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MOCKUPS - Model or replica built full-size or to scale for testing or training purposes.
describe the edges of the object. You can create wireframe models by positioning
2D (planar) objects anywhere in 3D space. Some 3D wireframe objects are also
provided, such as 3D polylines (that can only have a CONTINUOUS line type) and
splines. Because each object that makes up a wireframe model must be
independently drawn and positioned, this type of modeling can be the
most time-consuming.
Surface modeling is more sophisticated than wireframe modeling in that it
defines not only the edges of a 3D object, but also its surfaces. The surface modeler
defines faceted surfaces using a polygonal mesh. Because the faces of the mesh are
planar, the mesh can only approximate curved surfaces. With Autodesk Mechanical
Desktop, you can create true curved surfaces. To differentiate these two types of
surfaces, faceted surfaces are called meshes.
Solid modeling is the easiest type of 3D modeling to use. With the solid
modeler, you can make 3D objects by creating basic 3D shapes: boxes, cones,
cylinders, spheres, wedges, and tori (donuts). You can then combine these shapes
to create more complex solids by joining or subtracting them or finding their
intersecting (overlapping) volume. You can also create solids by sweeping a 2D
object along a path or revolving it about an axis. With Autodesk Mechanical
Desktop, you can also define solids parametrically and maintain associativity
between 3D models and the 2D views that you generate from them.
Note Because each modeling type uses a different method for constructing 3D
models and editing methods vary in their effect on the different model types, it is
recommended that you not mix modeling methods. Limited conversion between
model types is available from solids to surfaces and from surfaces to
wireframes; however, you cannot convert from wireframes to surfaces or
from surfaces to solids.
PUPPETS
This is the style made famous by the Muppets. The puppeteer uses his hand to
move the puppet's mouth while rods attached to the puppet's hands animate the
arms.
Hand and Glove Puppet
Also used frequently by the Muppets, this puppet is like the hand and rod puppet
except human hands become the puppet's hands. This type of puppet may
manipulate, pick up and put down, objects. For both hands to work, two puppeteers
are needed: one on the mouth and one hand, an additional puppeteer on the
second hand.
DIAGRAMS
Types of diagrams
Cluster diagrams
CHART
Chart - also called a graph, is a graphical representation of data, in which "the data
is represented by symbols, such as bars in a bar chart, lines in a line chart, or
slices in a pie chart". A chart can represent tabular numeric data, functions or
some kinds of qualitative structure and provides different info.
GRAPHS
Graphs - is a collection of points and lines connecting some (possibly empty) subset
of them. The points of a graph are most commonly known as graph vertices, but
may also be called "nodes" or simply "points."