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Abomination #6, Alchemist (Beastmorph, Internal Alchemist, Vivisectionist) 6 Spells

Cure Light Wounds

Alchemist 1

School: Conjuration (Healing); Components: V, S; Casting Time: 1


action; Range: Touch; Target: Creature touched; Duration:
Instantaneous; Save: Will half (harmless); see text; Resistance: Yes
(harmless); see text
Cures 1d8 damage + 1/level (max +5).

Deathwatch

Alchemist 1

School: Necromancy; Components: V, S; Casting Time: 1 action;


Range: 30 ft.; Area: Cone-shaped emanation; Duration: 10 min./level;
Save: None; Resistance: No
Reveals how near death subjects within 30 ft. are.

Enlarge Person

Alchemist 1

School: Transmutation; Components: V, S, M (powdered iron); Casting


Time: 1 round; Range: Close (25 + 5 ft./2 levels); Target: One humanoid
creature; Duration: 1 min./level (D); Save: DC 13 Fortitude negates;
Resistance: Yes
Humanoid creature doubles in size.

Heightened Awareness

Alchemist 1

School: Divination; Components: V, M/DF (a coffee bean); Casting


Time: 1 action; Range: Personal; Target: You; Duration: 10 minutes/level
(D)
Your recall and ability to process information improve.

Shield

Alchemist 1

School: Abjuration / Void Elemental [Force]; Components: V, S; Casting


Time: 1 action; Range: Personal; Target: You; Duration: 1 min./level (D)
Invisible disc gives +4 to AC, blocks magic missiles.

Bull's Strength

Alchemist 2

School: Transmutation; Components: V, S, M/DF (a few hairs, or a pinch


of dung, from a bull); Casting Time: 1 action; Range: Touch; Target:
Creature touched; Duration: 1 min./level; Save: Will negates (harmless);
Resistance: Yes (harmless)
Subject gains +4 to Str for 1 min./level.

Ironskin

Alchemist 2

School: Transmutation [Earth]; Components: V, S, M/DF (a pinch of


forge soot); Casting Time: 1 action; Range: Personal; Target: You;
Duration: 1 minute/level (D; see text)
Gain enhancement bonus to your natural armor class

Restoration, Lesser

Alchemist 2

School: Conjuration (Healing); Components: V, S; Casting Time: 3


rounds; Range: Touch; Target: Creature touched; Duration:
Instantaneous; Save: Will negates (harmless); Resistance: Yes
(harmless)
Dispels magical ability penalty or repairs 1d4 ability damage.

See Invisibility

Alchemist 2

School: Divination / Void Elemental; Components: V, S, M (talc and


powdered silver); Casting Time: 1 action; Range: Personal; Target: You;
Duration: 10 min./level (D)
Reveals invisible creatures or objects.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Crusader #6, Paladin 6 Spells


Divine Favor

Paladin 1

School: Evocation; Components: V, S, DF; Casting Time: 1 action;


Range: Personal; Target: You; Duration: 1 minute
You gain +1 per three levels on attack and damage rolls.

Protection from Evil

Paladin 1

School: Abjuration [Good]; Components: V, S, M/DF; Casting Time: 1


action; Range: Touch; Target: Creature touched; Duration: 1 min./level
(D); Save: Will negates (harmless); Resistance: No; see text
+2 to AC and saves, plus additional protection against selected alignment.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Houndmaster #6, Hunter 6 Spells


Create Water

Hunter 0

School: Conjuration (Creation) [Water]; Components: V, S; Casting


Time: 1 action; Range: Close (25 + 5 ft./2 levels); Effect: Up to 2 gallons
of water/level; Duration: Instantaneous; Save: None; Resistance: No
Creates 2 gallons/level of pure water.

Detect Magic

Hunter 0

School: Divination; Components: V, S; Casting Time: 1 action; Range:


60 ft.; Area: Cone-shaped emanation; Duration: Concentration, up to 1
min./level (D); Save: None; Resistance: No
Detects all spells and magic items within 60 ft.

Light

Hunter 0

School: Evocation / Wood Elemental [Light]; Components: V, M/DF (a


firefly); Casting Time: 1 action; Range: Touch; Target: Object touched;
Duration: 10 min./level; Save: None; Resistance: No
Object shines like a torch.

Purify Food and Drink

Hunter 0

School: Transmutation; Components: V, S; Casting Time: 1 action;


Range: 10 ft.; Target: 1 cu. ft./level of contaminated food and water;
Duration: Instantaneous; Save: DC 12 Will negates (object); Resistance:
Yes (object)
Purifies 1 cu. ft./level of food or water.

Spark

Hunter 0

School: Evocation / Fire Elemental [Fire]; Components: V or S; Casting


Time: 1 action; Range: Close (25 + 5 ft./2 levels); Target: One Fine
object; Duration: Instantaneous; Save: DC 12 Fortitude negates (object);
Resistance: Yes (object)
Ignites flammable objects.

Stabilize

Hunter 0

School: Conjuration (Healing); Components: V, S; Casting Time: 1


action; Range: Close (25 + 5 ft./2 levels); Target: One living creature;
Duration: Instantaneous; Save: Will negates (harmless); Resistance: Yes
(harmless)
Cause a dying creature to stabilize.

Calm Animals

Summon Nature's Ally I

School: Conjuration (Summoning); Components: V, S, DF; Casting


Time: 1 round; Range: Close (25 + 5 ft./2 levels); Effect: One summoned
creature; Duration: 1 round/level (D); Save: None; Resistance: No
Summons creature to fight for you.

Aspect of the Bear

Bull's Strength

Flaming Sphere

Hunter 2

School: Evocation / Fire Elemental [Fire]; Components: V, S, M/DF


(tallow, brimstone, and powdered iron); Casting Time: 1 action; Range:
Medium (100 + 10 ft./level); Effect: 5-ft.-diameter sphere; Duration: 1
round/level; Save: DC 14 Reflex negates; Resistance: Yes
Rolling ball of fire deals 3d6 fire damage.

Ironskin

Hunter 2

School: Transmutation [Earth]; Components: V, S, M/DF (a pinch of


forge soot); Casting Time: 1 action; Range: Personal; Target: You;
Duration: 1 minute/level (D; see text)
Gain enhancement bonus to your natural armor class

Summon Nature's Ally II

Hunter 2

School: Conjuration (Summoning); Components: V, S, DF; Casting


Time: 1 round; Range: Close (25 + 5 ft./2 levels); Effect: One summoned
creature; Duration: 1 round/level (D); Save: None; Resistance: No
Summons creature to fight for you.

Hunter 1

Hunter 1

Hunter 1

School: Divination; Components: V, S, DF; Casting Time: 1 minute;


Range: Personal; Target: You; Duration: Instantaneous; Save: None;
Resistance: No
Gain +10 on a monster Knowledge check.

Magic Fang

Hunter 2

School: Transmutation; Components: V, S, M/DF (a few hairs, or a pinch


of dung, from a bull); Casting Time: 1 action; Range: Touch; Target:
Creature touched; Duration: 1 min./level; Save: Will negates (harmless);
Resistance: Yes (harmless)
Subject gains +4 to Str for 1 min./level.

School: Transmutation / Wood Elemental; Components: V, S, DF;


Casting Time: 1 action; Range: Long (400 + 40 ft./level); Area: Plants in
a 40-ft.-radius spread; Duration: 1 min./level (D); Save: DC 13 Reflex
partial; see text; Resistance: No
Plants entangle everyone in 40-ft. radius.

Know the Enemy

Hunter 2

School: Transmutation (Polymorph); Components: V, S, DF; Casting


Time: 1 action; Range: Personal; Target: You; Duration: 1 minute/level
+2 AC and combat maneuver rolls.

School: Enchantment (Compulsion) [Mind-Affecting]; Components: V, S;


Casting Time: 1 action; Range: Close (25 + 5 ft./2 levels); Target:
Animals within 30 ft. of each other; Duration: 1 min./level; Save: DC 13
Will negates; Resistance: Yes
Calms 2d4 + level HD of animals.

Entangle

Hunter 1

Hunter 1

School: Transmutation; Components: V, S, DF; Casting Time: 1 action;


Range: Touch; Target: Living creature touched; Duration: 1 min./level;
Save: Will negates (harmless); Resistance: Yes (harmless)
One natural weapon of subject creature gets +1 on attack and damage
rolls.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Jester #6, Bard 6 Spells


Animate Tools

Bard 0

School: Transmutation; Components: V, S; Casting Time: 10 minutes;


Range: Close (25 ft. + 5 ft./2 levels); Target: One tool or one set of
related tools; Duration: 8 hours; Save: Will negates (harmless, object);
Resistance: Yes (harmless, object)
Tools automatically perform simple tasks.

Detect Magic

Bard 0

School: Divination; Components: V, S; Casting Time: 1 action; Range:


60 ft.; Area: Cone-shaped emanation; Duration: Concentration, up to 1
min./level (D); Save: None; Resistance: No
Detects all spells and magic items within 60 ft.

Light

Bard 0

School: Evocation / Wood Elemental [Light]; Components: V, M/DF (a


firefly); Casting Time: 1 action; Range: Touch; Target: Object touched;
Duration: 10 min./level; Save: None; Resistance: No
Object shines like a torch.

Mage Hand

Bard 0

School: Transmutation; Components: V, S; Casting Time: 1 action;


Range: Close (25 + 5 ft./2 levels); Target: One nonmagical, unattended
object weighing up to 5 lbs.; Duration: Concentration; Save: None;
Resistance: No
5-pound telekinesis.

Open/Close

Bard 0

School: Transmutation; Components: V, S, F (a brass key); Casting


Time: 1 action; Range: Close (25 + 5 ft./2 levels); Target: Object
weighing up to 30 lbs. or portal that can be opened or closed; Duration:
Instantaneous; Save: DC 13 Will negates (object); Resistance: Yes
(object)
Opens or closes small or light things.

Spark

Calm Emotions

School: Enchantment (Compulsion) [Emotion, Mind-Affecting];


Components: V, S, DF; Casting Time: 1 action; Range: Medium (100 +
10 ft./level); Area: Creatures in a 20-ft.-radius spread; Duration:
Concentration, up to 1 round/level (D); Save: DC 15 Will negates;
Resistance: Yes
Calms creatures, negating emotion effects.

Glitterdust

Heroism

Silence

Bard 0

Bard 1

Bard 1

Bard 1

School: Divination; Components: V, S, M (eye of newt); Casting Time: 1


action; Range: Personal; Target: You; Duration: 1/round per level
Pick an alignment; in your sight, creatures and items with that alignment
emit a ghostly radiance.

Silent Image

Bard 2

School: Illusion (Glamer); Components: V, S; Casting Time: 1 round;


Range: Long (400 + 40 ft./level); Area: 20-ft.-radius emanation centered
on a creature, object, or point in space; Duration: 1 round/level (D); Save:
DC 15 Will negates; see text or none (object); Resistance: Yes; see text
or no (object)
Negates sound in 20-ft. radius.

School: Conjuration / Earth Elemental (Creation); Components: V, S, M


(butter); Casting Time: 1 action; Range: Close (25 + 5 ft./2 levels);
Target: One object or 10-ft. square; Duration: 1 min./level (D); Save: See
text; Resistance: No
Makes 10-ft. square or one object slippery.

See Alignment

Bard 2

School: Enchantment (Compulsion) [Mind-Affecting]; Components: V, S;


Casting Time: 1 action; Range: Touch; Target: Creature touched;
Duration: 10 min./level; Save: Will negates (harmless); Resistance: Yes
(harmless)
Gives +2 bonus on attack rolls, saves, skill checks.

School: Conjuration (Healing); Components: V, S; Casting Time: 1


action; Range: Touch; Target: Creature touched; Duration:
Instantaneous; Save: Will half (harmless); see text; Resistance: Yes
(harmless); see text
Cures 1d8 damage + 1/level (max +5).

Grease

Bard 2

School: Conjuration / Earth Elemental / Metal Elemental (Creation);


Components: V, S, M (ground mica); Casting Time: 1 action; Range:
Medium (100 + 10 ft./level); Area: Creatures and objects within 10-ft.radius spread; Duration: 1 round/level; Save: DC 15 Will negates
(blinding only); Resistance: No
Blinds creatures, outlines invisible creatures.

School: Evocation / Fire Elemental [Fire]; Components: V or S; Casting


Time: 1 action; Range: Close (25 + 5 ft./2 levels); Target: One Fine
object; Duration: Instantaneous; Save: DC 13 Fortitude negates (object);
Resistance: Yes (object)
Ignites flammable objects.

Cure Light Wounds

Bard 2

Bard 1

School: Illusion (Figment); Components: V, S, F (a bit of fleece);


Casting Time: 1 action; Range: Long (400 + 40 ft./level); Effect: Visual
figment that cannot extend beyond four 10-ft. cubes + one 10-ft.
cube/level (S); Duration: Concentration; Save: DC 14 Will disbelief (if
interacted with); Resistance: No
Creates minor illusion of your design.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Occultist #6, Occultist 6 Spells


Create Water

Occultist 0

School: Conjuration (Creation) [Water]; Components: T, E; Casting


Time: 1 action; Range: Close (25 + 5 ft./2 levels); Effect: Up to 2 gallons
of water/level; Duration: Instantaneous; Save: None; Resistance: No
Creates 2 gallons/level of pure water.

Detect Magic

Occultist 0

School: Divination; Components: T, E; Casting Time: 1 action; Range:


60 ft.; Area: Cone-shaped emanation; Duration: Concentration, up to 1
min./level (D); Save: None; Resistance: No
Detects all spells and magic items within 60 ft.

Mage Hand

Occultist 0

See Invisibility

School: Divination / Void Elemental; Components: T, E, M (talc and


powdered silver); Casting Time: 1 action; Range: Personal; Target: You;
Duration: 10 min./level (D)
Reveals invisible creatures or objects.

Weapon of Awe

Occultist 0

School: Abjuration; Components: T, E, M/DF (a miniature cloak);


Casting Time: 1 action; Range: Touch; Target: Creature touched;
Duration: 1 minute; Save: Will negates (harmless); Resistance: Yes
(harmless)
Subject gains +1 on saving throws.

Cure Light Wounds

Occultist 1

School: Conjuration (Healing); Components: T, E; Casting Time: 1


action; Range: Touch; Target: Creature touched; Duration:
Instantaneous; Save: Will half (harmless); see text; Resistance: Yes
(harmless); see text
Cures 1d8 damage + 1/level (max +5).

Heightened Awareness

Occultist 1

School: Divination; Components: T, M/DF (a coffee bean); Casting


Time: 1 action; Range: Personal; Target: You; Duration: 10 minutes/level
(D)
Your recall and ability to process information improve.

Lead Blades

Occultist 1

School: Transmutation; Components: T, E; Casting Time: 1 action;


Range: Personal; Target: Touch; Duration: 1 minute/level (D)
Melee weapons damage as if one size bigger.

Shield

Occultist 1

School: Abjuration / Void Elemental [Force]; Components: T, E; Casting


Time: 1 action; Range: Personal; Target: You; Duration: 1 min./level (D)
Invisible disc gives +4 to AC, blocks magic missiles.

Glitterdust

Occultist 2

School: Conjuration / Earth Elemental / Metal Elemental (Creation);


Components: T, E, M (ground mica); Casting Time: 1 action; Range:
Medium (100 + 10 ft./level); Area: Creatures and objects within 10-ft.radius spread; Duration: 1 round/level; Save: DC 16 Will negates
(blinding only); Resistance: No
Blinds creatures, outlines invisible creatures.

Resist Energy

Occultist 2

School: Transmutation; Components: T, E, DF; Casting Time: 1 action;


Range: Touch; Target: Weapon touched; Duration: 1 minute/level; Save:
DC 16 Will negates (harmless, object); Resistance: Yes (harmless,
object)
Weapon gets +2 on damage rolls.

School: Transmutation; Components: T, E; Casting Time: 1 action;


Range: Close (25 + 5 ft./2 levels); Target: One nonmagical, unattended
object weighing up to 5 lbs.; Duration: Concentration; Save: None;
Resistance: No
5-pound telekinesis.

Resistance

Occultist 2

Occultist 2

School: Abjuration / All Elements; Components: T, E, DF; Casting Time:


1 action; Range: Touch; Target: Creature touched; Duration: 10 min.
/level; Save: Fortitude negates (harmless); Resistance: Yes (harmless)
Ignores first 10 (or more) points of damage per attack from specified
energy type.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Nothing to print!

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Vestal #6, Cleric 6 Spells


Create Water

Cleric 0

School: Conjuration (Creation) [Water]; Components: V, S; Casting


Time: 1 action; Range: Close (25 + 5 ft./2 levels); Effect: Up to 2 gallons
of water/level; Duration: Instantaneous; Save: None; Resistance: No
Creates 2 gallons/level of pure water.

Detect Magic

Cleric 0

School: Divination; Components: V, S; Casting Time: 1 action; Range:


60 ft.; Area: Cone-shaped emanation; Duration: Concentration, up to 1
min./level (D); Save: None; Resistance: No
Detects all spells and magic items within 60 ft.

Light

Cleric 0

School: Evocation / Wood Elemental [Light]; Components: V, M/DF (a


firefly); Casting Time: 1 action; Range: Touch; Target: Object touched;
Duration: 10 min./level; Save: None; Resistance: No
Object shines like a torch.

Spark

Cleric 0

School: Evocation / Fire Elemental [Fire]; Components: V or S; Casting


Time: 1 action; Range: Close (25 + 5 ft./2 levels); Target: One Fine
object; Duration: Instantaneous; Save: DC 12 Fortitude negates (object);
Resistance: Yes (object)
Ignites flammable objects.

Protection from Evil

Cleric 1

School: Abjuration [Good]; Components: V, S, M/DF; Casting Time: 1


action; Range: Touch; Target: Creature touched; Duration: 1 min./level
(D); Save: Will negates (harmless); Resistance: No; see text
+2 to AC and saves, plus additional protection against selected alignment.

Restoration, Lesser (x3)

Cleric 2

School: Conjuration (Healing); Components: V, S; Casting Time: 3


rounds; Range: Touch; Target: Creature touched; Duration:
Instantaneous; Save: Will negates (harmless); Resistance: Yes
(harmless)
Dispels magical ability penalty or repairs 1d4 ability damage.

Shield Other

Cleric 2

School: Abjuration; Components: V, S, F (a pair of platinum rings worth


50 gp worn by both you and the target); Casting Time: 1 action; Range:
Close (25 + 5 ft./2 levels); Target: One creature; Duration: 1 hour/level
(D); Save: Will negates (harmless); Resistance: Yes (harmless)
You take half of subject's damage.

Prayer

Cleric 3

School: Enchantment (Compulsion) [Mind-Affecting]; Components: V, S,


DF; Casting Time: 1 action; Range: 40 ft.; Area: All allies and foes within
a 40-ft.-radius burst centered on you; Duration: 1 round/level; Save:
None; Resistance: Yes
Allies get +1 bonus on most rolls, enemies -1 penalty.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

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