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MODDING TOOLS FOR GOLD BOX GAMES

================================
Version 0.2 (10-October-2015)
http://personal.inet.fi/koti/jhirvonen/gbc
joonas.hirvonen@pp.inet.fi
These are only to games with DAX-datafiles and very experimental...
Backups of the modified DAX-files are stored in the game's folder in DAX_BACKUPS
-folder.
FONT-MOD
========
Replaces the font used in a game.
- You can store existing font from a game by clicking STORE DAX FONT AS BITMAP.
- The font is stored as a bitmap image which can be edited by any paint program.
- Use only black (0x000000) and white (FFFFFF) colors.
- To replace font in a game, click REPLACE FONT.
- Original font can be restored with RESTORE ORIGINAL.
Some remarks:
- Treasures of the Savage Frontier has a separate file for fonts and is not supp
orted for now.
(It has also the old style font in its datafiles.)
ICON-MOD
========
Changes combat icons in a game.
Only EGA-icons are supported for now and even those don't work perfectly.
- Select DAX file to view its contents.
- You can store images by right clicking on it or by clicking STORE CURRENT ICON
AS BITMAP.
- You can replace an icon by clicking it to be active and the choosing an icon f
rom the storage list
and clicking REPLACE CURRENT ICON or directly by right clicking the icon in th
e storage list.
- Icons are stored as bitmaps which can be edited with a paint program. Use only
EGA colors.
- Sample EGA palette image can be found in the Resources-folder.
- The existing and the new icon have to be exactly same size.
- CLEAR ICONS clears all pixel data in the current DAX-file.
- RESTORE ORIGINAL restores the selected file to original state.
- If you plan to modify party character icon's (CBODY and CHEAD), and plan to ad
d icons which
have heads, you probably want to clear the CHEAD contents with the CLEAR ICONS
button.
- Note that character's icon colors also affect a modded combat icon.
Default color settings mostly work ok.
Gold Box Companion has an option in the editor page to reset the icon colors
to defaults.
- If you use combat icons in Gold Box Companion's HUD, it won't show any chang

ed icons (it gets the combat icons from a predefined bitmap image).
You can use custom combat icons by copying them from the DAX-Icons folder in
to the corresponding game's data folder found under the GBC-folder.
For example, for a character named Wulfgar, name the bitmaps "Wulfgar_1.bmp"
and "Wulfgar_2.bmp".
MONSTER-MOD
===========
Changes monster statistics in a game.
- Select a DAX file to view its contents, select a monster to view its statistic
s.
- If you want to save any changes, click APPLY CHANGES.
- RESTORE ORIGINAL restores the selected file to original state.
- In Death Knights of Krynn, you can't edit any spell related stuff because the
data is in a separated file.
Some remarks:
- Monsters often have spells memorized even though they are not mages or do not
have spells per level values set.
ITEM-MOD
========
Changes item statistics in a game.
- Select a DAX file to view its contents, select an item to view its statistics.
- If you want to save any changes, click APPLY CHANGES.
- RESTORE ORIGINAL restores the selected file to original state.
- The items list shows a number to which record an item belongs to.
- You can add an item to a record by first clicking any item belonging to the re
cord and then ADD NEW ITEM.
- Set the item properties and then click APPLY CHANGES (the added item is not
saved before applying the changes).
- All items in selected DAX-file can be set automatically identified by clicking
IDENTIFY ALL ITEMS IN THIS DAX.
(This simply sets the unidentified flag to 0).
- The type property is an index to a separate item properties file shown on the
right. Property fields can also be changed.
There are some unused property "rows" if you want to create custom items.
- COPY PROPERTIES copies selected row to wanted destination row.
- For info on the item fields, check out the Resources\Item lists\Info.txt file.