Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Nippon
The Empire
of
Rising Sun
Versio 1.0
by Markus Vilander
This document is completely unofficial and in no way endorsed by Games Workshop Limited.
No challenge to their status intended. All Rights Reserved to their respective owners.
1
CONTENT
INTRODUCTION...........................................3 Items Blessed by Kami..................................19
Land of Nippon................................................4 Common Magic Items............................19
Magic Armours.......................................19
FORCES OF NIPPON...................................5 Magic Weapons......................................20
Samurais of the Empire of Rising Sun............5 Talismans................................................21
Rules of Samurai......................................5 Enchanted Items.....................................21
Daimyo.........................................7 Scrolls.........................................22
Daimyo's Chosen..........................7 Banners ..................................................23
Samurai.........................................8 Kami ......................................................24
Veterans........................................8
Daimyo's Honour Guard...............8 NIPPONESE ARMY LIST...........................25
Ronin........................................................9 Lords.......................................................26
The Ashigaru.................................................10 Heroes.....................................................28
Ashigarugashira..........................10 Core Units...............................................29
Ashigaru......................................10 Special Units...........................................30
Ashigaru Scouts..........................11 Rare Units...............................................31
Mounted Ashigaru......................12
Dogs of War................................12 SUMMARY...................................................32
Realm of the Kami.........................................13
Servants of Shinto.......................13
Request for Kami............14
Shrines........................................15
Kami Mounts..............................16
The Ninjas..............................................17
Ninja Missions............................18
Attention: Hired Services...........18
2
INTRODUCTION
The Empire of Rising Sun is isolated island kingdom surrounded by Cathay in west and high seas in
every other cardinal point. And even island upholds quite small population, their have been able to
keep themselves unconquered, regardless forces they have forced to face.
This book is made to bring life for small country who keep standing against the odds. Country that
can be truly said to be blessed by the spirits. Country that allows players field one of the most
iconic type of warriors: samurais. Of course, we haven't forgotten ninjas but they aren't seen on
battlefields – if they would be seen, they would be true ninjas, right?
Material in this book is not official and may have serious errors or imbalances. Any thoughts,
experiences, questions and feedback would be highly valuabled.
I wish happy gaming and enjoyable time with the Nippon – The Empire of Rising Sun.
3
Land of Nippon
Nippon is isolated island with high mountain master or commit ritual suicide as a protest
range divining it in the half and temperate against poor orders and commands.
weather. Clouds brought from seas do not pass
them easily but rains to the slopes instead. Land of Nippon is also filled with the spirits
and minor gods known simply as a Kami.
All this makes slopes well suitable for farming They belong every Nipponese every day life as
rice and majority of Nippon's small populance well as food – or case of famine – even more
do live from the land – either cultivating it or than food.
using its natural products as a building
materials or medicines. Kami are everywhere. In rivers, in forests, in
structures, even in fireplaces tend to have their
Strange long but durable grass which is easily own kami. As long as nothing bad happens,
mistaken to tree has become single corner of they are well thanked and if when something
Nippon's everyday life because its qualities goes wrong, instead being cursed, people will
and ability to be used almost anything needed, try to appease or support them.
even as a food. Yet no other material could
support so plending form of architecture so Nipponese do believe that they are under
flexible way. guidance and protection of Kami and only
reason why bad things happen is either that
Also, all kind of herbs and flowers collected local Kami is displeased or it is battling
right way are highly priced as there is some something evil so powerful that struggle drains
usage for almost any plant encountered. all its powers, thus leaving people unprotected
However, dealing with many of wanted plants against lesser evils.
is art of their own as even sligtly mistake can
result death. Somehow, this haven't still Nobody understand Kami better than priests
stopped Nipponese to trying find alternate devoded whole their lives for serving Kami.
methods and usages. Sometimes people are simply chosen by Kami
and thus even young childs unable to write can
However, while mountains offers plenty of be leaders of temples. Kami do have their
natural resources, they also offer cover and reasons and non should questioning them.
hiding places for bandits as well as many
different beasts that roams in lands of Nippon.
So it is not surprise that land do not lack men
who are more than able to defend themselves
and their homes.
4
FORCES OF NIPPON
This section of the book details the forces Every regiment and character is descripted
from Nippon, the Empire of Rising Sun. It here. Any special rules that apply to a
provides rules neccessery to use all elements particular model are given here.
of the army in your games of Warhammer.
Rules of Samurai
All models that are samurai will be affected by following Special Rules:
However, if model with banner is caught while Mounted samurai armed with naginata
broken or fleeing, banner is worth double of its (halberd) gains additiona +1 to strenght on
normal victory point value. turn he charges.
5
Designer’s Notes
Lets say, there is unit of samurai worth of 200 points with banner.
If they fight and die to the last man, it is just 200 victory points
to their enemy (200 from troops, none from the banner).
6
Daimyo Daimyo's Chosen
While Shogun may be the Emperor and Daimyo's chosens are so brave and skilled
highest author, Daimyos is Lords of the Land samurais that they has gained their master's
in Nipponese world. attention throught their deeds.
Even they are liability to ruling Shogun, These men forms daimyo's inner circle and
Daimyos usually acts very independently and gains special duties as carrying their master's
those acts are mainly powered by their own personal banners to battle, command forces in
motives and desires. his name or act as bodyguards on diplomatic
missions as well as on the battlefields.
While in the Empire elector counts are leaders
of their provinces and land, Daimyos is leaders They also act as their master's council of
of their clan and people and thus weak Daimyo military advisors if ever requested – and even
can be the ends of his dynasty. extremely loyal to their master, most of these
men do dare and will to disagree with their
Many of Daimyos has been samurais before master instead following him blindly if there is
‘promotion’ and they still keep following the good reason to do so.
Code of Bushido. While they are now Masters
instead Servants, there is always Shogun and Title of Daimyo's Chosen is not given or taken
Kami who can be served, in principle at least, slightly and such name will inspire respect in
and thus Virtues of Bushido are not lost. samurais – even in those samurais who serve
rival daimyo.
M WS BS S T W I A Ld
Daimyo 4 6 5 4 4 3 6 4 9 M WS BS S T W I A Ld
Daimyo's 4 6 5 4 4 2 6 3 9
Master and His Servants Chosen
Daimyo is always general if present and he
may only join units of samurai. Additionally, Ruling Elite
any samurai model able to use general's Daimyo's Chosen is samurai and may only join
leadership is allowed to roll additional dice units of samurai.
when making any leadership tests, discarding
the highest. Hatamoto
Battle Standard Bearer. All samurais able to
benefit from Battle Standard Bearer are also
allowed to re-roll any failed psychology test.
7
Samurai Veterans
Samurai is professional soldier and part of Veteran samurais are gone throught dozens and
upper military class. They follow the Way of dozens of battle and still they have managed to
the Warrior and are more willing to give their continue without giving up the Way of the
life than suffer shame of failing his duties. Warriors – or their life.
Trained to live like a samurai since their birth Most of them have personally faced death
as part of their heritage – turning them slowly more than once and still managed to walk
masters of both in skills of combat and social away. Their bond towards their master has got
situations. Even if they are professional killers, only deeper and their master also know that he
they still know how to be behaviour. can rely on them, regardless the situation.
8
Ronin
Ronin are samurais without master. This is because they have failed their duty or acted against their
former master’s will, but mostly because clan of daimyo they were serving was come to end and
these samurais were not willing to start serving the new ruler nor make ritual suicide similar.
While many of these samurais without master become no more than mere bandits or bodyguards
and hired thugs for anyone who have money to pay from their services. Even if they have far fallen
away from what they were while still serving their master, no situation can force samurai to leave
the Way of the Warrior. It said that spirit of true samurai never change even times would do.
Ronin is downgrade option for Daimyo's Chosens, Samurais and Veterans to take and they will
follow thse additional special rules:
Masterless Distrusted
No ronin can carry standard of any kind. Number of ronin units may never be higher
Additionally, while all ronin do benefit from than number of other units. If army is lead by
all samurai's special rules, they are not treated samurai, ronins may not excess the number of
as samurais for any other purpose. Ronin does identical samurai units.
not cause panic in samurais or benefit from
Daimyo's Master and his Servants rule for Hired Service
example. Daimyo's Chosen that has become ronin loses
his Ruling Elite rule. Additionally, he may
Limited Supplies never become army general if other characters
All upgrades cost one and half time the normal are present. However, if he indeed become
cost, rounded down. Cost of senseis, magic general, ignore Distrusted special rule.
items and Kami mounts are unaffected.
9
The Ashigaru
Ah. There you are. Why do you look so worried? No, fear not. Not every soldier in Nippon is deadly
as elf, stubborn as dwarf or brave as knights of Bretonnia. Yes and no; while they are similar to
those men-at -arms serving Bretonnian lords, they are still more solidiers like those Empire's state
troops than mere armed peasants. That was very insightful from you, clad that you realised. They
indeed are backbone of many Nipponese armies – samurais are only the elite force. By the way,
they are called ashigaru and they live, fight and die like anyone else. Except when we fight, we get
better payment than they ever would. So are you feeling any better? Good.
Ashigarugashira Ashigaru
Ashiguragashiras are leaders of Ashigaru and Asgiharu are lowest caste in military hierarchy
they belongs somewhere between elite – if even that – and they are more mercenaries
samurais and low-grade ashigarus in social and opportunists than full-time soldiers. They
hierachry: while they are noticed by local lords are called together whenever local leaders
and payed yearly wages that are not cut even need manpower and are willing to pay for it.
during times of peace yet still they are not
allowed enjoy privileges of samurai. While many of ashigaru do perform as
deputies or guards for anyone who pay
Outside of battlefields, they are often enought, many of them do work at farms of
important person within local population, their families, helping towards common good.
either fulfilling duties as captain of debuties or
even as leaders of villages. And because farming is seasonical work and
even if minority of ashigarus would be truly
While many ashigarugashiras are heads of working at farms, all ashigarus do know when
families who have served family of their it is good season to demand highers payments
samurais masters for generations, thus such for the job to replace loses caused due their
special duties are granded as a reward, there absence from farms.
are also those who are skilled and trusted
individuals and thus gained popularity among Even seemingly unreasonable demands, many
the citizens. lords do delay their integral military
campaigns to more cheaper seasons. This
Regardless their backgrounds and affinity results much more peaceful periods during key
towards ruling elite, they are skilled persons times of farming, allowing Nippon Empire to
that inspires ashigarus to do their best. enjoy far better harvest it otherwise could.
10
Ashigaru Scouts
Skirmish, Scout
11
Mounted Ashigaru Dogs of War
Riding is privilege that generally belongs only Nippon is isolated land and Nipponese are
for samurais and nobility. However, this is not gladly to keep it that way. People there don't
enforced by law but is simply result of price of trust outsiders as most of them lack clear sense
horses – only the rich can keep mounts of duty or true respect for Kami.
suitable for battle.
Yet Dogs of War are hired mercenaries beyond
Even work-horses are expensive and bringing direct authory of ruling lords. Hiring such
such in the battle is really expensive invest, yet mercenary bands are often seen as a sight of
speed that horse bring can save man's life or weakness as it suggest shortage on manpower
even bring victory. Thus time to time, riding but bold move as well.
ashigarus are seen on the battlefields, often
fighting alongside their masters. Even most daresome lord wouldn't dream to
hire just anyone and their options of suitable
Many of these riders are men whose family is foreigns are quite limited: High elves are only
binded to serve family of their samurai masters outside force Nippon has opened trade-lines
and they are ready to follow their masters to and even few hundred years later relations
the battle, even mounted if master request so. towards Elves of Ulthuan are merely polite
Fact that they are allowed to ride alongside instead truly friendly.
their master is reward in itself and one of
highest honours ashigaru may hope. However, rulers access to mountain ranges do
still have another source of manpower.
To contrast, another large group of mounted Mountais do hide many secrets and at least six
ashigarus is formed from bandits. For them, ogre tribes – or oni as they are locally called –
mount is essential tool for quick raids, do resident between mountain tops.
withdraws and aid for carrying all the looted
goods. They are also reason why most Oni are seen as powerful evil spirits that
villagers are afraid of mounted ashigaru, even hunger human flesh and who manifest
more than ronins; sometimes only method to especially during times of strife and bloodshed
regonize these two form each others is katanas – and are one of those rare things that even
carried by ronins and even that doesn't bravest samurais do hesitate to face.
guarantee identity of rider for sure.
Oni are indeed often drawn towards such
M WS BS S T W I A Ld conflicts, wanted or not, and they are often
Mounted Ashigaru 8 3 3 3 3 1 3 1 7 hired by cunning lords to make sure that rival's
Mounted Captain 8 3 3 3 3 1 3 2 7 samurais do not prevent his plans or simply to
lure Oni away from troubling his lands and
property.
12
Realm of the Kami
So, there you are again. Did you managed to get any method how you could deal with ashigaru
surported samurais? Hmm. Yes. Yes. True. I see where is your point. Even their culture is more
close dwarves than humans of Old World and even they do not have wizards nor natural resistance
against magic like dwarves do, don't be fooled to think that they are helpless against powers of
wizardry. While not having wizards in their aid, they do have priests and priestess of Shinto. Ah.
Good question. Shinto itself means the Way of the Gods. They are able to attract Kami – common
name for all gods and spirits – and gain their aid. Yes, those powers are similar to our priests, yet
much more powerful as they have many of gods and spirits as their aid. Well, that was interesting
though. But no, they are not necromancers more than priests of Morr are. Servants of Shinto just
draw attraction of spirits who want to help them. Think them more like... Hmm. Like those forest
spirits that are said to guarding Forest of Loren, those who turn you mad if they don't like you but
the opposite. You look troubled again. Maybe we just continue tomorrow, so go get some rest now.
Servants of Shinto
Land of Rising Sun has always attracted spirits Request
and other unseen forces. Nipponese on other During magic phase, Servants of Shinto, even
hand are always listened and respected these in close combat, are able to express requests
un seen beings – such powerful beings should for Kami. Requests are treated as bound spells
be respected as there is nothing one can do with Power Level 4. Priest may express single
against wrath of Kami. and high pirest may express two request per
magic phase.
Shinto priests and priestesses are people
serving the Kami. They have hallowed their Ceremonies
life for serving them as well as serving the Two or more request can be combined to
people who want show their respect to Kami – single ceremony as long as all servants of
priests prepare ceremonies, they take care of shinto taking part to ceremony are outside of
shrines and other public locations believed to combat and within 6” each other.
be home of Kami and help people if they have
troubles how the serve Kami right way. Nominate single servant as a ceremony master.
If he success in leadership test, ceremony
Even Kami do not demand dress code, most success, otherwise request are wasted. All
priests wears white, making them easily disctances are counted from ceremony master.
noticed by people and Kami alike. Sometimes
Kami even choose certain persons and once Ceremonies are bound spells with Power Level
picked, person fate is sealed to become High 10 and each additional request sacrificed to
Priest: No gender, status or age has meaning ceremony after first two increases Power Level
and once chosen, Kami do listen their own. by 2 and ceremony master's Leadership by 1.
M WS BS S T W I A Ld Shrines
Priest 4 2 2 3 4 2 3 1 8 Servants of Shinto that are within 6” of any
High Priest 4 2 2 3 4 3 3 1 9 number of shrines can perform single
additional request per magic phase.
Spiritual Protection Additionally to bougth shrines, all special
Priests generate single and high priests terrain features are treated as a shrine.
generate two dispel dices per turn.
13
Request for Kami
Decripter's Notes
As you can see, Servants of Shinto are very similar to Warrior Priests of Sigmar.
However, while priest were essential for Nippon list, I still wanted them to be really different
and Ceremonies were my answer for set dilemma. They fit the feel really well.
Now lone shinto priests are far weaker than warrior priests – both in physical and spiritual.
Unlike warrior priests, however, shinto priests become potent force once they begin ceremony:
Their powers do not only challenge warrior priest's equivalent, they challenge wizards as well.
Using ceremonies isn't cheap or easy. They requires either shrines or multiple priests and
opponent has methods to mess whole thing up and with good reason:
If left unchecked, they can cause nasty surprise for careless or unlucky opponent.
14
Shrines
Shrines are essential part of Nipponese Terrain
everyday life. Every household have at least Shrines are actually terrain instead part of
one and keeping good care of it doesn't just Nipponese army. Once all terrain pieces are
bring honour for the owner of the household placed but before deployment zones are
but blessing of Kami as well. chosen, owning player places shrines on table.
All location thought to be sacred or has high Shrines may be placed in base contact or
important have their own shrines as well, so it within any other terrain pieces. If so, whole
is not surprising that there are shrines around terrain piece is treated as part of shrine.
Nippon almost everywhere, at least if you
know where to look from. Because terrain, shrines do not hold victory
points and are ignored by nonvoluntary
There are also many shrines are centuries old actions, like frenzy, related to enemy models.
and forgotten in the past yet those are still
habited by Kami. Any fool who damages their Due Shrine's immobile structure, it is also
home without their permission will usually affected following special rules: Immune to
face fate worse than death as death doesn't Psychology, Unbreakable and Flaming.
give chance a repent their actions.
Kami's Revenge
However, only few can truly cheat the Kami so Any model or unit (friend or woe) that directed
even if someone else managed cheat other to any kind of attacks towards shrine must take
do dirty job for them, they are not out of leadership test afterwards. If failed, model or
harm's way: As if cheated honestly believes unit suffer d6 wounds without armour saves
that Kami approves their action, Kami are randomized as missile hits.
known to haunt the real culprits to brink of
destruction. Any hit is caused by 'accidentally' (scattered
artillery, breath weapon etc), model or unit is
M WS BS S T W I A Ld treated to having Leadership 10 for the check
Shrine - - - - 6 6 - - - as long as initial target wasn't within the
shrine.
5+ Ward
15
Kami Mounts
Spirit Fiery
Kami's attacks counts as Flaming
All Kami are spirits and have following
special rules: Cause Fear, Immune to Magical Resistance
Psychology, Magical Attacks and 5+ Ward Kami gains Magic Resistance (2)
against non-magical attacks.
Protected
Unique Beings Ward Save of Kami is increased to 4+.
Unlike most monsterous mounts, there too
Holy
many different kinds of Kami out there to Kami may perform Request: Ward Against Evil as a
make one for every belief. For this reason Shinto Priest.
Kami mounts are costom made and may have
following special qualities: Draining
All models in base contact with Kami, including
Fly rider, suffer automatic wound without Armour Saves
Kami has Ability to Fly on roll of 6. Any wound caused heals Kami up to its
full wounds. This power is works like Bound spell
Ethereal Gate with Power Level 3.
No moment penalties from any terrain.
Uneasiness
Lightning All enemy units in Base-to-Base contact with Kami
Instead normal move, move Kami 18” in straight line suffer –2 penalty to their leadership unless Immune to
to single direction; any model under the path is Psychology.
treated like hit with cannon ball with S4; if move
ends in base-to-base contact with enemy, move Terror
counts as charge. Kami Causes Terror
16
The Ninjas
So you planned to sneak and try to make own research, eh? You have to learn patence or at least
become more careful. No, I'm not discipline you because you woke me up but lets see how well you
can sleep after I tell you about Nipponese assassins. Yes, they indeed do have hired killers. Yes, men
like Vespero but even more lethal I fear – if their identity would become known, like Vespero's is,
they would already dead. All I know that they only persons within such clans with known identity is
their leaders, so unless able to kill leader in their art, known identity is same as death penalty. No,
you got it wrong. They are still honourable as any Nipponese. If their aid is requested from the
master, he or she... Yes, they can be women also. Good boy, start breathing! Where I was. Yes.
Master decides if victim is worthy target. Regardless is request acceptable or not, clan still keeps
the payment. Yes, they get their payment in advance or at least so I was told. Absolutly no! For
Shallyan's sake, you shall become fair mercenary prince, not mere killer for hire. Beside, I doubt
that they are allowed to enjoy their wealth same way we can, as it could reveal their identity. Yes
indeed. They truly sit on pile of gold and cannot enjoy from it. So image the fate you just wished.
Cruel ins't it? Off you go and try to get some sleep...
Ninja masters are like living shadows even If hacing multiple orders, progress in
only persons in their clan with known identity. following order: Access to Plan, Gain Vital
It was them who taught skaven of Clan Eshin Info, Sabotage, Assassination and Bribes.
and even then those masters kept deepest
secrets of their art by themselves. If ever If any of actions is failed, remaining orders are
personally taking part to any mission, their also wasted. Unless all missions success, ninja
targets simply die. And while common is counted as casaulty for victory points. Even
explanations for those incident are daemons if all go smoothly, opponent is still awarded
but those few who know better are filled with half of their worth: hiring ninjas always hurt
even greater fear. the treasury regardless how well plans go...
17
Ninja Missions
Skaven and Dark Elf assassins as well as Wood Elven waywatchers (and any other 'assassin' type
character) are exception: They may take multiple missions with normal prices. However, if failed,
model may not take any futher part to the battle. Only lord-level characters may take and perform
missions as a ninja master, otherwise only hero level performances are avaiable.
18
Items Blessed by Kami
In this section the common magic items are listed first (see page 122 of the Warhammer rulebook
for a complete description).
‘Nippon only’ magic items are also listed and these can only be used by models from this book. Any
magic items chosen must be selected within the point limitations set by the army list section. All the
rules on magic items presented in Warhammer rulebook also apply to the ‘Nippon only’ magic
items.
Magic Armours
Cursed Daemon Armour 50 points Grand Yoroi 50 points
Model on Kami Mount only Grand Yoroi is something totally different of
These huge armours are more like living war common armours. Whispers tell that even
machines than simply suits of protection. Even cannons can’t harm this suit.
there are many of those armours with different
shapes, one thing is sure: the hero shall fall on This suit of armour provides 3+ armour save
that day he suit the armour, as his spirit will and 4+ ward save against any non-magical
be trapped to armour itself. attack.
Character and his Kami mount are counted as Cover of Mist 30 points
single large creature: Number of wounds and This simple looking white dress is easily
attacks are counted together while better of forgotten. Many simply fail to notice it or its
two values are used for the rest statistics. wearer. It don't offer directly much protection
Additionally, model benefits from all special but helps to avoid conflicts all together.
rules, items and abilities that model or Kami
has. Light Armour. Model wearing this armour
benefits from Morning Mist request until he
Regardless model's actual fate, model is attacks or shoots. Shinto Priest may also wear
always counted as slain at end of the battle. this armour.
19
Magic Weapons
20
Talismans
Nobody can refuse from challenges stated by First time when something destroys any single
character carrying this ring – and he cannot item carried by character with this amulet,
refuse from challenges either. amulet is destroyed instead.
Enchanted Items
Scrolls
Scrolls are special case of enchanted items that are usable only Servants of Shinto. These scrolls can
21
be used instead of normal list of request available for the priests and thus dispelling is possible.
Each scroll can be used only once but model and/or army can have multiple copies of same scroll.
22
Banners
Unlike most of armies, many samurai have binded banners bound to their armours. Any character
with such banner may choose magic banners additional to any other magic items as long as he has
enought points to do so.
Unit who carries this banner is immune to fear Banner of Heroism 15 points
and terror caused by non-living creature. When Legends tell story of eight samurais who were
losing a combat, daemons are forced to roll defending gates of their master’s castle. To
Break Test with three dices, ignoring the secure wide gate they were so far away from
lowest and undead who loses against this unit each other that two men could have room to
suffer twice the number of wound it would fight between them yet no enemy managed to
normally suffer for losing a combat. enter yard of that castle. This banner is vowed
to memory of those brave for those who fight
far away from their comrade.
Banner of Suppressing 25 points
Many of the Kami have power over winds of Unit with this banner gain ability to Skirmish.
magic - or items that radiates those powers far
away.
Enchanted Banner 10 points
If unit with this banner gets base-to-base with Sometimes samurai are bestomed personal
opponent’s unit(s) with magical banner, banner to bring him luck or abilitity to avoid
benefits of opponent’s magic standards most of harmful effects of battlefields.
become useless as long as they stay contact
with unit carrying this banner. Character's existent armour save is improved
by +1.
23
Kami
While Kami may part of character's own spirit or helpful kami supporting them, they are treated like
any other magic item and their worth is counted towards the point limit of magical items. However,
unlike normal magic items, Servants of Shinto may possess more than single Kami.
Because nature of Kami, their effectiviness is heavily related state of character possessing them.
Any changes are applied only after current situation is dealt; there is no need to roll every attack one
at time, just roll all attack coming simultaneously and ably any changes after that. In case character
is healed, all benefits from lost wounds are negated.
24
NIPPONESE ARMY LIST
Profiles: The characteristic profile for the Arny Point Max Total Max Max
model(s) in each unit are provided as a Value Character Lords Heroes
reminder. Where several profiles are included, Less than 2000 3 0 3
these are also given even if they are optional. 2000 or more 4 1 4
3000 or more 6 2 6
Unit Size: Each troop entry specifies the 4000 or more 8 3 8
minimum number size for each unit, which is Each +1000 .+2 .+1 .+2
smallest number of models needed to form that
unit. In some cases, this also includes the Nipponese army must always have one
maximum number of models. character to act as a general. Unless Daimyo is
present, character with highest leadership is
Equipment:Each entry lists the standard treated as general. If multiple characters with
armours and weapons for that type of unit. The equal leaderships, player is free to choose who
cost of those items is included the base point is leading.
value. Additional or optional equipment cost
extra and are covered in the Options section of Choosing Troops
the unit entry.
The number of each type of unit allowed and
Special Rules: Many troops have special rules required depends on the army's point value
that are fully descripted earlier in this book.
The names of these rules are listed as a Arny Point Core Special Rare
reminder. Value Units Units Units
Less than 2000 .4+ 0-4 0-1
Options: Many entries list different armours, 2000 or more .6+ 0-5 0-2
weapons and equipment options, along with 3000 or more .8+ 0-6 0-3
any additional point cost for giving then in the 4000 or more .10+ 0-7 0-4
unit. This includes magic items and other Each +1000 .2+ +0-1 +0-1
upgrades for characters. It may also include
the option to upgrade unit member to chaption,
musicant or standard bearer.
25
LORDS
Daimyo
90 points Options
May be armed with halberd (+6 pts), great weapon (+6 pts),
M WS BS S T W I A Ld spear (+3 pts) and/or long bow (+10 points).
Daimyo 4 6 5 4 4 3 6 4 9
Warhorse 8 3 0 3 3 1 3 1 5 May have light armour (+3 pts), heavy armour (+6 points) or
great yoroi (+12 pts).
Special Rules Equipment
Master and his Servants Hand Weapon Can be mounted on warhorse (+12 points), which may have
barding (+10 points) or on Kami mount (no point limit).
Ninja Master
Varies depending missions taken Options
May be hired for following missions: Assassination (150 pts),
M WS BS S T W I A Ld Sabotage (120 pts), Access to Plan (100 pts), Gain Vital Info
Ninja Master 4 6 6 4 3 3 6 4 10 (200 pts) and/or Bribe (80 pts).
Special Rules Equipment Can be mounted on Kami mount (no point limit).
Behind the Scenes, Hand Weapon
Missions May choose up to 100 points of magic items chosen from
Nippon or Common magic items. Ninja master is surely
happy about such tribunes.
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Kami Mounts
M WS BS S T W I A Ld Cagetory Tough Lethal Fast
Tough Kami 2 4 0 5 6 6 2 1 9
Lethal Kami 6 5 0 5 5 3 5 3 8 Basic Type 100 80 50
Fast Kami 9 4 0 4 4 2 5 2 7
Protective
Magic Resistance 40 40 40
Protected 30 30 30
Aura
Holy 20 20 20
Draining 30 30 30
Uneasiness 40 40 40
Terror 30 60 -
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HEROES
Daimyo's Chosen
100 points Options:
May have great weapon (+4 pts), halberd (+4 pts), spear (+2
M WS BS S T W I A Ld pts) and/or long bow (+10 points).
Daimyo's Chosen 4 6 5 4 4 2 6 3 9
May have upgrade his heavy armour to great yoroi (+4 points)
Special Rules Equipment and/or add binded banner (+15 pts).
Samurai Hand Weapon, Katana
Hatamoto Additional Hand Weapon May be mounted on warhorse (+8 points), which may have
Yoroi (Heavy Armour) barding (+6 points) or on Kami (worth up to 100 points).
May become ronin (-20 pts) and downgrade his heavy armor
to light armour (-2 pts) or become unarmoured (-4 pts).
Ashigarugashira
30 points Options
May have additonal hand weapon (+4 pts) great weapon (+4
M WS BS S T W I A Ld points), flail (+4 pts) or halberd (+4 pts).
Ashigarugashira 4 4 4 4 4 2 4 2 8
Mau have bow (+6 pts) or long bow (+8 pts).
Special Rules Equipment
Low in Hiearchy Hand Weapon May be mounted on warhorse (+8 points) or on Kami mount
Light Armour (worth up to 100 points).
Shinto Priest
60 points.
Options
M WS BS S T W I A Ld Can be mounted on Kami mount (worth up to 100 points).
Shinto Priest 4 2 2 3 4 2 3 1 8
May choose up to 100 points of magic items chosen from
Special Rules Equipment Nippon or Common magic items.
Spiritual Protection Hand Weapon
Requests, Ceremonies
Shrine
Ninja
Varies depending missions taken Options
May be hired for following missions: Assassination (80 pts),
M WS BS S T W I A Ld Sabotage (70 pts), Access to Plan (60 pts), Gain Vital Info
Ninja 4 6 6 4 3 2 6 3 10 (100 pts) and/or Bribe (50 pts).
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CORE UNITS
Samurai
10 points per model Options
May have spears at +1 pts/model or halberds +2 pts/model
M WS BS S T W I A Ld
Samurai 4 4 3 3 3 1 4 1 7 May have long bows at +2 pts/model.
Sensei 4 4 3 3 3 1 4 1 7
Warhorse 8 3 0 3 3 1 3 1 5 May be mounted on warhorse at +8 pts/model. Mount may
have barding at +6 pts/model and rider may upgrade their
Unit Size Equipment heavy armour to great yoroi at +2 pts/model.
5+ Hand Weapon, Katana
Additional Hand Weapon One samurai may be promoted to sensei at +12 pts and he may
Yoroi (Heavy Armour) have binded banner at +6 pts.
Special Rules
Samurai May become ronin (-1 pts/model) and have downgrade light
armour (-1 pts/ model) or become unarmoured (-2 pts/model).
Ashigaru
4 points per model Options
May have halberds at +1 pts/model, oni no yaris at +4
M WS BS S T W I A Ld pts/model, flails at +2 pts/model, bow at +3 pts/model or long
Ashigaru 4 4 3 3 3 1 4 1 7 bow at +4 pts/model.
Captain 4 4 3 3 3 1 4 1 7
One ashigaru may be promoted to standard bearer at +10 pts
Unit Size Equipment
10+ Hand Weapon One ashigaru may be promoted to mucician at +5 pts
Hara-Ate Dou (Light Armour)
One ashigaru may be promoted to captain +10 pts.
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SPECIAL UNITS
Veteran
12 points per model Options
May have spears at +1 pts/model or halberds +2 pts/model
M WS BS S T W I A Ld
Veteran 4 4 4 3 3 1 4 1 8 May have long bows at +2 pts/model.
Veteran Sensei 4 4 4 3 3 1 4 1 8
Warhorse 8 3 0 3 3 1 3 1 5 May be mounted on warhorse at +8 pts/model. Mount may
have barding at +6 pts/model and rider may upgrade their
Unit Size Equipment heavy armour to great yoroi at +2 pts/model.
5+ Hand Weapon, Katana
Additional Hand Weapon One veteran may be promoted to sensei at +12 pts and he may
Yoroi (Heavy Armour) have binded banner at +6 pts. Magical standard worth up to
Special Rules 50 points can be added to binded banner.
Samurai
May become ronin (-1 pts/model) and have downgrade light
armour (-1 pts/ model) or become unarmoured (-2 pts/model).
If armour is downgraded, mounted ronin gains Fast Cavalry
special rule.
Mounted Ahrigaru
12 points per model. Options
May be armed with spear at +1 pts/model, halberds at +2
M WS BS S T W I A Ld pts/model or bow at +2 pts/model.
Mounted Ahrigaru 8 3 3 3 3 1 3 1 7
Mounted Captain 8 3 3 3 3 1 3 2 7 One mounted ashigaru may be promoted to captain at +10 pts.
Unit Size Equipment One mounted ashigary may be promoted to musician at +5 pts.
5+ Hand Weapon
Hara-Ate Dou (Light Armour) One mounted ashigary may be promoted to standard bearer at
+10 pts.
Shrine
75 points
M WS BS S T W I A Ld Options
Shrine - - - - 6 6 - - - None
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RARE UNITS
Honour Guard
14 points per model Options
May have spears at +1 pts/model, great weapons at +2
M WS BS S T W I A Ld pts/model and/or halberds +2 pts/model
Honour Guard 4 4 4 4 4 1 4 1 8
Guard's Captain 4 4 4 4 4 1 4 1 8 May have long bows at +2 pts/model.
Warhorse 8 3 0 3 3 1 3 1 5
May upgrade heavy armour to great yoroi at +2 pts/model.
Unit Size Equipment
5+ Hand Weapon, Katana May be mounted on warhorse at +8 pts/model. Mount may
Additional Hand Weapon have barding at +6 pts/model.
Yoroi (Heavy Armour)
Special Rules One honour guard may be promoted to guard's captain at +12
Samurai, Strength of Oni pts and he may have binded banner at +6 pts. Magical
standard worth up to 75 points can be added to binded banner.
Ashigaru Scouts
10 points per model
M WS BS S T W I A Ld Options
Ashigaru Scout 4 4 4 3 3 1 3 1 6 May have additional hand weapon at +2 pts/model
Pathfinder 4 4 4 3 3 1 3 2 7
May have light armour at +1 pts/model.
Unit Size Equipment One scout can be promoted to mucician at +10 pts.
5-15 Hand Weapon, Bow
One scout can be promoted to Pathfinder at +15 pts.
Special Rules
Feint Flees, Encircle, Scout, Skirmish
Dogs of War
Army of Nippon may include any Dogs of War unit with Ogre or High Elven origin as long as they
do not utilize black powder weaponry. No other Dogs of War units may be hired.
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SUMMARY
Lords M WS BS S T W I A Ld Special Rules
Daimyo 4 6 5 4 4 3 6 4 9 Master and his Servants
Shinto High Priest 4 2 2 3 4 3 3 1 9 Spiritual Protection, Reguests, Ceremony, Shrine
Ninja Master 4 6 6 4 3 3 6 4 10 Behind the Scenes, Missions
Nipponese Equipment
Great Yoroi Oni No Yari
Armour. Gives 4+ armour save. Two-handed weapon. Allows models strike from
two additional ranks. On turn when charged to
Katana front, opponent must re-roll all succesfull armour
Hand Weapon. Poison and Armour Piercing. saves he makes.
Ninja's Missions
Sabotage Bribes
Works on 4+. Target infantry takes 2d6 wounds; Nominated enemy champion takes Leadership test
other targets 1d6 wounds. No saves of any kind. once in close combat. If failed, champion shifts the
side. Frenzy, stupidy and immunity to psychology
Access to Plan negates this effect. Hatred offers re-roll.
Works on 3+. +2 to Deployment and Going First
roll-offs.
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