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<h1>Channel9</h1>
<h2>HTML5 and CSS3 Fundamentals</h2>
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<h1>Background Every Web Developer Needs to Know</h1>
<h2>Introduction</h2>
<p>In this article I'll describe the World Wide Web from a high level
perspective, focusing on how a web page is request and delivered from a
web server to a web browser. Then, I want to talk about web browsers,
how they interpret the HTML you write, differences between browsers,
what are standards and to paraphrase the old joke "if Standards are so
great, why are there so many of them?" Finally, I'll talk about the
thought process behind HTML5 and CSS3, why they were introduced and
what they hope to achieve.</p>
<h2>A Brief Technical Overview of the World Wide Web</h2>
<p>The World Wide Web started out as a means for sharing scientific resources
like research documentation between governmental and academic institutions.
It took time for the technologies and practices to evolve beyond its
original purpose.</p>
<p>From a technical perspective, the World Wide Web is comprised of several
technologies ... first, it involves a simple markup (the Hyper-text
Markup Language, or HTML) to both structure and format textual information.
When first introduced its claim to fame was the hyperlink which allowed
the publisher of a document to add a link to other research papers available
from across the world, creating a virtual web of information (thus, the name).
Second, one or more interlinked pages are published to a server that is
connected to an open network which we know today as the Internet.</p>
<p>A protocol was devised that specialized in allowing a request/response-style
communication between two computers. In other words, one user requests
a document by typing an address for a document into a special program
called a web browser, and the web browser packages up that request and
sends it out into the network. The request takes the form of a specially
formatted packet of data. You can think of this packet of information
like a self-addressed stamped envelope -- containing both the address of
the information requested and the address where that information should
those domain names are translated into the actual IP Addresses that are
utilized by routers to move traffic around the internet to it's intended
destination.</li>
<li>Fourth, hopefully you can see that the specifics of HTML - and all
other standards - are decided on by a body of individuals who understand
what is needed and propose and debate the merits of adding or removing
parts of a given specification. You should also see the purpose for
these standards - so that organizations creating hardware and software
to support the World Wide Web can achieve a high degree of
interoperability.</li>
<li>Fifth, hopefully you can see the role that each component plays in the
exchange of documents and other resources ... the web browser is responsible
for interacting with the end user who requests a document by typing in
a web address or clicks on a hyperlink. It also packages up that request
and begins the process of requesting the document from it's host, the
computer called the web server. The message is packaged using the HTTP
protocol, which you can think of as an electronic envelope geared towards
stateless request / response style transmissions between two computers.
Routers are special devices that know how to interpret the address encoded
in electronic envelopes, or rather, the HTTP messages, and route them
closer to their ultimate destination. A web server is merely a computer
at a given web address that is listening for HTTP requests, and if the
address is valid, returns the requested document or resource using the
same HTTP message addressing as a response.</li>
</ol>
<h2>One Final Note About Our Overview</h2>
<p>Let me add that (a) I distilled this down and over-simplified it to
keep it simple at a high level. You could spend months or years
learning more about any single component of what I just described in a
few sentences, and (b) after 30 years of use and technological
advancement, web development has gotten a LOT more sophisticated.
And most pertinent to this series of lessons, web development
techniques and technologies have become much more sophisticated.
While most of the underpinnings are still in play, some of the
technologies have been refined and expanded.</p>
<p>Take HTML for example. In early versions, HTML was called on to do
"double-duty" ... it expressed both the structure of a document as well
as its aesthetic layout. In other words, the same syntax defined both
the fact that there would be fie paragraphs separated by a series of
headings indicating the relationship of those paragraphs to each other,
AS WELL AS the font types, colors and sizes, the border around the web
page, the rounded corners and other adornments to make the web page
attractive. While scientists and academicians may not be overly
concerned about the aesthetics, at least not 30 years ago, now the World
Wide Web is used for eCommerce, web applications that mimic desktop
applications, gaming and more.</p>
<p>More recently, these two responsibilities - of structure and
presentation - have been split in two ... HTML should define the
structure of the document, and Cascading Style Sheets should control
the presentation, or rather, the style or aesthetic qualities of a
web page. We'll see how this separation of responsibilities plays
out throughout this course.</p>
</article>
<article>
<h1>How Web Browsers Parse HTML</h1>
<p>One final topic I want to talk about that affects modern web
development is the implementations of various web browsers. As you'll
recall, once the requested web page has been returned, it will be parsed
by a web browser then displayed on screen.</p>
<p>There are four major parsing and rendering engines that are popular
today.</p>
<ul>
<li>Trident, the web browser engine from Internet Explorer, is used by many
applications on the Microsoft Windows platform, such as netSmart,
Outlook Express, some versions of Microsoft Outlook, and the mini-browsers
in Winamp and RealPlayer.</li>
<li>KDE's open-source KHTML engine is used in KDE's Konqueror web browser
and was the basis for WebKit, the rendering engine in Apple's Safari
and Google's Chrome web browsers.</li>
<li>Gecko, the Mozilla project's open-source web browser engine, is used by
a variety of products derived from the Mozilla code base, including the
Firefox web browser, the Thunderbird e-mail client, and SeaMonkey
internet suite.</li>
<li>Opera Software's proprietary Presto engine is licensed to a number of
other software vendors, and is used in Opera's own web browser.</li>
<p>They are *mostly* the same, in so much that a web page will look mostly
the same regardless of which web browser it is loaded into. However
it is the differences between them that most people discuss because it
provides design challenges.</p>
What do I mean when I use the terms "parse" and "render"?
<p>The term "parse" refers to the process of breaking apart the HTML document to
better "understand" the instructions coded there in. During this phase, other
resources, like external CSS files or JavaScript files, or images, must be reque
sted so that the browser can get a complete picture of the code it is responsibl
e for ultimately rendering. After all those external resources are downloaded a
nd analyzed, they are typically loaded into the computer's memory as a tree, or
hierarchy, of software objects then passed to the rendering engine component of
the browser - more about that in a moment. When I refer to these hierarchical s
oftware objects, I simply mean that some objects "own" or are parents to other o
bjects ... a simple example might be that a paragraph is a parent to each senten
ce, which is a parent to each word. There might be other tags and graphical ele
ments that the paragraph owns as well. This is simply part of the process of de
ciding what technique the browser will use to ultimately render the HTML to the
screen.</p>
Characteristics of HTML5 Web Pages
<p>Each web page should declare which standard it has promised to adhere to. Th
is is called a DOCTYPE, and it is the reason that we typed this:<br>
<br>
<!DOCTYPE html>
<br>
<br>
... at the very top of our web page. This instruction told any web browser that
may open it that it should be evaluated as an HTML5 document, as opposed to an
HTML document of another version. Every instruction should adhere to the HTML5
specification (which we'll talk about in a moment). If it doesn't, the renderer
may not know how to properly apply the rules of HTML5 to the document and must
drop back into something called "quirks mode" where the browser will take a best
guess on how to best render the web page. "Quirks mode" exists because there a
re plenty of poorly coded HTML page in the world and the web browser wants to tr
y to the best of its ability to render something to the end user. If web browse
rs through up their hands and complained each time a web developer wrote bad cod
e, the World Wide Web experience would be dreadful. Since writing HTML that doe
sn't validate against a standard can produce inconsistent results, web developer
s are strongly encouraged to take great care in the code they write. In fact, m
ost tools that allow you to write HTML pages incorporate a validator to ensure t
he code you write validates against your chosen HTML specification. We'll use a
n HTML5 validator that's available on the internet for free in just a moment.</p
>
<p>Once the document has been parsed, the browser can begin the rendering proces
s. "Render" means that the code will be translated into visual elements on scre
en using algorithms and rules coded into the rendering engine, the components in
the web browser responsible for this activity. The rendering engine will figur
e out how much screen space is available, and will begin to dole out the screen
real estate equitably to lay out the various parts of the page onto the computer
screen. There's much more to it than that, but again I'm just trying to speak
at a very high level about what happens here.</p>
<p>And here is where things start to get messy, because I said all of that to sa
y this: each rendering engine is written by different developers each determinin
g how to satisfy the requirements of the specification in their code. Most of t
he time, your valid HTML5 code will look "close enough" on most browser vendor a
nd versions. However, that's unfortunately not always the case and so it is imp
ortant to set your expectations and give you a little heads up on how to deal wi
th the inevitable situation where you want to use some new feature that is eithe
r supported differently in different browsers or is not supported at all in olde
r browsers.</p>
<p>Let's start with the question if there's a standard in place, why do browser
vendors implement functionality differently? Often this is a matter of interpre
tation of the specification. The specification details how something should wor
k and provides some scenarios. From a technical perspective, there are situatio
ns not covered explicitly by the specification and vendors need to decide how TH
EY will handle it. In other cases, different vendors have different timeframes
on when they plan on supporting the functionality. This has to do often with no
n-technical issues like budgets and resources and release schedules. For exampl
e, I saw a graphic comparing the number of features added to IE10 that were not
in IE9. It was staggering, and strategically IE10 has a goal of supporting the
release of Windows 8.</p>
<p>If you're not aware, you can build Metro-style Windows applications using HTM
L5, CSS3 and JavaScript via the WinRT API. Prior versions of IE9 did not have t
his requirement, and so the feature set it supported was decidedly smaller in pr
eparation for a larger budget and team assigned to IE10.</p>
<p>Couple different interpretations of the specification with the fact that part
s of the specification are not even complete, like I said in the first lesson, a
nd you have a recipe for a divergence of implementations of the standards. Agai
n, much of the standard works correctly.</p>
<p>So, what to do when you as a web developer want to make sure that your web pa
ge is rendered correctly in as many web browsers as possible? First of all, you
need to become aware of those situations where implementations vary between the
rendering engines. Testing your web pages in multiple browsers and on multiple
devices will help identify those in your particular web pages, but over time, a
s you become more familiar with HTML and CSS you'll know where the potholes are.
Secondly, you can take one of two approaches ... the first approach is called
"Graceful Degradation" where you build your ideal web page to design at the late
st version of a target web browser, then use CSS and JavaScript, images and emul
ation scripts that attempt to duplicate the features supported by the latest ver
sions of one or more web browsers. Using this first technique, you are trying t
o get older browsers or current versions of other browsers to do things they are
not capable of using copious sections of alternate HTML, CSS and JavaScript. Y
ou spend a lot of time wrestling with the site to get it as close as possible in
older or less capable browsers.</p>
<p>Alternatively, you could take the "Progressive Enhancement" approach, meaning
you start out by keeping the web page you're authoring as simple and straight f
orward as possible making sure the site looks as good as possible in baseline br
owsers ... in other words, you decide on a set of older web browsers as the base
line, make sure the web page looks good in those browsers, then add in features
that are supported in newer browsers to enhance the web site. In this way you e
nsure that users with older browsers still have a good experience, you focus on
writing good, solid HTML code, and for those who are running newer browsers you
are adding features that will simply enhance their experience. Over time, you r
e-visit the web page's code, replacing those bits those older parts with those p
arts that were merely enhancements. People will eventually upgrade their browse
rs and as they do, your baseline can creep forward. This is an ongoing migratio
n strategy. Most developers agree in principle that this is the right approach,
even if the implementation can be tricky at times. You have to decide whether
some of the things I'll demonstrate here are worth the price you'll pay in alien
ating potential users with older web browsers that don't yet support parts of HT
ML5 and CSS3. You should always be testing your work in multiple web browsers a
cross many different versions to know exactly how your web page performs. And,
do as I say, not as I do, because that is a time-consuming and therefore expensi
ve process. Real professionals take this seriously and I would recommend you do
so, too. You may see me cut corners at times -- do as I say, not as I do.</p>
If you have a captive audience, the experience is a little different. For examp
le, In Windows 8, HTML5 developers can rely on Internet Explorer 10's expanded H
TML5 support to build user interfaces that run as Metro-style applications utili
zing the WinRT API. In this case, you know for a fact where your HTML5 will be
rendered and by whom, and you are free to use the full set of HTML5 features IE1
0 supports without having to worry about other browser vendors and version. Ano
ther example might be that someday you're building web-based intranet applicatio
ns that will run inside of your enterprise on an Intranet. In this case, your I
T department may have standardized on a specific web browser. If this is the ca
se, you are free to use the HTML features supported by that specific vendor and
version of web browser.
Conclusion
Hopefully you can see the issues surrounding HTML5 and CSS3 with regards to thei
r support by various versions and vendors of web browsers and two different thou
ght processes on how to incorporate HTML5 into your own work.
</article>
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Copyright © 2012-2014 Bob Tabor
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