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Orc Racial Traits

Goblin Nimbleness - you can move through


any creature's space if its size is at least one
category larger than yours

Ability Score Increase +2 Con +2 Str +1 Dex

Kobold Racial Traits

Age - same as humans

Ability Score Increase +2 Int +2 Wis +1 Cha

Alignment - any (PC), mostly evil (NPC)

Age - same as humans

Size - Medium as humans

Alignment - any (PC), mostly evil (NPC)

Speed - 30 feet

Size - Small (as halflings)

Languages - Orc, one other (Common or


Undercommon)

Speed - 25 feet

Darkvision - 60 feet

Languages - Goblin, one other (Common or


Undercommon)

Not That Heroic Player Races for DnD 5e

Orc Resilience - you have advantage on saving


throws against poison, and you have
resistance against poison damage
Pillager - you have proficiency in the Survival
skill
Hatred for the Wilds - you have +1 Attack and
Damage bonus against all elven subraces
Goblin Racial Traits
Ability Score Increase +2 Dex +1 Wis +2 Con
Age - same as humans
Alignment - any (PC), mostly evil (NPC)
Size - Small (as halflings)
Speed - 25 feet
Languages - Goblin, one other (Common or
Undercommon)
Darkvision - 60 feet
Dodger - you have advantage on Dexterity
based saving throws
Keen Senses - you have proficiency in the
Perception skill

Darkvision - 60 feet
Lucky - when you roll a natural 1 on an attack
roll, ability check or saving throw, you can
reroll the dice and must use the new result
Kobold Nimbleness - you can move through
any creature's space if its size is at least one
category larger than yours
Quick Wits - you are proficient in the skills of
Deception and Insight
Lizardman Racial Traits
Ability Score Increase +3 Con +2 Str
Age - same as humans
Alignment - any (PC), mostly evil (NPC)
Size - Medium as humans
Speed - 30 feet
Languages - Draconic, one other (Common or
Undercommon)
Darkvision - 60 feet
Lizardman Toughness - your HP maximum
increases by one, and it increases by 1 every
time you gain a level

Cling to Life - you have advantage on death


saving throws

Barbarian Ways - you have training with all


Light Armors and the Hide Armor (Medium)

Pillager - you have proficiency in the Survival


skill

Hatred for Giants - you have +1 Attack and


Damage bonus against all giant subraces

Ogre Racial Traits

Drow Racial Traits

Ability Score Increase +3 Str +2 Con

Ability Score Increase +1 Dex +1 Int +1 Cha

Age - same as humans

Age - same as elves

Alignment - any (PC), mostly evil (NPC)

Alignment - any (PC), mostly evil (NPC)

Size - Large

Size - Medium as elves

Speed - 35 feet

Speed - 30 feet

Languages - Giant, one other (Common or


Undercommon)

Languages - Drow, one other (Common or


Undercommon)

Darkvision - 60 feet

Darkvision - 120 feet

Ogre Stomach - you have advantage on saving


throws against poison, and you have
resistance against poison damage

Fey Ancestry - you have advantage on saving


throws for being charmed, and magic can't put
you to sleep

Hatred for the Stone - you have +1 Attack and


Damage bonus against all dwarven subraces

Trance - drow don't need to sleep. They spend


4 hours in meditation trance that equals an 8
hours of sleep

Waaat?! - you have proficiency in the skill of


Intimidation
Gnoll Racial Traits
Ability Score Increase +2 Str +3 Dex
Age - same as humans
Alignment - any (PC), mostly evil (NPC)
Size - Medium as humans
Speed - 30 feet
Languages - Goblin, one other (Common or
Undercommon)

Keen Senses - you have proficiency in the skill


of Perception
Mask of Darkness - you can attempt to hide
even when you are only lightly obscured by
shadows, darkness or any cover
Hatred for the Wilds - you have +1 Attack and
Damage bonus against all elven subraces
Gift of Darkness - you can cast Darkness (as
per the 2nd level spell) once between two
long rests; Charisma is your spellcasting ability
Duergar Racial Traits

Darkvision - 60 feet

Ability Score Increase +2 Con +1 Str

Keen Senses - you have proficiency in the


Perception skill

Age - same as dwarves


Alignment - any (PC), mostly evil (NPC)

Size - Medium as dwarves


Speed - 25 feet
Languages - Dwarvish, one other (Common or
Undercommon)
Darkvision - 120 feet
Dwarven Resilience - you have advantage on
saving throws against poison, and you have
resistance against poison damage
Stonecunning - when you make an Intelligence
(History) check related to the origin of
stonework, you are considered proficient in
History for that check and you add double
your proficiency bonus to the roll
Dwarven Combat Training - you have
proficiency with battleaxe, handaxe, throwing
hammer and warhammer
Gift of the Dark Stone - you can cast Invisibility
(as per the 2nd level spell) once between two
long rests; Constitution is your spellcasting
ability
Tiefling Racial Traits
Ability Score Increase +2 Con +2 Cha +1 Dex
Age - same as humans
Alignment - any (PC), mostly evil (NPC)
Size - Medium as humans
Speed - 30 feet
Languages - Common, one other (Abyssal or
Infernal)
Darkvision - 60 feet
Blood of Fire - you have advantage on saving
throws against fire, and you have resistance
against fire damage
Gift of Hell - you can cast Fire Bolt (the wizard
cantrip); Charisma is your spellcasting ability

Hellish Knowledge - you have proficiency in


the skill of Arcana

Not That Heroic PC's Free Racial Feats at


1st level
Orc
Full Frenzy - activated by a free action; you get
an extra attack with your main weapon as a
bonus action for 1 round/level; cannot be
used together with two-weapon fighting;
usable once between rests (either short or
long)
Goblin
Gobbo Gambit - activated by a free action; you
get advantage (2-4 on d4) or disadvantage (1
on d4) on all your attack rolls for 1
round/level; you roll d4 in each round at the
start to see the effect for that given round;
usable once between rests (either short or
long)
Kobold
Layin' Low - activated by a free action; you get
+3 AC for 1 round/level; usable once between
rests (either short or long)
Lizardman
Tail to Toe - activated by a free action; you
regenerate 2 x level HP at the start of your
round for 1 round/level; usable once between
rests (either short or long)
Ogre
Rage Rush - activated by a free action; you get
+4 bonus on all your melee or ranged weapon
(not on spell) Damage rolls for 1 round/level;
usable once between rests (either short or
long)

Gnoll

Laugh'em Loud - activated by a free action;


your crazy hyena laugh implants fear in your
enemies' heart and they get -3 penalty on
their attack rolls against you for 1 round/level;
usable once between rests (either short or
long)
Drow
Magic Mirror - activated by a free action; you
get +5 bonus on all your saving throws against
magical effects (spells, spell like abilities etc)
for 1 round/level; usable once between rests
(either short or long)
Duergar
Cavern Cork- activated by a free action; you
call out to the power of stone to strenghten
your body, which enlarges from Medium to
Large for 1 round/level; you get + 5 feet
speed, +1 Attack bonus and +2 Damage bonus
(melee or ranged weapons only, not for spells)
for the duration; usable once between rests
(either short or long)
Tiefling
Fundaments of Fire - activated by a free
action; you call out to the power of brimstone
to strenghten your damaging abilities, which
gives you an extra 1d6 fire damage for 1
round/level on any of your attacks (melee,
ranged weapon and spell); usable once
between rests (either short or long)

Not That Heroic PC's Free Racial Feats at


3rd level
Orc
Savage Attack - when you have advantage on
an attack roll with any melee or ranged
weapon, you can score a critical hit on a roll of
19-20, and when you land a critical hit with
any melee or ranged weapon attack, you can
roll the weapon's damage dice one more time
and add it to the total damage
Goblin
Sneak Attack- you get a +1d4 Sneak Attack
damage dice (if you have this already, this
stacks with any other Sneak Attack damage
dice source)
Kobold
Some Say We Were Dragons Once - you have
advantage on Charisma, Wisdom and
Intelligence based saving throws against
magical effects (spells, spell like abilities etc)
and you can use the Minor Illusion cantrip;
Intelligence is your spellcasting ability
Lizardman
Flesh that Endures - you reduce bludgeoning,
slashing and piercing damage from all sources
by 3
Ogre
Rockabilly - you treat all rocks, boulders that
you can lift as improvised weapons you are
proficient with and can use them as Strength
based ranged weapons against creatures and
inanimate objects as well; all your attacks with
them are treated as if you are under the 1st
level spell Wrathful Smite
Gnoll
Make'm Bleed - your melee and ranged
attacks bleed out the target, so they have to

make a Constitution save (DC = 8+ your


proficiency bonus + your Dexterity modifier)
or take 3 points of physical damage at the
start of their turn until a successful save is
made; they can attempt to save at the end of
each of their turns
Drow
Magic Aptitude - you have advantage on
saving throws against magical effects (spells,
spell like abilities etc) and you can use the
Faerie Fire spell once between long rests;
Charisma is your spellcasting ability
Duergar
Evil Eye- all attackers have to make a Charisma
saving throw (DC = 8+ your proficiency bonus
+ your Constitution modifier) or all their melee
attacks against you have disadvantage, and
you can use the Hex spell as a 1st level spell
once between long rests
Tiefling
Infernal Legacy - you can use the Thaumaturgy
cantrip at will and you can use the Hellish
Rebuke spell as a 1st level spell once between
rests; Charisma is your spellcasting ability

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