Andy Collins
Eytan Bernstein Frank Brunner
Owen K.C. Stephens John Sneadtroduction s 3
hhapter 1: Armor a
mot Properties, é
‘5c Armorand Shields 16
rand Shield Augment Crystals a
hhapter 2: Weapons............- 27
Properties 7
fc Weapons M6
pon Agent Cystle a
hapter 3: Clothing 2 Pek lmao te
hhapter 4: Tools. Weekes A
hapter 5: Magic Item Sets.-........0.0...000 494
ofthe Watching Mast wb
ofthe Mamticore bs
Se Warriors Arty 7
‘he Hunting Cat 198
is Monae Ars. 280
uments ofthe Blood Gif an
iment ofthe Four 2m
ent ofthe Stormvalker 20s
sis ofthe Hero 20
Introduction
sms are an integral part ofthe DuxcEoxs & Dracoxs*
perience. As long as D&D has been around, there have
2 +t swonisand potions of healing—theyte as inextricably linked
gums identity ax 1Sth-love fighters and mag
Every fighter saves up for his frst magic weapon, and no
played a paladin hasnt dreamed abour wha it would
eto wield a holy avenger
iemsalso make upacrucal paraf every D&D characters
bilities. A magic weapon can slice through a crearure’s
eduction, a ring of pratacton diverts otherwise deadly
anda handy potion orscrllean tipthe balance in aeritical
cer A character without magic items slike a wizard with
her spells propared ora fighter who hasn't bothered to
his feats—he' simply incomplete.
ompared to spells and feats, magic items haven'treceived
"quality time’ i che current edition ofthe game, Not
they scattered acrossdovensat books with litle sense of
ation or theme, bu their effets ae often poorly defined
frequently—some might even say usually—ovee
xrunderwhelming. As result, only a handful of magic
«actually widely used ranging from the humble + long
the renowned ring ofinvisiily
no longer the case
tam Compendium ushers in a brave new world of magic
a world with clearly defined effects and activation times,
teresting items at every price point and with exciting,
wvely priced options for every class and character lev!
ng hundreds ofrevised and repriced items from previow
wajvuload uf beanlaiew, severbeforescenor
agined magic items, chs book is your D&D character's
the candy store
jon just take our word for it Go ahead, starr turning the
heck out che revarmped armor and weapon propertiesin
‘and 2, Marvelatall the swifeation-acrvation gloves,
CONTENTS
Regalia af the Phoeni 208
Seven Veil 20
Vestments of Divinity 23
Wratis Woe
‘Chapter 6: Using Magic Items.
Ideniyng ems
Body Slot.
Suze and Shape
Activating Mage lems
Special Magic tem Rules
Augment Crystals
Relics
Runesats
Synergy Properties
Magic Item Sets
tem Level.
Placing Male ems
Buying and Selling Magic Teens,
Cratlng Magi es
Appendix 1: Magic Items by Price...
Appendix 2: Random Treasure...
‘Magic Item Record Sheet .
boots, and belts in Chapter3. Drool over the handy adventuring
tools in Chapter4 and imaginehow cool your charecter will lool
‘when he's decked out in one ofthe item sets in Chapter S. And
that doesn'teven cover the book's exciting new take on relics the
immensely handy augment crystals the array of ‘sorcerers best
friend? runestaf®, and 30 on
Traditionally, magic temshavebeen divided into categories based
parcallyon form and partially on function, creating system chat
doesnt always help the reader know were ta gol
hing. An item holding SO uses ofpartcslarist-r4eh-evel spell
iscalled a wand, but a similarly shaped ine that has an unusual
onspell effece chat it ean generate a few times per day might be
you weir that provides a
but i
ing for some
ara or even a wondrous tem. An item
continuous magical effect is probably a wondrous item
might be rine or even suit af soe
This book instead divides magic items into four basic catego
ries—armot, weapons, clothing, and rools—with each category
receiving 2 separate chapter. This classification has no effect on
game play—you still use Forge Ring to craft an item deseribed
254 ring (ot, more important, an item that has Forge Ring a5 &|
pretequisite)—but it should make ie bt easier for you to find
‘Armor (Chapter 1) This category includes both specific, pre
constructed magic suits of armor or shields as well asthe various
properties thar can be added to any appropriate suit of armor or
shield Guch as fortification or acid sesistance). I doesit include
robes (or other items worm in the sime body sl as atmo since
most ofthose toms don offer the sime kinds of effets, nor does
itinclude bratysofarmor or other tems that provide situiar pro
tection—those are both clothing items,
‘Weapons (Chapter 2) This category includes both specific
preconstructed weapons as well as the various properties that
can be added to any appropriate weapon, I also inclades rodsthat function primarily ax weapems uch asthe roof ling) bet
not those without such functions, of whose weapon functions
ae clearly secondary to their other functions (such asthe roof
slernes)—those are tools. Similarly, i doesn't include offensive
based items that arent wielded as weapons (such asthe cirdet of
Pasingor the iron hands of Blars)—such itemsarecithorclovhing
cor tools, based on whether chey'e worn or just held,
Clothing (Chapter 3+ This category includes all magi items
that must be worn in order to function, other than magic armor
anid shields (which ae in the armor category) The clothing ct
egory also includes jewelry and similar baubles. Most clothing,
items take up a body slot see page 218)
‘Tools (Chapter) This broad category includes all magic items
that musth held, consumed, or othersise manipulated in ord
to function (rather chan simply heing worn) notching items
wielded as weapons. By definition, tools dont occupy a body soe
nost but not all must be held to be activated. Potions, scrolls
wands, and staffs are also considered tools.
Trem Sets (Chapter 5) This category includes items thot fl
Into all four ofthe categories described above. Rather than split
ting these sets up by item category, however, each complete set
is presented together for ensy reference.
Using Magic Items (Chapter 6)Thischaptercollect, revises,
and expands various rules and guidelines for handling magic
items in pla, from placing the right item in eteasure hoard to
identifying the em to wearing it propedy
“Appendices: The book conclades with two sets of extensive
tables listing all ehe magic items in this book as well as those in
the Dungeon Masters Guid. The tblesare designed oallow quick
reference by DMs and players looking for just rhe right item, as
‘wells for random generation of treasure hoards
MAGIC ITEM
This book introduces a new farmae for deseribing magic items,
which combines usefl elements of pase item formats with the
familie Functionality ofspell descriptions from the Playors Han
Took, The new format presents the most important information
shout each item—how is activated, how much i costs, where
is worn, and what it does —ia simple, predictable ayour that's
cosy to refer to during play
ITEM NAME
Price (Item Level): The purchase price of the item, in
gold pieces (gp). The items level (ee page 226) is given in
parentheses,
Body Slot: The location where the item is worn on the body
(see Body Slots, page 218). An entry of — indicates the item need
only be carried on the body to function. An entry of — (held)
indicates the item rust be physically held or manipulated (rather
YOU CHANGED MY MAGIC ITEMS!
Yes, we did. Chances are, if your character owns a magic tem
that doesn't appear in the Dungeon Masters Guide, something
bout that item—its price, activation, effect, or even its body
slot—is different here from when itwas originally published. We
didn’t change these items on a whim—the revisions here are
designed to create a better overall game experience.
IPyou own 2 magic item that underwent a drastic price
than simply keprin pocket, pouch, or backpack) frits power to
function. Augment crystals, anew type of magic item described
on page 21, have an entry of —(armorerystal),— (shield crystal,
‘or — {weapon crystal
Caster Level: The itemn!scaster level, mostaften used to deter
‘mine its resistance ro dispel checks
‘Aura: The items aura strength, which i revealed if is sub
jected to a detect magic spell, followed by a semicolon, Next in
parentheses, is the Spelleraft DC required tadetermine the school
‘of magic, followed by the school or schools of magi associated
wich che items aura (usually determined by che spells listed in an
item prerequisites) IEthe item requites only universal spells or
if requires no spells, this reads na school”
multiple spels of different schools ae required, the items
sura is of the school ofthe highestlevel spell. When two spel
of different schools are equally high inlvel, the entry mentions
both schools.
Activation: The typeof action required to activate the item's
effect, long with what the user must do to activate theitem (see
Activating Mage lems, page 219). An entry of — indicates the
nem operates continu, wihou any need foracsvation.
‘Weight: items eight, in pounds. Anentry of —indicatesthe
item has a negligible weight (less chan 1/2 pound)
Avisual description ofthe ite, read bythe DM oa player whose char
‘acters discovered the tem,
A description ofthe items functions, including its effect, dure
ton, range, uses per day, and soon,
Lore: Information about the item that may be learned by
making appropriate Knowledge checks. The item's name and/or
factions must be known before Knoviledge checks reveal this
{information
Prerequisites: The feats, spells, or ther prerequisites required
cof the creator ofthe item,
Cos! o Crete: The items gp cost, XP cost, and days wo create
—____.__ OTHER SOURCES
“Magic lem Compendia draves on material fom a number of
sources aside fom the three Dunscpoxs& Daaconst core books—
the Players Handbook (PH), Dungeon Macey’ Guide (DMG), and
‘Master Mana (MM)
These other sources, and the abbreviations used to identify
them inthe following text, re: Bool of Exalted Dos (BOED), Con
plete Adventurer(CAd}, Complete Arcane Cr) Compete Divine(C
Complete Psonic (CP), Complete Warrior (CW), Eurssow Campaign
Setting (ECS), Epic Level Handbook (ELH), Expanded Psonis Had-
boo (EPED, Libris Mois (LM), Miniatues HandBook (ME) Magicof
Incarnum (Mol), Players Handbook 112), Spell Compendium (SC)
Sandstorm (Snd}, and Tome of Magic (uh. In general, possession
of any oral of these other sources isnot necessary to make use of
the material in this book
change, work with your DM to find an equitable solution. Maybe
the wizard who crafted it for you offers a rebate (or an extra
iter) to make up the difference for an overpayment, or perhaps
the DM just promises to make it up to you with some extra,
‘rensure in the next few encounters. And if you underp for
an ter, well, consider yourself lucky... but don't be surprised
if the next couple of encounters provide alittle less gold than
you'd expect!stand most important defense against enemies. Not
ach cam compare With the effectiveness ofa magieally
hanced coat of tough eather, steel ringsor sturdy plates
the potential protection ofa suit af armor or shill doesnt
with itsenhancemaat Bonus, Thischapreroollects dozens
sic properties applicable 3 rmx and shields along wath
specific suits of arr sndShichlscousteucted with a par.
ay of wsefal propestion
My armor? +3 adamantine light fortyffeation
| plate, I wouldn't leave home without st”
ordek
Special Matetials: Five percemt of armor 0 shields ape made
cial materials, such asadamantine, darkwood, dragonbide,
mithral Tables 1=1 through {summarize de eects of the
common special materials used in armor and shields see
Special Materials ,DMG 283, for mote details, ll adarnantine,
Jewood, dragenhid, and-mithral items are automaticaly of
work quality andthe costs in Tables 1-1 chrough. 1-4
mastericirk ors
Tasie 11: ADAMANTINE ARMOR
Type DR. Cost Modifier
+5,000 ep
10,000 50.
5.000 gp
Type Cheek Penalty Weight
Ligh = 22h
Hea = 5b,
‘TAaLe 1-3: DRACONHIDE ARMOR
Type Cost
Shield light 318 gp
Shield heavy 34080
Breastplate
wanded ma B00 89
Hal pate 1,500 gp
Full plate 3300 gp
‘Hardness nd Hit Points: Each +1 ofenhancementbonus
salds othe hardness ofa suit of srmororshield, and 10:0
fis hie poines, Only thearmor or shields actual enhances
‘meat bonus to Armor Class applies: special properties
spith an enhsncement bonus equivalent fo the purpose
‘fcdetermining market price dont increase the hactness
(ie poins of armor or shield
_Azmor Subrypes: Some armororshield ent
‘eeubeyn either 'symersy”or'relic, in brackets follow
ing the enery'smame, A synergy item hasa proveqmisit,
rypicallyan existing special property aleeady imbued
into the semorto be enhanced. rele item has special
clecriveness fora character devoted to a particular deicy
Addirionalrulesforcremingand-using these items appear
in Chapter 6
Y
aOw
=
Da
vu
a
mH
Fc]
2)
rs
mTaste 1-4: MiTHRal Armor
‘Arcane
Max Armor Spell
Dex Check Failure
Type Bonus Pen. Chance Weight Cost
Chain shit +6 — 1056 12:/21b. 1,100gp.
Chainmail -4 2 20% —-20/b. 4 150gp
Breastplate! 7450/1 159 5b. 4.20060.
Fullplate’ 43-3258 2516. 10,500gp
1 Treated as light armor for the purpose of movernent,
proficiency, and other imitations.
2 Treated as medium armor forthe purpose of movement,
“Toaddaspecal property oasbield orsuitofarmor, the shield or
armor must already haveat leasta +1 enbancement bonus. A single
Suitof armor or shield cannot have « modified bonus (enhance
sent honus plus special ability bonus equivalents) higher than
10, norcan ithave a market price not counting special materials
‘or the price of the masterwork armor or shield ieel®) of greater
than 200,000 gp. For armor oF shields that exceed these limits
sce Epic Level Handbook
‘Unless noted otherwise in the property's Property entry, each
special property in ths chapter ean be added either co a suit of
Proficiency, and other imitations. armor shield. Some properties ean be applied only toa patiew
larcategory,and are so noted. A few propertiescan beaded only
toa smaller subset ofa category (ch as heavy armor) these aze
indicated in the items Property entry
‘The items in chs section ate arranged alphabetically.
ACIDIC
rice: +1 Bonus
Property: Armor or shield
Caster Level: sth
‘Aura: Moderate; (DC 18) conjuration
‘Activation: —
When weating armor ora shield rhat has
this property you are uifficule x9 move
from your postion during & fight, You
gaina=Senhancement bonus on any ail:
ity check wo resis bull rush, overrun, oF
tripattck
Prerequisites Craft Magic Arms and
Armor, bulls strenglh
(Cott Create: Varies,
ANCHORING, GREATER
[SYNERGY]
Prices 1 hems
Caster Level: 10th
‘Aura: Moderate; (DC 20) tans
‘Synergy Prerequisite: Anchoring
Preveguises Craft Magic Arms and
mor cats grace, reste
Cost io Create: 250 gp, 20 XP, t day
AGILITY, GREATER
[SYNERGY]
Price: +8,000 gp
Caster Level: 15th
‘Aura: Strong, (DC 22) ransmuraton
Synergy Prerequisite: Improved
agility
‘This item haa slik-ookng,gveensh sheen,
cand light acid-slling ms constantly ries
from ss
{A thin flim of acid continuously covers
the surface ofthis armor or shield, which
ie noe damaged hy thie effect An acidic
suitefarmoror shield deals. 2d¢ points
acid damage per full round of contact
tach opponent grappling you, and ro any
object thar remainsindirectcontac with
it(except objects you are holding) for thar
2. However, the acid deals
As sgilly, eserpr the armor grants a
4S resistance bonus on Reflex saving
throws,
‘Cot fo Create: 4,000 gp, 320 XP, 8 days.
AGILITY, IMPROVED
[SYNERGY]
Price: +4000 5p
Caster Level: 3th
‘Aura: Maderate (DC 19) transmutation
Synergy Prerequisite: Agiicy
single stylized anchorcover the chest ofthis
amount of hulking armor
no damage to cteatures or objects that
remain in contact with it fr less than a
fullround, such as when actesture makes
i melee attack against you,
Prenaquite: Craft Mag
‘Armor, Melfs aid arrow.
‘Cat fo Creat: Varies,
AGILITY
Price: $500 ep
Property: Armor
Caster Level: sth
Aura: Faint; (OC 17) transmuation
‘Activation: —
This armor functionsasanchoringarmor,
excep that ie grants a +10 enhancement
Jhonson ability checks against bull rush,
‘veri, and trip attacks,
(Cost lo Create: Varies
Arms and
As agility, except the armor grants a
+5 resistance bonus on Reflex saving
throws
Corl f Crate: 2,000 gp, 460 XP, 4 days.
ANCHORING
Price: +1 bonus
Property: Armor o shield
Caster Level: sth
‘Aura: Faint; (DC 17) ransmauration
‘Activation: —
APORTER
rice: 20,000 gp
Property: Armor orshield
Caster Level: 10th
‘Aura: Moderite; (DC 20) conjuration
‘Activation: Standard mental)
Your ees skip crown this aquatinged temas
This sit of armor appears more straniln if having ifcalty proiely locating
sa elgant dan obhcrs ofits type I has
smalhly worked surface and nospikecoother
secutremets.
‘When itis activated, a suit of armor of
shield thet has this property cransports
you and your equipment 10 any spot
‘within 800 feet that you can visualize of
specify asthe dimension door spell
Several images ofstyliza anchors cover this
strangely denseloking armor
‘While wearing armor tha has this prop
ety, you gain a +1 resistance bonus on
Reflex saving throws.aporter property functions rwo While wearing armor that has this peop or Outsider the DM chooses the specific
snes pe d erty you gina 45 competence bonus on subtype that this armor affects.
rerequsits: Craft Magic Arms and Balance checks.
mension doa Proruistes Craft Magic Arms and 496 Creature Type (Subtype)
to Create: 10,000 gp, 800XP, Armor, balancing lowell (8C-23) 01-06 Aberration
Cost to Crea: SOXP.+days, OTS Animal
14215) Construct
JERTER BALANCE, GREATER a aRNE San
Price: +13,000 gp [SYNERGY] 30-32 Fey
Property: Shield ee Boz Gant
ister devel Beene BS. vara
Ara: Fin (DC 1) enchant ee 55-60 Magical beast
Activation Standard mental ees Best Monstoustumared
Ooze
fly rough Bakshi emanates on Outsider, cheote
fbanly contained menace 72-14 Outsider, lawful
Asthebalance property exceptthearmor 75-81 Outsider ev
rants a5 competence bors on Bal- \gzag3i Outsider god
ance checks. 84-86 Plant
millaceortcemncemctyeper, —CostfoCral: 9375 gp,750X, 19days. TSAR
aversion fo the shield Forte next 3 eee
s affected creatures do not approach BALANCE, IMPROVED. Pronquisites: Craft Magic Arms and
n30feetofyou. Thiseffecisamind- [SYNERGY] Armor, reternsility.
ting compulsion ail. ‘Casto Crete 7500 gp, 600 XP, 15 days,
verter property functions
sper day
requisites: Craft Magic Arms and
suggestion or aversion (EPH 79)
lo Creat: 6,500 gp, 520 XP, 13 days,
Synergy Prerequisite: Improved ae
balance ell
hen you activate an averter shield, all
who can see itmust succeed on
Price: 111250 gp
Caster-Level: to:h
‘Aura: Moderate; (DC 20) abjuration BEASTSKIN
Synergy Prerequisite: Balance Price: 12 bons
Property: Armor
Asthebalance property,exceptthesrmor Caster Level: 3th
rants a +10 competence bonus on Bal- Aura: Strong; (DC 24) transmutation
AXEBLOCK ance checks, ‘Activation:
rice: -2 bonus Gotta Crest: 5625 gp 450 80,12 days.
Property: Armor or shield This armor i lightly patterned ath lines
Caster Level: 7th BANE BLIND resembling fr, als, and fathers 1s colo
Aura: Moderate;(DC 18) abjuration iene fatoncontinualy sits mang muted tones
Property: Armor
Caster Level: 7th
‘Aura: Moderate; (DC 18) illusion
‘Activation: Swift (mental)
Activation: — of oun, geen and gay
face ofthis ite appears werated, spot
hundreds of tn, kiflike edges,
First created by powerful druid, armor
that has this property 48 particularly
ful to characters ofthat clas. When
er yo use wild bape you cam expend
ne adiional day one of that ability 0
feensform your bessskin armor along
vith you, rather dhan simply allowing it
{Smetgewth yourbody When youdos0,
the armor transforms ino asi ofarmot
ofthe sme type, fitted for your ne form
The armor wight changestomatch your
new sized shape, fyou sesumea form
tha diferent body shape)
Ifyou are proficient with your sut of
heastekin armor in your natural form,
then you are proficient with the mans:
formed version a well regardless of what
shape you ake
Prorguisites Craft Magic Arms and
(Ct to Crate: Vaties.
soblock shield or sult of armor magi
turns away slashing weapons, such
nes and most swords. While wearing
mor or carrving 2 shield that as this
erty you galn damage reduction 5)
This armor is patterned with muted coors,
textures, and shading On cect i an
mage ofa boolder with its eyes closed
Originally designed for rangers end
ningaxplessing bounty hunters bane blind armor affects
requisites Craft Magic Arms and
mor stones,
Create: Varies
specifi rypeor subtype of cresture Three
es per day while weering this armor,
you can render yourself imperceptible ro
‘reatutes ofthe designated type or sub-
ALANCE type. Such creatures cannot detect your
ice: +3,750 8 presence using any nonmagical sensory
eoperty: Armor ‘nethod [including scent, hearing, trem
Caster Level: sth corsense, blindsense, and che like). This
Aura: Faint (DC 17) abjuration effect lass for 10 rounds or until you
rr attack (as defined for the purpose ofthe
nutty spel; PE 245)
legant armor appears streamlined yet ‘Torandomly determine the armorsdes-
lis surfae is corte sith pecs, ignated creature, roll d% and consult the
ly symmetrical, goo metic designs following ible, Ona resultof Humanoidgee ees
Ping agian bar evaring bask aver
—eECOU—— eeeLINKING BLURRING, GREATER itor yourspace ora designated adjacent
pees ISYNERGY] if any ther ereatre bas worn you
Property: Armor
Caster Levels ith
Aura: Moderatej(DC 20) transmutation
Activation; Standard (commend
Price: +2 bonus called armor ar shield since youlast wore
Caster Level: 12th it,you ean nolonger al itantil you wear
Aura Strong: (DC 29) illusion ita
‘Synergy Prerequisite: Blurring Prerequisites: Craft Magic Arms and
Armor tleor.
A Tight ist surrounds ths aro; osc lo Creal: 1,000 gp, 80 XP, 2 days
iteeuat details
COMMANDER
Price: +2000 gp
Property: Armor or shield
Caster Level: 5th
Aura: Faing (DC 17) transmutation
sof ths sematransparent armor seem to
mand out afeistence, there one moment
eee fsliing eee tots
you activate armor that has this uration is 10 minutes, and you can acti-
ery youean “blink beckad forth c 7
en the MatealPlaneandthe tthe. Yate the airing popenyanysuraber
aitiicadnpaieiel, orere t
1e blinking property functions once ‘Sige rng Activation:
sheer aptly ‘
requisites Craft Magic Ams and BUOYANT This item Look ularly clean and
Drie: 4000 gp Irie ast ems ie tl
Gonsclenl
JES fra Feln a Amo emer or shld sat has hl
LU ES IGE scat propery aliayseppets bela and
Reet at witae _leeming, even in filtny orsqualid condi
this Hush metal armer seems oly light intone, though i doesn shed any useful
CasterLeve i) yourhands with a lig sh light Atemptstopainover or obscure
ee an finish do not diminish its brightness.
Aetinen This armor is buoyant in water or similar ‘While wearing commander armor or
lguids Armorthathasthispropertydoes carrying a commander shield you gain
Syrim checks Adduionaly it grants you checks, and each ally within 30 fet of
oa ¢o
{2 competence bonus on Swim checks you (not including yourself) gains a +1
t of armor imbued with thls PRP” while you wear it ‘morale bonus on Will saves. However, the
never tarnishes and is immune to
ects, Whi
Pereguistes Craft Magic Arms and shiny finish makes you so noticeable hat
Amar, swim (SC 217). youalso tkea-s penalty on Hide checks
Cost Create:2,000 gp, 160 X7,4 days. (in addition to the normal armor check
ig Hehe cy os gin
specs an guacte
reais GOA Mage oar Ob aya oe,
or if lcm sank, CALLED slips ol Hee Ed
ConttsCat:750—h CHD 2 deys, le =2.00 39 ee wane,
Property: Armor or shield me eb BONE,
LURRING Caster Level: 9ch akvucur.
Air: Moderate; (DC 19) conjurstion
Activation: Standard (commend Price: 3,000 sp
Gevceiereliai Property: Armor or dicld
es Ai fist glance, this armor o shia aos lke Caster Level: sth
Sees re any ater item of ts kind. Closer inspection Aura: Fane; (DC 17) evocation
Sem eea reveals « small mage of bnckoning hand Activation: Swift command)
rice: 1 bonus
roperty: Armor
nseribe on surf
armor eppeors indistinc!, as hough
‘ This brigyplisha item boars an image of
Sa Provided that you and your called armor thesun and has a golden ti
or shield are on the same plane, you ean
calliteo you by speaking thepropercom- Whenactivated,asuitofarmor ora shield
ror regardless ofthe intervening that has this property glows with the
distance fyouatentwearingarmoratthe brilliance of a daylight spell. This effect
time,assirofclled armorappearsonyour functions fer up to 30 minutes per d
body, as though you had donned itis the 1d not be continuo
norinal Gh. Iya ase wearing othe.
len you activate this armor, your
jppearance becomes distorted and hazy
= 'you were affected bya blu spell
The blurring property factions three
per day, and the effet lasts for $
ie
equistes Craft Magic Arms and
= armor when you speak the command
‘word, che called armor appears in your Prerguites: Craft Magic Arms and
Cost a Croat: Varies 4 :
spiceorinenadjacentspace youdesignate Armor, day
thatiscapableofholdingit.Acalled shield Cast Cr XB,3 days
appears nthe proper arm if you are no
already using nother sield when you callDEATH WARD Ase . eee eer eeree ed
pease ead So oath ly wee seaes
Gna saving throw for half damage,
‘hare Madera (0018 ec mart sie sale
a successful ave
Preveguistes: Craft Magic
‘Arms and Armor, a's grace
Cott Crate: Varies,
This Wacken tom bas 4
transtucent quality, as through EASY TRAVEL
it were not entirely ofthis world. Price: +1,500 gp
Seal hte ages of tll , er gre
eset ert tiast Caster Level sch
itera ped dure: Fain (DC
Arete enable ar eve Aetiation
this propery ere Bored by *
few dedieed to gee Fs misery see weer Na
pol isies acetic ic! itso
file weariogorvaton on ii. eee Col
ward armor ofa death ward Niles eu acmi cht
shield, you can activate the +l menacing large stock shiold, +1 anchoring swell sovaden shield, this property, you can carty up
Beet ears ony 11 ring te fal plate faauediam bedaifit weed
lier Galan death pel light load Ggnoring the mes
tmagical death fies and energy drain), DISPLACEMENT sane Darr banka Cae peal
trnegatveenerey fice uckasinfctPrkce: 4 homus cate ieeen eeepc ada
speliscechl out Reece a telstra) Tee edectons eylf
Tie dethward proper functonsonce CaafecL ol sh cely er elmira ad rsescad
ree dura Fang (BC 17) illasion ot ay reduction in spend cowed by
Preuies Craft Maple Arms and Activation: Swift command) thearmor nell
Arm death rd In ation, you can wal for upto 10
ist ae Vries Tisai tierrerartint earigk ey irs bare tomate Oot
wih inyarouspontingeutd mopposte stitution checksto avo taking nonlethal
iret dhimage 11 168
oS Pete: CAFE AEE Ri an
pret op When you setinte displacement armor, Atmore dare
pe you appear tobe standing right next 0 Coto ret 750 pp 60 XE, 2 days.
Carter Level th ssjrnamuraion YOU aa loeatio, as if aed by «
Activation: cecal ECTOPLASMIC
he dsplcement propery functions EEE BACE
once per day, and the effet lsts for S
rounds Price: 1 bonis
Proruistes Craft Magic Arms and Property: Armor
Arman diplaromont ‘Cater trvek. sch
(Cot f9 Cat: Varies. ‘Aura: Fine; (DC 17) abjutation
Activation: —
a
a
x
3
S
Dull blak, the substance ofthis armor ts
‘Sched with sny particles and seems to sil
Tike the depths of he ea,
While wearing deepdveller armor, you
can breathe water and aze immune to
damage from cold water and from pres +DRAGONDODGER
sare in extreme depths. Armor that hss Price: +1 bonus
this property does not apply an armor Property: Light armor
check penalty on your Swim checks,and_ Caster Level: 9th
wearing deepdwellerarmorallowsyouro Aura: Moderate (DC 13) transmutation
converse with any waterbreathing cree Activation: —
rnethathasa language. Additionally, you
canseerwiceas farunderwarerasnormal Thitsutoflight armarhasaparticulariy hand
(Gee DMG 98 for details on underwater and shiny finish. The pretsctive glyphs that
\acaad owe og lieth sive Caer hie
Prerequisites Craft Magic Arms and itisdanned,
Armor, darkvison, water breeing
Couto Crete 6000 gp, 480XE, 12days. When wearing armor that has this prop:
‘erty, you gain the evasion ability (see
the monk class feature, P41), but only
“This armarappars translucent. Holy sybols
ofa goodaligned dey deonae the armor,
tnd they glow with soft white ght when
‘tis donna
Asuitof armor thathas this poperty re
areca baclelath of postive energy against
incorporeal atackers. Any time you are
hit by an incorporeal touch atack while
wearing it, the armor deals ide points
‘of damage tothe attacker (with no miss
chance forincorporealness
Proeguisiee Craft Magic Atms and
Armor étoplasmic fedback (SC 73)
Cost o Create: VariesEC 5 rnanufcurdaeke weapon delsnoal, _marsostead you, becoming picked
ECTOPLASMIC WALL damage but also takes td6v10 points of for 1 round. Ons successful DC 16 Will
Pee geo tespecGed ype ste the eres shaken fr {round
Reenergrteme propery funvions mad
ie ines Yes ay Thee later Theferame proper ancions thre
Price: :2bomus
Property: Shield
Caster Level: 185
Aura: Moderate; (DC 20) conjuration
Sent ees S rounds or until you dismis it (swift times per day.
action) Prerequisites Craft Magie Arms and
Prerequisites: Craft Magic Arms and Armor fs
Arm fie shield, resist energy Cost to Create: 7,500 gp, 600XP,
Cost to Crate: Varies. s5days.
ENERGY IMMUNITY FREEDOM
when yo activate shield tha has hit Price:+2 bonus Prices bonus
Sunddropitatyeoteecavallod Property Armor or shield Property Armor
Mgmcamesttwbeingasthoughcr- Caster Level 13th Canter Level th
Wy ncniffatplampsinicpower. Aura Song: (DC 2 abjuntion fara: Modest; (918) sbjurtion
Cilhueanraofupeocenfofoor Activation: Immediate mental) etiation—
croc apherorhenlphre
rds of pf 1 fe-he sield ath ceentl ot, Thsarmreade ake fneo ing
eee tick fwd areal pes ual in rg While wearing aioe hat has his pop
mibee20hepommsandhardnes5.The enamel try you move ad stack normally
rengh check DC wo bek hrgh the free der rcomennces tat impede
ae ceainalel but Upon acting armor ora shield that movement affected by fram of
te Tiel adel anthesis property, You ga immunlsy movment pl
4 ie a etic twiamage from one enegy pe otyour Pepe: Craft Magic Arms and
ea SE ne alnot Choke idsaiccechyarfie. Aron edomf nvm
aa ee a eisfectback Zachtypestenegyimny produces Chin Cate Varies,
orion, acorrpuning minor tardoes po
Tpereaanie wall property func ser the emsfuncion Forexampe ou a
sconce per day: the effect lasts for 7 feelarushof warmth if the armor orshield GHOST WARD
cof substances pale ato be ian
hissed hasfourprorusons around
om that hod off he ground even when
vd fae dawn,
Price: 11 bonus
Property: Armor or shield
Caster Level: sth
Aura; Faint (DC 17) conjuration
‘Activation:
winds or until you pick uptheshield. is protecting you against cold damage, or
verequntes: Craft Magic Arms and 2chill wind if ris prowecting ou against
emer, wall of iron or wall ofetoplasm fie. A metallic tang ills your mouth and
PH 140 nostrils electricity proceeton sin force,
st to Create: Varies. and an arid tang pervades the airaround
you if acid protection has been activated
“This item appears normal at fst glance, but
ENERGY DEFENSE The entry immunity propery 6 Se amma vee He age
ae anocece pe dey Tan ete fort tment
Price: +1 bonus action)
Property: Atmor or shield revequisiles Craft Magic Arms and
Caster Level: 10th Amo praaction fom energy
Aura: Moderate; (DC 20) evocation Ct a Create: Varies,
pimute or until you dismiss i (@ swift
Astaro or shield ehat has thisprop-
erty allows you 10 add is enhancement
bonis but amie shld bons
toyour Armor Class apnnotouchattacks
Actin: nadine comm s including incorporeal touch aac
ieee roost 6 inpat f FEARSOME Preroquisites: Craft Magle Arms and
metre tS ee Price: 15,000 gp Armor, mage armor
Seca nen mae Property: Armor or shield Cost Create Vares.
Tene Caster Level: 7th
Aura: Moderate,(DC6)ecromancy — GTLLED
+ tem bears a atylizedelementel motif
Be Chapel aetna | Sammemeel Emmett Price: 16,000 ¢>
sssameofesve capability aswel Dheneeee hematt
Caster Level: sb
‘Aura: Faint (DC 17) transmutation
Activation:
“This item is dark i color, and anyone view
ing it sees flesting, grotesque images om ils
his armor continues t9 give you the E/"*
benefit of re preseyuiste property: In
ition, while wearingor using this kind
fatmot or shield, you can wreathe itn
he type of energy specified by ts energy
resistance. While this effectis active, any
Creature that strikes you with a natural
weapon, unarmed attack, or nonreach
‘When you activate armor or shield that
has this propetty, you create an aura of
terror in a 20-f00" radius around your
sell. Every creature in this area briefly
perceives a creature from its worst night
A decorative lated borer surrounds the nek
ofthis scloetched armor.
Avvater-breathing wearer of piled armor
can breathe and speak frely in at.Preraquisites: Craft Magic Arms and Prequil: Craft Magic Arms and do norsharea language. No special effect
‘Amos, ai neathing (SC) ‘Armor, cure serious wounds ‘or influence is established asa result of
Cast Create: 3,000 gp, 260XP, days, Cost fo Cyeale: 12,000gp, 960XP, the bond.
2s days The linked property functions three
HAMMERBLOCK times per day, and the effect lasts for 1
Price: +2benus HEARTENING Mi hic aug r
(EPH 120)
‘Moderate; (DC 18) abjuration Caster Level: sth a és
eee Cost a Create: 3,000 gp, 240 XP, days
MAGIC-EATING
Property: Armor LANDING ee
Canter Level 5 Price: +4,000 gp eas
See, ae cm gp 0
Activation: MANIFESTER
Brice: 16,000 5p other souree.
HEALING, GREATER See eae ‘Teno poeryancsece
Stn ‘be Madero (5 ation Prt Cal Maaie-Acit 3d
Peee:124,000gp Seria ears eae Neo tele ere,
Caster Level: sth = Cost lo Create: 3,000 gp, 240 XP, 6 days.
Seeeteag Oe ‘You sense this item's inner power more with
Symergy Prerequisite: Healing eo raaaene MASKING
Pele: 40000 ep
‘Whi ea stk ds obatame Gea epecer acme
Shell Gathasthsproperty.youcan form Caster Level tth
a tclepathicbond withany or llknown Ars: Moderate (DC 20 abjustion
freaes ofthe linked tems wlthin 10) Activation
Dien Wage eetacserate
ptkicallyfenagh thc bond even they
‘As healing armors, except that greater
leyoucesdleds les,
of damage
‘The greaterhealing property functions
tovice per day.lense black smoke stream fom
ite dare annoy, obcring
worprotectsyouand your geat
on spells and items (such
9s you were constantly
we eect of a nandetcion spell,
2 divination spell or effect is.
ninst you, the caster must
2 DC25 caste level check oF
fas
vequistes; Craft Magic Arms and
detection
fo Coates 20,000 gp, {,600XP,
NACING
Price $300 ¢9
Seer Level ih
Mere: Moterats(DC 1) necromancy
ic visage ofa envy warned horned
s muck ofthis armor. Seemingly
enh lsh, the armor sms
yun thes,
cow activate menacing armor, youu
frightening, Any one creature
choice) within 30 feer and with
wer HD than you must makea suecess
Will saving throw (DC 10+ 1/2 your
your Cha modifies) or be paneled
rounds, A creature that succeeds on
ing throw is shaken for 1 round
ad,andisimmune to further uses of
property from the samesuicof armor
26 hours.
e menacing property functionsthree
requisites: Craft Magic Arms and
MINDARMOR
Price: +3,000 gp
Property: Armor or shield
Caster Level sth
Aura: Faint (DC 17) enchantment
Activation: Immediate mental
tracted of stares and tightly bound
his tem sted your thoughts when
activated, a suit of armor or a
Shield cha has this property grants you
bonus on Will saves to resist mind
affecting spells and abilities the start
ofyournest cur,
The mindarmor property functions
thyee times per day
Prorguistes: Craft Magic Arms and
Armor, heoion ot empty mind (EPH 99).
Cot to Create: 1500 gp, 1207, 3 days.
MOBILITY
Price: +1 bonus
Broperty: Light armor
Caster Level: sth
Aura: Fring (DC 17) rensmutation
‘Activation: —
This suit of ght armor ses exceptionally
sland supple. An abstract tracery ina silvery
rela decoates the linsbsand tos
While wearing smut of light setae that
has this property you gain the benefi of
the Mobility fea, even ifyoudo not meet
1 preroquisit.
Prongutsies: Craft Magic Arms and
Armor, ca’ grace
Cost to Create: Varies.
NIMBLENESS
Price: +4 bonus
Property: Armor
Caster Level: 8th
Aura: Moderite; (DIC 19) eanamutation
Activation: —
This suit of armor looks much less strctive
‘han others fits type
-Asuitof armor that has this property has
4 maximum Dexterity bonus 1 higher
than normal, and itsarmor check penalty
isreduced by 2.
Prerequiiee Craft Magic Arms and
‘Armor cas ga,
Cost ta Grete: Varies.
QUICKNESS
Price 1000p
Property: Armor
Cater eval gtk
furan (DC 17) wansmutaon
oo
This silvery armor el ght and flexible to
the touch
AA suit of armor that has this property
grants 4 +5foot enhancement bonus t
your land speed
Prerquists: Craft’ Magle Arms and
Armor, lonptride.
Catto Crate: 2500 gp, 200 XP, days.
RADIANT
Price: +4 bonus
Property: Armor
Caster Level: 9th
‘Aura: Moderst; (DC 19) bjuration
‘Activation: —
This armor iramers witha varity of hues,
and it foe sik to the touch,
‘A suit of armor that has this property
grants resistance 10 against all energy
attacks acid, cold, electricity, re, and
sonio. When you are the subject of an
fenetgy attack, the armor also radiates
light fora number of rounds equal to the
points of damage absorbed aa maxim
‘of 10 rounds), This light is suffciont to
brightly illuminate a 30oorradius area
and carts shadowy illamination in 2 60-
fooeradius are.
If the armor absochs more energy’
damage while it is radiating light, the
first effect overlaps (does nor stack with)
the efecr thar was already in place. For
‘example, if the armor absorbs + points
‘of damage from one atack and another
6 points from an attack 2 counds later, i
radiates light for a total of § consecutive
rounds (4-2 +6) Likewise, ifthe armor
absorbs 10 points from one attack and
nother s points from an attack. 2 rounds
later, it radiates light for 10 consecutive
rounds (because 8 rounds remain from
the earlier effect, continuing pasttheend
‘of the second effets 5 rounds)
Prerequisite Craft Magic Arms and
Armor, sist energy
Cott Crate: Varies.
RANGED
Price: + bonus
Property: Shield (except tower
shield)
Caster Level: sth
‘Aura: Faint; (DC 17) eeansmuation
Activation: —
Thisstreamne, gray metalic shield is heenly
balanced aad features a
While using a ranged shield, you
throw ie in combat. The thrown shield
has a ange inceement of 30 fet. While
in the ai, he shield is treated in all ways
a8 a ranged weapon, and it cannot be
oclied or grabbed cxcepr by thove seth
appropriate feats. Regardless of your size,
a ranged buckler or ranged light shield
deals ide points of slashing damage, and
a ranged heavy shield deals 148 poinss,
You add your Strength modifier and theshields enhancement bonus (bur not its 10 ot fewer points of damage, you take Prerequisites Craft Magic Arms and
effective bonus from this or other special no damage from that attack. The armor Armor, magicestment, essentia pool 2
properties) to this base damage automaticallyturnsbeck the projetileto Cast to Cree: Varies.
‘After you have chrown it, a ranged sttikethe eveatuse that iret Roll che
shield fiesthrough the irbacktoyou.t¢ damage againstthe original attacker. SQULBOUND, GREATER
recurs eatbefoeyournextrurn andis While you weae chis atmor, the PSVNERGY]
therefore ready touse again on that atm), embossed dragon head roars whenever
You do not benefit from its shield bonus battle is imminent, granting you a +4 Brice: +2 bon
fo AC whileitismotin your possession. competence bonus on initiative checks. Caster Level: 18th
Catchingarangedsbieldwhen itcomes Prerequisites: Craft Magic Atms and Aura: Stong;(DC24) abjuration
backisa ree action. youcant catch or Armor, poletion from arrows true seing, Synergy Prerequisite: Soulb
you have moved since throwing it, the Cost a Create: Varies
shleld drops to the gronnd in the square This propersy fincrione a the soulhound
from which i was thrown, property, except a greater soulbound
Preeubies Craft Magle Arms and SOULBOUND shield or suit of armor has « maximum
Armor, hurl (SC 117) or far ond (EPA essentia capacity of 4, for a maximum
enhancement nis 0 AC of 5.
Prerquisites Craft’ Magic Arms and
Armor, ming ursientessentia pool 4
Price: 1 bonus
Property: Armor or shield
Caster Level: 6th
‘Aura: Moderate; (DC 18) bjuration
‘Activation: Swit (mental)
Cont bo Crate: Varies,
RETALIATION
Price: +2 bonus Thislookslikeanormalitemofitskindexeept SPLAKBLOCK,
Property: Armor {for afr blue shen Price: 2 bons
Caster Level: 9th Property: Armor or shield
‘Aura:Moderate;(DC 18)necromaney _Asoulhound shield orsuitofarmorserves Caster Level: 7th
Activation: asatecepticleforyouressenta, much tke Aura: Moderate;(DC 18) abjuration
1 soulmeld does, Every point of essentis Activation:
The surface ofthis armor roils with pe fnvested in the shield or armor increases
energy its enhancement bonus to Armor Class The surface ofthis tem appear rough, being
by 1, up to a maximum enbancement covered wilh hundwas of tiny pons veins
A suit of armor that hs this property bonus of +3 cent of peareads
strikesbsckatfoeswhohitherdinmelee. Each soulbound shield or suit oFaemor
While wearing retaliation armor, each has an essentia capacity. The maximum _Aspearblock held orsuitof armor magi
fumeyoutake Wiormarepoinesof damage number of estentia points thet can be _caliyrurnsanuy piereig weapons, such 8
fromasinglemeleeartack,thearmordeals invested in it equals this value or your _spearsand arrows. While wearing armor
ids points of damage tthe attacker. fa normal essentia eapacity (ee Table 2-1: otcarryinga shield thathas this property,
single melee arack dropsyour hitpoints Essentia Capacity, Magic of Incarmum 19), youguin damage reduction s/bludgeoning
below0,thearmorstrikesthesttacker for whicheveris loves, orslasbing.
ds points of damage Asoulboundshieldorsuitofarmorhas Prerguisier Craft Magic Arms and
Tlemage fom falioion armoe is anata cnn capac of armen te,
treated amagiforthe purpose of rer Chak Bind: Avoulbound sill or Gna Vr,
doaog damage ecto kof mor gts Poncho es
eae le Ca Mage Ke ante a aces Ser Eo
Armor, symbol of pain. These effects function continuously, SPEED
Coli Cae as, ‘ih xo need Sr tat, Sie ind
peerectpeeea ira aes
Trice 6000 go
Fes cee ll
Pari
ROARING Aes Mg iba ua ARE (OC 1 cmon
ee bonus on checks or rolls made to avoid
Caster Level: 13th
SU ee re taurine. being bull rushed or overrun, orto avoid
‘Activation: —
Thisiten is decnated with silvery arabesques
having the item suindered and stems to vibrate with lls ener
Soul: Binding soulbound armor 10 your
soul chakra grants youa +4 insight bonus
‘on saves made against the attacks of re
A suit of armor oF shield that has this
property can quicken your movements
Thee times per day, you can command
itto produce a haste effect on you (the
hast spll) eh ats for 1 round.
The sulped visage of a dragon adorns the
hetpece of this gleeming armor. Embel
listens in the shapes of laws and dracon
wings accent the rst of is intimidating
tures whose alignments ae opposed 10
‘yours in any way. For evample, a lawl
sod character would gain this bonus
Sgainet the spells, spelFike abilities, and
supernatural attacks of chaotic or evil
creatures, while neutral good character
operty, you gain some protection from
Fe pcr eroterion 2m would gun only aginst the attacks of
ranged aac. Whenever vou are Hit DY _evilcreatures, Neuttal characters gain no
mares! bbenefc from this chakra bind
‘While you are wearing armor thathas this Cost fo Create: 3,000 gp, 40 XP, 6 days.ST stitution, sich a6 a vampires or tirge’s A suitofarmor orshield that has this prop
AMINA blood drain ability, or the property of a erty renders you and all your equipment
‘wounding weapon ‘completely imperceptible to other crex
Prenquistes: Craft Magic Arms and tures, When you activate i, you become
Armor, cine critical wovnds, Heal 10 invisible and inaudible, and you cannot
ranks, be detected by any nonmagical sensory
(Cost Create: Varies. ‘method (including scent, bearing tem-
mor appearsstundie than other armor eeum eer ca Geren a
a TIME BUTTRESS sxc hist sor Sines or
until yousttack (as defined for the purpose
ofthe invisilty spell; PH 245) Creatuces
‘nmmunetomind-affectingspellsand abil:
ties can perceive you normally.
The vanishing property functions 170
times per day.
Prenguisies: Craft Magic Arms and
Armor, suggestion or oud mind (EPEC 84),
Cott Crate: Varies,
Price: +500 gp
operty: Armor
Caster Level th
Aura: Faint (DC 17) transmutation
Activation:
Price: +5 bonus
while weasing armor that has this prop- Property: Shield
you giin a 1 resistance bonis on Caster Level: 1708
tude saving throws, ‘Aura: Strong; DC 23) transmutation
requisites Crafe Magic Arms and Activation: Standard (mental)
to Crate: 250 gp, 20X81 day ‘This magnificent platinum shield sems to
pulse with an air vinci
STAMINA, GREATER ‘When you activate a shield that has this
SYNERGY] property youeanauedinjursbymeninee | WARTABLE
Price: $8,000 DepeeMGee iets taceitboae
eter Level sth sictirpelkvacdporc(Contaratel Properey Shell
Ars: Stong:QOC 22)tansmution _andhelpful\ieginningtmmeatelyafter Caster Level: sth
Spaeegy Poergustel lionel fou scliatethe iectaptendlagatthe sures Bier (0C 1) itaemunton
a {ed of your next urn, Activation: Swift mental)
"The ime buttess property functions
stamina except the armor grants 2 once per dy TPAC Mclaren he
resistance boots om Fore saving Pereuistos Craft Magle Arms and loping
- Armor, tenpaal sas Hinde bay
nto Cree 4000 gp.220XP. Ada, (EPH 8) A verale shield can chang ne
Cte rae: Vases. becoming a bucLle, light sil, henry
STAMINA, IMPROVED shield, or tower shield (sized appropriately
SYNERGY] TWILIGHT for you) upon activation. All the rules for
carrying items while using shields apply
tothe new shield size (ee Armor Descrip:
tions, PH 124)
Prorquiiter: Craft Magic Arms and
Price: bonus
Property: Armor
Caster Level: sh
Aura: Faint;(DC 17) transmutation
Activation: —
Price: +4,000 ep
Caster Level 9th
Sura: Moderate (DC 19) tran
Synergy Prerequisite: Armor, shrink em
(Coit toate: Varies
saming, except the armor gran 8th gem poet fant, instr
5 resistance bonus on Fortitude saving 1H WOODWALK
: Price: 13,000 gp
Armorthathasthispropertyisfivoedby Property: Armee
‘oeeandathercharicterswhomixareane Caster Level: th
STYPTIC Imagicandmececombat Asuicaltwiight Ausra Moderate (DC 19) conjuration
Price: +1 bonus armor lols ansiacene and semtincar. Activation: Stsndard command)
to Create: 2000 gp, 160°XE, 4 days.
Property: Armor poreal when donned, reducing the chance
Caster Level: 7th (of arcane spel fallure by 10%. ‘Thisarmorssuracisechad tooo
Aura: Moderate; (DC 18) conjuration Prevequstes: Craft Magic Arms and withthe chit serving ste irunkeand lower
Activation: ‘Aemor cat's race branches, and the arms thick boughs,
Cast to Crt: Va
« Bood-red armor Tne with chalky Ifyou have che woodland stride clas few
ra hasan asvingent set SHING rue, you can activate woodwalkarmoro
VANISHING step intoa tre and exit from another, si
affected by the tre sre spell.
The woodwalk property fnctionsthree
simca per day ane the affect lots for
Price: 3 bonus
Property: Armor or shield
Caster Level: sth
‘Aura: Fant; (DC 17)enchentment
‘Activation: Standard (mental)
aring armor that has this prop:
+p youtdanotsuffer ongoing blood loss
my seaton, Regardloce oftheir ource,
ling wounds automatically close
va sustain no further hit point loss and
sbilizeifyousre dying. Inaddition, you 5.5 sult gry iem appears unernrkle. AtMOtrE side
we225%chance to beunaffected byany 7S il Ray Hem appear umvemarbabls, Cotto Crete: 4500 gp, 360 XP, 9s,
{lraining artack thac depletes Con- "sds your eye only stray
Prerequisites: Craft Magic Arms andcommand word to return the bueleler to
mal condition
be wall force ability Functions three
Graft Magic Arms and
alphabetical
ARMOR OF THE
FALLEN LEAVES [RELIC]
Price (Item Level}
Body Slot: Bod
Caster Level: 20
ng this armor does n
pias gi haste dutabi
i
8
Relic Power: If
reactualy under y
While in thi
onthe acl rol no ele on youre
9 ‘Aura: Moderate; (DC 19) evocation attacks} These
ship Obad-H Activation: Swift command
ithrleveldivinespellslotorhave the True Weight: 5 Ib
(Cast Lo Crea)NRIDER ARMOR EARTHPLA CTRIC EEL HIDE
(Item Level) 18,500 gp (1st Price (Item Level: 41,650 gp 17 (em Level) 14,165 gp (4th
Slot: Bod Body Slot: Body Body Slot: ody
ter Level: sth Caster Level: 3 Caster Level: 2th
a: Fring; (DC 17) transmutatio Aura: Moderate|(DC 19) conjaration Aura: Moderate; (DC 19)
wation: Activation: Standard (command) Activation: Standard (mental
ls: 50 Weight: 70 Weight: 25 Ib.
ems tobe made from old, worn At uissuitof full plate loks filth
ales which pie rtaplensantly rush and ll Rept. On closer exa ow
« raft and what
bei fhe metals
Ldragonhidefulplateis made Blak crystal sha rizontallyintothe When you activate this suit of +1 buo
offscalesratherhan the hide of ahdomen. Runes ant slick hide, it generates an electricity
gon, While wearing it, youhave nan is rea Shield that lasts 5 rounds. Any’ creature
0 against the form of energy Jbearth seems thae stctkes you wieh a natural weapon,
with the breath weapon ofthe toe armed attack, or noneeach manu
1 provided the scales (uch as actured weapon takes 1d6 points of
ofreddragontiderarmor, A sut of exrthplatewrmer functions as +1 electricity damage. This shield can be
sina +S competence bonus on fullplate Once perday wihsle wearing this actWated three times per da
s you make while siding i mor, youcan activate astoneskin efec, in addition, while the cleeseity shield
fhe dragon type he toneskin spell. As long as this el active, ou can make a melee touch
oP armorautomati- is active, ya also gain tremorsense out attack to deal Sds points of electric
revluces feather fall effect (asthe to 5 fet (MM 316). Both effecs last for damage. IF underwater, you can produce
ilspel)fyoutallmorethan Sfeet__ 90 minutes or until the stoneskin eff lightning burst that deals 246 points of
rearing it. absorbs 90 points of damage, whichever electricity damage to all other adjacent
Craft Magic Arms and comes first creatures, Using either of these abilities
1 Prerequisites Bind Elemental (ECS st) ends the eleteeity shield effect.
taCreat 7500 gp (plus 3,300 gp for Magic Arms and Armor, planar Prerguisies: Craft Magic Arms and
hide fll plate, 600 XP " Armor fed of movement grease sacking
a Crale:20,000 gp (plus L650gp gi
erwork full plate), 14400XP, Crt tCeate-7000 gp (plus 165 gp for
masterwork hide), S60 XP, 14 da2
x
EXOSKELETON ARMOR FOXHIDE ARMOR crmal speed without aking damapeo
suffering any other impairment (a5 the
druids woodland steideclass feature This
fect lasts for 1 hour
Price item Level); 21,350 gp (15th Price (Item Level): 10,160 gp (13h)
Body Slot: Bod Body Slot: Body
Caster Level: sth Caster Level: 9th
‘Aura: Faint [DC 17) Aura: Moderate; (DC 19) transmut
Activation: — Activation: —and swift (co
Weight: 30 Ib Weight: 1516, vrld shape (alt
ees oe es
Creal: 5000 gp (plus 160 gp for
smastertork leather 400% 10 day.
{soit ofecleleon armor provides pro- While wearing this suit of ath, you
jon a a restplateand 2 competence hous on Hideand GHOUL SHELL ARMOR
reduction 5/bidgeoning while «Silently checks. In addtio Price Item Level): 10160 gp (43th
wear P Body Sloe Bos
ng 000g (hs 3509p
rork breastplate), 840 0
(Mat 314) for rounds.
Three simes per day, yo
can move through undergrowth at yof+ Ieatherallows you to
ree touch attacks per
plicate che ghoul loud
FEATHER
OR
tem Level)
dy Slot: Body
Level: 9th
ep(t3eh
erate; (DC 18) teansmutation
ation: — and swift (command)
est ight
aring this st stud
spor checks. In add
os the
po. Thi
vhide
nd
Three times per day, you can eause the
armor to sprout wings, allowing you to
fly aca speed of 60 feet (good maneuver:
I properties of suit of haul
ywhile you
agh it does not
1s to AC), This armor
ohibited from wearing
Craft Magic Arms and
don ld shag
gp (plus 175 epfor
KYTON ARMOR
Price (Item 3,100 gp (4th)
Body Slot: Body
Caster Level: 11th
Aura: Moderate; (DC 20)
Activation: Swift (command)
Weight: £2 Ib
Tis armor of lack chan Kinks has.
which nasty
now dangle
atack usin
your choice. The chain deals 146 points
ming damage (no Ste bonus on
‘with an enhancement bom ¢
srmors enhancement bon
Craft Magi
foCreae6,000
smitheal shir, 480 X)
‘Acme and
plus 1,100 gpfor
2 days
002 parM §MILLENNIAL
CHAINMAIL [RELIC]
Price (Item Level): 8,150 gp (12th
Body Slot: Body
Caster Level: 20%
Aura: Strong; (DC 25) conjuration
Activation: —
Weight: 20 Ib
Thus ofarmor feds ke mith chan
la pal rth le ot eh eae
hen exposed tothe
nt ate chaotic good, chaotic
‘or neutral good, millenia
cinmail functions as + mihral
hainmail while you wear it It is
considered light armor and has a
maximum Dexterity bonus of +8, an
spell failure chance of 15%.
Relic Power: Ifyou have established
proper divine connection, 2suitof mi
nial chainmail painlessly extends ti
roots into your skin when you don
This effect grants you fist healing 32s
(gas you are in brighter than shadowy
lumination
‘Touse the relic power youmust worship
Corellon Lacethian and either sacrifice
‘hovel dwine spell slot ar have the Teue
Believer feat and at eatt? HD,
Lote: The original suit of millon
hhainmatl was created by a dryad clei
xr het lover, an elf hero who Kept the
surrounding woodlands safe, Upon 1
elf death, the armor was consecrated to
Corellon Larethian, who duplicated it fo
vera af his chosen heroes (Knowle
religion] DC 20
Proveguisiles Craft Magic Atms and
Armor, Sinctify Relic, mgenerate
Cast to Crate: 2, plus 4150
for michal chainmail), 160 XP, 4 days
MITHRALMIST SHIRT
Price (Item Level): 3400 gp (th
Body Slot: Body
Caster Level: «th
Aura: Moderate(DC 18) eonjuration
Activation: Swift nent)
Weight: 10lb
This delcate-loking chain shirt is forged
his <1 milla hirt oll your space with
billowing silver mist. This gleemi
n ncealiment against at
but does not interfere with yout vison,
The mist lst for { minute pet activation,
and it emains in the space where you
activated the effect (it doesn't move wieh
you if you leave that space)
Prerquinee: Craft’ Magic Arms and
‘Coto Creates 1,150 gp (plus 1400 gp fo
smitheal shir), 92 XB, 3 days
OVERHEAD SHIELD
Brice (Item Level) 24,170 gp (th
Body Slot: — (held
aster Level: 10th
Aura: Moderste;(DC 20) evocation
Activation: Standard (command)
Weight: 1s
this 1h
stel shield skyward and command a hor
force has a 20-footeadius and hovers $
feer above you, remaining above you as
youmove.Itblocksallattack feom above,
including catapult missiles and inditect
Fire (PH2 162). The wal oforcelaste as ong
10 rounds, Because you must keep you
shield a
raised while che wall offre is
shield fr the duration of the eet:
Prerequisites Craft Magic Arms and
Amor wal offer
Casto Crate: 12,000 gp (pls 170 pf
masterwork heavy steel shield), 960 X
Price (Item Level): 8,160 gp (12th
Body Slot: Bod)
Caster Level: th
Aura: Moderate; (DC 49) transmutation
Activation:
nd swift (command)
Weight: 15
Alayerofwhite down and longgayol eth
tothen
pethery ha
While wearing this + lather you gain a
competence Listen and Move
to Wisdom for 8 minutes
Twice per day, you can activate
cffect functions only while in shad
armor to sprout wings, allowing you t
fly ata speed of 40 feet (good mancuver
ability) for 5 rounds,
The special properties ofa suit
feather armor function normally while
Peteguistes Craft Magic Acms and
Armor.
at: 4000 gp (plus 160 gp for
masterwork lather), 520 XP, 8 days.
SERPENT ARMOR
Price (Item Level
Body Slot: Body
Caster Le
Aura: Moderate; (DC 19) transmutatio
Activatios
Weight: 1eer
rance of fangedrepllans heads 3
Tike w cold snakes, and a gemike
stares out from the gong
is «1 leather provides you wich at
nce bonuison Reflex saving theaws.
9 wear it you gain rhe beneficof
eat.
ft Magic Arms and
e000 gp (plus 160 gpfor
sterwork leather), 480 XP, 12 days,
SHIELD OF MERCY
rege dem en 2h
Caster Level sth
Ar: Fal (DC 1) conjuratin,
sctvation: Standard (command)
Weight 1b
finely craft shields mgraved with he
ig ofa holy warrior heling a wounded
i of mercy functions a6 a +4 heavy
jul end also allows you to channel
uctive power into healing Yo
an expend asmie actempr uch as from
2 paladiis smite evil class featute othe
ranted power of the Destruction domain)
toheal a crear The touched
creature is healed of e numberof points of
For example, a 10thdevel paladin could
expend one use of her smite etl ability
te heal 10 points of damage
Sell of mer
TE you also wear a magic item that
(grants an enhancement bonus to your
Wisdom score, you add the items bons
to the amount of damage healed by the
sive of mercy For example, ifthe 100h-
level paladin described above also wore
2 periapt of Wisdom +2, each use of smite
evil she expended would heal 12 points
of damage.
Prenguisite: Craft Magic Arms and
Armor, cure moderate wounds, owls
‘wisdom,
Cost to Create: 1,000 gp (plus 170 gp for
masterwork heavy steel shield), 80 XP,
2days
SHIELD OF THE
RESOLUTE [RELIC]
Price (tem Level): 5520 gp (10th)
Body Slot: — (held)
Caster Level: 200h
Aura Strong; (DC25)neeromancy
Activation:
Weight: 7
Ths shield 48 made frm humdeds ofstrips of
it eel rt
fe, veel together
ie other ial hil
forits sie
anbin aAe
x
Despite its motley appearance, shield of
lute is a bulwark of defense. func
tions asa+t light frtifeation heavy mith
that you ae lewfl good,
neutral god, or awful neu
Relic Power: If y
provid
tablished
divine connec ofthe
sblinokd and giant within 30 feet
of you that gazes upon the shield must
succeed ona DC 17 Willsaveorbeshaken
Gf ie Hit Diee are equal to or great
ened Gf ie has fewe
sounds, Th
stack, 50th
it Dice than you do) for
effect fnerions lke ag
saves must be made atthe beginning of
each affected creature's turn every round
se thiseflect against creature. Once
eatre hs atled the save the shield
has no further effect om that cre
re fr 24 hours,
To use th
worship Moridin and either sacrific
th-evel divine spel
Believer feat and at east 11
Tore: 5 reste ae sald 10
1s of the shields
carrie ell in bard
‘defending theit homelands, When the
Soul Forger gathers theirsouls, he creates
these shields nh
remembrance
Knowledge [religion
requisites: Craft Magic Arms and
Sanctfy Relic, ea, imited wis
heavy mith:
Price (tem Level): 4657
Body Slot: — (held)
Caster Level: 20:h
‘Activation: Immediate command
‘Weight: 10h
ahve to enemies, as well
special properties, A shld of th
hand Fane
Relic Power: If
inked te prover divi
youtcan activate thiesheldu
n immediate bull rush attempt
witha +4 bomuson the
claecl) aginst an adjacene oppo:
nent that has just atacked you in
lee, This action docs not provoke an
grunt fom th opronent
You cant fall p
and you cant follaw the opponent if you
push irb
divine spell slr or have the
7 HD.
Tote: tel of the
and was created when an ore warrior
the hand of an elf king
dit on his shield, Upon the
chopped
warriors death, the
lazing funeral pyre afer
es sil beaving
(Know
Craft Mi
Armor, Saneify lic, 3
t80XP,5 daye,
RSKIN,
Price (tem Level): 17.100 gp (4th)
Body Slot: Body
Caster Level: 9th
Aura: Moderate, (DC 18)
Activation: — and
‘Weight: 25 Ib
ARMC
RM\ddition, the armor has three other
al abilities
perday,youcan activate thearmor
ine--tenbancement bonus to Dexter
o times per day, you can activate the
to gain the scent special quality
wee times per day on command, the
mor allows you tosprouapairof laws.
ese claws deal 1d points of damage
assuming you ate Medium) and
nd your natural reach by 5 feet. You
nattack with both claves
xe primary natural we
attack a8 a natural secondary weapon
5 on the attack roll, no effect on your
her attacks) 1F you charge a foe, you
mnattace with both claws atthe end
he charge. These claws last,
rans
The special properties of a suit of
iin srmor funtion normelly
leyouare in wild shape alehougi.
ddocs not grant its mar bonis t
AO) Despite ts mithral construction
ids are not prohibited f
revequstes: Crafe Magic Arms
nd Armor, cats grace, wild shape.
‘Cost lo Create: 8,000 gp (plus 1,100 gp
mithral shir) 640 XP, s6 days
/AMPIRE HIDE ARMOR,
Price (Item Level}: 2175 gp (17th)
Body Slot: Body
Caster Level: 2c
Aura: Strong: (DC 21) necromaney
Activation:
Weight: 201b
This armor is prepared from a single layer
of sap sand deeoratd wth flanges
‘nd spikes, A pant skulle face with
Bul sings at the temples
chestpee
Inadaiton o providing theprovective
qualities of «shed leather a suit of
wampirhidearmor grants you damage
reduction silver or magic
Provequisites Craft Magic A
and Armoncreae desi, Knowledge
religion) ranks,
(Cost to Create: 10,500 gp (plas
175 gp for masterwork studded
Teather), 840,21 days.
WIGHT ARMOR
Price (Item Level 1,175 gp (14h)
Rady Slow Ro
(Caster Level: sth
‘Aura: Moderate;(DC 18) transmutation
Activation: Standard (command
‘Weight: 20h.
(om the bros of this Black studded loathe
arm ofan versie sl gra
ings ponte teeth. Severe edges gi
armor a decidedly intimidating appara
When you activate this + shadow studdad
leather it makes single touched creature
or yourself imperceprible ro undead (as
iE affected by the hide from undead spell
thar creature also gains darvision out 0
0 feet while so affected.
This property functions thre times per
day,and ch 1 hour
Proequisites Cealt nd
Armor, darktson, hide frm undead,
‘Cott Chale: 7000 gp (plus 475 gp for
WIGHT HIDE SHIELD
Price (Item Level)
Body Slot: — (held
Caster Level: 12
‘Aura: Strong; (DC 21) necromancy
Activation:
Weight: 61h,
Wigs Bide bitd
This shield is cover in the hide of a wight,
Furano face. When held i sms to rab
A wight ide she functions asa Kight
ste shield, When you use a shield bash
attack with a wight hide shield 0 deal
dlamage to living creature, the target
‘wight hid n bestow no more
than three negative levels pee da
Prerguistee Craft Magic Arms and
Armor crateundoad, Knovleige eligon)
Cost fo Crate: 4,500 gp (plus 159 gp for
masterwork light steel shield), 360X,
9 days.
Lis9 a poribes sm mnta
WRAPPED TOWER
Price (Item Level): 180 gp (10th)
Body Slot: — (held)
Caster Level: 120h
Aura: Strong: (DC 21) necromancy
Activation: immediate (command
Weight: 45 Ib
This tue
ally swathed in. the
nce per day while
gin tral cover (FE
its special property. A
command, the
moresightoftheshields
mummylike facade
requires each viewer in
front ofitro succeed on
4 DC 16 Will sve orbe
Atmsand Armot
Knowl
edge (eligion) 5 ranks.
3,000gp (plus 180 gp
f
ZOMBIE HIDE ARM
Price (tem Level): 16,165 gp (it
Body Slot: Body
Caster Level: sth
‘Aura: Ein (DC 17) necromancy
Weight: 25 I
armor is prepare froma singel
isc and sliced zombie sin Section
flsh psu rotted and torn
sue of ot hide grants you damage
tion S/leshing, Though the arm
es and rents, these
Sn no way compromise its
Casto Create: 8,000 gp (plus 465 gp.
masterwork hide), G40.XP, 16 days,
ARMOR
AND SHIELD
AUGMENT
CRYSTALS
rare rer
neon
CLASP OF ENERGY
PROTECTION
Price (item Level): 500 gp Grd
least 1,500 gp (th) lesser, or
3,000 gp (7th) (greater
Body Slot: — (shield erys
Caster Level: sth
‘Aura: ains (DC 17) abjutat
‘Weight
Fire Protection
This tl is slight
Cold Prote
sy clea er
Protection
“y a hiss foi
Electricity Protection
Thicbrilian Buea eystal eras with
Sonic Protection
This deep purple crystal goes off faint
Fm and ings wih a sonorous chime when
a specific form of energy: acd cold, ele
tricity, fire, ot sonte
Least: This augment crystal grants
resistances tothedesignated energy ty
(Once the eystal has prevented a tral of
25 points of enesgy damage, it becom
ner uni the following day
Lesser: As above, except the crystal
grants resistance 10, upto 8 maximum of
ntsresistance 15, up to maximum of
ts per day.
iuisies: Craft Magic Arms and
Cost to Crake 250 gp, 20 XP day es
EP, 60 XP, 2 days (esse 1,50
:20 XB, 3 days (greater
CRYSTALOF
ADAMANT ARMOR
Pelee tem Level) 30 (nd (ea
gp oe. 40ap
ody ers (ermerr nel eye
Caster Level >
Arua: Moderate; (O13) ranean
Weight
ror stcengthe
ror shield aguinst damag
stal impr
Least: This aug
the hardness of a sut of armor or shield
bya
Lesser: This augment enystalimprove
the hardness of a suit of armor or shield
bys.
Greater: Thisaugmenterystalimpzoves
the hardness of suit of armor or shield
by
Prerequisites Craft Magic Arms and
Armor, diemondtel SC 64)
¢ 150 gp 12 XP 1d
le
CRYSTAL OF
ADAPTATION
Price (Item Level
1,500 gp (Sth (lesser) or 3,000 gp
(ah) (greater)
Body Slot: — (armor crystal
Caster Level: 7th
Aura: Moderate: [DC 18) necromancy
Activation:
Weight:
This bright gree, ciel
nd exteaplana
Teast: This augment crystal pr
ou from temperature extremes as an
dure elements spell
sso protected from ll alignment traits ofGreater: Asthelessererystal and you A crystal of avow deflection protects you Lesser: As the least exystal, but the
reals protected fom the positivedomi- from ranged weapon attacks bonusis 45
hantand negarivedominantrraitsofany Least: Thisaugmenterysalgrantsyou Greater: As the least crystal but the
planes (DMG 145) 2 bonus 0 AC agninstrangedattcks. bonus is +0.
Prerequisites Craft Magic Arms and Lesser: Astheleastcrystaexcepr the -Preequises Craft Magic Arms and
cmos death ward endueelements peter boms eS Armor, dom of movernet
from dhaos/gond eva Greater: As the least crystal, and you ContfoCrest:250 gp,20.XP, 1 day (las)
Coste Creat 250 gp, 0P, day (leat ean deflect ne ranged artack per rund 1,500 gp, 120XP, 3 days (esse) 2.500 gp,
gp, 6OXP, 2 days (lesterh 4, asiflyou had the Deflece Arrows feat. 200 XP, 5 days (greater)
20XP, 3 days (greater, Provequiates Craft Magic Arms and
ee alge, CNT
CRYSTAL OF oy serena LIFEKEEPING
days (greater) Price (Item Level): 200 gp (21) (least),
Price (Item Level): 250 gp (2nd) (least, 1,000 gp (th) (lesser) «15,000 gp
1000 gp (th) esesn0°3.00087 CRYSTAL OF Sth) (greater)
th) (great BENT SIGHT Body Slot: — (armor crystal
Body Slot: — (armor erystl Caster Level: 7th
Caster Level: sth Price (Item Level): 500 gp Gr) ‘Aura: Moderate; (DC 18) necromancy
Aura: Faint; (DC 17) transmutation Body Slot: — (shield crystal) Activation: —jsee text
Activation: (Caster Level: sth Weight:
Weight: — ‘Aura: Faint;(DC 17) divination
‘Activation: — This bright crystal gleams and sparkles in
This sea-geen crystal alas fi Weight — light
is small crystal safe toa late of pol- A erystalofhifkeeping wards you against
A crystal of agua action ids the wearer ished sib rneeromantic and death effect,
while underwater. Least: This migment crystal grantsyou
Least: Any armorbesting thisaugment A ersal of bent sight offers a grest boon +1 competence bonus on saving chrows
ystal does not impose an armor check to any who face creatures that have gaze against energy drain attacks, inflict spells,
-enaty on your Swim checks attacks. When this augment crystal is death spells, and death effects.
Lesser: As the least crystal, and you attached toyoursbield, youcanavertyour Lesser: As the least crystal, except the
sise gain a Swim speed eqval woone-half eyesfrom creature that hava gave atack —bomusis 3
landspeed (found down tothenest without sullering amiss chance on your Greater: As che least crystal, except
foot increment attack rolls against that creature the bonis is 5, In addition, if you fail
Greater: Asthe lessercrystal,and you Preeguises Craft Magic Arms and save agsinst any of these effcts, you can
lsotake nopemaltiesonattacksormove- Armor daiaudienc/elamoayance choose to reroll the save a an immediate
ment while underwater (= if under the Cat to Crale 250 gp, 20 XY, day (mental) action, This ability functions
ect of fredemofmavemen!) and youean once per day:
breathe water as easily ait CRYSTAL OF Prerguisies: Craft Magic Arms and
Prompusies Craft Magic Arms and G)ANICING BLOWS. Armor death ward
ee wert CRYSTAL OF
Fr ‘Aura: Moderate; (DC 18) abjuration ie 4
GRSTAUOE oe ae Peete yt
Weight: 44000 gp (6th (lesen), oF 10,000 gp
Price (Item Level): 500 gp (rd) (least (02th) (greater)
2,500 gp (7th) (lesser oF 5,000 gp All the hues of the vainbou—and many — Body Slot: — armor crystal)
(uh) (greater) ‘mors—shimmeranddanceacrossthesurface Caster Level: Sth
Body Slot: — (shield crystal of thi mulfaceled crt ‘Aura: Fain (DC 17) abjuration
Caster Level th Activation: —;see text
Aura: Faint:(DC 17) divination Acrsialfglancingblowseauses yourarmor Weight: —
Activation: — to torn aside grasping attacks,
weight: Lease Thisaugmentcrystal grants you Tlscrysals black as wcloudd might sky
1 2eompetence bonus on grapple checks
Tis Be sapphire is et info large cabo> to prevent 2 grapple from being initiated A oystal of mind doaking protects you
nl contains «small fit arrthend in (butnotanyotherkind ofgrapplecheck, _agninst mental
ter. including those to initiate or escape a
svapple)Least: This augment crystal grants This dull vd crystal pulsesin time with your RESTFUL CRYSTAL
you 2-H competence bonus on saving earls Foes tical Laval Ci G3
throws against mind-affecting spells and Body Slot: — (armor erystal
abilities, A ertal of slamina protects you from Body Stor =
Lesser: As above, except the crystal assaultsagainst your physical health ee ease
grants a3 competence bonus ‘Least: Thisaugmentcrystalgrantsyou UES Fai
Greater: As above, except the czystal ast competence bonus on saving throws entation
vants2+scompetencebonns Inadditien, _aguinat disease and poiso Yea
{fyou fila sveagainstamind affecting Lesser Assheleastcystalexceptthe a, coy dap is dco with sparking
spell or ability, you can choose ro reroll bonusis +3 eure
the sveasan immediate (memtal)action, _ Greater: Asthe least crystal except the
This ability functions once per day bonus 5. In addition, if you fila save
Prerquisies: Craft Magic Arms and agninstapoisonordisease effect, youcan ATeH/uleralisagreat boon to any wat
Armor, resistance choose oreo heaveasatienmediae ‘ Who must stxy always a the reed
Sleeping in ermor tha has this augment
Cos ore: 280 ,20XP,tday (least; mental) action, This ability Functions SleePine a 8
feted
CRYSTAL OF ch grmesstn ex ade eas pC 20 gp 20 KR 1
SCREENING 1S) same care
Price (item evel 400 p(n ee RUBICUND FRENZY
iddogphyeser\r300088 TRON WARD DIAMOND Pee em Leva o gd) dey
Be 8 Price (item Level): s00,p(3d) (lead, anwar th ep
cae tee | 2.000 5p ah) (eer 80008? pod shor: — armor cya)
C17) abjutation as iar raster Level: 11th
aes Jaber rebate pane (002) act
a Ceeter Level nh ee
— ‘Aura: Moderate; (DC 18) evocation oo
Activation: Wak
Weight
2,000 gp, 160 XP,4days( lesser 5.000 gp, once per day
+400 XB, 10 days (grester Prerequisites: Craft Magic Arms and
Armor, entralice piso, remove disease
armor with force, enabling it to protect —
sacl footnote
RE eer Roe
Savage frenzy, This item functions only
you against the attacks of incorporeal 4. ay ar damon lends its tough
Bes ness to armor, helping it absorb blows
‘Least: Thisaugmentcrystalimposesa POSS 10
Least: Thelesitversionofthisaugment fot ving creatures
‘Least: As longas yourcurrenthitpoint
total is no greater than half your full
normal hie points, chis augment crystal
{grants youd +1 morale bonus on weapon
ddaraage roll and saves against feat
Lesser: As the least crystal, excepe
it grants 23 morale bonus on weapon
damage tolls and saves againse fear
Greater: As the lesst crystal, excep
i grants 445 morale bonus on weapon
2 penalty on touch atacks made agninst
you by incorporeal exearures.
Lesser: As the least crystal except the
penalty iss.
Greater: Asthe least crystal, enceptthe
Prenequbites Crafe Magic Arms and
Coto Crate: 200 gp, 16 XP 4 day (least)
500gp, 40XP, 1 day (lessens 1,500 gp,
120X2, 3 days (greater
crys prantsyou damage recon
Thisdemage eduction sack ith ima
oe
eset: shel cyst. excep ha
it grants damage duction 3-— on
CRYSTAL OF STAMINA eavy arma | Pee: Ct Mage fos nd
Price (tem Level: 3004p (2d leet," Greater: Asthe east crystal excep tha Be
2 7 Costa Crmt250 gp, 202, day (least
o00 gp sth) (lesset)0r 2,700 gp (th) iegrantsdamagereductons/—unslthas ogo ann. 7 dere ceet) 3000 gp
OD, 6 days (gzeater)
dlamage tolls and saves agains ese
greater vented atotal of 50 points of darmage. A
Body Slot: — armor crystal redler non ast dtamond functions only
Caster Level: 7th ‘when attached to heavy armor
Arve: Mederate (DAR eonjuration Prerequisites: Craft Magic Arms and
Activation: see text Amer, sanesi
Weight: Cotto Crate 250 gp, 20 XP, day (eas)
1,000 gp, 0 XE, 2 days (lesser 4,000 gp,
320 XP, 8 days (greaterJing a ware wo enter battle without his
blade i lke asking bim to
sturdy uit of thor tight
sive, but without @ good weapon in his hand,
winthe battle
chapter collects over 100 special
ap
weapons; each conserucrel with «pate
sr array of useful prope
Special Mati Se escent of wep
TABLE 2-1: earn SpEcIAL MATERIALS
Material Effect
Adam Ignore hardness of less than 20
Magical enhancements x2
eerare
Includes 300 gp for masterwork component.
The best defense isa
really angry offense”
Adama weap ie automaceally of masterwork Guality,
ind shiscost i ichuded inthe weapon
Mardnessand it Pines Echt fears
ads ta eap
ansactuslembencem peal properties witha
‘shinee bas cquialeefor he purpose
‘of determining me price don't inerease the
harness or hit points ofa weapon:
‘Weapon Subtypes: Some weapon entries
Krish, have asuibrpe,etha
inledic I OBE tee
snesssting special
tobeenhunced.A rliciters has special effectiveness fora
ccharserer devoted tox pareicilar deity Additional rules for
‘reatingand using these tems appearin Chapter 6.
90 gp (one-handed weapon)
“180 gp (twoshanded or double wesponp
VAM
SNOd:
le)
au
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4
ro
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the muwodk wepenitaoterenee AQUAN the arrows fired from it more damaging
alae mene ees
epee innelieky ec neue
esd
Brice: 2 bonus
Property: Wespon
Caster Level: 7th
‘Aura: Moderate; (DC 18) evocation
Activation:
As a swift ation, you can sacrifice a pre
pared arcane spel from memory (ot an
‘unused spellslorifyouare aspomtaneous
arcane caster), Doing so grants a bonus
‘sql the sacrificed spells evel on the
next damage roll you make withthe bow
atten
Prerequisites Craft Magic Arms and
Armor, geafer magic weapon
Unless noted otherwise in the Prop
exty entry, each special property in this
deat atta aaa aay cored
Some properties can be applied enly toa
particulareategory of wespons, snd ares0
owed. Alew properizscanbeaddedonly — pa,ouenwesponautomatallyovercomes ele Vries.
ene eae that ar he fie sbrype In den he AURAN
se vespondeisanentaepoinsofdamage Price: +2 bonus
seat 7 arranged against such creatures. Property: Weapon
An aquan eapon sso bestows one Caster Level: th
‘water constantly drips from thei ofthis
Degree weapon I grip 6 lad with
motheraf-par ina wavelike
toa smaller subset ofa category (Sach as
alphabetically
we negetve level on any creature that has Aura: Moderate; (DC 18) evoeation
ACIDIC BURST the fire subtype and attempts to wield Activation:
[SYNERGY] The negative level remains a long as
the weapon is in hand and disappears Wind constontly white along the length of
‘when the weapan is no longer held. This thiswhite-enameled weapon. lsgrp sin
velevel neverresultsinaccuallevel with whorkof silver thal resemble cloud
loss, butitcannot be overcome in any way
ading rstoration spells) while the Anauranwespon automatically overcomes
soni wielded the damage reduction of any creature
Price: +4 bomus
Property: Weepon
Caster Level: (2h
‘Aur: Sttongi DC 21) eonjuration
‘Activation: Standard (command) and
Projectile weapons bestow this prop- _thae has the earth subtype. In addition,
erty upon their ammunition the weapon deals an extra 246 points of
Petequisiles Craft’ Magic Arms and damage against such creatures
Armor, water subtype. ‘An auran weapon also bestows one
Synergy Prerequisite: Corrosive
The surface of this weapon is pited and
oon Cat Create: Varies, negative level on any crearure that has
An acidic burst weapon functions as a i shaper nieve staat wild
ve weapon Ge Bags AQUATIC 1 The nepal
Inaddition, te weapon automatically Price: +200 eae a ee re
showers an opponent with acid upon a Property: Wespon when the weapon sno long
successful crtial hit, dealing exes acid Caster Level
damageassetoutonthetablebelow.This Aura: Moderate (DC 18) abjuration
loss,butiteannorbe overcomein any way
{including restoration spells) while the
weapon is wielded
Projectile weapons bestow this prop-
erty upon their ammunition.
Prerequisite Craft Magic Arms and
other than the targe,Thisisacontinuous
‘fect and requires no activation, Even if This weapon has a serine tinge like the
theweapon has not been activated todeal sheen af white alsin sunlight
the extra tds points of acid damage ther
comes from the corrosive property, the While wielding an aquatic weapon, you
‘weapon still deals its extra acid damage do not incur any penalties thar would
ot ar subtype
Cost to Create: Varies
ona successful critieal hit otherwise apply to using the weapon
Underwater(DMC93)arthough youwere BANISHING.
affected bya freedom of movement spell. Price: «2 bomvs
Prorguisies Craft Magic Arms and Property: Weapon
Armors freedom of mawenent Caster Level: 13th
Cos! to Creal 1,000 gp, 80XE,2 days, Atta: Strong, (DC 21) abjuraron
‘Activation: Free (command)Alrly visible boa of light slowly races tl
une of histeeapon
you strike an extraplanar creature
of 26 Ht Dice or fewer while wielding «
‘weapon that has this property, you can
scrinite the weapon to banish thar cre
tute back 10 its home plane (Will DC 20,
negates). A creature so benished eannot
erarn foratleast 24 hours. Acreature that
succeeds onitssave cannot be banished by
the sme weapon for 24 hours
If the creature struck has damage
reduction that tequizes a pacticular
‘weapon alignment or special material
ro overcome, inerease the save DC by
2 for each sich property shared by the
weapon. For example, if you use a holy
banishing cold iron weapon against 4
hearou (damage reduction 10/g00d),
c save DC would increase by 2, while
againsca marilth (damage reduction 10)
good and cold iron), the save DC would
the banishing property can be act
red three times per day.
Projectile weapons bestow this prop-
+y upon their ammunition.
Proniquistes: Craft Magie Arms and
Armor, hamisment
Cos to Crate: Vaties.
BERSERKER
Price: +1 bonus
Property: Two-handed melee weapon
Caster Level: 7b
Aura: Moderate; (DC 18) enchantment
Activation: —
js tarnished und bltre this simple
nis merely durable, the ses ofa
drt bate marin ts sre.
In your hands, berserker weapon deals
eof ee eter
ssf tick while you are raging
Prerequisites Craft Magie Arms and
Cost a Crete: Varies,
BINDING
Price: +1 bonus
Property: Weapon
Caster Level: 10th
Asura: Moderate;(DC 20) abjuration
Activation: Swife command)
histwoapo hasalength of chain looped dec
ratnely around tegripor head
When you activate a binding weapon,
the next successful attack you make
with it before the end of your turn pre=
vents the tnget from sing any form of
cextradimensiol travel asthe dimensional
anchor spel
The binding property functions «wo
times per day, and the effect lasts for 10
Projectile weapons bestow this prop-
cexty upon their ammunition
equiies. Craft Magic Arms and
Aimensional anchor
to Crate: Varies,
BLESSED
rice: st bonus
Property: Weapon
aster Level: sth
‘Aura: Fant (DC 17) rransmuration
Activation: — and swift command)
This weapon has font low emanating from
swihin
A blessed weapon is treated as good
aligned for the purpose of overcoming
‘damage reduction, This effect is contin
ousand requltes no activation
Inaddition three times perday you can
activate ablessed weapon toawtomatielly
confirm aleriical threatsagainst evil fs
for round as ifthe weapon wereaffecred
by the ble swsapon spell).
(Other effects related to threatening or
confirming critical hits uch as the feen
‘edge spell or the vorpal weapon property)
dont confer an additional benefit on a
‘weapon that has this property
Proveguisles Craft Magic Arms and
Armor bless weap.
Cost to Create: Varies,
BLINDSIGHTED
Price: /2 bonus
Property: Weapon
Caster Level: ts
‘Aura: Moderate (DC 18) divination
‘Activation: Seandard (command)
The form of « erseching bats heed adorns
fhe end ofthis weagon, and images of wings
and tering nocturnal forms rn along ts
length
When activated, 9 blindsighted weapon
emits @ susuztus of whispered notes
Listen DC 10), While wielding the acti:
ated weapon, you gues Unig vw
30 feet. This effect is negated by silence
spells and effects
‘The blindsighted property functions
theee times per day, and the effect lasts
fort minute.
Prerequisites: Crafe Magic Arms and
Armor, ee mosny
Cost to Create: Varies
BLOODFEEDING
rice: +1 bonus
Property: Melee weapon
Caster Level: 7s
‘Aura: Moderate; (DC 18) necromancy
Activation: — and free (command)
Thieweapon has laser int
very time abloodfeeding weapon deals
damage to living cvearune, it gains 1
“blood pom” which ircan store for up to
1 hour. The weapon can storea maximum.
of to blood points. This effect is continu
cus and requites no activation
oS a
while wielding 2 bloodfeeding weapon,
you can activate the weapon to spend
up to 5 stored blood points, Each blood
point you spend inthis way dealsanextre
2 points of damage to chat creature. The
‘weapon doesnt gain any Blood points from
strike on which you use tisabiliy
Prerequisites Craft Magic Arms’ and
Arms vampiric touch
Cot fo Crate: Varies,
BLOODSTONE
Price: 1 bonus
Property: Melee weapon
Caster Level: 10th
Aura: Moderate;(DC 20) neeromancy
‘Activation: Free (command)
the Wade ofthis weapon boars na erystals
cael natin intricate desi
‘A bloodstone wespon can stare and cast
‘vampiric touch spell against a creature
ix strikes, just as ft were 2 spell storing
‘weapon (DMG 225) Any such spell cast
from a bloodstone weapon is automat
cally empowered (as if by the Empower
Spell feat). A bloodstone weapon can
store no mare than one such spel at any
time anditcannotstoresspellather than
vampire touch
Preeguities Craft Magic Arms and
Armor, Empower Spell, empiric touch
st to Crate: Varies
BLURSTRIKE
Price: +2 bonus
Property: Melee weapon
Caster Level
‘Aura: Moderate; (DC 18) illusion
Activation: Swift (commsg
=
>
This weapon se seritensparent,almest as
ough it were gla, but i uly of
sturdier make.
When activated, 2 blurstrike weapon
partially fades from view for 1 round
appearing only asfaint outline (though
you, as the wielde, can see ie normaly
When yon attack, an activated blurstrike
weapon (along with your hand and arm)
‘appears to others as an amorphous blu
preventing a foe from knowing exactly
where the Blow isaimed. After you activate
this property, your opponent is consi:
cred flaefooted against the frst attack.
you male with the blursrike weapon in
the round when you activate it. Creatures
‘that dont rely on sight for comb (such as
those with the blindsight special quality)
and creatures with uncenny dodge arent
treated as flat-footed against this attack
The blurstrike property functions ten
Prerequisites Craft Magic Arms and
Armor, hit
Cost a Crest: Varies.
BODYFEEDER
Peer dere
Canter Level oth
ce dest (UGA ata
Aetiaton
sed of «dark dull metal, dis woapon
seal tothe touch, Indwd it sem to absorb
your by hea.
‘Whenevera bodyfeeder weapon you wield
scores a successful critical hit against a
living creature, you gai temporary
points equal 10 half the
by the cities! hit. These temporary hit
points last for up to 1 minute and dont
Stack with those from any other source,
including addtional critical hits with
this weapon,
Prerequisites: Craft Magic Arms and
Cost to Cente: Varies
BRASH
Price: + bomus
Property: Melee weapon
Caster Level sh
Aura: Fein; (DC 17) abjuration
Activation: —
A slight vibntion suns through his weapon,
ty audible sound ike
tant baler sem tech from
f you enter a rage while wielding a
brash wespon, the rage lasts for an extea
3 rounds, In addition, while raging and
‘wielding a brash weapon, yom gain imme
nity to fear effects.
Prevegusiles: Craft’ Magic Arms and
Armor, remove fea
(Costa Cate: Varies
BRUTAL SURGE
Price: +1 bonus
Property: Melee weapon
Caster Level: ith
Aura: Moderate; (Dé
Activation: Swift (Command
his weapon isbroader thi
color ha
After a successful melee attack with a
brutal surge weapon, you can command
the weapon to iniciate ull rush attempt
against the target ofthe attack in addition
todealing its normal damage. This acemps
ddoes not provoke atacks of opportsnity
and is tesolved using your size, Strength,
and other relevant characteristics. If
you wield 2 brutal surge weapon in to
hands, you gain a2 honuson the opposed
Strengeh check
TF snecessful, the bull cush pushes
the affected creature back the greatest
possible distance allowed by the result
bf the oppored check, but you do not
rove along with the target. Movement
‘used by this bul sh atempe provokes
attacks of opportunity from other crea
ures normally, but you cannot make an
attack of opportunity against the affecced
‘The Brutal surge property is usable a
number aftimes pet day equalto 1+ your
Con bonis (ifany), Once you activate this
property itcant be activated by any other
ceature until che fllowing dayCHANGELING
Price: 2,000 gp
Property: Speat,shortspesn. ot
longspear
Caster Level: sth
Aura: Faint (DC 17) transmutation
Activation: Swift commend)
his spear appears to be made entirely of
metal tha brighter heen, and the head
ed eames tthe heft
A changeling weapon allows youro choose
its length and appearance eich time you
stack with it, Once per round, by spel
ing the appropriate command word, you
san change the weapon into a spear, 2
hortspeas, ora longspeat sized epprope:
ely for you. As part ofthe same action,
fe sual ich gl ead pees t
be composed of any wood, sione, metal
or combination thereof that you went
azidadd any decorative lourshes desired,
though the spears actual composition
does not change
Prerequisites Craft Magic
pcs aerial
Cost 0 Create 1,000 gp, 80 XP,
CHARGEBREAKER
Pope dal eet
Caster evel sth
Ana: un (OC 17) enchantment
Arms and
days.
=
empt
Lae
hi weapon tip rounded lightly ke that
fa joustng lance.
Any charging creature hitby charge:
breaker weapon must succeed on a
DC 14 Fortitude save or be knocked
Pronequsies Craft Magic Arms and
Acmor, daze monster
Cost o Create: Varies,
CHARGING
Price: +4 bonus
Property: Melee weapon
Caster Level: Sth
Aura: Moderate; (C19) transmtation
the image of « heavily armored, mounted
Fic eveline« ibhon-ouerad lance fr @
args adorns this weapon,
‘When you are mounted and wielding 2
swespom tharhas this property, you deal an
extri2de pointsof damageon successful
hange attack
Preneguises: Cafe Magic Arms. and
ited Charge, kon oe
Cost io Create: Varies
COLLISION
Brice: 62 bonus
Property: Wespen
Caster Level: 6
‘Aura: Moderate; (DC 18) transmutation
‘Activation:
This delicately balan weapon sles into
your grip ae if you had seeds for yours
1s blue gray ue shiramers as you heft the
weapon.
‘Acollision weapon temporarily inereases
its own mass at the end poine of each
swing of shot. When you wield such a
sworpan, yt deal an avira € pale of
damage with each it
Projectile weapons bestow this prop-
erty upon their ammunition.
A brutal sarge legend.
Prerguistes Craft Magic Arms and
‘Armor, woapoof pact
(Cott Crate: Varies,
CONSUMPTIVE
Price: +2 bonus
Property: Weapon
Caster Level: 7k
‘Aura: Moderate; (DC 18) necromency
‘Activation: Standard (command)
This weapon dark in eal at blade oF
discovered with menacing runes.
‘When activated, a consumptive weapon
‘sshrouded in negeive energy thatsoems
to draw light into i, The negative energy
does not harm youaslongasyyouhave the
‘weapon in hand. The effecr persists until
ewe epaake a cacand eqmmand ward. A,
weapon that has this property deals an
extra 1d8 points of damage to any living
creature on a suecessful it
Projectile weapons bestow this prop
cexty upon their ammunition.
Prerequisites Craft Magic Arms. and
Armor, enervtion,
Cost to Create: Varies
CORROSIVE
rice: st bonus
Property: Weapon
Caster Level: 10th
Aura: Moderate; (DC 20) conjuration
Activation: Standard (command)
The surface of Uris weapon Looks dark and
pitted, and the blade, pout, or head appears
frag, as the fist low might beak it
‘When sctiated, a corrosive weapon is
sheuthedinacd The acid does notharm
you as long as you have the weapon in
band. Theelfect persist until yout peak
asecondeommand word. A vespon thet
hasthis property desisan exes points
of acid damage on a succesfl hit
Projectile weapons beso this prop
ety upon thelr ammunition
Prevguiits: Craft Magic Arms and
cmon eid seid sor (SC7) Ma said
rou o storm of vengeance
Cos Crete: Varies.
CURSESPEWING
Price: 13 bonus
Property: Weapon
Caster Level: 11th
‘Aura: Moderate; (DC 20) necromancy
pov a4 om‘Alulypeeepledrkglowserundsthis regu: Craft Maghe Arms and Pant
sage a dena i CCitieal Extra. Elemental
Cos lo Cet Varies. Multiplier Damage Damage
‘carves tht rempaseors reid 4 ae
hie aginst a targer i bestows 2 cee x
tatoo saaleneene, OLSICGALING " sub 6B
saving throws, sll checks, and aiity
thecks fr 1 mini, Mulile seer
ceartesaletpsoiu aaa
Peeuutes craft Magic Arms and
Armor ow cure
Cost Cre Vass,
teat bas
Peleg War Tn widen the cidcal hc ces
ane ocaae pres eriersiririey
fare: Moderite(DG1)necromancy _unlitconsumesec leas gallon of we
sete sewbicotner nbpictng etl
Pd si eoeebeeettlinea
ee anne pom cama
katgendealcthhiginthedseriam: Poeun Galt Magic Arm ad
DEADLY PRECISION i" Asatte
Preece Adee werpetdenspctizoees | Gatherer
Property: Weapon tha living coerce tare leg de
Caster Level sth ee a ae ce is 1
Aura: Faint; (DC 17) transmutation ‘extra 1d8 points against plants and against DISARMING
joel esse pat bertie cnctaerre
eee
Noe nee i ea crete
nena oat rpe Bitte mortal oh Pros CAR Neg Acs wd
iilen etiam iated eyes Armatceicting tll
refleting camber gh. Catt Crete Varies
Adeally precision wepondealsanexts2 DESICCATING BURST
A ie ic eis, ISYNERGY) A disarming weapon grants youa2 bonus
SBS ae eee gc ‘i ncaattbap eka
(Cad 8) wih The propery grants no. Price: bonus eee see
benefit if you don't already have one of Property: Weapon peigagenne
cheve clas feature anditsbonusdoesst Caster Level: 2th ere ae
increase you have both ‘Aura: Strong; DC 21) necromancy sek
Prerequisites: Craft Magic Arms and Activation: Senet
cesta ae Syneray Prerequisite: esiating
Cato Crate Varies. Ta ae DISLOCATOR
Al th mele ses to ha sped ‘Pica tBoo
E ; famialirtle poy sepouecdsiten _Praseey Weta
DEFENSIVE SURGE buried below shifting sands for centres Caster Level: 12th
pee oe
Adesiciting urstweaponfunctionsas®) ‘Activations Swi (nena)
desiccating weapon Gee above)
Thadon te weapon erploeswith Dilation i the ufo th weap
a dehpranng bas one succes eet apes len iden random pln
alk delog cxza damage eet oui cboate nde cocina « Shum sed
‘iepdlataiee Gioctieec emirate
ifthe trp ee cally vulneee
to ets damage fom eel ha) The When ou etvae a dllocstor weapony
trcunt of damages dterminedby the theneteucetflatick you make before
wreapenscrtcalmuliperandisdoubled theendo your tnm causes your target
dgainstplntsandaganstelementalsthat_ hetelepored upto ofetinany direction
ive te wacraubtype, This burst does yeuchoose(WlD 17 negates) Youcet
rot harm youoranyceaturecther than teleport atrget into an occupied space
the target This ts continuous effect (ech an etempt automata fal end
tnd mautes po action Ben ifthe wastes the effec
treapon bas not been activ to deel Prete werpone besiow thie pop
tert damage because ofthe desiccating _ettyon theicammunition,
Sroverey the weapon tll dclsisexts A dieser weapon functions thee
{image on asueenfl tical a peas
Prergibie: Craft Maple Arms en
pepe
‘os fo Cre: Vase.
Price: +2 bonus
Property: Weapon
Caster Level: st3
‘Aura: Moderate; (DC 17) rensmutation
Activation:
‘Several alting prongsandidgssextnd from
this weapon
rice: #1 bonus
Property: Melze weapon
Caster Level: sth
‘Aura: Faint;(DC 17) abjuration
‘Activation: Swife command)
This wean is thicker and hoavier than
normal weapons of ype, But i fees wel
Balanced sh ogrip ssl witha smoothly
rounded ipa
‘After ¢ successful melee attack with a
defensive surge weapon in any round in
‘which you use the Combat Expertise feat
‘or fight defensively, you can activate the
‘weapon and gain an additional +2 bonus
to Armor Class until the star of your
Thisabiltysusablea number of times
perday equalt04 + your ine bons any
‘Once you activate this propery, itcant be
setvated by any other creature until the
following dayprop.
DISLOCATOR, GREAT
[SYNERGY]
Brice: +1 bonus
Synergy Prerequisite: Dislocstor
Brilliant dicolorstions in the surface of this
weapon appear ther fad ina random pater,
dn elaborate handle contains «thumbesized
indent coated gold filigree
“This property functions as a dislocstor
weapon (see above) except the target ean
heteleported upto 30feetin any direction
‘Will DC 20.
Coto Crate: Varies
DISPELLING
Price: 1 bonus
Property: Weapon
Caster Level: sth
‘Aura: Fang; (DC 17) abjusation
‘Activation: Fre command)
Arcane symbol cover thi weapon, bu many
are scratched out and defaced, obscuring any
when youstrike acreatureorabject with
«dispelling weapon, you can acrivateitto
targee that creature or object with tar
sete dispel magi effect (as the spell)
A dispelling weapon functions thee
mes per day
Proraqutes: Crafe Magic Arms and
Armor, dispel magic
Casto Creat: Varies
DISPELLING, GREATER
[SYNERGY]
Price: +t bonus
Caster Level: 1st
Aura: Strong; (DC 22) abjuration
Synergy Prerequisite: Dispelling
A singe, incredibly complee arcane formula
cavers every inch af this weapon, but deep
sashes and comple scratches cover it as if
purposefully destroying its meaning,
This weapon functions as a dispelling
weapon Sce above), except that when you
activate, che creature or objecrseuckis
aAfseted by a targeted greater displ macic
fieet asthe spelb,
A greater dispelling weapon functions
tee times per day
Prerequisites: Craft Mage Aums and
Armor greater dispel magic
Cast lo Creat: Vases
DIVINE WRATH
Price: +1 bonus
Property: Weapon
Caster Level: 13th
‘Aura: Song, (DC 21) evocation
‘Activation: Swift ‘mental
his weapon has a golden shen, and its grip
is imprinted with «hand holdnga lightning
oh.
Divine wrath weapons are especially
prized by paladins and clerics of Heirone
fs. Whenever you hold such a weapon in
your hand, you can expenda turn undead
attemptto imbue itwith divine power for
1 sound, IF your next successful atack
vwithirhits an undead ange, the weapon
deals an extra 1d6 points of damage per
pervade bree jad gor cet eh
(minimum 146)
Preequilee Craft Magic Arms and
Armor, searing light, turn undead, good
alignment
Costa Cent: Vaties,
DOMINEERING
Price: +2 bonus
Property: Weapon
Caster Level: 1ith
‘Aura: Moderate; (DC 20) necromancy
A single, steal adorns thi weapon,
Ateyesetith yaw blackanyinlay that give
ita souls ook.
‘A crearare hit by «domineering weapon
‘becomes shaken fori minute (Will DC 16
negates) This effece doesnt stack with
itself or with any other fear effects (it
cant render an already shaken creature
frightened, for example)
Preveauistes Craft Magic Aems and
‘Armor, far.
Cost to Creat: Varies,
DOOM BURST
Price: 2 bonus
Property: Weipon
Caster Level: 11th
‘Aura: Moderate; (DC 20) necromancy
Activation:
This weapon is envelopad in a shroud of
darknes
Whenever you score a criical hiewith this
weapon, a wave of blackness washes over
the carget, causing ie co become sbaken,
(no saving throw) fr stounds. Tis effect
activates even if the eveatute struck isnot
‘normally subjoctio extra damage ram exit
calits Thiseffee doesn stack with itself
crwth anyotherleereflects iecatrender
snalready shaken creature frightened, for
example)
Prenat: Craft Magic Arms and
‘Arm, fa
Cas! io Crate: Varies
DRAGONDOOM
Price: -1 bonus
Property: Melee weapon
Caster Level: 72h
‘Aura: Moderste; (DC 18) transmutation
Activation: Swift command)
Tus weapon engraved with a sev
dragp's head
When wislding « dragondaom woapon
you can choose to deliver a smite attack
Against a Large or larger crearure of the
dragon type up to three times each day.
Forevery size category ofthe dragon larger
than Medium, the smite attack deals an
‘exits ide points of damage (oide agsinst
‘Large dragon, +2d6 agninst Huge, +3d6
against Cangantuan, and r4dé against
Colossal), You must deelare the smite
attack before you make your attack roll.
If the attack misses (or the enesture you
strikeisnotof the dragon type) the smite
iswasted
Proveguisiee Craft Magic Arms and
Armor, fl the geet oe (SC 90)
(st a Create: Varies.
DRAGONHUNTER
Price: bonus
Property: Projectile weapon
Caster Level: 9th
Aura: Moderate; (DC 19) trensmtaion,
Activation: —
Tis wep i carved from a dragons thigh
bane The image of a dragons skeleton is
inlaid ine.
A creature ofthe dragon type that shit
by a projectile fired from this weapon
takes 1 point of Strengih damage in
addition to the normal damage from
the weapon, In addition, the weapon's
critical muleiplier increases by ifthe
targetisadragon. For example, critical
hit from a dragonhunver longbow has
54 damage multiplier (instead of the
normal x3) against a dragon, s0 such a
creature would take four times normal
damage (butstilonly{ poineof Strength
damage) witha critical hitOther eects rebated to threatening ENERGY SURGE ENERVATING
cor confrming crcl hits uch as tem EAVERGY 5S
igor les weapon spell) dnt funccion LSYNERGY] a
‘when placed on a-weapon that has this Price: +1 bonu: Ties i este
property : Property: lee weapon ere
Prerpists: Craft Magic Arms and Caster Level: sth :
Armor ke feresiens Auta: Fins (DC 17) evocation
Cotte Aelia Peller Phun oneal
ee eae ak wa ad ak ha
Activation:
EAGER rubies srround
ae The poramel of hisweap
Property: Melee weapon Toe peraa a fete
Caster Level: 9th
Aura: Moderate; (DC 19) evoca
Activation:
‘When you score a critical hit against
An energy surge wespon functions FA Reimers CE
the prerequisiterype
31, oF shock)
‘weapon, the weapon stows one negative
levelon the target
This woapon, which is decorated with a ” Assuming the subject survives, it
wing mati erates woh with enasuccessfulmeleeattick gains Jog levels afte t hour. Usually,
with an energy surge weapon, you can
comand it to expel a blast of energy, of
these teat reqs pope
r which dealsan extra 36 points of dam:
action. While wielding i, you gain a ere eee
bonusom initiative checks and a +2 bonus ie TH Ee oe tae ee?
fon damage rolls made during 2 surprise
taty dot lat long enough w do
prerequisite property need norbeactivero er ee
round and the first round of combat Be propery
Dregs Craft Magic Arme and TAS ence
ee En Ovce you aivae this propery ETHEREAL REAVER
cant be activated by any other creature Price: 3 bonus
ane until che fllowing day Property: Melee weapon
ENERGY AURA ‘A weapon can have this proper Caster Level: 12th
Price: #2 bonus thanonce,butonlyonce persynergypre- Aura: Strong; (DC 21) divination
Property: Weapo sjuisiteainlcaclactivatomonly riggets Activation:
aster Level: 13th onerypeots ple, youcoul
Aura: Strong; (DC 22) evocation have a of cr Flaming surge This weapo
ord, and ivation would and unforgiving as amy other fils typ
appears ghostly, but it as solid
Activation: Standard command fon
deal either 3d points of acid damage
respon functions asa
on (DMG 224), In ad
The surface of tis weapon seems tga ‘oF 36 points of fire damage An ethereal reaver
with evershifting colors. From ime time Each diamond set nto the pommel ghost rouch w
it glows with hea crackles with electri corhaftofanenergysurge weapon radi: tian, such a weapon allows you to see
atesallfferent color thatcorresponds invisible creatures as if you were subject
sacral fu la
to the energy damage dealt by to se invisibly spell
weapon green (acid), bl Prerquintoe Craft Magic Arms andl
ated, each hit by this weapon yellow electricity or ted ive), | Armor, se invisibility
wrea 1d& points af damage af PrereanstesCrafeMagic Arms Cos! Create Varies.
type of your choice acid cold, and Armor, spell for the preves
city or fire, chosen when activated uisite propersy EVERBRIGH
arm you, regard Coto Caste: Varies cermin
Treeyyy
ype selected, The energy damage
the sane wot you seine the Property: Weapon
. Caster Level: ‘2th
Spec iatpes foc atiped Aura: Serong; (DC 21) evocation
eee Activation: Standard (commane)
requisites: Craft Magic Arms and 4
al flame Bade, Mel ac Fecks of marbleand peo shimmer aco thi
:
An everbright weapon can flash with «
brilliant light twice pec day at your com
rman. When iti ctivated, all creat
within 20 feet of you are blinded for 1
retin
round (Reflex DC 14 negates)‘Aneverbright weapon isalsoimmune (Knowledge arcana] or Knowledge (bis. _fromaforce weapon dealsthe sameamount
toacid damage and rusting effects, tory] DC30) of damage as normal ammunition
Prerequisites Craft Magic Arms and Provequistes Craft Magic Arms and Preequsies Craft Magic Atms and
Armor searing ight Armor, summon monster Aros, magie mile
(Cost to Create: Varies, Cost to Crate: Varies Cost fo Create: Varies
FIERCEBANE [SYNERGY] FLESHGRINDING GHOST STRIKE
Price: +1 bonus price: +2 boms [SYNERGY]
Property: Weapon Property: Piercing orsashing melee
Caster Level: 12th weapon
Aura: Strong; (DC 21) conjuration Caster Level: 11th
Activation: — Aura: Moderate; (DC 20) transmutation
Synergy Prerequisite: Bane ‘Activation: Fee (command)
Price: +1 bonus
Property: Melee weapon
Caster Level: 11th
‘Aura: Moderite;(DC 20) conjuration
Activation: —
card into the handle ofthis weapon 6 & yor else inspection, this weapon ap Synergy Prerequisite: Ghost ouch
single rane nthe Gnomelangiagerpresent- have shallow erations along is lade Weta acral 2
ing the fos he weapon i dedicated to slaying ances
You can activate a feshgrnding weapon
A iercehane weapon excel t attacking anytime youdea damage with ttoaliving
iva bane weapon against the cresture let goof the weapon and it mapeally a
type Gand subtype, relevant) to which mates grinding itelfint the oes es. In
sts aynengy prerequisite ability was at each round a the staré of your tun, ita
tuned. Wheneveristrikesits designated omatcally damages tha-cretureasify0u
kane enemit begins toemita low eager had seoreda normal hit with including
humasifitweresctuallyfeding offthe damage from the weapors enhancement
‘ict lifeblood bons other weapon properties, nd your
“Afercebune weapon glows whenades- normalbonus{zom Strenguh but note
ignated foe comes within 6 feet, even if damage from fas suche Power Arak
youcannotsee detect Inaddiion the ‘The grinding continues for soundsoe HARMONIZING.
{weapon deals extradamage on every suc until you or someone ele pulls the esh- Pee: bonus
Cessfalcrital hi The amount depends grinding wesponffeedoingihisequiresa Property: Melee weapon
cots excl multiples a follows andanlsctionand focanyoneotberthan Caster Level: th
You) a successful DC 20 Strength check, Aura: ain; (DC 17 ilusion
Citical Multiplier Extra Damage After the duration expires, alesbgrind: Activation: —ce text
12 M10 ing weapon return te your hand (a the
3 2el0 returning weapon proper) It will not A strange melo seems fo emanate fom
4 3410 turn pyourhend fetaretharpulled win fis ween
the weapon fre tnd sill hos
Projectile weapons bestow this property Preveusee Craft Magic Arms and A harmonizing weapon accompanies you
upon their ammunition Arm aninate bjt in song if drawn, granting a +2 compe
Tore: Fer rangers acquire che skills Cos a hate Varies, tence bonus on Perform (sng) checks,
needed to create magic Stems, but the Inaddition, ifyos hold aharmoniing
gome ranger Tir Hearthand learned to ‘weapon shen you begin « bardie music
fee cee. TOnOr Peete ai tattieas de
rormalore bane veapons he devoted the ellet for you allowing you wo focus on
Inst half of his life to creating the ul the efforts, Onerourd after you begina
mate weapon fr slaying ors (Knowledge bardicmusc effect that allows requires
{arcana or Knowledge hiory] DC20) contined se orconcentration clang
the first fercebane weapon was an inepie courage, countersong, fina
ore bane scimiar sized fora gnome and inapire competence, ingpine grestness,
aimed Hearhand, ater is creator Tr Tsweonm appears ramsey song of freedom, and inspire heroes} the
‘Hearthand wielded this weapon for many Me ieee weapon picks up and continues the per
vsti ragmnleermay steel ,gojciowmnwstce tne rae fale 10 ronda
forceattack These force projectiles autor _ll You command ic wo end asa swift
masclivorecomedamagereactonand —™emaDacion, 6
ee acre eimasneertere| Armor ght sound bare moi
immune to force effects. Ammunition shot a
AA ghost strike weapon functions as 2
ghost touch weapon (DMG 224). In add
ton, sneak attacks and critical hits made
wie a ghost strike weapon against an
undead creature affect it as if ir were @
living creature
Prerequisites Craft’ Magic Aems and
Armor, unde ode
(Cott Crate: Varies,
Price: +2 bonus
Property: Projectile weapon
Caster Level: 9th
‘Aura: Moderate; (DC 19) evocation
‘Activation:
Thisweapon appears wanslusnt as hough ls
stars cendary status. Gnomes withan interestin
‘weaponcraft now believe itto be apotent
artifact cara ofetriking dead any ore
vith @ that even sets eyes upon it The original
om ‘weapon is believed to have been lost in
ures the dark bills near the long-dead or king
Mor 1 dom where Tir Hearthand met his endandesherswhoshaethlvalis Aly ozo iny wy cling tortion
aoe Surge weapon funchonsasaholy weapon spell while weapon is wise
a (DMGII5) Thisisecontiniousefiscrind Projectile weapons besow this prop
Caper an ag a eee is ;
fr: Moder (98) svack wth bly supe weapon, you Ann Ste boype
nee can command it to emit a burst of holy Cost to Create: Varies,
ee ae UOINATING
‘no additional damage, and that use of the pines
property is wasted. ae
cede ien eee
per day equal to 1 + your Cha bonus (if ieee. meen
cl ello
rege Ct Mate: Ai
Fe ee Armor, holy smite or holy word.
Prerequisites: Craft Magic Arms and ‘Cost te Cae: Ware ‘When drawn, an illuminating weapon
Bas oh ees lows with pure white list, brightly
Siti ce Vx fitctageseooeeconneel
HUNTING y anil Inaddition, such a weapon allows you
et mimic to diseupt opponent illusions and eans-
sat’ dis fer their protective qualities to yourself
coustsil ‘The fits illusion spell that this weapon
king lispls wih is illusion bane property
wal com is automatically stored within it. This
feet and ability functions like the spell storing
property (DMG 225), with the following
ceptions
+ Irmustbeanillusion spell, burit need
not be 3rd level or lower
+ Aspelleannot be cast into the weapon;
‘tcan store only a spell that thas actu
ally dispelled hrough the lssion bane
ability,
‘An illusion theft weapon need not
actualy strikeacreature w activate the
Stored spel
ake one
romake a
each i
the exget
a ergeted
sions only