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Each player should roll 2D6, on each roll of a 5 or 6, that player should place a single piece of
terrain anywhere on the board outside of the Deployment Zones. Terrain pieces should otherwise follow all the usual rules for Terrain Placement.
Copyright Spartan Games 2016 - The Battle of Angra Pequena
Table Size: 4 x 4
Maximum Fleet Value: 1,000pts.
Fleet Restrictions: No Dreadnoughts. Large/Massive
Models limited to 50% of the MFV, Small Models extended to up to 50% of the MFV.
Special Scenario Conditions: In order to use Carrier
Actions, a Carrier must be facing their starboard or port
board edges (i.e.: if a fore fixed channel is traced through
the Carrier, it will strike the left or right board edge, and
not either base board edges).
D6
1
2
3
4-6
Late Arrivals: The Kingdom of Britannia Player must choose one Medium Squadron and one Small Squadron to act as
two Reserves. The Small Squadron will arrive on either of the indicated board edges in the Late Arrivals Step of the PreTurn Phase of Turn 2. The Medium Squadron will arrive on the other of the indicated board edges in the Late Arrivals
Step of the Pre-Turn Phase of Turn 3.
Victory Conditions: Both players roll secretly and consult the following table for their Victory Conditions:
D6 ROLL
1
VICTORY CONDITIONS
Score at least 60% of the enemy MFV in Victory Points.
2-3
4-5
Score at least 40% of the enemy MFV including all Small models.
Score at least 40% of the enemy MFV including all Medium
Class models.
D6
1
2
3
4
5-6
Flanking Forces: The Kingdom of Brittania Fleet may include up to 2 Recon Battle Groups. These do not count against
the restriction of one narrative Battle Group per core Battle Group. These Battle Groups may enter from any point on
the indicated board edges at the beginning of any Turn from Turn 2 onwards.