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Introduction:

Computer graphics are pictures and movies created using


computers. Usually, the term refers to computer-generated
image data created with help from specialized graphical
hardware and software. It is a vast and recent area in
computer science. The phrase was coined in 1960, by
computer graphics researchers Verne Hudson and William
Fetter of Boeing. It is often abbreviated as CG, though
sometimes erroneously referred to as CGI.
Important topics in computer graphics include user
interface design, sprite graphics, vector graphics, 3D
modeling, shaders, GPU design, implicit surface
visualization with ray tracing, and computer vision, among
others. The overall methodology depends heavily on the
underlying sciences of geometry, optics, and physics.
Computer graphics is responsible for displaying art and
image data effectively and meaningfully to the user. It is
also used for processing image data received from the
physical world. Computer graphic development has had a
significant impact on many types of media and has
revolutionized animation, movies, advertising, video
games, and graphic design generally.

Application of Computer Graphics :


Computer Graphics has numerous applications, some of
which are listed below
Computer graphics user interfaces (GUIs) A
graphic, mouse-oriented paradigm which allows the
user to interact with a computer.
Business presentation graphics "A picture is worth
a thousand words".
Cartography Drawing maps.
Weather Maps Real-time mapping, symbolic
representations.
Satellite Imaging Geodesic images.
Photo Enhancement Sharpening blurred photos.
Medical imaging MRIs, CAT scans, etc. - Noninvasive internal examination.
Engineering drawings mechanical, electrical, civil,
etc. - Replacing the blueprints of the past.
Typography The use of character images in
publishing - replacing the hard type of the past.
Architecture Construction plans, exterior sketches replacing the blueprints and hand drawings of the past.

Art Computers provide a new medium for artists.

Software:
Blender is a professional free and open-source 3D
computer graphics software product used for creating
animated films, visual effects, art, 3D printed models,
interactive 3D applications and video games. Blender's
features include 3D modeling, UV unwrapping, texturing,
raster graphics editing, rigging and skinning, fluid and
smoke simulation, particle simulation, soft body simulation,
sculpting, animating, match moving, camera tracking,
rendering, video editing and compositing. It further features
an integrated game engine.
Hardware requirements
Blender hardware requirements[30]
Recommended

Hardware

Minimum
32-bit dual core
Processor 2 GHz CPU with
64-bit quad core CPU
SSE2 support
Memory 2 GB RAM
8 GB RAM
OpenGL 2.1
OpenGL 3.2 compatible card
Graphics
compatible card with with 2 GB video RAM (CUDA
card
512 MB video RAM or OpenCL for GPU rendering)
1280768 pixels,
Display
19201080 pixels, 24-bit color
24-bit color
Input

Mouse or trackpad

Three-button mouse

Production-standard
64-bit eight core CPU
16 GB RAM
Dual OpenGL 3.2 compatible
cards with 4 GB video RAM
Dual 19201080 pixels, 24-bit
color
Three-button mouse and
graphics tablet

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