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One-Eyed Jacks
3rd - 5th Grade Math Games
Fact Fluency & Place Value
Presented by
Email:
jane@boxcarsandoneeyedjacks.com
Email:
john@boxcarsandoneeyedjacks.com
boxcarsandoneeyedjacks.com
Phone: 780-440-6284
When students are done using the dominoes for the class, have them make stacks of 4 dominoes (a
complete set of 28 double-6 dominoes will have 7 stacks). If they have a complete set, the put the dominoes
into the container and them put the container away. If a set is missing a domino, it is important that the teacher
knows so it can either be found or, if all else fails, the container for the set is marked as "incomplete" until a
replacement can be found. Younger students may find it easier to put them into stacks of 2 (14 stacks for a
complete set).
Adapted From "Dice Works" page 44. Use Cards 0 (K) through 9. Mix the cards up. Players take turns flipping over two cards at a time. One card is located at the
top, the other is located at the left side. Players trace their fingers from the two numbers to the sum (answer) on the board. For example, 3 and 7 are flipped over. 3 is
placed on the top and 7 is placed on the left. The player runs their left finger along the "7" row and runs their right finger down the "3" column until they meet at the "10".
They place a chip at that location. The player then switches the cards and places the 7 at the top and the 3 on the left side. The player runs their left finger along the "3"
row and runs their right finger down the "7" column until they meet at "10". They place a chip at that location. Most turns will have players place two chips. Players
continue to alternate turns until one player places a chip that completes a 3-in-a-row, 4-in-a-row or, 5-in-a-row Tic Tac Toe. When this happens, the player removes the
chips for that Tic Tac Toe and places them into their "point pile". Tic Tac Toes usually occur two at a time. Stealing points - If a player has a turn where an answer
already has a chip on it, the player, removes that chip, places it into their point pile and then, places a new chip on the answer. For example, if a player flipped a 3 and 7
and the 10 answer already has a chip on it.
From "Dice Works" page 69. Roll two special 1-12 dice at a time. Multiply the factors, place the math sentence on
the appropriate space on your side. If the space is already filled, then no space is filled in for that turn. First player
to fill in their side is the winner.
From "Dice Works" page 72. Roll two special 1-12 dice at a time. Multiply the factors and round the product to the nearest 10's place. Circle
the answer on you row. If the space is already filled, then no answer is circled for that turn. First player to fill in their side is the winner.
Salute
WARP 18
LEVEL:
K3
addition,
PLAYERS:
2 (1 vs 1)
EQUIPMENT:
GOAL:
to have the most dice in the racetrack at the end of the game
GETTING STARTED:
MATH TALK
10 + 2 = 12
6 + (4 + 2)
6 + 6 = 12
Each player takes 18 dice of one color and picks a side of the dice tray to be their
racetrack. Each player picks up three dice, rolls, and calculates their sum.
The player with the greatest sum puts their dice into their side of the racetrack, and the
player with the least sum tosses their dice into the lid. Both players verbalize their
sums and the winner verbalizes:
MATH TALK
More importantly, we have students move their dice and set them how their brain put it
together.
Players each pick up three more dice, roll and compare their next sums. In the event of a
TIE or EQUAL SUM both players put their three dice into their side of the tray. Play continues
until both players 18 dice have been rolled out. The player with the most dice on their side
of the racetrack wins.
BATTERS UP
INNING
NUMBER
ROLL
TOTAL SCORE =
VALUE/POINTS/SCORE
ROUND THREE
ROUND TWO
ROUND ONE
HUNDREDS
PLAYER
ONE
PLAYER
TWO
PLAYER
ONE
PLAYER
TWO
PLAYER
ONE
PLAYER
TWO
TENS
STANDARD FORM
ONES
HUNDREDS
TENS
ONES
PLAYER TWO
PLAYER ONE
EVEN
SUM
DIFFERENCE
OF 1
ODD
SUM
PLAYER TWO
PLAYER ONE
EVEN
PRODUCTS
PRODUCTS
OF DOUBLES
ODD
PRODUCTS
36 - SLAM DUNK
PLAYER
ONE
PLAYER
TWO
Level: Grades K - 3
Concepts: Missing Addend, Subtraction, Counting On or Back
Players: 1 vs 1
Equipment: Stratedice Tray, One Game board, pencil
Goal: To figure out the number under the other player's finger.
Setting Up: Each player has their own color dice. Player One turns their back to Player Two
and secretly rolls two of Player Two's dice (rolled 5 and 1, covered the 1 with a finger), adds
the two dice together to get the sum of 6. Player One then turns back around so Player Two
can see the 5 and the other covered die (1). Player One then says "Six is my sum! What's
under my thumb?" Player Two figures out that 1 added to 5 equals 6 and says "ONE".
Player Two records the 5 on the line for one addend, records the 1 in the box for the missing
addend and records the sum (6) into the sum location. Since player Two was correct, Player
Two places both dice into their side of the Black Tray. Players continue to alternate turns
secretly rolling two of the other player's dice, adding them and saying the rhyme. If players
say the correct missing addend, they get to put their dice into the Black Tray. If they are
incorrect, they place their dice into the clear lid. The player with the most dice in the Black
Tray at the end of 9 rounds wins the game.
Example:
Player One rolled 1 and 5, covered the 1 and said "SIX is my sum! What's under my
thumb?"
Player Two filled in the
5 +
= 6
Since Player Two was correct, they placed their dice into the Black Tray (incorrect answers
go in lid).
Player One
Player Two
Total Dice In
Black Tray =
Total Dice In
Black Tray =
Level: Grades 2 - 4
Concepts: Missing factor, Division
Players: 1 vs 1
Equipment: Stratedice Tray, One Game board, pencil
Goal: To figure out the number under the other player's finger.
Setting Up: Each player has their own color dice. Player One turns their back to Player Two
and secretly rolls two of Player Two's dice (rolled 5 and 4, covered the 4 with a finger),
multiplies the two dice together to get the product of 20. Player One then turns around so
Player Two can see the 5 and the die (4) covered by Player Ones finger. Player One then
says "Twenty is my product! What's under my thumb?" Player Two figures out that 5 times 4
is 20 and says "FOUR". They could have also figured it out by division, 205=4 or with 4
skip counts of 5, (5,10,15, 20). Player Two records the 5 on the line for one factor, records
the 4 in the box for the missing factor and records the product 20 into the product location.
Since player Two was correct, Player Two places both dice into their side of the black tray.
Players continue to alternate turns secretly rolling two of the other player's dice, multiplying
them and saying the sentence. Dice of correct answers go into that players side of the black
tray. Dice of incorrect answers go into that players side of the clear lid. The player with the
most dice on their side of the black tray at the end of 9 rounds wins the game.
Example:
Player One rolled 4 and 5, covered the 4 and said "20 is my product! What's under my
thumb?"
Player Two filled in the
5 x
= 20
Since Player Two was correct, they placed their dice on their side of the black tray.
Player One
Player Two
Total Dice In
Black Tray =
Total Dice In
Black Tray =
Session Evaluation
Title : _____________________________ Presenter: _________________ Length: _____
The next time you do this workshop:
Keep:
Discard:
Add:
would /
Tear Here
Tear Here
would not
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Because of this workshop, there are things I'd like to do right away.
Because of this workshop, there are things I'd like to do in the next little while.
Because of this workshop, there are things that I would eventually like to do.
Tear Here
Tear Here
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Tomorrow I will :