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Three actions per turn surprise attacks are counted as a major action
and the start of combat.
Up to three dice rolls per turn but unless you have advantage you cannot
reroll.
Healing in general, regardless of class and type takes a whole action.
Passing turns, cant pass more than two times in a row.
Helping roles are dependent on proximity and counted as bonus actions
and must be rolled at the same time.
Movement:
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Can move up to twice your movement per turn but one other action
moving 45ft when the normal range is 30ft, it also uses all the turn.
Otherwise you can, move 10 ft do something and then move
another 15, it is less than your normal range.
Reactions:
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Conversations in NPCs: