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Avinash Choudhary

040112013
Batch: 2012-17

THESIS SYNOPSIS

Faculty of Architecture
Jagan Nath University
Plot No.-IP-2&3,Phase IV, Sitapura Industrial Area, Jaipur

RECREATIONAL CLUB

1. INTRODUCTION
Recreation or fun is the expenditure of time in a manner designed for therapeutic refreshment of
one's body or mind. While leisure is more likely a form of entertainment or sleep, recreation is
active for the participant but in a refreshing and diverting manner. A time in which individuals are
not compelled to do anything, and are free to choose to relax or to take part in a leisure activity.
Leisure has important social functions, including relief from the demands and restrictions of work.
Most people enjoy socializing with friends for dinner or a drink after a hard day at work. For many
young people, having a regular night out a week is a normal part of their free time, whether it is
joining friends for a drink in a pub, dining out in a restaurant, watching a film, playing video games
or dancing at a club.

Types of leisure
Active leisure activities involve the exertion of physical or mental energy. Low-impact physical
activities include walking and yoga, which expend little energy and have little contact or
competition. High-impact activities such as kick-boxing and football consume much energy and are
competitive. Some active leisure activities involve almost no physical activity, but do require a
substantial mental effort, such as playing chess or painting a picture. Active leisure and recreation
overlap significantly.

Passive leisure activities are those in which a person does not exert any significant physical or
mental energy, such as going to the cinema, watching television, or gambling on slot machines.

Some leisure experts discourage these types of leisure activity, on the grounds that they do not
provide the benefits offered by active leisure activities. For example, acting in a community drama
(an active leisure activity) could build a person's skills or self-confidence. Nevertheless, passive
leisure activities are a good way of relaxing for many people.

2. AIMS & OBJECTIVES

To understand the behavior pattern of users.


To find out the aspiration and desires of users.
To chalk out requirements considering the behavioral aspects along with functional aspects.
To identify the appropriate environment for individual activities.
To design a recreational club having all necessary requirements and to create an appropriate user
movement.

3. SCOPE
The project is to be developed as a fun club comprising recreational along with the leisure facilities.
The art and craft emporium with exhibition and workshops will be the one of the major attractions
of the club. The catchment area of complex will include all coherence and harmony in overall
development exists.

4. LIMITATIONS
Inferences are taken considering the behavior pattern of the majority of people.
Interior of only selected spaces will be dealt with.

ILLUSION MUSEUM
1. INTRODUCTION
MUSEUM
A building where objects of interest or value are collected, conserved, exhibited,
and interpreted. The discipline of designing, organizing (curating and preparing
exhibits), and directing museums is called museology.
Museums continue to evolve and change. New technologies, emerging art forms and
collections, and diverse audiences have given rise to new museums and exhibition
environments. The functional and operational requirements that are unique to the
museums.

ILLUSION
An illusion is a distortion of a sensory perception. Each of the human senses can
be deceived by illusions, but visual illusions are the most well-known. Some illusions
are subjective, different people may experience an illusion differently. Illusions are a
very nice window into how the brain works, because illusions can reveal the hidden
constraints of the visual system in a way that normal perception fails to do so. In
addition, illusions are fun, b e c a u s e they combine both the element of joy as well as
the element of surprise.
Many illusions are found in architecture. Many of these were recognized long before
painting developed beyond its primitive stages. The classic Greek architecture displays
a highly developed knowledge of many geometrical illusions and the architects of
those far-off centuries carefully worked out details for counteracting them.

ILLUSION MUSEUM
There are different kinds of illusions. For many years many people around the world
have been working on the illusions and implementing in different ways. In order to
preserve and exhibit to the people one museum is required. When the illusions are
placed in the environment like museum, the space shall carry a special interest.
And also the ideas about the possibilities to make wonders with shapes and
materials. It is most like a learning place and entertainment to help the students and
people to give idea about the illusions while having fun. Illusions can be in different
mediums like paintings, sculptures and interactive exhibits. These kinds of exhibits can
be preserved and displayed in the museum.

2. Aims and objectives:


To achieve the expression of freedom in the form and display spaces.
To improve the aesthetics in the form and finishing.
To make dynamic and interesting spaces with illusions.
And also to make museum spaces more interactive and illusive.

3. Scope and limitations:


The illusions are related to geometrical shapes, colors, materials, light and many
things. The concept of illusion can give lot of scope to think and achieve the
functional spaces more lively and with lot of expression. It helps to develop the
futuristic ideas for the designing all kinds of architecture needs. All the illusions which
can be achieved on paper can not be achieved in architectural form, some illusions
might possible.

BEACH RESORT
1. INTRODUCTION
Resort is a place used for relaxation or recreation; attracting visitors for holidays or vacations. A
resort attempts to provide for most of vacationers wants while remaining on the premises; such
as food, drink, lodging, sports, entertainment and shopping.
A resort is a recreational complex that normally has a center of attraction like a beach, pool,
restaurant, water activity.
A resort will typically have much more amenities several restaurants, a spa, health club, golf
course.
The bottom line is that a resort will have everything you need for your entire stay.

2. AIM
To design a luxury beach resort.

3. OBJECTIVE
To study the prescribed requirement as per the development controls implicated on the site.
To analyze the relationship between the use and users.
To study the architectural features and draw appropriate guidelines for designing a resort with a
comfortable and conductive environment.
Designing of the resort to be done, keeping in mind the humid climatic conitions.
To lay emphasis on the landscape design and build form in accordance with the surroundings.
To propose a design which is environmentally responsive and aesthetically appealing.
To achieve an appropriate level and standard of all services required in a beach resort.

4. SCOPE OF STUDY
The Indian tourism has grown aggressively the last few years bringing an overall increases in the
foreign exchange earnings from tourism.
Tourism has become the largest industry in the world when measured in terms of employment.
The hospitality industry in India has to establish itself as the provider as the provider of world
class accommodation services.

5. RESEARCH METHODOLOGY

INTEREST

TOPIC

PURPOSE

VALIDITY CHECK

PROJECT BRIEF

AIMS AND OBJECTIVES

NET STUDY

SCOPE

LIBRARY STUDY

SITE ANALYSIS

CONCEPT FORMULATION

DESIGN OUTCUM

CASE STUDY

PERFORMING ARTS CENTRE


1. INTRODUCTION
ABOUT PERFORMING ARTS CENTRE:
A cluster of performance spaces, usually but not always under one roof, each possibly designed
for a specific purpose such as symphonic music or chamber music or theatre, but multi-purpose as
a whole.
A multi-use performance space that is intended for use by various types of the performing arts,
including dance, music and theatre.
NEED:
Performing arts function well in promoting culture and traditions of a place. And in case of India
that has a long history of culture and diverse traditions the PAC becomes a requirement as these
cultural values have provided India a global identity and recognition.
Along with this there are other needs engaged with the growing artists as:

To provide better opportunities.

To provide nourishing environment

To provide financial and moral support

To provide proper guidance and encouragement.

2. AIM:
The Aim is to cater to the needs of technical aspects of all the performing arts including Dance,
Music and Theatre design to create a good product using my skills and all college times
architectural learning.

3. OBJECTIVES:
There is a great need of such centers for entertainment balanced growth of the society and to
promote the rich Indian culture to maintain the identity and vulnerability of our rich history.
Understanding needs and technical aspects of all the performing arts including Dance, Music and
Theatre design to create a conducive environment for creating excellence.
Designing with such architectural approach that can develop the interest and boost up the
creativity of the artists.
Imbuing regional architectural character of the native land.

4. SCOPE OF THE PROJECT:


Collection of all traditional and contemporary dance forms under one roof.
Establishment of an international platform to accomplish goals of social interactions and
promoting Indian culture.
Designing something more appropriate that can better serve for all forms of performing arts.
Producing something more interactive and more artistic to serve society well as an architect.
Purposeful use of my skills and creativity with full inputs and passion.

4. TENTATIVE REQUIREMENTS:

Large Auditorium for 1000 people

Workshops Rehearsal spaces and performance stages

Library with all updates and history

Interaction spaces as much required

Sculpture court

Exhibition areas

Public amenities

Multipurpose halls

Instrument stores and lockers

Administration

Seminar rooms and recording rooms

Conference hall

Refreshment and canteen areas

Dormitories (if required)

Ticket counter and reception

5. METHODOLOGY

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