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DAVID PUBLISHING
Journal of
Contents
Computer Theory and Computational Science
319
Development of a Finger Mounted Type Haptic Device Using a Plane Approximated to Tangent
Plane
Makoto Yoda and Hiroki Imamura
338
Saarbrucken Synthetic Image Database - An Image Database for Design and Evaluation of Visual
Quality Metrics in Synthetic Scenarios
Christopher Haccius and Thorsten Herfet
366
A New Code Family for Double Spread Transmissions in Radio-over-Fiber over Optical CDMA
Network
Kai-Sheng Chen, Chao-Chin Yang, Jen-Fa Huang and Hsuan-Ho Chang
373
DAVID PUBLISHING
1. Introduction
The baby-boomers (i.e., those born between 1946
and 1964) are entering their senior years, and as a
result our health care system is experiencing a rising
tide of older patients. The number of US citizens aged
65 years or older is increasing dramatically. In 2010,
older adults accounted for approximately 13% of the
US population, with numbers estimated at 40.2
million [1]. By 2050, these individuals are projected
to account for nearly 20% of the US population, with
their numbers estimated to be 88.5 million [1].
The United States Census Bureau released the
status of people with disabilities in July of 2012. Over
3.5 million people use a wheelchair to assist with
mobility throughout their daily lives. Depending upon
the severity and type of disability, mobility and
independence can be a challenge. This issue is
compounded by the aging population of the United
States. The post-World II baby boom of 1946-1964
flooded the United States alone with 75 million births.
The Baby Boomers are beginning to hit the 65 and
older mark which will cause an influx of patients
320
2. Related Work
2.1 MICA
2.2 RobChair
The Rob Chair navigation system was developed at
the University of Coimbra, Portugal. The system is
designed to assist quadriplegic or simultaneously
blind and paraplegic people with their mobility and
navigation in domestic environments [5]. The system
is voice activated and is equipped with obstacle
Fig. 1
321
5. Proposed Prototype
The prototype wheelchair navigation system is
broken up into four modules (Fig. 2): the
Administrative UI, the Software Keypad, the
Navigational algorithm, and the Robot. The
Administrative UI is used to create the maps of
hospital floors. The Software Keypad is used to
retrieve the room locations from the database. The
location is sent to the Navigational Algorithm
which determines the optimal path. The algorithm sends
322
Fig. 3
323
Fig. 4
Fig. 5
324
Fig. 6
325
Fig. 7
Fig. 8
RFID reader.
Fig. 9
Fig. 10
326
Fig. 11
6. Experimental Results
We tested our prototype of the autonomous
wheelchair system according to two metrics. In order
for the system to be successful, it must be able to
quickly and accurately deliver the patients to their
destinations. Thus, the navigational algorithm must be
able to generate the path in a timely manner, and the
robot must be able to reach the destination accurately
100% of the time.
We performed a worst case scenario test to
determine whether the navigational implementation
was timely. We created a random map with 5,600
nodes. Considering hospitals can be as large as
500,000 square feet and can contain up to ten floors.
Each floor would be around 50,000 square feet. Since
a single node can represent a doorway which is about
Table 1
327
Test 1
0.64
1.00
1.00
7. Conclusion
Navigating hospitals is a tedious and demanding
task for patients and caretakers. With an increasing
number of people aging, there will be a greater
demand for health care resources in the near future. To
alleviate the burden on health care, an autonomous
wheelchair navigation system is very crucial.
We have investigated and developed a prototype for
this system. Our Autonomous Wheelchair Navigation
prototype was a success. It is able to navigate to an
end point following the optimal path. The prototype
was built with cheap, off the shelf components. In
Test 2
1.00
0.89
1.00
Test 3
0.86
0.88
0.80
References
[1]
[2]
[3]
[4]
[5]
[6]
328
[7]
DAVID
PUBLISHING
1. Introduction
In recent years, researches of human interface using
AR (augmented reality) have been conducted. In order
to touch CG objects that are drawn by AR, haptic
devices have been developed. By using a haptic
device, users can perceive touching CG objects by
processing a force feedback. Therefore, haptic devices
are expected to be used in applications such as a
virtual surgery simulation system and a virtual
experience system.
Examples of conventional haptic devices include
Falcon, PHANToM and Dexmo. Falcon and
PHANToM are classified into a grounded type. This
type can provide users with accurate force feedback
because its fulcrum is fixed on the Table. Dexmo is
classified into a finger mounted type. This type can
provide users with perception of grabbing CG objects
easily. In addition, users can operate the device
Corresponding author: Hiroki Imamura, Assoc. Prof.,
research fields: haptic device, image recognition, computer
graphics.
330
Development of a Finger Mounted Type Haptic Device Using a Plane Approximated to Tangent Plane
Force feedback
Point contact
Cube
Fig. 1
Sphere
Force feedback
Surface contact
Cube
Fig. 2
Normal direction
Sphere
2. Our Approach
Fig. 5 shows the outline of the proposed haptic
Plane interface
Vertical mechanism
(10cm)
Fig. 3
Appearance of HaAP.
Development of a Finger Mounted Type Haptic Device Using a Plane Approximated to Tangent Plane
CG object
Plane interface
Finger
Fig. 4
Movable Points
Tangent plane
Plane interface
CG Object
Initial State
Fig. 5
331
CG Object
Operating State
332
Fig. 6
Development of a Finger Mounted Type Haptic Device Using a Plane Approximated to Tangent Plane
Arduino UNO.
Web-Camera
PC
CG object
Display
Marker on
finger
Haptic device
Fig. 7
Reference Marker
Fig. 10
System overview.
Start
(1)Initialization of the haptic device
Marker
(2)Drawing a CG object
Servo motors
No
Fig. 8
Spring
Finger
(6)Controlling motors
Finger
No
End?
Plane interface
Fig. 9
Yes
End
Fig. 11
Flowchart.
Development of a Finger Mounted Type Haptic Device Using a Plane Approximated to Tangent Plane
Reference marker
Fig. 12
333
Sphere CG object.
Reference marker
Center of Sphere
Fig. 15
Fig. 13
Z
X
Web-camera
Reference marker(position(0,0,0))
Fig. 14
Fig. 16
334
Development of a Finger Mounted Type Haptic Device Using a Plane Approximated to Tangent Plane
Contact point
Z
Normal vector
(3)
2 + 2
(4)
2 + 2
CG object
(5)
Fig. 18
Calculation of and .
Normal vector
X
Tangent plane
Fig. 19
Normal vector
Y
Tangent plane
1 =
2
2 =
+
2
(10)
(11)
Development of a Finger Mounted Type Haptic Device Using a Plane Approximated to Tangent Plane
CG object
surface
CG object
surface
Fig. 20
Fig. 21
Plane interface
in the operating state
Plane interface
in the initial state
Fig. 22
L2
Movable point
L1
The length of servo horn R
Wire
A
Plane interface
in the operating state
Servo motor
Plane interface
Plane interface
in the initial state
Fig. 23
points.
335
1
2
2
2
(12)
(13)
Fig. 24
336
Development of a Finger Mounted Type Haptic Device Using a Plane Approximated to Tangent Plane
4. Evaluation Experiments
Z
Force feedback
Y
Finger that is
watched in Y-Z plane
Plane interface
Sphere
CG object
Fig. 25
Z
Force feedback
X
Finger that is
watched in X-Z plane
Plane interface
Sphere
CG object
Fig. 26
Force feedback
Z
Sin curve CG
object
Plane Interface
Fig. 27
Z
Force feedback
Sin curve CG
object
Plane interface
Fig. 28
Development of a Finger Mounted Type Haptic Device Using a Plane Approximated to Tangent Plane
Table 1
Item
1
2
Table 2
Item
1
2
3
4
337
References
[1]
[2]
DAVID PUBLISHING
1. Introduction
New forms of industries and new types of jobs are
emerging, requiring future personnel to be well
equipped to meet the need of the expansion
requirements of these industries and keep up with
their development needs. Gartners 2015 Hype Cycle
for Emerging Technologies identifies the computing
innovations that organizations should monitor
(see Fig. 1). Learners and students, being the future
drivers of these industries, are the main human
resource to fulfil the vacancies of these work forces.
Constant improvements in and re-evaluation of the
curriculum taught to the learners have to be done
Corresponding author: Roumen Nikolov, professor, Ph.D.,
research fields: computer science, software engineering,
internet of things, big data, smart city, e-learning.
Fig. 1
339
340
Fig. 2
Fig. 3
environments developments.
Ubiquitous computing is a concept in software
engineering and computer science where computing is
made to appear everywhere and anywhere. In contrast
to desktop computing, ubiquitous computing can
occur using any device, in any location, and in any
format. A user interacts with the computer, which can
341
342
343
344
Fig. 4
345
346
Roles
Learning
activity
Student
Roles
Services
Learning
Analytics
Web 2.0
& Social
3.0
Smat
Learning
environment
MOOCs
Learning
resources
Administrative
activities
Learning
scenario
Learning
objective
Teacher
Management
activities
Learning
activities
347
Sharing
Sharing
Networking
Web 2.0: Prezi;
YouTube; Blog; ect.
Web 2.0: Ning; Wiki;
Facebook; etc.
Learning
activity
Web 2.0:
Glogster;
Flippingbook;
Animoto; etc.
Learning
activity
Internationalization
Socialization
SECI
processes
and web 2.0
Externalization
Conceptualization
Learning
activity
Web 2.0:
MindMeister;
Bubbl.us; etc.
Learning
activity
Brainstorming
Create
Fig. 6
SECI 2.0 -Dynamic knowledge conversion processes in technology enabled smart learning environments.
348
5. Case Study
the
professional
practice
of
designing
present
eLearning
research
and
the
FORGE
processing,
and
communicationto
help
them
and
methodology
employed
for
the
Fig. 7
349
350
Santander
(http://maps.smartsantander.eu/)
and
become familiar with the capabilities of the freely
accessible platform tags - IoT infrastructure, Mobile
Sensing, Pace of the City, Augmented Reality POIs and
play with consideration of various parameters.
(2) Explore the Smart Santander IoT infrastructure
and examine the set of parameters of the environment,
the system is able to monitor.
(3) Find on the Internet intelligent sensors or
complete devices that can measure the same set of
parameters.
(4) Explore the features of smart sensors for air
pollution, for example C02, O3, particulate matter and
ZO2.
(5) Design of a Network of sensors and system for
continuous monitoring of the air.
Further, to support the learning process a hybrid
cloud infrastructure has been established, which
integrates variety of collaboration platforms and
eLearning systems. The cloud based infrastructure
enables innovative learning scenario execution and
monitoring.
6. Conclusion
This paper discusses a vision and some steps toward
development of smart learning environments. These
environments are expected to break the boundaries of
the traditional learning and enable the detection of the
learners location, environment, proximity and
situation. This would provide a fully contextualised
learning process in order to provide learners with
learning scenarios in their own living and work
environments, leading to significantly better learning
experiences.
References
[1]
[2]
[3]
[4]
[5]
[6]
[7]
[8]
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[11]
[12]
[13]
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