Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Experience
Al
Selvin
NJIT
March
28,
2015
Agenda
About Me
www.linkedin.com/in/alselvin
!
!
4
ibm.com
isaca.org
datamaintenancemodule.com
Learn
Enabling
users
to
understand
their
systems,
rst
Wme
&
ongoing
Small
Medium
Improvements
at
the
eld,
message,
icon,
or
secWon
level
Project-level
design/re-design
New
screens,
funcWons,
and
capabiliWes
Use
Improving
the
user
experience
Large
Strategic
programs
New
placorms
8
Enterprise UX Maturity
Agenda
10
hEp://www.baddesigns.com
11
hEp://www.baddesigns.com
12
hEp://www.baddesigns.com
13
14
15
Steve Jobs
16
Aordance
Mapping
Constraints
show
relaWonships
between
things
Visibility
clearly
dene
interacWon
limitaWons
Provide Feedback
Agenda
19
20
Listening
Watching
Talking
to
21
I
waited
14
years
to
do
something
that
I
should
have
done
my
rst
year
of
teaching:
shadow
a
student
for
a
day.
It
was
so
eye-opening
that
I
wish
I
could
go
back
to
every
class
of
students
I
ever
had
right
now
and
change
a
minimum
of
ten
things
the
layout,
the
lesson
plan,
the
checks
for
understanding.
Most
of
it!
Key
Takeaway
#1
Students
sit
all
day,
and
si.ng
is
exhaus2ng.
Key
Takeaway
#2
High
school
students
are
si.ng
passively
and
listening
during
approximately
90
percent
of
their
classes.
Key
Takeaway
#3
You
feel
a
li?le
bit
like
a
nuisance
all
day
long.
22
hEp://www.nngroup.com/arWcles/which-ux-research-methods/
hEp://www.nngroup.com/arWcles/which-ux-research-methods/
hEp://www.smashingmagazine.com/2013/09/23/5-step-
process-conducWng-user-research/
23
26
Agenda
27
28
29
Computer
Science
/
Engineering
Technical
CommunicaWon
Graphic
Design
Psychology
/
Human
Factors
Media
ProducWon
Industrial
/
Product
Design
Library
Science
Business
Anthropology
Sociology
Many
and
Various
Others!
30
Agenda
31
UX
Design
ObjecWves
Standardize
behaviors
and
controls,
and
align
menu
hierarchies,
nomenclature
and
content
formaung
as
much
as
possible
across
plaQorms
Create
a
consistent,
branded
look
&
feel
across
all
consumer
product
interfaces
Decrease
support
calls
by
building
products
that
dont
require
calling
for
support
(design,
audit,
validate,
repair)
Carefully
balance
Wme-to-market
challenges
and
other
obstacles
to
providing
the
best
experience
for
our
customers
32
UX Design Process
33
UX
Design
Process
9
Measure
Success
ReporWng
KPI
Goals
Ongoing
Trending
Project
Planning
Measure
Success
Project Planning
Idea
IncepWon
Customer
Feedback
CompeWWve
Research
Industry
Trends
Dene
KPI
Requirements
Produc7on
ProducWon
Release
Post
ImplementaWon
ValidaWon
Go
To
Market
9
8
Production
Requirements
Business
Goal
DeniWon
MV
Portal
Impact
Analysis
Propose
SoluWons
33
Wireframe Development
Wireframe
Development
QA & UAT
Test
Script
CreaWon
System
TesWng
UI
TesWng
Bug
Fixes
Adapt
UI
to
Usability
TesWng
Results
QA & UAT
6
6
Construc7on
IT
Development
and
Coding
Construction
User Testing
and Analysis
44
Visuals and
Prototypes
55
34
Up
Front
Gather
business
requirements
Review
compeWng
products
what
works,
what
doesnt?
35
Up
Front
Think
Through
Use
Cases
&
Find
Areas
to
Improve
Create
Element
AcWon
(EA)
Maps
36
Placorm ConsideraWons
37
InformaWon Architecture
38
39
40
41
42
43
44
45
46
47
48
49
Audit & QA
50
Usability
TesWng
Moderated
usability
study
sessions
Each
parWcipant
tested
individually
in
30
minute
sessions
Paper
prototypes
used
during
tesWng
PROCEDURE
Introduc7on
Moderator
provided
an
overview
of
the
research
goals
and
tesWng
protocols.
Scenario
ParWcipant
shown
screens
for
both
weak
and
strong
signals.
Prototype
ParWcipant
shown
paper
Interview
prototype
beginning
Moderator
observed
with
menu
screen.
behaviors
and
probed
Then
were
shown
parWcipants
on
their
screens
based
on
expectaWons
and
responses:
autudes
as
they
1. Channel
interacted
with
the
Interference
prototype.
2. InformaWonal
Tips
51
Usability TesWng
The
primary
goal
of
a
usability
study
is
to
idenWfy
areas
for
improvement
to
help
opWmize
a
design.
Therefore,
the
report
focuses
primarily
on
pain
points
with
the
experience
evaluated
Study
ndings
are
conveyed
as
usability
issues,
rated
by
relaWve
importance
or
severity,
based
on
industry-
standard
guidelines
Behavioral
ObservaWon
Verbal
Comments
&
Facilitated
Discussion
HIGH
MEDIUM
LOW
52
53
Agenda
54
55
56
Making
Sales
In
one
of
the
many
neighborhood
barbershops
and
hair
salons,
Wilton
(in
Spanish)
has
a
successful
sale.
The
customer
agrees
in
the
rst
yeen
minutes,
followed
by
nearly
two
hours
of
entering
info
into
the
legacy
system,
calling
their
back
oce,
calling
the
order
fulllment
center,
waiWng,
experiencing
errors,
starWng
over,
and
nally
geung
the
request
submiEed.
The
actual
order
itself
sWll
needs
to
be
retyped
by
the
fulllment
center
which
did
not
happen
by
the
end
of
the
day.
Making
Sales
An
hour
or
so
into
the
sale
(and
long
ayer
the
customer
had
agreed),
Steven
has
his
Blackberry
open
on
his
knee
with
a
call
going
to
the
fulllment
center
(the
call
was
nearly
an
hour
in
length),
the
legacy
system
session
is
going
on
the
netbook
on
his
lap,
and
hes
showing
the
notes
he
took
on
the
sale
on
his
personal
tablet
to
Wilton
(a
trainee)
who
is
laboriously
lling
out
paper
forms.
Each
service
sold
requires
a
separate
applicaWon
form
58
Agenda
59
60
TwiEer Bootstrap
61
Microsoy Modern
62
Lean UX
hEp://www.slideshare.net/johnwhalen/mo-devux-leanux
63
Famo.us
64
jQuery
65
Sencha
66
Agenda
67
Exercise
Challenge:
Design
a
customer
contact
informaWon
(CCI)
screen
for
a
broadband
and
entertainment
company
call
center
and
place
it
in
the
right
place
in
the
order
ow.
The
users
will
be
sales
reps
taking
calls
from
prospecWve
customers.
The
reps
are
measured
on
sales
and
Wme
spent
per
call.
Capture
the
customers
mobile
telephone
number,
email
address,
preference
to
receive
updates
and
company
informaWon
via
text
message,
email,
or
paper,
and
alternate
telephone
number
if
no
mobile
number.
Services
Available
at
Customers
Address
Special
Oers
&
Bundles
InstallaWon
Date
TV
Ordering
Screen
Billing
&
Payment
Method
Internet
Ordering
Screen
Order
Summary
&
ConrmaWon
Phone
Ordering
Screen
Thanks to: Jim Kondziela, Heath Stallings, Tina Chou, & Sanchita Bajaj
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