Documenti di Didattica
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Volley Catch
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Star Wars
Consistency Rally
Double Tap at the Net
Charging Points
Net to Baseline `
Triples
2 Back vs. 2 Back
Terminator
Down the Line Forehand Passing Shot
Drop Shot Me
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Merry Go Round
1. Players and coach form a big circle,
racquet in hand.
2. Upon the coache's direction, they all
shuffle clock wise to the music.
3. The coach then changes directions
alternatinig clock wise and counter
clock wise to keep the players on
their toes.
Burglar Drill
1. The coach's racquet is on the ground
in the middle of the court with 18
balls on it.
2. Players are spread out to all corners
of the court.
3. Their racquet is at their feet laying
on the ground with no balls on it.
4. Upon direction from the coach, each
player runs to the coach's racquet or
they can "steal" a ball from someone
elses racquet.
5. The winner of the game is the first
person to gather 3 balls on their
racquet.
Jumping Jacks
1. The coach and players are spread
out on one side of the court.
2. They all do jumping jacks to the
beat of the music.
Torso Twist
1. The coach and players are spread
out.
2. They join hands in front of them
imitating a ready position.
3. Twist the torso to the left then to
the right to the beat of the music.
4. Great for back and upper body
warm up.
Volley Catch
1. Players line up single file off the side
of the court near the service line
without a racket
2. Player will catch ball with their hands
simulating "volley" technique
3. Pro feeds two balls to each player as
they move across the service line
4. Player exits, drops ball into a basket
and runs back into line
5. It doesn't matter if the player catches
with left or right hand
6. Emphasize "diagonal power" with the
legs, simulating a "fitness" lunge
7. If you have more than 6 players have
them run through the ladder after
catching the balls
Approach Poach
1. Players form two lines at the baseline
2. Pro feeds a 2 ball sequence to each
player; first ball is short (approach)
and the second a volley feed
(poach).
3. After the player hits the approach he
moves in a diagonal movement
across the center line and volleys
the second ball out of the air.
4. He exits quickly and off the same
side and runs through the ladder
before returning to the end of the
opposite line
The pro feeds the next ball to the other line in
quick succession.
Live Ball
"King of the Court on Steroids" can be played as single or
doubles: begin with a Champion side and a Challenger side.
1. The Pro feeds to the challengers and informs the players
where the first ball must be hit to be considered good. For
example if playing in the typical one up one back doubles the
pro can say the first ball off the feed must be hit cross court. The
point is played out and anything goes.
2. Play best out of 3 points.
3. If the challenger side loses 2 points in a row they are out, no
matter what the count is. A clean winner hit by the challenger
automatically takes over the champion side.
4. The game differs from king of the court because as soon
as the ball dies (winner or error), the pro immediately feeds in
the next ball so that the point never ends, thus the name, LIVE
BALL.
5. The pro calls the score and challenges the players with the
feeds according to the level of player: lobs, dropshots, line drives
or by putting the ball in the racquet of the challenging side
players as needed by the pro to keep things moving and the
sides will change frequently.
Alternate the feeds in for doubles, so that each player gets their
fair share of hits.
Field Day
1. Pro is double feeding from the side
of the court to the baseliners.
2. 2 lines of 3 players at the baseline.
3. 2 players 1 and 2 on the opposite
side of the court in the "field"
without a racquet.
4. The 2 first baseliners hit one shot
each then rotate out on the outside
to switch lines.
5. Players 1 and 2 try to catch balls
out of the air or off the first bounce.
Once a player catches 3 balls they
switch with the baseliner whose
ball was caught last.
3 Volleys Across
1. The Pro is double feeding from the T.
2. On the opposite side of the net, one
line of players are in the doubles alley
on the ad side at the net.
3. Player 1 hits 3 consecutive volleys
across the court to the opposite
doubles alley.
4. The first player exits on the outside,
runs around the baseline and back in
line.
5. For the drill to move fast, as player 1
hits a 3rd volley, player 2 hits their first
volley.
Star Wars
1. Great game for 6-8 people
2. Beginners play from the service line
3. Teams start on opposite ends of the court in
a single file line
4. Pro feeds ball and a singles point is played
5. Whoever wins the point gets to stay in and
bring in a team mate
6. The player who loses the point goes to the
end of the line and a new teammate takes his
spot
7. Now it is 2 vs 1
8. The singles player always gets the alleys and
of course the side with 2 or more can only hit
into the singles court
9. When the whole team is on the court and
wins, they score a point
10. After scoring all players exit and the last
player in starts the next point
Consistency Rally
1. 4 players 1,2,3 and 4 on court. 4
players 5,6,7 and 8 waiting.
2. 2 players on each side at the
baseline rallying down the line.
2 balls going on at the same time.
When a player misses, he is
replaced by player 5. The next
player who misses is replaced by
player 6 and so on. You'll constantly
have players hitting and four
players running around the court
to find their turn on court.
Charging Points
1. Pro is free to walk around and give
feedback. The basket is placed,
close to the back fence, centered on
player 1 and 2's side of the court.
2. Total of 8 players: 2 players at the
baseline on one side, & 2 in the
back waiting. Same on both sides.
3. Players play on half court straight
ahead so 2 balls are going on at the
same time. 1 & 2 grab a ball from
the basket. 1 feeds a deep shot to 5
down the line and charges the net.
5 takes the deep ball out of the air.
Both players finish the point up
close. 2 & 6 do the same on their
side of the court. When a point is
over the players rotate outside for
the next players to come in.
Net to Baseline
1. 4 players are on court &4 players
are sidelined doing footwork drills.
2. 2 baseliners 1 and 2, and 2 net
players 3 and 4.
3. The pro is feeding to the baseliners
from no man's land behind the T.
4. 1 receives feed from the pro then
plays the point out down the line
with 3, 2 receives and plays the
point out down the line with 4.
As points end, the pro feeds the
ball for continuous play.
5. 3-4 minute rotation then players
1,2,3 & 4 switch with the players
who where doing footwork drills.
For the next rotation, 7 & 8 are now
at net and 5 & 6 at the baseline.
Triples
Great game for 6-10 players. Recommend using|
transition ball.
2 Back vs 2 Back
1. Players start each point form the
baseline, then anything goes.
2. Pro can feen alternate feed from
team to team or can feed one side
the whole game.
3. Whoever makes a mistake rotates
out. Great for 6 or more players.
4. Play points to 7 or 11.
Terminator
1. Players start with 3 players at the
baseline.
2. Pro feeds high midcourt ball, all
players move forward to take it out
of the air, play point.
3. 2nd and 3rd feeds are volleys with
all 6 players at the net.
4. 4th feed is a lob, players retreat and
play point.
4. After 4 point sequence, all players
circle rotate.
5. Great for 6 to 10 players.
Drop Shot Me
1. Pro is on a side with a basket.
2. One line at the center at the baseline
on one side, one line at the baseline
on the opposite side.
3. The Pro feeds a drop shot..
4. Player 1 sprints to the net, gets the
drop shot and drop shots back.
5. Player 2 runs to 1's drop shot and
the point starts. Play the point out.
6. As 1 and 2 exit the court, Pro feeds
a drop shot to player 3 and so on.
Poaching
1. Six players on court. Pro is free to
move about.
2. On one half of the court 2 players
1 and 2 hit straight ahead from the
baseline while 3 tries to poach
their shots. Explanation: Player 3
is at the net on the doubles alley
line on the same side with player 2.
A red spot at the net position on the
doubles alley line. A green spot is
placed at the net position in the
center of the half court. A yellow
spot is placed at the net position on
the other side of the half court.
3. As 1 & 2 hit back and forth, 3 steps
in for a volley, closes in towards the
green spot then switches backing
up to the yellow spot. 1 & 2 continue
their rally, this time 3 tries to poach
forward and get back to the red spot.
Recovery Channel
1. Four players doing footwork drills
four players on court or use two
courts for your eight players to
spread out.
2. Four players on the court hitting
back and forth down the line.
3. A target, such as a round spot is
place at the center mark at the
baseline on both sides of the court.
4. Players are to recover and touch
the target between each shot.
5. Alternative, same drill cross court.
Adios!
For 4-6 players
This is a competitive volley game were all
4 players start at the service line, 2 on
each side.
1. The pro feeds from behind the
service line in the center of the court.
2. As soon as the point begins the 4
players move forward and the point
is played in a reflexive volley style.
3. When a player makes a mistake
they have an "error".
4. Two errors and "adios", that person
leaves and the person waiting at
the net post jumps in and takes their
spot. Everyone goes back to zero.
Rainmaker
Great for 4-5 players
This is a full court singles game where the
champion is on one side and the
challengers
on the other side.
1. Pro positions himself on same side as
challengers and feeds to champion,
a full court singles point is played.
2. If the challenger wins he stays in
and plays a second point, if he wins
both points he runs to the other side
to take the champions spot while the
pros feeds a high lob for him to
chase down.
3. If the challenger loses the first point
he goes to the end of the line.
Red Rover
1. Doubles circle rotation with 2 at the
net vs. 2 at the baseline. Baseliners
are the challengers.
2. Pro starts the point with a running
FH or BH. How you start determines
the direction of circle rotation.
3. If the baseliners win "red rover goes
over". If the baseliners lose, the lead
person goes to the end of the line.
5. Participants play as a team but
rotate as individuals.
6. The pro does not wait for the players
to rotate but quickly feeds next ball.
7. If it's full circle rotation, the player
left at the net needs to cover the
middle until his partner gets over.
Intense
Fast paced game for advanced players, can be
played singles style with 4-7 players or doubles
style with 8-12 players.
Consistency Volley
Work on consistency volleys as well as movement
forward. Teamwork
Partner Volley
1. Cooperative reflex volley drill
with partner.
2. Great for 6-8 players, can do a
circle rotation every few minutes
for partner variety and movement.
3. For variation you may have them
both move to the net and then
back to the service line without
stopping the drill.
Service Drill
Cool down, work on your serve. Attempt
to serve while still out of breath from
the cardio work-out.
1. Four players spread out on the
baseline, four players getting balls
out of the basket.
2. You can use spots on the court to
determine each players' position
for their serves. You can use
targets for servers to hit.
3. Each player serves three balls then
rotate out to get balls and leave
room for the next four players to
serve as well.
Doubles Tiebreaker
1. If you have access to 2 courts. Have
all 8 players split into doubles team
and play a tie-breaker of doubles.
2. If you are on one court. With 8
players play tie-breakers with 4
players on court and alternate
teams every two points. You can
have 1,2,3,4 play 2 tie-breaker
points, then 5,6,7 and 8 play 2
tie-breaker points until the
tie-breaker is over then winning
team vs winning team. If you have
6 players. Have the two alternating
doubles team ad up their points
against the one team.
Bobsled
For 6-8 players - Use foam ball
Two teams of at least 4 players are in single
file line at their respective baselines.
I Did It!
For 4-6 players
Team Serving
1. Two teams of at least 4 players start
at the baseline in a single file line.
One team in position to serve to the
deuce court, the other team in
position to serve to the add court.
2. The ball cart is located in no-mans
land. Each team has a pile of 7 balls
in their alley about as far back as
no-mans land.
3. Eliminate your pile of balls first and
your team wins.
4. Pro starts the game. The players
serving one at a time take turns
serving. If the player makes the
serve, he gets to get a ball out of the
pile to give to his team mate for the
next serve. If he misses he gets the
ball out of the basket.
Serve progression
Great way to introduce the serve without "teaching"