Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Alternate Identities
Player Name
Aella
CHARACTERISTICS
Val
20
15
25
15
10
15
Char
STR
DEX
CON
INT
EGO
PRE
OCV
6
6
3
6
3
Roll
10
10
15
5
0
5
131214121112-
OMCV
DMCV
SPD
Maximum
END
BODY
STUN
Current
Total Points
Total Experience Earned
Experience Spent
Experience Unspent
60
12
60
4d6
HTH damage (STR/5)d6
400kg
Lift
STR END Cost
6
3
Base DCV
Base DMCV
4
4
2
8
2
20
ED
REC
END
BODY
STUN
DCV
+0
+0
+3
-2
-4
-5
-2
-3
+0
-1
+0
+0
-2
Location
3-5
Head
6
6
x5
x2
x2
-8
Hands
x1
-6
7-8
Arms
x2
-5
Shoulders x3
10-11 Chest
x1
x1
-5
x3
x1
x1
-3
12
Stomach
x4
x1
x1
-7
13
Vitals
x4
x1
x2
-8
14
Thighs
x2
x1
x1
-4
15-16 Legs
x2
-6
17-18 Feet
x1
-8
Total Cost
140
-1
-3
+0
-2
-v/10
var
+1
-1
+0
+0
-1
3d6
Roll
Phases 1 2 3 4 5 6 7 8 9 10 11 12
Base OCV
Base OMCV
400
0
0
0
PD
Maneuver Phase
Block
Brace
0
Disarm
Dodge
Grab
Grab By
Haymaker
*
Move By
Move Through
Multiple Attack 1
Set
1
Shove
Strike
Throw
Trip
EXPERIENCE POINTS
VITAL INFORMATION
15
15
0
9
10
DCV
14
14
6
60
12
60
Points
CURRENT STATUS
Effects
Block, abort
+2 OCV vs R. Mod.
Disarm, STR v. STR
Abort, vs. all attacks
Grab 2 limbs
Move & Grab; +(v/10) to STR
+4 DCs to attack
STR/2 + v/10; you take 1/3
STR + v/6; you take or full
Attack multiple times
Ranged attacks only
Push 1m per 5 STR
STR or weapon
Throw w/ STR dmg
Knock target Prone
3d6
DCV Modifier
Armor Notes
Average Def
Total Weight
DEFENSES
Type
Amount/Effect
14
Normal PD
8
Resistant PD
14
Normal ED
8
Resistant ED
0
Mental Defense
20
Power Defense
5 (Sight Group)
Flash Defense
COMBAT MODIFIERS
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
OCV mod -0 -2 -4
-6
-8
-10
Targeting Shot
OCV Hit Location
Head Shot (Head to Shoulders) -4
1d6+3
High Shot (Head to Vitals)
-2
2d6+1
Body Shot (Hands to Legs)
-1
2d6+4
Low Shot (Shoulders to Feet)
-2
2d6+7*
Leg Shot (Vitals to Feet)
-4
1d6+12
* Treat a 19 as the Feet location
MOVEMENT
Defensive Stri
+1
+3 Weapon Strike
Fast Strike
+2
+0 Weapon +2 DC Strike
Counterstrike
+2
Charge
+0
Martial Block
+2
+2 Block, Abort
Nightvision
Martial Escape
+0
Reversal
var
-1
SENSES
Type
Run (12m)
Swim (4m)
H. Leap (4m)
V. Leap (2m)
Movement SFX
Combat
16m
6m
6m
3m
Noncombat
32m
12m
12m
6m
CHARACTER INFORMATION
CAMPAIGN INFORMATION
Campaign Name
Genre
Gamemaster
Cost Name
Roll
16
3
3
3
3
3
3
3
3
3
3
Acrobatics
Breakfall
Charm
Concealment
Deduction
Interrogation
Persuasion
Shadowing
Sleight Of Hand
Stealth
12121212121212121212-
7
2
2
5
2
PS: Lyre
PS: Vintner
KS: Wine
KS: Hellenistic Lore
KS: Arcane And Occult Lore
1611111411-
5
4
4
4
4
4
4
1
Defensive Strike
Fast Strike
Counterstrike
Charge
Martial Block
Martial Escape
Reversal
Weapon Element: Blades
20
15
10
Animal Friendship
Combat Sense 1212Lightning Reflexes (+10 DEX to act first with
All Actions)
Lightsleep
Perfect Pitch
3
3
Cost Name
Power/Equipment
END
5
20
5
Fae Body
Fae Form
Satyr Eyes
14
22
Adamant Armor
Adamant Sword
Resistant Protection (8 PD/8 ED); OIF (-), Requires A Roll (14- roll; -)
HKA 2d6 (3d6+1 w/STR), Reduced Endurance (0 END; +); OAF (-1)
10
10
10
Whirlwind Attack
Piercing Strike
Dirt in the Eye
5
5
5
Steadfast Footing
Hardened Senses
Hardened Senses
111
75
Cost Complication
15
10
10
10
15
15
75
2
2