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The tank stick is used to help determine Now roll two dice and add or subtract as
the effectiveness of a shot. the tank stick indicates.
Shooting tanks: The first step in shooting Look at the chart of strike values. See
tanks is to get the range. We have the gun you fired and the range you fired
arranged this into four increments: 0 to at. There will be a number for you.
10 inches, 10 to 20 inches, 20 to 30 Now add or subtract as per the tank stick
inches, and the longest range is 30 to 45 to get your final number. If your dice
inches. Using the chart for range, you roll is lower than that number, you
roll two dice. If your roll matches or is destroy the vehicle and kill half the
lower then the number for your range, crew. If it matches the number, you
you miss. If higher, you hit. disable the vehicle. (It can only fire, not
move). If it is higher than the number,
your shell glances off the armor.
The basic infantry weapon in the rifle. can become a casualty. Roll a die for
During World War II, most armies used each man inside the cone. You need to
bolt-action rifles. The exception was the get the numbers listed in the chart to
United States, whose M1 was semi- remove him.
automatic. In our game, rifle range is 9
inches. We divide this into three, for Machine Gun Fire
short, medium and long range. To fire a Range Range Target Target Target
rifle, roll a die. Check your result for for in the in soft in
against this chart. These are the Light Heavy open cover hard
numbers you need to hit target. Machine Machine cover
Gun Gun
Range Target Target Target 0-4 0-6 3, 4, 4, 5, 6 5, 6
in the in soft in Hard 5, 6
open cover cover 4-8 6 – 12 4, 5, 6 5, 6 6
0 –3 4, 5, 6 5, 6 6 8 - 12 12 - 18 5, 6 6
3–6 5, 6 6
6–9 6 Machine guns can destroy soft vehicles.
Roll a die and consult chart below:
toward the enemy. Roll for each enemy morale. For this reason, we need to look
within the cone. The numbers you need at morale to determine if a unit stays and
to get in order to remove an enemy are fights, or retreats.
in this chart:
When to check morale:
Range Target Target Target
in the in soft behind Loss of 25% of men: unit halts one turn
open cover hard and checks morale
cover Loss of 50% of men: unit halts one turn
0–2 3, 4, 5, 4, 5, 6 5, 6 and rolls for morale
6 Getting hit from behind by equal or
2=4 4, 5, 6 5, 6 6 larger force: unit rolls for morale.
Getting beat in a melee or by projectile
weapons: roll for morale.
Loss of command unit: all units within
Infantry Anti-tank weapons two moves of command unit must check
morale
The best-known antitank weapon is the
bazooka. In essence, it is a long tube
Morale is checked by rolling one die for
used to launch an antitank rocket. In our
the unit, and making the following
game, Bazookas have a range of 6
adjustments.
inches. At this range, it takes a 6 or
better for a bazooka to hit its target. We
Factors which adjust a dice roll:
divide the range in two. At 0 – 3 inches,
the bazooka’s strike value is 7. At 3 – 6
Losing 25% of one’s unit: -1
inches, it is 6. Thus, if you hit the tank,
Losing 50% of one’s unit: – 2
you must roll two dice and add the strike
Command unit within sight: +1
value to see if the vehicle is disabled or
Command unit within 1 move: +2
destroyed.
Losing of officer –1
Losing of command unit (for units
within 2 moves of command unit) -2
Grenades Unit separated from other units (more
then 1 move away from allied units) -1
Grenades have limited use in our games. Elite Unit (Paratroopers, Rangers, etc)
They have a range of 2 inches, with a 4, +1
5, 6 needed to hit. The grenade’s blast Unit has defeated an enemy unit within
area us 1 inch. If thrown into a house or the three previous moves: +2
bunker, a grenade affects the entire Unit was defeated by enemy unit within
room, whether it is 1 inch or larger. three previous moves: -2
Everyone in the room must roll to save Unit is unharmed: +1
himself. 1, 2, 3 or 4 kills. 5, 6 saves. New officer joins unit: +1
Terrain Visibility
We know how certain kinds of terrain You can only shoot as far as you can see.
affect movement. Hills slow troops. Things like fog, sun and haze affect
Rivers block them. Woods over some visibility. Roll two dice before the game
cover from artillery. to determine visibility.
Rivers can only be crossed at fords and Dice Throw Distance (inches)
bridges. 12 45
Hills slow troops.
9, 10, 11 25
Houses can provide cover. Up to four
5, 6, 7, 8 30
men can be in a small house, and six in a
3, 4 20
large house.
2 15
Artillery can do direct fire
against houses. Roll a die. 1, 2 and 3
means nothing happened. 4. 5 and 6
mean damage was done. 4 hits by Sequence of Play
artillery can destroy a small house. 7
hits can destroy large house. When a All movement and fire is simultaneous
house is destroyed, all occupants are Both players move, working from left to
removed from the game. For antitank right
guns, subtract 1 from the die roll. For Artillery and antitank guns fire
mortars, subtract 1 to the die roll. Other weapons fire
Direct artillery fire can attack Morale is checked
Command Unit
Several companies manufacture small
soldiers that fit our game. You can
During World War II, a headquarters easily find infantry, artillery, tanks,
detachment normally traveled with a armored cars, support vehicles, etc.
combat unit. The command unit would These range from inexpensive 25mm
include staff officers, an intelligence plastic figures to various metal castings
section, communications and what we ranging from 15mm to 30mm.
today call “command and control.” For Houses can be found at hobby
our game, it is sufficient that the shops that sell trains. Here is how to
command unit have a commander’s staff pick the best houses:
car, a communications vehicle with Use N or TT Scale for 15mm
NCO and driver, and a mobile command figures
center with staff officer and several men. Use HO for 20 and 25mm figures
Both sides will have a headquarters unit. Use S Scale for big 25mm to 30mm
You will also need to have figures
smaller command sections for various You can buy miniature walls and
parts of your army. Each can be fences in several scales.
represented by a single vehicle. The Most hobby shops carry
command staff is composed of an miniature trees. They also have lichen,
officer, an NCO and one or two enlisted which can be used to simulate bushes.
men. German forces would usually Miniature bridges can be gotten
equip these units with a special in hobby shops.
“command tank: fitted with radio gear Another source of bridges,
instead of weapons. They used a castles and structures is aquarium
specially adapted PZ I for North African decorations.
combat. The British would use a Rivers, lakes and roads can be
command tank or specially-equipped cut from the appropriately- colored
lorry. A small command section should paper.
accompany large formations. Miniature hills and mountains
can be found at shops that sell trains.
Supplies This set of wargame rules has been
prepared for you by Milihistriot
Along with dice, Quarterly, the Journal for
you will need Military Miniature Enthusiasts.
several items to If you enjoy military miniatures, toy
play Hans und soldiers and miniature wargaming, you
Panzer Afrika will enjoy visiting our website at
Korps. These www.milihistriot.com
include: