Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
"Sean Murray May Have Replaced Morgan Freeman As God." Youtube, uploaded
by The Late Show with Stephen Colbert, 3 Oct. 2015,
https://www.youtube.com/watch?v=ZqeN6hj4dZU
This interview is a good example of the head producer of No Man's Sky, Sean Murray, method of
marketing the game himself, explaining vague details with excitement. This interview also
provides both accurate and deceptive depictions of the game. Some accurate features include:
resource collecting, randomized creatures, and naming of planets and creatures. Some
inaccurate features include: other players seeing you, no load times, flying a ship near the
ground and the video itself was scripted and not actual footage.
"Sean Murray lying about multiplayer for No Man's Sky." Youtube, uploaded by
CrowbCat, 9 Aug. 2016, https://www.youtube.com/watch?v=AE0nuWmQ8A
This video is a compilation of times Sean Murray was caught talking about features of No Man's
Sky that didn't make it into the final version. In particular, the video only focused on Sean
Murray's mentions of multiplayer, which didn't make it into the game two years later in June,
2016. These interviews aren't exactly counted as commercials, therefore they cannot technically
be held accountable for false advertisement. Instead, interviews like these are still counted as
part of Sean's marketing strategy and helped build up consumers' mislead expectations of the
game.
Moore, Bo. "Easy Mod Restores Watch Dogs Glorious Graphics." Wired.com.
Conde Nast Digital, 18 June 2014. Web. 09 Oct. 2016.
This source provides useful background information about a slightly similar instance of E3
footage misrepresenting the final product to its audience at E3. Specifically, the graphical quality
of the E3 footage was of substantially higher quality than the final product and the purpose of
these visuals were mostly for selling the systems, the PS4 and Xbox One. Through more study
and attention, we learn that this footage wasn't even recorded footage of a PS4 or Xbox One, but
a high-end gaming PC. As stated by the article, "it's not uncommon for games - especially
console games - to look better in a pre-rendered promo video than during gameplay, but we saw a
gameplay demo at E3 ... there's no logical explanation for the decline in quality."
Danny. "Watch Dogs & Misleading Game Trailers - The Point." Youtube, uploaded
by GameSpot, 19 Apr. 2014.
"For many developers, reveal trailers are their chance to elevate their game above the
competition. This is especially important if you're a new IP."
"However, over and over we've seen trailers promise the world only to fall short of their lofty
ambitions by the time the game actually comes out."
"A lot of it comes down to how games are made, especially in relation to other media."
This source summarizes why reveal trailers look better than what the consumers should expect in
the final product. Because of how the business side of the game industry works, "vertical slices"
of games have to be created and showed to the public much faster than a gaming company can
usually create an entire game. To explain this, Danny explains how Colonial Marines, Dead
Island, Kinect, and Watch Dogs marketing strategies could be considered false advertising. In
conclusion, Danny suggested that this type of advertising is becoming less and less widely used
because of how internet users and consumers can catch these shady marketing techniques faster
than ever before. In regards to my argument, Danny describes why these commercials are
misleading but agrees that false advertisements like these are dangerous.
Sayer, Matt. "We Talk to Lawyers about the No Man's Sky False Advertising
Investigation." Pcgamer. PC Gamer, 30 Sept. 2016. Web. 16 Oct. 2016.
As mentioned in the article, most cases of false advertisement in video games are unsuccessful.
Examples of this include the Aliens - Colonial Marines case, which resulted in Sega adding
disclaimers to its commercials, and the Killzone - Shadow Fall case, which was dismissed
because the evidence for false advertising (graphical difference) was too minor and insufficient.
The article also includes a resolved case which pertained to a Nvidia graphics card, GTX 970,
whereas Nvidia agreed to pay out $30 to all purchasers, stating that "the promotional
material was misleading" and "the confusion was unintentional." Out of the three cases listed, the
Colonial Marines case is most similar to what No Man's Sky is being attacked for; false
advertisement that can't be easily defined. According to Morrison, "the frustration and
disappointment surrounding No Man's Sky [is attributed] to a misinterpretation of the marketing
material... Is it a legitimate complaint? Yes. Is it a legitimate legal complaint? No." The article
concludes with useful interpretations of how this backlash will affect other indie developers
negatively and stifle creativity.
another popular video game franchise, BioShock Infinite, for including gameplay like footage
that was "thinly-veiled first-person cinematics." Brendan then claims that the idea of shrugging
off these misleading trailers exhibits "a narrow-minded and anti-consumer attitude." Brendan then
disrupts the popular arguments that claim that the material simply hasn't been found yet or will be
added later by writing "the game is out, the game is expensive, and we have to judge it based on
what can be seen here and now." A good way to help avoid or lessen these backlashes from
comparing the early trailers to the final release is being more transparent about the development
process through the use of disclaimers or taking advantage of the accepted early access model.