Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
in a Company
Terhi Hietamki
Helsinki University of Technology
Department of Industrial Engineering and Management
February 2007
Licentiate
thesis
This research originated when I was working as a researcher in the Innovation centre Designium in the University of Art and Design Helsinki for the research project Modeling the Strategic Impacts of Design in Finnish Export Companies. The empirical data of my research was collected during this project. The project started in September 2003 and ended in October 2005.
It was funded by the Technology Agency of Finland (Tekes), and it was part of the national
Design2005-programme.
I want to thank project director D.Sc. Eija Nieminen, experts D.Sc. Markku Salimki, D.Sc.
Satu Lautamki, Krister Ahlstrm, and Juha Jrvinen, as well as other researchers Jaana
Hytnen and Miia Lammi for their support and advices. In addition, I want to thank the representatives and interviewees of the companies that participated in the project: ABB, Ekeri,
Iittala, Kone, Nokia, Oras, SK Tuote, Suunto, and T-Drill. Without their kind co-operation
the research would not have be possible.
I also want to express my deepest gratitude to my supervising professor Paul Lillrank and
my instructor Mikio Fujito from the Kyoto Institute of Technology for their guidance and
valuable comments. I also want to thank Jenny ja Antti Wihurin rahasto and Emil Aaltosen
sti for the economic support I got for my research work.
And last but not least, I certainly want to thank my family and friends for their patience
and support.
ABSTRACT
Design usage can affect the corporate performance through its contribution to many critical issues. However, results of design usage are affected by the corporate managements understanding of design. In this research, the role of design is discussed in the development of
quality, innovation, brand, and management. Also, benefits of design management are presented. In order to take the full advantage of design, corporate-wide practices are needed;
design usage has to be systemised and linked to strategy.
The objective of this research was to develop a framework for evaluating design usage in
a company. Research methods were a literature review and interviews of the management
of nine Finnish companies that use design in their business. The research interest was pragmatic, and the developed framework can be utilised both as a basis for further research and
as a managerial tool in different types of companies. However, the comprehensive testing of
the framework was left to further research.
The developed framework consists of five parts: understanding possibilities of design usage, role of design in strategy, design resources, design integration, and results of design usage. In each part, the main issues that require assessment when evaluating design usage are
listed. According to the results of this research, it is not possible to give generally applicable
advices on how to act in a certain situation each case is unique and influenced by many interrelated things. However, the presented comparison of the case companies design usage
and reasons behind different choices can assist in making the decisions.
The framework guides to evaluate both the process - design management - and the corresponding results. This helps ensuring that design management includes its own review and
adjustment. Nevertheless, to be effective, the evaluation criteria have to be integrated into a
companys established processes and systems.
TIIVISTELM
Muotoilun kytt voi parantaa yrityksen tulosta vaikuttamalla moneen kriittiseen tekijn.
Muotoilun tulokset ovat kuitenkin riippuvaisia yritysjohdon muotoilun ymmrtmisest.
Tss tutkimuksessa muotoilun roolia on tarkasteltu laadun, innovaatioiden, brandin ja johtamisen kehittmisess. Mys muotoilujohtamisen hytyj on esitelty. Jotta muotoilusta saataisiin tysi hyty, muotoilun kytt tulee systematisoida ja linkitt strategiaan.
Tmn tutkimuksen tavoitteena oli kehitt kehikko muotoilun kytn arviointiin yrityksiss. Tutkimusmenetelmt olivat kirjallisuustutkimus ja yhdeksn suomalaisen muotoilua
kyttvn yrityksen johdon haastattelut. Tutkimusintressi oli pragmaattinen, ja kehitetty kehikkoa voidaan hydynt sek pohjana jatkotutkimukselle ett johdon tykaluna erilaisissa
yrityksiss. Kehikon lopullinen testaus vaatii kuitenkin viel jatkotutkimusta.
Kehitetty kehikko koostuu viidest osasta: muotoilun mahdollisuuksien ymmrtminen,
muotoilun rooli strategiassa, muotoiluresurssit, muotoilun integrointi organisaatioon sek
muotoilun kytn tulokset. Jokainen osio sislt pasiat, jotka vaativat tarkastelua muotoilun kytn arvioinnissa. Tutkimuksen tulosten mukaan ei ole mahdollista antaa yleisptevi ohjeita kuinka toimia tietyss tilanteessa jokainen tapaus on erilainen ja monet toisistaan riippuvat tekijt vaikuttavat. Esitelty case-yritysten muotoilun kytt ja syyt erilaisten
valintojen takana voivat kuitenkin auttaa ptsten teossa.
Kehikko ohjaa arviomaan sek prosessia muotoilujohtamista ett sit seuraavia tuloksia. Tm auttaa varmistamaan muotoilujohtamisen sisisen tarkastelun ja sdn. Kuitenkin jotta tarkastelukriteerit toimisivat tehokkaasti, ne pit integroida yrityksen vakiintuneisiin prosesseihin ja systeemeihin.
CENTRAL CONCEPTS
Design
The work focusing to develop products, communications, and environments user-friendly, aesthetically pleasant, and innovative
Concept design
Development of the function set and the basic features of a product, communications, or environment
Function set
Product/
communications/
environmental design Development of the concept into a ready product, communications, or environment
Variations
Design management
Quality
Innovation
Strategy
Design strategy
Definition of the emphasis, direction, and scope of an organisations design usage over the long term
Brand
A collection of feelings toward an economic producer, more specifically, it refers to the concrete symbols for those feelings, such as
the name and the design scheme
Brand identity
Brand profile
Brand image
The received image that is influenced by the sent brand profile, the
true brand identity, and other uncontrollable factors
CONTENTS
1. Introduction
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3
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9
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3. Research Process
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6. Design Resources
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7. Design Integration
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1.1 Background
1.2 Objectives
1.3 Research methodology
1.4 Structure of the report
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10. Discussion
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REFERENCES
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APPENDIX
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Introduction
1.1 Background
1.2 Objectives
9. See number 1
other functions that need to be evaluated. Managerial problems emerge particularly when the
organisation enlarges.
The common belief is that organisations face
a choice: to compete by focusing on either the
enhanced delivery of product, service and/or
performance reliability or the enhancement of
organisational learning capacity. Since the basic idea of design is to create something new,
it is difficult to develop criteria for successful
results or means to achieve them. When implementing practices that support exploration,
such as design, accepted standards and specifications should be challenged rather than conforming to them, and new and novel opportunities should be looked for rather than avoiding or minimising risky activities.
Sutcliffe et al. (2000) claim that organisations can be the most effective by striking a
balance between the two fundamentally different types of process improvement approaches
to respond predictably to the demands of an
unpredictable world. The first emphasises the
need for continuous improvement and efficiency and goals associated with increased reliability such as quality management methods
while the second stresses anticipating disjunc-
DESIGN
economy; and the research in design: the research about the design process itself and the
design activities related to it carried out by
researchers with a study background in one
of design areas, for example, graphic design,
fashion design, interior design, and industrial
design (Figure 1).
The research in design is important since
definitions of design have changed substantially over the past forty years. From a focus on the
industrial production of objects and communications and from one off models of high-fashion for small volume serial production, now
also a variety of systems, infrastructure, organisational and business models are included in
the definition of what is included in the scope
of design. The market has evolved and included many new knowledge and skill sets from
other disciplines into the curriculum for design education. Even though this research examines design from outside from the organisational point of view, the key concepts design
and design management are defined thoroughly. Therefore, even though the research is constructive by nature, the view is extended partly
to concept analytic research methodology.
The ontological basis for theory includes human values and thefundamental assumptions
and beliefs of the researcher. This research is
based on the assumption that corporate performance can be improved by developing a
companys design usage. Thus, it is believed
that people can have an impact through their
decisions and actions. One can question whether the quality of a process can ensure the quality of the result. This is a relevant question especially since design cannot be judged objectively, but subjective tastes determine the success
of design. However, it is possible to anticipate
preferences of a market area according to cultural similarities and sociological trends. In addition, several companies invest in design, and
companies that are mature design users take
also an interest in the development of their design management.
Epistemology concerns the nature, grounds,
limits and criteria for validity of theory and
knowledge. The constructive research approach was chosen. According to Kasanen et
al. (1991), constructive research can be defined
Theoretic
Empiristic
Descriptive
Concept analytic research
methodology
Nomothetic research
methodology
Constructive research
methodology
Normative
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Definitions of
the Key Concepts
2.1 Design
Design originated from the craft-type manufacture of utensils. Gradually, the emphasis
shifted towards ergonomics and usability, and
design became part of mass industry. Design
is not science, nor is it art, but it uses both as
medium for its own purposes. The difficulty of
giving the exact definition for design derives
from the versatile meanings of design in different contexts. According to Cooper and Press
(1995), design can be seen as:
art
problem solving
creativity
a family of professions
an industry
a planning process.
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synthetic
product / communications /
environmental design
concept design
symbolic
real
analytic
Figure 3: Map of disciplines
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Design management deals with the same issues than general management (Stevenson,
2004):
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Research Process
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EVALUATING
DESIGN USAGE
Design integration
IN A COMPANY
Role of design in strategy
Design resources
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Understanding
Possibilities of
Design Usage
Influence of design
Can reduce manufacturing costs
Can determine cost of use and
maintenance
Non-price
Quality
Product performance
Uniqueness
Reliability
Ease of use
Durability (classics)
Company image
Product presentation
Display
Packaging
Promotion
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Delivery time
After-sales service
Communication of values
Functionality
Desirability
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Designing experiences
Designing user manuals
Participating in PR
Updating interiors
Designing standard parts
Taking part of experience
design of shops
VISION AND
STRATEGY
DEVELOPMENT
AFTERSALES
MARKETING
RESEARCH
PRODUCT AND SERVICE
DEVELOPMENT
DELIVERY
Designing customers interiors
and packages
PRODUCTION
Taking account of
product life cycle
manufacturing and assembly
costs
Designing production
Consulting production
Participating in
designing shop concepts
marketing development
developing brand strategy
exhibitions
product launches
customer meetings
press conferences
Mapping trends
Concepting future
User research
Design research
Competitor analysis
Concept testing
MARKETING
AND SELLING
Designing visual
communication and
marketing material
Using concepts in education
of sellers adn resellers
Designers name as
marketing tool
Web design
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tions; for example, designers can bring valuable insights for after-sales marketing and strategy development. Designers do not often participate in the research process of companies.
However, using designers in market research
may increase the understanding of the business environment from the cultural point of
view, for instance regarding to the visual language of different countries. Understanding of
design preferences in different cultures is essential when developing a global brand.
The case companies that were the most mature design users considered design as creative problem-solving and designers were used
also for improving functionality and usability
of products, and developing new product concepts. Figure 6 shows the possibilities of design usage in different processes according to
the case company interviews. In few case companies, all possibilities were utilised. In most
companies, design was utilised only in product development and marketing. The majority
of design impacts mentioned in the case company interviews are results of design usage in
the development of products. This is probably
caused by many interviewees understanding
of design as industrial design (even though the
broader concept of design was explained in the
beginning of the interviews).
In addition, the following list of essential
benefits of design in business was asserted in
the case company interviews:
states that work still needs to be done to identify and quantify how design can contribute
many more management fields. Next, the role
of design in the development of quality, innovation, brand, and management is discussed.
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Product
integrity
Societal
integrity
Concept
Details
Corporate
integrity
Craftsmanship
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ed value that improves marketability and differentiates the product over the competitors
products through aesthetics, ergonomics, usability, use satisfaction, safety and service viewpoints. Designers were also involved in developing process innovations: manufacturability of products can be improved through design means such as simplifying the structure of
products, modulation, and standardisation.
Creativity is the underlying process for innovation. It enables individuals and organisations to generate new and useful ideas. An individuals creative ability is a function of his
or her intellectual abilities, knowledge, style of
thinking, motivation, and environment (Sternberg & Lubart, 1999). The most creative individuals prefer to think in novel ways of their
own choosing, and can discriminate between
important problems and unimportant ones.
Freeman (1983) sees design as crucial to innovation in that it is the domain of creativity
where ideas are devised, but also where coupling occurs, that is to say, where technical
possibilities are connected with market needs.
Creativity requires expertise, skills, and motivation and the intrinsic motivation is the
most important. It is important that a designer
can play seriously. A manager should think
carefully how to motivate designers; money is
not necessarily the best incentive.
In all case companies, designers creative
abilities were acknowledged. Innovative and
distinctive solutions are means to gain publicity in the markets where the competition is continuously increasing. Designers capability to
see things from new angles and challenge current patterns was highly appreciated - creativity emerges often from the conflicts of different disciplines. Especially external design consultants are good at questioning, but also inhouse designers bring different and challenging views. The cumulative effect of learning
and experience of design usage results in versatile skills and new ways of working. Designers can give also other organisation members
inspiration through their work: employees get
new ideas and visions of product attributes and
image, and learn new working methods. An
interviewee said that impacts of design usage
show even in company philosophy and man-
agement. Moreover, the company can gain access to new networks via designers.
Walsh et al. (1992) state that designing is
broader concept than innovation because,
while innovation involve a technical advance
in the known state-of-the-art of a particular
field, designing normally involves making variations on that known state-of-the-art, for example incorporating new components, materials or manufacturing methods into an existing
product. Fashion design has been described
as the creation of non-innovative novelties.
Overall, fashion and the constant demand for
novelty are strong social forces that can transform consumers preferences and cause symbolic considerations to take precedence over
utilitarian ones. It follows, that firms would
benefit from understanding the mechanisms
and conditions that drive and bound fashion
and the desire for novelty. A key element in
understanding fashion systems is the idea of a
symbol. Through design a company can utilise
trends in its business.
Most of design innovations are incremental
product innovations. Even though design variants and new models could not be called innovations, their meaning for business is usually significant. Moreover, many innovations
are the result of the quest for opportunities
(new materials, technologies, and practices) to
change something for the better or for possibilities to introduce variations into the world,
creating something new and exciting aimlessly and for fun.
In an increasingly fastening competition,
customer needs and desires can change fast.
Designers predictions of the development of
societies, trends in visual design and future
scenarios help to create future concept portfolios and improve the companys reaction potential, which is extremely important in highvelocity industries. Market research can give
answers of the current situation, but what is
new today is old tomorrow. There is evidence
of industrial design consultants becoming increasingly involved with top management in
determining product and marketing strategy
(Walsh et al., 1992). The reason is that designers are seen as being in close touch with technical and market trends and opportunities across
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Money
The upper-range brand
The brand
case, the mental images are the most important connection between the company and its
stakeholders.
Design is essential especially for luxury
brands, were uniqueness is of uttermost importance, but design is a tool also for differentiation of lower segment products. Figure 8 depicts how luxury brands exploit the exclusiveness and how the brand is affected by mass series and cost pressure.
The case company interviews showed that
sometimes a company has to make a compromise between developing products that resemble each other according to the coherent
brand image or unique products for different
segments (multi-brand strategy). Today, more
and more customisation is required. Especially if targeted market segments are very different for example, business men and teenagers - products have to have their own images. In global markets a company has to decide
between design focus on the greatest common
factors or local adjustments. Especially customer type and the size of a company affect this decision. Different customer segments have different value criteria, and especially in consumer markets personified products are required.
Design usage may also be an intrinsic value - the image of a design company may be
an asset when reaching for certain customer
segments. In a similar way as brands are built
with design, brands often became indicators
of good design. For example, consumers can
buy the clothes from Benetton relying that they
are designed fashion clothes. Design usage can
also strengthen the inner brand: employees are
proud of working in a company that produces well-designed products, and this usually affects positively their work motivation.
Intention is the one of the most significant
determinants of design. It is up to a company to decide whether it will utilise designers
own intentions and bring out designers ideas in marketing communications or just let
the product speak for itself. Some case companies utilised co-branding (used the brand
name) with a designer or a design agency especially when penetrating into new markets.
Strong brand image of a design product supported the whole product range. Co-branding
is done with a famous designer or when name
of the designer is appreciated by the customer.
Most often, however, neither the name of the
designer nor his intentions are communicated.
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Instead, design is used to make products better even though the customer would not realise that it has been used.
BtoC case companies used design as a sale
argument; however, the designer was emphasised in marketing communications only in
two companies (Table 3). The choices follow
the value criteria of the customers. Especially the market segment affects the profitability
of co-branding. A star designer brings status
value for certain segments in consumer markets, while in industrial business the role of design is more to emphasise the reliability of the
company and functional features of products.
The reason for renewing corporate brand
profile is usually an acquisition or change in
strategy. It is important to communicate the
brand strategy to all stakeholders. According
to the case company interviews, design can be
used both for repositioning the brand image
(new business opportunities), and for facilitating the acceptance of new technologies (linking new product ideas to the existing brand
profile). The corporate identity determines the
extent of repositioning brand profile has to be
based on true identity; however, the competition may bring pressures to modernise the image. Designers have the challenging task of developing constantly something new and still remaining loyal to the brand identity. Brand has
to evolve, otherwise it becomes obsolete, and
still, the direction and the rate of change have
to be carefully chosen. There has to be balance
between stability (exploitation of gained reputation) and innovativeness.
BtoC
companies
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Operational functions
Identifies structure, trends, and relationships
Displays multivariate performance
Highlights key factors
Provides an overview of complex data series
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4.6 Summary
In order to use design effectively, it is crucial
that a company understands the benefits of design usage. Besides aesthetics, the focus of design usage may be on usability or cost reduction, for example. Design emphasis may be on
product design, environmental design, or communications design depending on the type of
business.
Design usage helps in improving quality of
products, communications, and environments
- it is generally recognised that designing quality into a product is better that inspecting it
out. Case company interviews showed that de-
Actors
Managerial
Risk
Calculation
Innovation
Standardisation
Exploration
Exploitation
Sensitive
Judicious
Intuitive
Rational
Bohemian
Conformist
Unpredictable
Predictable
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signers can increase the user focus in a company and thus facilitate developing products
that meet the critical and true needs of the user.
Through product variations, design provides
means to develop quality through variety: the
customer can choose the model that suits his
or her personal taste and needs. Details may
affect strongly the quality impression of a customer. Moreover, and efficiency of design process decreases costs.
Designers creative capabilities assist also in
developing innovations. Design can be utilised
in different phases of innovation process. Design thinking can be utilised for finding solutions to problems or challenges, for example in
looking for applications to new technologies.
Design can be seen as a problem-solving activity and a designer as an integrator who combines the views of different disciplines and implements objects that are viable, feasible, and
desirable. Most often, the role of design is to
bring the crucial added value that improves
marketability and differentiates the product
over the competitors products with aesthetics, ergonomics, usability, use satisfaction, safety and service viewpoints. Designers predictions of the development of societies, trends in
visual design and future scenarios help to create future concept portfolios and improve the
companys reaction potential.
Design is an important tool in developing
brand profile which communicates credibility
and quality and through which a company can
differentiate itself from its competitors. A company can also utilise co-branding with a designer or a design agency (use the brand name)
especially when penetrating into new markets. Design can also be utilised for improving management, for example through visualisations and prototypes which improve internal communications. The values and goals can
be defined and communicated in a functional
form through design.
Benefits of design are multiplied when it is
properly managed. Design management helps
in guiding designers creativity in the right direction according to the corporate strategy; utilisation of synergy and coordinating various
design activities; planning long-term design
usage with wider perspective (design strategies); developing organisations design competence; and integrating designers into the organisation.
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Role of Design
in Strategy
Companies have different goals and resources. Therefore, it is logical that design usage varies in different types of companies. Kerry Johnson and Kevan Scholes (2001) define strategy
as follows:
Strategy is the direction and scope of an organisation over the long-term: which achieves advantage
for the organisation through its configuration of resources within a challenging environment, to meet
the needs of markets and to fulfil stakeholder expectations.
The first choice a company has to make regarding its design usage is whether to use design as
a specific asset or not. When company decides
to differentiate with design, it also commits to
invest in design. Another option is to compete
with other assets. A company has to also decide if design will be one of the main competitive edges or if it has a supportive role in strategy. Strategic design usage is engaged in corporate strategic decisions, such as which product portfolios to expand, which technologies
to invest in, and which new markets to pursue (Hytnen et al., 2004). For example, companies have to consider how they can benefit
from economies of scale or scope, or speed and
flexibility in their design usage.
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5
4
Table 7: The strategic roles of design in companies (Cooper & Press, 1995)
Strategic goal
Role of Design
Challenge
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coherent brand
image
cost-efficiency,
controllability
customer habits,
benefits of
standardisation
ers expectations, demands and needs; whereas, in consumer markets the product itself has
to be its own spokesman and design is the essential competitive factor to make the product
interesting and intelligible. Market diversity
determines needed variations and cultural adaptation. Also, the desired customership is important: whether a company wants to develop
strategic relationship with existing customers
or pursue into new markets.
Competition drivers include the structure
of competition and the threat of new competitors and substitutes. Design is a means to react fast to competition: technological development is slow, design solutions can be implemented more rapidly. The structure of competition affects how design can bring the competitive edge; the degree of monopolisation or
competition in the market is the determining
factor. The situation is different when there is
a clear market leader or equally sized competitors. The market leader can use design to stabilise its position but also competitors can take
advantage of the situation by copying or using opposing design. Design can be used to
position the company against the competitors
through distinctive identity. The case companies had noticed design as an effective tool
for pursuing into saturated international markets.
Company drivers are internal drivers such
as the size of a company and the culture and aspirations of a company (for example, if it wants
to be a trend setter or a follower). Large case
companies had exploited economies of scale
through coherent corporate profile. A large
company can use design as a tool for mass-customisation, for a smaller company it may be
more beneficial to focus on certain segments
or the greatest common factors of different
segments and develop unique premium products. All case companies represented innovator mentality. Follower strategy may be suitable especially in the industries where economies of scale are not a considerable competitive advantage. Some companies created longterm design strategies while others followed
more current trends. Moreover, the stability of
a company determines how representative the
visual identity can be.
varied needs of
different segments,
customer expectations
for tailored products
standing out from
competitors, keeping
the visual image fresh
customer expectations
for novelty
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It is expected that there are also contradictory drivers for design usage (Figure 9). For instance, a company should pursue standing out
from competitors while still remaining cost-efficiency, as well as take both the customer habits and expectations for novelty into account.
The significance of design briefing is immense:
the company has to choose which drivers are
the most decisive, and provide sufficient information and inspiration to designers.
Table 8: The highest position of in-house design representative in the case companies
Corporate strategy
Operative level
BtoB
companies
BtoC
companies
Table 9: The highest position of outsourced design consultant in the case companies
Corporate strategy
BtoB
companies
BtoC
companies
Operative level
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open
STRATEGIC WORK
Concept design
SYSTEM
Product design
OPERATIVE WORK
closed
Detail design
high
DEGREE OF SPESIFICATION IN
DESIGN BRIEFING
low
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Design assignment
1. VISIONING
2.CONCEPT BUILDING
3. IMPLEMENTATION
Design is used for implementing the ready made concepts. Usually the
assignment concerns aesthetics and user interfaces, for example products
physical form and other visual purposes, e.g. profiling for marketing and
selling purposes.
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Designers influence in
strategy development
Investment in
organisational
design
competence
Perceived importance of
design for the company
5.4 Summary
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Design Resources
For successful design usage, appropriate design resources - financial, physical, human,
and knowledge resources - are needed. Design
competence is needed both at the strategic and
operative levels. The design strategy and the
framework, according to which design projects
will be prioritised at the operative level, are
vital. At best, design framework is conducted
through researching sociological trends; which,
however, necessitates a sufficient amount of resources. Design infrastructure has to be welldesigned: the success of design usage is affected by how advanced tools and facilities designers are provided with. When making design
budget, designers remuneration and rewarding need to be considered.
The successful design is for the most part
collecting and analysing information. However, this is often neglected, even though the collected information can be utilised besides in all
areas of business, from service development
to communications. Page and Stovall (1994)
found that too limited time and money are devoted to the early, critical steps of innovation
activities, the so called fuzzy-front-end. Also,
according to Cooper (1999), too many projects
move from the idea stage right into development and the results are disastrous: solid upfront homework is a key ingredient in a high
quality new product development process to
define the product and justify the project. He
also stresses the importance of a strong market
orientation and customer focus; seeking differentiated, superior products; early product definition; a well-planned, adequately resourced,
and proficiently executed market launch; tough
go/kill decision points; cross-functional project
teams with strong leaders; and an international orientation.
Design budget followed the importance attached to design in the case companies. In the
case companies, design budget varied from below 1 % to 5 % of net sales (Table 11). The company that invested most in design paid designers royalties.
BtoC
companies
1% of net sales
5 % of net sales
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No design
manager
BtoB
companies
BtoC
companies
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6.2 Designers
A company has to know how to select the best
possible designers for different tasks. Communicating that the company uses design makes
also hiring designers easier: when designers
know what kind of design services the company is interested in, they contact the company
themselves and offer their services.
It is important that a designer can use professional tools, articulate and justify the decision making, understand the company needs,
and learn fast. However, design results are also
to a great extent dependent on a designers personal virtues and talent. It is crucial that a designers values are in line with corporate values, and that their competence and personality suit the corporate needs. For most design-
Table 12: Typology of attitudes and practices towards design (Dumas & Whitfield, 1990)
A Manufacturing / Design Manager
Engineering largely accountable for design.
Designer has high accountability.
Use of internal designers.
Design should not be centrally controlled.
Design manager should have power.
General absence of design policy documentation.
Design projects are structured like others.
44
ers, the reputation in the designer community is important. Therefore, it is wise to consider whether the designer is willing to work in a
desired way. In a case company, designers performance was evaluated with the manufacturability rate - the number of sketches and prototypes before the successful design is created.
A company has to decide whether to purchase design from outside, hire in-house designers, or both. In-house designers have a possibility to gain the overall view of the corporate
strategy and operations and become familiar
with technological and business limits. External designers bring fresh thoughts, but if there
is not enough co-operation, in-house knowledge cannot be fully exploited. According to
the case company interviews, in-house designers learn to ask right questions, and their briefing process may vary greatly from the briefing
of externals designers.
A company can use external designers as a
resource pool, or the relationship with the design agency can be strategic partnership. The
limits of design outsourcing are also affected
by whether design is one of the major competitive factors and has strategic importance or
if design has a supportive role. According to
the case company interviews, the use of external designers may be beneficial especially if it
would be too expensive to hire an in-house designer or when the company can utilise a designers personal brand. This is possible when
the designer himself brings added value to
the target segment. In a case company, totally new product series was needed for developing brand image, and the use of famous designers and sub-branding paid off. However,
at least in some cases the company has to consider whether it will be more advantageous to
use a star designer or a team player.
Table 14 shows the usage of in-house designers and external designers in the case companies. Four BtoB companies and one BtoC company did not have any in-house designers. The
interviewed representatives of the companies
believed that there are not enough work to hire
a full-time designer and a designer would not
enjoy being alone in an engineering company.
The two BtoC case companies that used
mostly in-house designers are high-tech companies where designers understanding of the
constraints of technologies and manufacturing
possibilities is an advantage. In both companies, the role of design was also considered important for the success.
If a company has several designers, they can
specialise, for example in concept design or implementation, particular context (for example
market area) or technology. However, there are
advantages of having multi-skilled design personnel it decreases for example the risk of
the resignation of a chief designer. Especially
in large companies, the organisation of suitable work distribution among designers is important. With small design resources, resource
allocation is important. Usually in-house designers are withdrawn from projects as soon
as possible and routine work is left to subcontractors. When design assignment concerns the
core competence and outsourcing is not possible, prioritising the design tasks become inevitable; however, the importance of consistent
design usage should not be forgotten.
Table 14: Usage of in-house designers and external designers in the case companies
Only external
designers used
Mostly external
designers used
BtoB
companies
BtoC
companies
45
edge building are not unstructured processes. They are controlled by channels that direct
the procedures that are used to do and judge
the work. These channels are the systems of
conventions and rules under which the discipline operates. Questions, answers and decisions differ fundamentally in nature from discipline to discipline. They are framed from the
value systems embedded in the disciplines.
The forms of questions, answers and decisions
also differ within disciplines between inquiry
and application, and between doing and judging. These reflect the difference in purpose between inquiry and application and the difference in process between doing and judging.
(Owen, 1998)
Management of knowledge is the process
for creating, acquiring, storing, delivering, and
applying knowledge. Knowledge can be divided into explicit and tacit knowledge. The
former is easier to manage, the latter more difficult. A managerial challenge is how design
knowledge can be stored and exchanged. Design knowledge is mostly complex and tacit
knowledge, and it is difficult to get comprehensive protection for designs. To avoid imitators, it is important to consider the right timing
of entry into markets. A system for collecting
design ideas and strategy for intellectual property rights (IPRs) are beneficial.
Design knowledge is tacit when it concerns
aesthetics and brand identity. For example, it is
hard to define clearly the boundaries for visual
identity: how the integrity of the brand can be
sustained without restricting the innovativeness. Some theoreticians argue that aesthetics
can only be judged subjectively by observer,
people with good taste. However, there are
also advocates of the belief that people focus
their attention on some special features, such
as formal features or uniformity. Inner features
(colours, forms, rhythms) as well as external
features and conditions of the object influence
peoples perceptions of aesthetics; however,
also content and context matter. (Eaton, 1998)
Effective education and training for required
design skills and knowledge are an important
part of design management. This applies to
both designers and the other personnel: it is
vital that the importance of design is under-
46
6.4 Summary
For successful design usage, appropriate design resources - financial, physical, human,
and knowledge resources - are needed. Design
budget followed the importance attached to design in the case companies. Design competence
is needed both at the strategic and operative
levels. Design infrastructure has to be well-designed. While design can be outsourced, design management is usually an internal process. Design management competence is needed
especially in companies that have outsourced
design totally.
Design management competence includes
the evaluation of design need and prioritising
design usage what is the critical mass of designers, which form of design (product, communications, or environmental design) should
be emphasised. The experienced design utilising case companies considered the development of design briefing and evaluation the
main ways of improving their design usage. A
company has to decide whether to hire a design manager or decentralise the responsibility of design in the organisation. If a company
is very heterogenic, it may be wise to centralise the design decision-making.
A company should select the best possible
designers for different tasks - design results are
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Design Integration
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Design policy is the standardisation of design management, rules that guide the work of
the entire organisation. Standardisation makes
management easier; however, too much formalisation and standardisation lead to mechanistic structure that is better suited for exploitation than for exploration and design usage.
Design policy must be tailor-made, and the
structure has to exist to implement it (Dumas
& Whitfield, 1990).
Design framework usually includes description of the basic philosophy, and guidance
for colour and material usage; details and design language are adjusted according to business units competitive strategy. Defined design style categories work as a guide book. For
example, there are different strategies for visual look (Pohjola, 2003):
Easily manageable graphic look:
logo, sign, typography, and possible
a common graphic element that
are added to all communications
decision-making can be decentralised,
but adjustments and development the
look as the environment changes are
difficult
Wide collection of means:
common visual elements combine
communications, products, and
environments guidance is deep
and systematic or decision-making
is centralised, which makes it easier
to adapt to changing circumstances
and utilise the benefits of the
50
fective. Nevertheless, in both phases the challenge lies in knowing how to balance the control and freedom to ensure both creativity and
efficiency.
Even though each design project is unique,
the work can be helped with some amount of
standardisation. Michelsen & Schmidt (1999)
state that the maturity of the project organisation the organisations prospects of carrying
out projects in a standardised way can be categorised into three levels:
Structure
Support
mechanisms
Behaviour that
encourages
innovation
flexibility
reward and
recognition
mistake handling
purposefulness
freedom: autonomy,
empowerment,
decision making
availability of
resources: time,
information
technology, creative
people
idea generating
cooperative
teams and group
interaction
continuous learning
culture
risk taking
competitiveness
support for change
conflict handling
51
Open
communication
Effective scheduling of decision-making procedure minimise the need to time-consuming corrective actions. A companys reactivity under
risky conditions is extremely important especially in high-velocity industries: for the competitiveness it is the better the later the company can make the decisions and delay the differentiation. Strategic planning and well-timed
decision-making procedure reduces delaying
corrections and renewals.
Designers co-operation with the members
of other functions is the major part of organising the design process. The importance of the
fluent cross-functional communication and
up-to-date information is generally acknowledged. Resource identification and organisation are important issues of design management: the participants of the design process
need to be identified and their contributions
co-ordinated. A designers participation in all
phases of the process is crucial: if designer is
not involved till the end of the project defending design solutions, cost efficiency runs easily over good ideas. What is more, creative person absorbs information. Therefore, a company should facilitate designers networking and
interaction with important parties: customers,
suppliers, academic institutions, for instance.
Separation of tasks between designers and
other functional departments can be precise or
loosely defined. Equally, the co-operation can
be organised sequentially a designer develops propositions that will be either approved
or disapproved by technicians and marketing personnel or members of different functions can form project teams and create ideas
together. One approach is to work concurrently. Thereby the need for explicitly informing
through language is not the only channel for
acquiring knowledge but everybody gets experiences from the activities. Especially in design
it is crucial to be informed through many kinds
of experiences, not only by words. Task division between designers depends on the available resources; prioritising may be needed. If a
company has enough design resources it can
select a leading designer for each project and
use other designers as consultants according to
specification. Also, regional division of work
may need consideration.
The case company interviews showed that
designers relationships with other functional departments can be organised or loose; formal or informal - important are the activity and
willingness to co-operate. When a designer is
fixed in processes, continuity of design usage
is assured and there is less need for the designers own activeness; still, it depends on the designers argumentation skills how well the designer gets the ideas through. It is a product
managers role to be a mediator between design and the rest of the product development
team, ensuring that desired design fulfils.
According to the literature research, a company has either a separate design organisation or in-house designers are positioned inside R&D or marketing organisations. The case
companies had either a separate design organisation or designers were inside R&D organisation (Table 18). In large companies, there
are demands for visibility of design organisation to avoid overlapping and enhance the utilisation of design. According to the case company interviews, external drivers have an impact on how design usage should be organised; for instance, in high-velocity industries
companies need to be able to react fast on new
trends (product features, colour etc.) and de-
Inside R&D
(1-5 designers)
BtoB
companies
BtoC
companies
52
velop matching products. The time for experimentation is limited and the focus is on the exploitation of accumulated design knowledge.
Moreover, production constraints affect the
need for designers integration into the process: a development of a high-technology product requires tight co-operation with other functional departments, and the designer cannot
work in isolation.
Design is a creative process, but there are
time and cost limits that need to be followed.
A design brief is the most essential ingredient
for any design project; it can enhance creativity, fasten the design project, and guarantee
that design outcomes correspond with the expectations. Briefing should provide a designer with adequate constraints and motivation
- not only monetary but also other means of
compensation are important. According to the
case company interviews, design briefing usually evolves during the project and focus later; different phases of the project may bring
new challenges for design. Initially given constraints have to be re-evaluated as the design
process proceeds and modified according to
needs. For instance, technical constraints are
not always determined at the beginning. Fast
prototyping brings order into process and
therefore process is more effective. The companies manage prototypes for example by proceeding more rapidly into lots of quick-anddirty (and less costly) prototyping.
Design management consists of small steps,
and thus, faster and more constant feedback is
needed than in other areas of business management. According to the case company interviews, design evaluation is often made project
wise and people responsible of design reviews
are also responsible of design briefing. Especially in large case companies with geographical distances there were problems with twosided review, from design and project business side. One of the main advantages of computer modelling is that it allows moving more
quickly into the production of physical prototypes and that opens up richer opportunities
for evaluation in the design process.
The case companies evaluated design
projects either during the process or only retrospectively. A company can determine mile-
7.3 Summary
Design process is a dialog between different
disciplines. By putting effort in improving cooperation and communication, a company can
gain great benefits. When the role and principles of design are understood and appreciated by everybody in the organisation, a great
deal of unnecessary work can be avoided. Design integration requires the commitment and
support of the top management: the corporate
values and guidelines have to support design
usage. It is important to be aware of the basic assumptions regarding the importance attached to design in the organisation. Equally
important is that designers understand the corporate culture; designers need to know how
their company works.
Design policy is the standardisation of design management, rules that guide the work of
the entire organisation. Standardisation makes
management easier; however, too much formalisation and standardisation lead to mech-
53
anistic structure that is better suited for exploitation than for exploration and design usage. Design usage has also its impact on corporate culture. Design can be used for facilitating creativity in the organisation, for example,
through environmental design that is inspiring
and supports communication.
Usually a company has either a separate
design organisation or in-house designers are
positioned inside R&D or marketing organisations. Designers co-operation with the members of other departments is the major part of
organising the design process - the importance
of the fluent cross-functional communication
and up-to-date information is generally acknowledged. Separation of tasks between designers and other functional departments can
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Results of
Design Usage
Just like money spent on new equipment, investment in design will contribute to profits
and growth. Design is an effective tool for getting premium price. Especially high segments
are willing to pay more for a designed product. Nevertheless, design is also a way to differentiate a lower segment product from competitors ones - good looking and user-friendly product is always easier to sell, and costs of
design usage are comparatively small. Design
usage can have a positive impact also on sales,
for example, through tailoring products to different markets. The results of effective design
management include development of coherent
and differentiated brand image, utilisation of
synergy, and improvement of reactivity.
When starting to assess the results of design
usage, the most important indicator is naturally the corporate performance. The impacts
of design should naturally be visible in corporate key performance measures, which are emphasised according to the strategic situation.
However, it is difficult to prove the contribution of design usage on the success: what is the
impact of design in relation to the impacts of
other functions. Design input is quantitatively small and mixed with other input factors.
Moreover, design result may not be simultaneous with the investment and the effect is de-
Ease of manufacture
Improved marketability
Cost
Rational standardisation
Environmental friendliness
Corporate communication
Differentiation
Sales volume
56
terviews, customers positive feedback on design is rare as it is on any subject the lack of
design is noticed much easier.
All case company interviewees considered
the impacts of design usage significant to their
business, especially in improving the corporate image and making products desirable, understandable, and distinctive. They mentioned
publicity in media, icon product rate, number
of copies in the market, and design prizes as
indicators of successful design usage. The perceived design results were strongly related to
the managements understanding of design.
For example, the extent of design usage in different processes delimited the boundaries of
design results. When comparing the perceived
impacts of design and investments in it (in
most companies below 1 %) design seems to be
an effective tool. However, design alone cannot
assure the success, but the performance is dependent on excellence and fluent co-operation
of all functions.
57
that other messages that company communicates are on the same line with product image.
Product image supports corporate image making brand identity visible, and customers connecting products to the company.
Customer satisfaction surveys usually tap
three relatively distinct areas of customer-organisation interaction:
58
59
better / worse
beautiful / ugly
fits / does not fit (e.g. for company
image and use environment)
work / does not work
user-friendliness / is difficult to use
takes into account needs of all
stakeholders / does not take into
account needs of e.g. service and
maintenance.
60
61
the impacts of other functions. Moreover, design result may not be simultaneous with the
investment and the effect is dependent on the
strategic application (concept design vs. product design). Thus, to assess the significance of
design, direct results of design have to be evaluated as well.
Impacts of design are shown in customer results, for instance the customer satisfaction with the appearance of the product, and
in processes, for example, decreased development costs. Different methods are needed to
discover impacts of design in different stages of the purchase process and on all different
levels on customer satisfaction. The most easily measurable process results of design are cost
savings in different processes and reduction
of lead-times. Design usage can have a positive impact on managerial processes, such as
brand management or product portfolio management as well as innovation capacity, reaction capacity, improved inner brand and employees work motivation. However, these benefits of design are harder to measure.
In addition, quality of design outcomes has
to be assessed - design of bad quality may sell
momentarily but in the long run it may not be
the best option design prizes bring publicity,
good reputation, and possibility to take premium prices. Particularly, fulfilling of given targets, innovativeness and aesthetic quality of
design outcomes have to be evaluated. Publicity in media, icon product rate, number of copies in the market, and design prizes are indicators of successful design usage.
how do they survive the test of time. Good design surprises the customer again and again
and became a classic; badly designed products
can give pleasure only for a short time before
a new product substitutes them. However, in
the increasingly changing world, there are no
lasting pleasures.
Formal features that are considered important and which separate high art from popular
art include (Shusterman, 2001):
consistency, complexity, subtle nature,
and the open multi-meaningfulness of
the content to give mental stimuli
the comparison between other works
and styles intertextuality
experimentalism
focusing the attention on the media.
Avoidable features are superficiality, stereotypes and clichs, the lack of the form on the
expense of the content or function - pleasing
the tastes instead of developing or cultivating
them.
8.4 Summary
The impacts of design should naturally be visible in corporate key performance measures,
which are emphasised according to the strategic situation. However, it is difficult to prove
the contribution of design usage on the success: what is the impact of design in relation to
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The Framework
for Evaluating Design
Usage in a Company
Process results
of design
Benefits of design in
different processes, e.g. in
development of
quality, innovation, brand,
and management
Design outcomes,
publicity in media,
design prizes
Impact of design on
customer results
Financial results,
corporate success
Organising the
design process:
communication,
briefing, and
evalution
Understanding
possibilities of
design usage
Results of
design usage
Benefits of design
management
EVALUATING
Design
integration
DESIGN USAGE
IN A COMPANY
Role of design
in strategy
Design representation
in strategic decision
making
Organisation culture:
values and guidelines
Design resources
Designers participation in
strategy development
Design
knowledge
Designers
Design budget
Design management
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65
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Discussion
issues suggested by Cooper & Press. However, the developed framework for evaluating design usage in a company includes also evaluation of the understanding the possibilities of
design usage. Also, the evaluation of design results covers more than mere evaluation of the
physical manifestations of design.
The research aimed also at finding factors
that affect design usage. It is not enough to
know what to evaluate, a company has to also
know which alternative is the best for each situation, for example, when it is better to hire
an in-house designer and when outsourcing
design completely is the best option. According to the results of this research, it is not possible to give universally applicable advices on
how to act in a certain situation. Each case is
unique, consisting of many interrelated factors, and therefore, it is wise to make design
management choices on a case-by-case basis.
However, the presented comparison of the case
companies design usage and reasons behind
different choices can assist in making the decisions.
The framework guides to evaluate both the
process - design management - and the corresponding results. This helps ensuring that
design management includes its own review
and adjustment. It has to be remembered that
the results of design usage do not necessarily
show immediately sometimes the successful
design of a product series turn into profits only
Table 20: Comparison of themes of the developed framework and issues for auditing
design management suggested by Cooper & Press (1995)
Themes of the developed framework
environmental issues
design resources
design integration
68
for the following product series. It is a strategy to use design occasionally only for image
building. Of course, it is difficult to know when
difficulties are just temporary and require only
fine adjusting, and when the problems are profound and the whole design management system has to be changed.
Experience in design usage helps in separating the common and specific causes of variation in design projects. Moreover, in this increasingly changing world, the continual improvement is vital even though things were going well at the moment. Vavra (1997) advices that instead of asking how am I doing? one
should ask what should I be doing that I am not
doing already? Systems have to be built to enable controlling and follow-up and reacting fast
on the requirements of market.
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APPENDIX
Research questions for the interviews of the case companies executive management
Design competence of the company
1)
2)
3)
4)
5)
6)
What are the core competence and the critical competitive factors of the company?
8) What is the role of design in strategy? (How does design support the competitive
factors?)
9) Does the organization structure support the use of design?
10) What is the role of design in the industry the company is operating in?
11) How does the business environment affect on strategy and the use of design
(markets, competitors)?
12) What is the design strategy of the company like?
The use of design in companys different processes / divisions and in different levels
13)
14)
15)
16)
17)
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