Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
and Structure
in Game Design:
Developing
Computational
Participation Using
Studio-Based
Design Pedagogy
Ben Devane
Cody Steward
Kelly M. Tran
This article reports on a project that used a game-cre
ation tool to introduce middle-school students ages 10 to
13 to problem-solving strategies similar to those in com
puter science through the lens of studio-based design
arts. Drawing on historic paradigms in design pedagogy
and contemporary educational approaches in the digital
arts to teach young learners about computing, this pro
gram employed a programmatic perspective to design a
curriculum that emphasizes creativity within specified
design tasks, instead of free-f orm individual artistry.
Introduction
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