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Assessment:
Group presentation that compares and contrasts the two genocide events that
they researched in groups. Students will create a technology-based
presentation with specific requirements & content.
Learning Environment:
Students will use Problem Based Learning in order to identify causes of past
genocides and formulate potential global initiatives and strategies that could be
put in place to help prevent and support people who are potential victims of
genocide. Problem Based Learning is appropriate for this particular unit
because students will identify the foundational causes of past genocides &
identify possible methods that would prevent those occurrences today and in
the future.
Materials Needed:
Chromebooks and/or Desktop Computers
Research Databases (GALILEO, Encyclopedia Britannica, EB eBooks, SIRS)
Nearpod Lesson: History of Genocide
Virtual Reality Viewmaster Viewers
Cellphones (iPhone 6 or comparable device)
Instructional Plans (Time frame is two weeks):
Day 1
VR Teaser (Stations) with different apps [Google Street View, Google Cardboard
App, Dinosaur Experience, Roller coaster VR App, etc.]
Introductory discussion: History of Genocide
Day 2
Overview of Big6 Inquiry Model
Step 1: Explain the assessment
Step 2: Identify potential sources/test search terms/make sure everyone can
locate the databases, log on, etc.
Day 3
Students began their research today. We had stations set up in the media
center for the groups to work on Steps three and four where the research,
identify useful sources, and begin to take notes as they pertain to the topic.
Day 4
Research continues.
Day 5
Finalize Research. Teacher conferences to check progress.
Day 6
Students begin developing their presentations. Students can use Google Slides,
ThingLink, VoiceThread, or Weebly to present their research and information.
Day 7