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GS HO OUARTER % ai a 3 Bie a BS Uae " AN ge = PS ‘ee i —_— ¥ Debra D. Ott, Sonya Vatomsky, Erin M, Wileox j RPG Design: Doug Seacat I 2 * Playtest Coordinator: David ‘DC’ Car] { Continuity Editor: Jason Soles \ z c Graphic Design: Josh Mandervil ee ee ee ey Photography a See eee = ney poaery meager Studio Mila On the Cover Tuacrosn, THe Messian ay Apres Unerzo ANDREA UDERZO 1s 4 RISING STAR IN THE GAME INDUSTRY. HEE LIVES IN ITALY, WHERE HE WORKS AS A FREELANCE ILLUSTRATOR, COLLABORATING WITH SEVERAL MAJOR GAME COMPANIES, INCLUDING PRIVATEER Pass. ANDREA LOVES TO COLLECT BOOKS ON ILLUSTRATION AND LISTEN TO MOVIE SOUNDTRACKS. VIEW MORE Editor-in-Chief: Eric C Creative Director: Matt Wilson Hobby Content Manager: Rob Havkins + Darla Kennerad Editi ory M. Flanders, 1g Dale Donovan, ( ara a ‘Stuart Spengler, Kim Goddard 1 Ben Misenar es Painting She Spe ee ei Matt DiPietro, Ron Kruzie erases taser ree tice op wey oe eee mer mene Contribut Simon Berman, Alexander Black, David Be David ‘DC’ Carl, Colin Chapman, Matt DiPietro Shen Nard to ett preps Te ope Sey eeee tr eemet eee ernie] Lavar Fache, Parker Gibson, Rob Hawkins, Dereon Te aS William Henry, ln, Stu Liming, Pat Ohta, Brian Putnam, Douglas Seacat, Jason Soles, Cheis Suhre, Dr. Twitch, José Vele President: Sherry Yeary * Creative Director Matt Wilson + Project Director: Bryan Meerations: Culler « Project Manager: Ed Bourelle® Chippy, Eric Deschamps, Matt Dixon, Jesper Lead Developer: Jason Soles * Art Director Ejsing, Emrah Elmasi, Imaginary Friends Kris Aubin # Development: Rob Stoddard Swudio, Marek Okon, Karl Richardson, Brian + Production Manager: Mark Christensen * Snoddy; Florian Stitz, Andrea Uderxo, Chris Studio Director: Ron Keuzi Walton, Matt Wilson, Kieran Yanner No Quarter Magazine FIRE HOLE 13 C@Pe art c gobber is out of the bag. Y For a while now, the forums have been buzzing with chatter on two questions: Will there be a new version of WARMACHINE? When??? We've had to bite our tongues and use fancy prestidigitation to keep iin lock down for all of this time To give you a view from the inside, playtest coordinator David “DC” Carl sat down with lead designer Jason Soles (see p. 10) to talk about what the process was like in the creation of this new version and give you a peek at how your favorite game is going to change and how it's going to stay the s ne. All Ill say is that the goal was to make the game better in all ways by streamlining play, fixing confusing or underperforming rules, and just plain making the game even more fun. But wait, there's more! We here at Privateer Press pride our elves on the interaction we have with you, ‘our fans, We could have worked on the new version of WARMACHINE feedback, but where's the fun in that? We realized the current incarnation of WARMACHINE was, getting playtested every day ina hundred different rnd releaged it without any ways, That's a lot of what doesn't: Thu: to take the new ve sight into what works and 1 YOU the chance n out for a little spin before its release to do the fine tuning to take it to the bleeding edge of awesomeness. Check out the article and the FAQ at privateerpress.comfvarmachine? to get the details on the Field Test rules and the method for providing feedback. That's right: YOU get to play ‘part in making the latest and greatest version of WARMACHINE yet! See, we told you there would be some big stulfin store for the Year of the Gear! ‘Speaking of gears, the keep grinding aw: issue with more mechanika and steamjack goodness. aia In “Mechanikal Muscle”, read about the role of laborjacks in building the Iron Kingdoms and what these mechanikal helpers mean to the wartime ‘economies of each faction. Stepping away from machine oil and furnaces with Sign and Sigil, look into the dark history reg ding how humans of the Iron Kingdoms first learned to manipulate arcane ious beginnings, the whole of the Iron Kingdoms came into b magic. From these myst today, but for every benefit there is a curse, giving GMs plenty of material to draw from in their IK campaigns. On top of everything else, HORDES players rejoice, because HORDES: Metamorpbos this month, bringing insanely cool warbe: ts and warlocks to add to your collection. We've been providing previews for many issues now, but there's still plenty of material that you haven't seen yet badass than ever. To help ze elf started, we've included Simon Berman's Recent Battles, howing some of the conflicts tha din Metamorpboui So there itis. One the world and a huge weig minds. But there's still plenty 0 fll be taking all your WARMACHIN ick and setting our rules kee the final adjustments with gigantic wrenches and enormous praiting for? Cop Test ruledand coal up your make a Ai monies Brie Cagle — Editor-In-Chief al rn > . zm Ve ta™ te ’ Issue Ilo. 23 Fire in the Hole 2 Letter from the Editor-in-Chief Bosun’s Call 4 Letters to the Editor and general'shenanigans News From the Front 5 Events and important news from around the world New Releases 6 The latest Privateer Press products for March and April Bigger, Better, Faster! 10 WARMACHINE Mk II is coming! Recent Battles: Desperate Measures 14 Recreate some of the conflicts from HORDES: Metamorphosis Mechanikal Muscle: Laborjacks in the Iron Kingdoms 23 Lift that box! Tote that bale! Or just get your laborjack to do it Modeling and Painting: Male Faces, Hair, and Skin 30 Paint your male models (no, not those) the manly way Painting Challenge: Riddled with Bullets 35 Boom! Crash! Bang! Beat the crap out of your warjacks and warbeasts 1 New Formula P3 Primer 36 Lay down a solid foundation with our new Formula P3 Primer Terrain Showcase: Legends Diorama 38 Take a walk down the streets of Caspia and then build what you see Full Metal Challenge: Think Outside the Kill Box 48 Break the mold and get out of your comfort zone to KILL MAGNUS The Gavyn Kyle Files: Amon Ad-Raza 50 Solid in conviction, Amon Ad-Raza is Menoth’s ultimate servant Secrets of the Front Line: Iron Agenda 55 For the Motherland! Strategies and tactics for your Khador army The Pendrake Encounters: The Quavash Inferal 64 Not quite slave, not quite servant. The Quavash serves two masters Sign and Sigil: Gift of a Dark Goddess 68 The origins of human magic was a blessing...and a curse Guts and Gears: Pyre Troll 8 Somebody get that troll a mint because he has KILLER breath Guts and Gears EXTRA: Hunter 84 For ‘jacks, the Hunter is silent death. Parts Bin or A look at individual parts available in the Privateer Press Store Drawn & Quartered / Player Gallery 8 IK inspired comic and some of the best fan-based paint jobs around ASK PROFESSOR PENDRAKE! Have you ever bad a quedtion about the exotic flora and fauna of the Iron Kingdoms? Now you can ak the expert bimaell, Professor Viktor Pendrake. Look for more “Ask Profescor Pendrake” Qeis tn upeoming ious of Quarter mag ‘Flow can it be that a deop desert-dwellin people such have relatively light skin pigmentation? During your horrible inearceration did you find they simply lack any ability to tan, or i ie something more sinister? I need to know for..reve Av This is indeed an interesting observation. Any individuals who have spent considerable fime beneath the san inthe ‘outdoors will find their skin does darken overtime, while those fairest of flesh are generally the quickest burned. “The exact specifics of this process have never been studied toany great degree, to my knowledge, likely passed over bay the more dramatic shifts in skin hue forthe purpose of camouflage we observe in gabbers, grin, and creatures like the bog trogs . ron [As you point out, the skorne seem possessed of a general roeeren tec pallor despite considerable time in such sunny and hot ethene a climes. Uhave observed some variation in skin tone amon " —“Teernainly felt no such immunity myself dr ny travel. ee ee ee ae eee SS beoabelr Weber corer time exploring the Blasted Desert, the Molar and the posur Pe sso darkened, burned, and Trembling Wastes. My skin whatever process our evn skin undergoes in darkening itself 10 prevent damage from bur skorne physiology: Their skin may simply be naturally more Fesistant to burs from exposure to intense light. Certainly Jmother ways they have proven to bea resilient and hardy ‘People able to endure pain and injury that would leave you ‘abused after that voyage that my students hardly recognized ime on my return. Ie required several long weeks sally “folated in the hale of academia before my skin returned to its ‘customary pallor ‘6 Lincapsaciated NEWS FRONT News From the Front brings you reeaps and advance information about WARMACHINE and HORDES related events from around the world. Is there a cool event taking place in your area? Tell us about it at: submissions @privateerpress.com. the fall and winter of 2008, WARMACHINE and HORDES players across the world participated in 1 third annwal Foodmachine compatition, a charity mmixed-format food drive for their local Food banlks. Despite declining econamy, Privateer Press fans came out not only 10 throw dice and push metal around, but co also aid their fellow ‘man. This generosity is especially significant as the need for supplies is increasing rapidly, Infact, hunger isan isue that | in 8 at food banks and emergency kitchens across the Americans face every year® Venues across the world united to raise 10,127 canned food items for those ess fortunate, Despite fierce sed to stand above all the others: the 11 players of New Jersey's Somerville Ogrun Boleurs—or the SOBs, as they liked to be called —raised over 4,000 canned food items ‘Tournament organizer Michael Stubbs ran a fantastic event and was able to split the inredible donations among wx food banks in the New serse ‘ompetition, one ea. The event was won by Alex Leong using a Goreshade the Cursed list. Alex was also their lagest donor with 1,500 canned food items. So how were the SOBs so successful? Not only did they work on raising ‘canned food items individually, but they’ collected donations from their community and even got the local grocery stores involved providing canned food items ata reduced cost to participants, Impressive strategy! Congratulations ta the Somerville Ogrun Bokurs for he bar so high this year. They received the traveling Foodmachine trophy along with some special prizes from Privateer Press and bragging rights for the whole next year You'd better start plant tomeet that kind of challenge! now for next year's event il you're ‘The Harvest Thralls would like to send out an enormous thank-you to everyone for their donations this year. We've had a successful third year and look forward to 2009. FOODMACHINE 2008 from Feeding America (formerly Second Harvest) which peice ist eer eee eenrseey ae CANS OF FOOD DONATED: eer en from the US Department of Agriculture. For more info, se: The St. Lous Riverdog are pro o host their second smal Privateer Wedkend a Diecon9June5-7in | Collins, Hinis. Pivatcer Weekend was an enormous three Si soe eg 1,000-point escalating rourmament, and —the main Feature f of the weekend —an offical Hardcore tournanwent on ‘June 6th, that’s not enough, the Ter rampaging through the Mion ih a fae pba roller competitions, an ongoing Eternal War, loms trivia challenge with Capt. Saultydog, a curs will also be tournament each day and a featured two-monster | (coramant on Sunny Juss 7, Pres dear na seckaba wl locade sa are the Steamroller competitions. For more information, check -on.com or wrw:gamestlouis.com. AVN SPIE) Skorne Erte Wartock Supreme Arcuiposuxa Makepa ‘Makeda has risen in the skorne peopl hour of need as a peerless leader ‘whose vision of their mutual destiny has inspired her soldiers ro ev llorts, Makeds has vowed to impose order and forge the seeds of a new nation, Solidarity will be the key to rising from the ashes and leading an empire which spans the continent. Any who defy her conviction wil fll tothe wayside or feel her boots trampling them underfoot Scutpror: WerNeR Kuockr PIP 74035 « $14.99 CireLe Ornoros Epic WARLOCK KRUEGER THE STORMLORD Krueger knows that greatness comes not asa reward for humility or silent TROLLBLOOD Epic Wartock Hoartvk Doomstarer, Race oF DHUNIA Hoarluk Doomshaper has remained focused on the connection between all tolls, He has merged his ‘moat violent and powerful ofthese creatures and mind with t thereby tapped into reserves no shaman has ever known, Nat powers, he has into the primal nature that binds warbeast to only has he unlocked tnimagined regene ‘gained ins warlock an mploy this lore against his enemies. Scutrror: Jose Ror PIP 71054 © $17.99 dedication. He will rattle the Circle Orboros like a creaky house caught in 1 storm. He promises ta return the Circe to ts primordial roots, where the sweake male way for the strong and druids are ee to drinke deeply of nature's unchecked power He b power ofthe earth, and the chance to make Cacn tremble beneath their tread. Scutrror: PIP 72033 ngs lightning and storm, blood and bale, the crashing. MeramorprosiS, Pe oer as Formuta P3 Spray Primer ised on metal and plastic models, Formula P3 Primer is d to provide m adhesion andl create a surface that PIP 95111 * $9.99 (Brack PRIMER) PIP 95112 ° $9.99 (Ware PRIMER) Monsrervocaryese: I Cnour NY cm takes Manhattan! In this newest series of the wterpriypce collectible miniatures game the monsters of have landed square in Central Park and are looking to bite out of the Big Apple! The Chop NY set will expand each ofthe six factions —G.U.A.R.D. Terrasaurs, Lords of Cth, Planet Eaters, Martian, Menace, and Shadow ieate—with two new monsters and six new units ilies that will expand pl 1: Rie figures. Four new b be sad in Monster / Structure The /Clonp NY Monster/ Structure Booster (PIP 50009) contains: I new ability reference card, | random alpha-form monster and | corresponding Hyper form monster OR | random unique ‘monument building and 1 Insurance Company HQ. The / Chomp NY Unit Booster (PIP 50010) contains: 5 random units (I rare, 2 uncommons, 2 commons) PIP 50009 + $12.99 (Monster / Srucrurs Boosrer) PIP 50010 * $9.99 (Untr Booster) TROLLBLOOD MuLG THE ANCIENT ‘Ciaracter Dire TROLL Heavy WARBEAST As reputedly the most ancient and feracious dire troll. ever to walk Caen, Mulg has become increasingly dangerous and tenacious over the centuries. Envious of trollkin sigils of power, he ordered runes carved into the stony flesh of his back depicting his many er ‘and ancient history. Mulg can focus his inhuman rage into these runes to stifle the power af enemy beasts ScuPror: Jason HENDRICKS PIP 71035 * $59.99 Cirere ORnoROS STONEWARD & WOLDSTALKERS The druids have been animating even greater quantities of inert materials to create legions made of earth and stone Woldstalkers are fast and efficient floating killers led in battle by the mental commands of the Stoneward who created them vided by his mental commancls and protected by his druidie enhancements, these constructs unleash formidable blasts of concentrated energy Scutrror: Epcar Ramos anb Jrrr WittetM * PIP 72041 + $24.99 Leoton oF Evernticir Buicrren a ‘i Sworpsmen Annor & Caampron Untr ATTACHMENT The hollowness of blighted swordsmen aligned naturally with meditative discipline of sword mastery, allowing them to evade horror by concentrating solely on thei sill. Those who embraced this new philosophy, the abbots, kil as «form of meditation and are the greatest blade masters oftheir race. The champions are their best students Scunrror: Topp Harris PLP 75045 « $14.99 Ba BIGGER, BETTER, aaNaasact THE DEVELOPERS ay Ni N= TOVUR MOT aE VP) me Pe bre Cn a ela Uderzo and Chris Walton Sires TL Naa PUBLIC FIELD EST The public field text wil bs the fist ‘opportunity for players to dig into the full WARMACHINE Mic I] rales. It cums the discussions and speculation into concrete, ready-to play WARMACHINE goodness The field test materials will include every model from Prine, Breelaion, Apotbeacs, Superiority, Legends, and ares of WARMACHINE: Pirates of te Broken Cont ‘This field test will take place throughout the month of April, and players are strangly encouraged to provide their feedback online. This Feedback will be used to clean up any afusion in the rules, catch typos, and even make slight pefore the rules go to press. Please note, however, that "field testing” isnot the same as “playtesting: The WARMACHINE Mik IT game rales and my shave been in development for nearly a year already and this is not an opportunity for players to ty their hand at remaking WARMACHINE in their own image —we've already taken six years of player feedback into account. The field test is the final step in bring rules set to mare chat is ax clear and complete as possible Players can find the registration information for the WARMACHINE Mk IL rpress.com/ wa se sign up and use this tool to help us make this game release the best it possibly can be. RELEASE SCHEDULE WARAACHINE: Prime Mk Iwill be released in January 2010. Not only will this book present brand-new rules for the second edition of WARMACHINE, tnd bring players up-to-date on the Prime Cygnar, Protectorate, Khados, Cxyx; and Mercenary models, bur it also introduces an allnew war for each. January will also Feature the brand-new WARMACHINE Mk I faction decks to provide players with the stat cards needed to update their models o the new rules. After Prime Afk 11, exch month will bring a new faction Force Book. ‘These books are not necessary to start playing WARMACHINE Mic It, but they compile years of faction models featured in books other than Prine into reference updated to the new ‘as well as bringing players a w modlels/anits including a new warcaster for exch faction. Future expansions will continue with the standard format to which players have And if that’s not exciting enon release order for these Force Books will not be determined by the typical order of the factions in books or by the staff of Privateer Press. Instead, the players will decide! More than bragging rights will be on the line for the Summer Rampage 2009: it will be an unprecedented contest between the factions of WARMACHINE as well as the factions of HORDES to determine the order in which the faction Force Books will be released. Keep your eyes con No Quarter Magazine for adeliionsl information on Summer Rampage 2009 and on how players will determi the release order of Privateer’s 2010 publications! bia ie Rae Reh hho kau) INTERVIEW W the fll story behind WARMACHINE Mik 1, Ne Quarter J Fr 2tm questions about the origin and the results ofthis new edition NOM: Beyond what was released in NGM; What motivated the change to __ the online WARMACHINE Mk I ew eldonof WARSIAGHTINE? FAQ, wh arth big change for WARMACHINE MK 11? JS: The stars had aligned, the hour was tigiidid gel godicirs clashes JS: Lill try to answer this without a Sc aSch ai eietiie v gue, We ‘copy’of the FAQ in front on me, as it initally developed WARMACHINE is three days before Christmas and a SO bebics he Bums, massive snowstorm leaves me typing ized play, or HORDES, We have this from home at 2 aim. always said that a ere is no single change T can point eiieeges cog cay Gade earn en eee rae wwe could hope to give it ina year ‘of development. So after six books, literally hundreds of models, and ‘an incredible amount of feedback w model recsives est. We have streamlined the rules language to make it as simple and uniform as possible. Many abilities have been consolidated or removed completely to remove unnecessary from our players, we decided fie that WARMACHINE was due an overhaul. We had no intention complication. We have limited out-of- tum movement and attacks (which ‘will help the OP environment), of redesigning the wheel, but we wanted to streamline ita little to provide the best possible play experience to our players. cleaned up the timing language made countless minor Every model in the game has been reevaluated and playtested to make Wetbinvs boon woiting for this well balanced and fun to play moment for years and with the frst WARMACHINE cycle coming toa hhumanly possible close in the pages of Legend, it seems proper thatthe next major release is WARMACHINE Mi II. We are ready! Our players are ready! Itis an dea whose time has com We have also drastically changed the point system. In fet, based on the pint sizeof the game, warcasters and. ‘warlocks will now be included in your army for free! Each warcaster comes ITH JASON SOLES, LEAD DEVELOPER OF WARMACHINE asked lead developer Jason Soles swith a variable number of warjack points to help fill out his batlegroup. We have made dozens of minor tweaks to the rules to make play faster and more aggressive. For exarnp models are now able to charge across rough terrain, though they sil suffer the usual movement penalty. With all the changes to the models and core rales the cards have been thoroughly redesigned and are dead sexy! ers think stronger. Will ‘Mk I improve their capabilites JS: Ina word, yes. Not only are ‘warjacks now as durable bat we have also remove potential. We have increased their attack stats, removed virtually all the penalties to power attacks, given a POW to shields and open fists, and reevaluated their point cost proportionally to units. We have a made sure tha all factions h to mechanics to keep their machines that the pendulum has swung the other way though. Players who prefer armies of troops to lots of warjacks stil combat-ready. Thisisn to s have that option, but we wanted to address the sentiment that warjacks were being sidelined in favor of other options. Nw, all your options will be viable with none appearing to dominate or lack. NOW: The onl changes to form: form e FAQ talks about jon. How will 11 work, and how does it affect the function of units in WARMACHINE Mk 1? ‘JS: Rather than stringing out units in ‘unlikely lines, unit formation is now based on a trooper's proximity to the unit leader. IF trooper is within a unit leader's command range, he i in formation. We have also consolidated the stats within most units. Instead of having separate stat bars, most uni leaders now share a single stat bar with the other madels in its units. When the unit leader i killed, itis replaced with another model in the unit-a soldier e of lead tunit in the field. Basically, every unit gets the Field Promotion ability NOM: What were some of the biggest challenges in developing WARMACHINE Mk 11? JS: Aside feom the sheer enormity of the project, the biggest challenge in developing Mk Il is the responsibilty for maintaining the best possible play experience, Making changes is all wel and rod, but they must be tempered by the expectations of our players. To that end, we never loe sight ofthe fact that this s WARMACHINE, There area lot of great and innovative ideas, swe had to leave by the wayside because they would have substantially changed the fabri of the game in ways we felt tundermined the basie principles of WARMACHINE, We set out to refine WARMACHINE, not remake it QW: What are some of the changes idual models that stand out in JS: Let's swe... Working off my now sleep-fogged memory: the Reaper picked up Reach and Necrotechs now have Repair! (Bet you can't tall I play Cayex) Bane Knights have been tuned so that Vengeance (the new leas Crys specific Shadow Shifi) triggers during their controllers control phase. In Khador, Karchev got reooled into the terifying killing machine we meant him to be. You ean now sign up to three Rocketeers to every ‘Winter Guard unit. Doom Reavers have received a healthy point discount. (Cygnar has seen numerous warjack improvements. We added Powerful Antack to the Charger and increased the Defender's Heavy Barrel POW to 16, Stormblades and Stormguard are now immune to electricity dam (Oh, yes, and we've incorporated simple system for damage types and Knights Exemplar have been increased toa ten-man unit. (Ves, you read correctly —but don’t jump to any conclusions.) Severius’ Convert spell is now an ahility! And various fils in the Protectorate picked up the Chain Weapon ability to better deal with enemy warjack shields or Shield Wall QM: Does this mean HORDES Mk is also right around the corner? ‘JS: HORDES is receiving the same attention as WARMACHINE, ‘Though the full HORDES field testis alittle while off yet, we have already thought and attention, So worry not the beasts are coming! NOW: Afver the intial release of WARMACHINE Mk IT, what ean players expect next? JS: Immediately following the release of Prime Atk IT will be the five Force Books, for Cygnar, the Protectorate Khador, Cryx, and the Mercenaries, The Mercenaries book wilkinehide all the mercenaries models in one massive tome, It will be divided into. section for general mercenaries and include separate sections for Rhuliemodels and pirate models. Following the release af the Force Books, we will be on to HORDES Mk I... and likely another interview with Yours Truly. pa ee bee esha) [ Nee By Simon Berman Art by Emrah Elmasli, Imaginary Friends Studio, Marek Okon, Karl Richardson, ae Andrea Uderzo, and Kieran Yanner AHILL TOO FAR: TROLLBLOODS VS. CYGNAR eer tate rom Resounder left from wave of trenchers. The morn ad been worse than Cala rmded but none eo badly had promised but not yet as terible as injured chat they could not fight on. In Calandea’s Fore Grissel had feared. The C ol fel Army had hurled three their loss, but she knew there would bs the few moments of calm, Gr trollbloods defending Cracl Valley but many others to mourn before the end of the keels stil held firm, For now the day. They were outnumbere fighting on open ground; Grissel had Grissel had taken her force to this hill at Bae ce the advent of battle. It was the hi Sap olla anti and Calandea held ot ig round proximate othe enemy lies eSionsarither lank: The bullcofher Filles as they charged. De shocking and her people had hastily improvised sounds, the champions held ‘even more difficult for the enemy ina blur of axe blows. The veteran kin / Casualties in Grisel’s warband had As the smoke from the lst assault fought with effortless coordination as been light <0 ‘warriors had sel could see much each member ofthe anclfil of kriel began to clear, Gi in the first trencher “Afield. Grissel watchec seatterguners maved from the wall with surprising speed, band of halberdiers unprepared aed shredding them with scatter shot. Enraged, the ball of his for = beleaguered champions. .\s his warriors anc trolls moved into postion, could see a large group of Cygnarans Turing in the forests on Geriem’s Far sight flank the undefended trollblood line ‘Kithkar Loknor, take your Long Riders through those soldiers on our far right flank!” Grist bellowed, Moving with a speed belied by his great size, Loknor was reforming the Long Riders into lines facing east even as he nodded assent. ‘The huge bulfalo snorted and shook. their heads as their riders urged them into. battle ine, The ungainly-looking animals were deceptively slow to gain speed, but within moments the line of massive cavalry shook the earth as they thundered down the hill to support Grim ‘Angus and his warband. As the rumble faded, Grissel commanded several units of rel warriors to reinforce the Long Riders and Grim's people, An elder stone scribe raised an ‘eyebrow as the fighters marched quickly tothe east. “Bloodsong, Ido not wish to.question your judgment, but already ‘we are isolated from our lanks. Sending so many af our warriors to Grim is almost certainly what the Cygnarans are ‘counting on, Grissel nodded wearily. "I know, Elder: We will just have to hold out long enough for Grim to recover his flank. This hill is the best ground we have had today, and we have to make it count as long as possible. Once Grim’ lank is secure we will withdraw toa less isolated position Grissel turned from the elder in time to see a large force of mercenary cavalry detach and begin to gallop toward her bill ‘Dhunia watch over us. Here they come. Scenario Background nthe Spring of 608 AR, Cygnar's 4th Amy marched on the troilkin holding acl Valley for a number of reasons. ‘The rogion had been setled by Cygnaran farmers until forces under Madrale Ironhide seized it by force early in 607 AR. Though they displaced the farmers without substantial violence, these trollkin were sill sen as hostile invaders by the rans. The dth Army marched on the region ofits oven initiative, offering to ‘id she local residents who fele neglected by King Leto. ‘The Cygnaran attackers lacked the support of any notable wareasters, but they possessed a clear advantage in bers and hal als hired a substantial Steelhead force from Ternon Crag. During this engagement the 4th Army fought ruthlossly and recklessly ite ‘commanders seemingly uninterested in preserving ‘They hurled wave after wave of trenchers, Jong gunners, and mercenaries ito the fray. Although they eventually forced the trollkin to withdraw, their casualties were even higher than anticipated. lives of their own soldiers. ‘The trollkin defending their recently claimed settlement were horrifically outnumbered, but with three experienced leaders they made an excellent accounting of themselves. At ‘crucial point in the battle, the core of the force led by Grissel Bloodsong found itsell forward ofits army's lanks while holding a hill of tactical imporsance. Forced to divert part af her force to reliove Grim Angus's beleaguered flank, Grissel was partially encircled by clements ofthe 4th army and Steelhead ‘mercenaries. She eventually withdrew from this postion, but she held it long enough to allow Grim Angus to secure his lank and thereby preserve the trollblood line long enough to arrange for an orderly retreat and minimize the loss of life. Special Rules and Setup ‘To represent their numerical superiority Cygnaran-controlied units that are destroyed are resurned to play at the start dof the Cygnaran player's Maintenance phase and must be placed in base-to-base contact with their rable ede. ‘See map. Marke a 16° by 16” square 6 fr edges opposite the Cygnac player's deployment table edges. This square is the Trollblood player's deployment zone, When drawing line of sight or when targeted by a ranged or magie attack, models inthis marked area are considered to be on a h ‘elevation than models not completely within this area, The Trollblood player can place up 10 eight terrain Features anywhere inside bis deployment zone or within 8” of his deployment zone. These defensive terrain features can include linear obstacles up t0 8 lo obstructions op 10.4” long, oF sharpened spike templates. ‘Terrain features cannot be placed within 3 of any other terrain feature, ‘ oe vs. Cy Cygear Depleyment three (3) ina distant b two additional dice of dam: (ORDES: Blut p. 150 harpened Spikes — Instead of placing terrain features dh the defender may place sharpened spikes in near and distant proximity battles je may place up to one (1) sharpened spikes feature in a near battle oF up to tle. Sharpened spikes are a 2" by 5 hastily erected belore battle, represented by templates placed on the table, Sharpened spike templates are obstacles. A model that is pushed into base pened spikes sulTers a Loostable damage roll equal tothe current STR of the attacker. A model slammed into sh ‘one for being slammed into a solid terrain feature and another for the spikes. A sharpened spike template has ARM 14 and can suffer 20 damage points belore being destroyed Cygnar Army Composition The Cygnar player willbe playing without a warcaster and has 1,000 Points 1 spend on his army that must be telected from the follwing lst Warjacks: Charger, Grenadier, Sentinel, Defender, Ironclad Units: Field Mechaniks, Long Gunners, Long Gunner Officer and Standard Bearer, Trenchers, Trencher Officer nd Sharp Shooter, Trencher Chain Gun Crew, Trencher Grenade Porter Trencher Cann \d Halberdirs, Steelhead Heavy Cavalry, Sword Knights, Sword Knight Officer and Standard Bearer Solos: Journeyman Warcaster, Stannis Brocker The field allowance for these models is asi the Cygnar player were fielding two ‘warcasters. Because the Cygnaran player cannot take a warcaster, any warjacks included in the army must either be jack marshaled or under the control of a Journeyman Wareaster Trollbloods Army Composition The Trollblood player has 750 point to spend on the fallowing models and units: Warlocks: Choice of Calandra Truthsayer: Grim Angus, oF Grissel Bloodsong, Warbeasts: Any except Dire Troll Mauler, Earthborn Dire Troll, or Mulg ‘Trollblood Unies: Any Minion Models: Is *Furrow Bonogrinders, Feralgeist row Brignnds, Orrick, Swamp Gobbers Bellows Crew; Rorsh and Brine tated by a map region, 5" improvised hazard pened spikes suffers The Tralblood player uses th standard field allowance rules when building is army: Beginning The Trllbloods player deploys fist and takes the fist urn. The Tollblood player must deploy al his models within the marked! square area See map. The Cyenae player must deploy all is models within 10° of cither of the ewo table edges opposite the marked square representing the Trollblood deployment zone. Because battle has already been joined, no troaps on either the Trallbleod or Deployment abilities, Victory Conditions The Cygnaran player wine ifthe Trollblood waslock leaves play before the end of round 6. The Trollbloods player svins if hie warlock is in play atthe end of the round 6, Bigger Battles! amore aceurate representation of the bloody mayhem ofthis historical batl, increase the scope of this battle to represent a massive engagement. If both players agree, raise the Cy to 1,500 with Fld allowance as ithe were fielding three warcasters. The Trallbloods player may talke ints and one additional warlock, Both players must otherwise folloy. Prenton, Ani gazed downward into the white valley. The swifly moving forms of the Circle Orboro asie and troops ainst the snove on forces they ily into the were silhouet The long column of Le pursued blended more re surrounding terrain, although in their haste they took few measures to conceal themselves. There was a desperate ney to their march, for they had ne many miles without rest Abaplonia watched as an exhausted group of Nyss swordsmen at the rear of the column faltered. Within seconds the blighted elves were overtaken by a pair of warpwolves and effortlessly shredded The warpuwolves howled triumphantly before loping off in continued pursuit leaving only a mush of unrecognizable bodies in ab ody pool of churned snow and mud. Absylonia’s stare was ‘emotionless. She felt no particular connection to the slaughtered ‘Only Everblight mattered, but the dragon had deemed it imperative that his ys soldiers should be preserved. For Absylonia had come very far and stood ready to intercept this The dragon stirred in her mind, filling her thoughts. With her, Everblight cxchewed the mentally projected words he used to communicate with the other warlocks. Absylonia’s mind was open tothe dragon on a level that none of the others could even begin to understand. ‘She welcomed his presence totally willingly and completely subj ‘own fears and desires in place of his ating her As Everblight began to flood her consciousness she felt the presence ofthe other warlocks more and more strongly She fan anneyance that distracted her from imaced their mortal minds were the presence of the dragon. She tolerated them without resentment only because Everblight valued them as tools Anticipating Everblights wishes, Absylonia Focused on Rhyas, who was leven now moving back through the column to help defend the rear guard The swordswoman greeted her mentally ‘Your arrival is well med, SHADOW OF THE VALLEY: LEGION OF EVERBLIGHT VS. CIRCLE ORBOROS Abaylonia ignored the meaningless greeting. Of course her arrival was well timed, for had not Everblight guided each of their st to come together in this hour? Thagrosh, Vayl, and syn approached even now From the opposite direction asa small bout potent force, having eme ed from their underground passage. Fach of them played their designated roe in the dragon's schemes, yet only Absylonia truly abandoned the prideful facade of self-will and exulted in her servitude From the rocks where she crouched Absylonia watched as Rhyas rnimbly down from capt boulder to land amid the beleaguered Nyas swordsmen. Her sword opened the nearest warpwoll from groin to neck, and then she whisled the neck of robed man could back tohew throug before the black sway. He fell o his knees gurgling and clutching at his throat fruitless as his blood sprayed onto the snow, Een as his life bled out, large group of far- ancl armor-elad wacriors advanced with pen. Theo “ae . certain they bad driven reserves. They had no awareness they were boeing watched from Absylonia spotted « large group of hulking Tharn warriors flanked by argus converging on Rhyas from the opposite direction. She looked to be surrounded, f More Legion swordsmen and archers were falling back from the rear of the column to provide support, but they svete lesily matin dete fell Retcagt strength, wearied as they were from the long chase. Anticipation radiated from the attackers as they closed in ike a pack of hungry wolves nipping at the heels ofa blooded prey. They could almost taste their vietory now. Additional wwarpwolves had come forward for the last push, ready to rend the racks protectively flanking Rhys in — stance with her bloodied sword raised, she stood % s ~ Absylonia could feel the acrid edge of Rhyas’ thoughts asthe enemy: moved to.engage her ranks. “Where are you? was not quite fear that pyas’ mind, as the assassin had mes before bur certainly a growing anxiety. She knew her limits; she could kill many of those who came against them now, but RRS ae is a (SERS tl cor ee emer ss Cetictets “Absylonia, was how nicely this trap would bbesprung with just afew more moments patience. A significant portion of the Foremost Circle force had sped ahead of the rest, eager to deliver the decisive blow after thee long months of pursuit. They were nearly tothe point where they would have no hope of support or retreat when she fell upon them, Thagrosh and those ‘with him would be arviving very sooa to strke the larger force just behind, The timing was delicate Several ofthe warlocks sent their minds to her, picking upon Rhys tunease, She sensed Lylyth, who was BON Bs cae Rel Shadow of the Valley—608AR Legion forces fleeing region, pursued by Circle Orhoros Underground route taken by Thagrosh, Vayl, and Searyn Diversionary route taken by Legion army led by Lylth and Rhyas Route taken by Absylonia and her dragonspawn farther away with «small strike fore sky and gestured down into the valley. attacking a different element of the As the first wave of seraphs took wing, Circle pursuit in an attempt ro slow them down. There was also Saeryn and her own hands contorted: her fingers grew and extended, and membranes Vayl, who were hurrying alongside the newly transformed Thagrosh to come tothe main column's relief. All of them sought her out, hoping to see through filled the gaps between digits, Abeylonia shuddered with pleasure as the raw agony of Everblight's favor washed over her The massive carniveans roared in a her eyes. With a growl Absylonia pushed ‘She would tingle voice, exulting in the outpouring ‘of blight, and hegan to make their way down into the valley. their intrusive minds awa not be second gu andl seraphs behind her hissed quietly mirroring her feelings. Unhurried, she took a final look at the valle: Satisfied tha Ina single, frozen moment the once eager enemy realized ther situation and put up cries of retreat she could hear the druids’ forces were past the point ofsafe retreat. she turned ther beasts, $¥e8 from the mountainside. Abeylonia bared her teeth like an animal in pain pled through her body Absylonia felt an echo of her devotion as the bli for Everblight as she looked at the mali sr more lethal, and hurled Fanged, eyeless faces of her spawn. herself from the rocks. Harriers joined She had watched each ofthe beasts her as she glided toward the thick of the pall itself from the spawning pools far to the northwvest and had provided Fight. That her assault would save Rhyas was inconsequential. It gratified her merely to revel ina slaughter that would please Everblight, he carcasses for their first Feeding with almost tender care. Each of them was and master: fully grown now, and she felt aswel of pride atthe knowledge chat they were Scenario Background = n army ofthe Circle Orboros led ly to descend upon the enemies of Everlight. She raised a hand tthe hy Morvahina the Aurumnblade pursued the Legion forces from the Castle ofthe Ke Use, of Rhul and Ios. Believing that she could deal a deathblow to the Legion, Morvahna extended her armies well «through cas nd all the way to the borders past their reserves and reinforcements leaving slower elements behind. When she: sow the Nyss and theie dragenspasen caught in a valley, Morvahna believed final victory was within her grasp and pushed her forces to their limits, ahead and with limited ability to retreat Unknown to Morvhana, the battered Legion army had chosen this valley for rendezvous. Itis here they would mee join with Absylonia’s reserves of = freshly spawned warbeasts and with the newly transformed Thagrosh the Messiah, who had separated from the main Legion forces while undergoing his transiormation. With Morvhana’s army overextended in an attempt to cradicate what she believed to be the last elements of the Legion's forces fon the continent, Absylonia attacked, Hundreds of warbeasts swarmed from the peaks inflicting horrific casualties oon Morvahna’s army: Morvahna herself only barely escaped, thanks to the laet- mie arrival and intervention of Kaya thd Moon hynter: Special Rules and Setup ‘To represent the Circle close on the heels of the Legion, all Advance Deployment ability. icle models gain the Beginning on round 5, the Legion player ‘ean put up to an additional 150 points of Legion warbeasts into play atthe start of ‘each of his Maintenance Phases. When these warbeasts are put in play, they must be plac ‘edge of the zane. The; ‘contact with the rear sgion player's deployment ay activate the turn they ‘are put in pl The heavily covered with terrain features consisting of only forests hill, and rough terrain representing rocky ground. Circle Orboros Army Composition: ‘The Circle player has 750 points to spend on the following models and units: ‘Warlocks: Either Morvshna the Autumnblade or Kaya the Moonhunter ble should be moderately to ‘Warbeasts: Any with the exception of clemental constructs Any solos and any warbeasts withthe exception of Constructs wna: Brun Craghack & Lug, Lanyssa Ryss Legion of Everblight Army Composition: “The Legion player has 500 points to spend on the following models and unite: Warlocks: Absylonia, Rhyas, Saeryn, Thagrosh the Messiah, or Vayl (Note: Ordinarily epic warlocks cannot be included in an army with a point limi smaller than 750 points, but that restriction is waived for this scenario.) Warbeasts: Any Unites A maximum of two units chosen from lighted Archers (and UA), Blighted Swordsmen (and UA), Bli Legionnaires, Striders, Warmongers heed and Warspears Solos: ‘Minions: None Begining ‘The Legion of Exerblight player deploys first and takes the first turn. Players deploy thei forces up to 10" from he table edge Victory Conditions “The player with the lst warlock in play wins © the scope of this battle by doubling tl size of each side and allowing each side one additional ‘warlock. The reinforcements in 9 FAITH IN NOTHING: SKORNE VS. THE PROTECTORATE OF MENOTH feet only to Find himself surrounded illed Void Seer Mot by three more paingivers. One of them. with loathing, but he knew Lord noved with blinding speed, and a bade Tyrant Hexeris had on his whi distance of both human set tothe west and duzusk villa the north, it could be made a central ae ai toserve. Mordikaar reached wp, Nearby quarries woul detaching one ofthe strange lanterns quantities of stone needed to replenish thie Eiri thas eeprom th He aimed it at the pair of corpses, the the two spirits bulk oftheir troops. arm bodies. The void see's iritation grew as he Withia pecure ot bis res hand he dis surveyed the dozens of hu them forward. The human soul he set to the task of preparing a rtwal would obliterate to receive a small taste Floor. They seemed particularly sullen. of vitality, but he intended to retain the Pethaps site this floor sence for later, Though he here the villazers' communal hut had incerred een had its disadvantages. Still the hut ina might be had occupied the largest flat useful in some other capacity jan, s0 the choice was Biircasccal The dead human's sou! struggled with Mordikaar knew surprising stren Aslave carrying loads jt was this very resistance that had of burned timbers Jed Hexeris to the idea of enslaving away from the he Idrans and other Menite ofthe site stumbled gegion, The lord tyrant speculated andsnapped that their strong faith might at their trong faith might be a the necklace source of spiritual strength when cast he wore x The smal symbol thet Mordikas knew to into the Void. The void seer found the entire idea of dealing with the spirits of humans both distastefl and ludicrous; clearly their weak faith was the worst kind of self-deception and be called a ‘menofix” fll 0 the earth. As the slave stooped to pick it up, an alone. He Impatient paingiver overseeing the work shed the man lightly across the Back, preventing him from grasping his low chuckle made the void seer fallen pendant. The Idrian screamed _ turn. Hexeris stood behind him, inrage and pain and threw himself _ obviously amused by the events he atthe paingiver Surprised by the had jus witnessed. "I should ask yous tack, the skorne fell ohis back. the tocralt one of those lamps for me. It slave's thick hands around his throat. seers the spirit word sso often filled Mordikaar watched impassvely ast fascinating interludes. the pair struggled. They rolled in Silent, Mordikaar merely replaced the the dire for a few moments until antern he carried on ita hook. After a the Idrian finally prevailed, moment, he replied evenly, “We ca ds of incidents lands li tohis tenaciously o their religion bashing the paingiver's head expect more c The human slaves in thes Te ae Hexeris nodded. “Indeed, I hope so. believe their faith will translate to certain strength of will vo make up forthe weak state of their flesh. They are clearly inferior slaves compared tothe duzusk, but for my purposes they have certain... advantage When they have mined enough rock to.carry the sacral stones of our troops forward as Immortals their essence will be available for study and can serve as alons to examine your unique ‘connection to the Vaid. I suspect their faith may make them more resilient in our experiments and therefore may ‘enable us to pursue new—and more ‘extreme — investigations.” Mordikaar shrugged. This was not a nove idea to him, but he save the barest, possibility to expand his research A Bloodrunner scout approached and saluted. “Lord Iyrant, [have urgent news.” Hexeris stared impassively at him, After an uncomfortable moment the Bloodrunner continued. “We have sighted a moderately sized human battle host approaching from the west. They will arrive here within the hour. We assume they have ventured from cone oftheir large fortifications seeking recribution for our earlier aids.” A look of mild surprise passed across Hexeris’ face, and he dismissed the scout. "Thad not expected reprisals 80 ‘quiekly."he ssid. Mordikaar scowled. “This is unacceptable, How am Ito conduct any rituals or experimentation if this camp isto he under constant attack?” Hexeris made a conciliatory gestu Calm yourself, Void Seer. We'll deal with these humans quickly enough —and they will undoubtedly provide ws with some interesting specimens for study The elder skorne was not to be diverted. “This must not interrupt my work completing the ritual chamber We will keep the slaves at work: throughout the batle.” He spoke aif it were his decision. Heexeris nodded again. “OF course, Void to keep Mordikaar content—and working, “Now; let us see if our cyelopes are in a sufficiently poor temper for the afternoon's diversions." Scenario Background eee supreme archdomina and marched east to overthrow the ‘Conqueror she took the majority of her army with her. The skorne forces xt remained in the fortified west she: reluctantly left under the command ‘of Lord Tyrant Hexeris Hexeris lost no time in utilizing his new authorigy to pursve certain lines of research Fak | He had his own reasons from the prying eyes ofthe archon ‘or Morghoul. Supreme Aptinias Za ‘and Void Seer Mordikaar remained Uchind, but with only «skeleton cf prastorians and venatos to mam the detenses. Hexers plan fi inforeing his position required reliance on Immortals and the void seers ‘unorthodox void spirits. Accordingly; Hexers has established forward base camps specifically for the purposes of both gathering slaves and secking subjecs for ‘occult experimentation "The skorne established a major slave camp only one hundred miles from Tower Judgment. Much of the slave labor gathered here came! from Idrian Menites, with even some: Sulese Menite in the population. Until recently the skorne and Protectorate! had uneasily avoided each other's forces, as both bad other problems: In the Face ofthe escalating aids, the Protectorate could no longer ignors the ongoing enslavement of outlying citizens by the godless skorne Amon ad-Raza and the Testament launched a fast strike from Tower ‘Judgment hoping to foree the skorne to relocate thee slaving operations: at least temporarily, and disrupe their blasphemous rituals Prowetorate Deployment crate Advance Deploy Some Advance Beplay i Solos: Exemplar Senseschals, All Special Rules and Setup ofthe Order ofthe Fist, Reclame . Sce map. Place a5" diameter template Vaseale of Menoth completely within the forward center of the Skorne player's deployment zone representing a summoning circle. Skorne Army Composition: The Skome player has 750 points to Besenbing enone 2 theakorae pLAVer send on the following models and uni an put up to one additional Void Spirit into play at the start of cach of his Maintenance Pha template. The Void S wnt Hexeris, Supreme acing it in this Aptimus Zaal, or Void Seer Mordikaat rt may activate Warbeasts: Any normally this turn. : ‘Units: Paingivers, Immortals, and gle unit of Praetorian, CTW table abouldl be moderate to heavily covered wit verrain features consisting VEnaors Inmecnle ang Feld fonly ruined buildings, hills, and rough Allowance: Unlimited for this seonarglgiall a = ‘Solos & Minions: Any Protectorate of lllenoth oa a Beginning Army Composition: Use tandard deployment and dl ‘The Protectorate player has 750 points tothe fist player by using. spend on the following models and units: starting roll as deseribed on p. 27 off HORDES: Primal. Victory Conditions e Warjack: Any Protectorate light warjacks The Skorne player wins i his opponents last warlock leaves play Warlocks: Amon ad Razs, the High Reclaimer, or the Testament af Menoth Units: Daughiers of the Flame, Exemplar Esrants, Exemplar Vengers, The Protectorate player wins if model Knights Exemplar, Temple Flameguard, under his control is completely within Ldsian Skirmishers the area ofthe summoning circle atthe end of the Skorne player's turn ori his ‘opponent’ last warlock leaves play Laborjacks in the Iron Kingdoms By Andrew Linstrom Art By Brian Snoddy & Matt Wilson he armies of Western Immoren are built around mighty warjacks, powerful mechanikal constructs capable of beating arms beyond the strength of their builders to wield and driven by the combined industries of the nations they fight for. The work required to keep those gears of industry turning is shouldered by the laborjacks. Steamjacks, with re become the symbol their hearts of steam and guts of fi of the modern age and the Iron Kingdoms themselves. All warjacks an steamjacks are warjacks. Any st nominally steamjacks, but not all snjack not purposed for warfare is properly called a steamjack, but the term laborjack” may be used to specifically mean such a jack. ‘The word has been in common use within the military industrial complexes of the various Lron Kingdoms for nerations. For those outside the military, the word is traditionally thought to be an unnecessary militarism. A steamjack is steamjack, afterall, unless it carries blade or cannon. In more recent years, however, with war occupying ste and more of the thoughts and labor of the populace, z use of the term has grown more widespread, Even the most cantankerous Union steamo who would have once swallowed his cigar butt before calling a Mucker a laborjack will now let the word slip as breath-saving shorthand while he works an extra shift to meet his shop's quota Steamjackes are employed where their great strength c tenable work on a grander scale than humans and simple machines can manage. They are seen deacl-liffing enormous crates and casks in dockyards and train yards from Ghord to Merci, loading and unloading cargoes in hall dhe time of crews with ropes and pulleys. They tol in mines under the earth, driving drills swinging massive picks into the rock with inhuman force. Their strength lets them place and displace earth, stone, and wood in new construction, and the same in demolition. They work in the great factories and armories of the Iron Kingdoms, shaping of a dazen strong-arm smiths. etal with the equivalent strength “The widespread usefulness of steamjacks in industry and ‘commerce impresses, but there are things that laborjacks are simply not suited for. They can't work unsupervised, outside of specifically delineated tasks that their handler has walked ‘them through before. They can't work in cramped conditions, ‘on account of their great size and relative un 1, though notable exceptions are granted forthe smaller Rhulic models. And finally, laborjacks cant ight in the manner of warjacks. With the right supervision, they can be made to defend themselves clumsily and strike with brute foree, but theie graces are bet suited tothe supply train than the batleield STEAMSACKS AND LABOR The simplest labor a steamjack may be sets picking up and putting down. Every year sees more work for the steamjacks employed in dockyards and train yards, thanks tothe rapid expansion of the rail networks across Western Immoren and ie continuing growth of waterborne shipping on inereasingly larger and faster steam-powered vessels. The ability to ickly load and unload bosts and boxcars isan important factor in keeping the wheels of commerce turning, Even, light steamjacks can handle erates and containers that would sprain the back of the strongest ogrun. Steamjacks can work nearly indefinitely compared to flesh-and-blood dockworkers requiring only occasional stops to refuel or change out ‘an exhausted handler for a rested one. A single cadre of steamjacks and their handlers can thus unload the cargo from a massive schooner in a single long shift lasting a few hours, and ifthe next cargo is already waiting, they can fill the ship up again at the same tireless pace. CARGO HAULIN Steamjacks capable of, and intended for, cargo loading and unloading are the type encountered most frequently by the average Iron Kingdoms citize steamjack production are a port rail stop, or both, The Bartley Mechanika Foundry & ‘Jack Works in Fharin is the most famous producer ofthis type of sea with its Mucker ight stesmjack and Hurly heavy steajack designs seen on piers and platforms al across Cygnar and Ord. While more expensive and specialized for dock or ship work, Engines Wes Almost all the centers of n Ceryl has earned fame for its rerand Mariner chassis, These ‘jacks re prized not only for thei steady gait con rolling decks, but also for their ease of conversion to warjacks at the hands of privateers and coastal mercenaries Rohannor Steamworks in Berck has had similar hick with its cheap light Seafarers and the improved Buccaneer model In Khadr, the venerable and ubiquitous Laila chassis predates the Berserker, and, much like the Berserker, has set the trend for Khadoran jack design. No new Laikas have been manufactured for just over a hundred years, but thanks to their singularly exceptional design, they can be repaired ‘with parts from nearly any contemporary model of Khadoran jack, such as the more recently designed but allegedly less durable Kolstots. Like their canine namesakes, the Lal li dependable and hard working, and their generations of service to the Motherland have lef them loyal and stubbornly suited to-whichever tasks they've been assigned to for several oftheir hhandler'lfetimes. Even as several more modern laborjacks hhave been pushed by enthusiastic kayazy in Korsk, some Khadoran jack handlers swear by the Laikas and refise to work with anything els. As these tasks are generally si skilled jack handler will sometimes oversee multiple laborjacks, thus reducing the salary overhead for these teusinesses. ple and repetitive a single Massive structures such as Stasikow Palace and the walls of| ‘Caspia were constructed by men in an age before steamjacks and stand as reminders that humans don't need steel spines and steam-powered arms to make architectural achievements stil unmatched in the modern age. But tod tasked with raising «structure larger than a windmill will swear he has no idea how his predecessors without a steamjack or two. And though the original stones ‘of Caspia's walls were lad by human hands, upkeep and periodic repairs are handled today by metal ones. Besides toting construction 1 any foreman aged to got by sto and fro, laborjacks can wrestle bbeams and building blocks into position and can hold materials inplace a can speedily set foundations ether by hammering beams into the earth with their own strength or by doing the work ofa full crew in hoisting a ple driver jemporary frame while a crew secures them. They Because successfl construction relies on precision, laborjacks used for building purposes are closely supervised by their handlers. A one-to-one ratio of steamnjacks to handlers is typical on construction sites where the jacks are being used for construction and not just movement of materials, Steamyjacks used this way are equipped with atleast a ferrum-grade cortex. A few experi quipped construction companies Steelwater Flas, field two laborjacks (each with an aurum- ‘grade cortex) per handler, but thei efficiency and expertise demand top coin. Construction worle requires litle in the way ced stcamjack uch as Broulben Brothers Masonry based out of of more specialized equipment than a jack's «wo strong hands, ate the workshop of Jorge Calwick is producing and exporting a modification of the Seafarer ‘jacle but in High bolt, rearsmounted erane and winch called the Inspired by the massive cranes tht lift ships out of reach of pirates, the light steamack is uniquely suited to bringing pacts up to exactly where they're needed in an ascending structure LOCCING : Logging was one of the first roles for which stéamjacks wer ugeon, developed. The earliest logging jacks were simply purposed. with oversized wood axes to fit in their hands and ample rings and bars for chaining and dragging logs. As technologies ‘evolved, the traditional riverside mill’ circular saw was adapted to the steamiack as the buzz-cutter. When equipped ‘with one ofthese steam-driven spinning bladk jack can fell even a stout Petrok fr, as wide as a Khard is logging tall, in just afew minutes. Buzz-cutters can be carried as two-handed implements by versatile jacks, but one mark of tly successful logging company is the presence of dedicated logging ‘acks. These have a buzz-cutter mounted permanently fon the end of one arm, leaving the other arm free to timber the tree in safe direction Moet steamjack work done in logging can be accomplished by general-purpose heavy laborjacks, mainly Hurlys and Laika. Both frames are well suited to chopping and hauling trees and are easly adapted to carrying buzz-curters. Bec this, generally only the larger timber consortiums use ‘jacks assembled exclusively for lagging. One favored model isthe Corvis-buile Cygnaran Forster, which also goes by the tongs jack.” This heavy lnborjack possesses both a high-performance burz-cuttr in-cheek nickname of “the limb and an oversized power plant for hauling large amounts of timber but a new Forster costs quite abit more than just converting an old Husky Logeing jacks are typically fitted with cortexes. This is not just because of the raum- or aurumgrade wgerous nature of their work, though i is important that a ‘jack not let a thick pine fallin the direction ofits crew. Logging expeditions often run afoul of local denizens, be they wild beasts like rolls or sentient inhabitants such as trollkin or druids intent on punishing encroachers. Laborjacks accompanying loggers y to turn their sap-stained fits and blades on flesh and stone. The Forster has proven itself an although superstitious waodeutters claim the jacks are never the samme able combatant in a number of such encounte conce they have “tasted blood.” MINING Though steamjacks are a powerful tool in mining operations, they aren't ahways a perfect fit. Most steamjacks are tall and brroad-shouldered, designed to be sure of foot but not s0 concerned with where they swing their shoulders and elbows. They're always thirsty for coal and water, ill their tunnels swith noxious smoke, and can't be allowed near coal veins because ofthe sparks they throw from their freboxes. For several generations, the advanta jacks in mining bare primarily to the largest and best-ventils might have been left aboveground entirely it hadn't been for y outweighed thei flaws, and they were reserved d mining shafts They they could survive cave-ins more or less intact and simply wait to be excavated, Of course, most of those cave-ins were their own ult, but no matter I took the ingenuity of the Rhulfolk to lead laborjacks into the darkness ofthe mines more regularly. The dwarves scoffed at human steamiacks ‘underground the same way they seoffed at the humans themselves: al, whward beings, squeezing and hunching their way through the mines. Their own steamjacles they built tly more like themselves: squat, compaet, solid, and elfic While both the designs of human mining jacks and the techniques for their us remain a supplemental force, coming in to apply brute force to ave improved over time, they still difficult suefaces, help clear heavy debris, and haul ore. (See neounters” in No Quarir #20.) In Rhu © the main output ofthe steamjack industry. T ing jacks are also the most famous Rhuilic warjacks ‘overall: the Ghordson Driller and the Wroughthain Pendrake mining jacks a most famous m Rockram. Both of these jacks have earned theie ereators additional coin by being exported at some expense to serve large mining concerns in Khador and Cygnar. There has cen talk of funding a new Ghordson labor ack foundry in he dwarven conclaves of Orven or Ironhead Station, Such industry would make it easier and more alfordable to sell hull jacks for use in the Wyrmvvall Mountains in particular FACTORY AND FOUNDRY LABOR Finally, laborjacs work in the place most appropriate to them: the Iron Kingdoms’ great factories and foundries, tending the very fires of industry that birthed them. On the factory floor = do their most careful work —and the work is where labora most pivotal to she military industries. The finest grade of i fabricating and assembling the components of warjacks. Their cs assist master mechaniks in the painstaking work of strength is useful in large-scale tasks such as shaping hull plating and assisting in the assembly of langer components. In factories and foundries alike, they can safely handle dangerous load of molten m raga perilous tasks. I, red-hot ingots, or metal plates with d or sharp edges, saving their handlers from these There are few specific jack models developed expressly for factory work. Most steamjacks employed on the factory floor are general labor models that have been ourfiteed with higher notable jack design, the Blatner, is spoken of with envy and Je cortexes and given thorough training: One reverence on factory floors across Western Immoren. Only half a dozen of the light laborjacks were produced from 505-504 AR, each with an arcanum-grade cortex, a high cllciency power plant, and finely tuned manual dexterity As responsive and skilled as a laborjack can possibly be, the Blatners were deemed too expensive to continue production, Three of the Blatners are employed at the Cygnaran Armory in Caspia, where they assist night and day in warjack mechanikea fabrication, Another toils at Engines Eastin unknown. One disappeared from its shipment en route to Clocker's Cove, likely the victim of banditry, and has yet to resurface, The other was working in Thunderhead Fortress he whereabouts of the last two are currently but disappeared during the Khadoran invasion, cither destroyed or spirited away by Llaclese loyalists LABORJACK PRODUCTION BY NATION Every nation employs laborjacs in some capacity, although the frequency and manner oftheir use varies considerably. The resources and technical knowledge required to manufaerure new steamjacks (laborjacks and warjacks alike) in any ‘quantity mean that only the wealthiest individuals or nations make extensive use of these expensive but useful constructs in the newest and most pristine condition The second-hand market for steanvjacks, including those with many decades of use is strong. Older ‘jacks are steadily maintained or periodically rebuilt. Often, they ean be kept running with a minimal investment by those who know the proper tricks and who have access to tools and replacement parts. In the long life of steamjack, it may pass through dozens of owners, depreciating in value at each stage. This allows well-worn machines to trickle down to even the poorest of associations and communities, where the litte labor they have left to offer can still make a great difference Ieis not altogether unheard of to see ancient laborjacks with cobbled: her parts rooting out stumps in the field of a poor Ordic farmer or gathering ne! CYGNAR As befitting the birthplace of steamjacks, Cy, For an otherwise par leads the continent in laborjack use and production. Its unmatched volume of cortex production allows for a greater proportion oflesser-grade cortexes not claimed by the military. Beyond simple volume, Cygnar also produces the greatest variety of specialized laborjack models. There exists in Cygnar an clement of friendly rivalry and competition between shop: producing labor jacks and those contracted for military hardware. For the most part these two breeds of steamjacks do not emerge from the same foundries, but there are exceptions stich as Engines Eastin Cocvis, which has along history ‘with the Cygnaran Army. The bulk of Cygnar’s warjacks are produced in Caspia at the massive Cygnaran Armory, but the demands of war have opened opportunites in other large cities, particularly Ceryl and Corvis. Laborjack shops are fiercely proud of their reputations, Entire Fortunes ean be made inventing a new jack chassis which Finds widespread use. Most smaller shops, however, do not aspire to design. They accept regular work producing parts for proven ‘jacks or simply maintaining jacks in service. Of those shops that become large enough and prove their track record for exacting specifications, a few occasionally find themselves courted by the Cygnaran Army to create specific components jacks for military use. Those lucrative contracts tend to be the exception rather than the rule, though. Many mid-sized shops compete to win these jobs, but most will continue to work in relative obscurity, producing a few jacks 2 _year to sell to hard-won cients in the commercial sector: KHADOR Compared to Cygnar, Khaclor produces and employs far fewer Jaborjacks. Those in use are concentrated in a few specific industries in the largest industrialized cities. The main lin factor in production is the availabil not approach Cygnar’s level of cortex production, particularly the higher-level cortexes used in frontline warjacks, as it thas limited access to the rare trace minerals they require ing y of cortexes. Khador does Fortunately there are sufficient resources to produce the lower grades, which has given rise o a small but respectable laborjack market. Many of the cortexes turned out by the Greylord's Covenant are cupernum-grade; being the lowest qual These cortexes end up Motherland produces. these are entirely unsuitable for use in warjacks heavy laborjacks, the only kind the “The Laika model ereated so long ago by the Horvosko Brothers in Korsk blazed the tril forall Khadoran laborjacks to fallow: big, strong, and reliable. With a few exceptions Khadoran laborjacks do not fallow the trend toward specialization seen in countries to the south. Many of the ‘Motherland’s mechaniks are loathe to replice a steamjack’s versatile hands with specialized tools such asa buzz-cutter or ‘rock drill when the jack could just grasp a jackssized axe or pick in the morning and put beth hands to hauling in the afternoon. While they resemble ther battle ready kin in size and strength, Khadoran laborjacks don’t pos degree of heavy armor and consequently do not demand steam engines a the same ‘The largest manufacturer of laborjacks in Khador today is the massive Zerutsk Foundry ia Korsk, whieh produces the Kolstot heavy laborjack. There has been considerable resistance in adopting this chassis over the Laika, but as that Fjek is no longer produced its numbers are waning. Some kayazy sce an opportunity for some ingenious jack designer to develop a more durable and efficieat improvement, but thus lar-no one has riten tothe challenge. Rumors suggest the Zerutsk Foundry may have a hand in ensuring that competing designs and designers quietly disappear. cRYX ‘There is no established laborjack industry in the Nightmare Empire. Scharde raiders sometimes make use of the shipboard jacks they capture, but those are serapped for parts and trophies instead of being repaired when they begin to deteriorate. Crys interest in steamjacks lis solely in warfare, and while they occasionally use bonejacks and helliacks to haul ‘oF to hoist in loading raiding vessels or raising large structures, the sorts of dangerous and dificult tasks that steamjacks are ralied on for on the mainland are instead given to thralls. The tundead don't require food or rest, and their eanimated bodies ccan be strengthened by dark magics and necrotechnology beyond the limits of living flesh, enowgh to holster industry and ‘commerce in the same manner as the mainland’s hard-deiving and tireless steamjacks, The heaviest lifting is performed boy massive brute thrals, their hissing limbs and loping gait resembling a ghoulish mimicry of actual laborjack work to those familiar withthe sight. While Slayers and similar halljacks have articulated hands theoretically capable of other work, these are killing machines frst and foremost and are employed as such, RHUL ‘There is a narrower distinction between laborjack and warjack in Rhul. For instance, a weapon mount isthe only substantial rrandback Runner, alight steamjack designed to carry messages through dark and potentially dangerous tunnels, and its combat varieties the Gunner and the Blaster, difference between the Asin the human kingdoms, jacks expected to see regular battle are equipped with the more advanced cortexes. Nonetheless, the dwarven ethos maintains that every ‘jcle should serve a practical function and assist ‘commerce, ar the harvesting of raw materials, Similarly, the dwarves believe every laborjack must be able to fight and defend its operators. Not only are the fringes of Rhul subject, to vatious natural and monstrous hazards, every dwarven clan stands ready to engage in avul fel clans over construction and territorial rights Steamjacks frequently play a role in these bastles as well as the labors at their conclusion, ‘competing ‘The dwarves area hardy, practical people, and they eat ‘those traits into their jack designs. Every Rhulie steamjack is tough, high-performance machine, designed to be capable of operating under any conditions. Rhul is self-sulicient in steamiack production, requiring no imports of rare trace minerals, iron, oe coal ORD (Ord is « much smaller nation than its neighbors to the north ‘or south, but it possesses a healthy laborjack industry relative toits size. produces considerably more laborjacks than warjacks and supplements this industry by importing many’ ‘components from Cygnar. Turning laborjacks into warjacks by means of attached weaponry is not exclusive to Ord, Nonetheless such retrofitted ‘acks ‘and enhanced cortex conditioning are found in larger quantities in the Ordie Army and Navy than in armed forces of other kingdoms. This has served as 4 significant secondary source of income for laborjack foundries, ‘who both in sell these chassis to the government and charge to handle the retrofitting work. The Mariner, Freebooter, and Buccaneer are all examples of chassis which have been ‘embraced not only by mercenaries and privateers but also by the Orsic military. AAs exemplified by the seaworthy jacks seen up and down the Broken Coast, Tordorans are no strangers to specialized Inborjacks. A notable example isthe silt-legged Fenwalker light steamjack, capable of telescoping its legs when moving from moors to bog. Another i the recently designed Harpooner. which shares lineage with the Mariner now serving on whaling vessels. Secured 0 its ship bow by several strong chains, the Harpooner waits until the ideal moment t0 fire its harpoon cannon. It then expertly tightens and slackens its line to keep a speared whale driving to exhaustion. Hit determines the speared animal is too large to claim sally it releases the line via an explosive charge. Even ifa Harpooner is hauled off the deck by its catch it can continue the hunt for as long as its chains and air tanks hold out. OCCUPIED LLAEL Before the Khadoran invasion, Lael had a modest steamjack industry focused mosily on quality components for export. ts ‘most popular domestic design. a versatile light steamjack called the Scullion, isa common sight on the docks in Merywyn and Leryn. The Scullion is no longer produced its factory is now dedicated to producing Juggernaut and Marauder warjack parts, The occupiers assimilated the ret of the Llaelese steamjack industry similarly to support the Khadoran war machine. Though the city of Leryn has been “Wberated” from the Khadorans, the presence of the Protectorate’ Northern ‘Crusade i this city makes i unlikely any ofthe facilites ince held by the Order of the Golden Crucible will resume prodluction of Llaclese designs PROTECTORATE OF MENOTH ‘The eal for warjack production in the Protectorate of Menoth {s loud and strong, but the call for laborjacks is hardly a whisper. Every available cortex or other stgamiack component is claimed for warjacks. The Protectorate produces no distinet Tines of laborjacks, but mongrels cobbled together from parts rejected or discarded by the military do exist. The best- ‘maintained laborjacks are those that work in the foundries ‘with the Vassals of Menoth: some ofthese were captured in the same operations that kidnapped those magi. The ramshackle laborjacks that work the docks, mines, and fcids are currently efi toa cadre of recently immigrated Old Faith mechaniks. ‘Their self-appointed leader, Olga Petrynski, pushes her crew of four Khadoran expstriots on a constant circuit of ‘the Protectorate in an effort to maintain the laborjacks most useful tothe state’ infrastructure as well as possible with no substantial support from the Temple, LABORGJACKS, THE MARKET, AND THE ECONOMY ‘Steamjacks are a serious investment and a powerful resource, land as uch they typically change hands many times over their useful fetes. A steamjack will stay in the market for decades or even centuries. New laborjacks are usualy financed by powerful conglomerates and are used until their owners consider them outdated or too expensive to maintain and sll them. Most laborjacks in wide use have been handed down this way and are eventually scrapped for parts o kept inthe service of a dedicated bodger or mechanik who can attend to them dail ‘Though older jacks require continual maintenance, they are often very good at theic jobs. Cortexes learn and imprint bochaviors over their lifetimes, so jacks long engaged in specific behaviors become more competent at them. This is particularly useful in ills such as mining and factory work, Unfortunately, the better adapted “ack is to one set of tasks, the less capable itis at others. The saying "you can't teach an ‘old Jack now tricks” holds true, Fven wiping a jack's cortex does not always completely erase deeply ingrained behaviors. ‘This means the most antiquated laborjacks may be suitable for only the simplest tasks, such as hauling. Fortunately for prospective buyers, they are priced accordingly. Bet Bd a gy Pee cued Ones Reed re Caos Ere ry cory Eee aL eee ens Ce ee a arn art ene eet eet rd Pa eee er ee rere erg ee eed Se aioe eaten ieee eK SAT See ae eer) en ee ee a nee ee eee ee een | Pee eee et eet ee eee nes Se etn on ta eee ee eee ren ene where they might he considered useful The largest and most ee ee er ee Fe Sapenek erence met rene eer ele ee a eos cS Pane essen nese rape erp SLT et ee en ars Pear enar ener eereeyniccer Se ee WMODELING & PATTING By Matt DiPietro, Studio Painter eee ee eee A Beeges bate a ee cae EST oar SRI fo eer ee act aeean einiweres a ical Gass panty aoe re ea Looe te 4 To cover the ins and outs ofthis subject we are devoting two isues of Model ing is wrong ‘the subject of painting flesh and faces. In this column we'll cover male flesh and swith different types of hi faces, along with lips, makeu ete tattoos, and stubble. In the next column we'll cover female flesh and hair techniques, and more. ADVANCED FACES te OR ee [in pee HB sictund resn (ae MO QUARTER MAGAZINE: MODELING & PAINTING res Peet) EYES CONTINUED Sep Denise Pes TO QUARTER MAGRCINE:IMODELING & PALLUTING Step » Dia some Bloodracker brown to {he a Oe por of Step 9 toa your bash eens meen TATTOOS AND BODY HAIR What You'll Heed: ln Seeks = oo Se fee i mee fim errr TO QUARTER MAGRCIME: MODELING & PAINTING ET ws oe YOUR FIRST STEP TO BECOMING PWN 4 ne) DALE | Follow olong with three Sart one RE & iigunllla VOL:1 torfinish tutorials. Learning to point hos never been easier! TECHNIQUES Getthe highest quality instruction from today’s, leading professionals Serena LNA] 12 > pe eesti Poon) TECHNIQUES |: tersrins erry ore eee nee ett with the Formula P3 Hobby Series of high quality instructional DVDs from the award-winning professionals ea Bede ee ed eee eae ke, the Core Techniques DVD takes you Se ne) Sea a ete ery ee) RIDDI 10 QUARTER 23 D WITH BULLETS CHALLENGE Scraped paint and dented metal... Bullet holes, burns, and gashes... Showing off battle damage ! You could win a 850 US spending spree at the Privateer Press Store (store privateerpress.com) and the adoration ‘of thousands as we publish your model! Heck, we might even throw in something cool that we found on the desk of the Privateer Press studio, WW: and warbeasts take a heck of a lot of damage out on the battlefield W:: can take more punishment than you can Imagine. Show off your painting and modeling chops by dinging, shooting, scraping, and generally making your model look like it's been beaten all to hell but STILL keeps fighting, Take a digital photo of your creation, Then, check out the rules and submission guidelines at: www. privateerpress.com/noquarter/challenge ENTRIES DUE BY 5/1/09 How NOT to win this contest! PCR CR UT Hiding in Plain Sight Challenge from No Quarter #21 on page 95! MODELING & PAITHNG By Rob Hawkins, Hobby Content Manager 3 aU wae \ IRINAL WI way! oF a VAI PRIME YOUR MODELS tric scr tomar primer and demonstrates te RIGHT THE FIRST TIME. tccrrinecconinronyourmocs. WHY PRIME YOUR MOD! SAFETY FIRST! Formula PS products are recommended for ages 14 and up. They are not for children and should always be handled with care under the supervision of an adult, handled ee ee ee ee Se ee ee ri eee ete Sree rere Se ne eed ie eee tal miniatures, and store your primer ina cool dey ees ere ee te Se ee ee een Percy Sees ad a PRIMING 101 Priming models is fairly straightforward, but there are some important things to remember. Following these steps will help Before using Formula PS Primer, be sure to read and fallow allo the cautions on the printed label. Wearing some kind of respiratory protection is strongly’ recommended Because the Furnes ean be harmful, itis important to spray outside or in an open garage. Weather, therefore, becomes setor in the quality ofthe spray. Priming in extremely hot or when the temperature is between 60° and 92° F with less than 60% hurt Step 1) Affix your model to a box or a board with masking tape or Blu-Tack®. Whichever method you use, itis important to be able to reposition the model without touching it so you can spray every angle and ensure complete coverage NO QUARTER MAGAZINE: MODELING & PRINTING Step 2) Shake the can thoroughly for atleast one minute. Shake back and forth vigorously, and then hold the can by the top (not by the cap) and rotate in a swirling motion. If you can hear the agitator ball move freely around the bottom of the can, the paint in the bottom of the canis being mixed thoroughly. ‘Step 3) Hold the can about 12" from the model and spray with an even, sweeping motion. Cover each angle, and let each coating dry for 10 minutes before adding another. A single heavy coat can obscure the model's detail, so applying two fF more light coats in this way will ensure complete coverage while retaining the detail, until only clear gas comes out. This will ensure paint does not dry in the nozzle That's all there i 0 it! The primer willbe dry to the coue aout 30 minutes and ready to paint in just over an hour. For the Dest results, allow the model to dry overnight before painting it CONCLUSIO eet eet tt er ee ents Sere aero eee cas! py Bibl LEGENDS DIO H”” 1b Hawkins produced some infor the rele MACHINE: Legends, was also displayed at Gen Con as a fully using on some of the details, so that you can make ur own games in the Iron Kingdé by Rob Haw Hobby Manager NO QUARTER MAGAZINE: TERRAIN BUILDING Flagstone-Paved Streets BUILDING Painting the Street Lamps Tron Kingdoms Themed Buildings ‘constantly need to check its fit i he added Continued next page... SN AUTH Ce TOTO LC NO QUARTER IMAGRCIE: TERRAIN BUILDING TO QUARTER IMAGACIE-TERRAIM BUILDING — Leet RNR AUC tee Pena Cig eee ae pee com ery) Parente (A Star Syndicate): eee err cee eee penne The Challenge: Pe ee Mego otters of ‘Obliteratr socket and are-noded The Bigger Thy Are fied till Revi His pl Filing and unable to further damage Rez Magms popped his Kill Box feat and took Up defensive positions, greatly restricting the movement of yo frees to buy heel another turn ‘Your challenge sto breakthrough the linitations of Kill ax and destray Magnus The Setup: Inthe Protectorate’ Ii turn, Anastai c j errands Hen aah + Bray moved into position to use Esp Tavis nd romain safe from ha Mages rn After Obtain Wi klk Resnik o Ws eee lant ar hagas han af efesising, None ihe wachs in sasier; Magnus sa the opportunity BeayMistaiepritensn mounts of damage. (Mian allocated 2 Focus to Renegade Mjnnd 1 Focus to Renegade B which id lect Gre its Oblterstr). the ret Renegade A moved 10 ge its Obliterste rocket. Unfortantely for ‘Magus emissed, but Reznik and Wracke Fades ere ugh i the Blast. The 1Obfirezator an Soilburst knocked down eal and wreaked 4 damage Regepail B then Farsintpciion near Reznike. This allowed Magnus to boost damage fom The Bigger They Are— ‘Hfectively POW 12 agaioat Resnik because shelter behind the Forest othe west to avoid Be eer vlswtteae 1s decuce presicaiSs any apa urecl Odi ri Yack Pdae ser ess Ob si's oer |) ck se showing, this left Magnus ina bad pasion. which prectblyn Rstaess ath soci t5y nee dacage | avd sil fre his eattergun atthe prone Reznik pal ee obo advanced on, ready to sre next turn, Tewoull certainly hit, but the chances est is Fi The Guardian took advantage ofthe Witch Hound triggered by Magnus spell 19 move llows non-normal movement not res into bey Magn fest. The slow SPD of your umaiing Forces may make Esp tags used his Kill Box eat Bete senate inefictive the Guardian sil cant move cogs: restricting all your models to norma d Mags. You do have some more would keep forces protected 9s. Reanil ha ilrcxdyvecd his eat) Magnes chen took whieh property wae can try Magne Sree fi sneuiesn 12] Ore ae ‘ace RC ty ae eee ( oe ‘seacat - Art by Chippy, Transp un, ae ate WO AMON AD=RAZA nana trenton sina Oe, meer see tr aca ee E themselves prove useful at Inter date. Br Amon Ad-Raza Summa: Your of Birt ation: G%A55 ‘Tho Order ofthe Fs: is one of the most recently OUR ofthe Protectorete's martial orders, and it deserves som@ examination to better understand Amon. [found this ved {nteroepted correspondence attached to a report from a Cygnaran Reconnaissance Service agent about this monk. The a2 author of this letter was an Ordo Menite pest from a temple near Berek. He clearly spent some years in the Protectorate, fe 4 Bloodstone arches, nore before he returned to Or to serve ae a missionary for theif zealous interpretation ofthe faith, URGENT TO; KOLDUN FEDOR RACHLAVSKY RE: MENITE WARCASTER INTELLIGENCE INEED YOU TO SEND ME WHATEVER INTELLIGENCE WE MAY HAVE GATHERED ON ANY ACTIVE WARCASTERS IN SERVICE TO THE PROTECTORATE OF MENOTH AND BELONGING TO THE OROER OF THE FIST, DURING THE TEMPLE GARRODH INCIDENT, | OBSERVED ONE SUCH MONK FIGHTING ONE-ON-ONE AGAINST NONE OTHER THAN KOMMANDER ALEXANDER KARCHEV, SEEMING TO HOLD HiS OWN FOR SEVERAL MINUTES, ENOUGH SAID. }/BELIEVE HE SURVIVED THE INCIDENT. FORWARD ANY INFORMATION REGARDING THIS MAN TO MY ATTENTION IMMEDIATELY. ee 7 & pill aid. ran miltary teoords, although the very babe B clude he was present atthe litle-discussed have mentioned to you before, a ‘vee ok Yoyle posetely CUring otned Tene Gate Pcp Ae eoent thes nc) sarc resupply betwee ThAd ite luck ning ment of Amon in Kado ‘eport from 606 AR that follows has led me to eon: Temple Gerfodh incident in the Thorritood, which ei oa Mt NS a Sam pleased to ansiepryotin questions saparding Ye gon apse E ilanenty thisjogdes | oyendhelondees ofthe Protectorate 3 appadtily | fn nokibeliove the ordon eéulld serve its intended Mh e sconbvol of theivil authorities” al aes Feat Z jes hd sislonSof the oxdes, sons surprised tonakice® | stent difezences mony them. The ants of te order \ Aiffetent intespretalisns of thein sole Sothe Fenple aud they shave « fupdarnieital ethos Like the Koights ae primary doctdinetef ahsalula chedieicn tothe ‘ « f battle autongl thevats Kanarch Poylodromedthat tid ability lo Mond inte the fopulace, shoal police he feof | bs of the onder still senue in thes capacity Moweilte, in eh ingly fall to Uh jurion bucthers and ytors, Those fe is in pole has inex ‘this tasheas they advarice eschew matters of philosephy and rel gio) dooming thi ag cr Re ° *¥ tp \ might deny tt, bet I think many of these monks chafe at being loft behind fon the groat fides abroad This has ginen rise C0 0 second yrodh compoied of velecan monks whe focus notion poliviny the population bution deueloping their fighting Sills for the battlefield, Many devoid of spinitacal sontinient as those in the first | Mose monks ave just as pragmatic and: / caleporyy Thay ane foes but not paonete vaflectiatbayond chats neguired te faces Ute 9 FP snisuds ind discipline thecr bodivs Givin his role on the baltoield, ond might expose High Atay ign mone Cold vay is Bolony to this group. In ny opinion, heweven, he nejeseals the thind and smallest categon; These outs embody an tvelation of spirally inclined practitioners, L should uote that the cep belief ofthese men and wouen are nebentiely clear (0 ne, 0s they decline to spoak wat them. They dafer 4. Uhe poiesthoodand do not deer it thetn place to offen religions opinion: ld Nanathelegs, Sodcyed thet ese mans canduct a compl neyinen inlanded lo rafine hain \ dies and minds lowachiave absolute fighting perfection. They are capable of feats that venga on | Jin the Protectorate think these attitudes verge on heresy, but I disagree: Sijudye these val monls as moze devolede the True Law, for tay say the lost ‘and seh to inlerniclict Wis vords, On soveral occasions CI witnessed a: silgyt but unmistakable accord hetoaen voll mnenhoss ofthe Reclaimant Order and these spiritual monks ofthe Orden of the Fist. The rita. glorious momenk of ny lime arnany them was when S Mtl High Moytant Elnon cl Pasa walhing alonyside the Testament of ollanoth. Siva memory Swill always cherish Phere could be no daubt those lwo mene 8 single purpose and mind, Sstand jraleus of the ~ Galimiacy these men clain with the will of oe yor. He may proach thi tats, bal these men axe te cnbedinents of the Lawyiuts's dl, Lull continase le praise thei - Suscl Carfols Crbendole Fogle ofthe Bcoan's Wall Borch a ol Bat P : 5 inte the thorough manner in which Cygnar's “ always appecnt n n Ad aca aro fw ond asking roi i, eportaca Anion A cena Se ees erento saat ov aes Ann's il sf Pw iho srst official action reports in whi s i Fa fats Feces 1 error regavding the leader ng male & orttioa Pes Ace scared ty Be ‘scouts that this man Eee so ty way of cur Terian scouts hat Tus Ow ve ahoee deere thon vith those Living along the fringe of U Sa ‘nenber of the Order of the Fist. Tt ee ng sent Of fn gupeesersty. 1 take reeponstbalsty tne fact tat of te Decrmatehed apd outmmeurersd Jf wareaster i hon shoved no oubrerd signe of wan é Z offer as a partisl oxplonston TM Tor nd aroane varbane, Indeode during the ii ea the scooutresent, lacking the ot SS aaa Toes : : ¥ S — Se tae force to be Bod by \ Berit vie cee 1. hmon revealed his power. ce ae aan, absnity to Seine ond evade coneracnted, te Hea 2 | Bs bata by cone ofthe nes Tae tne lack of a onwonttonal paver ld. JOO C2 Canes wh ee ee Toa 3 \er another barrage. Amon’ s ' jacks swept into ou se ae ena seco cusacrey before 1 could order another USE Oey with which ay larger force wa, tenets oe Oe Besnt pred Gch ech ee oe, Twas quickly out dow te my persons) GHP 4s fe Decne bit te werk The True Founding of ne deeply ingrained anethy sperween wizards and te arcane nderwandsble the example “eat inguisitions in ee memory. 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Sp Pied meg prov ag "Aca ad the Circle of the Oath generations ters ey tangential connection © thi red'as” spat deere anal i an Kenn poe Seon mesa oe plague by Tart abhi, part of ste campaign of Saath of sorcerer aE ikely This i ute ties and deception vide efiess aba tue ving aervention of Tama Even when afeerer> Wes s ppeaingall vet OAS Hy were lately fe" A he total curser fF Be oreo aS aberration il Cam or eens simply the Sign of annie cane hat happened 19 6°87 after 150 BR ‘human Garena Onder of Wiz has taken ory py ofan ovTeNTE ised Arcana i he neque or des°Y pains This tare a fundamental Ta Tumanity which wave ew oer a Sich allowed mantsing © Fe went on 10 54 apy his poweer sian ca DO manifest wil a8 TANEIO}E energy, evo Ng FOF vets yerconcscrered naive strona in he etegorization, teaching sree ex bat none oF Hs vrsve at eese idea Arcana Progenesis has the fllowing intriguing Auction, penned PN letter 16 wgina intenied TEP Tinave recently made , Ar body Moth fer fhe Hh wiaher bey Hh ren ere Letters ir 60 Om eH +S)eSL0HN Bek De ER L7) ORLOWWON OFF OL TOE SE meeerresrur tse) pet as _ he eequirnee ots! DOS cetleaguess who#e sui cn frm Oder dt of seed Twas Both son decry these CS Sanden whch te rae ecole eh Hand uo of oan oats to pose sep gis BCS afer ping wen ha thc ta ecto beind mL Aree ine a prmnd by Keno and are no pact ab0 OMT odie jo Fy deep wii ofthe her aims are the same 3 2 seek ‘the Fraternal Order ‘Stronghold. Those iho would give BE Gagorh, Together we can dork $0 Futsre to kbadars Greyiorls ‘Covenant stole ‘danilar works eg it SE ‘ell reqese 1 ep ae Nn ‘Why take Ceo eo bur we wage pl not rset so src portato wb sts Or winds asset wee mech mater aa tose rere to not 8 Se peo EO Se not tae wipe made public? ea Se hae hi Ele nace ena ‘ ay fare m5) eae ee ere eee ee forex he menons Fable nas whic ee pas user disegat i ey nn Shon fs et y prominent haven eo taingile ecco sak the Fre Ea le Nivas, OW “tea ne eT piste the “re impeeson M rae sured wo ae too a i ec s rca ole she pa ee ernest wart nc palo mane cod Ss Aas : Nat dns oF preomine Pee and encour these nes have been is Se Smet rowers te Orgoth Ta ther evidence SO . : that Thamarite septs Wo involved in the f sProcumen a ae Mee: Kane at the Circle of the Oath Se aceite fees ecole pen ee veges tained bythe Show COD sy athoug ra ceo Se en sole nthe mae ignores bY corprowan cx Rebellion a a went on 10 BESTT ra er a et ers co ee ae fhe see, but he dd not ave these ideas pavacu Nie A, wich em freed Tondo : Wn opin, Acie chispesiod -Tyamartes insist a “he fandacnta prccer fom ey aN fake coroner Te oman nt cet sy ae sb ae aa she Kear ced coe ra eno ier 1 ET Mins abe O-so%> We geion EksisThs Feary described in the ‘banned peal and did uch 6 S ponstrate the FENN by St eProps Ce een elevated er el lin Wat ssoco8 ta hee ofan ee aon eld in lar have ene Pt st I oe ee eel as gan ty oe eS moder cons crosieaned i ae eo ve that ph necomane) a feral 30 th ed ony and all eases Si eweary 017th Err Se eee ee. : ee a ee % nell atceaee ka ro ioe. A ae tate Atha dopo. SUE, soe. ee ee ame” slat Thue tie le gk ae None of tht a po ae tries 0 ah mei a at tat sith note Hat agers | (ir nae Fhe tee tne sch a ae" =f ** it a, 4 eh |r eng to $e Cboer boing kre Peto work Dako ot snd tthe. sche bin ‘4°10 WF 6 as Hwa A enn hint fot Je ade i ele oreingsiony igi ele AM bat finest the ePrtomilel ne tins bap We ‘rin et has ey Ab is twin. Wich oa conning ser Levee een hot ‘Room okie ea ey ‘nr tn 00 blr bakin wy as Poser shen, {OF batt hi sey, ~ se =UMe= ) Ly ae ae i “The Mire Watch”— 3rd Mixed Borderguard Company The 3rd Mixed Borderguard Company, known informally asthe "Mire Watch,” is one ofthe most successful of several flexible hghting units original assembled out of Northguard to ‘defend Bloodsiveath Marsh. Comprised of sword knights, storm knights, trenchers, and gun mages, the jr also has 2 proud tradition of assembling some of the most experienced ‘jack Sem mere ee Lr he eer their machines, and both of these companies share a similar color scheme, incorporating ‘hades of brown and tan into both ‘Jack chassis and uniforms. After the fail of Northguard these companies moved their home base to Point Bourne where they help patrol the aes "The Hunter’ feat mechanikal triumph, a tool in any warcester's arsenal. Swift, ‘efi, able to aveid incoming ire, and at ease to len! support where its needed most and respond rapidly to the iffing winds ofa skirmish, Its ia the short skirmishes and in the role of mobile fire support chat che Hunter erly shines, and is before they come bringing down heavier warjack other armored tt close enough to pose a threat. The key to ss is the Hun Hunters are often employed in patterns of this su 's mobility, and tance fire, retreat, and Monk in order to torate of Menoth Exemplar keep them out of danger while they wield ae their cannons against “of 607 AR might attest wer llent alive. Although Cygnar ultimately lost Thormwood, the Hunters The Hunter has earned an e operational record si nt batt ed and ployed, exceeding all expectations. felted sec and 2 a few Reaper and performed wel, brin Kad Bonejacks Slayer Helljacks, To the Khadorans, it has proven itself a most vexing opponent—hard to fan Uhlans lldiver pin down or strike, difficult for other carjacks t fallow oF if eeports are a acid terrain, yet more than cap For all the out hanikal ing displayed in the Hunte yes with Khadloran forces in posal kiemi z the Thornwood in 605 AR that the mn heavy warjacks many cei wight, [tw times its own in prewar The ar fields very few of them eer Hunter experienced its baptism of fire The Hunter marked itself an extremely viable threat to other Khadoran un in 604 AR, when Men-O-War also fell pr car began in earnest; piercing power ofits Long Arm. Tt has continued this record of efficacy every time it has deployed since, as many to the armor- mn is quite simple: Hunters are tremely expensive to produce and ‘maintain, and their ammunition is tly, In fact, a single Hunter costs iors to produce than an are nade-Sited Lancer warjack. Furthermore, because of the unique nature oftheir hardw Hunters perform at their optimum only when paired with a warcaster, who relative fragility sited f ppresre rar Cee cat te Prevesti eet) eed eerie a at eee ry Perera Cao Fee ery ora Pere cy Donen eee nd ree ee) eee ee eter BSrairenracen eA rc Ee ete) eee eee Ce enn) Peed een aa ren Special Atack: Long Arm Cannon Special Qualities: Augmented Cortex Receiver (ACR), Enhanced Fring peop cie eee es ee oe Prete er ar nerria een) Sea pet eee teed aL error ier eg en Pioneer renee ara Rn a crt Prete ey Patan Polcaoa ee on mca pron ‘extended warfare an ever-grov problem, the Hunter's importance and effectiveness have diminished, Its nd the limitations of sure tank make itill- protracted bares no QUARTER MAGRINE: GUTS 6 GERRS HUNTER TACTICS By David Boeren PATNTING THE CYGNAR HUNTER Hunter of the 3rd Mixed Borderguard Company By Rob Strohmeyer Basecoat Start with a base of Cold Steel over all the Functional metals, Decorative metals receive a basecoat of lien Bonzai he hl and armor lates nora Lente or Rucksack Tn, areas like the insides ofthe eyes. vents, and sun barrels with Thamar Black. Colors Used: ‘Armor/Mul: Bootstrap Leather, Rucksack Tan Metals: Cold Steel, Molten Bronze, Thamar Black Shading Shade the silver and bronze metals first using Armor Wash. Add a second shade using a 1:1 mix of Armor Wash and Battlefield Brown. The silver metals also receive small washes of Battlefield Brown, fon the axe blade, around the axe handle, and at the ankles, Shade the armor/hall in two steps, First, shade the Bootstrap Leather areas with Battlefield Brown. Second, shade the Rucksack Tan areas with Bloodstone. Colors sed: emo feild Brown, Bloodstone Metals: Armor Wosh, Battlefield Brown TIO QUARTER MAGACME: GUTS B GEARS Highligh the metas frst Clean up the silver with highlight of Cod Stet, chen with ‘ecorative meals with Molten brome, The darker armor and hl are hihlhghted with a ax of| White Highlight. First apply a mix of about 2:1 Bootstrap Leather to Menoth White Highlight, then again with a mix of about 1:2. Highlight the lighter hull and armor pieces with an equal mix of Rucksack Tan and Menoth White Highlight. Colors sed: ‘Armor/Mull Bootstrap Leather, Menoth White Highligh, Rucksack Tan Metals: Cold Steel, Molten Bronze, Quicksilver ‘Adding aso siver Lends metas realistic ing, To achieve this effet. spor-wash amis of equal parts Bloodstone, Red Ink, and Yellow Ink and apply to the area rust is desired witha small amount of water. Accentuate bronze with a highlight of Molten Bronze and Radiant Platinum, mixed ata i:1 ratio. Give the hull and armor some battle damage by adding streaks In Thamar Black. In larger seratched areas, accompany the black with Cold Steel. Finaly, highlight the scratches using the Bootstrap Leather/Menoth White Highlight mix or the Rucksack Tan/Menoth White Highlight mix from the previous step. Paine che Cygnus on the hull by hand, using a base of Exile Blue and then lightening the color with layers of Cygnar Blue Base and Cygnar Blue Highlight. To capture the glow of the eyes, apply a basecoat of Morrow White, then Cygnus Yellow, and finally'a wash of Khador Red Highlight. Finish the base to your liking. Colors Used: ‘Armor/Hull: Battlefield Brown, Bootstrap Leather, Cold Steel, Cygnar Blue Base, Cygnar Blue Highlight, Exile Blue, ‘Menoth White Highlight, Rucksack Tan, Thamar Black. Metals: Bloodstone, Molten Bronze, Radiant Platinum, Red Ink, Yellow Ink Eyes: Cygnus Yellow, Morrow White, Khador Red Highlight TNS Ud Oey GLa ... NOW THE FIRES OF CHANGE Bas ave es aA Pe eet eee _Schism event and pit your strength one-on-one against any ‘nd allwho will answer the call. Stay standing the longest and earn the tile: Champion. Capture or defend the most flags and become Conquerer Or score the most eumulative Retr een ees ne oer) Shaman willbe named for best painted character figure. WILL YOU OVERCOME OR BE OVERRUN? ROMAN anid MAKOTO erg GY v7.36 of Orvor0s Overseer Druid of Orboros Overseer Body Cape Arcane Tempest Gun Mage Officer oy Brun Cragback aera teed fens PrCntcr store.privateerpress.com - OPEN GRIME LICENSE VERSION 1.08 “The following text i the property of Wizanls of the Coast Ine. and ie Copyright 2000 Wizards of the Coast Inc (CWirards. All Rights Reserved, 1. 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Roleplay ga presented inthis publication including ‘monster attributes and special abilities, ew equipment, new eats, new sills prestige lasses, and other material Aerived from the SRD are open game content. Descriptive text including stories, characters proper names, and other depictions ofthe Iron Kingdoms or is inhabitants isall Privateer Press product identity and may not be reproduced. All artwork i always peeduct identity and ‘may not be reproduced. All product identity is copyright C2002-2007 Privateer Press 2 mechanice Dra CCN eg a Peet ecneets ead Uae PT ON AAA Go a ee ee Sn a eee eee Lavar Fache lavar Fache wins with this great Cygnar Ranger. Afterall, someone's going to slink around in camo, it's going to be these guys. BSI Da ecut sted = fi rece aCe Ut BNE ae by William Henry, Jr. ee Poe eed Paint Like You've bot a Pair! aaa POOP PECK ‘on All Abooooard! Trains and Railroads of the IK A Harvest of Souls The Harrower in Guts and Gears pa TF aviTia NA BYU UU ercra Bean EET esau UC ERD DD AULT PGs cM ICA CUED A UNArA UE a rig UE tee!

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