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Credits
Game Designer: Benot Vogt
Developer, Art Director and
Manager: Lonidas Vesperini
Communication
Summary
Introduction4
Overview6
Using this Rulebook6
Components7
Component and Unit Overview8
Special actions18
Run18
Absorb an Omphalos (Gods only)18
Enter The Battlefield 18
Dice8
Figures8
Game Boards8
Dashboards 9
Troop Cards10
Art of War Cards 10
Activation Cards10
Omphalos and Omphalos Cards10
Combat Example20
Expanded Rules23
List of Maneuvers24
Terrain Type24
Areas with 3D Terrain24
Areas with No Terrain25
Land Units25
Flying Units25
Setup11
Preparing the Battle11
The Battle Begins12
A) Draw and Use cards13
Evade Maneuver25
Aquatic Units25
Enter the Battlefield25
Army Drafting Rules26
Activation cards: 13
Art of War cards:13
B) Activate Units14
Simple Actions14
Move14
Attack a unit15
Melee attack15
Ranged attack15
Obstacle to Shooting15
Attack Roll16
Wounds16
Destroyed Units17
Area Attack17
Attacking Multiple Units17
Retaliate (defender only)17
Claim an Omphalos18
Duel Mode28
Alliance Mode28
Introduction
From atop his golden throne, his lightning at hand, Zeus finally
allowed himself a bit of rest. The Titans and the Giants were
locked away in Tartarus, the monsters and the wild tribes were
defeated or exiled and only humanity remained in this Greece
he helped build. But when the king of Gods birthed a son with
the mortal Astasie of Miletus, Hera became enraged. The Fates
the embodiment of destiny and sole force able to command
the gods themselves pushed her to vengeance. Her heart filled
with rancor, she veiled her face in order to go to Tartarus, where
she used her authority to bend the will of Campe, its guardian.
The goddess opened the iron gates that pierced the triple wall
of night protecting the bronze rampart and freed the Titans in
a mad gesture.
As for the gods ruling over Olympus, they were satisfied with
their work. They had brought order to a world where only chaos
existed, they had inspired heroes who hunted monsters, and
made Greece safer, they had given their patronage to these
cities that prospered while paying them homage.
Yet, not all hope is lost, as monsters are not the only ones who
were able to cross the river Styx to return to the living. Thus,
the great mythical champions returned one after another to
discover a world in the throes of chaos and devastation. The
creatures they had vanquished have returned and they intend
to get rid of them once more.
Overview
In Mythic Battles: Pantheon, the Players take on
the role of the Gods of Mythic Greece leading
their warriors into combat in epic battles that
will determine the new king of the Gods. Each
God is accompanied by the Heroes, Monsters,
and other warriors who have embraced their
cause.
To lead these battles, the Players build
their armies, then strategically deploy their
warriors on the battlefield. To claim victory,
each God will have to use their units to
their utmost, by activating them at the
right moment and using their Talents and
Powers skillfully.
Regardless of the victory conditions of the
scenario, the winner is the player (or team)
that achieves them first.
Using this
Rulebook
This rulebook is designed to teach new
players how to play Mythic Battles: Pantheon.
In an effort to allow players to play the game
immediately by teaching them only the basic
rules, this rulebook simplifies game setup and
omits more complex game interactions. If any
questions arise during gameplay, players
should refer to the Player Aids.
Components
4 Gods
ATHENA
2 Player
Aids
Hades
4
2
1
4
2
71 Activation
Cards
4
4
5
2
LEONIDAS
MEDUSE
ATHENA
MEDUSE
LEONIDAS
3
3
4
ATHENA
5 Heroes
MEDUSE
Athena
Ares
Zeus
1 Scenario
Book
LEONIDAS
1 Rulebook
3
3
Atalanta
Leonidas
Achilles
Odysseus
Heracles
5
2
4 Monsters
4
1
2 Double-sided
Gameboards
lightning
10
Minotaur
9
8 9 0 2
9 9
8 9 0 2
9 8
2
8 8 0
8 7
7 8 0 2
8 6
7 8 0 2 6 7 1
8 5
1
7 7 0
6 74 1
7
6 7 0 16 7 1
7- 3
6 7 0 05 7 0
- 2
0
6 6 0 5 6 0
- 1
ZEUS
5 6 05 057 52 02
mighty throw
bloCk
5 7 2 2
leader3 LEONIDAS
5 7 2 2
bolster
guard
phalanx
5 6 2 2
5 6 1 1
4 5 1 1
3
4 5 1 0
MEDUSA
t
Lernean
Hydra
orment
Medusa
initiative
Climb
X
enemy
Target all
single area.
units in a
wall oF shields
If Leonidas is attacked, you may change
the target of the attack to a friendly
troop in his area or an adjacent area.
6patriarCh
you may
tion,
to
Zeus activa
the end of5 cards from your hand
1Atreturn
up to 3
your deck.
4 your deck, then draw
1If you do, shuffle
cards.
back as many
0
0
7-
6
5
4
3
2
1
born leader
p
15 Omphalos
Cards
any
token
carrying and Omphalos it
movement can no longer act:was
or powers, , no attack, no using no
skills
and no troop
recalling.
To remove
a Petrificati
the unit
on token,
its owner must be activated
War card. must discard an Artand
of
activation. This ends that units
Once a
removed, Petrification token
Petrificationit returns to Medu is
sas
token supp
ly.
Medusas
Petrification supply is limited
to 4
tokens.
3 5 0 1
2 +14 0 2
2 6 0 1
HELL WARRIORS
Cerberus
guard
+1 warrior at the
+1end
max.4)
of aCtivation
for(eaCh
pair
+1
of hounds.
for eaCh spartan
HELL HOUNDS
torment SPARTANS
guard
mighty throw
24 Troops
5 Hoplites
54 Art of War
Cards
13 Character Dashboards
with plastic Stat clips
10 Columns
3 Spartans
12 Trees
6 Unit Cards
2 Rock Obstacles
(Impassable terrain)
4 Amazons
4 Petrification Token
6 Hell Hounds
4 Hell Warriors
2 Centaurs
15 Omphalos
10 Dice
Component and
Unit Overview
Game Boards
4
2
1
4
2
3
3
4
Dice
4
4
5
2
3
3
3
3
2
4
Figures
Olympus battlefield
4
5
They are not all of the same size and the scale has
an impact in some situations. The large-sized models
such as the Gods and the Monsters are affected by
certain rules (restricted access to some areas of the
board, increased difficulty to throw them, etc.).
2
3
Gameboard detail
3
herCulean strength
8 8 01 2
5
4
HERACLES 8
bolster
guard
phalanx
8 8 0 2
8 8 0 2
7 8 0 1
7 7 0 1
6 7 0 1
6 6 0 0 6 6 0 0 -
herCulean Feat
Whenever Heracles attacks or is
attacked, you may reroll up to 3 dice
from the first roll.
3
Heracles Dashboard
Dashboards
5 Name.
6 Talents: Talents possessed by the Unit.
Characteristics
Attack: Number of dice when attacking or
retaliating.
Type of Powers
This Power is a Special Attack that may
be used as an Attack action.
Troop Cards
2 6 0 1
+1
for eaCh spartan
SPARTANS
guard
mighty throw
3
4
1
Spartans Troop Card
LEONIDAS
Activation Cards
LEONIDAS
10
8 9 0 2
10
8 9 0 2
8 8 0 2
7 8 0 2
7 8 0 2
7 7 0 1
6 7 0 1
6 7 0 0
ZEUS
patriarCh
At the end of Zeus activation, you may
return up to 3 cards from your hand to
your deck.
If you do, shuffle your deck, then draw
back as many cards.
2
1
ZEUS
ZEUS
ZEUS
ZEUS
mighty throw
bloCk
leader
Setup
6 6 0 0 5 6 0 0 -
lightning
ZEUS
ZEUS
ZEUS
ZEUS
ZEUS
ZEUS
ZEUS
ZEUS
Example :
Zeus player receives a Dashboard, 4 Activation cards
and 2 Art of War cards.
5) The player who did not choose his Army is the first
player. He is the active player and his turn can begin!
11
1
9
10
SPARTANS
lightning
enduranCe
3
6 8 0 1
6 7 0 1 5 6 0 0 mighty throw
Climb
initiative
6 7 0 0 6 6 0 0 --
FrenZy
5
1 1 4
7 7 1 1 4
6 7 0 1 7 7
1 2
1 2
8 8
7 8
1 2
8 8
X
9
5
1 2
8 9
10
5
8 9 1 2
4
5
12
mighty throw
initiative
bloCk
ARES
4
3
+1
3 5 0 1
4 hoplites
if this troop
Contains at least
3
4
guard
HOPLITES
ares wrath
ACHILLES
onslaught
regenerate
7 9 0 1
6 8 0 1
10
7 9 0 1
7 7 1 1
7 7 1 1
7 7 1 1
7 7 1 1
7 7 1 1
5 6 0 0 -
6 7 1 1
5 5 0 0 -
6 6 1 1
6 6 0 1
HYDRA
torment
mighty throw
bloCk
aChilles prowess
patriarCh
guard
mighty throw
8 9 0 2
+1
for eaCh spartan
8 9 0 2
2 6 0 1
8 8 0 2
7 8 0 2
7 8 0 2
7 7 0 1
6 7 0 1
6 7 0 0
6 6 0 0 5 6 0 0 -
ZEUS
mighty throw
bloCk
leader
STOP !
B) Activate Units
Simple Action:
- Movement
- Combat
a) Attack
b) Wounds
- Claim an Omphalos
IMPORTANT!
Each time you search
for a card, shuffle your
deck afterwards.
Special action:
- Run
- Absorb an Omphalos
D) Recall a Troop
E) Battle cycle and reshuffling
the deck
A) Discard an Art of War card to find
a card of their choice in their deck
B) Retaliate
C) Use a Passive power
D) Use an Instant power
Note: Some Talents and Powers can override the
rules explained below. In such a case, apply the
Talent or Power as described and ignore the rules in
this book. The description of the Talent or the Power
takes precedence over the basic rules.
13
IMPORTANT!
Theres no limit to the
number of cards you can
have in your hand at any
time.
B) Activate Units
Simple Actions
Move
Attack a Unit
Claim an Omphalos
Recall a troop
Move
14
Attack a unit
Ranged attack
Melee attack
The attacker makes his Attack roll and thus rolls the
number of dice shown on their dashboard adjusted
by any possible bonuses and penalties.
The number of Wounds suffered by the target of the
attack is equal to the number of successes obtained
by the attacker on their Attack roll.
Obstacle to Shooting
15
Attack Roll
3
=8
Wounds
=7
16
TROOPS
For each wound suffered, remove one figure from the
Troop. When the last figure from a unit is removed,
the unit is destroyed. Excess damage is never carried
over to another unit in the same Area.
Destroyed Units
Area Attack
17
Claim an Omphalos
Special actions
Run
Assimilate an Omphalos (Gods only)
Performing a Special action doesnt allow the Unit to
use either its Talents or its Powers.
A Unit can perform one, and only one, Special action.
Moreover, it will not be able to use a Talent or a Power
this turn. The Special actions that can be performed
are as follows:
Run
18
D) Recall a Troop
Note that :
If multiple Talents or Powers grant a bonus to the
same characteristic, only the Talent or Power with the
greatest modifier is applied.
If multiple Talents or Powers impose a penalty to
the same characteristic, only the Talent or Power with
the greatest modifier is applied.
If one Talent or Power grants a bonus for a
characteristic and another Talent or Power imposes a
penalty to the same characteristic, then both effects
are applied.
19
Combat Example
+
3 - Now, Hydra has two fives. They are rerolled and
produce the following results :
5
1 - Its Zeus turn. His player, who also controls Hydra,
plays a Hydra Activation card and decides to perform
two simple actions. For his first simple action, Hydra
claims an omphalos. Its now put on the Monsters
base and will move with him next time he moves.
5
0
2
=7
20
5
2
=7
3
=8
21
The player now rerolls the four 5s, and gets the
following results:
5
5
flict two wounds. The player sets aside one of the two
1s to turn the 6 (5+1) into a 7, which is a third hit:
1
STOP !
You are now ready to play the learning
scenario (see page 11). It is designed to
help you understand the basic gameplay
before moving on to more advanced rules. All
rules beyond this point are not necessary for
the learning scenario as they describe how
to recruit and deploy an army, to use terrain
and play in different modes.
5
1
5
5
= 10
The 5 is added on to 5, for a total of 10, which is
higher than Hydras Defense value of 7, so it inflicts
one wounds. The player sets aside one of the two 1s
to turn the 6 (5+1) into a 7, which is a second hit:
1 =7
22
Expanded Rules
B) Activate Units
Simple Action:
- Movement
- Combat
a) Attack
b) Wounds
- Claim an Omphalos
Special action:
- Run
- Absorb an Omphalos
- Enter the Battlefield
23
Terrain Type
List of Maneuvers
Forest
+1
Ruins
Recall a Troop
Obstacle to line of sight
+1
Impassable
+1
+1
24
Land Units
Flying Units
Stairs
Units in this area gain
line of sight obstacles.
+1
Evade Maneuver
Cliff
Obstacle to line of sight
Land and Aquatic units cannot move through or stop
on this Area.
Rift
Only Troops and Heroes can enter and move through
this area, as if it was normal terrain.
Aquatic Units
Other units cannot stop in this area and are only able
to move through it if they follow the path of skulls
that appears on the board and spend 2 Movement
points to do so.
Water
This area is considered to be an aquatic Area for the
purposes of movement.
25
26
27
Duel Mode
60
Alliance Mode
60
90
Recruitment
Only the first player chooses a God, the others are
not incarnating any, they lead units sent as a stopgap
measure by three temporarily allied gods to keep the
first players god from getting their hands on a large
amount of omphalos.
Once the first player has chosen their God, recruitment
takes place the following way (1 corresponds to player
1, 2 to player 2, etc.):
1 - 2 - 3 - 1 - 4 - 2 - 1 - 3 - 4 - 1 - 2 - 3 etc.
Draft continues this way until each player has spent
their Recruitment points.
Turn Order
The turn order is the same as the unit recruitment
order: 1 - 2 - 3 - 1 - 4 - 2 - 1 - 3 - 4 - 1 - 2 - 3 etc.
Players 2, 3, and 4 thus play in the same order (in a
loop), and every two turns, the first player takes his
turn.
90
75
28
Special Rules
All units except for the God can leave the battlefield.
The outside of the battlefield is considered to be
an accessible area. If a unit leaves the battlefield,
it leaves the game for good. If it was carrying an
omphalos, it is removed from the board.
-
The players who do not have a God cannot
recall a Troop.
-
A player can discard two Activation cards from
destroyed units or units that have left the battlefield
to benefit from one of the effects of an Art of War
card. This also applies to Troop Activation cards for
players who do not have a God.
29