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Criminal

Dan lvl 7

BACKGROUND

PLAYER NAME

Fighter1/ Warlock 4/bard 2


CLASS & LEVEL

Anguish Pelalious
CHARACTER NAME

Tiefling

CN

RACE

ALIGNMENT

EXPERIENCE POINTS

INSPIRATION

STRENGTH

+3

19
+3

ARMOR
CLASS

PROFICIENCY BONUS

+3

30

INITIATIVE

SPEED

I blow up at the slightest


insult
PERSONALITY TRAITS

16

DEXTERITY

+2

14

+6

Strength

+2

Dexterity

+7

Constitution

-1

Intelligence

+1

Wisdom

+5

Charisma

CONSTITUTION

Hit Point Maximum 80

Im loyal to my friends, not to any ideals, and


everyone else can take a trip down the styx
for all i care
CURRENT HIT POINTS

Im guilty of a terrible crime. i


hope i can redeem myself for it

SAVING THROWS

TEMPORARY HIT POINTS

+4

+3

Acrobatics (Dex)

+2

Animal Handling (Wis)

Arcana (Int)

+6

Athletics (Str)

+8

Deception (Cha)

History (Int)

+2
+4

Insight (Wis)

+8

Intimidation (Cha)

Investigation (Int)

+2

Medicine (Wis)

Nature (Int)

+2

Perception (Wis)

+6

Performance (Cha)

+6

Persuasion (Cha)

Religion (Int)

+3

Sleight of Hand (Dex)

+5

Stealth (Dex)

Survival (Wis)

18
INTELLIGENCE

-1
9

WISDOM

+1
12
CHARISMA

+5

20

Total

1d10/6d8

FAILURES

HIT DICE

NAME

1d6+2

QRTRSTAFF

+6

1d6+3(v)

20 bolts
QRTRSTAFF with shillelagh
+8 and 1d8+5

ATTACKS & SPELLCASTING

common, infernal, all Armour,


shields, simple and martial
weapons, thieves tool,
poisoners kit,

SP

EP

GP

PP

43

if theres a plan i'll forget it. if i


dont forget it, i'll ignore it
FLAWS

ATK BONUS DAMAGE/TYPE

+5

CP

BONDS

DEATH SAVES

HNDXBOW

PASSIVE WISDOM (PERCEPTION)

OTHER PROFICIENCIES & LANGUAGES

SUCCESSES

d10/d8

SKILLS

12

IDEALS

cold resist armour


(chain), back pack,
crowbar (adv vs
opening) hammer, 10
pitons,10 torches,
tinderbox, 10 days
rations, waterskin,
50ft hempen rope,
lockpicks, caltrops,
soul bag,

-Darkvision 60ft
-Hellish resistance (fire)
-Infernal legacy
Thaumaturgy
hellish rebuke
darkness
-fighting style- defense
-second wind- 1d10+ fighter
lvl heal S/R
-Fiend patron
-Dark ones blessing- when kill
creature, gain THP = CHA+
warlock lvl
-Eldritch invocations x 2
agonizing blast- +5 dmg EB
-devils sight
-Pact of the tome-+3 cantrips
-War caster feat. cast spell on
AOO, adv on concentration,
no somatic comps
- Jack of all trades. half prof to
any skill check not prof in
- song of rest. extra d6 per
person when using hit dice

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

65
AGE

Anguish Pelaious
CHARACTER NAME

5'9

150lb

HEIGHT

WEIGHT

red iris

red

black

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

Anguish comes from a powerful infernal


bloodline, he is currently searching for
ways to gain respect and to please his
ancestor and patron; arch-devil Zariel.
Although having infernal blood, and being
predisposed to carry on down this evil
heritage, part of his conscience knows
that there is always another path...
Anguish made his name for himself as a
criminal enforcer, mainly freelance work,
but later becoming part of a bigger
organization. As the organization started
getting more and more into the darker
world of murder, and assassinations,
Anguish decided to leave and pursue his
trade else where.
With the guilds leader being less than
impressed at Anguish' decision to leave,
he tasked Anguish with one last job, on
the promise of a large payoff.
Of course this was a setup to frame
Anguish with multiple murders, fearing
incarceration or worse, Anguish left his
home fleeing the judgment bearing down
on him, vowing to one day return and
exact vengeance on the one that framed
him...

poison ingredients

potions

scrolls

ADDITIONAL FEATURES & TRAITS

Anguish was also given a very special and


dangerous present for doing a rather
difficult job, rather well. His sword; Kval, a
powerful long sword with an ebony black
blade and fine inlaying of various demons
and devils carved into the handle.
Kval: the one friend Anguish can trust..

CHARACTER BACKSTORY

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Warlock
SPELLCASTING
CLASS

CANTRIPS

Thaumaturgy

CHA

16

+8

SPELLCASTING
ABILITY

SPELL SAVE DC

SPELL ATTACK
BONUS

mage hand

Eldritch blast
Booming blade
Shillelagh
Shocking grasp

Spare the dying


Minor illusion
friends
SPELL
LEVEL

SLOTS TOTAL

SLOTS EXPENDED

1 3(LR)

SPELLS KNOWN

PR

ED

EPAR

7
SPELL NAME

Hex

cure wounds

dissonant whispers

faerie fire

speak with animals (ritual)

Comprehend languages (ritual)

hellish rebuke 1 /day

2 2(SR)

Mirror image

Scorching ray

Suggestion

Blindness/deafness

Darkness 1/day

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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