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PG Department of Computer Applications

Marian College Kuttikkanam

(Autonomous)

ABSTRACT
The Rift is a virtual reality head-mounted display developed by
Oculus VR. It was initially proposed in a Kickstarter campaign, during
which Oculus VR (at the time an independent company) raised $2.4 million
for the development of the product.
The Rift was released in the year 2016, making it one of the first
consumer-targeted virtual reality headsets. Oculus has described it as the
first really professional based VR headset. It has a resolution of 1080*1200
per eye, a 90 HZ refresh rate , and a wide field of view. It has integrated
headphones which provide spatialised audio. The rift has full 6 degree of
freedom rotational and positional tracking. The positional tracking is
performed rotational and positional tracking. The positional tracking is
performed by a separate tracking unit, which is included with each Rift and
normally sits on the users desk. This system allows for using the Rift while
sitting, standing, or walking around the same room.
The Rift has gone through many prototypes versions in the years since
the Kickstarter campaign, around 5 of which were demoed to the public. Two
of these prototypes were sold publicly as development kits, DK1 in late
2012 and DK2 in mid 2014, to give developers a chance to develop content
in time for the Rifts release. However, both were also bought by a large
number of enthusiasts who wished to get an early preview of the technology.

IoT in embedded system


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PG Department of Computer Applications

Marian College Kuttikkanam

(Autonomous)

INTRODUCTION
You pull a helmet over your head, and suddenly, you're inside a virtual
world that seems completely lifelike. You can run around, fight, race and fly,
doing things gamers have never done before. What was once the stuff of
Hollywood fantasy is now becoming a reality? A startup called Oculus VR is
creating personal virtual-reality goggles called the Oculus Rift for everyone
to use. Virtual reality isn't new. There have been attempts to create virtual
worlds since the '60s, and the idea really took off in the '90s, spawning
games that were clunky and heavy, like Nintendo's 1995 disaster Virtual
Boy. But it wasn't until the Oculus Rift that virtual reality became something
attainable and, perhaps more importantly, desirable for consumers.
The headset fits over the eyes, completely covering the wearer's field
of vision. Unlike the virtual reality headsets of the past, it's light, with a
screen that's easy to look at (even for extended gaming sessions), since it's
set up to appear exactly as if the virtual world was being seen in real life.
And, happily, the Oculus Rift website insists it's designed to be affordable for
the average consumer.
Palmer Luckey, the founder of Oculus, developed the idea of creating
a new head-mounted display that was both more effective than what is
currently on the market, and inexpensive for gamers. For developers, the
Oculus Rift platform is a playground, allowing them to put themselves into
any virtual world they can imagine, whether it's a favorite game like Skyrim

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PG Department of Computer Applications

Marian College Kuttikkanam

(Autonomous)
(Warning: NSFW language up ahead) or simply a situation you'll likely never
experience in real life.
Virtual Reality can be defined as an environment which is simulated
by a computer system. The environment can mimic the real world, or it can
be a simulation of a completely imaginary world. The term Virtual (or
Artificial) Reality is attributed to Myron Krueger, an American computer
artist in the 1970s. It has been recorded as far back as 1938 however, by the
French artist Antonin Arnaud, who coined the phrase while discussing his
theatre shows. The first virtual reality equipment, which attempted to
physically realize the concept, was developed by Morton Heilig in the
1950s. He created the Sensorama machine, which contained a moving seat,
along with 3-D moving images, smell, sound, and even wind

Figure 1: SENSORAMA
MADISON, Wisconsin (January 21,2014) Almost three decades
before Building Information Modeling (BIM) would go mainstream, the term

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PG Department of Computer Applications

Marian College Kuttikkanam

(Autonomous)
Virtual Building was used in the earliest implementation of BIM through
Graphisofts Archi CAD debut in 1987.

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