horizontally on the page of a newspaper, a magazine, or a book, that read as a narrative. The drawings carry the story, but words may appear to enhance the narration. Text, when included, often relies on the use of conversation to convey information and on onomatopoeic sounds, such as Wham! Pow! Slam!, to complement the action. The Yellow Kid (1895) was among the first to regularly employ text within the narrative frame by writing words on the shirt of "the Kid." Since the late nineteenth century, comics have usually featured a regular cast of characters, and contain either a complete story or a series of episodes. Modern comics have several forms: the single-frame story, in which one picture conveys the entire tale, relies heavily on familiar characterization and sequence of spatial relationships within the frame; the gag strip, made up of three or four pictures with a joke in the last frame, such as Sad Sack (1942); the serial strip, which shows a new piece of the story every day or once a week, such as Terry and the Pirates (created in 1934 by Milton Caniff); and the comic book, in which complete stories are contained within the pages, the first of which, Funnies on Parade, was published by Procter and Gamble in 1933 and sold for ten cents. By the late 1940s, more than 50 million copies of comic books were sold a month. The first comic strips were syndicated in 1914, and any small-town newspaper could purchase them. By the mid-twentieth century, Chic Young's Blondie was the most highly syndicated comic strip in the world, and Mort Walker's Beetle Bailey, which displayed an American irreverence to military authority, was syndicated in more than fifty countries. The modern comic emerged from three forms of visual art: mural arts, humorous cartoons, and the photo-graphic arts. As an art form of social commentary, the modern comic strips are also a direct outgrowth of the nineteenth-century humorous cartoon, which was often a political or social comment. Thomas Rowlandson (1757–1827) pioneered political cartooning with the creation of a regular character, Dr. Syntax. George Cruikshank (1792–1878) introduced dialogue within the frame, usually included in balloons. The narrative sequences of William Hogarth (1697–1764) translated caricature into an art form and showed the sequence of narrative pictures featuring a regular cast. For portrayal of action, comics are indebted to Eadweard Muybridge's "Study of the Body in Motion," a series of photographs of a galloping horse, which became the foundation for the creative depiction of basic elements of action. Other historians credit the Swiss artist Rodolphe Töppfer (1799–1846) with the first awareness of the expressive qualities of line that allow a wide range of exaggerated facial expression in his collection of picture stories, Histoires en estampes (1846). Changes in technology furthered the development of the comic. The invention of photoengraving in 1873 made newspaper illustration relatively inexpensive. In addition, the size of the reading public grew, and at the turn of the nineteenth century, a wide range of comics became a staple in American life. In 1892, James Guilford Swinnerton's strip for the San Francisco Examiner was among the first to include continuing characters in a daily newspaper. In 1893, Joseph Pulitzer's New York World published its first full-page color comic, and in that same year the New York Recorder also featured a color page of comics. By the early 1900s, regular strips were appearing in the newspapers of major cities throughout the United States. Comics could be original or adaptations of literary works: in 1929, Harold Foster adapted Edgar Rice Burrough's 1914 Tarzan of the Apes for distribution by the Metropolitan Newspaper Service. Not everyone viewed the comics benignly. Frederic Wertham's The Seduction of the Innocent (1954) maintained that comics exercised a bad influence on young people and led to an increase in juvenile delinquency. This attack led to the creation of the Comics Code Authority in 1955 and the Newspaper Comics Council, in an effort to police the content of comic books and strips. As an instrument of popular culture drawing on the fine and literary arts, comics have successfully reflected social frustrations, like their eighteenth and nineteenth century predecessors. Rube Goldberg's The Inventions of Professor Lucifer Gorgonzola Butts (1914) described revolt against the tyranny of machines, and Goldberg received a Pulitzer Prize for Professor Lucifer and for Boob McNutt (1915) in 1948. Gary Trudeau's Doonesbury (1970) depicted campus unrest of the 1960s and 1970s, and Trudeau won a Pulitzer Prize for his work in 1975. Berkley Breathed created a satirical comic, Bloom County, for which he won a Pulitzer Prize in 1987. Comics (from the Greek κωμικός, kōmikos "of or pertaining to comedy" from κῶμος - kōmos "revel, komos",[1] via the Latin cōmicus) is a graphic medium in which images convey a sequential narrative. The term derives from the mostly humorous early work in the medium, and came to apply to that form of the medium including those far from comic. The sequential nature of the pictures, and the predominance of pictures over words, distinguishes comics from picture books, though there is some overlap between the two. Most comics combine words with images, often indicating speech in the form of word balloons, but pantomime strips, such as The Little King, are not uncommon. Words other than dialogue, captions for example, usually expand upon the pictures, but sometimes act in counterpoint.[2] Early precursors of comics as they are known today include Trajan's Column and the work of William Hogarth. By the 19th century, the medium as we know it today began to take form among European and American artists. Comics as a real mass medium started to emerge in the United States in the early 20th century with the newspaper comic strip, where its form began to be standardized (image- driven, speech balloons etc.). The combination of words and pictures proved popular and quickly spread throughout the world. Comic strips were soon gathered into cheap booklets and reprint comic books. Original comic books soon followed. Today, comics are found in newspapers, magazines, comic books, graphic novels and on the web. Historically, the form dealt with humorous subject matter, but its scope has expanded to encompass the full range of literary genres. Also see: Comic strip and cartoon. In some circles, comics are still seen as low art,[3][4][5][6][7][8] though there are exceptions, such as Krazy Kat[9] and Barnaby. However, such an elitist "low art/high art" distinction doesn't exist in the French-speaking world (and, to some extent, continental Europe), where the bandes dessinées medium as a whole is commonly accepted as "the Ninth Art", is usually dedicated a non-negligible space in bookshops and libraries, and is regularly celebrated in international events such as the Angoulême International Comics Festival. Such distinctions also do not exist in the Japanese manga, the world's largest comics culture. In the late 20th and early 21st century there has been a movement to rehabilitate the medium. Critical discussions of the form appeared as early as the 1920s,[9][10] but serious studies were rare until the late 20th century.[11] Though practitioners may eschew formal traditions, they often use particular forms and conventions to convey narration and speech, or to evoke emotional or sensuous responses. Devices such as speech balloons and boxes are used to indicate dialogue and impart establishing information, while panels, layout, gutters and zip ribbons can help indicate the flow of the story. Comics use of text, ambiguity, symbolism, design, iconography, literary technique, mixed media and stylistic elements of art help build a subtext of meanings. Though comics are non-linear structures and can be hard to read sometimes, it is simply presented. However, it depends of the reader's "frame of mind" to read and understand the comic.[12] Different conventions were developed around the globe, from the manga of Japan to the manhua of China and the manhwa of Korea, the comic books of the United States, and the larger hardcover albums in Europe. In 1996, Will Eisner published Graphic Storytelling, in which he defined comics as "the printed arrangement of art and balloons in sequence, particularly in comic books."[42] Eisner's earlier, more influential definition from 1985's Comics and Sequential Art described the technique and structure of comics as sequential art, "...the arrangement of pictures or images and words to narrate a story or dramatize an idea."[43] In Understanding Comics (1993) Scott McCloud defined sequential art and comics as: "juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or to produce an aesthetic response in the viewer."[44] this definition excludes single-panel illustrations such as The Far Side,"Zanzibear", The Family Circus and most political cartoons from the category, classifying those as cartoons. By contrast, The Comics Journal's "100 Best Comics of the 20th Century",[45] included the works of several single-panel cartoonists and a caricaturist, and academic study of comics has included political cartoons.[46] R. C. Harvey, in his essay Comedy at the Juncture of Word and Image, offered a competing definition in reference to McCloud's: "...comics consist of pictorial narratives or expositions in which words (often lettered into the picture area within speech balloons) usually contribute to the meaning of the pictures and vice versa."[47] This, however, ignores the existence of wordless comics. Most agree that animation, which creates the optical illusion of movement within a static physical frame, is a separate form, though ImageTexT, a peer-reviewed academic journal focusing on comics, accepts submissions relating to animation as well,[48] and the third annual Conference on Comics at the University of Florida focused on comics and animation. Comics artists usually sketch a drawing in pencil before going over the drawing in ink, using either a dip pen or a brush. Artists may also use a lightbox to create the final image in ink. Some artists, Brian Bolland for example,[55] use computer graphics, with the published work as the first physical appearance of the artwork. By many definitions (including McCloud's, above) the definition of comics extends to digital media such as webcomics and the mobile comic. The nature of the comics work being created determines the number of people who work upon its creation, with successful comic strips and comic books being produced through a studio system, in which an artist assembles a team of assistants to help create the work. However, works from independent companies, self-publishers or those of a more personal nature can be produced by a single creator. Within the comic book industry of the United States, the studio system has come to be the main method of creation. Through its use by the industry, the roles have become heavily codified, and the managing of the studio has become the company's responsibility, with an editor discharging the management duties. The editor assembles a number of creators and oversees the work to publication. Any number of people can assist in the creation of a comic book in this way, from a plotter, a breakdown artist, a penciller, an inker, a scripter, a letterer and a colorist, with some roles being performed by the same person. In contrast, a comic strip tends to be the work of a sole creator, usually termed a cartoonist. However, it is not unusual for a cartoonist to employ the studio method, particularly when a strip become successful. Mort Walker employed a studio, while Bill Watterson eschewed the studio method, preferring to create the strip himself. Gag, political and editorial cartoonists tend to work alone as well, though a cartoonist may use assistants. Tools Bob the artist uses a variety of pencils, paper, typically Bristol board and a waterproof ink. When inking, many artists preferred to use a Winsor & Newton Series 7, #3 brush as the main tool, which could be used in conjunction with other brushes, dip pens, a fountain pen and/or a variety of technical pens or markers. Mechanical tints can be employed to add grey tone to an image. An artist might paint with acrylics, gouache, poster paints or watercolors. Color can also be achieved through crayons, pastels or colored pencils. Eraser, rulers, templates, set squares and a T-square assist in creating lines and shapes. A drawing table provides an angled work surface with lamps sometimes attached to the table. A light box allows an artist to trace his pencil work when inking, allowing for a looser finish. Knives and scalpels fill a variety of needs, including cutting board or scraping off mistakes. A cutting mat aids paper trimming. Process white is a thick opaque white material for covering mistakes. Adhesives and tapes help composite an image from different sources. Computer generated comics Computers dramatically changed the industry, and today many cartoonists and illustrators create digital illustrations using computers, graphics tablets and scanners. Digital art has replaced traditional pen-and-ink drawings on an increasing number of comic books and strips. Some illustrators do a pencil sketch, scan it and then use different software programs to execute the finished art, enlarging sections of the drawing for detailed close work. To create comic book covers, Jim McDermott transfers his drawings to his computer and then develops digital paintings, and Dave McKean also has combined both traditional and the digital methods.[56] In 1998, Pete Nash displayed fully digitized artwork on his Striker comic strip for The Sun.[57] Computers are now widely used for both coloring and lettering, forcing some comic book letterers to look elsewhere for work.Snuffy Smith cartoonist Fred Lasswell, a prolific inventor and early adopter of new technology, was one of the first cartoonists to email comic strips to King Features Syndicate and also pioneered the use of computer- generated lettering. On the comic strip Blondie, computer technology makes it possible for the writer Dean Young, the cartoonist John Marshall and the art assistant Frank Cummings to collaborate even though they live in three different states. Marshall's studio is in Binghamton, New York and Cummings lives in Birmingham, Alabama, while Young alternates between Vermont and Florida. To capture the finely polished inking details seen in Blondie, Marshall works on a Wacom tablet linked to his Macintosh. First he draws a rough, sent to Young for review, and then it's back to the computer for the finished art, delivered electronically to King Features.[58]