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McGraw-Hill Education, known for its highest standard in delivering quality content and books, now
brings a stream of training course under the T20 theme formulated by Top Freshers (Formerly VFormations).
These programs are carefully crafted with inputs and engagement from the SMEs to enhance the intellectual
capability of the participants. These programs are pedagogically designed with an unique training structure that
enhances the participants power to play around with the concepts, technology, logics and business objectives,
known as Power plays. These trainings are aimed to maximize knowledge assimilation in the participants
through combination of elements like class room sessions, case discussions, exercises, best practice panels,
experiential training and Hands-on exposure. i.e, experiential learning methodology.
2. DELIVERY MODEL
2.1 DURATION
All the programs in this series will follow and adapt a similar structure as below:
1.
nd
participants engagement. At the end of 1 and 2 Power Play, a mini modular project is given. The Power Play
3 engages the students with a major project that stitches the previous 2 mini projects, as well to deliver a
complete Modular Project.
Tell me, and I'll forget; Show me, and I may remember; involve me, and I'll understand
3.
Introduction
o The C Language and its Advantages
o The Structure of a C Program
o Writing C Programs
o Executing a C Program
o
o
o
o
o
Switch Statements
GOTO Statements
Looping Statements (While, DoWhile, For)
Jumps in Loops
Nesting of Loops
Pointers
o What is a Pointer?
o Accessing the address of a Variable
o Declaring Pointers Variables
o Accessing a Variable through its Pointer
o Pointers and Arrays
o Pointers and Character String
o Array of Pointers
o Pointers as Function Arguments
Objective:
To teach attendees core object-oriented concepts, including classes, packages, objects, methods,
properties, abstraction, polymorphism, inheritance, encapsulation, and more
To teach attendees the fundamentals of Java programming and how to use Java to write applications
3.2.1 PROGRAM OUTLIN E
A First Look
o A Simple Java Class
o Java's "Hello World" Program
Java Basics
o Language and Platform Features
o Program Life Cycle
o The Java SE Development Kit (JDK)
Class and Object Basics
o The Object Model and Object-Oriented Programming
o Classes, References, and Instantiation
o Adding Data to a Class Definition
o Adding Methods (Behavior)
More on Classes and Objects
o Accessing data, the "this" variable
o Encapsulation and Access Control, public and private Access
o Constructors and Initialization
o static Members of a Class
o Scopes, Blocks, References to Objects
Flow of Control[briefly due to attendee experience]
o Branching: if, if-else, switch
o Iteration: while, do-while, for, break, continue
Power Play 1
Strings and Arrays
o String, StringBuffer, StringBuilder
o Arrays, Primitive Arrays, Arrays of Reference Types
Packages
o Package Overview - Using Packages to Organize Code
o import statements
o Creating Packages, package Statement, Required Directory Structure
o Finding Classes, Packages and Classpath
Composition and Inheritance
o Using Composition to Deal With Complexity
o Composition/HAS-A, Delegation
o Using Inheritance and Polymorphism to share commonality
o IS-A, extends, Inheriting Features, Overriding Methods, Using Polymorphism
o Class Object
o Abstract Classes
Interfaces
4.
4.2.1
PROGRAM OUTLINE
CREO
5.
AutoCAD 2D (civil)
Autocad 3D (civil)
3D Modeling Concepts in Autocad
3D Co-ordinates Systems
Viewpoint & UCS
6. TRAINING COST
Master trainers from our side will deliver 36 hours face to face training program to the students
Training cost will be 2000 INR/Head plus Taxes (Min., 250 Students)
5. WHOM TO REACH?
TOP FRESHERS TECHNOLOGIES PVT LTD
(Formerly VFORMATIONS)
Corporate Office: No:1, Annai Complex,
Vasantha Nagar 3rd Street,
Madurai 625 003.
Landline: 0452 2370588