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ABSTRACT
The world itself is a very complex place for architecture agents to act in. The real
world is partially observable, stochastic, sequential, dynamic and continuous. Most
architecture is designed to only deal with fractions of the total possible
environmental complexity by acting in particular domains. For example, some
architecture assumes that the world is static and that the only things that change in
the world are via an agent's actions. Other architectures may operate in dynamic
environments but require that world be consistent or predictable. Some require a
limited number of clearly defined percepts and actions. In some cases the
experience is divided in to atomic episodes and the choice of action in each
episode depends only on episode itself .The links below briefly describe and define
some of the possible environmental considerations made when developing
cognitive architectures, mostly without direct reference to specific architectures.
Keywords: test bed, closed world assumption, Agent, Sensor, Actuator, Multi-agent system.
Table-2
Table-1
Sl No Architecture Features
Adaptive intelligent systm
Meta reasoning
Subsumption
architecture
Ralph-mea
1 Subsumption Complicated
Intelligent behavior
Atlantis
Prodigy
Homer
Icarus
Teton
Theo
Into
Soar
Simple behavior
Static modules
Organized into
Environment Y Y
layers
Dynamic
Environment Y Y Y Y Y Y Y Y Y Y
2 THEO Plan-Then-Compile
Consistent
By this
Environment Y Y Y
Integrating learning ,
Simulated
planning and
Environment Y Y Y Y Y Y
knowledge
Real World
representation
Environment Y Y Y Y Y Y
3 ICARUS Specific
Complex
representation of
Environment Y Y Y Y Y Y Y long term memory
Knowledge- .It uses 3
Rich independent
Environment Y Y Y asynchronous
Input-Rich modules responsible
Environment Y for
Limited 1.Perception
Resources Y Y Y Y 2.Planning
3.Effecting
Complex 4 PRODIGY Storing the
Knowledge Y Y Y Y Y knowledge in a form
of first order
Un- predicate logic
predictable Y Y Y Y Y Y Y (FOPL) called
Asynchronou Prodigy Description
s Y Y language (PDL) .
Has a modular
Concurrent Y Y Y
architecture that
Varying
stores the knowledge
Priority Y Y Y Y
symbolically.
Limited
5 ATLANTIS Integrating planning
Response
and reacting in a
Time Y Y Y Y
Multiple
Tasks Y Y
Supervisor Y Y Y
heterogeneous
asynchronous
architecture for
mobile agents .
It consists of 3
layers:
1.Control layer 8 HOMER --- Is not designed
2.sequencing layer for general
3.deliberative layer intelligence .
6 Adaptive To reason about and --- underlying
Intelligent interact with other philosophy is to
System (AIS) dynamic entities in synthesize several
real time . key areas of AI to
--- problem solving form one complete
techniques system . (like
--- when planning, learning ,
encountering un- natural language
expected situation , understanding ,
decides whether to robotic navigation ) .
and how to respond . HOMER answers
--- focus attention on questions posed by
the most critical users and carries out
aspects of current instructions given by
situation . users .
--- operating --- is a modular
continuously without structure.
rebooting . It consists of :
--- able to coordinate 1.memory
with external agent . 2.planner
(more or less similar 3.natural language
to human being ) interpreter and
7 Meta Many ideas in MAX generator .
Reasoning may traced to 4.reflective
(MAX) Prodigy. processes
--- rule-based 5.plan executer
forward chaining
engine that operates 9 SOAR --- originally known
on productions . as STATE
--- is designed to OPERATOR AND
support to modular RESULT .
agents. --- mail goal is that
--- they are used to full range of
respond to a capabilities to be
dynamic handled by an
environment in a intelligent agent
timely manner . from highly routines
--- modules are to extremely difficult
categorized in to open-problems
Behavior and --- the underlying
monitor . SOAR architecture is
the view that
--- Some of the symbolic system is
modules are: necessary and
1.attention focusing sufficient condition
2.multiple problem for general
solving strategies intelligence . This is
3.execution known as Physical
monitoring Symbolic system
4.goal-directed Hypothesis (PSSH)
exploration --- ultimate aim is to
get general 3 CONCLUSION
intelligent agent
--- is based on a This paper has tackled the question how a
production system developer can choose among the many development
ie. It uses explicit options when implementing an agent application.
production rules to One key aspect here is to understand that agent
govern its behaviors technology currently oers many problem specific
. solutions that address only certain types of
10 Teton --- is a problem application domains. We argue that one important
solver foundation for making accurate choices is the
--- uses two memory availability of well defined and comparable surveys
areas and evaluations of artifacts such as environment and
1.Short-Term capabilities. Therefore, we have in a tabular form for
memory evaluating many kinds of Architectures with respect
2. Long-Term to environments .In future work we want to employ
memory the two tables to study Multi-Agent System
--- like human Technology. The idea is to Integrate state-of-the art
beings , interruption AI techniques into intelligent agent designs, using
are allowed . examples from simple, reactive agents to full
--- it has a feature knowledge-based agents with natural language
called Execution capabilities and so on. This leads to the study of
Cycle which always Multi-Agent systems and its applications. In depth
look for what to do analysis of various Agent architectures is to build a
next . Multi Agent System that will be suitable for our
11 RALPH-MEA --- is a multiple future work on Supply Chain Management.
execution
architecture
--- like human being 4 REFERENCES
, selecting best one [1] Newell, A. (1990). Unified Theories of
from the Cognition. Harvard University Press. Cambridge,
environment Massachusetts.
--- RALPH MEA [2] Rich, E., Knight, K. (1991). Artificial
uses Execution Intelligence, 2nd Edition. McGraw-Hill, New York,
Architecture (EA) to New York.
select from one state [3] Simon, H. (1962). The architecture of
to best one . complexity. Proceedings of the American
--- it uses the Philosophical Society, 26, 467-482.
following : [4] Simon, H. (1991). Cognitive Architectures in a
1.Condition action rational analysis: comment. In K. VanLehn
2.Action utility (ed.), Architectures for Intelligence, pp. 25-39,
3.Goal based Lawrence Erlbaum Associates, Hillsdale, N.J
4.Decision Theoretic [5] Artificial Intelligence: Modern Approach by
12 Entropy --- focuses on Stuart J. Russel, Peter Norving, Prentice Hall . Series
Reduction problems that require in Artificial Intelligence.
Engine (ERE) planning ,
scheduling and
control
--- uses many
different problem
solving methods
such as :
1.problem
reduction
2.temporal
projection
3.rule-based
execution