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Trace file has been created: TraceLog20161223181819.

txt
Mod Manager Version: 0.63.11.0
OS version: Microsoft Windows NT 6.2.9200.0
Installed .NET Versions:
CDF SP 0
v2.0.50727 SP 2
v3.0 SP 2
v3.5 SP 1
v4 SP 0
v4.0 SP 0
v4.5: 4.6 or later
Tracing is forced: False
Discovering Game Mode Factories...
Looking in: C:\Program Files\Nexus Mod Manager\GameModes
Checking: BreakingWheel.dll
Initializing: Nexus.Client.Games.BreakingWheel.BreakingWheelGameModeFact
ory
Checking: DarkSouls.dll
Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory
Checking: DarkSouls2.dll
Initializing: Nexus.Client.Games.DarkSouls2.DarkSouls2GameModeFactory
Checking: DragonAge.dll
Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory
Checking: DragonAge2.dll
Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory
Checking: DragonsDogma.dll
Initializing: Nexus.Client.Games.DragonsDogma.DragonsDogmaGameModeFactor
y
Checking: Fallout3.CSharpScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharp
Script.dll: cannot find dependency CSharpScript, Version=1.1.6200.23533, Culture
=neutral, PublicKeyToken=null
Checking: Fallout3.dll
Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory
Checking: Fallout3.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScr
ipt.dll: cannot find dependency AntlrUtil, Version=1.1.6200.23533, Culture=neutr
al, PublicKeyToken=null
Checking: Fallout4.CSharpScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout4.CSharp
Script.dll: cannot find dependency CSharpScript, Version=1.1.6200.23533, Culture
=neutral, PublicKeyToken=null
Checking: Fallout4.dll
Initializing: Nexus.Client.Games.Fallout4.Fallout4GameModeFactory
Checking: Fallout4.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout4.XmlScr
ipt.dll: cannot find dependency AntlrUtil, Version=1.1.6200.23533, Culture=neutr
al, PublicKeyToken=null
Checking: FalloutNV.CSharpScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CShar
pScript.dll: cannot find dependency CSharpScript, Version=1.1.6200.23533, Cultur
e=neutral, PublicKeyToken=null
Checking: FalloutNV.dll
Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory
Checking: FalloutNV.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlSc
ript.dll: cannot find dependency AntlrUtil, Version=1.1.6200.23533, Culture=neut
ral, PublicKeyToken=null
Checking: GamebryoBase.dll

Checking: Grimrock.dll
Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory
Checking: Morrowind.dll
Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory
Checking: NoMansSky.dll
Initializing: Nexus.Client.Games.NoMansSky.NoMansSkyGameModeFactory
Checking: Oblivion.dll
Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory
Checking: Skyrim.CSharpScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpSc
ript.dll: cannot find dependency CSharpScript, Version=1.1.6200.23533, Culture=n
eutral, PublicKeyToken=null
Checking: Skyrim.dll
Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory
Checking: Skyrim.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScrip
t.dll: cannot find dependency AntlrUtil, Version=1.1.6200.23533, Culture=neutral
, PublicKeyToken=null
Checking: SkyrimSE.CSharpScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\SkyrimSE.CSharp
Script.dll: cannot find dependency CSharpScript, Version=1.1.6200.23533, Culture
=neutral, PublicKeyToken=null
Checking: SkyrimSE.dll
Initializing: Nexus.Client.Games.SkyrimSE.SkyrimSEGameModeFactory
Checking: SkyrimSE.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\SkyrimSE.XmlScr
ipt.dll: cannot find dependency AntlrUtil, Version=1.1.6200.23533, Culture=neutr
al, PublicKeyToken=null
Checking: Starbound.dll
Initializing: Nexus.Client.Games.Starbound.StarboundGameModeFactory
Checking: StateOfDecay.dll
Initializing: Nexus.Client.Games.StateOfDecay.StateOfDecayGameModeFactor
y
Checking: TESO.dll
Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory
Checking: WarThunder.dll
Initializing: Nexus.Client.Games.WarThunder.WarThunderGameModeFactory
Checking: Witcher2.dll
Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory
Checking: Witcher3.dll
Initializing: Nexus.Client.Games.Witcher3.Witcher3GameModeFactory
Checking: WorldOfTanks.dll
Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory
Checking: XCOM2.dll
Initializing: Nexus.Client.Games.XCOM2.XCOM2GameModeFactory
Checking: XRebirth.dll
Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactory
Loading Game Mode Factories for Installed Games...
Loading StateOfDecay: Supported
Determining Game Mode: (From Selection Form) StateOfDecay
Game Mode Factory Selected: State of Decay (StateOfDecay)
Creating Game Mode mutex (Attempt: 0)
Game Mode Built: State of Decay (StateOfDecay)
Installation Path: C:\Games\State of Decay
Install Info Path: C:\Games\Nexus Mod Manager\StateOfDecay\Install Info
Mod Path: C:\Games\Nexus Mod Manager\StateOfDecay\Mods
Mod Cache Path: C:\Games\Nexus Mod Manager\StateOfDecay\Mods\cache
Mod Download Cache: C:\Games\Nexus Mod Manager\StateOfDecay\Mods\downloads
Overwrite Path: C:\Games\Nexus Mod Manager\StateOfDecay\Install Info\overwri
tes

Virtual Install Path: C:\Games\Nexus Mod Manager\StateOfDecay\Mods


NMM Link Path:
Scanning for read-only files...
Initializing Mod Repository...
Registering supported Script Types...
Discovering Script Types...
Discovering Generic Script Types...
Looking in: C:\Program Files\Nexus Mod Manager\ScriptTypes
Checking: Antlr3.Runtime.dll
Checking: AntlrUtil.dll
Checking: CSharpScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.
CSharpScriptType
Checking: ModScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.ModScript.Mod
ScriptType
Checking: XmlScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.Xml
ScriptType
Discovering Game Mode Specific Script Types...
Looking in: C:\Program Files\Nexus Mod Manager\GameModes
Found 3 script types.
Registering supported mod formats...
Discovering Mod Formats...
Looking in: C:\Program Files\Nexus Mod Manager\ModFormats
Checking: FOMod.dll
Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat
Found 1 formats.
Finding managed mods...
Discovering Managed Mods...
Looking in: C:\Games\Nexus Mod Manager\StateOfDecay\Mods
Found: C:\Games\Nexus Mod Manager\StateOfDecay\Mods\EasyHeroUnlocker-211-0.zip
Registered.
Found: C:\Games\Nexus Mod Manager\StateOfDecay\Mods\NPCs Use Guns BETA v
1-33-b1.zip
Registered.
Found: C:\Games\Nexus Mod Manager\StateOfDecay\Mods\SOD Army from Lifeli
ne to Breakdown-284-0-2.rar
Registered.
Found 3 managed mods.
Initializing Install Log...
Checking if upgrade is required...
Path: C:\Games\Nexus Mod Manager\StateOfDecay\Install Info\InstallLog.xml
Loaded from XML.
Found Dummy Mod: ORIGINAL_VALUE...OK
Initializing Plugin Management Services...
Not required.
Initializing Activity Monitor...
Initializing Mod Activation Monitor...
Initializing Mod Manager...
Upgrading replaced Mods...
Uninstalling missing Mods...
Loading mods that are queued to be added.
Launch Commands:
Plain Command: C:\Games\State of Decay\StateOfDecay.exe (IsNull=False)
Custom Command: (IsNull=True)
Setting up listener on Nexus Mod Manager-StateOfDecayIpcServer/StateOfDecayListe
ner at 2016-12-23 18:19:45
Running Application.

Checking for new client version...


Adding Mod to running instance of client: nxm://stateofdecay/mods/398/files/1150
[nxm://stateofdecay/mods/398/files/1150] Adding Mod to AddModQueue
[nxm://stateofdecay/mods/398/files/1150] Starting Add Mod Task.
[nxm://stateofdecay/mods/398/files/1150] Starting Add Mod Task.
[nxm://stateofdecay/mods/398/files/1150] Downloading Files.
[nxm://stateofdecay/mods/398/files/1150] Launching downloading of http://filedel
ivery.nexusmods.com/223/All in One - YOSE-398-1.zip?fid=1150&ttl=1482540794&ri=8
192&rs=8192&setec=921507bdced194cc123f9ee0b125b2fd.
[http://filedelivery.nexusmods.com/223/All in One - YOSE-398-1.zip?fid=1150&ttl=
1482540794&ri=8192&rs=8192&setec=921507bdced194cc123f9ee0b125b2fd] Retreiving me
tadata.
[http://filedelivery.nexusmods.com/223/All in One - YOSE-398-1.zip?fid=1150&ttl=
1482540794&ri=8192&rs=8192&setec=921507bdced194cc123f9ee0b125b2fd] Downloading.
[C:\Games\Nexus Mod Manager\StateOfDecay\Mods\downloads\All in One - YOSE-398-1.
zip] Adding mod from archive.
Tracing an Unhandled Exception:
Exception:
Message:
An item with the same key has already been added.
Full Trace:
System.ArgumentException: An item with the same key has already been add
ed.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boo
lean add)
at Nexus.Client.Games.Settings.RequiredDirectoriesControlVM.SaveSettings(Bool
ean p_booDelaySettings)
at Nexus.Client.Games.StateOfDecay.Settings.GeneralSettingsGroup.Save()
at Nexus.Client.Settings.UI.SettingsFormVM.Save()
at Nexus.Client.Settings.UI.SettingsForm.butOK_Click(Object sender, EventArgs
e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, In
t32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr
wparam, IntPtr lparam)
Running Threads (0)

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