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Andy Collins Eytan Bernstein Frank Brunner Owen K.C. Stephens John Snead troduction s 3 hhapter 1: Armor a mot Properties, é ‘5c Armorand Shields 16 rand Shield Augment Crystals a hhapter 2: Weapons............- 27 Properties 7 fc Weapons M6 pon Agent Cystle a hapter 3: Clothing 2 Pek lmao te hhapter 4: Tools. Weekes A hapter 5: Magic Item Sets.-........0.0...000 494 ofthe Watching Mast wb ofthe Mamticore bs Se Warriors Arty 7 ‘he Hunting Cat 198 is Monae Ars. 280 uments ofthe Blood Gif an iment ofthe Four 2m ent ofthe Stormvalker 20s sis ofthe Hero 20 Introduction sms are an integral part ofthe DuxcEoxs & Dracoxs* perience. As long as D&D has been around, there have 2 +t swonisand potions of healing—theyte as inextricably linked gums identity ax 1Sth-love fighters and mag Every fighter saves up for his frst magic weapon, and no played a paladin hasnt dreamed abour wha it would eto wield a holy avenger iemsalso make upacrucal paraf every D&D characters bilities. A magic weapon can slice through a crearure’s eduction, a ring of pratacton diverts otherwise deadly anda handy potion orscrllean tipthe balance in aeritical cer A character without magic items slike a wizard with her spells propared ora fighter who hasn't bothered to his feats—he' simply incomplete. ompared to spells and feats, magic items haven'treceived "quality time’ i che current edition ofthe game, Not they scattered acrossdovensat books with litle sense of ation or theme, bu their effets ae often poorly defined frequently—some might even say usually—ovee xrunderwhelming. As result, only a handful of magic «actually widely used ranging from the humble + long the renowned ring ofinvisiily no longer the case tam Compendium ushers in a brave new world of magic a world with clearly defined effects and activation times, teresting items at every price point and with exciting, wvely priced options for every class and character lev! ng hundreds ofrevised and repriced items from previow wajvuload uf beanlaiew, severbeforescenor agined magic items, chs book is your D&D character's the candy store jon just take our word for it Go ahead, starr turning the heck out che revarmped armor and weapon propertiesin ‘and 2, Marvelatall the swifeation-acrvation gloves, CONTENTS Regalia af the Phoeni 208 Seven Veil 20 Vestments of Divinity 23 Wratis Woe ‘Chapter 6: Using Magic Items. Ideniyng ems Body Slot. Suze and Shape Activating Mage lems Special Magic tem Rules Augment Crystals Relics Runesats Synergy Properties Magic Item Sets tem Level. Placing Male ems Buying and Selling Magic Teens, Cratlng Magi es Appendix 1: Magic Items by Price... Appendix 2: Random Treasure... ‘Magic Item Record Sheet . boots, and belts in Chapter3. Drool over the handy adventuring tools in Chapter4 and imaginehow cool your charecter will lool ‘when he's decked out in one ofthe item sets in Chapter S. And that doesn'teven cover the book's exciting new take on relics the immensely handy augment crystals the array of ‘sorcerers best friend? runestaf®, and 30 on Traditionally, magic temshavebeen divided into categories based parcallyon form and partially on function, creating system chat doesnt always help the reader know were ta gol hing. An item holding SO uses ofpartcslarist-r4eh-evel spell iscalled a wand, but a similarly shaped ine that has an unusual onspell effece chat it ean generate a few times per day might be you weir that provides a but i ing for some ara or even a wondrous tem. An item continuous magical effect is probably a wondrous item might be rine or even suit af soe This book instead divides magic items into four basic catego ries—armot, weapons, clothing, and rools—with each category receiving 2 separate chapter. This classification has no effect on game play—you still use Forge Ring to craft an item deseribed 254 ring (ot, more important, an item that has Forge Ring a5 &| pretequisite)—but it should make ie bt easier for you to find ‘Armor (Chapter 1) This category includes both specific, pre constructed magic suits of armor or shields as well asthe various properties thar can be added to any appropriate suit of armor or shield Guch as fortification or acid sesistance). I doesit include robes (or other items worm in the sime body sl as atmo since most ofthose toms don offer the sime kinds of effets, nor does itinclude bratysofarmor or other tems that provide situiar pro tection—those are both clothing items, ‘Weapons (Chapter 2) This category includes both specific preconstructed weapons as well as the various properties that can be added to any appropriate weapon, I also inclades rods that function primarily ax weapems uch asthe roof ling) bet not those without such functions, of whose weapon functions ae clearly secondary to their other functions (such asthe roof slernes)—those are tools. Similarly, i doesn't include offensive based items that arent wielded as weapons (such asthe cirdet of Pasingor the iron hands of Blars)—such itemsarecithorclovhing cor tools, based on whether chey'e worn or just held, Clothing (Chapter 3+ This category includes all magi items that must be worn in order to function, other than magic armor anid shields (which ae in the armor category) The clothing ct egory also includes jewelry and similar baubles. Most clothing, items take up a body slot see page 218) ‘Tools (Chapter) This broad category includes all magic items that musth held, consumed, or othersise manipulated in ord to function (rather chan simply heing worn) notching items wielded as weapons. By definition, tools dont occupy a body soe nost but not all must be held to be activated. Potions, scrolls wands, and staffs are also considered tools. Trem Sets (Chapter 5) This category includes items thot fl Into all four ofthe categories described above. Rather than split ting these sets up by item category, however, each complete set is presented together for ensy reference. Using Magic Items (Chapter 6)Thischaptercollect, revises, and expands various rules and guidelines for handling magic items in pla, from placing the right item in eteasure hoard to identifying the em to wearing it propedy “Appendices: The book conclades with two sets of extensive tables listing all ehe magic items in this book as well as those in the Dungeon Masters Guid. The tblesare designed oallow quick reference by DMs and players looking for just rhe right item, as ‘wells for random generation of treasure hoards MAGIC ITEM This book introduces a new farmae for deseribing magic items, which combines usefl elements of pase item formats with the familie Functionality ofspell descriptions from the Playors Han Took, The new format presents the most important information shout each item—how is activated, how much i costs, where is worn, and what it does —ia simple, predictable ayour that's cosy to refer to during play ITEM NAME Price (Item Level): The purchase price of the item, in gold pieces (gp). The items level (ee page 226) is given in parentheses, Body Slot: The location where the item is worn on the body (see Body Slots, page 218). An entry of — indicates the item need only be carried on the body to function. An entry of — (held) indicates the item rust be physically held or manipulated (rather YOU CHANGED MY MAGIC ITEMS! Yes, we did. Chances are, if your character owns a magic tem that doesn't appear in the Dungeon Masters Guide, something bout that item—its price, activation, effect, or even its body slot—is different here from when itwas originally published. We didn’t change these items on a whim—the revisions here are designed to create a better overall game experience. IPyou own 2 magic item that underwent a drastic price than simply keprin pocket, pouch, or backpack) frits power to function. Augment crystals, anew type of magic item described on page 21, have an entry of —(armorerystal),— (shield crystal, ‘or — {weapon crystal Caster Level: The itemn!scaster level, mostaften used to deter ‘mine its resistance ro dispel checks ‘Aura: The items aura strength, which i revealed if is sub jected to a detect magic spell, followed by a semicolon, Next in parentheses, is the Spelleraft DC required tadetermine the school ‘of magic, followed by the school or schools of magi associated wich che items aura (usually determined by che spells listed in an item prerequisites) IEthe item requites only universal spells or if requires no spells, this reads na school” multiple spels of different schools ae required, the items sura is of the school ofthe highestlevel spell. When two spel of different schools are equally high inlvel, the entry mentions both schools. Activation: The typeof action required to activate the item's effect, long with what the user must do to activate theitem (see Activating Mage lems, page 219). An entry of — indicates the nem operates continu, wihou any need foracsvation. ‘Weight: items eight, in pounds. Anentry of —indicatesthe item has a negligible weight (less chan 1/2 pound) Avisual description ofthe ite, read bythe DM oa player whose char ‘acters discovered the tem, A description ofthe items functions, including its effect, dure ton, range, uses per day, and soon, Lore: Information about the item that may be learned by making appropriate Knowledge checks. The item's name and/or factions must be known before Knoviledge checks reveal this {information Prerequisites: The feats, spells, or ther prerequisites required cof the creator ofthe item, Cos! o Crete: The items gp cost, XP cost, and days wo create —____.__ OTHER SOURCES “Magic lem Compendia draves on material fom a number of sources aside fom the three Dunscpoxs& Daaconst core books— the Players Handbook (PH), Dungeon Macey’ Guide (DMG), and ‘Master Mana (MM) These other sources, and the abbreviations used to identify them inthe following text, re: Bool of Exalted Dos (BOED), Con plete Adventurer(CAd}, Complete Arcane Cr) Compete Divine(C Complete Psonic (CP), Complete Warrior (CW), Eurssow Campaign Setting (ECS), Epic Level Handbook (ELH), Expanded Psonis Had- boo (EPED, Libris Mois (LM), Miniatues HandBook (ME) Magicof Incarnum (Mol), Players Handbook 112), Spell Compendium (SC) Sandstorm (Snd}, and Tome of Magic (uh. In general, possession of any oral of these other sources isnot necessary to make use of the material in this book change, work with your DM to find an equitable solution. Maybe the wizard who crafted it for you offers a rebate (or an extra iter) to make up the difference for an overpayment, or perhaps the DM just promises to make it up to you with some extra, ‘rensure in the next few encounters. And if you underp for an ter, well, consider yourself lucky... but don't be surprised if the next couple of encounters provide alittle less gold than you'd expect! stand most important defense against enemies. Not ach cam compare With the effectiveness ofa magieally hanced coat of tough eather, steel ringsor sturdy plates the potential protection ofa suit af armor or shill doesnt with itsenhancemaat Bonus, Thischapreroollects dozens sic properties applicable 3 rmx and shields along wath specific suits of arr sndShichlscousteucted with a par. ay of wsefal propestion My armor? +3 adamantine light fortyffeation | plate, I wouldn't leave home without st” ordek Special Matetials: Five percemt of armor 0 shields ape made cial materials, such asadamantine, darkwood, dragonbide, mithral Tables 1=1 through {summarize de eects of the common special materials used in armor and shields see Special Materials ,DMG 283, for mote details, ll adarnantine, Jewood, dragenhid, and-mithral items are automaticaly of work quality andthe costs in Tables 1-1 chrough. 1-4 mastericirk ors Tasie 11: ADAMANTINE ARMOR Type DR. Cost Modifier +5,000 ep 10,000 50. 5.000 gp Type Cheek Penalty Weight Ligh = 22h Hea = 5b, ‘TAaLe 1-3: DRACONHIDE ARMOR Type Cost Shield light 318 gp Shield heavy 34080 Breastplate wanded ma B00 89 Hal pate 1,500 gp Full plate 3300 gp ‘Hardness nd Hit Points: Each +1 ofenhancementbonus salds othe hardness ofa suit of srmororshield, and 10:0 fis hie poines, Only thearmor or shields actual enhances ‘meat bonus to Armor Class applies: special properties spith an enhsncement bonus equivalent fo the purpose ‘fcdetermining market price dont increase the hactness (ie poins of armor or shield _Azmor Subrypes: Some armororshield ent ‘eeubeyn either 'symersy”or'relic, in brackets follow ing the enery'smame, A synergy item hasa proveqmisit, rypicallyan existing special property aleeady imbued into the semorto be enhanced. rele item has special clecriveness fora character devoted to a particular deicy Addirionalrulesforcremingand-using these items appear in Chapter 6 Y aOw = Da vu a mH Fc] 2) rs m Taste 1-4: MiTHRal Armor ‘Arcane Max Armor Spell Dex Check Failure Type Bonus Pen. Chance Weight Cost Chain shit +6 — 1056 12:/21b. 1,100gp. Chainmail -4 2 20% —-20/b. 4 150gp Breastplate! 7450/1 159 5b. 4.20060. Fullplate’ 43-3258 2516. 10,500gp 1 Treated as light armor for the purpose of movernent, proficiency, and other imitations. 2 Treated as medium armor forthe purpose of movement, “Toaddaspecal property oasbield orsuitofarmor, the shield or armor must already haveat leasta +1 enbancement bonus. A single Suitof armor or shield cannot have « modified bonus (enhance sent honus plus special ability bonus equivalents) higher than 10, norcan ithave a market price not counting special materials ‘or the price of the masterwork armor or shield ieel®) of greater than 200,000 gp. For armor oF shields that exceed these limits sce Epic Level Handbook ‘Unless noted otherwise in the property's Property entry, each special property in ths chapter ean be added either co a suit of Proficiency, and other imitations. armor shield. Some properties ean be applied only toa patiew larcategory,and are so noted. A few propertiescan beaded only toa smaller subset ofa category (ch as heavy armor) these aze indicated in the items Property entry ‘The items in chs section ate arranged alphabetically. ACIDIC rice: +1 Bonus Property: Armor or shield Caster Level: sth ‘Aura: Moderate; (DC 18) conjuration ‘Activation: — When weating armor ora shield rhat has this property you are uifficule x9 move from your postion during & fight, You gaina=Senhancement bonus on any ail: ity check wo resis bull rush, overrun, oF tripattck Prerequisites Craft Magic Arms and Armor, bulls strenglh (Cott Create: Varies, ANCHORING, GREATER [SYNERGY] Prices 1 hems Caster Level: 10th ‘Aura: Moderate; (DC 20) tans ‘Synergy Prerequisite: Anchoring Preveguises Craft Magic Arms and mor cats grace, reste Cost io Create: 250 gp, 20 XP, t day AGILITY, GREATER [SYNERGY] Price: +8,000 gp Caster Level: 15th ‘Aura: Strong, (DC 22) ransmuraton Synergy Prerequisite: Improved agility ‘This item haa slik-ookng,gveensh sheen, cand light acid-slling ms constantly ries from ss {A thin flim of acid continuously covers the surface ofthis armor or shield, which ie noe damaged hy thie effect An acidic suitefarmoror shield deals. 2d¢ points acid damage per full round of contact tach opponent grappling you, and ro any object thar remainsindirectcontac with it(except objects you are holding) for thar 2. However, the acid deals As sgilly, eserpr the armor grants a 4S resistance bonus on Reflex saving throws, ‘Cot fo Create: 4,000 gp, 320 XP, 8 days. AGILITY, IMPROVED [SYNERGY] Price: +4000 5p Caster Level: 3th ‘Aura: Maderate (DC 19) transmutation Synergy Prerequisite: Agiicy single stylized anchorcover the chest ofthis amount of hulking armor no damage to cteatures or objects that remain in contact with it fr less than a fullround, such as when actesture makes i melee attack against you, Prenaquite: Craft Mag ‘Armor, Melfs aid arrow. ‘Cat fo Creat: Varies, AGILITY Price: $500 ep Property: Armor Caster Level: sth Aura: Faint; (OC 17) transmuation ‘Activation: — This armor functionsasanchoringarmor, excep that ie grants a +10 enhancement Jhonson ability checks against bull rush, ‘veri, and trip attacks, (Cost lo Create: Varies Arms and As agility, except the armor grants a +5 resistance bonus on Reflex saving throws Corl f Crate: 2,000 gp, 460 XP, 4 days. ANCHORING Price: +1 bonus Property: Armor o shield Caster Level: sth ‘Aura: Faint; (DC 17) ransmauration ‘Activation: — APORTER rice: 20,000 gp Property: Armor orshield Caster Level: 10th ‘Aura: Moderite; (DC 20) conjuration ‘Activation: Standard mental) Your ees skip crown this aquatinged temas This sit of armor appears more straniln if having ifcalty proiely locating sa elgant dan obhcrs ofits type I has smalhly worked surface and nospikecoother secutremets. ‘When itis activated, a suit of armor of shield thet has this property cransports you and your equipment 10 any spot ‘within 800 feet that you can visualize of specify asthe dimension door spell Several images ofstyliza anchors cover this strangely denseloking armor ‘While wearing armor tha has this prop ety, you gain a +1 resistance bonus on Reflex saving throws. aporter property functions rwo While wearing armor that has this peop or Outsider the DM chooses the specific snes pe d erty you gina 45 competence bonus on subtype that this armor affects. rerequsits: Craft Magic Arms and Balance checks. mension doa Proruistes Craft Magic Arms and 496 Creature Type (Subtype) to Create: 10,000 gp, 800XP, Armor, balancing lowell (8C-23) 01-06 Aberration Cost to Crea: SOXP.+days, OTS Animal 14215) Construct JERTER BALANCE, GREATER a aRNE San Price: +13,000 gp [SYNERGY] 30-32 Fey Property: Shield ee Boz Gant ister devel Beene BS. vara Ara: Fin (DC 1) enchant ee 55-60 Magical beast Activation Standard mental ees Best Monstoustumared Ooze fly rough Bakshi emanates on Outsider, cheote fbanly contained menace 72-14 Outsider, lawful Asthebalance property exceptthearmor 75-81 Outsider ev rants a5 competence bors on Bal- \gzag3i Outsider god ance checks. 84-86 Plant millaceortcemncemctyeper, —CostfoCral: 9375 gp,750X, 19days. TSAR aversion fo the shield Forte next 3 eee s affected creatures do not approach BALANCE, IMPROVED. Pronquisites: Craft Magic Arms and n30feetofyou. Thiseffecisamind- [SYNERGY] Armor, reternsility. ting compulsion ail. ‘Casto Crete 7500 gp, 600 XP, 15 days, verter property functions sper day requisites: Craft Magic Arms and suggestion or aversion (EPH 79) lo Creat: 6,500 gp, 520 XP, 13 days, Synergy Prerequisite: Improved ae balance ell hen you activate an averter shield, all who can see itmust succeed on Price: 111250 gp Caster-Level: to:h ‘Aura: Moderate; (DC 20) abjuration BEASTSKIN Synergy Prerequisite: Balance Price: 12 bons Property: Armor Asthebalance property,exceptthesrmor Caster Level: 3th rants a +10 competence bonus on Bal- Aura: Strong; (DC 24) transmutation AXEBLOCK ance checks, ‘Activation: rice: -2 bonus Gotta Crest: 5625 gp 450 80,12 days. Property: Armor or shield This armor i lightly patterned ath lines Caster Level: 7th BANE BLIND resembling fr, als, and fathers 1s colo Aura: Moderate;(DC 18) abjuration iene fatoncontinualy sits mang muted tones Property: Armor Caster Level: 7th ‘Aura: Moderate; (DC 18) illusion ‘Activation: Swift (mental) Activation: — of oun, geen and gay face ofthis ite appears werated, spot hundreds of tn, kiflike edges, First created by powerful druid, armor that has this property 48 particularly ful to characters ofthat clas. When er yo use wild bape you cam expend ne adiional day one of that ability 0 feensform your bessskin armor along vith you, rather dhan simply allowing it {Smetgewth yourbody When youdos0, the armor transforms ino asi ofarmot ofthe sme type, fitted for your ne form The armor wight changestomatch your new sized shape, fyou sesumea form tha diferent body shape) Ifyou are proficient with your sut of heastekin armor in your natural form, then you are proficient with the mans: formed version a well regardless of what shape you ake Prorguisites Craft Magic Arms and (Ct to Crate: Vaties. soblock shield or sult of armor magi turns away slashing weapons, such nes and most swords. While wearing mor or carrving 2 shield that as this erty you galn damage reduction 5) This armor is patterned with muted coors, textures, and shading On cect i an mage ofa boolder with its eyes closed Originally designed for rangers end ningaxplessing bounty hunters bane blind armor affects requisites Craft Magic Arms and mor stones, Create: Varies specifi rypeor subtype of cresture Three es per day while weering this armor, you can render yourself imperceptible ro ‘reatutes ofthe designated type or sub- ALANCE type. Such creatures cannot detect your ice: +3,750 8 presence using any nonmagical sensory eoperty: Armor ‘nethod [including scent, hearing, trem Caster Level: sth corsense, blindsense, and che like). This Aura: Faint (DC 17) abjuration effect lass for 10 rounds or until you rr attack (as defined for the purpose ofthe nutty spel; PE 245) legant armor appears streamlined yet ‘Torandomly determine the armorsdes- lis surfae is corte sith pecs, ignated creature, roll d% and consult the ly symmetrical, goo metic designs following ible, Ona resultof Humanoid gee ees Ping agian bar evaring bask aver —eECOU—— eee LINKING BLURRING, GREATER itor yourspace ora designated adjacent pees ISYNERGY] if any ther ereatre bas worn you Property: Armor Caster Levels ith Aura: Moderatej(DC 20) transmutation Activation; Standard (commend Price: +2 bonus called armor ar shield since youlast wore Caster Level: 12th it,you ean nolonger al itantil you wear Aura Strong: (DC 29) illusion ita ‘Synergy Prerequisite: Blurring Prerequisites: Craft Magic Arms and Armor tleor. A Tight ist surrounds ths aro; osc lo Creal: 1,000 gp, 80 XP, 2 days iteeuat details COMMANDER Price: +2000 gp Property: Armor or shield Caster Level: 5th Aura: Faing (DC 17) transmutation sof ths sematransparent armor seem to mand out afeistence, there one moment eee fsliing eee tots you activate armor that has this uration is 10 minutes, and you can acti- ery youean “blink beckad forth c 7 en the MatealPlaneandthe tthe. Yate the airing popenyanysuraber aitiicadnpaieiel, orere t 1e blinking property functions once ‘Sige rng Activation: sheer aptly ‘ requisites Craft Magic Ams and BUOYANT This item Look ularly clean and Drie: 4000 gp Irie ast ems ie tl Gonsclenl JES fra Feln a Amo emer or shld sat has hl LU ES IGE scat propery aliayseppets bela and Reet at witae _leeming, even in filtny orsqualid condi this Hush metal armer seems oly light intone, though i doesn shed any useful CasterLeve i) yourhands with a lig sh light Atemptstopainover or obscure ee an finish do not diminish its brightness. Aetinen This armor is buoyant in water or similar ‘While wearing commander armor or lguids Armorthathasthispropertydoes carrying a commander shield you gain Syrim checks Adduionaly it grants you checks, and each ally within 30 fet of oa ¢o {2 competence bonus on Swim checks you (not including yourself) gains a +1 t of armor imbued with thls PRP” while you wear it ‘morale bonus on Will saves. However, the never tarnishes and is immune to ects, Whi Pereguistes Craft Magic Arms and shiny finish makes you so noticeable hat Amar, swim (SC 217). youalso tkea-s penalty on Hide checks Cost Create:2,000 gp, 160 X7,4 days. (in addition to the normal armor check ig Hehe cy os gin specs an guacte reais GOA Mage oar Ob aya oe, or if lcm sank, CALLED slips ol Hee Ed ConttsCat:750—h CHD 2 deys, le =2.00 39 ee wane, Property: Armor or shield me eb BONE, LURRING Caster Level: 9ch akvucur. Air: Moderate; (DC 19) conjurstion Activation: Standard (commend Price: 3,000 sp Gevceiereliai Property: Armor or dicld es Ai fist glance, this armor o shia aos lke Caster Level: sth Sees re any ater item of ts kind. Closer inspection Aura: Fane; (DC 17) evocation Sem eea reveals « small mage of bnckoning hand Activation: Swift command) rice: 1 bonus roperty: Armor nseribe on surf armor eppeors indistinc!, as hough ‘ This brigyplisha item boars an image of Sa Provided that you and your called armor thesun and has a golden ti or shield are on the same plane, you ean calliteo you by speaking thepropercom- Whenactivated,asuitofarmor ora shield ror regardless ofthe intervening that has this property glows with the distance fyouatentwearingarmoratthe brilliance of a daylight spell. This effect time,assirofclled armorappearsonyour functions fer up to 30 minutes per d body, as though you had donned itis the 1d not be continuo norinal Gh. Iya ase wearing othe. len you activate this armor, your jppearance becomes distorted and hazy = 'you were affected bya blu spell The blurring property factions three per day, and the effet lasts for $ ie equistes Craft Magic Arms and = armor when you speak the command ‘word, che called armor appears in your Prerguites: Craft Magic Arms and Cost a Croat: Varies 4 : spiceorinenadjacentspace youdesignate Armor, day thatiscapableofholdingit.Acalled shield Cast Cr XB,3 days appears nthe proper arm if you are no already using nother sield when you call DEATH WARD Ase . eee eer eeree ed pease ead So oath ly wee seaes Gna saving throw for half damage, ‘hare Madera (0018 ec mart sie sale a successful ave Preveguistes: Craft Magic ‘Arms and Armor, a's grace Cott Crate: Varies, This Wacken tom bas 4 transtucent quality, as through EASY TRAVEL it were not entirely ofthis world. Price: +1,500 gp Seal hte ages of tll , er gre eset ert tiast Caster Level sch itera ped dure: Fain (DC Arete enable ar eve Aetiation this propery ere Bored by * few dedieed to gee Fs misery see weer Na pol isies acetic ic! itso file weariogorvaton on ii. eee Col ward armor ofa death ward Niles eu acmi cht shield, you can activate the +l menacing large stock shiold, +1 anchoring swell sovaden shield, this property, you can carty up Beet ears ony 11 ring te fal plate faauediam bedaifit weed lier Galan death pel light load Ggnoring the mes tmagical death fies and energy drain), DISPLACEMENT sane Darr banka Cae peal trnegatveenerey fice uckasinfctPrkce: 4 homus cate ieeen eeepc ada speliscechl out Reece a telstra) Tee edectons eylf Tie dethward proper functonsonce CaafecL ol sh cely er elmira ad rsescad ree dura Fang (BC 17) illasion ot ay reduction in spend cowed by Preuies Craft Maple Arms and Activation: Swift command) thearmor nell Arm death rd In ation, you can wal for upto 10 ist ae Vries Tisai tierrerartint earigk ey irs bare tomate Oot wih inyarouspontingeutd mopposte stitution checksto avo taking nonlethal iret dhimage 11 168 oS Pete: CAFE AEE Ri an pret op When you setinte displacement armor, Atmore dare pe you appear tobe standing right next 0 Coto ret 750 pp 60 XE, 2 days. Carter Level th ssjrnamuraion YOU aa loeatio, as if aed by « Activation: cecal ECTOPLASMIC he dsplcement propery functions EEE BACE once per day, and the effet lsts for S rounds Price: 1 bonis Proruistes Craft Magic Arms and Property: Armor Arman diplaromont ‘Cater trvek. sch (Cot f9 Cat: Varies. ‘Aura: Fine; (DC 17) abjutation Activation: — a a x 3 S Dull blak, the substance ofthis armor ts ‘Sched with sny particles and seems to sil Tike the depths of he ea, While wearing deepdveller armor, you can breathe water and aze immune to damage from cold water and from pres +DRAGONDODGER sare in extreme depths. Armor that hss Price: +1 bonus this property does not apply an armor Property: Light armor check penalty on your Swim checks,and_ Caster Level: 9th wearing deepdwellerarmorallowsyouro Aura: Moderate (DC 13) transmutation converse with any waterbreathing cree Activation: — rnethathasa language. Additionally, you canseerwiceas farunderwarerasnormal Thitsutoflight armarhasaparticulariy hand (Gee DMG 98 for details on underwater and shiny finish. The pretsctive glyphs that \acaad owe og lieth sive Caer hie Prerequisites Craft Magic Arms and itisdanned, Armor, darkvison, water breeing Couto Crete 6000 gp, 480XE, 12days. When wearing armor that has this prop: ‘erty, you gain the evasion ability (see the monk class feature, P41), but only “This armarappars translucent. Holy sybols ofa goodaligned dey deonae the armor, tnd they glow with soft white ght when ‘tis donna Asuitof armor thathas this poperty re areca baclelath of postive energy against incorporeal atackers. Any time you are hit by an incorporeal touch atack while wearing it, the armor deals ide points ‘of damage tothe attacker (with no miss chance forincorporealness Proeguisiee Craft Magic Atms and Armor étoplasmic fedback (SC 73) Cost o Create: Varies EC 5 rnanufcurdaeke weapon delsnoal, _marsostead you, becoming picked ECTOPLASMIC WALL damage but also takes td6v10 points of for 1 round. Ons successful DC 16 Will Pee geo tespecGed ype ste the eres shaken fr {round Reenergrteme propery funvions mad ie ines Yes ay Thee later Theferame proper ancions thre Price: :2bomus Property: Shield Caster Level: 185 Aura: Moderate; (DC 20) conjuration Sent ees S rounds or until you dismis it (swift times per day. action) Prerequisites Craft Magie Arms and Prerequisites: Craft Magic Arms and Armor fs Arm fie shield, resist energy Cost to Create: 7,500 gp, 600XP, Cost to Crate: Varies. s5days. ENERGY IMMUNITY FREEDOM when yo activate shield tha has hit Price:+2 bonus Prices bonus Sunddropitatyeoteecavallod Property Armor or shield Property Armor Mgmcamesttwbeingasthoughcr- Caster Level 13th Canter Level th Wy ncniffatplampsinicpower. Aura Song: (DC 2 abjuntion fara: Modest; (918) sbjurtion Cilhueanraofupeocenfofoor Activation: Immediate mental) etiation— croc apherorhenlphre rds of pf 1 fe-he sield ath ceentl ot, Thsarmreade ake fneo ing eee tick fwd areal pes ual in rg While wearing aioe hat has his pop mibee20hepommsandhardnes5.The enamel try you move ad stack normally rengh check DC wo bek hrgh the free der rcomennces tat impede ae ceainalel but Upon acting armor ora shield that movement affected by fram of te Tiel adel anthesis property, You ga immunlsy movment pl 4 ie a etic twiamage from one enegy pe otyour Pepe: Craft Magic Arms and ea SE ne alnot Choke idsaiccechyarfie. Aron edomf nvm aa ee a eisfectback Zachtypestenegyimny produces Chin Cate Varies, orion, acorrpuning minor tardoes po Tpereaanie wall property func ser the emsfuncion Forexampe ou a sconce per day: the effect lasts for 7 feelarushof warmth if the armor orshield GHOST WARD cof substances pale ato be ian hissed hasfourprorusons around om that hod off he ground even when vd fae dawn, Price: 11 bonus Property: Armor or shield Caster Level: sth Aura; Faint (DC 17) conjuration ‘Activation: winds or until you pick uptheshield. is protecting you against cold damage, or verequntes: Craft Magic Arms and 2chill wind if ris prowecting ou against emer, wall of iron or wall ofetoplasm fie. A metallic tang ills your mouth and PH 140 nostrils electricity proceeton sin force, st to Create: Varies. and an arid tang pervades the airaround you if acid protection has been activated “This item appears normal at fst glance, but ENERGY DEFENSE The entry immunity propery 6 Se amma vee He age ae anocece pe dey Tan ete fort tment Price: +1 bonus action) Property: Atmor or shield revequisiles Craft Magic Arms and Caster Level: 10th Amo praaction fom energy Aura: Moderate; (DC 20) evocation Ct a Create: Varies, pimute or until you dismiss i (@ swift Astaro or shield ehat has thisprop- erty allows you 10 add is enhancement bonis but amie shld bons toyour Armor Class apnnotouchattacks Actin: nadine comm s including incorporeal touch aac ieee roost 6 inpat f FEARSOME Preroquisites: Craft Magle Arms and metre tS ee Price: 15,000 gp Armor, mage armor Seca nen mae Property: Armor or shield Cost Create Vares. Tene Caster Level: 7th Aura: Moderate,(DC6)ecromancy — GTLLED + tem bears a atylizedelementel motif Be Chapel aetna | Sammemeel Emmett Price: 16,000 ¢> sssameofesve capability aswel Dheneeee hematt Caster Level: sb ‘Aura: Faint (DC 17) transmutation Activation: “This item is dark i color, and anyone view ing it sees flesting, grotesque images om ils his armor continues t9 give you the E/"* benefit of re preseyuiste property: In ition, while wearingor using this kind fatmot or shield, you can wreathe itn he type of energy specified by ts energy resistance. While this effectis active, any Creature that strikes you with a natural weapon, unarmed attack, or nonreach ‘When you activate armor or shield that has this propetty, you create an aura of terror in a 20-f00" radius around your sell. Every creature in this area briefly perceives a creature from its worst night A decorative lated borer surrounds the nek ofthis scloetched armor. Avvater-breathing wearer of piled armor can breathe and speak frely in at. Preraquisites: Craft Magic Arms and Prequil: Craft Magic Arms and do norsharea language. No special effect ‘Amos, ai neathing (SC) ‘Armor, cure serious wounds ‘or influence is established asa result of Cast Create: 3,000 gp, 260XP, days, Cost fo Cyeale: 12,000gp, 960XP, the bond. 2s days The linked property functions three HAMMERBLOCK times per day, and the effect lasts for 1 Price: +2benus HEARTENING Mi hic aug r (EPH 120) ‘Moderate; (DC 18) abjuration Caster Level: sth a és eee Cost a Create: 3,000 gp, 240 XP, days MAGIC-EATING Property: Armor LANDING ee Canter Level 5 Price: +4,000 gp eas See, ae cm gp 0 Activation: MANIFESTER Brice: 16,000 5p other souree. HEALING, GREATER See eae ‘Teno poeryancsece Stn ‘be Madero (5 ation Prt Cal Maaie-Acit 3d Peee:124,000gp Seria ears eae Neo tele ere, Caster Level: sth = Cost lo Create: 3,000 gp, 240 XP, 6 days. Seeeteag Oe ‘You sense this item's inner power more with Symergy Prerequisite: Healing eo raaaene MASKING Pele: 40000 ep ‘Whi ea stk ds obatame Gea epecer acme Shell Gathasthsproperty.youcan form Caster Level tth a tclepathicbond withany or llknown Ars: Moderate (DC 20 abjustion freaes ofthe linked tems wlthin 10) Activation Dien Wage eetacserate ptkicallyfenagh thc bond even they ‘As healing armors, except that greater leyoucesdleds les, of damage ‘The greaterhealing property functions tovice per day. lense black smoke stream fom ite dare annoy, obcring worprotectsyouand your geat on spells and items (such 9s you were constantly we eect of a nandetcion spell, 2 divination spell or effect is. ninst you, the caster must 2 DC25 caste level check oF fas vequistes; Craft Magic Arms and detection fo Coates 20,000 gp, {,600XP, NACING Price $300 ¢9 Seer Level ih Mere: Moterats(DC 1) necromancy ic visage ofa envy warned horned s muck ofthis armor. Seemingly enh lsh, the armor sms yun thes, cow activate menacing armor, youu frightening, Any one creature choice) within 30 feer and with wer HD than you must makea suecess Will saving throw (DC 10+ 1/2 your your Cha modifies) or be paneled rounds, A creature that succeeds on ing throw is shaken for 1 round ad,andisimmune to further uses of property from the samesuicof armor 26 hours. e menacing property functionsthree requisites: Craft Magic Arms and MINDARMOR Price: +3,000 gp Property: Armor or shield Caster Level sth Aura: Faint (DC 17) enchantment Activation: Immediate mental tracted of stares and tightly bound his tem sted your thoughts when activated, a suit of armor or a Shield cha has this property grants you bonus on Will saves to resist mind affecting spells and abilities the start ofyournest cur, The mindarmor property functions thyee times per day Prorguistes: Craft Magic Arms and Armor, heoion ot empty mind (EPH 99). Cot to Create: 1500 gp, 1207, 3 days. MOBILITY Price: +1 bonus Broperty: Light armor Caster Level: sth Aura: Fring (DC 17) rensmutation ‘Activation: — This suit of ght armor ses exceptionally sland supple. An abstract tracery ina silvery rela decoates the linsbsand tos While wearing smut of light setae that has this property you gain the benefi of the Mobility fea, even ifyoudo not meet 1 preroquisit. Prongutsies: Craft Magic Arms and Armor, ca’ grace Cost to Create: Varies. NIMBLENESS Price: +4 bonus Property: Armor Caster Level: 8th Aura: Moderite; (DIC 19) eanamutation Activation: — This suit of armor looks much less strctive ‘han others fits type -Asuitof armor that has this property has 4 maximum Dexterity bonus 1 higher than normal, and itsarmor check penalty isreduced by 2. Prerequiiee Craft Magic Arms and ‘Armor cas ga, Cost ta Grete: Varies. QUICKNESS Price 1000p Property: Armor Cater eval gtk furan (DC 17) wansmutaon oo This silvery armor el ght and flexible to the touch AA suit of armor that has this property grants 4 +5foot enhancement bonus t your land speed Prerquists: Craft’ Magle Arms and Armor, lonptride. Catto Crate: 2500 gp, 200 XP, days. RADIANT Price: +4 bonus Property: Armor Caster Level: 9th ‘Aura: Moderst; (DC 19) bjuration ‘Activation: — This armor iramers witha varity of hues, and it foe sik to the touch, ‘A suit of armor that has this property grants resistance 10 against all energy attacks acid, cold, electricity, re, and sonio. When you are the subject of an fenetgy attack, the armor also radiates light fora number of rounds equal to the points of damage absorbed aa maxim ‘of 10 rounds), This light is suffciont to brightly illuminate a 30oorradius area and carts shadowy illamination in 2 60- fooeradius are. If the armor absochs more energy’ damage while it is radiating light, the first effect overlaps (does nor stack with) the efecr thar was already in place. For ‘example, if the armor absorbs + points ‘of damage from one atack and another 6 points from an attack 2 counds later, i radiates light for a total of § consecutive rounds (4-2 +6) Likewise, ifthe armor absorbs 10 points from one attack and nother s points from an attack. 2 rounds later, it radiates light for 10 consecutive rounds (because 8 rounds remain from the earlier effect, continuing pasttheend ‘of the second effets 5 rounds) Prerequisite Craft Magic Arms and Armor, sist energy Cott Crate: Varies. RANGED Price: + bonus Property: Shield (except tower shield) Caster Level: sth ‘Aura: Faint; (DC 17) eeansmuation Activation: — Thisstreamne, gray metalic shield is heenly balanced aad features a While using a ranged shield, you throw ie in combat. The thrown shield has a ange inceement of 30 fet. While in the ai, he shield is treated in all ways a8 a ranged weapon, and it cannot be oclied or grabbed cxcepr by thove seth appropriate feats. Regardless of your size, a ranged buckler or ranged light shield deals ide points of slashing damage, and a ranged heavy shield deals 148 poinss, You add your Strength modifier and the shields enhancement bonus (bur not its 10 ot fewer points of damage, you take Prerequisites Craft Magic Arms and effective bonus from this or other special no damage from that attack. The armor Armor, magicestment, essentia pool 2 properties) to this base damage automaticallyturnsbeck the projetileto Cast to Cree: Varies. ‘After you have chrown it, a ranged sttikethe eveatuse that iret Roll che shield fiesthrough the irbacktoyou.t¢ damage againstthe original attacker. SQULBOUND, GREATER recurs eatbefoeyournextrurn andis While you weae chis atmor, the PSVNERGY] therefore ready touse again on that atm), embossed dragon head roars whenever You do not benefit from its shield bonus battle is imminent, granting you a +4 Brice: +2 bon fo AC whileitismotin your possession. competence bonus on initiative checks. Caster Level: 18th Catchingarangedsbieldwhen itcomes Prerequisites: Craft Magic Atms and Aura: Stong;(DC24) abjuration backisa ree action. youcant catch or Armor, poletion from arrows true seing, Synergy Prerequisite: Soulb you have moved since throwing it, the Cost a Create: Varies shleld drops to the gronnd in the square This propersy fincrione a the soulhound from which i was thrown, property, except a greater soulbound Preeubies Craft Magle Arms and SOULBOUND shield or suit of armor has « maximum Armor, hurl (SC 117) or far ond (EPA essentia capacity of 4, for a maximum enhancement nis 0 AC of 5. Prerquisites Craft’ Magic Arms and Armor, ming ursientessentia pool 4 Price: 1 bonus Property: Armor or shield Caster Level: 6th ‘Aura: Moderate; (DC 18) bjuration ‘Activation: Swit (mental) Cont bo Crate: Varies, RETALIATION Price: +2 bonus Thislookslikeanormalitemofitskindexeept SPLAKBLOCK, Property: Armor {for afr blue shen Price: 2 bons Caster Level: 9th Property: Armor or shield ‘Aura:Moderate;(DC 18)necromaney _Asoulhound shield orsuitofarmorserves Caster Level: 7th Activation: asatecepticleforyouressenta, much tke Aura: Moderate;(DC 18) abjuration 1 soulmeld does, Every point of essentis Activation: The surface ofthis armor roils with pe fnvested in the shield or armor increases energy its enhancement bonus to Armor Class The surface ofthis tem appear rough, being by 1, up to a maximum enbancement covered wilh hundwas of tiny pons veins A suit of armor that hs this property bonus of +3 cent of peareads strikesbsckatfoeswhohitherdinmelee. Each soulbound shield or suit oFaemor While wearing retaliation armor, each has an essentia capacity. The maximum _Aspearblock held orsuitof armor magi fumeyoutake Wiormarepoinesof damage number of estentia points thet can be _caliyrurnsanuy piereig weapons, such 8 fromasinglemeleeartack,thearmordeals invested in it equals this value or your _spearsand arrows. While wearing armor ids points of damage tthe attacker. fa normal essentia eapacity (ee Table 2-1: otcarryinga shield thathas this property, single melee arack dropsyour hitpoints Essentia Capacity, Magic of Incarmum 19), youguin damage reduction s/bludgeoning below0,thearmorstrikesthesttacker for whicheveris loves, orslasbing. ds points of damage Asoulboundshieldorsuitofarmorhas Prerguisier Craft Magic Arms and Tlemage fom falioion armoe is anata cnn capac of armen te, treated amagiforthe purpose of rer Chak Bind: Avoulbound sill or Gna Vr, doaog damage ecto kof mor gts Poncho es eae le Ca Mage Ke ante a aces Ser Eo Armor, symbol of pain. These effects function continuously, SPEED Coli Cae as, ‘ih xo need Sr tat, Sie ind peerectpeeea ira aes Trice 6000 go Fes cee ll Pari ROARING Aes Mg iba ua ARE (OC 1 cmon ee bonus on checks or rolls made to avoid Caster Level: 13th SU ee re taurine. being bull rushed or overrun, orto avoid ‘Activation: — Thisiten is decnated with silvery arabesques having the item suindered and stems to vibrate with lls ener Soul: Binding soulbound armor 10 your soul chakra grants youa +4 insight bonus ‘on saves made against the attacks of re A suit of armor oF shield that has this property can quicken your movements Thee times per day, you can command itto produce a haste effect on you (the hast spll) eh ats for 1 round. The sulped visage of a dragon adorns the hetpece of this gleeming armor. Embel listens in the shapes of laws and dracon wings accent the rst of is intimidating tures whose alignments ae opposed 10 ‘yours in any way. For evample, a lawl sod character would gain this bonus Sgainet the spells, spelFike abilities, and supernatural attacks of chaotic or evil creatures, while neutral good character operty, you gain some protection from Fe pcr eroterion 2m would gun only aginst the attacks of ranged aac. Whenever vou are Hit DY _evilcreatures, Neuttal characters gain no mares! bbenefc from this chakra bind ‘While you are wearing armor thathas this Cost fo Create: 3,000 gp, 40 XP, 6 days. ST stitution, sich a6 a vampires or tirge’s A suitofarmor orshield that has this prop AMINA blood drain ability, or the property of a erty renders you and all your equipment ‘wounding weapon ‘completely imperceptible to other crex Prenquistes: Craft Magic Arms and tures, When you activate i, you become Armor, cine critical wovnds, Heal 10 invisible and inaudible, and you cannot ranks, be detected by any nonmagical sensory (Cost Create: Varies. ‘method (including scent, bearing tem- mor appearsstundie than other armor eeum eer ca Geren a a TIME BUTTRESS sxc hist sor Sines or until yousttack (as defined for the purpose ofthe invisilty spell; PH 245) Creatuces ‘nmmunetomind-affectingspellsand abil: ties can perceive you normally. The vanishing property functions 170 times per day. Prenguisies: Craft Magic Arms and Armor, suggestion or oud mind (EPEC 84), Cott Crate: Varies, Price: +500 gp operty: Armor Caster Level th Aura: Faint (DC 17) transmutation Activation: Price: +5 bonus while weasing armor that has this prop- Property: Shield you giin a 1 resistance bonis on Caster Level: 1708 tude saving throws, ‘Aura: Strong; DC 23) transmutation requisites Crafe Magic Arms and Activation: Standard (mental) to Crate: 250 gp, 20X81 day ‘This magnificent platinum shield sems to pulse with an air vinci STAMINA, GREATER ‘When you activate a shield that has this SYNERGY] property youeanauedinjursbymeninee | WARTABLE Price: $8,000 DepeeMGee iets taceitboae eter Level sth sictirpelkvacdporc(Contaratel Properey Shell Ars: Stong:QOC 22)tansmution _andhelpful\ieginningtmmeatelyafter Caster Level: sth Spaeegy Poergustel lionel fou scliatethe iectaptendlagatthe sures Bier (0C 1) itaemunton a {ed of your next urn, Activation: Swift mental) "The ime buttess property functions stamina except the armor grants 2 once per dy TPAC Mclaren he resistance boots om Fore saving Pereuistos Craft Magle Arms and loping - Armor, tenpaal sas Hinde bay nto Cree 4000 gp.220XP. Ada, (EPH 8) A verale shield can chang ne Cte rae: Vases. becoming a bucLle, light sil, henry STAMINA, IMPROVED shield, or tower shield (sized appropriately SYNERGY] TWILIGHT for you) upon activation. All the rules for carrying items while using shields apply tothe new shield size (ee Armor Descrip: tions, PH 124) Prorquiiter: Craft Magic Arms and Price: bonus Property: Armor Caster Level: sh Aura: Faint;(DC 17) transmutation Activation: — Price: +4,000 ep Caster Level 9th Sura: Moderate (DC 19) tran Synergy Prerequisite: Armor, shrink em (Coit toate: Varies saming, except the armor gran 8th gem poet fant, instr 5 resistance bonus on Fortitude saving 1H WOODWALK : Price: 13,000 gp Armorthathasthispropertyisfivoedby Property: Armee ‘oeeandathercharicterswhomixareane Caster Level: th STYPTIC Imagicandmececombat Asuicaltwiight Ausra Moderate (DC 19) conjuration Price: +1 bonus armor lols ansiacene and semtincar. Activation: Stsndard command) to Create: 2000 gp, 160°XE, 4 days. Property: Armor poreal when donned, reducing the chance Caster Level: 7th (of arcane spel fallure by 10%. ‘Thisarmorssuracisechad tooo Aura: Moderate; (DC 18) conjuration Prevequstes: Craft Magic Arms and withthe chit serving ste irunkeand lower Activation: ‘Aemor cat's race branches, and the arms thick boughs, Cast to Crt: Va « Bood-red armor Tne with chalky Ifyou have che woodland stride clas few ra hasan asvingent set SHING rue, you can activate woodwalkarmoro VANISHING step intoa tre and exit from another, si affected by the tre sre spell. The woodwalk property fnctionsthree simca per day ane the affect lots for Price: 3 bonus Property: Armor or shield Caster Level: sth ‘Aura: Fant; (DC 17)enchentment ‘Activation: Standard (mental) aring armor that has this prop: +p youtdanotsuffer ongoing blood loss my seaton, Regardloce oftheir ource, ling wounds automatically close va sustain no further hit point loss and sbilizeifyousre dying. Inaddition, you 5.5 sult gry iem appears unernrkle. AtMOtrE side we225%chance to beunaffected byany 7S il Ray Hem appear umvemarbabls, Cotto Crete: 4500 gp, 360 XP, 9s, {lraining artack thac depletes Con- "sds your eye only stray Prerequisites: Craft Magic Arms and command word to return the bueleler to mal condition be wall force ability Functions three Graft Magic Arms and alphabetical ARMOR OF THE FALLEN LEAVES [RELIC] Price (Item Level} Body Slot: Bod Caster Level: 20 ng this armor does n pias gi haste dutabi i 8 Relic Power: If reactualy under y While in thi onthe acl rol no ele on youre 9 ‘Aura: Moderate; (DC 19) evocation attacks} These ship Obad-H Activation: Swift command ithrleveldivinespellslotorhave the True Weight: 5 Ib (Cast Lo Crea )NRIDER ARMOR EARTHPLA CTRIC EEL HIDE (Item Level) 18,500 gp (1st Price (Item Level: 41,650 gp 17 (em Level) 14,165 gp (4th Slot: Bod Body Slot: Body Body Slot: ody ter Level: sth Caster Level: 3 Caster Level: 2th a: Fring; (DC 17) transmutatio Aura: Moderate|(DC 19) conjaration Aura: Moderate; (DC 19) wation: Activation: Standard (command) Activation: Standard (mental ls: 50 Weight: 70 Weight: 25 Ib. ems tobe made from old, worn At uissuitof full plate loks filth ales which pie rtaplensantly rush and ll Rept. On closer exa ow « raft and what bei fhe metals Ldragonhidefulplateis made Blak crystal sha rizontallyintothe When you activate this suit of +1 buo offscalesratherhan the hide of ahdomen. Runes ant slick hide, it generates an electricity gon, While wearing it, youhave nan is rea Shield that lasts 5 rounds. Any’ creature 0 against the form of energy Jbearth seems thae stctkes you wieh a natural weapon, with the breath weapon ofthe toe armed attack, or noneeach manu 1 provided the scales (uch as actured weapon takes 1d6 points of ofreddragontiderarmor, A sut of exrthplatewrmer functions as +1 electricity damage. This shield can be sina +S competence bonus on fullplate Once perday wihsle wearing this actWated three times per da s you make while siding i mor, youcan activate astoneskin efec, in addition, while the cleeseity shield fhe dragon type he toneskin spell. As long as this el active, ou can make a melee touch oP armorautomati- is active, ya also gain tremorsense out attack to deal Sds points of electric revluces feather fall effect (asthe to 5 fet (MM 316). Both effecs last for damage. IF underwater, you can produce ilspel)fyoutallmorethan Sfeet__ 90 minutes or until the stoneskin eff lightning burst that deals 246 points of rearing it. absorbs 90 points of damage, whichever electricity damage to all other adjacent Craft Magic Arms and comes first creatures, Using either of these abilities 1 Prerequisites Bind Elemental (ECS st) ends the eleteeity shield effect. taCreat 7500 gp (plus 3,300 gp for Magic Arms and Armor, planar Prerguisies: Craft Magic Arms and hide fll plate, 600 XP " Armor fed of movement grease sacking a Crale:20,000 gp (plus L650gp gi erwork full plate), 14400XP, Crt tCeate-7000 gp (plus 165 gp for masterwork hide), S60 XP, 14 da 2 x EXOSKELETON ARMOR FOXHIDE ARMOR crmal speed without aking damapeo suffering any other impairment (a5 the druids woodland steideclass feature This fect lasts for 1 hour Price item Level); 21,350 gp (15th Price (Item Level): 10,160 gp (13h) Body Slot: Bod Body Slot: Body Caster Level: sth Caster Level: 9th ‘Aura: Faint [DC 17) Aura: Moderate; (DC 19) transmut Activation: — Activation: —and swift (co Weight: 30 Ib Weight: 1516, vrld shape (alt ees oe es Creal: 5000 gp (plus 160 gp for smastertork leather 400% 10 day. {soit ofecleleon armor provides pro- While wearing this suit of ath, you jon a a restplateand 2 competence hous on Hideand GHOUL SHELL ARMOR reduction 5/bidgeoning while «Silently checks. In addtio Price Item Level): 10160 gp (43th wear P Body Sloe Bos ng 000g (hs 3509p rork breastplate), 840 0 (Mat 314) for rounds. Three simes per day, yo can move through undergrowth at yo f+ Ieatherallows you to ree touch attacks per plicate che ghoul loud FEATHER OR tem Level) dy Slot: Body Level: 9th ep(t3eh erate; (DC 18) teansmutation ation: — and swift (command) est ight aring this st stud spor checks. In add os the po. Thi vhide nd Three times per day, you can eause the armor to sprout wings, allowing you to fly aca speed of 60 feet (good maneuver: I properties of suit of haul ywhile you agh it does not 1s to AC), This armor ohibited from wearing Craft Magic Arms and don ld shag gp (plus 175 epfor KYTON ARMOR Price (Item 3,100 gp (4th) Body Slot: Body Caster Level: 11th Aura: Moderate; (DC 20) Activation: Swift (command) Weight: £2 Ib Tis armor of lack chan Kinks has. which nasty now dangle atack usin your choice. The chain deals 146 points ming damage (no Ste bonus on ‘with an enhancement bom ¢ srmors enhancement bon Craft Magi foCreae6,000 smitheal shir, 480 X) ‘Acme and plus 1,100 gpfor 2 days 002 parM § MILLENNIAL CHAINMAIL [RELIC] Price (Item Level): 8,150 gp (12th Body Slot: Body Caster Level: 20% Aura: Strong; (DC 25) conjuration Activation: — Weight: 20 Ib Thus ofarmor feds ke mith chan la pal rth le ot eh eae hen exposed tothe nt ate chaotic good, chaotic ‘or neutral good, millenia cinmail functions as + mihral hainmail while you wear it It is considered light armor and has a maximum Dexterity bonus of +8, an spell failure chance of 15%. Relic Power: Ifyou have established proper divine connection, 2suitof mi nial chainmail painlessly extends ti roots into your skin when you don This effect grants you fist healing 32s (gas you are in brighter than shadowy lumination ‘Touse the relic power youmust worship Corellon Lacethian and either sacrifice ‘hovel dwine spell slot ar have the Teue Believer feat and at eatt? HD, Lote: The original suit of millon hhainmatl was created by a dryad clei xr het lover, an elf hero who Kept the surrounding woodlands safe, Upon 1 elf death, the armor was consecrated to Corellon Larethian, who duplicated it fo vera af his chosen heroes (Knowle religion] DC 20 Proveguisiles Craft Magic Atms and Armor, Sinctify Relic, mgenerate Cast to Crate: 2, plus 4150 for michal chainmail), 160 XP, 4 days MITHRALMIST SHIRT Price (Item Level): 3400 gp (th Body Slot: Body Caster Level: «th Aura: Moderate(DC 18) eonjuration Activation: Swift nent) Weight: 10lb This delcate-loking chain shirt is forged his <1 milla hirt oll your space with billowing silver mist. This gleemi n ncealiment against at but does not interfere with yout vison, The mist lst for { minute pet activation, and it emains in the space where you activated the effect (it doesn't move wieh you if you leave that space) Prerquinee: Craft’ Magic Arms and ‘Coto Creates 1,150 gp (plus 1400 gp fo smitheal shir), 92 XB, 3 days OVERHEAD SHIELD Brice (Item Level) 24,170 gp (th Body Slot: — (held aster Level: 10th Aura: Moderste;(DC 20) evocation Activation: Standard (command) Weight: 1s this 1h stel shield skyward and command a hor force has a 20-footeadius and hovers $ feer above you, remaining above you as youmove.Itblocksallattack feom above, including catapult missiles and inditect Fire (PH2 162). The wal oforcelaste as ong 10 rounds, Because you must keep you shield a raised while che wall offre is shield fr the duration of the eet: Prerequisites Craft Magic Arms and Amor wal offer Casto Crate: 12,000 gp (pls 170 pf masterwork heavy steel shield), 960 X Price (Item Level): 8,160 gp (12th Body Slot: Bod) Caster Level: th Aura: Moderate; (DC 49) transmutation Activation: nd swift (command) Weight: 15 Alayerofwhite down and longgayol eth tothen pethery ha While wearing this + lather you gain a competence Listen and Move to Wisdom for 8 minutes Twice per day, you can activate cffect functions only while in shad armor to sprout wings, allowing you t fly ata speed of 40 feet (good mancuver ability) for 5 rounds, The special properties ofa suit feather armor function normally while Peteguistes Craft Magic Acms and Armor. at: 4000 gp (plus 160 gp for masterwork lather), 520 XP, 8 days. SERPENT ARMOR Price (Item Level Body Slot: Body Caster Le Aura: Moderate; (DC 19) transmutatio Activatios Weight: 1 eer rance of fangedrepllans heads 3 Tike w cold snakes, and a gemike stares out from the gong is «1 leather provides you wich at nce bonuison Reflex saving theaws. 9 wear it you gain rhe beneficof eat. ft Magic Arms and e000 gp (plus 160 gpfor sterwork leather), 480 XP, 12 days, SHIELD OF MERCY rege dem en 2h Caster Level sth Ar: Fal (DC 1) conjuratin, sctvation: Standard (command) Weight 1b finely craft shields mgraved with he ig ofa holy warrior heling a wounded i of mercy functions a6 a +4 heavy jul end also allows you to channel uctive power into healing Yo an expend asmie actempr uch as from 2 paladiis smite evil class featute othe ranted power of the Destruction domain) toheal a crear The touched creature is healed of e numberof points of For example, a 10thdevel paladin could expend one use of her smite etl ability te heal 10 points of damage Sell of mer TE you also wear a magic item that (grants an enhancement bonus to your Wisdom score, you add the items bons to the amount of damage healed by the sive of mercy For example, ifthe 100h- level paladin described above also wore 2 periapt of Wisdom +2, each use of smite evil she expended would heal 12 points of damage. Prenguisite: Craft Magic Arms and Armor, cure moderate wounds, owls ‘wisdom, Cost to Create: 1,000 gp (plus 170 gp for masterwork heavy steel shield), 80 XP, 2days SHIELD OF THE RESOLUTE [RELIC] Price (tem Level): 5520 gp (10th) Body Slot: — (held) Caster Level: 200h Aura Strong; (DC25)neeromancy Activation: Weight: 7 Ths shield 48 made frm humdeds ofstrips of it eel rt fe, veel together ie other ial hil forits sie anbin aA e x Despite its motley appearance, shield of lute is a bulwark of defense. func tions asa+t light frtifeation heavy mith that you ae lewfl good, neutral god, or awful neu Relic Power: If y provid tablished divine connec ofthe sblinokd and giant within 30 feet of you that gazes upon the shield must succeed ona DC 17 Willsaveorbeshaken Gf ie Hit Diee are equal to or great ened Gf ie has fewe sounds, Th stack, 50th it Dice than you do) for effect fnerions lke ag saves must be made atthe beginning of each affected creature's turn every round se thiseflect against creature. Once eatre hs atled the save the shield has no further effect om that cre re fr 24 hours, To use th worship Moridin and either sacrific th-evel divine spel Believer feat and at east 11 Tore: 5 reste ae sald 10 1s of the shields carrie ell in bard ‘defending theit homelands, When the Soul Forger gathers theirsouls, he creates these shields nh remembrance Knowledge [religion requisites: Craft Magic Arms and Sanctfy Relic, ea, imited wis heavy mith: Price (tem Level): 4657 Body Slot: — (held) Caster Level: 20:h ‘Activation: Immediate command ‘Weight: 10h ahve to enemies, as well special properties, A shld of th hand Fane Relic Power: If inked te prover divi youtcan activate thiesheldu n immediate bull rush attempt witha +4 bomuson the claecl) aginst an adjacene oppo: nent that has just atacked you in lee, This action docs not provoke an grunt fom th opronent You cant fall p and you cant follaw the opponent if you push irb divine spell slr or have the 7 HD. Tote: tel of the and was created when an ore warrior the hand of an elf king dit on his shield, Upon the chopped warriors death, the lazing funeral pyre afer es sil beaving (Know Craft Mi Armor, Saneify lic, 3 t80XP,5 daye, RSKIN, Price (tem Level): 17.100 gp (4th) Body Slot: Body Caster Level: 9th Aura: Moderate, (DC 18) Activation: — and ‘Weight: 25 Ib ARMC RM \ddition, the armor has three other al abilities perday,youcan activate thearmor ine--tenbancement bonus to Dexter o times per day, you can activate the to gain the scent special quality wee times per day on command, the mor allows you tosprouapairof laws. ese claws deal 1d points of damage assuming you ate Medium) and nd your natural reach by 5 feet. You nattack with both claves xe primary natural we attack a8 a natural secondary weapon 5 on the attack roll, no effect on your her attacks) 1F you charge a foe, you mnattace with both claws atthe end he charge. These claws last, rans The special properties of a suit of iin srmor funtion normelly leyouare in wild shape alehougi. ddocs not grant its mar bonis t AO) Despite ts mithral construction ids are not prohibited f revequstes: Crafe Magic Arms nd Armor, cats grace, wild shape. ‘Cost lo Create: 8,000 gp (plus 1,100 gp mithral shir) 640 XP, s6 days /AMPIRE HIDE ARMOR, Price (Item Level}: 2175 gp (17th) Body Slot: Body Caster Level: 2c Aura: Strong: (DC 21) necromaney Activation: Weight: 201b This armor is prepared from a single layer of sap sand deeoratd wth flanges ‘nd spikes, A pant skulle face with Bul sings at the temples chestpee Inadaiton o providing theprovective qualities of «shed leather a suit of wampirhidearmor grants you damage reduction silver or magic Provequisites Craft Magic A and Armoncreae desi, Knowledge religion) ranks, (Cost to Create: 10,500 gp (plas 175 gp for masterwork studded Teather), 840,21 days. WIGHT ARMOR Price (Item Level 1,175 gp (14h) Rady Slow Ro (Caster Level: sth ‘Aura: Moderate;(DC 18) transmutation Activation: Standard (command ‘Weight: 20h. (om the bros of this Black studded loathe arm ofan versie sl gra ings ponte teeth. Severe edges gi armor a decidedly intimidating appara When you activate this + shadow studdad leather it makes single touched creature or yourself imperceprible ro undead (as iE affected by the hide from undead spell thar creature also gains darvision out 0 0 feet while so affected. This property functions thre times per day,and ch 1 hour Proequisites Cealt nd Armor, darktson, hide frm undead, ‘Cott Chale: 7000 gp (plus 475 gp for WIGHT HIDE SHIELD Price (Item Level) Body Slot: — (held Caster Level: 12 ‘Aura: Strong; (DC 21) necromancy Activation: Weight: 61h, Wigs Bide bitd This shield is cover in the hide of a wight, Furano face. When held i sms to rab A wight ide she functions asa Kight ste shield, When you use a shield bash attack with a wight hide shield 0 deal dlamage to living creature, the target ‘wight hid n bestow no more than three negative levels pee da Prerguistee Craft Magic Arms and Armor crateundoad, Knovleige eligon) Cost fo Crate: 4,500 gp (plus 159 gp for masterwork light steel shield), 360X, 9 days. Lis9 a poribes sm mnt a WRAPPED TOWER Price (Item Level): 180 gp (10th) Body Slot: — (held) Caster Level: 120h Aura: Strong: (DC 21) necromancy Activation: immediate (command Weight: 45 Ib This tue ally swathed in. the nce per day while gin tral cover (FE its special property. A command, the moresightoftheshields mummylike facade requires each viewer in front ofitro succeed on 4 DC 16 Will sve orbe Atmsand Armot Knowl edge (eligion) 5 ranks. 3,000gp (plus 180 gp f ZOMBIE HIDE ARM Price (tem Level): 16,165 gp (it Body Slot: Body Caster Level: sth ‘Aura: Ein (DC 17) necromancy Weight: 25 I armor is prepare froma singel isc and sliced zombie sin Section flsh psu rotted and torn sue of ot hide grants you damage tion S/leshing, Though the arm es and rents, these Sn no way compromise its Casto Create: 8,000 gp (plus 465 gp. masterwork hide), G40.XP, 16 days, ARMOR AND SHIELD AUGMENT CRYSTALS rare rer neon CLASP OF ENERGY PROTECTION Price (item Level): 500 gp Grd least 1,500 gp (th) lesser, or 3,000 gp (7th) (greater Body Slot: — (shield erys Caster Level: sth ‘Aura: ains (DC 17) abjutat ‘Weight Fire Protection This tl is slight Cold Prote sy clea er Protection “y a hiss foi Electricity Protection Thicbrilian Buea eystal eras with Sonic Protection This deep purple crystal goes off faint Fm and ings wih a sonorous chime when a specific form of energy: acd cold, ele tricity, fire, ot sonte Least: This augment crystal grants resistances tothedesignated energy ty (Once the eystal has prevented a tral of 25 points of enesgy damage, it becom ner uni the following day Lesser: As above, except the crystal grants resistance 10, upto 8 maximum of ntsresistance 15, up to maximum of ts per day. iuisies: Craft Magic Arms and Cost to Crake 250 gp, 20 XP day es EP, 60 XP, 2 days (esse 1,50 :20 XB, 3 days (greater CRYSTALOF ADAMANT ARMOR Pelee tem Level) 30 (nd (ea gp oe. 40ap ody ers (ermerr nel eye Caster Level > Arua: Moderate; (O13) ranean Weight ror stcengthe ror shield aguinst damag stal impr Least: This aug the hardness of a sut of armor or shield bya Lesser: This augment enystalimprove the hardness of a suit of armor or shield bys. Greater: Thisaugmenterystalimpzoves the hardness of suit of armor or shield by Prerequisites Craft Magic Arms and Armor, diemondtel SC 64) ¢ 150 gp 12 XP 1d le CRYSTAL OF ADAPTATION Price (Item Level 1,500 gp (Sth (lesser) or 3,000 gp (ah) (greater) Body Slot: — (armor crystal Caster Level: 7th Aura: Moderate: [DC 18) necromancy Activation: Weight: This bright gree, ciel nd exteaplana Teast: This augment crystal pr ou from temperature extremes as an dure elements spell sso protected from ll alignment traits of Greater: Asthelessererystal and you A crystal of avow deflection protects you Lesser: As the least exystal, but the reals protected fom the positivedomi- from ranged weapon attacks bonusis 45 hantand negarivedominantrraitsofany Least: Thisaugmenterysalgrantsyou Greater: As the least crystal but the planes (DMG 145) 2 bonus 0 AC agninstrangedattcks. bonus is +0. Prerequisites Craft Magic Arms and Lesser: Astheleastcrystaexcepr the -Preequises Craft Magic Arms and cmos death ward endueelements peter boms eS Armor, dom of movernet from dhaos/gond eva Greater: As the least crystal, and you ContfoCrest:250 gp,20.XP, 1 day (las) Coste Creat 250 gp, 0P, day (leat ean deflect ne ranged artack per rund 1,500 gp, 120XP, 3 days (esse) 2.500 gp, gp, 6OXP, 2 days (lesterh 4, asiflyou had the Deflece Arrows feat. 200 XP, 5 days (greater) 20XP, 3 days (greater, Provequiates Craft Magic Arms and ee alge, CNT CRYSTAL OF oy serena LIFEKEEPING days (greater) Price (Item Level): 200 gp (21) (least), Price (Item Level): 250 gp (2nd) (least, 1,000 gp (th) (lesser) «15,000 gp 1000 gp (th) esesn0°3.00087 CRYSTAL OF Sth) (greater) th) (great BENT SIGHT Body Slot: — (armor crystal Body Slot: — (armor erystl Caster Level: 7th Caster Level: sth Price (Item Level): 500 gp Gr) ‘Aura: Moderate; (DC 18) necromancy Aura: Faint; (DC 17) transmutation Body Slot: — (shield crystal) Activation: —jsee text Activation: (Caster Level: sth Weight: Weight: — ‘Aura: Faint;(DC 17) divination ‘Activation: — This bright crystal gleams and sparkles in This sea-geen crystal alas fi Weight — light is small crystal safe toa late of pol- A erystalofhifkeeping wards you against A crystal of agua action ids the wearer ished sib rneeromantic and death effect, while underwater. Least: This migment crystal grantsyou Least: Any armorbesting thisaugment A ersal of bent sight offers a grest boon +1 competence bonus on saving chrows ystal does not impose an armor check to any who face creatures that have gaze against energy drain attacks, inflict spells, -enaty on your Swim checks attacks. When this augment crystal is death spells, and death effects. Lesser: As the least crystal, and you attached toyoursbield, youcanavertyour Lesser: As the least crystal, except the sise gain a Swim speed eqval woone-half eyesfrom creature that hava gave atack —bomusis 3 landspeed (found down tothenest without sullering amiss chance on your Greater: As che least crystal, except foot increment attack rolls against that creature the bonis is 5, In addition, if you fail Greater: Asthe lessercrystal,and you Preeguises Craft Magic Arms and save agsinst any of these effcts, you can lsotake nopemaltiesonattacksormove- Armor daiaudienc/elamoayance choose to reroll the save a an immediate ment while underwater (= if under the Cat to Crale 250 gp, 20 XY, day (mental) action, This ability functions ect of fredemofmavemen!) and youean once per day: breathe water as easily ait CRYSTAL OF Prerguisies: Craft Magic Arms and Prompusies Craft Magic Arms and G)ANICING BLOWS. Armor death ward ee wert CRYSTAL OF Fr ‘Aura: Moderate; (DC 18) abjuration ie 4 GRSTAUOE oe ae Peete yt Weight: 44000 gp (6th (lesen), oF 10,000 gp Price (Item Level): 500 gp (rd) (least (02th) (greater) 2,500 gp (7th) (lesser oF 5,000 gp All the hues of the vainbou—and many — Body Slot: — armor crystal) (uh) (greater) ‘mors—shimmeranddanceacrossthesurface Caster Level: Sth Body Slot: — (shield crystal of thi mulfaceled crt ‘Aura: Fain (DC 17) abjuration Caster Level th Activation: —;see text Aura: Faint:(DC 17) divination Acrsialfglancingblowseauses yourarmor Weight: — Activation: — to torn aside grasping attacks, weight: Lease Thisaugmentcrystal grants you Tlscrysals black as wcloudd might sky 1 2eompetence bonus on grapple checks Tis Be sapphire is et info large cabo> to prevent 2 grapple from being initiated A oystal of mind doaking protects you nl contains «small fit arrthend in (butnotanyotherkind ofgrapplecheck, _agninst mental ter. including those to initiate or escape a svapple) Least: This augment crystal grants This dull vd crystal pulsesin time with your RESTFUL CRYSTAL you 2-H competence bonus on saving earls Foes tical Laval Ci G3 throws against mind-affecting spells and Body Slot: — (armor erystal abilities, A ertal of slamina protects you from Body Stor = Lesser: As above, except the crystal assaultsagainst your physical health ee ease grants a3 competence bonus ‘Least: Thisaugmentcrystalgrantsyou UES Fai Greater: As above, except the czystal ast competence bonus on saving throws entation vants2+scompetencebonns Inadditien, _aguinat disease and poiso Yea {fyou fila sveagainstamind affecting Lesser Assheleastcystalexceptthe a, coy dap is dco with sparking spell or ability, you can choose ro reroll bonusis +3 eure the sveasan immediate (memtal)action, _ Greater: Asthe least crystal except the This ability functions once per day bonus 5. In addition, if you fila save Prerquisies: Craft Magic Arms and agninstapoisonordisease effect, youcan ATeH/uleralisagreat boon to any wat Armor, resistance choose oreo heaveasatienmediae ‘ Who must stxy always a the reed Sleeping in ermor tha has this augment Cos ore: 280 ,20XP,tday (least; mental) action, This ability Functions SleePine a 8 feted CRYSTAL OF ch grmesstn ex ade eas pC 20 gp 20 KR 1 SCREENING 1S) same care Price (item evel 400 p(n ee RUBICUND FRENZY iddogphyeser\r300088 TRON WARD DIAMOND Pee em Leva o gd) dey Be 8 Price (item Level): s00,p(3d) (lead, anwar th ep cae tee | 2.000 5p ah) (eer 80008? pod shor: — armor cya) C17) abjutation as iar raster Level: 11th aes Jaber rebate pane (002) act a Ceeter Level nh ee — ‘Aura: Moderate; (DC 18) evocation oo Activation: Wak Weight 2,000 gp, 160 XP,4days( lesser 5.000 gp, once per day +400 XB, 10 days (grester Prerequisites: Craft Magic Arms and Armor, entralice piso, remove disease armor with force, enabling it to protect — sacl footnote RE eer Roe Savage frenzy, This item functions only you against the attacks of incorporeal 4. ay ar damon lends its tough Bes ness to armor, helping it absorb blows ‘Least: Thisaugmentcrystalimposesa POSS 10 Least: Thelesitversionofthisaugment fot ving creatures ‘Least: As longas yourcurrenthitpoint total is no greater than half your full normal hie points, chis augment crystal {grants youd +1 morale bonus on weapon ddaraage roll and saves against feat Lesser: As the least crystal, excepe it grants 23 morale bonus on weapon damage tolls and saves againse fear Greater: As the lesst crystal, excep i grants 445 morale bonus on weapon 2 penalty on touch atacks made agninst you by incorporeal exearures. Lesser: As the least crystal except the penalty iss. Greater: Asthe least crystal, enceptthe Prenequbites Crafe Magic Arms and Coto Crate: 200 gp, 16 XP 4 day (least) 500gp, 40XP, 1 day (lessens 1,500 gp, 120X2, 3 days (greater crys prantsyou damage recon Thisdemage eduction sack ith ima oe eset: shel cyst. excep ha it grants damage duction 3-— on CRYSTAL OF STAMINA eavy arma | Pee: Ct Mage fos nd Price (tem Level: 3004p (2d leet," Greater: Asthe east crystal excep tha Be 2 7 Costa Crmt250 gp, 202, day (least o00 gp sth) (lesset)0r 2,700 gp (th) iegrantsdamagereductons/—unslthas ogo ann. 7 dere ceet) 3000 gp OD, 6 days (gzeater) dlamage tolls and saves agains ese greater vented atotal of 50 points of darmage. A Body Slot: — armor crystal redler non ast dtamond functions only Caster Level: 7th ‘when attached to heavy armor Arve: Mederate (DAR eonjuration Prerequisites: Craft Magic Arms and Activation: see text Amer, sanesi Weight: Cotto Crate 250 gp, 20 XP, day (eas) 1,000 gp, 0 XE, 2 days (lesser 4,000 gp, 320 XP, 8 days (greater Jing a ware wo enter battle without his blade i lke asking bim to sturdy uit of thor tight sive, but without @ good weapon in his hand, winthe battle chapter collects over 100 special ap weapons; each conserucrel with «pate sr array of useful prope Special Mati Se escent of wep TABLE 2-1: earn SpEcIAL MATERIALS Material Effect Adam Ignore hardness of less than 20 Magical enhancements x2 eerare Includes 300 gp for masterwork component. The best defense isa really angry offense” Adama weap ie automaceally of masterwork Guality, ind shiscost i ichuded inthe weapon Mardnessand it Pines Echt fears ads ta eap ansactuslembencem peal properties witha ‘shinee bas cquialeefor he purpose ‘of determining me price don't inerease the harness or hit points ofa weapon: ‘Weapon Subtypes: Some weapon entries Krish, have asuibrpe,etha inledic I OBE tee snesssting special tobeenhunced.A rliciters has special effectiveness fora ccharserer devoted tox pareicilar deity Additional rules for ‘reatingand using these tems appearin Chapter 6. 90 gp (one-handed weapon) “180 gp (twoshanded or double wesponp VAM SNOd: le) au = me} 4 ro S| = fo) WEAPON Sallie fad benage ARCANE MIGHT - os meee 3 te eae Taek ieee on Bl $0 Contec Nac csgapnraesis| raktdlewapeia tamil pebeety | Acie oie eae the muwodk wepenitaoterenee AQUAN the arrows fired from it more damaging alae mene ees epee innelieky ec neue esd Brice: 2 bonus Property: Wespon Caster Level: 7th ‘Aura: Moderate; (DC 18) evocation Activation: As a swift ation, you can sacrifice a pre pared arcane spel from memory (ot an ‘unused spellslorifyouare aspomtaneous arcane caster), Doing so grants a bonus ‘sql the sacrificed spells evel on the next damage roll you make withthe bow atten Prerequisites Craft Magic Arms and Armor, geafer magic weapon Unless noted otherwise in the Prop exty entry, each special property in this deat atta aaa aay cored Some properties can be applied enly toa particulareategory of wespons, snd ares0 owed. Alew properizscanbeaddedonly — pa,ouenwesponautomatallyovercomes ele Vries. ene eae that ar he fie sbrype In den he AURAN se vespondeisanentaepoinsofdamage Price: +2 bonus seat 7 arranged against such creatures. Property: Weapon An aquan eapon sso bestows one Caster Level: th ‘water constantly drips from thei ofthis Degree weapon I grip 6 lad with motheraf-par ina wavelike toa smaller subset ofa category (Sach as alphabetically we negetve level on any creature that has Aura: Moderate; (DC 18) evoeation ACIDIC BURST the fire subtype and attempts to wield Activation: [SYNERGY] The negative level remains a long as the weapon is in hand and disappears Wind constontly white along the length of ‘when the weapan is no longer held. This thiswhite-enameled weapon. lsgrp sin velevel neverresultsinaccuallevel with whorkof silver thal resemble cloud loss, butitcannot be overcome in any way ading rstoration spells) while the Anauranwespon automatically overcomes soni wielded the damage reduction of any creature Price: +4 bomus Property: Weepon Caster Level: (2h ‘Aur: Sttongi DC 21) eonjuration ‘Activation: Standard (command) and Projectile weapons bestow this prop- _thae has the earth subtype. In addition, erty upon their ammunition the weapon deals an extra 246 points of Petequisiles Craft’ Magic Arms and damage against such creatures Armor, water subtype. ‘An auran weapon also bestows one Synergy Prerequisite: Corrosive The surface of this weapon is pited and oon Cat Create: Varies, negative level on any crearure that has An acidic burst weapon functions as a i shaper nieve staat wild ve weapon Ge Bags AQUATIC 1 The nepal Inaddition, te weapon automatically Price: +200 eae a ee re showers an opponent with acid upon a Property: Wespon when the weapon sno long successful crtial hit, dealing exes acid Caster Level damageassetoutonthetablebelow.This Aura: Moderate (DC 18) abjuration loss,butiteannorbe overcomein any way {including restoration spells) while the weapon is wielded Projectile weapons bestow this prop- erty upon their ammunition. Prerequisite Craft Magic Arms and other than the targe,Thisisacontinuous ‘fect and requires no activation, Even if This weapon has a serine tinge like the theweapon has not been activated todeal sheen af white alsin sunlight the extra tds points of acid damage ther comes from the corrosive property, the While wielding an aquatic weapon, you ‘weapon still deals its extra acid damage do not incur any penalties thar would ot ar subtype Cost to Create: Varies ona successful critieal hit otherwise apply to using the weapon Underwater(DMC93)arthough youwere BANISHING. affected bya freedom of movement spell. Price: «2 bomvs Prorguisies Craft Magic Arms and Property: Weapon Armors freedom of mawenent Caster Level: 13th Cos! to Creal 1,000 gp, 80XE,2 days, Atta: Strong, (DC 21) abjuraron ‘Activation: Free (command) Alrly visible boa of light slowly races tl une of histeeapon you strike an extraplanar creature of 26 Ht Dice or fewer while wielding « ‘weapon that has this property, you can scrinite the weapon to banish thar cre tute back 10 its home plane (Will DC 20, negates). A creature so benished eannot erarn foratleast 24 hours. Acreature that succeeds onitssave cannot be banished by the sme weapon for 24 hours If the creature struck has damage reduction that tequizes a pacticular ‘weapon alignment or special material ro overcome, inerease the save DC by 2 for each sich property shared by the weapon. For example, if you use a holy banishing cold iron weapon against 4 hearou (damage reduction 10/g00d), c save DC would increase by 2, while againsca marilth (damage reduction 10) good and cold iron), the save DC would the banishing property can be act red three times per day. Projectile weapons bestow this prop- +y upon their ammunition. Proniquistes: Craft Magie Arms and Armor, hamisment Cos to Crate: Vaties. BERSERKER Price: +1 bonus Property: Two-handed melee weapon Caster Level: 7b Aura: Moderate; (DC 18) enchantment Activation: — js tarnished und bltre this simple nis merely durable, the ses ofa drt bate marin ts sre. In your hands, berserker weapon deals eof ee eter ssf tick while you are raging Prerequisites Craft Magie Arms and Cost a Crete: Varies, BINDING Price: +1 bonus Property: Weapon Caster Level: 10th Asura: Moderate;(DC 20) abjuration Activation: Swife command) histwoapo hasalength of chain looped dec ratnely around tegripor head When you activate a binding weapon, the next successful attack you make with it before the end of your turn pre= vents the tnget from sing any form of cextradimensiol travel asthe dimensional anchor spel The binding property functions «wo times per day, and the effect lasts for 10 Projectile weapons bestow this prop- cexty upon their ammunition equiies. Craft Magic Arms and Aimensional anchor to Crate: Varies, BLESSED rice: st bonus Property: Weapon aster Level: sth ‘Aura: Fant (DC 17) rransmuration Activation: — and swift command) This weapon has font low emanating from swihin A blessed weapon is treated as good aligned for the purpose of overcoming ‘damage reduction, This effect is contin ousand requltes no activation Inaddition three times perday you can activate ablessed weapon toawtomatielly confirm aleriical threatsagainst evil fs for round as ifthe weapon wereaffecred by the ble swsapon spell). (Other effects related to threatening or confirming critical hits uch as the feen ‘edge spell or the vorpal weapon property) dont confer an additional benefit on a ‘weapon that has this property Proveguisles Craft Magic Arms and Armor bless weap. Cost to Create: Varies, BLINDSIGHTED Price: /2 bonus Property: Weapon Caster Level: ts ‘Aura: Moderate (DC 18) divination ‘Activation: Seandard (command) The form of « erseching bats heed adorns fhe end ofthis weagon, and images of wings and tering nocturnal forms rn along ts length When activated, 9 blindsighted weapon emits @ susuztus of whispered notes Listen DC 10), While wielding the acti: ated weapon, you gues Unig vw 30 feet. This effect is negated by silence spells and effects ‘The blindsighted property functions theee times per day, and the effect lasts fort minute. Prerequisites: Crafe Magic Arms and Armor, ee mosny Cost to Create: Varies BLOODFEEDING rice: +1 bonus Property: Melee weapon Caster Level: 7s ‘Aura: Moderate; (DC 18) necromancy Activation: — and free (command) Thieweapon has laser int very time abloodfeeding weapon deals damage to living cvearune, it gains 1 “blood pom” which ircan store for up to 1 hour. The weapon can storea maximum. of to blood points. This effect is continu cus and requites no activation oS a while wielding 2 bloodfeeding weapon, you can activate the weapon to spend up to 5 stored blood points, Each blood point you spend inthis way dealsanextre 2 points of damage to chat creature. The ‘weapon doesnt gain any Blood points from strike on which you use tisabiliy Prerequisites Craft Magic Arms’ and Arms vampiric touch Cot fo Crate: Varies, BLOODSTONE Price: 1 bonus Property: Melee weapon Caster Level: 10th Aura: Moderate;(DC 20) neeromancy ‘Activation: Free (command) the Wade ofthis weapon boars na erystals cael natin intricate desi ‘A bloodstone wespon can stare and cast ‘vampiric touch spell against a creature ix strikes, just as ft were 2 spell storing ‘weapon (DMG 225) Any such spell cast from a bloodstone weapon is automat cally empowered (as if by the Empower Spell feat). A bloodstone weapon can store no mare than one such spel at any time anditcannotstoresspellather than vampire touch Preeguities Craft Magic Arms and Armor, Empower Spell, empiric touch st to Crate: Varies BLURSTRIKE Price: +2 bonus Property: Melee weapon Caster Level ‘Aura: Moderate; (DC 18) illusion Activation: Swift (comms g = > This weapon se seritensparent,almest as ough it were gla, but i uly of sturdier make. When activated, 2 blurstrike weapon partially fades from view for 1 round appearing only asfaint outline (though you, as the wielde, can see ie normaly When yon attack, an activated blurstrike weapon (along with your hand and arm) ‘appears to others as an amorphous blu preventing a foe from knowing exactly where the Blow isaimed. After you activate this property, your opponent is consi: cred flaefooted against the frst attack. you male with the blursrike weapon in the round when you activate it. Creatures ‘that dont rely on sight for comb (such as those with the blindsight special quality) and creatures with uncenny dodge arent treated as flat-footed against this attack The blurstrike property functions ten Prerequisites Craft Magic Arms and Armor, hit Cost a Crest: Varies. BODYFEEDER Peer dere Canter Level oth ce dest (UGA ata Aetiaton sed of «dark dull metal, dis woapon seal tothe touch, Indwd it sem to absorb your by hea. ‘Whenevera bodyfeeder weapon you wield scores a successful critical hit against a living creature, you gai temporary points equal 10 half the by the cities! hit. These temporary hit points last for up to 1 minute and dont Stack with those from any other source, including addtional critical hits with this weapon, Prerequisites: Craft Magic Arms and Cost to Cente: Varies BRASH Price: + bomus Property: Melee weapon Caster Level sh Aura: Fein; (DC 17) abjuration Activation: — A slight vibntion suns through his weapon, ty audible sound ike tant baler sem tech from f you enter a rage while wielding a brash wespon, the rage lasts for an extea 3 rounds, In addition, while raging and ‘wielding a brash weapon, yom gain imme nity to fear effects. Prevegusiles: Craft’ Magic Arms and Armor, remove fea (Costa Cate: Varies BRUTAL SURGE Price: +1 bonus Property: Melee weapon Caster Level: ith Aura: Moderate; (Dé Activation: Swift (Command his weapon isbroader thi color ha After a successful melee attack with a brutal surge weapon, you can command the weapon to iniciate ull rush attempt against the target ofthe attack in addition todealing its normal damage. This acemps ddoes not provoke atacks of opportsnity and is tesolved using your size, Strength, and other relevant characteristics. If you wield 2 brutal surge weapon in to hands, you gain a2 honuson the opposed Strengeh check TF snecessful, the bull cush pushes the affected creature back the greatest possible distance allowed by the result bf the oppored check, but you do not rove along with the target. Movement ‘used by this bul sh atempe provokes attacks of opportunity from other crea ures normally, but you cannot make an attack of opportunity against the affecced ‘The Brutal surge property is usable a number aftimes pet day equalto 1+ your Con bonis (ifany), Once you activate this property itcant be activated by any other ceature until che fllowing day CHANGELING Price: 2,000 gp Property: Speat,shortspesn. ot longspear Caster Level: sth Aura: Faint (DC 17) transmutation Activation: Swift commend) his spear appears to be made entirely of metal tha brighter heen, and the head ed eames tthe heft A changeling weapon allows youro choose its length and appearance eich time you stack with it, Once per round, by spel ing the appropriate command word, you san change the weapon into a spear, 2 hortspeas, ora longspeat sized epprope: ely for you. As part ofthe same action, fe sual ich gl ead pees t be composed of any wood, sione, metal or combination thereof that you went azidadd any decorative lourshes desired, though the spears actual composition does not change Prerequisites Craft Magic pcs aerial Cost 0 Create 1,000 gp, 80 XP, CHARGEBREAKER Pope dal eet Caster evel sth Ana: un (OC 17) enchantment Arms and days. = empt Lae hi weapon tip rounded lightly ke that fa joustng lance. Any charging creature hitby charge: breaker weapon must succeed on a DC 14 Fortitude save or be knocked Pronequsies Craft Magic Arms and Acmor, daze monster Cost o Create: Varies, CHARGING Price: +4 bonus Property: Melee weapon Caster Level: Sth Aura: Moderate; (C19) transmtation the image of « heavily armored, mounted Fic eveline« ibhon-ouerad lance fr @ args adorns this weapon, ‘When you are mounted and wielding 2 swespom tharhas this property, you deal an extri2de pointsof damageon successful hange attack Preneguises: Cafe Magic Arms. and ited Charge, kon oe Cost io Create: Varies COLLISION Brice: 62 bonus Property: Wespen Caster Level: 6 ‘Aura: Moderate; (DC 18) transmutation ‘Activation: This delicately balan weapon sles into your grip ae if you had seeds for yours 1s blue gray ue shiramers as you heft the weapon. ‘Acollision weapon temporarily inereases its own mass at the end poine of each swing of shot. When you wield such a sworpan, yt deal an avira € pale of damage with each it Projectile weapons bestow this prop- erty upon their ammunition. A brutal sarge legend. Prerguistes Craft Magic Arms and ‘Armor, woapoof pact (Cott Crate: Varies, CONSUMPTIVE Price: +2 bonus Property: Weapon Caster Level: 7k ‘Aura: Moderate; (DC 18) necromency ‘Activation: Standard (command) This weapon dark in eal at blade oF discovered with menacing runes. ‘When activated, a consumptive weapon ‘sshrouded in negeive energy thatsoems to draw light into i, The negative energy does not harm youaslongasyyouhave the ‘weapon in hand. The effecr persists until ewe epaake a cacand eqmmand ward. A, weapon that has this property deals an extra 1d8 points of damage to any living creature on a suecessful it Projectile weapons bestow this prop cexty upon their ammunition. Prerequisites Craft Magic Arms. and Armor, enervtion, Cost to Create: Varies CORROSIVE rice: st bonus Property: Weapon Caster Level: 10th Aura: Moderate; (DC 20) conjuration Activation: Standard (command) The surface of Uris weapon Looks dark and pitted, and the blade, pout, or head appears frag, as the fist low might beak it ‘When sctiated, a corrosive weapon is sheuthedinacd The acid does notharm you as long as you have the weapon in band. Theelfect persist until yout peak asecondeommand word. A vespon thet hasthis property desisan exes points of acid damage on a succesfl hit Projectile weapons beso this prop ety upon thelr ammunition Prevguiits: Craft Magic Arms and cmon eid seid sor (SC7) Ma said rou o storm of vengeance Cos Crete: Varies. CURSESPEWING Price: 13 bonus Property: Weapon Caster Level: 11th ‘Aura: Moderate; (DC 20) necromancy pov a4 om ‘Alulypeeepledrkglowserundsthis regu: Craft Maghe Arms and Pant sage a dena i CCitieal Extra. Elemental Cos lo Cet Varies. Multiplier Damage Damage ‘carves tht rempaseors reid 4 ae hie aginst a targer i bestows 2 cee x tatoo saaleneene, OLSICGALING " sub 6B saving throws, sll checks, and aiity thecks fr 1 mini, Mulile seer ceartesaletpsoiu aaa Peeuutes craft Magic Arms and Armor ow cure Cost Cre Vass, teat bas Peleg War Tn widen the cidcal hc ces ane ocaae pres eriersiririey fare: Moderite(DG1)necromancy _unlitconsumesec leas gallon of we sete sewbicotner nbpictng etl Pd si eoeebeeettlinea ee anne pom cama katgendealcthhiginthedseriam: Poeun Galt Magic Arm ad DEADLY PRECISION i" Asatte Preece Adee werpetdenspctizoees | Gatherer Property: Weapon tha living coerce tare leg de Caster Level sth ee a ae ce is 1 Aura: Faint; (DC 17) transmutation ‘extra 1d8 points against plants and against DISARMING joel esse pat bertie cnctaerre eee Noe nee i ea crete nena oat rpe Bitte mortal oh Pros CAR Neg Acs wd iilen etiam iated eyes Armatceicting tll refleting camber gh. Catt Crete Varies Adeally precision wepondealsanexts2 DESICCATING BURST A ie ic eis, ISYNERGY) A disarming weapon grants youa2 bonus SBS ae eee gc ‘i ncaattbap eka (Cad 8) wih The propery grants no. Price: bonus eee see benefit if you don't already have one of Property: Weapon peigagenne cheve clas feature anditsbonusdoesst Caster Level: 2th ere ae increase you have both ‘Aura: Strong; DC 21) necromancy sek Prerequisites: Craft Magic Arms and Activation: Senet cesta ae Syneray Prerequisite: esiating Cato Crate Varies. Ta ae DISLOCATOR Al th mele ses to ha sped ‘Pica tBoo E ; famialirtle poy sepouecdsiten _Praseey Weta DEFENSIVE SURGE buried below shifting sands for centres Caster Level: 12th pee oe Adesiciting urstweaponfunctionsas®) ‘Activations Swi (nena) desiccating weapon Gee above) Thadon te weapon erploeswith Dilation i the ufo th weap a dehpranng bas one succes eet apes len iden random pln alk delog cxza damage eet oui cboate nde cocina « Shum sed ‘iepdlataiee Gioctieec emirate ifthe trp ee cally vulneee to ets damage fom eel ha) The When ou etvae a dllocstor weapony trcunt of damages dterminedby the theneteucetflatick you make before wreapenscrtcalmuliperandisdoubled theendo your tnm causes your target dgainstplntsandaganstelementalsthat_ hetelepored upto ofetinany direction ive te wacraubtype, This burst does yeuchoose(WlD 17 negates) Youcet rot harm youoranyceaturecther than teleport atrget into an occupied space the target This ts continuous effect (ech an etempt automata fal end tnd mautes po action Ben ifthe wastes the effec treapon bas not been activ to deel Prete werpone besiow thie pop tert damage because ofthe desiccating _ettyon theicammunition, Sroverey the weapon tll dclsisexts A dieser weapon functions thee {image on asueenfl tical a peas Prergibie: Craft Maple Arms en pepe ‘os fo Cre: Vase. Price: +2 bonus Property: Weapon Caster Level: st3 ‘Aura: Moderate; (DC 17) rensmutation Activation: ‘Several alting prongsandidgssextnd from this weapon rice: #1 bonus Property: Melze weapon Caster Level: sth ‘Aura: Faint;(DC 17) abjuration ‘Activation: Swife command) This wean is thicker and hoavier than normal weapons of ype, But i fees wel Balanced sh ogrip ssl witha smoothly rounded ipa ‘After ¢ successful melee attack with a defensive surge weapon in any round in ‘which you use the Combat Expertise feat ‘or fight defensively, you can activate the ‘weapon and gain an additional +2 bonus to Armor Class until the star of your Thisabiltysusablea number of times perday equalt04 + your ine bons any ‘Once you activate this propery, itcant be setvated by any other creature until the following day prop. DISLOCATOR, GREAT [SYNERGY] Brice: +1 bonus Synergy Prerequisite: Dislocstor Brilliant dicolorstions in the surface of this weapon appear ther fad ina random pater, dn elaborate handle contains «thumbesized indent coated gold filigree “This property functions as a dislocstor weapon (see above) except the target ean heteleported upto 30feetin any direction ‘Will DC 20. Coto Crate: Varies DISPELLING Price: 1 bonus Property: Weapon Caster Level: sth ‘Aura: Fang; (DC 17) abjusation ‘Activation: Fre command) Arcane symbol cover thi weapon, bu many are scratched out and defaced, obscuring any when youstrike acreatureorabject with «dispelling weapon, you can acrivateitto targee that creature or object with tar sete dispel magi effect (as the spell) A dispelling weapon functions thee mes per day Proraqutes: Crafe Magic Arms and Armor, dispel magic Casto Creat: Varies DISPELLING, GREATER [SYNERGY] Price: +t bonus Caster Level: 1st Aura: Strong; (DC 22) abjuration Synergy Prerequisite: Dispelling A singe, incredibly complee arcane formula cavers every inch af this weapon, but deep sashes and comple scratches cover it as if purposefully destroying its meaning, This weapon functions as a dispelling weapon Sce above), except that when you activate, che creature or objecrseuckis aAfseted by a targeted greater displ macic fieet asthe spelb, A greater dispelling weapon functions tee times per day Prerequisites: Craft Mage Aums and Armor greater dispel magic Cast lo Creat: Vases DIVINE WRATH Price: +1 bonus Property: Weapon Caster Level: 13th ‘Aura: Song, (DC 21) evocation ‘Activation: Swift ‘mental his weapon has a golden shen, and its grip is imprinted with «hand holdnga lightning oh. Divine wrath weapons are especially prized by paladins and clerics of Heirone fs. Whenever you hold such a weapon in your hand, you can expenda turn undead attemptto imbue itwith divine power for 1 sound, IF your next successful atack vwithirhits an undead ange, the weapon deals an extra 1d6 points of damage per pervade bree jad gor cet eh (minimum 146) Preequilee Craft Magic Arms and Armor, searing light, turn undead, good alignment Costa Cent: Vaties, DOMINEERING Price: +2 bonus Property: Weapon Caster Level: 1ith ‘Aura: Moderate; (DC 20) necromancy A single, steal adorns thi weapon, Ateyesetith yaw blackanyinlay that give ita souls ook. ‘A crearare hit by «domineering weapon ‘becomes shaken fori minute (Will DC 16 negates) This effece doesnt stack with itself or with any other fear effects (it cant render an already shaken creature frightened, for example) Preveauistes Craft Magic Aems and ‘Armor, far. Cost to Creat: Varies, DOOM BURST Price: 2 bonus Property: Weipon Caster Level: 11th ‘Aura: Moderate; (DC 20) necromancy Activation: This weapon is envelopad in a shroud of darknes Whenever you score a criical hiewith this weapon, a wave of blackness washes over the carget, causing ie co become sbaken, (no saving throw) fr stounds. Tis effect activates even if the eveatute struck isnot ‘normally subjoctio extra damage ram exit calits Thiseffee doesn stack with itself crwth anyotherleereflects iecatrender snalready shaken creature frightened, for example) Prenat: Craft Magic Arms and ‘Arm, fa Cas! io Crate: Varies DRAGONDOOM Price: -1 bonus Property: Melee weapon Caster Level: 72h ‘Aura: Moderste; (DC 18) transmutation Activation: Swift command) Tus weapon engraved with a sev dragp's head When wislding « dragondaom woapon you can choose to deliver a smite attack Against a Large or larger crearure of the dragon type up to three times each day. Forevery size category ofthe dragon larger than Medium, the smite attack deals an ‘exits ide points of damage (oide agsinst ‘Large dragon, +2d6 agninst Huge, +3d6 against Cangantuan, and r4dé against Colossal), You must deelare the smite attack before you make your attack roll. If the attack misses (or the enesture you strikeisnotof the dragon type) the smite iswasted Proveguisiee Craft Magic Arms and Armor, fl the geet oe (SC 90) (st a Create: Varies. DRAGONHUNTER Price: bonus Property: Projectile weapon Caster Level: 9th Aura: Moderate; (DC 19) trensmtaion, Activation: — Tis wep i carved from a dragons thigh bane The image of a dragons skeleton is inlaid ine. A creature ofthe dragon type that shit by a projectile fired from this weapon takes 1 point of Strengih damage in addition to the normal damage from the weapon, In addition, the weapon's critical muleiplier increases by ifthe targetisadragon. For example, critical hit from a dragonhunver longbow has 54 damage multiplier (instead of the normal x3) against a dragon, s0 such a creature would take four times normal damage (butstilonly{ poineof Strength damage) witha critical hit Other eects rebated to threatening ENERGY SURGE ENERVATING cor confrming crcl hits uch as tem EAVERGY 5S igor les weapon spell) dnt funccion LSYNERGY] a ‘when placed on a-weapon that has this Price: +1 bonu: Ties i este property : Property: lee weapon ere Prerpists: Craft Magic Arms and Caster Level: sth : Armor ke feresiens Auta: Fins (DC 17) evocation Cotte Aelia Peller Phun oneal ee eae ak wa ad ak ha Activation: EAGER rubies srround ae The poramel of hisweap Property: Melee weapon Toe peraa a fete Caster Level: 9th Aura: Moderate; (DC 19) evoca Activation: ‘When you score a critical hit against An energy surge wespon functions FA Reimers CE the prerequisiterype 31, oF shock) ‘weapon, the weapon stows one negative levelon the target This woapon, which is decorated with a ” Assuming the subject survives, it wing mati erates woh with enasuccessfulmeleeattick gains Jog levels afte t hour. Usually, with an energy surge weapon, you can comand it to expel a blast of energy, of these teat reqs pope r which dealsan extra 36 points of dam: action. While wielding i, you gain a ere eee bonusom initiative checks and a +2 bonus ie TH Ee oe tae ee? fon damage rolls made during 2 surprise taty dot lat long enough w do prerequisite property need norbeactivero er ee round and the first round of combat Be propery Dregs Craft Magic Arme and TAS ence ee En Ovce you aivae this propery ETHEREAL REAVER cant be activated by any other creature Price: 3 bonus ane until che fllowing day Property: Melee weapon ENERGY AURA ‘A weapon can have this proper Caster Level: 12th Price: #2 bonus thanonce,butonlyonce persynergypre- Aura: Strong; (DC 21) divination Property: Weapo sjuisiteainlcaclactivatomonly riggets Activation: aster Level: 13th onerypeots ple, youcoul Aura: Strong; (DC 22) evocation have a of cr Flaming surge This weapo ord, and ivation would and unforgiving as amy other fils typ appears ghostly, but it as solid Activation: Standard command fon deal either 3d points of acid damage respon functions asa on (DMG 224), In ad The surface of tis weapon seems tga ‘oF 36 points of fire damage An ethereal reaver with evershifting colors. From ime time Each diamond set nto the pommel ghost rouch w it glows with hea crackles with electri corhaftofanenergysurge weapon radi: tian, such a weapon allows you to see atesallfferent color thatcorresponds invisible creatures as if you were subject sacral fu la to the energy damage dealt by to se invisibly spell weapon green (acid), bl Prerquintoe Craft Magic Arms andl ated, each hit by this weapon yellow electricity or ted ive), | Armor, se invisibility wrea 1d& points af damage af PrereanstesCrafeMagic Arms Cos! Create Varies. type of your choice acid cold, and Armor, spell for the preves city or fire, chosen when activated uisite propersy EVERBRIGH arm you, regard Coto Caste: Varies cermin Treeyyy ype selected, The energy damage the sane wot you seine the Property: Weapon . Caster Level: ‘2th Spec iatpes foc atiped Aura: Serong; (DC 21) evocation eee Activation: Standard (commane) requisites: Craft Magic Arms and 4 al flame Bade, Mel ac Fecks of marbleand peo shimmer aco thi : An everbright weapon can flash with « brilliant light twice pec day at your com rman. When iti ctivated, all creat within 20 feet of you are blinded for 1 retin round (Reflex DC 14 negates) ‘Aneverbright weapon isalsoimmune (Knowledge arcana] or Knowledge (bis. _fromaforce weapon dealsthe sameamount toacid damage and rusting effects, tory] DC30) of damage as normal ammunition Prerequisites Craft Magic Arms and Provequistes Craft Magic Arms and Preequsies Craft Magic Atms and Armor searing ight Armor, summon monster Aros, magie mile (Cost to Create: Varies, Cost to Crate: Varies Cost fo Create: Varies FIERCEBANE [SYNERGY] FLESHGRINDING GHOST STRIKE Price: +1 bonus price: +2 boms [SYNERGY] Property: Weapon Property: Piercing orsashing melee Caster Level: 12th weapon Aura: Strong; (DC 21) conjuration Caster Level: 11th Activation: — Aura: Moderate; (DC 20) transmutation Synergy Prerequisite: Bane ‘Activation: Fee (command) Price: +1 bonus Property: Melee weapon Caster Level: 11th ‘Aura: Moderite;(DC 20) conjuration Activation: — card into the handle ofthis weapon 6 & yor else inspection, this weapon ap Synergy Prerequisite: Ghost ouch single rane nthe Gnomelangiagerpresent- have shallow erations along is lade Weta acral 2 ing the fos he weapon i dedicated to slaying ances You can activate a feshgrnding weapon A iercehane weapon excel t attacking anytime youdea damage with ttoaliving iva bane weapon against the cresture let goof the weapon and it mapeally a type Gand subtype, relevant) to which mates grinding itelfint the oes es. In sts aynengy prerequisite ability was at each round a the staré of your tun, ita tuned. Wheneveristrikesits designated omatcally damages tha-cretureasify0u kane enemit begins toemita low eager had seoreda normal hit with including humasifitweresctuallyfeding offthe damage from the weapors enhancement ‘ict lifeblood bons other weapon properties, nd your “Afercebune weapon glows whenades- normalbonus{zom Strenguh but note ignated foe comes within 6 feet, even if damage from fas suche Power Arak youcannotsee detect Inaddiion the ‘The grinding continues for soundsoe HARMONIZING. {weapon deals extradamage on every suc until you or someone ele pulls the esh- Pee: bonus Cessfalcrital hi The amount depends grinding wesponffeedoingihisequiresa Property: Melee weapon cots excl multiples a follows andanlsctionand focanyoneotberthan Caster Level: th You) a successful DC 20 Strength check, Aura: ain; (DC 17 ilusion Citical Multiplier Extra Damage After the duration expires, alesbgrind: Activation: —ce text 12 M10 ing weapon return te your hand (a the 3 2el0 returning weapon proper) It will not A strange melo seems fo emanate fom 4 3410 turn pyourhend fetaretharpulled win fis ween the weapon fre tnd sill hos Projectile weapons bestow this property Preveusee Craft Magic Arms and A harmonizing weapon accompanies you upon their ammunition Arm aninate bjt in song if drawn, granting a +2 compe Tore: Fer rangers acquire che skills Cos a hate Varies, tence bonus on Perform (sng) checks, needed to create magic Stems, but the Inaddition, ifyos hold aharmoniing gome ranger Tir Hearthand learned to ‘weapon shen you begin « bardie music fee cee. TOnOr Peete ai tattieas de rormalore bane veapons he devoted the ellet for you allowing you wo focus on Inst half of his life to creating the ul the efforts, Onerourd after you begina mate weapon fr slaying ors (Knowledge bardicmusc effect that allows requires {arcana or Knowledge hiory] DC20) contined se orconcentration clang the first fercebane weapon was an inepie courage, countersong, fina ore bane scimiar sized fora gnome and inapire competence, ingpine grestness, aimed Hearhand, ater is creator Tr Tsweonm appears ramsey song of freedom, and inspire heroes} the ‘Hearthand wielded this weapon for many Me ieee weapon picks up and continues the per vsti ragmnleermay steel ,gojciowmnwstce tne rae fale 10 ronda forceattack These force projectiles autor _ll You command ic wo end asa swift masclivorecomedamagereactonand —™emaDacion, 6 ee acre eimasneertere| Armor ght sound bare moi immune to force effects. Ammunition shot a AA ghost strike weapon functions as 2 ghost touch weapon (DMG 224). In add ton, sneak attacks and critical hits made wie a ghost strike weapon against an undead creature affect it as if ir were @ living creature Prerequisites Craft’ Magic Aems and Armor, unde ode (Cott Crate: Varies, Price: +2 bonus Property: Projectile weapon Caster Level: 9th ‘Aura: Moderate; (DC 19) evocation ‘Activation: Thisweapon appears wanslusnt as hough ls stars cendary status. Gnomes withan interestin ‘weaponcraft now believe itto be apotent artifact cara ofetriking dead any ore vith @ that even sets eyes upon it The original om ‘weapon is believed to have been lost in ures the dark bills near the long-dead or king Mor 1 dom where Tir Hearthand met his end andesherswhoshaethlvalis Aly ozo iny wy cling tortion aoe Surge weapon funchonsasaholy weapon spell while weapon is wise a (DMGII5) Thisisecontiniousefiscrind Projectile weapons besow this prop Caper an ag a eee is ; fr: Moder (98) svack wth bly supe weapon, you Ann Ste boype nee can command it to emit a burst of holy Cost to Create: Varies, ee ae UOINATING ‘no additional damage, and that use of the pines property is wasted. ae cede ien eee per day equal to 1 + your Cha bonus (if ieee. meen cl ello rege Ct Mate: Ai Fe ee Armor, holy smite or holy word. Prerequisites: Craft Magic Arms and ‘Cost te Cae: Ware ‘When drawn, an illuminating weapon Bas oh ees lows with pure white list, brightly Siti ce Vx fitctageseooeeconneel HUNTING y anil Inaddition, such a weapon allows you et mimic to diseupt opponent illusions and eans- sat’ dis fer their protective qualities to yourself coustsil ‘The fits illusion spell that this weapon king lispls wih is illusion bane property wal com is automatically stored within it. This feet and ability functions like the spell storing property (DMG 225), with the following ceptions + Irmustbeanillusion spell, burit need not be 3rd level or lower + Aspelleannot be cast into the weapon; ‘tcan store only a spell that thas actu ally dispelled hrough the lssion bane ability, ‘An illusion theft weapon need not actualy strikeacreature w activate the Stored spel ake one romake a each i the exget a ergeted sions only