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Character Name

Alternate Identities
Player Name

Aella

CHARACTERISTICS

Val

20
15
25
15
10
15

Char
STR
DEX
CON
INT
EGO
PRE
OCV

6
6
3
6
3

Roll

10
10
15
5
0
5

131214121112-

OMCV
DMCV
SPD

Maximum
END
BODY
STUN

Current

Total Points
Total Experience Earned
Experience Spent
Experience Unspent

60
12
60

4d6
HTH damage (STR/5)d6
400kg
Lift
STR END Cost

6
3

Base DCV
Base DMCV

4
4
2
8
2
20

ED
REC
END
BODY
STUN

DCV
+0

+0
+3
-2
-4
-5
-2
-3

+0
-1
+0
+0
-2

Location

3-5

Head

STUN N BODY To Defense/


x STUN x Hit Weight

6
6

x5

x2

x2

-8

Hands

x1

-6

7-8

Arms

x2

-5

Shoulders x3

10-11 Chest

x1

x1

-5

x3

x1

x1

-3

12

Stomach

x4

x1

x1

-7

13

Vitals

x4

x1

x2

-8

14

Thighs

x2

x1

x1

-4

15-16 Legs

x2

-6

17-18 Feet

x1

-8

+2 with HTH Combat

Total Cost

140

Presence Attack (PRE/5)d6

ATTACKS & MANEUVERS


OCV
+0
+2
-2

-1
-3
+0
-2
-v/10
var
+1
-1
+0
+0
-1

3d6
Roll

Phases 1 2 3 4 5 6 7 8 9 10 11 12
Base OCV
Base OMCV

400
0
0
0

HIT LOCATION CHART

Combat Skill Levels

PD

Maneuver Phase
Block

Brace
0
Disarm

Dodge

Grab

Grab By

Haymaker
*
Move By

Move Through
Multiple Attack 1
Set
1
Shove

Strike

Throw

Trip

EXPERIENCE POINTS

VITAL INFORMATION

15
15
0
9
10

DCV

14
14
6
60
12
60

Points

CURRENT STATUS

Effects
Block, abort
+2 OCV vs R. Mod.
Disarm, STR v. STR
Abort, vs. all attacks
Grab 2 limbs
Move & Grab; +(v/10) to STR
+4 DCs to attack
STR/2 + v/10; you take 1/3
STR + v/6; you take or full
Attack multiple times
Ranged attacks only
Push 1m per 5 STR
STR or weapon
Throw w/ STR dmg
Knock target Prone

3d6

DCV Modifier
Armor Notes

Average Def
Total Weight

DEFENSES

Type
Amount/Effect
14
Normal PD
8
Resistant PD
14
Normal ED
8
Resistant ED
0
Mental Defense
20
Power Defense
5 (Sight Group)
Flash Defense

COMBAT MODIFIERS
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
OCV mod -0 -2 -4
-6
-8
-10
Targeting Shot
OCV Hit Location
Head Shot (Head to Shoulders) -4
1d6+3
High Shot (Head to Vitals)
-2
2d6+1
Body Shot (Hands to Legs)
-1
2d6+4
Low Shot (Shoulders to Feet)
-2
2d6+7*
Leg Shot (Vitals to Feet)
-4
1d6+12
* Treat a 19 as the Feet location

MOVEMENT

Defensive Stri

+1

+3 Weapon Strike

Fast Strike

+2

+0 Weapon +2 DC Strike

Counterstrike

+2

+2 Weapon +2 DC Strike, Must Follow Blo

Charge

+0

-2 Weapon +2 DC +v/10 Strike, FMove

12Perception Roll (9+INT/5)


Enhanced and Unusual Senses

Martial Block

+2

+2 Block, Abort

Nightvision

Martial Escape

+0

+0 35 STR vs. Grabs

Reversal

var

-1

-2 35 STR to Escape; Grab Two Limbs

SENSES

Type
Run (12m)
Swim (4m)
H. Leap (4m)
V. Leap (2m)

Movement SFX

Combat

16m
6m
6m
3m

Noncombat

32m
12m
12m
6m

CHARACTER INFORMATION

CAMPAIGN INFORMATION

Character Name Aella


Height 2.00 m Weight 100.00 kg
Hair color Brown Eye color Brown

Campaign Name
Genre
Gamemaster

SKILLS, PERKS, & TALENTS

Cost Name

Roll

16

+2 with HTH Combat

3
3
3
3
3
3
3
3
3
3

Acrobatics
Breakfall
Charm
Concealment
Deduction
Interrogation
Persuasion
Shadowing
Sleight Of Hand
Stealth

12121212121212121212-

7
2
2
5
2

PS: Lyre
PS: Vintner
KS: Wine
KS: Hellenistic Lore
KS: Arcane And Occult Lore

1611111411-

WF: Common Melee Weapons, Common Missile


Weapons

5
4
4
4
4
4
4
1

Defensive Strike
Fast Strike
Counterstrike
Charge
Martial Block
Martial Escape
Reversal
Weapon Element: Blades

20
15
10

Animal Friendship
Combat Sense 1212Lightning Reflexes (+10 DEX to act first with
All Actions)
Lightsleep
Perfect Pitch

3
3

POWERS AND EQUIPMENT

Cost Name

Power/Equipment

END

5
20
5

Fae Body
Fae Form
Satyr Eyes

LS (Immunity: Alcohol; Longevity: 400 Years)


Power Defense (20 points)
Nightvision

14
22

Adamant Armor
Adamant Sword

Resistant Protection (8 PD/8 ED); OIF (-), Requires A Roll (14- roll; -)
HKA 2d6 (3d6+1 w/STR), Reduced Endurance (0 END; +); OAF (-1)

10
10
10

Whirlwind Attack
Piercing Strike
Dirt in the Eye

Area Of Effect (2m Radius; +) for up to 80 APs of HKA; OAF (-1)


Armor Piercing (+) for up to 80 APs of HKA; OAF (-1)
Sight Group Flash 5d6; OAF (dirt of opportunity; -1), Limited Range (2m; -), Gestures
(-)

5
5
5

Steadfast Footing
Hardened Senses
Hardened Senses

Knockback Resistance -5m


Sight Group Flash Defense (5 points)
Hearing Group Flash Defense (5 points)

111

Total Powers/Equipment Cost


MATCHING COMPLICATIONS (

75

Cost Complication

149 Total Skills, Perks, & Talents Cost

15
10
10
10
15
15

Distinctive Features: Horse Legs (Concealable; Major Reaction; Common Senses)


Distinctive Features: Fae Aura (Not Concealable; Major Reaction; Major Effort)
Physical Complication: Hooved Feet (-2 on Climbing Checks) (Infrequently; Slightly Impairing)
Psychological Complication: Poor Understanding of Technology (Common; Moderate)
Psychological Complication: Hedonistic (Common; Strong)
Psychological Complication: Curious (Very Common; Moderate)

75

Total Complications Points

2
2

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