int 13+, Grease Monkey Threat range is +1 when targeting a vehicle with an attk, may choose location
Over Torque* Craft(machining) 4+, Mechanic 8+ Given 1 hr to work, add one of these mods:
Speed: +50
Handling: +4
Defense: +2
Wound Points: +20
Hardness: +2
The effects last for a number of min = mechanics mod starting from when it comes into effect. Error range is
increased by 1 (weapons too).
Instant Hotwire Mechanics & Open Locks 2+ +2 to all attempts to foil a vehicles security. Open a locked vehicle or start one is a free action
"It Only Hit the Door!"* When about to take a critical hit while driving, make a Ref save vs damage, success means crit is canceled
and damage goes to the vehicle instead. Usable 1/game session +1/4 lvls
Lane Dancer Driving 5+ You may treat tight terrain as close or close as open while operating a ground vehicle. +2 to avoid collisions
with non-moving obstacles
Speed Racer* You receive a +1 to all init rolls. You may reroll a check to avoid an obstacle or crash. Usable 1/session +1/4
lvls
Lock It Down Elbow Grease ability Spend 4 half actions to jury rig repairs from a crit. DC is 8 x num of crits
Offensive Driving Speed Demon Reduce any penalty from a predator maneuver by 1/2 (round down min 1), threat range is increased by 1
during predator maneuvers
Relentless Pursuit Min distance for prey to perform a finishing maneuver is +5 lengths, 1/chase you can convert a predator
threat into a crit without an action die
Team Driving* Level 6+ If you're the main driver of a predator team, you get +2 circumstance bonus to manuever checks for each
team member (doesnt stack w/ cooperation checks)
One Hand on the Wheel Daredevil ability Only suffer -2 on maneuver checks if you take a 1/2 action while driving
Outmaneuver* Speed Demon Penalty is halved for closing or circling maneuvers. Threat range for closing and circling manuevers is
increased by 1
Ride Shotgun BAB +1 You do not suffer -2 attk penalty while in a vehicle and only -4 while driving
Drive By BAB +3 Ignore the first -2 penalty for the speed of your vehicle when making an attk
A Gun in the Other BAB +6, One Hand on the Wheel You suffer no penalty when shooting from a vehicle as the driver (norm -6)
Close Support* Pilot +8, BAB +6 Gain a +2 circumstance bonus on all attk rolls vs. targets on the ground when using vehicle mounted
weapons on air vehicles. Ignore the -4 penalty for opponents engaged in melee
Rough Rider* Drive +5 Treat dirt track as a paved road, rough terrain as a dirt track, and broken terrain as rough terrain
T-Bone* When you intentionally collide w/ a vehicle or building, the target takes x2 dmg
Test Lap Wis 13+ Familiarity ability You gain 1/2 familiarity bonus w/ a vehicle after only 2 hours of practice
Wave Runner Boating 5+ You may treat tight terrain as close or close as open while operating a water vehicle. +2 to rolls to avoid
capsizing
Wind Rider Piloting 5+ You may treat tight terrain as close or close as open while operating an aircraft. +2 to saving throws vs.
explosives while in a moving aircraft
"Yee-Haw"* Daredevil ability, Balance or Drive 8+ When you jump a vehicle you may increase the jump distance by 50% (rounded up). Reduce all dmg as a
result of this manuever by 50% (round down)
Aquatic Training Swim 2+, Survival 2+ +2 competence bonus to survival and awareness checks in water. Ambush DCs to notice you are increased
by 2. Concealment increases by one level.
Arctic Training* Balance 2+, Survival 2+ +2 competence bonus to survival and awareness checks in arctic and tundra terrain and to balance checks
on natural surfaces. Ambush DCs to notice you are increased by 2. Speed is 3/4. Gain 2 DR vs ice and cold
Assassin's Strike Level 9+, Poison Basics, Sneak Attack +2d6 Spend 1BP and 10 min to prepare melee or hurled weapon to make a delayed sneak attack
Black Shadow Hide 6+, Tumble 6+ Synergy bonus on Hide to bypass video security equal to 1/2 ranks in Surveillance. You can bypass fixed
sensors with 1/2 ranks in Tumble. With 5+ ranks of Sense Motive, gain +2 to avoid dectection from agents
Gray Shadow Hide 12+ Make Hide checks at no penalty when observed. 1/2 Sense Motive synergy bonus to Hide
"It takes a thief" Surveillance 6+ Increase security rating of site you are in charge of by 2
"to catch a thief" Hide 9+ When in charge of security, all error ranges to bypass or evade are increased by 2
Bludgeon Level 3+, Sneak Attack +1d6 May inflict subdual damage without the -4 penalty including using your Sneak Attack
Whack Level 9+, Sneak Attack +4d6 May replace d6s with d8s for Sneak attack and victim is still considered flat-footed after attack
Break Fall Dex 13+, Climb & Tumble 4+ Ignore dmg from the first 10' of a fall. You may raise DC of tumble check to reduce dmg (+5 DC for each 10'
of the fall)
Concealed Weapon* Sleight of Hand 4+ When you are searched, gain +10 competence bonus on sleight of hand checks to conceal 1 small item.
Doesn't defeat x-rays or other full body sensors.
Daring Ambush Int 13+ Perform 1-minute ambush in just 2 rounds. Error range is increased by 2
Deadly Precision Level 12+, Sneak Attack +2d6 Relace sneak attack d6s with d8s
No Quarter Level 18+, Wis 13+ May exchange 1 or more sneak attack dice to increase threat range.
Desert Training* Spot 2+, Survival 2+ +2 competence bonus to survival and awareness checks in desert terrain and plains and to spot things over
500' away. Ambush DCs to notice you are increased by 2. Speeid is 3/4. Gain 1 DR vs heat
Double Life Prof (any) 6+, Private Identity, Safe House You have an entire second life that affords you many benefits.
Escape and Evasion Training Disguise & Hide & Surveil & Survival 2+ +2 to all prey finishing manuever checks. +1 to Disguise to blend in with people
Firefighter Training Survival 5+ Make heat Fort saves half as often, make Reflex when immersed in flame at DC 20, ignore ash clouds, and
+4 to saves and skill checks involving fire
Forest Training* Move Silently 2+, Survival 2+ +2 competence bonus to survival and awareness checks in forest terrain and scrub and to Move Silently on
natural terrain. Ambush DCs to notice you are increased by 2. Speeid is full or 3/4. Drive in forrest at 1/4.
Craft natural weapons in 1 hr
Immobilizing Strike Level 6+, Sneak Attack +2d6 Reduce Sneak Attack damage dice by 2 to cause reduce target's speed by 5 feet
Crippling Strike Level 9+, Sneak Attack +3d6 Reduce Sneak Attack damage dice by 3 to cause one point temp Str or Dex damage
Improved Equilibrium Dex 13+, Balance & Climb 4+ You may move your normal speed over precarious surfaces or while climbing with no penalty to your Balance
or Climb skills
Hidden Run Hide & Move Silently 8+ You may move your normal speed at no penalty to Hide and Move Silently. You may move faster w/ a +4
modifier to Hide and Move Silently DCs
Spider Walk Balance & Climb 8+ You may add Dex mod while climbing. When using Balance or Climb, penalties from slippery, wet, or angled
surfaces is reduced by 1/2. Opponents receive no bonus to attk you while climbing
Jump Up Dex 13+ You can stand from prone as a free action
Jungle Training* Hide 2+, Survival 2+ +2 competence bonus to survival and awareness checks in jungle terrain and to Hide checks while outdoors.
Ambush DCs to notice you are increased by 2. Move full speed on trails and 3/4 in jungle. May drive at 1/4
speed
Mingling Basics Cultures 6+, Hide 6+ When using Cultures to blend in to a crowd, may add Dex bonus, blend into 20 ppl, 1/2 Culture to Hide
Mingling Mastery Cultures 12+, Hide 12+ Not penalized for being observed when blending into crowd, may move at full speed. +2 to DC detect if
setting up an ambush
Mountain Training* Climb 2+, Survival 2+ +2 competence bonus to survival and awareness checks in mountain and hill terrain and to climb checks on
natural surfaces. Ambush DCs to notice you are increased by 2. Speed is increased. Gain 2 DR vs falling
damage
Moving Target Dex 13+, Tumble 8+ Dodge bonus from fighting defensively is increased by 2 (to +4), penalty to attack is reduced by 1/2 (to -2)
Nimble Fingers Escape Artist & Open Lock You can use each of the following abilities 1/session, +1 time per 4 levels. A successful check means you
& Slieght of Hand 4+ succeed in 1/2 the usual time, a crit means it takes only 1 round
Fast Slip: Escape Artist
Fast Pick: Open Lock
Fast Swipe: Sleight of Hand
Precise Threat Level 3+, Intimidate 6+, Sneak Attack 1d6 Bonus to threaten action equal to number of Sneak Attack dice
Swamp Training* Listen 2+, Survival 2+ +2 competence bonus to survival and awareness checks in swamp terrain and to listen checks in non-urban
terrain. Ambush DCs to notice you are increased by 2. Full speed on trails, 3/4 in swamp. Drive at 1/4 in
swamp. +2 save vs poison
Traceless Int 13+ The DC to notice your pressence or passage is increased by your Int mod. If your not there, the DC is
increased by 10 more. Tracking is required to follow you. Nobody can take 10 or 20 to detect you
Urban Training Move Silently 2+, Surveillance 2+ +2 to Surveillance and awareness checks when in an urban area. Ambush DCs to notice you are increased
by 2.
Mine Mastery* Demolitions 12+ Dmg of mines and explosives you've placed is increased by +1 per die. DC to detect your explosives is +10
and the DC of Ref saves is +4. Thes mods replace those from Mine Basics
Mother Hen All standard-issue gear gains rugged quality and +2 to saves.
Poison Basics Craft(Poison) 5+ 25% off all BP poison costs. Error range when handling is reduced by 1. +2 to Fort saves to resist
Poison Mastery Craft(Poison) 10+ 50% off poison and equip, DCs to resist your poisons have -3. GM must spend extra action die to activate
failure when you create or use poison
Poison Supremacy Craft(Poison) 15+ Time to prep poison reduced by half. +10 to identify poison or drug. +4 to Fort saves vs. poisons
Safe House 1/session in a major city you may make use of a private safe house.
Home Turf Level 6+ 1/serial, safe house is in home turf. Intimately familiar with area and gain +4 bonus to skills. Cover increased
by 1 as well
Hometown Hero Level 9+, Diplomacy 8+ Gather Info checks made by others modified by -1/2 of Dipl ranks. If an attempt is made, informed.
Luxury Safe House Level 6+, Five Star Service 1/serial may declare one safe house luxury estate.
Safe House Armory Level 6+, Procure ability 1/session may declare one safe house has an armory in it.
Safe House Citadel Level 6+ 1/serial may declare one safe house heavily fortified
Safe House Command Center Bureaucracy 6+, Lead ability Each safe house has 20 person conference room, comm center, maps, and office supplies. 1/session may
declare safe house has more advanced communication equip giving +4 to Cha for lead and tactics
Safe House Hub Electronics 4+, Computers 6+ Each safe house has high speed Internet. 1/serial a safe house may have +2 power computer. +10 to DC of
all tracing of hacking attempts or phone calls
Safe House Infirmary First Aid 5+ When at one of your safe houses, your team is considered to be at a hospital. 1/serial may have extra
equipment
Signature Equipment 8 BPs worth of signature per time you take the feat (max 4), get +1 with the item
Trademark Weapon BAB 5+ Gain Quick Draw and Quick Reload when using this weapon.
Signature Gadget or Vehicle 3 GPs worth of signature per time you take the feat (max 3), get +1 with the item
Superior Documentation Level 6+ Provided one identity with a power rating of 2 at start of each serial.
Perfect Skill Mastery Agent level 18+ Bonus from basic skill feat is increased to +5, threat is increased to 16-20. GC must pay another action die to
cause a crit failure (+2 total). 3/session you may reroll a failed skill check (not if it's a crit failure)
False Start If you fail a check w/ a skill that takes more than 1 round you can start again sooner than normal based on
how long it would normally take
Applied Knowledge Level 6+, Basic skill feat All bonuses granted by basic skill feat can stack with other bonuses
Bandage* First Aid 4+ If you have a first aid kit and you roll to recover vitality with a refresh action, add 1/2 total first aid ranks
(round down) or 4 wounds. You may apply this bonus to an adjacent character until the end of the round as a
full round action
Cipher Mathmatical Genius, Language +6 Crypto time reduced by half, gain bonus to Crypto = 1/2 Lang, no penalties to break code in foregin lang.
Cryptology Basics Cryptography 5+ Crypto is a class skill. Encryption power rating is 2 lower than normal
Cryptology Mastery Cryptography 10+ Encryption power rating 3 lower. When using computer, its power it +1
Cryptology Supremacy Cryptography 15+ Encryption power rating 4 lower. May stack synergy bonuses to Cryptology
Living Cipher Int 17+, Grand Skill Mastery (Mathematical) May create or break ciphers without a computer.
Eye for Detail Flawless search ability, Search 6+ Search is a class skill. Add Wis modifier to all Search checks.
Forensic Genius Know(Forensics) 5+, Search 10+ Know(Forensics) is a class skill. Bonus to Search checks for evidence = 1/2 Know(Forensics)
Intuitive Proficiency Fake It ability When using Fake it in line of sight of person using skill, you may use the skill as if you actually have it
Keen Intuition Intuition ability After using Intution, may spend action die to gain another use of the ability
Photographic Memory Int 15+, Wis 15+ Concentration is a class skill. Time to memorize is reduced 1/2. 1/session may re-roll failed education
Quick Use Chosen Skill 1+ Choose 1 skill and reduce the time of a skill check to 1/2 the normal time (max 1 min. normally). 1/2 action
becomes a free action
Talented Agent level 1 only, Chosen skill 2+, Gain 1 rank in chosen skill, max ranks is increased by 1. It's always considered a class skill from now on
ability linked to chosen skill 13+
Track Make a Survival roll to follow tracks, Spot is used inside buildings
Training Gain 4 skill points
Unlocked Potential Choose 1 class skill, it's max ranks are increased by 3
Charmer Gain +1 on charisma skills targeting neutral, friendly, or helpful NPCs. The threat range on dispositon checks
is increased to 18-20 against such NPCs
Clockwork Tactics Lead class ability At start of combat, may use your lead ability to increase teammate's intiative to yours.
Credible Cha 13+ Error range of Sense Motive against you are increased by Cha mod. '+1 to all disposition checks
Criminal Contacts Knowledge (Underworld) 6+, Master Fence +4 to all asset favor checks and street-level assistance checks involving the underworld
Filthy Rich Gain +$1000 to field expenses each mission. Gain $100/XP spent for emergency funds (Max of 1000 x level)
Five Star Service You have a $50,000(+5000xChr mod) credit limit with big hotels, casinos, airlines and other travel
accomodations.
Personal Staff
Flawless Identity You have 1 perfect cover identity per 5 levels (rounded up)
Fortunate Gain one bonus d4 action die per session
Government Contacts Profession 6+, Persuasive +4 to all asset favor checks and street-level assistance checks involving the government
Hard Core Gain +1 on charisma skills targeting unfriendly, hostile, or adversary NPCs. The threat range on dispositon
checks is increased to 18-20 against such NPCs
Hard Drinking* Con 13+, Base Fort +6 +4 competence bonus on Fort saves vs alcohol. +2 competence on Bluff and Perform to dupe others into
thinking your under the effects of alcohol. +1 bonus to resist a compound that weakens your resolve (truth
serum)
Hold Out Iron Will, Concentration +4 Time intervals for all interrogations against you are doubled. Base Will increases by +4
Instant Backup Level 12+, Cha 15+, Back Up ability Backup arrives within 10-60 minutes (2d6*5)
Local Contacts World Traveller, Knowledge 6+ 1/serial, make Knowledge(area) check. If sucessful, contact opens his house to you.
The Look Cha 13+ Gain a +1 to all Chr skill checks when dealing with the opposite sex
"Not the face!" Cha 15+ Gain damage reduction equal to Cha mod against unarmed and Cha ability damage
Mark Wis 13+ Size up skills as a free action (use up to Wis mod/session). GC ranks 3 skills of your choice of an NPC
Old Debts Backup ability
Rich Friends Level 9+ When using backup ability to borrow an object, the object may be worth 2x level with backup.
Old School* Level 6+ +2 competence bonus w/ any Chr based skill when interacting with others that have at least one of your base
classes. Your class level must be at least 1 higher than the person you're dealing with
Office Gossip Assistance class ability, Bureaucracy 15+ 1/session may make a favor check without spending an action die
Total Control Bureaucracy 21+ You may take 10 with favor checks
Personal Lieutenant Level 6+, Cha 13+ You gain the services of an NPC. Level =1/2 of yours and is considered an ally
Play the Odds You receive a +3 to your roll for any house game. Only play one round to get the feel of new games. Roll 2
dice when spending an action die to influence house games.
Police Contacts Search 6+, Police Training +4 to all asset favor checks and street-level assistance checks involving the law enforcement
Political Favors Agent level 3+ Gain a +1 bonus to all Chr skills targeting politicians and all attempts to gain government intervention.
1/session make a phone call and completely shrug off non-capital criminal charges against you or gain
access to a secure government facility.
Private Identity You have a hidden identity, including full set of papers, birth certificate, passports, and common licenses for
the country of your choice +$1,000.
Red Flag Assistance class ability, Bureaucracy 5+ 1/serial during the gearing up phase, you may spend an action die to increase the threat level by one
Rousing Speech Cha 15+, Bluff, Diplomacy, Innuendo 2+, Per 4 +2 bonus to Bluff, Diplomacy, Innuendo, and Perform when speaking to crowd. Also may change disposition.
Silver Tongue You receive a +2 to all seduction rolls. Threat range is increased by 2.
Little Black Book Cha 13+ +2 bonus to seduction attempts made in romantic situations
Stone Cold +1 to all Will saves during combat. Each time you bring an opponent to 0 wounds, +1 to all Intimidate
Bloodthirsty When you bring an opponent to 0 wounds you may threaten as a free action
Breaking Point Gather Information 4+ Reduce time for interrogation by 1/2. You may add 1/2 Will to an interrogation attempt
Glint of Madness When you succeed with a threaten, penalties are doubled
Undermine Cha 13+, Innuendo & Sense Motive 2+ After speaking to another character for 1 full rnd, make an Innuendo check opposed by sense motive. If you
succeed, the target suffers -1 to skills and -4 to initiative for a num of rnds equal to twice your Chr mod.
Chip Away Gather Information 4+ When performing an interrogation, subject's base Will is reduced by 4. If you double time error -1
Handler You may invest up to 2 action die each session to develop a mole
Humiliate Intimidate 6+ Undermine only requires half-action. When using Undermine target refuses to attack you
Warning Shot Dex 13+, Uncanny Dodge When make an awareness check during surprise, may make a Ref save. You and Dex+1 allies aren't flat-
footed
White Collar Contacts Bureaucracy 6+, Ordinary Past +4 to all asset favor checks and street-level assistance checks involving the civilian sources.
Qualify
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Maybe
Maybe
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Maybe
Yes
Yes
Yes
Yes
Maybe
Yes
Yes
Yes
Yes
Weapons and Armor
Armor 1
Weapon 1 1
Weapon 2 1
Weapon 3 1
Weapon 4 1
7
ABILITIY ABILITY ABILITY TEMP TEMP TOTAL CURRENT DIE TYPE TOTAL BONUS DIE DIE TYPE SPENT
NAME SCORE MODIFIER SCORE MOD ###
CON DEFENSE = 10 + 0 / + + 0 +
CONSTITUTION TOTAL CLASS / ARMOR DEX SIZE MISC TOTAL WIS MOD LEVEL MISC
INT
CLASS ARMOR
INSPIRATION +0 = + +
INTELLIGENCE
DAMAGE REDUCTION 0 = 0 + 0
WIS TOTAL CLASS DEX MISC
EDUCATION +0 = + +
WISDOM TOTAL INT MOD LEVEL MISC
INITIATIVE +0 = 0 + + 0
CHR
CHARISMA
REFLEX +0 = 0 + + +
DEXTERITY APPRAISE INT +0 = + + 1-2 20
BALANCE DEX* +0 = + + 1-2 20
WILL +0 = 0 + + +
WISDOM BLUFF CHA +0 = + + 1-2 20
15 + + ( 2d4 x )=
B. PTS CHR TOTAL
FEATS
RED
35 + + ( 2d4 x )=
FIELD EXPENSES REMAINING FIELD EXPENSES
SPEED IN FT. PER ROUND CRUISING SPEED (MPH) MAX SPEED (MPH)
Base Fort
Level Ace Armorer BodyguardBounty Hunter Casanova Cat Burglar CleanerCounter-Terrorist Courier
1 0 1 1 2 0 0 1 1 0
2 1 2 2 3 0 0 2 2 0
3 1 2 2 3 1 1 2 2 1
4 1 2 2 4 1 1 3 2 1
5 2 3 3 4 1 1 3 3 1
6 2 3 3 5 2 2 3 3 2
7 3 4 4 5 2 2 4 4 2
8 3 4 4 6 2 2 4 4 2
9 3 4 4 6 3 3 4 4 3
10 4 5 5 7 3 3 5 5 3
11 0 0 0 0 0 0 0 0 0
12 0 0 0 0 0 0 0 0 0
13 0 0 0 0 0 0 0 0 0
14 0 0 0 0 0 0 0 0 0
15 0 0 0 0 0 0 0 0 0
16 0 0 0 0 0 0 0 0 0
17 0 0 0 0 0 0 0 0 0
18 0 0 0 0 0 0 0 0 0
19 0 0 0 0 0 0 0 0 0
20 0 0 0 0 0 0 0 0 0
Base Reflex
Level Ace Armorer BodyguardBounty Hunter Casanova Cat Burglar CleanerCounter-Terrorist Courier
1 2 0 2 1 2 2 0 1 2
2 3 0 3 2 3 3 0 2 3
3 3 1 3 2 3 3 1 2 3
4 4 1 4 2 4 4 1 2 4
5 4 1 4 3 4 4 1 3 4
6 5 2 5 3 5 5 2 3 5
7 5 2 5 4 5 5 2 4 5
8 6 2 6 4 6 6 2 4 6
9 6 3 6 4 6 6 3 4 6
10 7 3 7 5 7 7 3 5 7
11 0 0 0 0 0 0 0 0 0
12 0 0 0 0 0 0 0 0 0
13 0 0 0 0 0 0 0 0 0
14 0 0 0 0 0 0 0 0 0
15 0 0 0 0 0 0 0 0 0
16 0 0 0 0 0 0 0 0 0
17 0 0 0 0 0 0 0 0 0
18 0 0 0 0 0 0 0 0 0
19 0 0 0 0 0 0 0 0 0
20 0 0 0 0 0 0 0 0 0
Base Will
Level Ace Armorer BodyguardBounty Hunter Casanova Cat Burglar CleanerCounter-Terrorist Courier
1 1 0 1 2 2 0 1 0 0
2 2 0 2 3 3 0 2 0 0
3 2 1 2 3 3 1 2 1 1
4 2 1 2 4 4 1 3 1 1
5 3 1 3 4 4 1 3 1 1
6 3 2 3 5 5 2 3 2 2
7 4 2 4 5 5 2 4 2 2
8 4 2 4 6 6 2 4 2 2
9 4 3 4 6 6 3 4 3 3
10 5 3 5 7 7 3 5 3 3
11 0 0 0 0 0 0 0 0 0
12 0 0 0 0 0 0 0 0 0
13 0 0 0 0 0 0 0 0 0
14 0 0 0 0 0 0 0 0 0
15 0 0 0 0 0 0 0 0 0
16 0 0 0 0 0 0 0 0 0
17 0 0 0 0 0 0 0 0 0
18 0 0 0 0 0 0 0 0 0
19 0 0 0 0 0 0 0 0 0
20 0 0 0 0 0 0 0 0 0
Base Defense
Level Ace Armorer BodyguardBounty Hunter Casanova Cat Burglar CleanerCounter-Terrorist Courier
1 0 1 0 1 1 1 1 0 1
2 1 1 1 1 2 2 1 1 2
3 1 2 1 2 3 3 2 1 3
4 2 2 2 2 3 3 2 2 3
5 2 3 2 3 4 4 3 2 4
6 2 4 2 4 5 5 4 2 5
7 3 4 3 4 6 6 4 3 6
8 3 5 3 5 6 6 5 3 6
9 4 5 4 5 7 7 5 4 7
10 4 6 4 6 8 8 6 4 8
11 0 0 0 0 0 0 0 0 0
12 0 0 0 0 0 0 0 0 0
13 0 0 0 0 0 0 0 0 0
14 0 0 0 0 0 0 0 0 0
15 0 0 0 0 0 0 0 0 0
16 0 0 0 0 0 0 0 0 0
17 0 0 0 0 0 0 0 0 0
18 0 0 0 0 0 0 0 0 0
19 0 0 0 0 0 0 0 0 0
20 0 0 0 0 0 0 0 0 0
Base Initiative
Level Ace Armorer BodyguardBounty Hunter Casanova Cat Burglar CleanerCounter-Terrorist Courier
1 1 1 1 1 1 1 1 1 1
2 1 1 2 1 1 1 2 2 2
3 2 2 3 2 2 2 3 3 3
4 2 2 3 2 2 2 3 3 3
5 3 3 4 3 3 3 4 4 4
6 4 4 5 4 4 4 5 5 5
7 4 4 6 4 4 4 6 6 6
8 5 5 6 5 5 5 6 6 6
9 5 5 7 5 5 5 7 7 7
10 6 6 8 6 6 6 8 8 8
11 0 0 0 0 0 0 0 0 0
12 0 0 0 0 0 0 0 0 0
13 0 0 0 0 0 0 0 0 0
14 0 0 0 0 0 0 0 0 0
15 0 0 0 0 0 0 0 0 0
16 0 0 0 0 0 0 0 0 0
17 0 0 0 0 0 0 0 0 0
18 0 0 0 0 0 0 0 0 0
19 0 0 0 0 0 0 0 0 0
20 0 0 0 0 0 0 0 0 0
Budget Points
Level Ace Armorer BodyguardBounty Hunter Casanova Cat Burglar CleanerCounter-Terrorist Courier
1 1 3 1 1 2 3 2 3 1
2 2 6 2 2 4 6 4 6 2
3 3 9 3 3 6 9 6 9 3
4 4 12 4 4 8 12 8 12 4
5 5 15 5 5 10 15 10 15 5
6 6 18 6 6 12 18 12 18 6
7 7 21 7 7 14 21 14 21 7
8 8 24 8 8 16 24 16 24 8
9 9 27 9 9 18 27 18 27 9
10 10 30 10 10 20 30 20 30 10
11 0 0 0 0 0 0 0 0 0
12 0 0 0 0 0 0 0 0 0
13 0 0 0 0 0 0 0 0 0
14 0 0 0 0 0 0 0 0 0
15 0 0 0 0 0 0 0 0 0
16 0 0 0 0 0 0 0 0 0
17 0 0 0 0 0 0 0 0 0
18 0 0 0 0 0 0 0 0 0
19 0 0 0 0 0 0 0 0 0
20 0 0 0 0 0 0 0 0 0
Gadget Points
Level Ace Armorer BodyguardBounty Hunter Casanova Cat Burglar CleanerCounter-Terrorist Courier
1 1 1 0 0 0 0 0 0 1
2 2 2 1 1 1 1 1 1 2
3 3 3 2 1 1 2 2 1 3
4 4 4 3 2 2 3 3 2 4
5 5 5 3 2 2 3 3 2 5
6 6 6 4 3 3 4 4 3 6
7 7 7 5 3 3 5 5 3 7
8 8 8 6 4 4 6 6 4 8
9 9 9 6 4 4 6 6 4 9
10 10 10 7 5 5 7 7 5 10
11 0 0 0 0 0 0 0 0 0
12 0 0 0 0 0 0 0 0 0
13 0 0 0 0 0 0 0 0 0
14 0 0 0 0 0 0 0 0 0
15 0 0 0 0 0 0 0 0 0
16 0 0 0 0 0 0 0 0 0
17 0 0 0 0 0 0 0 0 0
18 0 0 0 0 0 0 0 0 0
19 0 0 0 0 0 0 0 0 0
20 0 0 0 0 0 0 0 0 0
Detective
Doppelganger
Examiner
FacemanFixerForward
Goodfella
Grifter GruntHacker Hunter Inventor Journalist Mariner Medic
Negotiator
1 0 1 1 1 1 1 1 1 0 2 0 0 1 1 0
2 0 2 2 2 2 2 2 2 0 3 0 0 2 2 0
2 1 2 2 2 2 2 2 2 1 3 1 1 2 2 1
2 1 2 2 2 2 2 2 2 1 4 1 1 2 2 1
3 1 3 3 3 3 3 3 3 1 4 1 1 3 3 1
3 2 3 3 3 3 3 3 3 2 5 2 2 3 3 2
4 2 4 4 4 4 4 4 4 2 5 2 2 4 4 2
4 2 4 4 4 4 4 4 4 2 6 2 2 4 4 2
4 3 4 4 4 4 4 4 4 3 6 3 3 4 4 3
5 3 5 5 5 5 5 5 5 3 7 3 3 5 5 3
0 0 0 5 5 0 0 0 0 0 0 0 0 0 0 0
0 0 0 6 6 0 0 0 0 0 0 0 0 0 0 0
0 0 0 6 6 0 0 0 0 0 0 0 0 0 0 0
0 0 0 6 6 0 0 0 0 0 0 0 0 0 0 0
0 0 0 7 7 0 0 0 0 0 0 0 0 0 0 0
0 0 0 7 7 0 0 0 0 0 0 0 0 0 0 0
0 0 0 8 8 0 0 0 0 0 0 0 0 0 0 0
0 0 0 8 8 0 0 0 0 0 0 0 0 0 0 0
0 0 0 8 8 0 0 0 0 0 0 0 0 0 0 0
0 0 0 9 9 0 0 0 0 0 0 0 0 0 0 0
Detective
Doppelganger
Examiner
FacemanFixerForward
Goodfella
Grifter GruntHacker Hunter Inventor Journalist Mariner Medic
Negotiator
2 1 0 0 2 1 0 2 0 1 1 1 2 1 2 2
3 2 0 0 3 2 0 3 0 2 2 2 3 2 3 3
3 2 1 1 3 2 1 3 1 2 2 2 3 2 3 3
4 2 1 1 4 2 1 4 1 2 2 2 4 2 4 4
4 3 1 1 4 3 1 4 1 3 3 3 4 3 4 4
5 3 2 2 5 3 2 5 2 3 3 3 5 3 5 5
5 4 2 2 5 4 2 5 2 4 4 4 5 4 5 5
6 4 2 2 6 4 2 6 2 4 4 4 6 4 6 6
6 4 3 3 6 4 3 6 3 4 4 4 6 4 6 6
7 5 3 3 7 5 3 7 3 5 5 5 7 5 7 7
0 0 0 3 7 0 0 0 0 0 0 0 0 0 0 0
0 0 0 4 8 0 0 0 0 0 0 0 0 0 0 0
0 0 0 4 8 0 0 0 0 0 0 0 0 0 0 0
0 0 0 4 9 0 0 0 0 0 0 0 0 0 0 0
0 0 0 5 9 0 0 0 0 0 0 0 0 0 0 0
0 0 0 5 10 0 0 0 0 0 0 0 0 0 0 0
0 0 0 5 10 0 0 0 0 0 0 0 0 0 0 0
0 0 0 6 11 0 0 0 0 0 0 0 0 0 0 0
0 0 0 6 11 0 0 0 0 0 0 0 0 0 0 0
0 0 0 6 12 0 0 0 0 0 0 0 0 0 0 0
Detective
Doppelganger
Examiner
FacemanFixerForward
Goodfella
Grifter GruntHacker Hunter Inventor Journalist Mariner Medic
Negotiator
0 2 2 1 0 0 2 0 2 1 0 0 1 0 2 1
0 3 3 2 0 0 3 0 3 2 0 0 2 0 3 2
1 3 3 2 1 1 3 1 3 2 1 1 2 1 3 2
1 4 4 2 1 1 4 1 4 2 1 1 2 1 4 2
1 4 4 3 1 1 4 1 4 3 1 1 3 1 4 3
2 5 5 3 2 2 5 2 5 3 2 2 3 2 5 3
2 5 5 4 2 2 5 2 5 4 2 2 4 2 5 4
2 6 6 4 2 2 6 2 6 4 2 2 4 2 6 4
3 6 6 4 3 3 6 3 6 4 3 3 4 3 6 4
3 7 7 5 3 3 7 3 7 5 3 3 5 3 7 5
0 0 0 5 3 0 0 0 0 0 0 0 0 0 0 0
0 0 0 6 4 0 0 0 0 0 0 0 0 0 0 0
0 0 0 6 4 0 0 0 0 0 0 0 0 0 0 0
0 0 0 6 4 0 0 0 0 0 0 0 0 0 0 0
0 0 0 7 5 0 0 0 0 0 0 0 0 0 0 0
0 0 0 7 5 0 0 0 0 0 0 0 0 0 0 0
0 0 0 8 5 0 0 0 0 0 0 0 0 0 0 0
0 0 0 8 6 0 0 0 0 0 0 0 0 0 0 0
0 0 0 8 6 0 0 0 0 0 0 0 0 0 0 0
0 0 0 9 6 0 0 0 0 0 0 0 0 0 0 0
Detective
Doppelganger
Examiner
FacemanFixerForward
Goodfella
Grifter GruntHacker Hunter Inventor Journalist Mariner Medic
Negotiator
1 1 1 1 1 0 1 1 0 1 1 1 1 0 0 1
1 1 1 1 2 1 1 1 1 1 1 2 1 1 1 1
2 2 2 2 3 1 2 2 1 2 2 3 2 1 1 2
2 2 2 2 3 2 2 2 2 2 2 3 2 2 2 2
3 3 3 3 4 2 3 3 2 3 3 4 3 2 2 3
4 4 4 4 5 2 4 4 2 4 4 5 4 2 2 4
4 4 4 4 6 3 4 4 3 4 4 6 4 3 3 4
5 5 5 5 6 3 5 5 3 5 5 6 5 3 3 5
5 5 5 5 7 4 5 5 4 5 5 7 5 4 4 5
6 6 6 6 8 4 6 6 4 6 6 8 6 4 4 6
0 0 0 7 9 0 0 0 0 0 0 0 0 0 0 0
0 0 0 7 10 0 0 0 0 0 0 0 0 0 0 0
0 0 0 8 10 0 0 0 0 0 0 0 0 0 0 0
0 0 0 8 11 0 0 0 0 0 0 0 0 0 0 0
0 0 0 9 12 0 0 0 0 0 0 0 0 0 0 0
0 0 0 10 13 0 0 0 0 0 0 0 0 0 0 0
0 0 0 10 14 0 0 0 0 0 0 0 0 0 0 0
0 0 0 11 14 0 0 0 0 0 0 0 0 0 0 0
0 0 0 11 15 0 0 0 0 0 0 0 0 0 0 0
0 0 0 12 16 0 0 0 0 0 0 0 0 0 0 0
Detective
Doppelganger
Examiner
FacemanFixerForward
Goodfella
Grifter GruntHacker Hunter Inventor Journalist Mariner Medic
Negotiator
1 1 0 1 0 1 1 1 1 1 1 0 0 1 0 1
2 2 1 2 1 2 1 2 1 1 1 0 1 2 1 2
3 3 1 3 1 3 2 3 2 2 2 1 1 3 1 3
3 3 2 3 2 3 2 3 2 2 2 1 2 3 2 3
4 4 2 4 2 4 3 4 3 3 3 2 2 4 2 4
5 5 2 5 2 5 4 5 4 4 4 2 2 5 2 5
6 6 3 6 3 6 4 6 4 4 4 2 3 6 3 6
6 6 3 6 3 6 5 6 5 5 5 3 3 6 3 6
7 7 4 7 4 7 5 7 5 5 5 3 4 7 4 7
8 8 4 8 4 8 6 8 6 6 6 4 4 8 4 8
0 0 0 9 4 0 0 0 0 0 0 0 0 0 0 0
0 0 0 10 5 0 0 0 0 0 0 0 0 0 0 0
0 0 0 10 5 0 0 0 0 0 0 0 0 0 0 0
0 0 0 11 6 0 0 0 0 0 0 0 0 0 0 0
0 0 0 12 6 0 0 0 0 0 0 0 0 0 0 0
0 0 0 13 6 0 0 0 0 0 0 0 0 0 0 0
0 0 0 14 7 0 0 0 0 0 0 0 0 0 0 0
0 0 0 14 7 0 0 0 0 0 0 0 0 0 0 0
0 0 0 15 8 0 0 0 0 0 0 0 0 0 0 0
0 0 0 16 8 0 0 0 0 0 0 0 0 0 0 0
Detective
Doppelganger
Examiner
FacemanFixerForward
Goodfella
Grifter GruntHacker Hunter Inventor Journalist Mariner Medic
Negotiator
1 1 2 3 1 1 3 2 3 3 2 3 2 2 2 1
2 2 4 6 2 2 6 4 6 6 4 6 4 4 4 2
3 3 6 9 3 3 9 6 9 9 6 9 6 6 6 3
4 4 8 12 4 4 12 8 12 12 8 12 8 8 8 4
5 5 10 15 5 5 15 10 15 15 10 15 10 10 10 5
6 6 12 18 6 6 18 12 18 18 12 18 12 12 12 6
7 7 14 21 7 7 21 14 21 21 14 21 14 14 14 7
8 8 16 24 8 8 24 16 24 24 16 24 16 16 16 8
9 9 18 27 9 9 27 18 27 27 18 27 18 18 18 9
10 10 20 30 10 10 30 20 30 30 20 30 20 20 20 10
0 0 0 33 11 0 0 0 0 0 0 0 0 0 0 0
0 0 0 36 12 0 0 0 0 0 0 0 0 0 0 0
0 0 0 39 13 0 0 0 0 0 0 0 0 0 0 0
0 0 0 42 14 0 0 0 0 0 0 0 0 0 0 0
0 0 0 45 15 0 0 0 0 0 0 0 0 0 0 0
0 0 0 48 16 0 0 0 0 0 0 0 0 0 0 0
0 0 0 51 17 0 0 0 0 0 0 0 0 0 0 0
0 0 0 54 18 0 0 0 0 0 0 0 0 0 0 0
0 0 0 57 19 0 0 0 0 0 0 0 0 0 0 0
0 0 0 60 20 0 0 0 0 0 0 0 0 0 0 0
Detective
Doppelganger
Examiner
FacemanFixerForward
Goodfella
Grifter GruntHacker Hunter Inventor Journalist Mariner Medic
Negotiator
0 0 1 0 1 1 0 0 0 1 0 1 0 1 1 1
1 1 2 1 2 2 1 1 1 2 1 2 1 2 2 2
1 2 3 1 3 3 1 2 1 3 1 3 2 3 3 3
2 3 4 2 4 4 2 3 2 4 2 4 3 4 4 4
2 3 5 2 5 5 2 3 2 5 2 5 3 5 5 5
3 4 6 3 6 6 3 4 3 6 3 6 4 6 6 6
3 5 7 3 7 7 3 5 3 7 3 7 5 7 7 7
4 6 8 4 8 8 4 6 4 8 4 8 6 8 8 8
4 6 9 4 9 9 4 6 4 9 4 9 6 9 9 9
5 7 10 5 10 10 5 7 5 10 5 10 7 10 10 10
0 0 0 5 11 0 0 0 0 0 0 0 0 0 0 0
0 0 0 6 12 0 0 0 0 0 0 0 0 0 0 0
0 0 0 6 13 0 0 0 0 0 0 0 0 0 0 0
0 0 0 7 14 0 0 0 0 0 0 0 0 0 0 0
0 0 0 7 15 0 0 0 0 0 0 0 0 0 0 0
0 0 0 8 16 0 0 0 0 0 0 0 0 0 0 0
0 0 0 8 17 0 0 0 0 0 0 0 0 0 0 0
0 0 0 9 18 0 0 0 0 0 0 0 0 0 0 0
0 0 0 9 19 0 0 0 0 0 0 0 0 0 0 0
0 0 0 10 20 0 0 0 0 0 0 0 0 0 0 0
Light
Level BAB Fort Ref Will Def Init BP GP Dept Ability Class Med Hvy
0 0 +1 to all action die rolls 4th/each 4 Ace X
0 0 2 cross-class become class Armorer X X
0 0 Bodyguard X X
0 0 Armor/Weap Bounty Hunte X
0 0 0 0 0 0 0 0 0 Light Casanova
Handgun Cat Burglar
Cleaner X
Counter-TerrorX X
Courier
Detective X
Doppelganger
Examiner
Faceman X
Fixer
Forward X
Goodfella X
Grifter
Grunt X X
Hacker
Hunter X
Inventor
Journalist X
Mariner X
Medic X
Negotiator X
Networker
Ninja
Officer
Oracle
Pointman X
Politico X
Profiler
Provocateur X
Ranger X
Saboteur
Sentry
Slammer X
Smuggler
Sniper
Snoop
Soldier X X
Stingray X
Street Fighter
Street Knight X
Tactician X X
Triggerman
Wheelman X
Current
### ###
0 0
Networker
Ninja
Officer
Oracle
Pointman Politico Profiler Provocateur Ranger Saboteur Sentry Slammer Smuggler
0 0 0 0 0 0 0 0 1 0 0 1 0
1 1 1 1 1 1 1 1 2 1 1 2 1
2 1 2 1 2 1 2 2 3 2 2 3 2
3 2 3 2 3 2 3 3 4 3 3 4 3
3 2 3 2 3 2 3 3 5 3 3 5 3
4 3 4 3 4 3 4 4 6 4 4 6 4
5 3 5 3 5 3 5 5 7 5 5 7 5
6 4 6 4 6 4 6 6 8 6 6 8 6
6 4 6 4 6 4 6 6 9 6 6 9 6
7 5 7 5 7 5 7 7 10 7 7 10 7
0 0 0 0 8 0 0 0 0 0 0 0 0
0 0 0 0 9 0 0 0 0 0 0 0 0
0 0 0 0 9 0 0 0 0 0 0 0 0
0 0 0 0 10 0 0 0 0 0 0 0 0
0 0 0 0 11 0 0 0 0 0 0 0 0
0 0 0 0 12 0 0 0 0 0 0 0 0
0 0 0 0 12 0 0 0 0 0 0 0 0
0 0 0 0 13 0 0 0 0 0 0 0 0
0 0 0 0 14 0 0 0 0 0 0 0 0
0 0 0 0 15 0 0 0 0 0 0 0 0
Networker
Ninja
Officer
Oracle
Pointman Politico Profiler Provocateur Ranger Saboteur Sentry Slammer Smuggler
0 0 1 0 1 0 1 0 2 0 0 0 0
0 0 2 0 2 0 2 0 3 0 0 0 0
1 1 2 1 2 1 2 1 3 1 1 1 1
1 1 2 1 2 1 2 1 4 1 1 1 1
1 1 3 1 3 1 3 1 4 1 1 1 1
2 2 3 2 3 2 3 2 5 2 2 2 2
2 2 4 2 4 2 4 2 5 2 2 2 2
2 2 4 2 4 2 4 2 6 2 2 2 2
3 3 4 3 4 3 4 3 6 3 3 3 3
3 3 5 3 5 3 5 3 7 3 3 3 3
0 0 0 0 5 0 0 0 0 0 0 0 0
0 0 0 0 6 0 0 0 0 0 0 0 0
0 0 0 0 6 0 0 0 0 0 0 0 0
0 0 0 0 6 0 0 0 0 0 0 0 0
0 0 0 0 7 0 0 0 0 0 0 0 0
0 0 0 0 7 0 0 0 0 0 0 0 0
0 0 0 0 8 0 0 0 0 0 0 0 0
0 0 0 0 8 0 0 0 0 0 0 0 0
0 0 0 0 8 0 0 0 0 0 0 0 0
0 0 0 0 9 0 0 0 0 0 0 0 0
Networker
Ninja
Officer
Oracle
Pointman Politico Profiler Provocateur Ranger Saboteur Sentry Slammer Smuggler
1 2 1 1 1 0 0 0 0 1 0 1 1
2 3 2 2 2 0 0 0 1 2 0 2 2
2 3 2 2 2 1 1 1 1 2 1 2 2
2 4 2 2 2 1 1 1 1 2 1 2 2
3 4 3 3 3 1 1 1 2 3 1 3 3
3 5 3 3 3 2 2 2 2 3 2 3 3
4 5 4 4 4 2 2 2 3 4 2 4 4
4 6 4 4 4 2 2 2 3 4 2 4 4
4 6 4 4 4 3 3 3 3 4 3 4 4
5 7 5 5 5 3 3 3 4 5 3 5 5
0 0 0 0 5 0 0 0 0 0 0 0 0
0 0 0 0 6 0 0 0 0 0 0 0 0
0 0 0 0 6 0 0 0 0 0 0 0 0
0 0 0 0 6 0 0 0 0 0 0 0 0
0 0 0 0 7 0 0 0 0 0 0 0 0
0 0 0 0 7 0 0 0 0 0 0 0 0
0 0 0 0 8 0 0 0 0 0 0 0 0
0 0 0 0 8 0 0 0 0 0 0 0 0
0 0 0 0 8 0 0 0 0 0 0 0 0
0 0 0 0 9 0 0 0 0 0 0 0 0
Networker
Ninja
Officer
Oracle
Pointman Politico Profiler Provocateur Ranger Saboteur Sentry Slammer Smuggler
1 1 2 2 2 2 2 2 2 0 1 1 1
2 2 3 3 3 3 3 3 3 0 2 2 2
2 2 3 3 3 3 3 3 3 1 2 2 2
2 2 4 4 4 4 4 4 4 1 2 2 3
3 3 4 4 4 4 4 4 4 1 3 3 3
3 3 5 5 5 5 5 5 5 2 3 3 3
4 4 5 5 5 5 5 5 5 2 4 4 4
4 4 6 6 6 6 6 6 6 2 4 4 4
4 4 6 6 6 6 6 6 6 3 4 4 4
5 5 7 7 7 7 7 7 7 3 5 5 5
0 0 0 0 7 0 0 0 0 0 0 0 0
0 0 0 0 8 0 0 0 0 0 0 0 0
0 0 0 0 8 0 0 0 0 0 0 0 0
0 0 0 0 9 0 0 0 0 0 0 0 0
0 0 0 0 9 0 0 0 0 0 0 0 0
0 0 0 0 10 0 0 0 0 0 0 0 0
0 0 0 0 10 0 0 0 0 0 0 0 0
0 0 0 0 11 0 0 0 0 0 0 0 0
0 0 0 0 11 0 0 0 0 0 0 0 0
0 0 0 0 12 0 0 0 0 0 0 0 0
Networker
Ninja
Officer
Oracle
Pointman
Politico Profiler Provocateur Ranger Saboteur Sentry Slammer Smuggler
1 1 0 1 0 1 1 1 1 1 1 0 0
1 2 1 1 1 2 1 1 1 2 1 1 1
2 3 1 2 1 3 2 2 2 3 2 1 1
2 3 2 2 2 3 2 2 2 3 2 2 2
3 4 2 3 2 4 3 3 3 4 3 2 2
4 5 2 4 2 5 4 4 4 5 4 2 2
4 6 3 4 3 6 4 4 4 6 4 3 3
5 6 3 5 3 6 5 5 5 6 5 3 3
5 7 4 5 4 7 5 5 5 7 5 4 4
6 8 4 6 4 8 6 6 6 8 6 4 4
0 0 0 0 4 0 0 0 0 0 0 0 0
0 0 0 0 5 0 0 0 0 0 0 0 0
0 0 0 0 5 0 0 0 0 0 0 0 0
0 0 0 0 6 0 0 0 0 0 0 0 0
0 0 0 0 6 0 0 0 0 0 0 0 0
0 0 0 0 6 0 0 0 0 0 0 0 0
0 0 0 0 7 0 0 0 0 0 0 0 0
0 0 0 0 7 0 0 0 0 0 0 0 0
0 0 0 0 8 0 0 0 0 0 0 0 0
0 0 0 0 8 0 0 0 0 0 0 0 0
Networker
Ninja
Officer
Oracle
Pointman Politico Profiler Provocateur Ranger Saboteur Sentry Slammer Smuggler
1 1 1 0 0 0 1 1 1 1 1 1 1
2 2 2 1 1 1 2 2 1 1 2 1 2
3 3 3 1 1 1 3 3 2 2 3 2 3
3 3 3 2 2 2 3 3 2 2 3 2 3
4 4 4 2 2 2 4 4 3 3 4 3 4
5 5 5 2 2 2 5 5 4 4 5 4 5
6 6 6 3 3 3 6 6 4 4 6 4 6
6 6 6 3 3 3 6 6 5 5 6 5 6
7 7 7 4 4 4 7 7 5 5 7 5 7
8 8 8 4 4 4 8 8 6 6 8 6 8
0 0 0 0 4 0 0 0 0 0 0 0 0
0 0 0 0 5 0 0 0 0 0 0 0 0
0 0 0 0 5 0 0 0 0 0 0 0 0
0 0 0 0 6 0 0 0 0 0 0 0 0
0 0 0 0 6 0 0 0 0 0 0 0 0
0 0 0 0 6 0 0 0 0 0 0 0 0
0 0 0 0 7 0 0 0 0 0 0 0 0
0 0 0 0 7 0 0 0 0 0 0 0 0
0 0 0 0 8 0 0 0 0 0 0 0 0
0 0 0 0 8 0 0 0 0 0 0 0 0
Networker
Ninja
Officer
Oracle
Pointman Politico Profiler Provocateur Ranger Saboteur Sentry Slammer Smuggler
2 1 2 3 3 3 2 2 1 3 2 2 3
4 2 4 6 6 6 4 4 2 6 4 4 6
6 3 6 9 9 9 6 6 3 9 6 6 9
8 4 8 12 12 12 8 8 4 12 8 8 12
10 5 10 15 15 15 10 10 5 15 10 10 15
12 6 12 18 18 18 12 12 6 18 12 12 18
14 7 14 21 21 21 14 14 7 21 14 14 21
16 8 16 24 24 24 16 16 8 24 16 16 24
18 9 18 27 27 27 18 18 9 27 18 18 27
20 10 20 30 30 30 20 20 10 30 20 20 30
0 0 0 0 33 0 0 0 0 0 0 0 0
0 0 0 0 36 0 0 0 0 0 0 0 0
0 0 0 0 39 0 0 0 0 0 0 0 0
0 0 0 0 42 0 0 0 0 0 0 0 0
0 0 0 0 45 0 0 0 0 0 0 0 0
0 0 0 0 48 0 0 0 0 0 0 0 0
0 0 0 0 51 0 0 0 0 0 0 0 0
0 0 0 0 54 0 0 0 0 0 0 0 0
0 0 0 0 57 0 0 0 0 0 0 0 0
0 0 0 0 60 0 0 0 0 0 0 0 0
Networker
Ninja
Officer
Oracle
Pointman Politico Profiler Provocateur Ranger Saboteur Sentry Slammer Smuggler
1 0 0 1 0 1 0 0 0 0 1 1 0
2 1 1 2 1 2 1 1 1 1 2 2 1
3 2 1 3 2 3 1 2 1 2 3 3 2
4 3 2 4 3 4 2 3 2 3 4 4 3
5 3 2 5 3 5 2 3 2 3 5 5 3
6 4 3 6 4 6 3 4 3 4 6 6 4
7 5 3 7 5 7 3 5 3 5 7 7 5
8 6 4 8 6 8 4 6 4 6 8 8 6
9 6 4 9 6 9 4 6 4 6 9 9 6
10 7 5 10 7 10 5 7 5 7 10 10 7
0 0 0 0 8 0 0 0 0 0 0 0 0
0 0 0 0 9 0 0 0 0 0 0 0 0
0 0 0 0 9 0 0 0 0 0 0 0 0
0 0 0 0 10 0 0 0 0 0 0 0 0
0 0 0 0 11 0 0 0 0 0 0 0 0
0 0 0 0 12 0 0 0 0 0 0 0 0
0 0 0 0 12 0 0 0 0 0 0 0 0
0 0 0 0 13 0 0 0 0 0 0 0 0
0 0 0 0 14 0 0 0 0 0 0 0 0
0 0 0 0 15 0 0 0 0 0 0 0 0
Hgun
Hurl Rifl Tact MelExotic
X
X X
X X
X
X X
X X X
X X X
X
X X
X X
X
X X X
X X X
X X X
X X
X X
X X X
X X X
X X
X
X
X
X
X X X
X X
X X
X X
X X X X
X X
X
X
X
X
X
X X X X
X X X X
X X
X X
X X
X X X
0 0 0 0 0
Sniper Snoop Soldier Stingray Street FighterStreet Knight Tactician Triggerman Wheelman
1 0 1 1 1 1 1 1 1
2 1 2 2 2 2 2 2 2
3 1 3 3 3 3 3 3 3
4 2 4 4 4 4 4 4 4
5 2 5 5 5 5 5 5 5
6 3 6 6 6 6 6 6 6
7 3 7 7 7 7 7 7 7
8 4 8 8 8 8 8 8 8
9 4 9 9 9 9 9 9 9
10 5 10 10 10 10 10 10 10
0 5 11 0 0 0 0 0 11
0 6 12 0 0 0 0 0 12
0 6 13 0 0 0 0 0 13
0 7 14 0 0 0 0 0 14
0 7 15 0 0 0 0 0 15
0 8 16 0 0 0 0 0 16
0 8 17 0 0 0 0 0 17
0 9 18 0 0 0 0 0 18
0 9 19 0 0 0 0 0 19
0 10 20 0 0 0 0 0 20
Sniper Snoop Soldier Stingray Street FighterStreet Knight Tactician Triggerman Wheelman
0 0 2 2 2 0 0 0 0
0 0 3 3 3 0 0 0 0
1 1 3 3 3 1 1 1 1
1 1 4 4 4 1 1 1 1
1 1 4 4 4 1 1 1 1
2 2 5 5 5 2 2 2 2
2 2 5 5 5 2 2 2 2
2 2 6 6 6 2 2 2 2
3 3 6 6 6 3 3 3 3
3 3 7 7 7 3 3 3 3
0 3 7 0 0 0 0 0 3
0 4 8 0 0 0 0 0 4
0 4 8 0 0 0 0 0 4
0 4 9 0 0 0 0 0 4
0 5 9 0 0 0 0 0 5
0 5 10 0 0 0 0 0 5
0 5 10 0 0 0 0 0 5
0 6 11 0 0 0 0 0 6
0 6 11 0 0 0 0 0 6
0 6 12 0 0 0 0 0 6
Sniper Snoop Soldier Stingray Street FighterStreet Knight Tactician Triggerman Wheelman
2 1 1 0 1 2 1 1 2
3 2 2 0 2 3 2 2 3
3 2 2 1 2 3 2 2 3
4 2 2 1 2 4 2 2 4
5 3 3 1 3 4 3 3 4
5 3 3 2 3 5 3 3 5
6 4 4 2 4 5 4 4 5
6 4 4 2 4 6 4 4 6
7 4 4 3 4 6 4 4 6
7 5 5 3 5 7 5 5 7
0 5 5 0 0 0 0 0 7
0 6 6 0 0 0 0 0 8
0 6 6 0 0 0 0 0 8
0 6 6 0 0 0 0 0 9
0 7 7 0 0 0 0 0 9
0 7 7 0 0 0 0 0 10
0 8 8 0 0 0 0 0 10
0 8 8 0 0 0 0 0 11
0 8 8 0 0 0 0 0 11
0 9 9 0 0 0 0 0 12
Sniper Snoop Soldier Stingray Street FighterStreet Knight Tactician Triggerman Wheelman
0 1 0 1 0 0 1 1 0
0 2 0 2 0 0 2 2 0
1 2 1 2 1 1 2 2 1
1 2 1 2 1 1 2 2 1
1 3 1 3 1 1 3 3 1
2 3 2 3 2 2 3 3 2
2 4 2 4 2 2 4 4 2
2 4 2 4 2 2 4 4 2
3 4 3 4 3 3 4 4 3
3 5 3 5 3 3 5 5 3
0 5 3 0 0 0 0 0 3
0 6 4 0 0 0 0 0 4
0 6 4 0 0 0 0 0 4
0 6 4 0 0 0 0 0 4
0 7 5 0 0 0 0 0 5
0 7 5 0 0 0 0 0 5
0 8 5 0 0 0 0 0 5
0 8 6 0 0 0 0 0 6
0 8 6 0 0 0 0 0 6
0 9 6 0 0 0 0 0 6
Sniper Snoop Soldier Stingray Street FighterStreet Knight Tactician Triggerman Wheelman
1 1 0 0 1 1 1 1 1
1 2 1 1 1 2 1 1 1
2 3 1 1 2 3 2 2 2
2 3 2 2 2 3 2 2 2
3 4 2 2 3 4 3 3 3
4 5 2 2 4 5 4 4 4
4 6 3 3 4 6 4 4 4
5 6 3 3 5 6 5 5 5
5 7 4 4 5 7 5 5 5
6 8 4 4 6 8 6 6 6
0 9 4 0 0 0 0 0 7
0 10 5 0 0 0 0 0 7
0 10 5 0 0 0 0 0 8
0 11 6 0 0 0 0 0 8
0 12 6 0 0 0 0 0 9
0 13 6 0 0 0 0 0 10
0 14 7 0 0 0 0 0 10
0 14 7 0 0 0 0 0 11
0 15 8 0 0 0 0 0 11
0 16 8 0 0 0 0 0 12
Sniper Snoop Soldier Stingray Street FighterStreet Knight Tactician Triggerman Wheelman
1 1 1 0 1 0 1 1 1
2 1 2 1 1 1 2 2 1
3 2 3 1 2 1 3 3 2
3 2 3 2 2 2 3 3 2
4 3 4 2 3 2 4 4 3
5 4 5 2 4 2 5 5 4
6 4 6 3 4 3 6 6 4
6 5 6 3 5 3 6 6 5
7 5 7 4 5 4 7 7 5
8 6 8 4 6 4 8 8 6
0 7 9 0 0 0 0 0 7
0 7 10 0 0 0 0 0 7
0 8 10 0 0 0 0 0 8
0 8 11 0 0 0 0 0 8
0 9 12 0 0 0 0 0 9
0 10 13 0 0 0 0 0 10
0 10 14 0 0 0 0 0 10
0 11 14 0 0 0 0 0 11
0 11 15 0 0 0 0 0 11
0 12 16 0 0 0 0 0 12
Sniper Snoop Soldier Stingray Street FighterStreet Knight Tactician Triggerman Wheelman
1 2 2 3 2 2 2 2 2
2 4 4 6 4 4 4 4 4
3 6 6 9 6 6 6 6 6
4 8 8 12 8 8 8 8 8
5 10 10 15 10 10 10 10 10
6 12 12 18 12 12 12 12 12
7 14 14 21 14 14 14 14 14
8 16 16 24 16 16 16 16 16
9 18 18 27 18 18 18 18 18
10 20 20 30 20 20 20 20 20
0 22 22 0 0 0 0 0 22
0 24 24 0 0 0 0 0 24
0 26 26 0 0 0 0 0 26
0 28 28 0 0 0 0 0 28
0 30 30 0 0 0 0 0 30
0 32 32 0 0 0 0 0 32
0 34 34 0 0 0 0 0 34
0 36 36 0 0 0 0 0 36
0 38 38 0 0 0 0 0 38
0 40 40 0 0 0 0 0 40
Sniper Snoop Soldier Stingray Street FighterStreet Knight Tactician Triggerman Wheelman
0 1 0 0 0 0 0 0 0
1 2 1 1 1 1 1 1 1
2 3 1 2 1 2 1 1 2
3 4 2 3 2 3 2 2 3
3 5 2 3 2 3 2 2 3
4 6 3 4 3 4 3 3 4
5 7 3 5 3 5 3 3 5
6 8 4 6 4 6 4 4 6
6 9 4 6 4 6 4 4 6
7 10 5 7 5 7 5 5 7
0 11 5 0 0 0 0 0 8
0 12 6 0 0 0 0 0 9
0 13 6 0 0 0 0 0 9
0 14 7 0 0 0 0 0 10
0 15 7 0 0 0 0 0 11
0 16 8 0 0 0 0 0 12
0 17 8 0 0 0 0 0 12
0 18 9 0 0 0 0 0 13
0 19 9 0 0 0 0 0 14
0 20 10 0 0 0 0 0 15
Num Class Req1 Req2 Req3 Req4 Req5 Req6 Req7 Req8
1
2 Ace 0 0 0 0 0 0 0 0
3 Armorer 0 0 0 0 0 0
4 Bodyguard 0 0 0 0 0 0 0 0
5 Bounty Hun 0 0 0 0 0 0
6 Casanova 0 0 0 0 0 0 0
7 Cat Burglar 0 0 0 0 0
8 Cleaner 0 0 0 0 0
9 Counter-Ter 0 0 0 0
10 Courier 0 0 0 0 0 0
11 Detective 0 0 0 0 0 0
12 Doppelgan 0 0 0 0 0 0 0
13 Examiner 0 0 0 0 0 0
14 Forward 0 0 0 0 0 0 0
15 Goodfella 0 0 0 0 0 0
16 Grifter 0 0 0 0 0 0
17 Grunt 0 0 0 0 0 0
18 Hacker 0 0 0 0
19 Hunter 0 0 0 0 0 0 0 0
20 Inventor 0 0 0 0 0 0 0
21 Journalist 0 0 0 0 0
22 Mariner 0 0 0 0 0
23 Medic 0 0 0 0 0 0
24 Negotiator 0 0 0 0 0 0 0
25 Networker 0 0 0 0 0 0
26 Ninja 0 0 0 0 0 0 0 0
27 Officer 0 0 0 0 0 0 0 0
28 Oracle 0 0 0 0 0 0 0
29 Politico 0 0 0 0 0 0 0
30 Profiler 0 0 0 0 0 0
31 Provocateu 0 0 0 0 0 0 0
32 Ranger 0 0 0 0 0 0 0 0
33 Saboteur 0 0 0 0 0 0
34 Sentry 0 0 0 0 0 0
35 Slammer 0 0 0 0 0 0 0 0
36 Smuggler 0 0 0 0 0
37 Sniper 0 0 0 0 0 0
38 Stingray 0 0 0 0 0 0 0 0
39 Street Figh 0 0 0 0 0 0 0
40 Street Knig 0 0 0 0 0 0 0 0
41 Tactician 0 0 0 0 0 0
42 Triggerman 0 0 0 0 0 0
Req9 Available
nt on Craft or Knowledge
eapon fighting feat
ll firearms for all team members
arm, may attack victim with weapon
immediate free attack if hit at +lvl/2 damage
elman levels
ncrease air attack or damage
aft), Pilot, and Spot. Increase threat
ble maneuvers
hen escaping vehicle
loting exotic planes
ror range -2. Threats automatically critical
on a piece of equipment
Gunsmith) or Mechanics
le a device within reach
ll firearms for all team members
actical weapons
nt gain Coordniate Fire feat during combat
or unarmed attack, may make Sleight of Hand at same time with bonus
Search check
nced skill feat
aises to +3 for Appraise, Bluff, Climb, Escape Artist, Hide, Listen, Move Sil, Search, or Sleight Hand
ontact for street or underworld support. In constant contact with street contacts
on die to add to budget points in the field
P in a "device pool"
ncorrect kit and give bonus for correct kit
out of whatever is lying around
se, may take half action and force Will save for all in LOS. Fail get -1
eats for Police Training
Flank or no Dex bonus
the level of a target. Takes hours
ne feat's effects
apple checks increase by 2 and may do double damage
ive Terrain feat to team for 24 hours
ts and competance bonus increases
hing a feat, cooperation bonus for skills increases
operates is considered to have ORD quality
Flank or no Dex bonus
feat, gain Hidden Run feat
contact allows char to ask Cha mod + 1 questions which are truthfully answered
assignement
Diplomacy or Bureaucracy check
tical piece of information when needed
man levels for backup
with Diplomacy, target's disposition improves 1 grade
ing of facility, may acquire plans to foil sec, may reduce sec rating for team.
or cover feat
ve the disposition of a crowd
a Action Die to make an error hit a bystander or agent
situation by negotiation gain +1 grade
afe Attack to whole team
one extra half-action that comes before all characters at +5.
onsidered to have +2 power rating
checks, go 24 hours without food or sleep, ignore Int penalty
penetrate security system, give whole team ability
Matehmatical Genius
using firearms
Weapons
Num Name Type BP AccDam Error Threat ange Weight Ammo Size SP
1
2 --Backup Pistols--
3 Beretta 8000 9mm R 13 1d10+1 1 20 25 2 10 S -
4 Beretta 8000 .40 S&W R 16 1d8+2 1 20 25 2 10/11 S TD
5 Beretta 8000 .45 ACP R 19 1d12 1 19-20 25 2 8 S TD
6 Beretta 9000S 9mm R 14 1d10+1 1 20 25 2 10/12 S SG
7 Beretta 9000S .40 S& R 17 1d8+2 1 20 25 2 10 S SG,TD
8 Beretta Cheetah .380 R 11 2d4 1 20 15 1 8 S FL
9 Colt Defender .45 ACP R 20 1d12 1 19-20 25 1 7 S DT,TD
10 Makarov 9mm R 10 2d4 1 20 20 2 8 S -
11 SIG-Sauer P-230 .380 R 12 2d4 1 20 15 1 7 S DP
12 SIG-Sauer P-232 .32 R 11 1d6+1 1 20 15 1 8 S DP
13 SIG-Sauer P-232 .380 R 12 2d4 1 20 15 1 7 S DP
14 Taurus PT-111 9mm R 10 1d10+1 1 20 20 1.2 10 S CP, DA
15 Taurus PT-132 .32 AC R 7 1d6+1 1 20 20 1.2 10 S CP, DA
16 Taurus PT-138 .380 A R 8 2d4 1 20 20 1.2 10 S CP, DA
17 Taurus PT-140 .40 S& R 12 1d8+2 1 20 20 1.2 10 S CP, DA, TD
18 Taurus PT-140 .45 AC R 15 1d12 1 20 20 1.2 10 S CP, DA, TD
19 Walther PP .32 ACP R 11 1d6+1 1 20 15 2 8 S -
20 --Pocket Pistols-- R S
21 ACCU-TEK AT-32 .32 R 9 1d6+1 1-2 20 15 1 5 S DS
22 ACCU-TEK AT-380 .38 R 8 1d8 1-2 20 20 1 10/13 S -
23 American Derringer LMR 18 1d12 1-2 19-20 10 1.5 4 S DT, SL, TD
24 Walther PPK 7.65mm R 12 2d4 1 20 20 1 7 S DS,DT
25 --Service Pistols-- R S
26 Beretta 1951 7.65mm R 10 2d4 1-2 20 20 2 8 S FL
27 Beretta 1951 9mm R 13 1d10+1 1-2 20 25 2 8 S FL
28 Beretta Model 92 9mm R 12 1d10+1 1-2 20 25 2 15 S -
29 Browning High-Power R 17 1d10+1 0 20 25 2 13 S DP
30 Calico 950 9mm R 14 1d10+1 1-2 20 25 6 50/100 S BF,CS
31 Colt M1911A1 .45 ACP R 22 1d12 0 19-20 25 2 7 S TG,TD
32 CZ100/101 9mm R 14 1d10+1 1-2 20 25 1 13 S CP
33 CZ100/101 .40 S&W R 17 1d8+2 1-2 20 25 1 10 S CP,TD
34 CZ75 9mm R 15 1d10+1 1 20 25 2 15 S DS,SL
35 CZ75 .40 S&W R 18 1d8+2 1 20 25 2 15 S DS,SL,TD
36 CZ75 auto 9mm R 15 1d10+1 1-2 20 25 2 15S DS,ST
37 CZ G2000 9mm R 12 1d10+1 1-2 20 25 2 15/19S -
38 CZ G2000 .40 S&W R 12 1d8+2 1-2 20 25 2 12/15S -
39 Daewoo DP 40 .40 S& R 15 1d8+2 1-2 20 25 2 13S TD
40 Daewoo DP 45 .45 AC R 18 1d12 1-2 19-20 25 2 13S TD
41 Daewoo DP 451 9mm R 12 1d10+1 1-2 20 25 2 13S -
42 FN Five-seveN 5.7mm R 16 1d10+1 1 20 25 2 20S AP,DS
43 FN Forty-Nine .40 S& R 17 1d8+2 1 20 25 2 10S AK,DP,DS,TD
44 Glock 17 9mm R 18 1d10+1 1 20 25 1 17/19S AA,CP
45 Glock 18 9mm R 21 1d10+1 1 20 25 1 17/19S AK,DP,DS,TD
46 Glock 20 10mm R 21 2d6 1 19-20 25 2 10/15S AA,CP
47 Glock 21 .45 ACP R 23 1d12 1 19-20 25 2 10/13S AA,CP,TD
48 Glock 22 .40 S&W R 20 1d8+2 1 20 25 1 10/15/17S AA,CP,TD
49 Glock 23 .40 S&W R 21 1d8+2 1 20 25 1 10/13/15S AA,CP,DT,TD
50 Glock 28 .380 Auto R 14 1d8 1 20 15 1 10/12S AA,CP,DT,TD
51 Glock 31 .357 Sig R 18 2d6 1 20 30 1 10/15/17S AA,CP,DP
52 H&K P9 7.65mm R 12 2d4 1 20 20 2 9S DP
53 H&K P9 9mm R 15 1d10+1 1 20 25 2 8S DP
54 H&K SOCOM .45 ACP R 24 1d12 1 19-20 25 3 12S TD,WL, IN laser sight
55 H&K SOCOM silenced R 24 1d12 1 19-20 25 4 12S SL, IN laser sight, std. supp
56 H&K USP 9mm R 15 1d10+1 1 20 25 2 10S DP
57 H&K USP .40 S&W R 18 1d8+2 1 20 25 2 10S DP,TD
58 H&K USP .45 ACP R 21 1d12 1 19-20 25 2 10S DP,TD
59 H&K VP70 9mm R 14 1d10+1 1 20 25 1.8 18S BF,MP
60 IMI Jericho 941 9mm R 12 1d10+1 1-2 20 25 2 16S -
61 IMI Uzi Pistol 9mm R 8 -1 0+1 1-3 20 25 4 20/25/30S -
62 Desert Eagle .357 Mag R 20 3d4+1 1-2 19-20 30 4 9S -
63 Desert Eagle .44 Mag R 24 2d6+2 1-2 19-20 35 4 8S TD
64 Desert Eagle .50 AE R 29 3d6+1 1-2 19-20 45 4 7S TD
65 RH-ALAN HS95 9mm R 18 1d10+1 1-2 20 25 2 15S RS,RG, IN 2nd gen night si
66 Ruger P89 9mm R 13 1d10+1 1-2 20 25 2 15S RG
67 Ruger P90 .45 ACP R 19 1d12 1-2 19-20 25 2 7S RG,TD
68 Ruger P94 9mm R 14 1d10+1 1-2 20 25 2 10S CP
69 Ruger P97 .45 ACP R 19 1d12 1-2 19-20 25 2 8S RG,TD
70 SIG Sauer P-220 9mm R 13 1d10+1 1 20 25 2 8S -
71 SIG Sauer P-220 .45 R 19 1d12 1 19-20 25 2 8S TD
72 SIG Sauer P-225 9mm R 14 1d10+1 1 20 25 2 9S DT
73 SIG Sauer P-225 .45 R 20 1d12 1 19-20 25 2 9S DT,TD
74 SIG Sauer P-226 9mm R 16 1d10+1 1 20 25 2 15S DP,RG
75 SIG Sauer P-226 .40 R 19 1d8+2 1 20 25 2 15S DP,RG,TD
76 SIG Sauer P-226 .45 R 22 1d12 1 19-20 25 2 15S DP,RG,TD
77 SIG Sauer P-228/P-22 R 14 1d10+1 1 20 25 2 13S DT
78 SIG Sauer P-245 .45 R 20 1d12 1 19-20 25 2 6S DT,TD
79 Steyer SPP 9mm R 12 1d10+1 1-2 20 25 3 15/30S -
80 Tzniit PSS Silent 7.62 R 11 1d6+1 1-2 20 15 2 6S DT,IN std. Suppressor
81 Tniit SPP-1 Underwate R 12 -1 8+1 1-2 20 Spec 2 4S -
82 Walther P5 9mm R 14 1d10+1 1 20 25 2 8S DS
83 --Target Pistols-- R S
84 Benelli MP90S .22 R 20 +2 4+2 1-2 20 10 3 6 S AA,SG
85 Browning Buck Mark .2 R 14 +1 4+2 1-2 20 10 2 10 S BB
86 Magnum Res .22/250 R 11 +1 1d6 1-2 20 50 4 1 S MC
87 Magnum Res .22 R 12 +1 4+2 1-2 20 10 4 1 S MC
88 Magnum Res 5.56mm R 13 +1 4+2 1-2 20 40 4 1 S MC
89 Magnum Res .357 MagR 24 +1 4+1 1-2 19-20 30 4 1 S MC
90 Magnum Res .243 Win R 26 +1 4+1 1-2 20 50 4 1 S MC
91 Magnum Res .30-30 WR 26 +1 4+1 1-2 20 50 4 1 S MC
92 Magnum Res .44 Mag R 28 +1 6+2 1-2 19-20 35 4 1 S MC,TD
93 Magnum Res 7.62mm SR 31 +1 3d6 1-2 19-20 45 4 1 S MC,TD
94 Magnum Res .30-06 R 32 +1 0+1 1-2 19-20 60 4 1 S MC
95 Magnum Res .444 MarlR 35 +1 0+1 1-2 19-20 65 4 1 S MC,TD
96 Magnum Res 7mm-08 R 35 +1 4+2 1-2 19-20 60 4 1 S MC,TD
97 Magnum Res 7.62mm R 35 +1 4+2 1-2 19-20 60 4 1 S MC,TD
98 Springfield Trophy Ma R 20 +1 8+2 1 20 25 2 7 S TD
99 Springfield Trophy Mat R 23 +1 d12 1 19-20 25 2 8 S TD
100 Thompson Center .22 R 12 +1 4+2 1-2 20 10 3 1 S -
101 Thompson Center 5.5 R 13 +1 4+2 1-2 20 40 3 1 S -
102 Thompson Center .45 LR 19 +1 8+2 1-2 20 25 4 1 S TD
103 Thompson Center .35 R 24 +1 4+1 1-2 19-20 30 3 1 S -
104 Thompson Center .44 R 28 +1 6+2 1-2 19-20 35 3 1 S TD
105 --Hunting Revolvers-- R S
106 Colt Anaconda .45 LongR 18 1d8+2 1 20 20 5 6 S DP,TD
107 Colt Anaconda .357 M R 23 3d4+1 1 19-20 30 5 6 S DP
108 Colt Anaconda .44 Ma R 26 2d6+2 1 19-20 25 5 6 S DP,TD
109 Ruger Super Redhawk R . 19 1d8+2 1 20 30 5 6 S DP,TD
110 Ruger Super Redhawk R 27 2d6+2 1 19-20 35 5 6 S DP,TD
111 Ruger Super Redhawk R 30 3d6 1 19-20 45 5 6 S DP,TD
112 Ruger Super Redhawk R . 33 3d6+1 1 19-20 55 5 6 S DP,TD
113 S&W Model 29 .44 Ma R 27 2d6+2 0 19-20 35 4 6 S TD
114 Taurus Model 608 .357 R 26 3d4+1 1 19-20 30 2.8 8 S DP
115 --Service Revolvers-- R S
116 Colt SAA .45 Long R 23 1d12 0 19-20 30 2.5 6 S TD
117 Colt SAA .44-40 R 27 1d12+2 0 19-20 30 2.5 6 S TD
118 Manurhin MR-73 9mm R 15 1d10+1 1 20 25 2 6 S DP
119 Manurhin MR-73 .357 R 23 3d4+1 1 19-20 30 2 6 S DP
120 Mateba Model 6 .357 R 18 3d4+1 1 20 30 3 6 S -
121 Phillips & Rogers Med R 24 1d8+1 1 20 20 2 6 S DP,MC,RG
122 Phillips & Rogers Med R 24 3d4+1 1 20 30 2 6 S DP,MC,RG
123 Phillips & Rogers Me R 24 1d10+1 1 20 25 2 6 S DP,MC,RG
124 Ruger SP-101 .22 R 12 1d4+2 1 20 10 2 6 S DP,SL
125 Ruger SP-101 .38 SpecR 16 1d8+1 1 20 20 2 5 S DP,SL
126 Ruger SP-101 .357 M R 21 3d4+1 1 20 30 2 5 S DP,SL
127 S&W Model 10 .38 SpeR 15 1d8+1 0 20 20 2 6 S DP
128 --Assault Rifles-- R
129 Beretta AR-70/90 5.5 R 25 4d4 1-2 20 125 9 30 L No burst
130 Beretta SC-70/90 5.5 R 26 4d4 1-2 20 125 8 30 L No burst,CS
131 Bofors AK5 5.56mm N R 25 4d4 1-2 20 125 9 30 L No burst,CS
132 Bofors AK5B 5.56mm R 27 4d4 1-2 20 125 10 30 L No burst,CS,IN 4x scope
133 Bofors AK5C 5.56mm R 50 4d4 1-2 20 125 12 30 L No burst,CS,IN M203 GL
134 Bofors AK5D 5.56mm R 27 4d4 1-2 20 125 6 30 L No burst,CS, IN 4x scope
135 Colt CAR-15 5.56mm R 27 4d4 1-2 20 125 7 20/30 L No burst,CS,DT
136 Colt M16A1 5.56mm N R 23 4d4 1-4 20 125 6 30 L No burst
137 Colt M16A2 5.56mm N R 23 4d4 1-3 20 125 9 30 L No strafe
138 Colt M16A3 5.56mm N R 24 4d4 1-2 20 125 9 30 L No strafe
139 Colt M4 5.56mm R 28 4d4 1-2 20 100 7.5 30 L No strafe, DT, MD (optics),
140 Colt M4A1 5.56mm R 29 4d4 1-2 20 100 7.5 30 L No strafe, DT, MD (optics),
141 Colt M4A1 SOPMOD 5 R 42 4d4 1-2 20 100 7.5 30 L No strafe, DT, MD, IN adj s
142 CZ2000 5.56mm NATOR 27 4d4 1-2 20 125 7 30 L CS
143 CZ2000 Carbine 5.56 R 28 4d4 1-2 20 125 6 30 L CS,DT
144 Daewoo DR-200 5.56 R 23 4d4 1-2 20 125 8 30 L Single shot
145 Daewoo DR-300 7.62mR 28 2d6 1-2 19-20 150 8 30 L Single shot
146 Daewoo K1 5.56mm N R 29 4d4 1-2 20 125 7 30 L CS,DT,IN 2x scope
147 Daewoo K2 5.56mm N R 27 4d4 1-2 20 125 8 30 L CS
148 FAMAS F1 5.56mm NAR 26 4d4 1-2 20 125 8 25 L BP
149 FAMAS G2 5.56mm N R 26 4d4 1-2 20 125 8 25 L BP
150 FN F2000 5.56mm NA R 28 4d4 1-2 20 125 8 30 L Modular, BP
151 FN FAL 7.62mm NATO R 39 4d4+2 1 19-20 175 10 20 L BB,DP,RG
152 H&K 33A2 5.56mm NA R 32 4d4 1 20 125 9 25/30 L DP,RG,IN muzzle brake
153 H&K 33A3 5.56mm NA R 33 4d4 1 20 125 9 25/30 L CS,DP,RG,IN muzzle brake
154 H&K G11 Caseless 4. R 34 +2 8+1 1-2 19-20 125 8 50 L Burst only,BP,IN 1.5x scope
155 H&K G3 7.62mm NATOR 38 4d4+2 1 19-20 125 18 20 L CS,DP,RG,IN bipod
156 H&K G36 5.56mm NATR 34 4d4 1 20 125 7 30 L Modular,CS,DP,RG,IN 2x s
157 H&K G36K 5.56mm N R 30 4d4 1 20 125 7 30 L Modular, AK,DP,RG
158 H&K G36 Compact 5. R 34 4d4 1 20 125 6 30 L Modular,CS,DP,DT,RG
159 HOWA Rigle Type 895.56mm
R NATO
30 4d4 1-2 20 125 8 20/30 L CS,DP,IN recoil comp
160 IMI Galil AR 5.56mm R 26 4d4 1-2 20 125 10 35/50 L CS, IN bipod
161 IMI Galil AR 7.62mm R 37 4d4+2 1-2 19-20 175 10 35/50 L CS, IN bipod
162 IMI Galil ARM 7.62mm R 36 4d4+2 1-2 19-20 175 9 25 L No burst, CS, IN bipod
163 IMI Galil MAR 5.56mm NATO
R 28 4d4 1-2 20 125 6 35 L CS,DT
164 IMI Galil SAR 5.56mm NATO
R 23 4d4 1-2 20 125 8 35 L Single shot
165 IMI Galil SARM 7.62mmRNATO 33 4d4+2 1-2 19-20 175 8 35 L Single shot,CS
166 IMI TAVOR CTAR-21 R 27 4d4 1-2 20 125 8 20/30 L BP,DT
167 IMI TAVOR MTAR-21 R 27 4d4 1-2 20 125 7 20/30 L BP,DT
168 IMI TAVOR STAR-21 R 28 4d4 1-2 20 125 8 20/30 L BB,BP,IN bipod
169 IMI TAVOR TAR-21 5. R 26 4d4 1-2 20 125 8 20/30 L BP
170 AK-102 5.56mm NATO R 22 -1 4d4 1-3 20 125 7 30 L CS
171 AK-104 7.62mm SovietR 27 -1 3d6 1-3 19-20 150 7 30 L CS
172 AK-105 5.45mm SovietR 31 3d6+1 1-3 20 175 7 30 L CS
173 AK-107 5.45mm SovietR 34 3d6+1 1-2 20 175 8 30 L CS,DP
174 AK-108 5.56mm NATO R 29 4d4 1-2 20 125 8 30 L CS,DP
175 AK-47 7.62mm Soviet R 35 3d6 1 19-20 150 9 30 L DP,RG
176 AK-74 5.45mm Soviet R 33 3d6+1 1 20 175 9 30 L RG
177 AKS-47 7.62mm SovietR 35 3d6 1 19-20 150 9 30 L CS,DP
178 AN-94 5.45mm Soviet R 31 3d6+1 1-3 20 175 9 30 L No single,CS,IN recoil com
179 NORINCO QBZ-95 5. R 34 3d6+1 1-2 19-20 175 8 30 L BP
180 NORINCO QBZ-97 5. R 26 4d4 1-2 20 125 8 30 L BP
181 Royal Small Arms L85 R 27 4d4 1-3 20 125 11 20 L BP,IN 4x scope
182 Royal Small Arms SA8 R 26 4d4 1-2 20 125 8 20 L BP
183 SIGArms SG551 SP R 32 4d4 1-2 20 125 8 25 L Modular,BB,CS,FL,IN bipod
184 ST Kinetics SAR-21 5 R 26 4d4 1-2 20 125 8 30 L BP
185 Steyr ACR 5.56mm Fle R 19 3d4 1-2 20 100 7 20 L No burst,BP
186 Steyr AUG 5.56mm NAR 28 4d4 1-2 20 125 8 30/40 L Modular BP,IN 2x scope
187 Steyr AUG Carbine 5 R 27 4d4 1-2 20 100 8 30/40 L Modular,BP,IN 2x scope
188 Tniit AS Silent Assault R 21 1d12+1 1-3 20 100 6 10/20 L CS,IN std suppressor
189 --Bolt Action Rifles-- R L
190 De Lisle Silent Carbin R 21 1d12 1-2 19-20 75 8 8 L WL;IN std suppressor
191 Remington 597 LR .22 R 11 1d4+2 1 20 50 6 10 L -
192 Royal Arms L86A1 5. R 24 4d4 1 20 125 9 10/30 L -
193 Savage Arms 116SE .3 R 39 3d6+2 1 19-20 225 9 3 L PB
194 Savage Arms 116SE .3 R 39 5d4 1 19-20 225 9 3 L PB
195 Savage Arms 116SE . R 39 5d4 1 19-20 225 9 3 L PB
196 Savage Arms 116SE .4 R 39 5d4 1 19-20 250 9 3 L PB
197 SIGArms Mauser M98 .R 38 2d10+2 1 19-20 250 9 4 L DP,RG
198 SIGArms Mauser M98 .R 39 2d12 1 19-20 275 9 4 L DP,RG
199 Springfield M6 Scount R 22 1d4+2 1 20 50 3 1/1 L CS
200 Springfield M6 Scount R 22 3d4+1 1 20 10 3 1/1 L CS
201 Springfield M6 Scount R 22 2d6+2 1 20 10 3 1/1 L CS
202 US Model 1903 .30 R 30 +1 2d8 1 20 125 8 5 L DP,RG
203 --Semiautomatic Rifles--
204 Springfiled M1 Garand R 37 2d10+1 1 19-20 150 9.5 8 L DP, FL, RG
205 --Sniper Rifles-- R L
206 Accuracy L96 5.56mm R 28 4d4 1 19-20 125 14 10 L BB,CT,RG
207 Accuracy L96 7.62mm R 37 4d4+2 1 18-20 175 14 10 L BB,CT,RG
208 Accuracy AW/L96A1 5 R 31 4d4 1 19-20 125 14 10 L BB,CT,RG
209 Accuracy AW/L96A1 7 R 37 4d4+2 1 18-20 175 14 10 L BB,CT,RG
210 Accuracy L96AW50 .5 R 58 2d12+2 1-2 17-20 375 33 5 L AP,BB,CT,RG,TD
211 Accuracy L96AWF 7. R 38 4d4+2 1 18-20 175 26 10 L BB,CS,CT,RG
212 Accuracy L96AWM .33 R 41 5d4 1 18-20 250 13 10 L BB,CT,RG
213 Accuracy L96AWP 2.43R 15 1d8 1-2 19-20 50 14 10 L BB,CT,PB,RG,IN std suppr
214 Accuracy L96AWP 7. R 18 1d8+1 1-2 19-20 75 14 10 L BB,CT,PB,RG,IN std suppr
215 Accuracy L96AWS 7. R 17 1d8+1 1-2 19-20 75 14 10 L BB,CT,RG,IN std suppresso
216 AMP DSR-1 7.62mm NR 36 4d4+2 1 18-20 175 14 5 L BP,CU,FB,IN bipod
217 AMP DSR-1 .300 Win R 39 3d6+2 1 18-20 225 14 4 L BP,CU,FB,IN bipod
218 AMP DSR-1 .338 Lapu R 40 5d4 1 18-20 250 14 4 L BP,CU,FB,IN bipod
219 Armalite AR-50 .50 BM R 58 2d12+2 1-2 17-20 375 34 1 L AP,MP,TD,IN brake
220 Barrett M82A1 .50 BM R 56 2d12+2 1-2 17-20 375 28 10 L AP,TD,IN recoil comp
221 Barrett M99 .50 BMG R 56 2d12+2 1-2 17-20 375 25 1 L AP,MP,TD,IN brake
222 CZ M76 7.62mm NATOR 35 4d4+2 1 18-20 175 9 10 L IN 4x scope
223 CZ M76 7.92mm Maus R 35 4d4+2 1 18-20 175 9 10 L IN 4x scope
224 CZ M76 7.62mm Sovie R 36 2d10+1 1 18-20 200 9 10 L IN 4x scope
225 Dragunov SVD 7.62mmR 39 +1 0+1 1-2 18-20 200 10 10 L IN 4x scope
226 Dragunov SVU 7.62mmR 22 +1 8+2 1-2 19-20 75 10 10 L BP,IN 4x scope, bipod, std
227 Dragunov SVU-A 7.62mR 25 +1 8+2 1-3 19-20 75 10 10 L BP,BF,ST,IN 4x scope, bipo
228 FN Model 30-11 7.62 R 36 4d4+2 1 18-20 175 11 5 L DP,RG
229 FN Nemesis .50 BMG R 60 2d12+2 1-2 17-20 375 28 5 L Modular,AP,TD,IN bipod bra
230 Fudil FR-2 7.62mm NA R 34 4d4+2 1 18-20 175 11 10 L IN bipod
231 Gepard M1 12.7mm R 58 3d8+1 1-2 17-20 375 42 1 L AD,TD,IN 12x scope, bipod
232 Gepard M2 12.7mm R 55 3d8+1 1-2 17-20 375 26 5/10 L AD,TD,IN 12x scope, bipod
233 Gepard M2A1 12.7mm R 56 3d8+1 1-2 17-20 375 22 5/10 L AD,DT,TD,IN 12x scope, bi
234 Gepard M3 12.7mm R 69 3d10+1 1-2 17-20 525 26 5/10 L AD,TD,IN recoil comp, brak
235 H&K G3 SG/1 7.62mm R 50 4d4+2 1 18-20 175 9.7 20 L AA, DP, RG, ST, IN 6x scop
236 H&K MSG-90 7.62mm R 41 4d4+2 1 18-20 175 14 5/20 L AA,BB,CT,IN 10x scope
237 H&K PSG-1 7.62mm N R 40 4d4+2 1 18-20 175 18 5/20 L DP,RG,WL,IN bipod
238 IMI Galatz 5.56mm subR 18 1d6+1 1-2 19-20 25 18 20 L AA,BB,IN 6x scope, bipod,
239 KBP V-94 12.7mm R 54 3d8+1 1-2 18-20 375 40 1 L AD,TD,IN bipod, brake
240 Mauser Model 86 7.6 R 36 4d4+2 1 18-20 175 11 9 L BB,IN 6x scope
241 Mechem NTW-20 20m R 56 5d6 1-2 17-20 500 57 3 L AD,TD,IN bipod
242 Parker-Hale Model 82 R 40 4d4+2 1 18-20 175 11 4 L BB,CT,CU,WL
243 Parke-Hale Model 85 R 46 +2 4+2 1 18-20 175 30 10 L WL,IN bipod, std suppresso
244 PGM Hecatge II .50 B R 53 2d12+2 1-2 18-20 375 30 7 L AP,CU,MP,TD
245 Remington Model 700 R 25 4d4 1 19-20 125 13 10 L IN 3.9x scope
246 Remington Model 700 R 34 4d4+2 1 18-20 175 13 10 L IN 3.9x scope
247 RH-ALAN RH-20 20m R 74 4d8 1-2 17-20 625 42 1 L AD,BP,TD,IN recoil comp, b
248 Sako TRG-22 7.62mm R 41 +2 4+2 1 18-20 175 11 5 L -
249 Sako TRG-42 .300 WinR 44 +2 6+2 1 18-20 225 11 5 L -
250 Sako TRG-42 .338 LapR 45 +2 5d4 1 18-20 250 11 5 L -
251 SIG-Sauer SSG 3000 R 27 4d4 1 19-20 125 16 5 L BB,CS,IN bipod
252 Steyr IWS2000 15.2m R 72 +1 7d4 1-2 17-20 575 40 5 L AP,BP,IN recoil comp, brake
253 Steyr SSG-69 7.62mm R 41 +2 4+2 1 18-20 175 9 5 L -
254 Technicka Magnum 96 R 72 3d10+1 1-2 17-20 525 57 5 L AD,BP,TD,IN 12x scope, bi
255 Tzniit VSS Silent Snip R 22 1d12+1 1 19-20 100 6 10/20 L AP, IN std suppressor
256 US Carbine M21 7.62 R 36 4d4+2 1 18-20 175 12 10/20 L DT,FB,IN 2x scope
257 Walther WA2000 7.6 R 43 4d4+2 1 18-20 175 15 6 L AA,BB,BP,CU, IN 2.5x scop
258 Walther WA2000 .300 R 46 3d6+2 1 18-20 225 15 6 L AA,BB,BP,CU, IN 2.5x scop
259 --Break Action ShotgunR L
260 Sporting Arms Snake CR 20 3d4+1 1 20 5 4 2 L DT,MP
261 Sporting Arms Snake CR 20 2d6+2 1 20 5 4 2 L DT,MP
262 Stoeger/GA Uplander . R 15 -1 4+1 1 20 10 8 2 L -
263 Stoeger/GA Uplander . R 15 -1 6+2 1 20 10 8 2 L -
264 Stoeger/GA Uplander 2R 21 -1 4+1 1 20 15 8 2 L -
265 Stoeger/GA Uplander 2R 21 -1 4+2 1 19-20 20 8 2 L -
266 Stoeger/GA Uplander 1R 28 -1 5d4 1 20 30 8 2 L -
267 Stoeger/GA Uplander 1R 28 -1 d12 1 19-20 30 8 2 L -
268 Winchester Supreme FiR 33 5d4 1 20 30 7 2 L CU,DP
269 Winchester Supreme FiR 33 2d12 1 19-20 30 7 2 L CU,DP
270 Winchester Supreme Sp R 33 5d4 1 20 30 8 2 L CU,DP
271 Winchester Supreme Sp R 33 2d12 1 19-20 30 8 2 L CU,DP
272 --Combat Shotguns-- R L
273 Armsel Striker 12 12 shR 31 5d4 1-3 20 30 9 12 L BF,ST
274 Armsel Striker 12 12 sl R 31 2d12 1-3 19-20 30 9 12 L BF,ST
275 Benelli M1 Super 90 20R 28 4d4+1 1-3 20 15 7 3/7 L BF,ST,IN choke
276 Benelli M1 Super 90 20R 28 4d4+2 1-3 19-20 20 7 3/7 L BF,ST,IN choke
277 Benelli M1 Super 90 12R 32 5d4 1-3 20 30 7 3/7 L BF,ST,IN choke
278 Benelli M1 Super 90 12R 32 2d12 1-3 19-20 30 7 3/7 L BF,ST,IN choke
279 Benelli M3 Super 90 20R 28 4d4+1 1-3 20 15 9 3/7 L BF,ST,IN choke
280 Benelli M3 Super 90 20R 28 4d4+2 1-3 19-20 20 9 3/7 L BF,ST,IN choke
281 Benelli M3 Super 90 12R 31 5d4 1-3 20 30 9 3/7 L BF,ST,IN choke
282 Benelli M3 Super 90 12R 31 2d12 1-3 19-20 30 9 3/7 L BF,ST,IN choke
283 Benelli M3T Super 90 2R 28 4d4+1 1-3 20 15 9 7 L BF,ST,IN choke
284 Benelli M3T Super 90 2R 28 4d4+2 1-3 19-20 20 9 7 L BF,ST,IN choke
285 Benelli M3T Super 90 1R 30 5d4 1-3 20 30 9 7 L BF,ST,IN choke
286 Benelli M3T Super 90 1R 30 2d12 1-3 19-20 30 9 7 L BF,ST,IN choke
287 Benelli M4 Super 12 shR 31 5d4+ 1-2 20 30 8 6 L BF,CS
288 Benelli M4 Super 12 sl R 31 2d12 1-2 19-20 30 8 6 L BF,CS
289 Beretta Model 1201FP R 29 5d4 1-3 20 30 8 6 L CS
290 Beretta Model 1201FP R 29 2d12 1-3 19-20 30 8 6 L CS
291 Daewoo USAS-12 12 sR 28 5d4 1-3 20 30 12 10/20 L -
292 Daewoo USAS-12 12 sR 28 2d12 1-3 19-20 30 12 10/20 L -
293 Franchi SPAS-12 12 shR 33 5d4 1-2 20 30 9.7 8 L CS,DP,RG
294 Franchi SPAS-12 12 sl R 33 2d12 1-2 19-20 30 9.7 8 L CS,DP,RG
295 Franchi SPAS-15 12 shR 33 5d4 1-2 20 30 8 6 L CS,DP,RG
296 Franchi SPAS-15 12 sl R 33 2d12 1-2 19-20 30 8 6 L CS,DP,RG
297 H&K/Olin CAWS 12 flecR 33 5d4 1-3 19-20 30 10 10 L AP,BF,BP
298 Itaca MAG-10 RoadblocR 33 5d4+2 1-3 19-20 35 11 2 L -
299 Itaca MAG-10 RoadblocR 33 3d8+1 1-3 19-20 40 11 2 L AP,BF,BP
300 Kalashikov Saga 12K . R 16 3d4+1 1-4 20 10 8 5/7 L CS
301 Kalashikov Saga 12K . R 16 2d6+2 1-4 20 10 8 5/7 L CS
302 Kalashikov Saga 12K 1R 28 5d4 1-4 20 30 8 5/7 L CS
303 Kalashikov Saga 12K 1R 28 2d12 1-4 19-20 30 8 5/7 L CS
304 Kalashikov Saga 12K 2R 25 4d4+1 1-4 20 15 8 5/7 L CS
305 Kalashikov Saga 12K 2R 25 4d4+2 1-4 19-20 20 8 5/7 L CS
306 Pancor Jackhammer 12R 32 5d4 1-3 20 30 10 10 L BF,ST,IN std suppressor
307 Pancor Jackhammer 12R 32 2d12 1-3 19-20 30 10 10 L BF,ST,IN std suppressor
308 Neostead Pump Action R 29 5d4 1-3 20 30 9 6/6 L -
309 Neostead Pump Action R 29 2d12 1-3 19-20 30 9 6/6 L -
310 --Pump Action ShotgunR L
311 Gurza KS-23 23mm sh R 44 6d4+1 1-2 18-20 35 9 3 L AD,AK,SG
312 Gurza KS-23 23mm sluR 44 5d6 1-2 18-20 40 9 3 L AD,AK,SG
313 Ithaca Model 37 16 shoR 35 +1 4+2 1 20 20 7 5 L DP,RG,IN choke
314 Ithaca Model 37 16 slu R 35 +1 0+1 1 19-20 20 7 5 L DP,RG,IN choke
315 Ithaca Model 37 20 shoR 35 +1 4+1 1 20 15 7 5 L DP,RG,IN choke
316 Ithaca Model 37 20 slu R 35 +1 4+2 1 19-20 20 7 5 L DP,RG,IN choke
317 Ithaca Model 37 12 shoR 39 +1 5d4 1 20 30 7 5 L DP,RG,IN choke
318 Ithaca Model 37 12 slu R 39 +1 d12 1 19-20 30 7 5 L DP,RG,IN choke
319 Knight Masterkey 12 shR 19 -1 5d4 1-2 20 15 3 5.5 L AK, DP, RG
320 Knight Masterkey 12 sl R 19 -1 d12 1-2 19-20 15 3 5.5 L AK, DP, RG
321 Mossberg M500 "CrusieR 18 3d4+1 1-2 20 10 6 6 L DT
322 Mossberg M500 "CrusieR 18 2d6+2 1-2 20 10 6 6 L DT
323 Mossberg M500 "CrusieR 27 4d4+1 1-2 20 15 6 6 L DT
324 Mossberg M500 "CrusieR 27 4d4+2 1-2 19-20 10 6 6 L DT
325 Mossberg M500 "CrusieR 31 5d4 1-2 20 30 6 6 L DT
326 Mossberg M500 "CrusieR 31 2d12 1-2 19-20 30 6 6 L DT
327 Mossberg M500 .410 s R 19 3d4+1 1-2 20 10 7 6 L DP
328 Mossberg M500 .410 s R 19 2d6+2 1-2 20 10 7 6 L DP
329 Mossberg M500 20 shoR 28 4d4+1 1-2 20 15 7 6 L DP
330 Mossberg M500 20 slu R 28 4d4+2 1-2 19-20 20 7 6 L DP
331 Mossberg M500 12 shoR 31 5d4 1-2 20 30 7 6 L DP
332 Mossberg M500 12 slu R 31 2d12 1-2 19-20 30 7 6 L DP
333 Mossberg M500A "PolicR 19 3d4+1 1-2 20 10 7 6 L DP
334 Mossberg M500A "PolicR 19 2d6+2 1-2 20 10 7 6 L DP
335 Mossberg M500A "PolicR 28 4d4+1 1-2 20 15 7 6 L DP
336 Mossberg M500A "PolicR 28 4d4+2 1-2 19-20 20 7 6 L DP
337 Mossberg M500A "PolicR 31 5d4 1-2 20 30 7 6 L DP
338 Mossberg M500A "PolicR 31 2d12 1-2 19-20 30 7 6 L DP
339 Mossberg Model 590 12R 32 5d4 1-2 20 30 7 6/9 L BB,DP
340 Mossberg Model 590 12R 32 2d12 1-2 19-20 30 7 6/9 L BB,DP
341 Remington 870 16 shotR 31 4d4+2 1-2 20 20 7 4 L DP,IN choke
342 Remington 870 16 slugR 31 2d10+1 1-2 19-20 20 7 4 L DP,IN choke
343 Winchester 1300 12 shR 33 5d4 1-2 20 30 7 6/7 L IN detach bayonet
344 Winchester 1300 12 sl R 33 2d12 1-2 19-20 30 7 6/7 L IN detach bayonet
345 Winchester 1300 CostaR 30 5d4 1-2 20 30 7 6/7 L -
346 Winchester 1300 CostalR 30 2d12 1-2 19-20 30 7 6/7 L -
347 Winchester 1300 DefenR 30 5d4 1-2 20 30 7 6/7 L -
348 Winchester 1300 DefenR 30 2d12 1-2 19-20 30 7 6/7 L -
349 --Submachineguns-- R
350 Colt Commando 5.56 R 20 -1 4d4 1-2 20 45 7 20/30 M CS
351 Colt Model 635 9mm R 24 -1 0+1 1-2 20 30 6 20/32 M CS
352 CZ Scorpion 9mm R 10 -1 2d4 1-2 20 25 3 12/24/30 M CS,SS
353 CZ Scorpion .380 ACP R 9 -1 1d8 1-2 20 20 3 12/24/30 M CS,SS
354 CZ Scorpion .32 ACP R 9 -1 6+1 1-2 20 20 3 12/24/30 M CS,SS
355 Daewoo K1A 5.56mm R 22 -1 4d4 1-2 20 45 6 20/30 M CS,SS,IN brake, std suppre
356 FAMAE Mini-SAF 9mm R 25 -1 0+1 1-2 20 30 5 20/30 M CS,DT
357 FAMAE SAF Standard R 24 -1 0+1 1-2 20 30 6 20/30 M CS
358 FN P90 5.7mm R 31 -1 0+1 1-2 19-20 30 6 50 M DS,SL,SS,AP,BP,RG,IN nig
359 MP-40 9mm R 21 -1 0+1 1-3 20 30 9 32 M CS
360 H&K 53A2 5.56mm NA R 16 -1 6+1 1-2 20 20 9 25/30 M BP,SS, IN brake, suppresso
361 H&K 53A3 5.56mm NA R 17 -1 6+1 1-2 20 20 9 25/30 M CS,BP,SS, IN brake, suppr
362 H&K MP5A2 9mm R 26 -1 0+1 1-2 20 30 6 10/15/30 M DP,SS, IN brake, suppresso
363 H&K MP5A3 9mm R 27 -1 0+1 1-2 20 30 5 10/15/30 M DP,CS,SS, IN brake, suppr
364 H&K MP5K 9mm R 21 -3 0+1 1-2 20 30 4 15/30 M DP,DT,SS, IN brake, suppre
365 H&K MP5K-PDW 9mm R 27 -1 0+1 1-2 20 30 6 30 M CS,DP,SS, IN brake, suppr
366 H&K MP5-N 9mm R 28 -1 0+1 1-2 20 30 6 10/15/30 M CS,DP,RG,SS, IN brake, su
367 H&K MP5SD 9mm R 15 -1 1d8 1-2 20 25 7 15/30 M CS,DP,SS, IN brake, suppr
368 H&K MP5SF 9mm R 16 -1 0+1 1-2 20 30 5 10/15/30 M BF,CS,DP, IN brake, suppre
369 H&K MP7 4.6mm R 18 -1 4+1 1-2 20 30 2.6 20/40 M AP, CP, CS, ST, SS, no bur
370 H&K UMP-40A2 .40 S R 21 -1 8+2 1-2 20 30 5 25 M CS,DP,SS,TD, IN brake, su
371 H&K UMP-45A2 .45 A R 24 -1 d12 1-2 19-20 30 5 30 M CS,DP,SS,TD, IN brake, su
372 IMI Micro-Uzi 9mm R 8 -3 0+1 1-2 20 30 4 20 M CS,DT
373 IMI Mini-Uzi 9mm R 8 -3 0+1 1-2 20 30 6 20/25 M CS,DT
374 IMI Uzi 9mm R 10 -2 0+1 1-2 20 30 8 25/32 M CS
375 Indep Lusa A2 9mm R 15 -1 0+1 1-2 20 30 6 30 M CS,MP,RG
376 Ingram MAC-10 9mm R 10 -2 0+1 1-2 20 30 6 32 M -
377 Ingram MAC-10 .45 ACR 15 -2 d12 1-2 19-20 30 6 30 M TD
378 Ingram MAC-11 .380 A R 5 -2 1d8 1-2 20 20 4 16/32 M -
379 Milikor BXP 9mm R 10 -1 1d8 1-2 20 25 6 22/32 M PB,IN std suppressor
380 GG-95 PDW 9mm R 12 -1 0+1 1-3 20 30 4 20/40 M DT
381 Star Model Z84 9mm R 13 -1 0+1 1-2 20 30 7 25/30 M CS,LH
382 Ruger MP-9 9mm R 13 -1 0+1 1-2 20 30 7 34 M CS
383 MGP-84 9mm R 14 -1 0+1 1-2 20 30 5 20/30 M CS,DT
384 MGP-87 9mm R 13 -1 0+1 1-2 20 30 6 20/30 M CS
385 SITES Spectre M-4 9 R 16 1d10+1 1-2 20 30 6 32/50 M CS
386 Sterling L2A3 9mm R 16 -1 0+1 1-2 20 30 6 34 M CS,DP,RG
387 Steyr AUG 9mm Para R 15 -1 0+1 1-2 20 30 8 25/32 M Modular, BP, In 2x scope
388 Steyr TMP 9mm R 9 -3 0+1 1-2 20 30 3 15/30 M CP,DT
389 Thompson M1/M1A1 .4R 20 -1 d12 1 19-20 30 10 20/30 M RG,TD
390 Thompson M1928 .45 R 20 -1 d12 1 19-20 30 11 0/50/100 M RG,TD
391 Thompson M3 9mm R 15 -1 0+1 1-3 20 30 8 30 M RG,TD
392 Thompson M3 .45 ACPR 18 -1 d12 1-3 19-20 30 8 30 M RG,TD
393 Thompson M3A1 .45 A R 18 -1 d12 1-3 19-20 30 8 30 M RG,TD
394 --Melee Weapons--
395 Bayonet M 4 1d6 1 20 1 S -
396 Broken Bottle M 1d4 1-3 20 0.5 S -
397 Butt, pistol M 1d3+1 1 20 S Sub
398 Butt, rifle M 1d6 1-2 19-20 S -
399 Hook M 3 1-2 20 1 S -
400 Knife M 3 1d4 1 20 5 1 S -
401 Punch Dagger M 4 1d3+1 1-2 19-20 2 S -
402 Sap M 2 1d3+2 3 S Sub
403 Stiletto M 3 1d6 1-2 20 1 S -
404 Survival Knife M 4 1d6 1 20 5 3 S -
405 Switchblade M 5 1d4 1-3 18-20 1 S -
406 Taser M 12 1d8 1 5 2 S Sub
407 Axe, medium M 5 1d8 1-3 19-20 7 M -
408 Baton/club M 4 1d6 1 20 10 3 M -
409 Cattle Prod M 8 1d10 1 5 M Sub
410 Chain M 4 2d4 1-3 20 10 M -
411 Fencing foil M 7 1d6+1 1-3 18-20 3 M -
412 Lead pipe M 4 1d6+1 1-2 20 10 6 M -
413 Machete/sword M 4 1d8 1-2 20 4 M -
414 Swordcane M 7 1d6 1-2 19-20 4 L -
415 Axe, large M 7 1d12 1-3 19-20 20 L -
416 Baseball bat M 6 1d10 1 20 9 L -
417 Chainsaw M 11 2d8 1-3 18-20 15 L -
418 Spear M 6 1d10 1 20 20 9 L -
419 Sword, large M 6 1d12 1-2 20 15 L -
Armor Data for sheet
Weapondata
Name Type Acc Dam ErrorThre RangWeigSize AmmBonus SP
CP, DA, TD
CP, DA, TD
DT, SL, TD
DS,SL,TD
AK,DP,DS,TD
AK,DP,DS,TD
AA,CP,TD
AA,CP,TD
AA,CP,DT,TD
AA,CP,DT,TD
AA,CP,DP
DP,RG,TD
DP,RG,TD
No burst
No burst,CS
No burst,CS
No burst,CS,IN 4x scope
No burst,CS,IN M203 GL
No burst,CS, IN 4x scope
No burst,CS,DT
No burst
No strafe
No strafe
No strafe, DT, MD (optics), IN adj stock
No strafe, DT, MD (optics), IN adj stock
No strafe, DT, MD, IN adj stock
Single shot
Single shot
CS,DT,IN 2x scope
Modular, BP
BB,DP,RG
DP,RG,IN muzzle brake
CS,DP,RG,IN muzzle brake
Burst only,BP,IN 1.5x scope
CS,DP,RG,IN bipod
Modular,CS,DP,RG,IN 2x scope
Modular, AK,DP,RG
Modular,CS,DP,DT,RG
CS,DP,IN recoil comp
CS, IN bipod
CS, IN bipod
No burst, CS, IN bipod
Single shot
Single shot,CS
BB,BP,IN bipod
BP,IN 4x scope
Modular,BB,CS,FL,IN bipod
No burst,BP
Modular BP,IN 2x scope
Modular,BP,IN 2x scope
CS,IN std suppressor
DP, FL, RG
BB,CT,RG
BB,CT,RG
BB,CT,RG
BB,CT,RG
AP,BB,CT,RG,TD
BB,CS,CT,RG
BB,CT,RG
BB,CT,PB,RG,IN std suppressor
BB,CT,PB,RG,IN std suppressor
BB,CT,RG,IN std suppressor
BP,CU,FB,IN bipod
BP,CU,FB,IN bipod
BP,CU,FB,IN bipod
AP,MP,TD,IN brake
AP,TD,IN recoil comp
AP,MP,TD,IN brake
IN 4x scope
IN 4x scope
IN 4x scope
IN 4x scope
BP,IN 4x scope, bipod, std suppressor
BP,BF,ST,IN 4x scope, bipod, std suppressor
BB,CS,IN bipod
AP,BP,IN recoil comp, brake
BF,ST,IN choke
BF,ST,IN choke
BF,ST,IN choke
BF,ST,IN choke
BF,ST,IN choke
BF,ST,IN choke
BF,ST,IN choke
BF,ST,IN choke
BF,ST,IN choke
BF,ST,IN choke
BF,ST,IN choke
BF,ST,IN choke
CS,DP,RG
CS,DP,RG
CS,DP,RG
CS,DP,RG
AP,BF,BP
AP,BF,BP
AD,AK,SG
AD,AK,SG
DP,RG,IN choke
DP,RG,IN choke
DP,RG,IN choke
DP,RG,IN choke
DP,RG,IN choke
DP,RG,IN choke
AK, DP, RG
AK, DP, RG
DP,IN choke
DP,IN choke
IN detach bayonet
IN detach bayonet
CS,MP,RG
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