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Video games can enable STEM education from elementary school to post-secondary as they teach skills such as
analytical thinking, multitasking, strategizing, problem-solving, and team building. Some believe that
traditional learning has provided superficial learning through text books, while others believe that games are
best at teaching a deeper level of learning. Video games represent the kind of interactive and self-paced
learning that people see as a future guided
by technology. Keep in mind that games
cannot replace traditional teaching
methods, and games should not be the only
component. Despite games providing
opportunities for self-learning, students
also need guidance and mentorship. The
role of the teacher here is not diminished,
but becomes more challenging and
interesting in terms of scaffolding students
to learn with this technology. A promising
new frontier lies in using games-based
learning to better prepare students for
careers in STEM-related fields. You will
have an opportunity to develop a variety of 21st century skills while creating your video games, including
Programming, Math, Creative thinking, Logic, and the Engineering Design Process.
In addition to addressing a variety of STEM skills, video games also focus on:
1. Asking questions (for science) and defining problems (for engineering).
2. Developing and using models.
3. Using mathematics, information and computer technology, and computational thinking.
4. Constructing explanations (for science) and designing solutions (for engineering).
5. Engineering Design (all components).
6. Linking Engineering, Technology, Science and Society.
In this assignment, you will create a digital video game (DVG) to teach a concept in Physics, Chemistry, or
Biology, which you have selected from the grade 11 or 12 Science curriculum AND that is part of your
Curriculum Resource Website (Assignment #3). The criteria for the DVG are outlined below.
Your DVG will include the following criteria:
1. STEM Education Criteria
a. Content area, with accompanying learning objective (keep this to a minimum)
b. A minimum of three STEM disciplines (a combination of math, science, engineering,
technology)
c. The context of your game (what career connections can be made?)
d. A pluriversal approach in which other knowledges are valued equally