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Monday,April28,2014

GURPS101:SpellKitsForCastersTheNecromancer

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"Inglamourythatnecromancerheldhishostsofphantomsandofwanderingghosts..."
TheLayofLeithian,J.R.R.Tolkien
Inapreviouspost,Italkedaboutvarious"wizardly"archetypesandhowyoumightcreatethemusingRPM.
Inthispost(andsuccessiveonesifitcontinuestoprovepopular),I'mgoingtooutlinethebestspellstotake
forRitualMastery,apossiblelistofconditionalspells/charms/potions/etc.,alistoftraits,andatypicalcourse
ofactionforsuchacharacterincombat.Youmightconsiderlookingatmy"DiablorisingRitualPathMagic"
postsforthatgame'sNecromancer.Youcanfindthemhere,here,andhere.Letscontinueonwiththe
Necromancer:

SteveJacksonGames
GURPS
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BlogArchive

2017(6)
2016(135)
2015(135)
2014(160)
December2014(16)

OnTheSummoningofBeasts
Thefollowinglittlesystemworkswellforanythingyouconjure,create,orsummonbutI'veputithereto
determinehow"powerful"askeletonorzombiemightbe.Ritualsthatconjureorsummonbeingsarecommon
infiction,butRitualPathmagichasnocurrentwaytohandleadelineationofpowerorscale.Currently,it
takesaLesserSenseSpiritandaLesserStrengthenCrossroadseffecttofindademonandsetupatemporary
gate.You'dneedtoadd+10energyforcrossingdimensionsandbecausethereisnospecifictarget,thereisno
"connection"penaltiesfornonadepts.Ofcourseifyouaretryingtosummonaspecifictarget,thosepenalties
areaddedbackin.

November2014(14)
October2014(16)
September2014(13)
August2014(11)
July2014(13)
June2014(15)
May2014(11)
April2014(10)

NewSpellModifier:Summoned
Usethismodifierforsummoningorconjuringbeings.Thismodifierreliesona"StaticPointTotal"thatthe
GMchooses,typicallythestartingpointtotalofthecampaignthoughitmaybehigher.Themorepowerful
thebeing,themoreenergyrequired.AGMiswellwithinhisrightstosaythatarchangels,demonlords,and
similarlypowerfulbeingscannotbesummonedonlycontacted.ForsuchbeingsuseaGreaterSenseSpirit
effect,makeareactionroll(prayit'sgood!),andremembertoaddtheextraenergyforcrossingdimensions.
http://www.ravensnpennies.com/2014/04/gurps101spellkitsforcasters.html#.WIaAlj57IM

GURPS101:SpellKits
ForCastersThe
Necromancer...
Gamemaster's
Guidepost:Character
PointDebt
TripleThreat:Death

1/5

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RavensN'Pennies:GURPS101:SpellKitsForCastersTheNecromancer
effect,makeareactionroll(prayit'sgood!),andremembertoaddtheextraenergyforcrossingdimensions.
Badreactionsshouldresultinminionsofthebeingappearingandcausinghavoc,whilegoodonesresultinan
audienceofsorts.GMsrunningcampaignswherethepointtotalsofthemonstersarenotknownorwerenot
tabulated(likeGURPSMonsterHunters),shouldassignasummoningvaluetheyfeelisappropriate.Usethe
chartbelowtodeterminetheextraenergyrequiredtosummonabeingofaspecificpointtotal.

TripleThreat:Death
Mauler
Gamemaster's
Guidepost:Ritual
PathMagic,
Wishes,...
TripleThreat:Gaping
Maw

PowerAdditionalEnergyCost
25%+4energy
50%+8energy
75%+12energy
100%+20energy
150%+40energy
+50%+20energy

GURPS101:Beginner's
RitualPathMagic
Gamemaster's
Guidepost:Character
DeathPartII
Gamemaster's
Guidepost:Character
DeathPartI

Formultiplebeings,multiplythecostbythenumberofbeings.Iftherearemorethanfive,usethefollowing:
GroupAdditionalEnergyCost
610beingsx6energy
1120beingsx8energy
2150beingsx10energy
11100beingsx12energy
x10plusx6energy

GURPS101YouAre
GoingtoHell
TripleThreat:
Shoggoth
March2014(18)
February2014(14)
January2014(9)

HigherPurpose(AnimatingUndead)
...spellstocreate,conjure,orsummonundeadminions.
...spellstorepairsaidminions.
...spellstolocateorscryononeofyourminions.
...spellstotoughen,strengthen,orotherwiseenhanceyourminions.
...spellsthatletyoubind"freerange"undeadintoyourservice.
...andsoon.

HigherPurpose(DeathMagic)
...spellsthatlocatethedead.
...spellsthatallowyoutospeakorotherwisecommunicatewiththedead.
...spellsthatallowyoutolaythedeadtorest.
...spellsthatsapthestrengthofthelivingbyemploying"deathenergies."
...spellsthatwardagainstundead,spooks,specters,orghosts.
...spellsthatallowyoutobindandcompelundeadtoyourservice.
...spellsthatallowyoutohealthelivingor"prevent"deathbytemporarilystabilizingthem.

RitualMastery/ConditionalSpellList
Amplify(GURPSThaumatology:RitualPathMagic,p.39)
BagofBones(GURPSThaumatology:RitualPathMagic,p.39)
CallSpirit(GURPSThaumatology:RitualPathMagic,p.39)
DeathTouch(GURPSThaumatology:RitualPathMagic,p.40)
DeathVision(GURPSThaumatology:RitualPathMagic,p.40)
Destruction(GURPSThaumatology:RitualPathMagic,p.40)
EmpowerUndead(seebelow)
HaltDeath(seebelow)
LifeForceAbsorption(seebelow)
Necrosis(GURPSThaumatology:RitualPathMagic,p.47)
PentagramTrap(GURPSThaumatology:RitualPathMagic,p.47)
ReaperBolt(seebelow)
RevealtheDead(seebelow)
SummonSkeleton(seebelow)
SummonSkeletonHorde(seebelow)
WeakenBlood(GURPSThaumatology:RitualPathMagic,p.51)

2013(43)
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SuggestedCharacterTraits
Allies(undeadminions)[varies]
Channeling(Magical,10%Specialized,Ghosts(50%)[4].
CompartmentalizedMind1(Limited,PathofUndeadonly,30%orLimited,Necromancy,20%Magic,
10%NoMentalSeparation,20%)[20/levelor25/level].
DamageResistance(ForceField,+20%Limited,Necromanticeffects,30%Magic,10%)[4/level].
Detect(Undead,Ghosts,orspecificformofundeadMagic,10%)[18,9,5].
EnergyReserve(ManaReserveOnePower,PathofUndeadonly,50%)[1.5/level].
HigherPurpose(AnimatingUndead,DeathMagic,orNecromancy*)[5/level].
Leech[varies]
Magery(RitualPathLimitedScope,PathofUndead,30%)orMagery(RitualPathLimitedScope,
http://www.ravensnpennies.com/2014/04/gurps101spellkitsforcasters.html#.WIaAlj57IM

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RavensN'Pennies:GURPS101:SpellKitsForCastersTheNecromancer
Magery(RitualPathLimitedScope,PathofUndead,30%)orMagery(RitualPathLimitedScope,
Necromancy,15%)[7/levelor8.5/level].
Medium(Magical,10%Specialized,Ghosts(50%)[4].
RacialSkillBonus+1to+3(PathofUndead)[2/level].GMsmayallowspecialistcasterstopossessthistrait
(seep.B452fordetails),thoughheshouldprobablyrequirethemtostartoutwithit.Hemayevenallowthe
Naturalat(skill)trait.
ResistanttoNecromancyorPathofUndead(+3or+8Magic,10%)[5or9].
RitualAdept(LimitedScope,PathofUndead,30%orLimitedScope,Necromancy,15%)[28or34].
Skills:Alchemy,ExpertSkill(Demonology,Thanatology,orPneumatology),FirstAid,HiddenLore
(Demons,Spirits,Undead,orZombies),Occultism,Physiology,ProfessionalSkill(Mortician),Surgery,
Unaging(Magic,10%)[14].
Unkillable13(Magic,10%)[45,90,or135].
*NecromancyisaBroadTradition(Pyramid#3/66LawsofMagic,p.16)andencompassesalltheeffectsofHigherPurpose(AnimatedUndead)andHigherPurpose
(DeathMagic)plusanyspellthatsummonsdemons,andanyritualthatdealswiththedeadorundeadinanyway.

TacticsinCombat
TheNecromancer,dependingonhowyoubuiltyourcharactercanbeextremelyusefulincombat.Withalist
ofspellsthatcanmaim,cripple,orkillattheircommand.Necromancersexcelatsendinghordesofdisposal
minionsattheirtargetsorblastingthemintodust,butthey'realsogoodatbeinghealers.Whobettertopatch
upthelivingthantheguy,whohasbeenstudyingcorpseshiswholelife?You'llwanttoinvestseveralcharms
withvariousattackandhealingspellsandtrytofocusonusingyourminionstoswarmatargettomakeit
"softer"foranotherplayercharacteroryourselfwhenyouchuckaReaperBoltorthree.

NewRituals
EmpowerUndead
SpellEffects:GreaterStrengthenUndead.
InherentModifiers:AlteredTraits,Special.
GreaterEffects:1(x3).
Thisspellcausesoneundeadsubjecttotemporarilygainupto30pointsofenhancedphysicalattributesor
advantagesforthenexthour.
TypicalCasting:GreaterStrengthenUndead(3)+AlteredTraits,30pointsoftraitschosenbythecaster*(30)
+Duration,1hour(3)+SubjectWeight,300lbs.(3).108energy(39x3).
*Thesepointsmustbesomethingthattheundeadcouldacquireanywaysgiventimeandexperience.Thecastercouldnot,forexample,giveaskeletonwings.Normally,
you'dhavetospelloutexactlywhatthesubjectwouldacquire,buttheaddedflexibilityplusthislimitationmakesthiseffectivelyafeature.

HaltDeath
SpellEffects:GreaterStrengthenBody.
InherentModifiers:BestowsaBonus,Survivalrollsagainstdeath.
GreaterEffects:1(x3).
Thisspellcausesonesubject(whomustbewithintwoyardsofyou)whojustfailedaHTrollversusdeathto
rerollwitha+5bonus.Ifsuccessfulhestabilizeslongenoughforsomeoneelsetouseahealingspell,first
aid,etc.
TypicalCasting:GreaterStrengthenBody(3)+BestowsaBonus,+5toSurvivalrollsagainstdeath(16)+
SubjectWeight,300lbs.(3).63energy(21x3).

LifeForceAbsorption
SpellEffects:GreaterTransformBody.
InherentModifiers:AreaofEffect+InternalDamage,Draining(Aura)
GreaterEffects:1(x3).
Thisspellsurroundsthecasterwithafieldthatleechesthelifeoutofanythinginit'sreach(tenyardsfromthe
caster).Anyonewithinthefieldsuffers1d3pointsofdamageandthecastergainsthesameamountifthey
failtoresist.Thisfieldlastsfor5d6secondsbeforethespelllapses.
TypicalCasting:GreaterTransformBody(3)+AreaofEffect,10yards(8)+InternalDamage,Draining18d
(Aura,+80%)(74)+SubjectWeight,300lbs.(3).258energy(88x3).

ReaperBolt
SpellEffects:GreaterCreateUndead.
InherentModifiers:ExternalDamage,Corrosion(Cosmic,LingeringDamageGuided).
GreaterEffects:1(x3).
Thisritualallowsthecastertosummonupasmallamountofdeathenergyinhishandandflingitatatarget

http://www.ravensnpennies.com/2014/04/gurps101spellkitsforcasters.html#.WIaAlj57IM

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GURPS101:SpellKits
ForCastersThe
Necromancer
"Inglamourythat
necromancerheldhishosts
ofphantomsandof
wanderingghosts..."The
LayofLeithian,J.R.R.
Tolkien...
TheHurt
Locker:
TheIugum
Mark7
Crossbow
InPyramid#3/82:
MagicalCreationsIwrote

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RavensN'Pennies:GURPS101:SpellKitsForCastersTheNecromancer
for3dcorrosiondamage.YouignorerangepenaltiestohitasperaGuidedattack(p.B105)andanydamage
youinflictrequiresnaturalhealingtorecover!
TypicalCasting:GreaterCreateUndead(6)+ExternalDamage,Corrosion3d(Cosmic,LingeringDamage,
+100%Guided,+50%)(30)+SubjectWeight,300lbs.(3).117energy(39x3).

RevealtheDead
SpellEffects:GreaterSenseUndead.
InherentModifiers:None.
GreaterEffects:1(x3).
Thisritualtellsthelocationofallundeadwithin200yardsofhim,whattypetheyare,iftheyareboundtoa
particularpurposeormaster,andifhiddenviaadisguise,revealsthecreaturebeneathifitfailstoresistthe
spell.
TypicalCasting:GreaterSenseUndead(2).6energy(2x3).

MagicalCreationsIwrote
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SummonSkeleton
SpellEffects:GreaterCreateUndead.
InherentModifiers:Summoned.
GreaterEffects:1(x3).

Christopher
@Ravenpenny

Thisspellconjuresaskeletontodothecaster'sbiddingforthenextday.
TypicalCasting:GreaterCreateUndead(6)+Duration,1day(7)+Summoned,25%oftotal(4).51energy
(17x3).

SummonSkeletonHorde
SpellEffects:GreaterCreateUndead.
InherentModifiers:Summoned,Group.
GreaterEffects:1(x3).
Thisspellconjuresaillofundead,sixskeletonstodothecaster'sbiddingforthenextday.
TypicalCasting:GreaterCreateUndead(6)+Duration,1day(7)+Summoned,25%oftotal,Group,610
(24).111energy(37x3).

NotafreakingcommentI
canmakehere.
twitter.com/WAVY_News/s
tat
33m

Christopher
@Ravenpenny
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1h

Christopher
@Ravenpenny
Onepillmakesyou

grower
taller....cdn.emgn.com/wp
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PostedbyChristopherR.Riceat11:57PM
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Labels:gamingadvice,GURPS,magic,magicsystems,MeleeAcademy/GURPS101,RitualPathMagic

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4comments:
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PedroFerreira June16,2014at12:12PM
Verynicemodifier,Iwillbesuretouseitonmycampaigns!:D

ChristopherR.Rice
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ChristopherR.Rice

June16,2014at1:01PM

Ifyoudo,makesuretoletmeknowhowitworks.I'veuseditinmygamesanditseemstoworkfine
therebuttheremaybespotsthatcreakthatIamunawareof.
Reply

GregorySartucci July19,2015at10:16PM
Is there any limit on how many creatures you can summon? I looked through the article for that, and couldn't
findany.

122havemein
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ChristopherR.Rice

July19,2015at10:35PM

No,butyoucouldimposeoneifyoulike.Say,threeperlevelofMageryandapurchasableperkthat
wouldgiveyouanadditionalthreemoreminions.
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