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This paper approaches beauty as a problem of user experience. What does beauty mean for the digital? To understand how to connect analog aesthetic expressions with consumer digital products, I suggest the nature of experience may depend upon three connective elements: attention, attraction, and aesthetic value, or beauty. Using philosophical perspectives and practical examples, I bridge theory with application to show that beauty, as it pertains to interaction design, can become an emergent value of human-product interactions that operates in experience through human attention and emotional attraction. Thus, this paper offers an interpretation of “beauty” beyond art, suggesting a legitimate, positive role for aesthetic value in affective experience, to help designers discuss beauty and apply the ideas.
This paper approaches beauty as a problem of user experience. What does beauty mean for the digital? To understand how to connect analog aesthetic expressions with consumer digital products, I suggest the nature of experience may depend upon three connective elements: attention, attraction, and aesthetic value, or beauty. Using philosophical perspectives and practical examples, I bridge theory with application to show that beauty, as it pertains to interaction design, can become an emergent value of human-product interactions that operates in experience through human attention and emotional attraction. Thus, this paper offers an interpretation of “beauty” beyond art, suggesting a legitimate, positive role for aesthetic value in affective experience, to help designers discuss beauty and apply the ideas.
This paper approaches beauty as a problem of user experience. What does beauty mean for the digital? To understand how to connect analog aesthetic expressions with consumer digital products, I suggest the nature of experience may depend upon three connective elements: attention, attraction, and aesthetic value, or beauty. Using philosophical perspectives and practical examples, I bridge theory with application to show that beauty, as it pertains to interaction design, can become an emergent value of human-product interactions that operates in experience through human attention and emotional attraction. Thus, this paper offers an interpretation of “beauty” beyond art, suggesting a legitimate, positive role for aesthetic value in affective experience, to help designers discuss beauty and apply the ideas.
experience. What does beauty mean for the digital? To understand how to connect analog aesthetic expressions with consumer digital products, I suggest the nature of experience may depend upon three connective elements: attention, attraction, and aesthetic value, or beauty. Using philosophical perspectives and practical examples, I bridge theory with application to show that beauty, as it pertains to interaction design, can become an emergent value of human-product interactions that operates in experience through human attention and emotional attraction. Thus, this paper offers an interpretation of beauty beyond art, suggesting a legitimate, positive role for aesthetic value in affective experience, to help designers discuss beauty and apply the ideas.
However, let us consider the environment of human
experience, encompassing everything with which people interact, and their related emotional responses. Nielsen and Norman often point out the variety of products fraught with unhealthy ergonomics, ugly aesthetics or improper interfaces [7]. Along with digital abundance come issues of information overload, ubiquitous access, and media multiplicity that contribute to the disaffection and frustration of alienating artifacts (e.g., a data dump of links or an overly complex remote control) or ephemeral delights (e.g., trivial Flash animations) [4]. Thus, in addition to works of art and nature within human experience, devices and software increasingly influence users attitudes and behaviors.
Many would agree that Michaelangelos David or Monets
Water Lilies is a masterpiece of beauty, compelling viewers smile in awe. But is it possible for a digital product such as a cell phone or a website to be characterized as beautiful? How does that depend upon the relationship between a user and the quality of her interaction? It may seem odd to ask such questions, since the concept beauty is nearly synonymous with the Western development of art from Classical Platonism, Aristotelian metaphysics and imitation, to 18th and 19th century emphases on nature and emotionquite far from objects of commercial distribution and consumption [4]!
A glance at our current environment of activity and the
products influencing our lifestyles suggests that the quality of interaction is a vital issue. Recent writings confirm this: Forlizzi and Ford describe an initial framework supporting experience goals in product design [3]. And Pine and Gilmore provide a business rationale for meaningful experiences, as the next major economic value offering [8]. Asking the Question: Beauty in Design?
So, we must ask, can there be beauty in the experience of
the digital? The implication is that the heart of our problem is translating that poignant quality of aesthetic, analog expressions into digital, consumer experiencesin language and action. In other words, how can designers make the commonly digital momentous instead of momentary and promote expressions that suggest what is awe-inspiring, just as a Renaissance painting? A painting and a cell phone admittedly involve differing purposes and processes. However, the benefit of humanizing technological expression so that human activities (e.g., communication, interaction, etc.) become fulfilling applies to all objects of human effortand suggests an arena for beauty beyond art and nature, towards designing user experience [4]. In this paper we will explore the notion that beautyan emergent value of human attention and emotional attractioncan help designers plan and craft artifacts that offer a rewarding, memorable encounter.
An Hypothesis of Experience
Perhaps what connects the uniquely aesthetic quality of art
to digital products is the nature of experience. Many theories abound about experience [3], which generally suggest that it involves a subjectively interpreted, continuous stream of psychological and physical phenomena brought into awareness through an interaction or communication [4]. Going further, I hypothesize that experience may depend upon the association of three elements: 1) The relationship between a person and an object 2) The process of being drawn to that object and engaged on multiple levels: emotional, intellectual, physical 3) The value that arises from the attractive encounter These elements may be labeled as attention, attraction, and beauty; though among various interpretations there may be other suitable terms. Below well look at some philosophical frameworks and practical examples that identify beauty in action. PHILOSOPHICAL PERSPECTIVES OF BEAUTY
To provide guidance I refer to two philosophical
perspectives of aesthetics. George Santayana and John Dewey were thinkers of the late 19th and early 20th centuries who studied aesthetics in relation to experience and expression, terms central to present design thinking. According to these authors, beauty occurs either as an internal act of projecting an emotion into an object or through the external interactions of an organism with its environment [2,9]. Santayanas The Sense of Beauty
Santayana looks into the origins and conditions of beauty
as an object of human experience [9]. He deconstructs beauty into three successive partsmaterial, form, and expressionand declares beauty is a theory of values [9] which originate in the emotional interest of the perceiver, arising from her immediate perception of an object's sensual properties. The benefit of beauty is to synthesize the impulses of the self and achieve a singularity, a pleasing wholeness [9]. Unity is the guiding principle of making and perceiving so as to secure harmony and balance amidst chaotic, disorderly distractions. Beauty is a value desired for its own sake that emerges through the work of the mind. The mind is seen as an organism tending towards unity, which is a guiding principle in the perception of sensual properties [9]. From Santayanas approach, attention is a bodily, sensory mechanism for seeking meaningful anchors in a fluid world of chaos and distraction. Perceptual action then transforms into emotional and intellectual attraction, a working of the mind upon an object to intensify the initial sensuality and perceive form. This internal activity is guided by the principle of unity and involves the associative process as a means of developing expressive beauty. In addition is the
projection of emotional values and suffusion of them into
the object, to achieve a fusion of ones emotions and the object. Beauty, then, becomes pleasure objectifieda felt expression of unity that evokes liberation of the self, as part of an immaterial quality of experience [4, 9]. Deweys Art as Experience
Dewey, however, focuses on the process of interaction
between a conscious being and her environmentthe sustaining or frustrating conditions that define the activities of a person, such as the tools, spaces, materials, or other people [2]. Dewey shifts the emphasis of interaction from a reflexive communicative exchange towards an active relationship of growth and renewal. Every experience has a structure and pattern, found in a rhythmic doing and undergoing [2]. Dewey is especially concerned with recovering aesthetic experiences, which feature a dynamic integration of thought, action, and emotion into a consummating whole via working with an environment, or context. This comes from a process in which change over time yields a renewed state of being, due to a rhythmic, orderly movement bound by a distinct beginning and end. Thus, an experience is a whole; it is enabled by a being's active engagement that unfolds towards a conclusion. Despite the parts, there is a single quality that unifies the variationsemotion [2]. From Deweys view, attention is the initial impulse towards environmental stimuli and then processed by emotion, which provides synthesis among various parts. Attraction is the rhythmic pattern of doing and undergoing (pushing and pulling with an object and environment) whereby meaning is perceived by a conscious being. It involves a constructive process of changea reordering and renewal of the relationship between a person and her environment manifest as her interaction [2,4]. Dewey avoids the term beauty for its Romantic notions, but he pursues what may be construed as experiential beautya harmonious balance of the intent of the maker and perceiver towards a meaningful consummation of movement of emotion from inception, carried through development, and ending with an object that lives in experience [2,4]. Commonalities of Thought
Dewey and Santayana share a concern for what is
immediate in human experience. The quality of that moment defines and develops the lasting value of an experience, whether it is the sensual properties of an object or the mutual communication of action and intention. Emotion is one of the key ingredients of such an enlivening experience. There must be conscious awareness to yield emotional reaction in conjunction with sensual and mental responses [2,9]. BEAUTY IN ACTION
Using these philosophical ideas as a general framework, we
may identify examples of beauty in action.
Sony and Lifestyle Design
Sonys pioneering approach to lifestyle design
epitomized by the famed Walkman is one path to beauty, as suggested by this comment about Sonys history of design success: The form and functionality of [Sonys] productshelp us design our own livesand in so doing, enhance the most precious of all human traits: our individuality. This is where the artifact operates within a certain aspect of ones life, affecting behaviors, attitudes, and perceptions, exemplifying Deweys notion of experiential beauty [6].
mechanics results, leading to a direct engagement of the
material, akin to Santayanas illusion of disembodiment and singular unity of being [9]. Such beauty does not live in the environment of ones lifestyle but in the material construction and objective processing of structures and formulas in relation to a users activities.
Figure 2: The Apple Macintosh Interface (Photo by author)
Figure 1: The Sony Professional Concept1
A variety of concepts have featured unique materials, colors, and shapes suitable for diverse markets. Such concepts, like the boldly masculine and rugged Professional (Figure 1), project distinct voices, suggesting special arenas of use for consumers living different lives, like a fitness enthusiast or urban youth [6]. The concepts are bound by the Sony approach to unify emotion with performance, a merging of sensual beauty and functional power, to achieve a pleasing artifact and user experience [6]. Former head of The Sony Design Center, Nobuyuki Idei, has said, The design should draw our hand, create a fire in the mind and make us smile as we pick it up [6]. The pattern of interaction is familiar, as the whole being is pulled towards an artifact, similar to Deweys impulsion and subsequent push/pull dynamic. What results is an evocative engagement that resonates with the self and renews perceptions and behaviors throughout an activity, within a context. Apple and Machine Beauty
For computer scientist David Gelernter, machine
beautythe union of power and simplicity in innovationis key to developing software that helps users break free from the confines of a machines internal logic towards a creative symbiosis between the user and her activity [5]. A loss of awareness of the structure and 1
Photo from Kunkel, P. Digital Dreams: The Work of the
Sony Design Center, p. 16-17.
One example is the Apple Macintosh interface (Figure
2). Gelernter extols the disciplined visual richness of the desktop metaphor with an abstract yet functional icon system to easily afford tasks like writing, playing, or reading [5]. The Macintosh interface is comprehensible and usable by non-technically savvy users who seek a pleasant computing experience. Likewise, the Apple Pro Mouse (Figure 3) has an elegant, useful forma single uniform shell that is the sole button for interacting with the interface. The shell bears a responsive fit to the users hand, with a deft pivot action that affords a satisfying transparency of use [4].
Figure 3: The Apple Pro Mouse (Photo by author)
Showtime and Spiritual Appeals
There is yet another example of beauty in action worth
exploring, in which the product shapes human spirit. There may be designs that contribute to ones sense of individual worth and perhaps even cultural, or spiritual affinity. The user may feel like a member of a community that elevates what has been experienced into something personally intimate yet relating to a collective whole.
The Showtime kinetic brand (Figure 4) stimulates the
viewer with movements of type, color, and dramatic photography to convey the idea of no limits, the cable companys tag line. There is an emotional power in the coordination of visual elements reinforced by stirring music. The type movements suggest cyclical and transformational energy, while the shadowy imagery highlighted by fiery elements create a haunting sense of aspiration towards no limits [4].
CONCLUSION
Interaction designers should be concerned with the issue of
beauty as our environment of experience becomes rapidly shaped by digital, networked, multifunctional artifacts that influence our lifestyles and perceptions. I have outlined viewpoints and examples of beauty to help designers define user experience in terms of legitimate, positive aesthetic values. The language of Dewey and Santayana, as reflected in the examples, reveal how usercentered processes may incorporate such thinking in creating products whose interactive potential moves a person emotionally and physically to yield a memorable moment worth re-living and sharing. There are other issues to consider: How can we predict or measure emotional response? How can we intuit heuristics for ostensibly beautiful designs? Cognitive studies into attention and attraction (perhaps with guidance from social psychology) and metrics of experiential quality may also help in understanding beauty in design. ACKNOWLEDGMENTS
Figure 4: Showtime Kinetic Branding2
The brand mark invites the viewer to return and participate in Showtimes media environment of fresh, bold content with others who share a common ambition to transcend the limits of ordinary television. Thus, the mark identifies a particular media culture and asks the viewer to join through sensorial appeals to certain human aspirations she may share with Showtime [4]. Extending the Theme
This last example suggests greater issues of cultural
connectedness and the theme of attention, attraction, and beauty operating as communication, unification, and participation [4]. A pleasurable emotional value derived from sensuous interaction may lead to a communication that speaks to ones central motive for lifeperhaps related to what Joseph Campbell describes as the experience of being alive emotionally, spiritually, and culturally [1]. For instance, one may value an ideal she has always wanted to express but could not. However, she may find a remarkable expression that embodies exactly that, manifest in a memorable user experience. This leads to an inspirational feeling that encourages someone to become an active participant in society to further cultivate and spread those values [4].
Photo from Curran, S. Motion Graphics: Graphic
Design for Broadcast and Film. Rockport Publishers, March 2000. pg. 9.
I would like to thank Richard Buchanan, of Carnegie
Mellons School of Design, for his encouragement in investigating this topic, and my colleagues at Oracle for their editorial feedback. REFERENCES
1. Campbell, J. The Power of Myth. New York, NY:
Anchor Books, 1988. 2. Dewey, J. Art as Experience. New York, NY: Perigee Books, (reprint) 1980. 3. Forlizzi, J. and Ford, S. The building blocks of experience: An early framework for interaction designers. Proceedings of the DIS00 Conference. Brooklyn, NY, 2000. 4. Gajendar, U. Design for beauty: Exploring the human experience of interaction design. Master's Thesis. School of Design, Carnegie Mellon University, 2001. 5. Gelernter, D. Machine Beauty: Elegance and the Heart of Technology. New York, NY: Basic Books, 1998. 6. Kunkel, P. Digital Dreams: The Work of the Sony Design Center. New York, NY: Universe, 1999. 7. Norman, D. The Invisible Computer. MIT Press, 1999. 8. Pine and Gilmore. The Experience Economy. Boston, MA: Harvard Business School Press, 1999. 9. Santayana, G. The Sense of Beauty: Being the Outline of Aesthetic Theory. New York, NY: Dover, 1955.