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Warhammer Armies

Nippon
The Empire
of
Rising Sun
Versio 1.0

by Markus Vilander

This document is completely unofficial and in no way endorsed by Games Workshop Limited.
No challenge to their status intended. All Rights Reserved to their respective owners.

1
CONTENT
INTRODUCTION...........................................3 Items Blessed by Kami..................................19
Land of Nippon................................................4 Common Magic Items............................19
Magic Armours.......................................19
FORCES OF NIPPON...................................5 Magic Weapons......................................20
Samurais of the Empire of Rising Sun............5 Talismans................................................21
Rules of Samurai......................................5 Enchanted Items.....................................21
Daimyo.........................................7 Scrolls.........................................22
Daimyo's Chosen..........................7 Banners ..................................................23
Samurai.........................................8 Kami ......................................................24
Veterans........................................8
Daimyo's Honour Guard...............8 NIPPONESE ARMY LIST...........................25
Ronin........................................................9 Lords.......................................................26
The Ashigaru.................................................10 Heroes.....................................................28
Ashigarugashira..........................10 Core Units...............................................29
Ashigaru......................................10 Special Units...........................................30
Ashigaru Scouts..........................11 Rare Units...............................................31
Mounted Ashigaru......................12
Dogs of War................................12 SUMMARY...................................................32
Realm of the Kami.........................................13
Servants of Shinto.......................13
Request for Kami............14
Shrines........................................15
Kami Mounts..............................16
The Ninjas..............................................17
Ninja Missions............................18
Attention: Hired Services...........18

2
INTRODUCTION
The Empire of Rising Sun is isolated island kingdom surrounded by Cathay in west and high seas in
every other cardinal point. And even island upholds quite small population, their have been able to
keep themselves unconquered, regardless forces they have forced to face.

This book is made to bring life for small country who keep standing against the odds. Country that
can be truly said to be blessed by the spirits. Country that allows players field one of the most
iconic type of warriors: samurais. Of course, we haven't forgotten ninjas but they aren't seen on
battlefields – if they would be seen, they would be true ninjas, right?

Material in this book is not official and may have serious errors or imbalances. Any thoughts,
experiences, questions and feedback would be highly valuabled.

I wish happy gaming and enjoyable time with the Nippon – The Empire of Rising Sun.

3
Land of Nippon
Nippon is isolated island with high mountain master or commit ritual suicide as a protest
range divining it in the half and temperate against poor orders and commands.
weather. Clouds brought from seas do not pass
them easily but rains to the slopes instead. Land of Nippon is also filled with the spirits
and minor gods known simply as a Kami.
All this makes slopes well suitable for farming They belong every Nipponese every day life as
rice and majority of Nippon's small populance well as food – or case of famine – even more
do live from the land – either cultivating it or than food.
using its natural products as a building
materials or medicines. Kami are everywhere. In rivers, in forests, in
structures, even in fireplaces tend to have their
Strange long but durable grass which is easily own kami. As long as nothing bad happens,
mistaken to tree has become single corner of they are well thanked and if when something
Nippon's everyday life because its qualities goes wrong, instead being cursed, people will
and ability to be used almost anything needed, try to appease or support them.
even as a food. Yet no other material could
support so plending form of architecture so Nipponese do believe that they are under
flexible way. guidance and protection of Kami and only
reason why bad things happen is either that
Also, all kind of herbs and flowers collected local Kami is displeased or it is battling
right way are highly priced as there is some something evil so powerful that struggle drains
usage for almost any plant encountered. all its powers, thus leaving people unprotected
However, dealing with many of wanted plants against lesser evils.
is art of their own as even sligtly mistake can
result death. Somehow, this haven't still Nobody understand Kami better than priests
stopped Nipponese to trying find alternate devoded whole their lives for serving Kami.
methods and usages. Sometimes people are simply chosen by Kami
and thus even young childs unable to write can
However, while mountains offers plenty of be leaders of temples. Kami do have their
natural resources, they also offer cover and reasons and non should questioning them.
hiding places for bandits as well as many
different beasts that roams in lands of Nippon.
So it is not surprise that land do not lack men
who are more than able to defend themselves
and their homes.

Most famous of Nipponese warriors are the


samurai – men who are almost lost their
humanity for sense of duty to their lord. Many
of the lords are samurai themselves, serving
even greater masters in hierachry, up to the
ruler of whole Nippon, the Emperor.

Yet, even samurai don't seems to have feelings


or needs of their own, they have high
understanding for morals; immoral lord may
find himself soon without samurais, either
because they have gone to search worthier

4
FORCES OF NIPPON
This section of the book details the forces Every regiment and character is descripted
from Nippon, the Empire of Rising Sun. It here. Any special rules that apply to a
provides rules neccessery to use all elements particular model are given here.
of the army in your games of Warhammer.

Samurais of the Empire of Rising Sun


Have you heard stories of stubbornness of Dwarves? Or stories about brave of Bretonnian knights?
Or love for music and art of elves of Ulthuwe? Oh, I see you have heard them all. Very well my
young friend, in your thirst of stories I have to draw my ace from my sleeves. I’m sure that you have
not heard about Samurais who live on far-off land in direction of Rising Sun? No, no, no. Samurai
is not a race unknown for you. They are humans as we are. Don’t look that disappointed – even they
are humans, they have all those qualities I mentioned while I spoke about elves and dwarves and
those knights of Bretonnia. Yes. They do have all those merits, even their name means in our
language “to Serve”. They are warriors who live and die in name of their masters. Well asked and
yes, they will give no square of ground freely. However, even dying is part of their duty and honour
but they do not seek their death as slayers you mention. Image what kind of man would be perfect
warrior and you are quite close what samurais are. Of course not! I’m not telling you lie! You
haven’t just heard about them because they live far away and live in isolated island and they are
very cautious with outsider. So, there are few things you should know about them as you never know
where Winds of Fate will lead you...

Rules of Samurai
All models that are samurai will be affected by following Special Rules:

Way of the Warrior Big and Small


All samurais are stubborn and ignores panic Every samurai is always armed with katana
caused non-samurai models. If joined by and additional hand weapon. Katana is hand
general, they also become Immune to Fear. weapon with Poison and Armour Piercing
However, they may never refuce from special rules.
challanges and any samurai run down, fleeing
or fled at end of the battle is worth one and Weapon Techniques
half times its normal victory point value. Samurais armed with long bow (Dai-Kyu) may
always shoot from single additional rank.
Binded Banners
Banners are not automatically lost if model If samurai on foot is fighting with naginata
with banner flees or breaks and no other model (halberd) or yari (spear) and chooses Hold as a
in unit may re-claim banner if model with charge reaction, opponent's ability to strike
banner is killed. first due charge is ignored.

However, if model with banner is caught while Mounted samurai armed with naginata
broken or fleeing, banner is worth double of its (halberd) gains additiona +1 to strenght on
normal victory point value. turn he charges.

5
Designer’s Notes

What are trademarks of samurai? Lots of things. I found Nippon


army very similar to armies of Bretonnia – clear upper military
class with very powerful yet similar troop choices and then
clearly weaker ‘commoner’ type troops.

Someone could call that Feudal system.

Bushido, I mean, Way of the Warrior is something what makes


samurais totally different from average elite soldier. I wanted
also add them backpack banner instead of normal ones because
I can’t remember any pictures were samurais would be with
traditional banners, only those linked to their armours.
From same reason, usage of such banner requires heavy or
heavier armour to be used.

While Bretonnian knights do have their virtues, samurais have


Bushido. Bushido is superior to any virtue maybe except Grail
Virtue. However, to gain everything out of it samurai units and
characters, they should stay within 12” from Daimyo
and Hatamoto. Additionally, failing even single of leadership
can cause serious impact to end result of the battle.

Lets say, there is unit of samurai worth of 200 points with banner.
If they fight and die to the last man, it is just 200 victory points
to their enemy (200 from troops, none from the banner).

However, if they do break and are hunted down before rallying,


opponent scores 500 points (One and half time the unit’s cost and
twice the normal from the banner 1,5 x 200 + 2 x 100; 300 + 200
= 500). That is two and half times the original point value of unit.

Anything that can auto-break units become really terrifying.

6
Daimyo Daimyo's Chosen

While Shogun may be the Emperor and Daimyo's chosens are so brave and skilled
highest author, Daimyos is Lords of the Land samurais that they has gained their master's
in Nipponese world. attention throught their deeds.

Even they are liability to ruling Shogun, These men forms daimyo's inner circle and
Daimyos usually acts very independently and gains special duties as carrying their master's
those acts are mainly powered by their own personal banners to battle, command forces in
motives and desires. his name or act as bodyguards on diplomatic
missions as well as on the battlefields.
While in the Empire elector counts are leaders
of their provinces and land, Daimyos is leaders They also act as their master's council of
of their clan and people and thus weak Daimyo military advisors if ever requested – and even
can be the ends of his dynasty. extremely loyal to their master, most of these
men do dare and will to disagree with their
Many of Daimyos has been samurais before master instead following him blindly if there is
‘promotion’ and they still keep following the good reason to do so.
Code of Bushido. While they are now Masters
instead Servants, there is always Shogun and Title of Daimyo's Chosen is not given or taken
Kami who can be served, in principle at least, slightly and such name will inspire respect in
and thus Virtues of Bushido are not lost. samurais – even in those samurais who serve
rival daimyo.
M WS BS S T W I A Ld
Daimyo 4 6 5 4 4 3 6 4 9 M WS BS S T W I A Ld
Daimyo's 4 6 5 4 4 2 6 3 9
Master and His Servants Chosen
Daimyo is always general if present and he
may only join units of samurai. Additionally, Ruling Elite
any samurai model able to use general's Daimyo's Chosen is samurai and may only join
leadership is allowed to roll additional dice units of samurai.
when making any leadership tests, discarding
the highest. Hatamoto
Battle Standard Bearer. All samurais able to
benefit from Battle Standard Bearer are also
allowed to re-roll any failed psychology test.

7
Samurai Veterans
Samurai is professional soldier and part of Veteran samurais are gone throught dozens and
upper military class. They follow the Way of dozens of battle and still they have managed to
the Warrior and are more willing to give their continue without giving up the Way of the
life than suffer shame of failing his duties. Warriors – or their life.

Trained to live like a samurai since their birth Most of them have personally faced death
as part of their heritage – turning them slowly more than once and still managed to walk
masters of both in skills of combat and social away. Their bond towards their master has got
situations. Even if they are professional killers, only deeper and their master also know that he
they still know how to be behaviour. can rely on them, regardless the situation.

On battlefields, they are trained to fight on


foot as well as mounted and thus every M WS BS S T W I A Ld
samurai can become mounted warrior if Veteran 4 4 4 3 3 1 4 1 8
Veteran Sensei 4 4 4 3 3 1 4 2 8
needed. Lack of horses is rarely the issue as
riding is luxury that most samurais enjoy
during their journeys – marching is something Samurai
that doesn't belong life of samurai. Veterans are samurai.

And as skilled as they are in riding, they are


good using Naginatas or Yaris. Even not much Daimyo's Honour Guard
more than simple polearm for average man,
samurais can cause real surprise for anyone Only few can archive status being part of
who charges them without better knowledge. Daimyo’s Honour Guard. Only the finest of
samurais are chosen for this duty and many
M WS BS S T W I A Ld times only deeds is not the only reason but
Samurai 4 4 3 3 3 1 4 1 7 physical might also.
Sensei 4 4 3 3 3 1 4 2 7
They are typically strong, tough men yet they
Samurai fight with finesse instead sheer strength. As
Samurais are samurai. Who could have many Nipponese are small in size, these men
expected without this special rule note? are easily noticed even if surrounded by other
samurais. And of course, there are also
countless exceptions of this but generally
everyone of honour guard has strength to cut
man in half – and his mount as well.
Great Yoroi
M WS BS S T W I A Ld
Yorois and Great Yorois are Honour 4 4 4 4 4 1 4 1 8
extremely detailed, laminated Guard
armours of Nippon. Captain 4 4 4 4 4 1 4 2 8

Great Yoroi gives Samurai


a 4+ armour save Honour Guards are samurai.
to its wearer.
Strenght of Oni
When using Great Weapon, honour guard is
treated to having Killing Blow ability.

8
Ronin
Ronin are samurais without master. This is because they have failed their duty or acted against their
former master’s will, but mostly because clan of daimyo they were serving was come to end and
these samurais were not willing to start serving the new ruler nor make ritual suicide similar.

While many of these samurais without master become no more than mere bandits or bodyguards
and hired thugs for anyone who have money to pay from their services. Even if they have far fallen
away from what they were while still serving their master, no situation can force samurai to leave
the Way of the Warrior. It said that spirit of true samurai never change even times would do.

Ronin is downgrade option for Daimyo's Chosens, Samurais and Veterans to take and they will
follow thse additional special rules:

Masterless Distrusted
No ronin can carry standard of any kind. Number of ronin units may never be higher
Additionally, while all ronin do benefit from than number of other units. If army is lead by
all samurai's special rules, they are not treated samurai, ronins may not excess the number of
as samurais for any other purpose. Ronin does identical samurai units.
not cause panic in samurais or benefit from
Daimyo's Master and his Servants rule for Hired Service
example. Daimyo's Chosen that has become ronin loses
his Ruling Elite rule. Additionally, he may
Limited Supplies never become army general if other characters
All upgrades cost one and half time the normal are present. However, if he indeed become
cost, rounded down. Cost of senseis, magic general, ignore Distrusted special rule.
items and Kami mounts are unaffected.

9
The Ashigaru
Ah. There you are. Why do you look so worried? No, fear not. Not every soldier in Nippon is deadly
as elf, stubborn as dwarf or brave as knights of Bretonnia. Yes and no; while they are similar to
those men-at -arms serving Bretonnian lords, they are still more solidiers like those Empire's state
troops than mere armed peasants. That was very insightful from you, clad that you realised. They
indeed are backbone of many Nipponese armies – samurais are only the elite force. By the way,
they are called ashigaru and they live, fight and die like anyone else. Except when we fight, we get
better payment than they ever would. So are you feeling any better? Good.

Ashigarugashira Ashigaru

Ashiguragashiras are leaders of Ashigaru and Asgiharu are lowest caste in military hierarchy
they belongs somewhere between elite – if even that – and they are more mercenaries
samurais and low-grade ashigarus in social and opportunists than full-time soldiers. They
hierachry: while they are noticed by local lords are called together whenever local leaders
and payed yearly wages that are not cut even need manpower and are willing to pay for it.
during times of peace yet still they are not
allowed enjoy privileges of samurai. While many of ashigaru do perform as
deputies or guards for anyone who pay
Outside of battlefields, they are often enought, many of them do work at farms of
important person within local population, their families, helping towards common good.
either fulfilling duties as captain of debuties or
even as leaders of villages. And because farming is seasonical work and
even if minority of ashigarus would be truly
While many ashigarugashiras are heads of working at farms, all ashigarus do know when
families who have served family of their it is good season to demand highers payments
samurais masters for generations, thus such for the job to replace loses caused due their
special duties are granded as a reward, there absence from farms.
are also those who are skilled and trusted
individuals and thus gained popularity among Even seemingly unreasonable demands, many
the citizens. lords do delay their integral military
campaigns to more cheaper seasons. This
Regardless their backgrounds and affinity results much more peaceful periods during key
towards ruling elite, they are skilled persons times of farming, allowing Nippon Empire to
that inspires ashigarus to do their best. enjoy far better harvest it otherwise could.

M WS BS S T W I A Ld Most ashigarus fight with polearms if possible


Ashigarugashira 4 4 4 4 4 2 4 2 8 while some of them are armed with bows. And
even crossbows and handguns are known in
Low in Hierarchy Nippon, no proud and self-respectng man
Ashigarugashiras may not join samurai units would use those.
and no samurai may ever use ashigarugashira's
leadership. Also, he may never use heavy or M WS BS S T W I A Ld
great yoroi equilavent armours. Ashigaru 4 3 3 3 3 1 3 1 7
Captain 4 3 3 3 3 1 3 2 7

10
Ashigaru Scouts

Ashigaru scouts are actually merely highly Feint Flees


skilled hunters and trappers – or sometimes Even not actually cavalry, Ashigaru Scouts do
bandits – who are rarely looking forward to be benefit from fast cavalry's feint flee rule.
enlisted as mercenary. They live long periods
in the wilderness, sometimes even their whole Encircle
life and disputes between rival lords are rarely Instead being placed on table, unit may try to
their concern. However, their skills of moving encircle the enemy. During any own Start of
unseen and silently are well-known and the Turn phase, unit may try to emerge.
sometimes they are even mistaken to ninjas
when they emerge from their paths and thus Unit rolls 2d6 and add number of units with
caused false alarms. scout rule in opponent's army and then reduce
number of current turn from the result.
They are often ordered to serve their masters,
sometimes even season before actual date of If final result is equal than unit's leadership
attack, just to be sure that word has reached value, they are placed within difficult or very
them in time. They are valuable not only for difficult terrain piece nearest to opponent's
reconnaissance but as a troops as well even table edge and they are free to act normally
they lack formal military training. Wildernsess starting from following movement phase.
of Nippon is dangerous place and only those
who are skilled enough will survive. If check is failed, unit suffer automatic d3
wounds for each point check was failed. Non-
Commoners rarely question why those men emerged units counts as fled when counting
actually do anwer the call to arms, as for them, victory points.
serving lord is unquestionable duty. However,
reasons to answer are often much more deeper
– those may include serious threats towards
their family if left unanswered, restoring Oni No Yari
honours or maybe remission for outlaw.
Regardless the reason, promises of wealth Oni no yaris are very long spear
rarely have any weight among these men. typically used by ashigaru infantry.
When used in masses, those from
They are usually fighting for themselves, not near-unpenetrable wall of blades.
for lord hired them, making them unreliable in
tough situations – unlike samurais, they are not Oni no yari is two-handed spear
risking their life if odds doesn't favour them that allow attack in two additional
and they are good in measuring such odds. ranks instead one when not charging.
Still, wise generals shouldn't get themselves
fooled, however, as they scouts are braver and If used against enemy on turn it
more cunning they seems to be. charged to front of unit, enemy
must re-roll all its successful
M WS BS S T W I A Ld armour saves rolls.
Scout 4 4 4 3 3 1 3 1 6
Pathfinder 4 4 4 3 3 1 3 2 7

Skirmish, Scout

11
Mounted Ashigaru Dogs of War

Riding is privilege that generally belongs only Nippon is isolated land and Nipponese are
for samurais and nobility. However, this is not gladly to keep it that way. People there don't
enforced by law but is simply result of price of trust outsiders as most of them lack clear sense
horses – only the rich can keep mounts of duty or true respect for Kami.
suitable for battle.
Yet Dogs of War are hired mercenaries beyond
Even work-horses are expensive and bringing direct authory of ruling lords. Hiring such
such in the battle is really expensive invest, yet mercenary bands are often seen as a sight of
speed that horse bring can save man's life or weakness as it suggest shortage on manpower
even bring victory. Thus time to time, riding but bold move as well.
ashigarus are seen on the battlefields, often
fighting alongside their masters. Even most daresome lord wouldn't dream to
hire just anyone and their options of suitable
Many of these riders are men whose family is foreigns are quite limited: High elves are only
binded to serve family of their samurai masters outside force Nippon has opened trade-lines
and they are ready to follow their masters to and even few hundred years later relations
the battle, even mounted if master request so. towards Elves of Ulthuan are merely polite
Fact that they are allowed to ride alongside instead truly friendly.
their master is reward in itself and one of
highest honours ashigaru may hope. However, rulers access to mountain ranges do
still have another source of manpower.
To contrast, another large group of mounted Mountais do hide many secrets and at least six
ashigarus is formed from bandits. For them, ogre tribes – or oni as they are locally called –
mount is essential tool for quick raids, do resident between mountain tops.
withdraws and aid for carrying all the looted
goods. They are also reason why most Oni are seen as powerful evil spirits that
villagers are afraid of mounted ashigaru, even hunger human flesh and who manifest
more than ronins; sometimes only method to especially during times of strife and bloodshed
regonize these two form each others is katanas – and are one of those rare things that even
carried by ronins and even that doesn't bravest samurais do hesitate to face.
guarantee identity of rider for sure.
Oni are indeed often drawn towards such
M WS BS S T W I A Ld conflicts, wanted or not, and they are often
Mounted Ashigaru 8 3 3 3 3 1 3 1 7 hired by cunning lords to make sure that rival's
Mounted Captain 8 3 3 3 3 1 3 2 7 samurais do not prevent his plans or simply to
lure Oni away from troubling his lands and
property.

12
Realm of the Kami

So, there you are again. Did you managed to get any method how you could deal with ashigaru
surported samurais? Hmm. Yes. Yes. True. I see where is your point. Even their culture is more
close dwarves than humans of Old World and even they do not have wizards nor natural resistance
against magic like dwarves do, don't be fooled to think that they are helpless against powers of
wizardry. While not having wizards in their aid, they do have priests and priestess of Shinto. Ah.
Good question. Shinto itself means the Way of the Gods. They are able to attract Kami – common
name for all gods and spirits – and gain their aid. Yes, those powers are similar to our priests, yet
much more powerful as they have many of gods and spirits as their aid. Well, that was interesting
though. But no, they are not necromancers more than priests of Morr are. Servants of Shinto just
draw attraction of spirits who want to help them. Think them more like... Hmm. Like those forest
spirits that are said to guarding Forest of Loren, those who turn you mad if they don't like you but
the opposite. You look troubled again. Maybe we just continue tomorrow, so go get some rest now.

Servants of Shinto
Land of Rising Sun has always attracted spirits Request
and other unseen forces. Nipponese on other During magic phase, Servants of Shinto, even
hand are always listened and respected these in close combat, are able to express requests
un seen beings – such powerful beings should for Kami. Requests are treated as bound spells
be respected as there is nothing one can do with Power Level 4. Priest may express single
against wrath of Kami. and high pirest may express two request per
magic phase.
Shinto priests and priestesses are people
serving the Kami. They have hallowed their Ceremonies
life for serving them as well as serving the Two or more request can be combined to
people who want show their respect to Kami – single ceremony as long as all servants of
priests prepare ceremonies, they take care of shinto taking part to ceremony are outside of
shrines and other public locations believed to combat and within 6” each other.
be home of Kami and help people if they have
troubles how the serve Kami right way. Nominate single servant as a ceremony master.
If he success in leadership test, ceremony
Even Kami do not demand dress code, most success, otherwise request are wasted. All
priests wears white, making them easily disctances are counted from ceremony master.
noticed by people and Kami alike. Sometimes
Kami even choose certain persons and once Ceremonies are bound spells with Power Level
picked, person fate is sealed to become High 10 and each additional request sacrificed to
Priest: No gender, status or age has meaning ceremony after first two increases Power Level
and once chosen, Kami do listen their own. by 2 and ceremony master's Leadership by 1.

M WS BS S T W I A Ld Shrines
Priest 4 2 2 3 4 2 3 1 8 Servants of Shinto that are within 6” of any
High Priest 4 2 2 3 4 3 3 1 9 number of shrines can perform single
additional request per magic phase.
Spiritual Protection Additionally to bougth shrines, all special
Priests generate single and high priests terrain features are treated as a shrine.
generate two dispel dices per turn.

13
Request for Kami

Shelter of Spirits Morning Mist


Remains in Play Remains in Play
This Request provides 4+ ward save against This Request covers single character within 6”
non-magical ranged attacks for single model to mist and he may not be targeted with ranged
within 12”. attacks of any kind and all melee strikes
against him will hit only with natural 6s.
If Ceremony is used to cast this Request, it
provides 5+ Ward Save for whole unit instead. If Ceremony is used to cast this Request,
charge distance against mist-covered character
Blessed Renew and unit he is within is reduced by 1d6”. This
This Request heals one character within 6” may cause charge to become failed.
from all wounds he has suffered during the
battle. Travel with Kami
Remove the Servant of Shinto from the table.
If Ceremony is used to cast this Request, all In start of his next magic phase he reappears
friendly characters are healed to their full and is placed to anywhere on the table as long
wounds within 12”. as he is more than 2” away of enemies. Time
he is away he is counted as dead (generate no
Ward against Evil dispel dices etc).
Last one turn
Place 3” template over the Priest. Any Undead If Ceremony is used to cast this Request, not
or Daemon model or unit wishing move to that only the Leader of Ceremony is effected of
area must pass Leadership test to do so. description above, but also unit he is within.
Models already inside the area must immediate
take Leadership test and if failed, they have to
flee 1d6 away from priest.

If Ceremony is used to cast this Request, use


5” template and Leadership test suffer penalty
equal to Request sacrificed to cast Ceremony.

Decripter's Notes

As you can see, Servants of Shinto are very similar to Warrior Priests of Sigmar.
However, while priest were essential for Nippon list, I still wanted them to be really different
and Ceremonies were my answer for set dilemma. They fit the feel really well.

Now lone shinto priests are far weaker than warrior priests – both in physical and spiritual.
Unlike warrior priests, however, shinto priests become potent force once they begin ceremony:
Their powers do not only challenge warrior priest's equivalent, they challenge wizards as well.

Using ceremonies isn't cheap or easy. They requires either shrines or multiple priests and
opponent has methods to mess whole thing up and with good reason:
If left unchecked, they can cause nasty surprise for careless or unlucky opponent.

14
Shrines
Shrines are essential part of Nipponese Terrain
everyday life. Every household have at least Shrines are actually terrain instead part of
one and keeping good care of it doesn't just Nipponese army. Once all terrain pieces are
bring honour for the owner of the household placed but before deployment zones are
but blessing of Kami as well. chosen, owning player places shrines on table.

All location thought to be sacred or has high Shrines may be placed in base contact or
important have their own shrines as well, so it within any other terrain pieces. If so, whole
is not surprising that there are shrines around terrain piece is treated as part of shrine.
Nippon almost everywhere, at least if you
know where to look from. Because terrain, shrines do not hold victory
points and are ignored by nonvoluntary
There are also many shrines are centuries old actions, like frenzy, related to enemy models.
and forgotten in the past yet those are still
habited by Kami. Any fool who damages their Due Shrine's immobile structure, it is also
home without their permission will usually affected following special rules: Immune to
face fate worse than death as death doesn't Psychology, Unbreakable and Flaming.
give chance a repent their actions.
Kami's Revenge
However, only few can truly cheat the Kami so Any model or unit (friend or woe) that directed
even if someone else managed cheat other to any kind of attacks towards shrine must take
do dirty job for them, they are not out of leadership test afterwards. If failed, model or
harm's way: As if cheated honestly believes unit suffer d6 wounds without armour saves
that Kami approves their action, Kami are randomized as missile hits.
known to haunt the real culprits to brink of
destruction. Any hit is caused by 'accidentally' (scattered
artillery, breath weapon etc), model or unit is
M WS BS S T W I A Ld treated to having Leadership 10 for the check
Shrine - - - - 6 6 - - - as long as initial target wasn't within the
shrine.
5+ Ward

15
Kami Mounts

Kami are spirits and gods. They can be found Electrical


everywhere if they just have place to stay. For every full 5” Kami charges, it deals 1d3 S4
Woods, rivers and fields are as good places as impact hits. Does not work with fly move.
temples and other commonly sacred areas. Horn
And not every of Kami are independent Gives +2 strength on turns Kami charges.
supernatural being; features of one’s soul can
be also be spoken as Kami. Furious
Kami doubles its Attack on turn it charges
Warrior’s fighting spirit is part of warrior itself
even his fighting spirit is Kami also. They Unstoppable
If Kami’s attack wounds, it gains additional attack.
should be respected and well treated, Ccontinue until it fails to hit or wound its target.
otherwise they may forsake those who were
once close to them or even bring misfortune. Boulder
Sometimes powerful Kami are manifested When charging, Strength of Kami is doubled.
during time of need, lenting its power and aid.
Poisonous
M WS BS S T W I A Ld All attacks counts as poisonous.
Tough Kami 2 4 0 5 6 6 2 1 9 Piercing
Lethal Kami 6 5 0 4 4 3 5 3 8 Extra –1 modifier to opponent’s Armour Save.
Fast Kami 9 4 0 4 4 2 5 2 7
Swift
Large Target Kami gains Always Strike First rule.

Spirit Fiery
Kami's attacks counts as Flaming
All Kami are spirits and have following
special rules: Cause Fear, Immune to Magical Resistance
Psychology, Magical Attacks and 5+ Ward Kami gains Magic Resistance (2)
against non-magical attacks.
Protected
Unique Beings Ward Save of Kami is increased to 4+.
Unlike most monsterous mounts, there too
Holy
many different kinds of Kami out there to Kami may perform Request: Ward Against Evil as a
make one for every belief. For this reason Shinto Priest.
Kami mounts are costom made and may have
following special qualities: Draining
All models in base contact with Kami, including
Fly rider, suffer automatic wound without Armour Saves
Kami has Ability to Fly on roll of 6. Any wound caused heals Kami up to its
full wounds. This power is works like Bound spell
Ethereal Gate with Power Level 3.
No moment penalties from any terrain.
Uneasiness
Lightning All enemy units in Base-to-Base contact with Kami
Instead normal move, move Kami 18” in straight line suffer –2 penalty to their leadership unless Immune to
to single direction; any model under the path is Psychology.
treated like hit with cannon ball with S4; if move
ends in base-to-base contact with enemy, move Terror
counts as charge. Kami Causes Terror

16
The Ninjas

So you planned to sneak and try to make own research, eh? You have to learn patence or at least
become more careful. No, I'm not discipline you because you woke me up but lets see how well you
can sleep after I tell you about Nipponese assassins. Yes, they indeed do have hired killers. Yes, men
like Vespero but even more lethal I fear – if their identity would become known, like Vespero's is,
they would already dead. All I know that they only persons within such clans with known identity is
their leaders, so unless able to kill leader in their art, known identity is same as death penalty. No,
you got it wrong. They are still honourable as any Nipponese. If their aid is requested from the
master, he or she... Yes, they can be women also. Good boy, start breathing! Where I was. Yes.
Master decides if victim is worthy target. Regardless is request acceptable or not, clan still keeps
the payment. Yes, they get their payment in advance or at least so I was told. Absolutly no! For
Shallyan's sake, you shall become fair mercenary prince, not mere killer for hire. Beside, I doubt
that they are allowed to enjoy their wealth same way we can, as it could reveal their identity. Yes
indeed. They truly sit on pile of gold and cannot enjoy from it. So image the fate you just wished.
Cruel ins't it? Off you go and try to get some sleep...

Ninjas are extreme specialized heroes of M WS BS S T W I A Ld


Nippon armies. Unlike most of troops and Ninja 4 6 6 4 3 2 6 3 10
heroes in any army, ninjas actually show Ninja Master 4 6 6 4 3 3 6 4 10
themselves on battlefields only in direst need –
if even then. However, their impact to battles Behind the Scenes
is huge, sometimes even crucial. They act Ninjas and ninja masters are hired to fulfil
behind the scenes by gathering knowledge, mission, not open warfare. After deed is done,
infiltrating and even dealing with enemy’s ninja have no other impact to battle. Thus
most important persons when they least expect statistics above are only needed if all players
it. wants to play the ”Assassination” instead
simply rolling for it.
Ninjas are greatly feared by those who know
about them. However, they act secretly and are Each ninja can be given more than single
moved by either payments or bonds they have. missions but same mission can’t be given
Even they are trained from child for these twice for same ninja. Ninja master are extreme
deadly missions where own life means nothing skilful in what they do and thus they gain +2
if that is only thing that would prevent mission bonus on any roll as long as roll affect them or
to be accomplished. is related to their mission.

Ninja masters are like living shadows even If hacing multiple orders, progress in
only persons in their clan with known identity. following order: Access to Plan, Gain Vital
It was them who taught skaven of Clan Eshin Info, Sabotage, Assassination and Bribes.
and even then those masters kept deepest
secrets of their art by themselves. If ever If any of actions is failed, remaining orders are
personally taking part to any mission, their also wasted. Unless all missions success, ninja
targets simply die. And while common is counted as casaulty for victory points. Even
explanations for those incident are daemons if all go smoothly, opponent is still awarded
but those few who know better are filled with half of their worth: hiring ninjas always hurt
even greater fear. the treasury regardless how well plans go...

17
Ninja Missions

Assassination Gain Vital Info


Ninja is send after single important character Ninja is sent to find out to be finds out
of opponent’s army. After all models are everything of army’s arsenal. On roll 5+ ninja
placed but before battle begins, state what manages to get all information about what
character ninja is targeting. units and heroes opponent have, where hidden
models do situated and list of all magic items
Assassination attempt works on 4+ against opponents have. In other words, ninja gains
Heroes and 6+ against Lords or army General. access to opponent’s Roster Sheets!
If attempt success, targets suffer 1d6 wounds.
No regeneration, armour or ward saves can Bribes
protect against these wounds. Ninja is sent to bribe – or threat - those who
not too loyal but still have some importance.
Sabotage
Ninja is sent to eliminate some serious risk of Ninja marks single enemy champion. Once
opponent’s army. After all models are placed chosen champion makes base contact with unit
but before battle begins choose single unit of belonging ninja's side, champion must take
any kind (any Core, Special or Rare unit). leadership test.

On 4+ the sabotage attempt is successful. If failed, champion is replaced to first rank of


Infantry unit suffers 2d6 wounds; mounted opponent's unit. He still uses his own statistics
units, monsters or crew of war machine suffers and weapons he was originally carrying.
1d6 wounds. No regeneration, armour or ward
saves can protect against these wounds. Champions those are frenzied, stupid or
immune to psychology pass leadership test
Access to Plan automatically. Models with hatred can be
Ninja is sent to find any information that could bribed but they may re-roll failed leadership
help hirer or gives misleading information for test.
enemies. On roll of 3+ ninja successes in his
mission.

If success, side that hired ninja gains +2 to


both rolls when rolling who chooses table edge
and who can take first turn. Obviously, this
bonus is revealed before either of those rolls is
made. Multiple bonuses do stack.

Attention: Hired Services


It is important to notice that all armies do have access to pre-battle plotting, not only Nipponese.
Anyone may hire ninja or similar professional for the job. However, other generals are limited only
hero-level performances and each professional may perform only single mission with 150% price.

Skaven and Dark Elf assassins as well as Wood Elven waywatchers (and any other 'assassin' type
character) are exception: They may take multiple missions with normal prices. However, if failed,
model may not take any futher part to the battle. Only lord-level characters may take and perform
missions as a ninja master, otherwise only hero level performances are avaiable.

18
Items Blessed by Kami
In this section the common magic items are listed first (see page 122 of the Warhammer rulebook
for a complete description).
‘Nippon only’ magic items are also listed and these can only be used by models from this book. Any
magic items chosen must be selected within the point limitations set by the army list section. All the
rules on magic items presented in Warhammer rulebook also apply to the ‘Nippon only’ magic
items.

Common Magic Items


Sword of Striking:...……………..…… 30 pts Biting Blade:..………………..……….. 10 pts
Weapon; +1 To Hit. Weapon; -1 Armour save.

Sword of Battle:……...………..……… 25 pts Talisman of Protection:....…………… 15 pts


Weapon; +1 Attack. Talisman; 6+ Ward save.

Sword of Might:…...………….……… 20 pts War Banner:..................……………… 25 pts


Weapon; +1 Strength. Banner; +1 Combat Resolution.

Magic Armours
Cursed Daemon Armour 50 points Grand Yoroi 50 points
Model on Kami Mount only Grand Yoroi is something totally different of
These huge armours are more like living war common armours. Whispers tell that even
machines than simply suits of protection. Even cannons can’t harm this suit.
there are many of those armours with different
shapes, one thing is sure: the hero shall fall on This suit of armour provides 3+ armour save
that day he suit the armour, as his spirit will and 4+ ward save against any non-magical
be trapped to armour itself. attack.

Character and his Kami mount are counted as Cover of Mist 30 points
single large creature: Number of wounds and This simple looking white dress is easily
attacks are counted together while better of forgotten. Many simply fail to notice it or its
two values are used for the rest statistics. wearer. It don't offer directly much protection
Additionally, model benefits from all special but helps to avoid conflicts all together.
rules, items and abilities that model or Kami
has. Light Armour. Model wearing this armour
benefits from Morning Mist request until he
Regardless model's actual fate, model is attacks or shoots. Shinto Priest may also wear
always counted as slain at end of the battle. this armour.

19
Magic Weapons

Strike of Storm 65 points Twisting Blade 20 points


As bolt of lightning / from heaven it fall upon / Winds of Magic are always dangerous;
bringing justice. especially those who try to control it or needs
it just to be. Sometimes Kami twisting unseen
Long Bow. Each hit counts as d6 hits and any world is enough to cause serious troubles for
wound it causes ignores armour save. such beings.

If this weapon hits spellcaster, undead or


Katana of Millennium 50 points daemon, instead rolling to wound roll miscast
Samurai and Ronin Only table and ably any affects it causes. This
Every century has single weapon smiths with weapon may not harm any other targets.
superior talent to compare others, yet there is
only one masterpiece among the masterpieces
that is above all of works of all those ten Black Blade 20 points
genius. At night it rose / strong and fast sure it was /
blade of darkness.
Katana. No armour saves are allowed against
any wound caused by this weapon. This Halberd. Gives +2 to Initiative.
weapon is not magical, just superior quality.

Bringer of Dishonour 20 points


Jo’s No-Dachi 50 points Ashigarugashira and Ronin only
Samurai and Ronin only To slay the hero / dishonourable weapon / was
Great was height and weight of samurai and bought to battle. / Loud cry and blood was
so it was his katana’s. With one arm he was flowing / when swift blow cut the coward.
able to use his weapon yet three horses needed
to move it. And with one cut he did slay the Non-magical Handgun. Model may always
dreaded leviathan that swallowed his ship but stand and shoot.
swim he couldn’t and so he died.

Great Weapon. Character gains killing blow Blessed Tantõ 10 points


ability that works also against Large Creatures Tantõ is short sword which blade’s length is
longest legal anyone to carry. Many of these
are blessed by Servants of Shinto to be useful
Katana of Century 25 points in self-defence against ghost and daemons as
Samurai and Ronin only well as mortal threats.
It is said that every hundred year there would
be one weapon smith who has skill and talent Weapon has no other benefits that all attacks
above of all. No other katanas have such great made with it are counted as magical.
cutting edges than in these rare masterpieces.

Katana. No armour saves are allowed against


automatic wounds caused by katana’s poison
ability. This weapon is not magical, just
superior quality.

20
Talismans

Shell of Tortoise 30 points Ever Cold Stone 25 points


Tortoises live old and wise, and are common Not heat of forge / can stay warm if near is a /
symbol for living outside of time but also for stone ever cold.
survivability and protection.
4+ Ward against flaming attacks.
Character with this item is immune to poison.

Trick of Kami 10 points


Shogun’s Signet Ring 25 points Nippon is full of these simply looking stones
Anyone who carries one of these rings is with silver decoration. Greatly valued even
surely brave and trusted. And any action they those don't have much of power other than
do, are closely followed. being sligtly warm even during coldest nights.

Nobody can refuse from challenges stated by First time when something destroys any single
character carrying this ring – and he cannot item carried by character with this amulet,
refuse from challenges either. amulet is destroyed instead.

Enchanted Items

Token of Heroish 25 points Fogo Meal 15 points


Determination for fighting superiour woes has One use only
bought fame for certain heroes. Surest Fogo is traditional Nipponese food made from
marking of such braverity is special tokens very poisonous snake. It is famous being
gifted by powerful lords. extreme nourishing and tasty – and deadly if
cook has made even slightest mistake.
Opponent is never counted outnumbering
model or unit he is within. May be used at start of any phase. On roll of
4+ the character is healed to his full wounds
Wanderer’s Robe 25 points and gains +1 to his toughness for rest of the
Many Servants of Shinto and masterless turn. On roll of 1 character is removed from
samurais – ronins – wear only simple robes, battle as casualty.
making travelling easy and swift
Sacred Incense, 10 points
In moment phase character can be always One use Only
moved, as he would be alone and outside of These rare herbs and other materials are
combat. Character may not be mounted. famous for their ability to attract Kami when
burnt.

May be used at any point of any magic phase.


User gains +3 to his next dispel attempt or
power level of his next request / ceremony is
increased by 3.

Scrolls
Scrolls are special case of enchanted items that are usable only Servants of Shinto. These scrolls can

21
be used instead of normal list of request available for the priests and thus dispelling is possible.
Each scroll can be used only once but model and/or army can have multiple copies of same scroll.

Scroll of Kamikaze, 50 points Scroll of Hallowing 25 points


limited to 1 per army Remains in Play
Scroll of Kamikaze keeps inside powerful request There are many place where Kami are strong yet
that raises strong wind strong enough to tear trees. sleeping or in the slumber. Scroll of Hallowing will
call them, trying woke them up.
Ceremony is required to activate this scroll
instead of normal request. Flying moves are Servant of Shinto must be within terrain
impossible, all shooting suffer -2 to hit penalty feature he tries to Hallow; natural terrain
and all units in watery terrain suffer automatic features with lot of life (forests, springs etc) or
d6 wounds from turbulent water at every start sacred areas (graveyard, temples etc) will
of their moment phase as long effects last. become hallowed on 3+, all other areas are
Once cast, this Request cannot be dispelled. At affected only 5+. If succeed, hallowed areas
start of each players turn, roll d6: if 6 are are counted as having affected with Ward
rolled, effects of this scroll ends. against Evil.

Scroll of Cleansing Rain 50 points Scroll of Duty 25 points


Cleansing rain shall heal the land; curing the Sense of duty is something what Nipponese seems
wounds it suffered, blushing away the dirt, and like to calculate worth of man and on battle field
a river, it become unstoppable once gained its requests that inspires that sense are extreme useful.
strength.
All friendly units on the tabletop that are
Ceremony is required to activate this scroll fleeing may do rallying test. If ceremony is
instead normal request. While raining, line of used to cast this scroll, all fleeing units will
sight is limited to 5d6”, attacks with flaming rally automatically.
special rule lose that power and black powder
weapons requires 4+ on d6 in order to shoot. Scroll of Dispelling 25 points
Effect will last until 4+ are rolled at beginning Similar to scrolls used by spell-casters of other
of any magic phase. forces, Scrolls of Dispelling calls Kami to negate
effects of magic.
Scroll of Banishment 50 points
Scrolls of Banishment are most famous within Works like normal dispel scroll: Automatically
commoners and cursed by those who use forbidden dispel an enemy spell.
arts.
Scroll of Morning Mist 20 points
When succesfully used, nominate any single In the evening / and time of early morning / mist
daemon / undead / spirit model within 6”, even move on fields.
inside of unit. Both Servant of Shinto and the
target roll d6 and add their leadership to the All unit within 3” from watery terrain feature,
result. If opponent win or result is even, priest they are treated to be in soft cover. If
suffers single wound. Otherwise target is Ceremony is used to cast this scroll, cover
successfully banished and removed from the becomes hard and watery terrain features will
battle. If Ceremony is used to cast this scroll, block line of sight.
target suffer Leadership penalty equal the
number of Requests sacrificed.

22
Banners

Unlike most of armies, many samurai have binded banners bound to their armours. Any character
with such banner may choose magic banners additional to any other magic items as long as he has
enought points to do so.

Prowess of Samurai 75 points The Mark of Worthiness 25 points


Even among the samurai are those who are Ashigaru Only
superiors to others of their kind. While it is Usually only samurais are gifted with blessed
only just excepted that no samurai will turn banners. Sometimes, however, villages or
and run even facing hordes of enemies, only mercenary groups are favoured by local
few can show such feats of combat that even nobles and are gifted with personal banner.
the surrounding hordes are not enough to These banners are carried proudly to make
stand against it. sure that men under the blessed banner are
worth of it.
Only wounds caused and suffered by character
carrying banner are counted towards the Unit with this banner may always use
combat resolution. General’s Leadership even if not within 12”
from general. Single Ashigaru unit may take
this banner as long as they have standard
Sacred Banner of Banishment 50 points bearer in unit – even they don't normally have
It is said that these Sacred Banners are bane option for magic standards.
of anyone who deny the Laws of Kami.

Unit who carries this banner is immune to fear Banner of Heroism 15 points
and terror caused by non-living creature. When Legends tell story of eight samurais who were
losing a combat, daemons are forced to roll defending gates of their master’s castle. To
Break Test with three dices, ignoring the secure wide gate they were so far away from
lowest and undead who loses against this unit each other that two men could have room to
suffer twice the number of wound it would fight between them yet no enemy managed to
normally suffer for losing a combat. enter yard of that castle. This banner is vowed
to memory of those brave for those who fight
far away from their comrade.
Banner of Suppressing 25 points
Many of the Kami have power over winds of Unit with this banner gain ability to Skirmish.
magic - or items that radiates those powers far
away.
Enchanted Banner 10 points
If unit with this banner gets base-to-base with Sometimes samurai are bestomed personal
opponent’s unit(s) with magical banner, banner to bring him luck or abilitity to avoid
benefits of opponent’s magic standards most of harmful effects of battlefields.
become useless as long as they stay contact
with unit carrying this banner. Character's existent armour save is improved
by +1.

23
Kami

While Kami may part of character's own spirit or helpful kami supporting them, they are treated like
any other magic item and their worth is counted towards the point limit of magical items. However,
unlike normal magic items, Servants of Shinto may possess more than single Kami.

Because nature of Kami, their effectiviness is heavily related state of character possessing them.
Any changes are applied only after current situation is dealt; there is no need to roll every attack one
at time, just roll all attack coming simultaneously and ably any changes after that. In case character
is healed, all benefits from lost wounds are negated.

Spirit Renew 45 points Spirit Bound 30 points


Even if struck down, character stand up time Character is closely related to Kami – her
after time – spirit too stubborn to leave the spirit attarcts Kami like light do attracts
body behinds. nigthly butterflies. As long as her spirit stays
strong, she is well noticed.
Character gains regeneration special rule.
Character adds her remaining wounds to Spell
Unrivalled Fighting Spirit 30 points Level of Requests. This doesn't affect spell
All warriors are lethal when full in strenght level of any Ceremonies she is performing.
yet still only few can manifest their fighting
spirit to increase their prowness. Quelling Spirit 30 points
Kami seeping away from Character is alone
When fighting in challenges, Character gains enough to quell winds of magic blowing in the
additional attacks equal to his wounds area.
remaining.
Character generates one additional dispel dice
Stubborness of River 30 points for each wound he has suffered.
Sometimes there are people who don't know
how to give up or compromise. While Second Wind 30 points
generally annoying feature, it becomes much Sometimes everything seems to be lost already.
more useful on the battlefields. Heroes are fallen and everything is over. And
then, even after dozen cuts, rises the man to
For each wound character has lost, his challenge his opponent once more.
toughness is increased by one.
If character is slain in challenge, roll d6 when
Fury of Wounded 30 points calculating victory points. On 4+ character is
Most humans will panic once injured badly still alive and offer no victory points after all.
enough. Still, some of them – maybe protected
by spirit of boar – become just much more Unseen Guide 30 points
dangerous. Instead relying simply on their skills, great
heroes often listen their inner voice to known
For each wound character loses, his strength is right moment to react.
increased by one.
Character gains bonus to his Initiative value
equal to wounds remaining.

24
NIPPONESE ARMY LIST

This section is here to build your own army. Choosing Characters


As descripted in Warhammer rulebook, the
army list is divined into four sections: Characters are divined into two gategories:
Characters (Lords and Heroes), Core Units, Lords and Heroes. The maximum number of
Special Units and Rare Units. characters an army can include is shown on the
chart below. Of these, only certain number can
Army List Entries be lords.

Profiles: The characteristic profile for the Arny Point Max Total Max Max
model(s) in each unit are provided as a Value Character Lords Heroes
reminder. Where several profiles are included, Less than 2000 3 0 3
these are also given even if they are optional. 2000 or more 4 1 4
3000 or more 6 2 6
Unit Size: Each troop entry specifies the 4000 or more 8 3 8
minimum number size for each unit, which is Each +1000 .+2 .+1 .+2
smallest number of models needed to form that
unit. In some cases, this also includes the Nipponese army must always have one
maximum number of models. character to act as a general. Unless Daimyo is
present, character with highest leadership is
Equipment:Each entry lists the standard treated as general. If multiple characters with
armours and weapons for that type of unit. The equal leaderships, player is free to choose who
cost of those items is included the base point is leading.
value. Additional or optional equipment cost
extra and are covered in the Options section of Choosing Troops
the unit entry.
The number of each type of unit allowed and
Special Rules: Many troops have special rules required depends on the army's point value
that are fully descripted earlier in this book.
The names of these rules are listed as a Arny Point Core Special Rare
reminder. Value Units Units Units
Less than 2000 .4+ 0-4 0-1
Options: Many entries list different armours, 2000 or more .6+ 0-5 0-2
weapons and equipment options, along with 3000 or more .8+ 0-6 0-3
any additional point cost for giving then in the 4000 or more .10+ 0-7 0-4
unit. This includes magic items and other Each +1000 .2+ +0-1 +0-1
upgrades for characters. It may also include
the option to upgrade unit member to chaption,
musicant or standard bearer.

25
LORDS

Daimyo
90 points Options
May be armed with halberd (+6 pts), great weapon (+6 pts),
M WS BS S T W I A Ld spear (+3 pts) and/or long bow (+10 points).
Daimyo 4 6 5 4 4 3 6 4 9
Warhorse 8 3 0 3 3 1 3 1 5 May have light armour (+3 pts), heavy armour (+6 points) or
great yoroi (+12 pts).
Special Rules Equipment
Master and his Servants Hand Weapon Can be mounted on warhorse (+12 points), which may have
barding (+10 points) or on Kami mount (no point limit).

May choose up to 100 points of magic items chosen from


Nippon or Common magic items.

May become samurai (+30 pts). Additionally, if wearing any


armour equilavent to heavy armour or great yoroi, daimyo
may add binded banner (+15 pts) to his armour.

Shinto High Priest


120 points.
Options
M WS BS S T W I A Ld Can be mounted on Kami mount (no point limit).
Shinto High Priest 4 2 2 3 4 3 3 1 9
May choose up to 100 points of magic items chosen from
Special Rules Equipment Nippon or Common magic items.
Spiritual Protection Hand Weapon
Requests, Ceremonies
Shrine

Ninja Master
Varies depending missions taken Options
May be hired for following missions: Assassination (150 pts),
M WS BS S T W I A Ld Sabotage (120 pts), Access to Plan (100 pts), Gain Vital Info
Ninja Master 4 6 6 4 3 3 6 4 10 (200 pts) and/or Bribe (80 pts).

Special Rules Equipment Can be mounted on Kami mount (no point limit).
Behind the Scenes, Hand Weapon
Missions May choose up to 100 points of magic items chosen from
Nippon or Common magic items. Ninja master is surely
happy about such tribunes.

26
Kami Mounts
M WS BS S T W I A Ld Cagetory Tough Lethal Fast
Tough Kami 2 4 0 5 6 6 2 1 9
Lethal Kami 6 5 0 5 5 3 5 3 8 Basic Type 100 80 50
Fast Kami 9 4 0 4 4 2 5 2 7

Special Rules Equipment Movement


Large Target, Spirit Hand Weapon
Fly 100 60 20
Unique Being
Ethereal Gate 20 20 20
Options
Kami mount must choose base type. Lightning - - 30

Kami mount may have up to two qualities from different


gategories. Charge
Horn - 15 10
Kami mount may have two additional qualities from unused
categories or one additional quality from category already Furious 15 45 -
chosen by spending single hero slot.. Unstoppable 25 - -
If ability doesn't have point value, it cannot be chosen for Boulder 40 - -
kami mount of that type.
Electrical - 50 50
Kami mounts are based on monster bases (40mm x 40mm).
However, there is no single appearance for kami yet they
usually have appearance that descripts their qualities. Combat
Poisonous 15 45 30
Be free to use unicorns (fast), eagles (any flying), boars (lethal
or tought), stags (lethal), wolves (fast or lethal), snotlings Piercing 5 15 10
(uneasiness or comedy), snakes (any of them), ogres (lethal or Swift - 50 30
tought) or whatever feels suitable. Options are almost endless.
Fiery 15 45 30

Protective
Magic Resistance 40 40 40
Protected 30 30 30

Aura
Holy 20 20 20
Draining 30 30 30
Uneasiness 40 40 40
Terror 30 60 -

27
HEROES
Daimyo's Chosen
100 points Options:
May have great weapon (+4 pts), halberd (+4 pts), spear (+2
M WS BS S T W I A Ld pts) and/or long bow (+10 points).
Daimyo's Chosen 4 6 5 4 4 2 6 3 9
May have upgrade his heavy armour to great yoroi (+4 points)
Special Rules Equipment and/or add binded banner (+15 pts).
Samurai Hand Weapon, Katana
Hatamoto Additional Hand Weapon May be mounted on warhorse (+8 points), which may have
Yoroi (Heavy Armour) barding (+6 points) or on Kami (worth up to 100 points).

May choose up to 50 points of magic items chosen from


Nippon or Common magic items.

May become ronin (-20 pts) and downgrade his heavy armor
to light armour (-2 pts) or become unarmoured (-4 pts).

Single Daimyo's Chosen may become Hatamoto (+50 pts) and


he may have single magic standard without point limits
additional to any other magical gear he has.
.

Ashigarugashira
30 points Options
May have additonal hand weapon (+4 pts) great weapon (+4
M WS BS S T W I A Ld points), flail (+4 pts) or halberd (+4 pts).
Ashigarugashira 4 4 4 4 4 2 4 2 8
Mau have bow (+6 pts) or long bow (+8 pts).
Special Rules Equipment
Low in Hiearchy Hand Weapon May be mounted on warhorse (+8 points) or on Kami mount
Light Armour (worth up to 100 points).

May choose up to 50 points of magic items chosen from


Nippon or Common magic items.

Shinto Priest
60 points.
Options
M WS BS S T W I A Ld Can be mounted on Kami mount (worth up to 100 points).
Shinto Priest 4 2 2 3 4 2 3 1 8
May choose up to 100 points of magic items chosen from
Special Rules Equipment Nippon or Common magic items.
Spiritual Protection Hand Weapon
Requests, Ceremonies
Shrine

Ninja
Varies depending missions taken Options
May be hired for following missions: Assassination (80 pts),
M WS BS S T W I A Ld Sabotage (70 pts), Access to Plan (60 pts), Gain Vital Info
Ninja 4 6 6 4 3 2 6 3 10 (100 pts) and/or Bribe (50 pts).

Special Rules Equipment


Behind the Scenes, Hand Weapon
Missions

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CORE UNITS
Samurai
10 points per model Options
May have spears at +1 pts/model or halberds +2 pts/model
M WS BS S T W I A Ld
Samurai 4 4 3 3 3 1 4 1 7 May have long bows at +2 pts/model.
Sensei 4 4 3 3 3 1 4 1 7
Warhorse 8 3 0 3 3 1 3 1 5 May be mounted on warhorse at +8 pts/model. Mount may
have barding at +6 pts/model and rider may upgrade their
Unit Size Equipment heavy armour to great yoroi at +2 pts/model.
5+ Hand Weapon, Katana
Additional Hand Weapon One samurai may be promoted to sensei at +12 pts and he may
Yoroi (Heavy Armour) have binded banner at +6 pts.
Special Rules
Samurai May become ronin (-1 pts/model) and have downgrade light
armour (-1 pts/ model) or become unarmoured (-2 pts/model).

Ashigaru
4 points per model Options
May have halberds at +1 pts/model, oni no yaris at +4
M WS BS S T W I A Ld pts/model, flails at +2 pts/model, bow at +3 pts/model or long
Ashigaru 4 4 3 3 3 1 4 1 7 bow at +4 pts/model.
Captain 4 4 3 3 3 1 4 1 7
One ashigaru may be promoted to standard bearer at +10 pts
Unit Size Equipment
10+ Hand Weapon One ashigaru may be promoted to mucician at +5 pts
Hara-Ate Dou (Light Armour)
One ashigaru may be promoted to captain +10 pts.

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SPECIAL UNITS
Veteran
12 points per model Options
May have spears at +1 pts/model or halberds +2 pts/model
M WS BS S T W I A Ld
Veteran 4 4 4 3 3 1 4 1 8 May have long bows at +2 pts/model.
Veteran Sensei 4 4 4 3 3 1 4 1 8
Warhorse 8 3 0 3 3 1 3 1 5 May be mounted on warhorse at +8 pts/model. Mount may
have barding at +6 pts/model and rider may upgrade their
Unit Size Equipment heavy armour to great yoroi at +2 pts/model.
5+ Hand Weapon, Katana
Additional Hand Weapon One veteran may be promoted to sensei at +12 pts and he may
Yoroi (Heavy Armour) have binded banner at +6 pts. Magical standard worth up to
Special Rules 50 points can be added to binded banner.
Samurai
May become ronin (-1 pts/model) and have downgrade light
armour (-1 pts/ model) or become unarmoured (-2 pts/model).
If armour is downgraded, mounted ronin gains Fast Cavalry
special rule.

Mounted Ahrigaru
12 points per model. Options
May be armed with spear at +1 pts/model, halberds at +2
M WS BS S T W I A Ld pts/model or bow at +2 pts/model.
Mounted Ahrigaru 8 3 3 3 3 1 3 1 7
Mounted Captain 8 3 3 3 3 1 3 2 7 One mounted ashigaru may be promoted to captain at +10 pts.

Unit Size Equipment One mounted ashigary may be promoted to musician at +5 pts.
5+ Hand Weapon
Hara-Ate Dou (Light Armour) One mounted ashigary may be promoted to standard bearer at
+10 pts.

Shrine
75 points

M WS BS S T W I A Ld Options
Shrine - - - - 6 6 - - - None

Unit Size Special Rules Note


1 5+ Ward, Kami's Revenge, Shrines can differ heavily in size. Shrine can be placed on
Terrain quadrangle basement of any size.

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RARE UNITS
Honour Guard
14 points per model Options
May have spears at +1 pts/model, great weapons at +2
M WS BS S T W I A Ld pts/model and/or halberds +2 pts/model
Honour Guard 4 4 4 4 4 1 4 1 8
Guard's Captain 4 4 4 4 4 1 4 1 8 May have long bows at +2 pts/model.
Warhorse 8 3 0 3 3 1 3 1 5
May upgrade heavy armour to great yoroi at +2 pts/model.
Unit Size Equipment
5+ Hand Weapon, Katana May be mounted on warhorse at +8 pts/model. Mount may
Additional Hand Weapon have barding at +6 pts/model.
Yoroi (Heavy Armour)
Special Rules One honour guard may be promoted to guard's captain at +12
Samurai, Strength of Oni pts and he may have binded banner at +6 pts. Magical
standard worth up to 75 points can be added to binded banner.

Ashigaru Scouts
10 points per model

M WS BS S T W I A Ld Options
Ashigaru Scout 4 4 4 3 3 1 3 1 6 May have additional hand weapon at +2 pts/model
Pathfinder 4 4 4 3 3 1 3 2 7
May have light armour at +1 pts/model.

Unit Size Equipment One scout can be promoted to mucician at +10 pts.
5-15 Hand Weapon, Bow
One scout can be promoted to Pathfinder at +15 pts.
Special Rules
Feint Flees, Encircle, Scout, Skirmish

Dogs of War
Army of Nippon may include any Dogs of War unit with Ogre or High Elven origin as long as they
do not utilize black powder weaponry. No other Dogs of War units may be hired.

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SUMMARY
Lords M WS BS S T W I A Ld Special Rules
Daimyo 4 6 5 4 4 3 6 4 9 Master and his Servants
Shinto High Priest 4 2 2 3 4 3 3 1 9 Spiritual Protection, Reguests, Ceremony, Shrine
Ninja Master 4 6 6 4 3 3 6 4 10 Behind the Scenes, Missions

Heroes M WS BS S T W I A Ld Special Rules


Daimyo's Chosen 4 6 5 4 4 2 6 3 9 Ruling Elite, Hatamoto
Ashigarugashira 4 4 4 4 4 2 4 2 8 Low in Hierarchy
Shinto Priest 4 2 2 3 4 2 3 3 8 Spiritual Protection, Reguests, Ceremony, Shrine
Ninja 4 6 6 4 3 2 6 4 10 Behind the Scenes, Missions

Troops M WS BS S T W I A Ld Special Rules


Samurai 4 4 3 3 3 1 4 1 7 Samurai
Sensei 4 4 3 3 3 1 4 2
Samurai Veteran 4 4 4 3 3 1 4 1 8 Samurai
Veteran Sensei 4 4 4 3 3 1 4 2 8
Samurai Honour Guard 4 4 4 4 4 1 4 1 8 Samurai, Strenght of Oni
Guard's Captain 4 4 4 4 4 1 4 2 8
Ashigaru 4 3 3 3 3 1 3 1 7
Captain 4 3 3 3 3 1 3 2 7
Mounted Ashigaru 8 3 3 3 3 1 3 1 7
Mounted Captain 8 3 3 3 3 1 3 2 7
Ashigaru Scouts 4 4 4 3 3 1 3 1 7 Scout, Skirmish, Encircle, Feint Flees
Pathfinder 4 4 4 3 3 1 3 2 7

Mounts M WS BS S T W I A Ld Special Rules


Warhorse 8 3 0 3 3 1 3 1 5
Tough Kami 2 4 0 5 6 6 2 1 9 Unique Being, Spirit (Cause Fear, Immune to
Lethal Kami 6 5 0 5 5 3 5 3 8 Psychology, Magical Attacks, 5+ Ward against
Fast Kami 9 4 0 4 4 2 5 2 7 non-magical attacks), Large Target

Other M WS BS S T W I A Ld Special Rules


Shrine - - - - 6 6 - - - 5+ Ward, Kami's Revenge, Terrain

Nipponese Equipment
Great Yoroi Oni No Yari
Armour. Gives 4+ armour save. Two-handed weapon. Allows models strike from
two additional ranks. On turn when charged to
Katana front, opponent must re-roll all succesfull armour
Hand Weapon. Poison and Armour Piercing. saves he makes.

Ninja's Missions

Assassination Gain Vital Info


Works on 4+/6+/6+ on Heroes/Lords/General. Works on 5+. Legal access to opponent's Roster
Success causes 1d6 wounds. No saves of any kind. Sheets.

Sabotage Bribes
Works on 4+. Target infantry takes 2d6 wounds; Nominated enemy champion takes Leadership test
other targets 1d6 wounds. No saves of any kind. once in close combat. If failed, champion shifts the
side. Frenzy, stupidy and immunity to psychology
Access to Plan negates this effect. Hatred offers re-roll.
Works on 3+. +2 to Deployment and Going First
roll-offs.

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