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Interesting inf

About
CLEO is a hugely popular extensible library plugin which brings new possibilities in scripting for the game
Grand Theft Auto: San Andreas by Rockstar Games, allowing the use of thousands of unique mods which
change or expand the gameplay.
You may find more asda CLEO library is Seemann. Alien began development of CLEO 4, now continued by
Deji from CLEO 4.3. The developers have no connection with Take 2 Interactive or Rockstar Games.
The author of the ASI Loader is Silent. Find out more at: http://gtaforums.com/topic/523982-relopensrcsilents-asi-loader/
The developers have no liability for any negative consequences caused by using this product or any of the
additional products included. Use it at your own risk.

Installation
CLEO requires an 'ASI Loader' installed to run which is provided with the release. The ASI Loader requires
overwriting one original game file: vorbisFile.dll - be sure to make a backup of this file.
No additional files are replaced, however the following files and folders are added:
- cleo\ (CLEO script directory)sd.

CLEO Scripts
CLEO allows the installation of 'CLEO scripts', which often use the extension '.cs'. These third-party scripts
are entirely user-made and are in no way supported by the developers of this library. While CLEO itself
should work in a wide range of game installations, individual scripts are known to have their own
compatibility restrictions and can not be guaranteed to work.
A huge range of CLEO scripts can be found on the web, notably via Grand Theft Auto fansites and modding
sites such as:
http://hotmist.ddo.jp/cleomod/index.html
http://www.gtagarage.com/
http://gtag.gtagaming.com/mods/cleo/
http://gtainside.com/en/download.php?do=cat&id=322
http://gtagaming.com/downloads/gta-san-andreas/cleo-mods
http://zazmahall.de/CLEO.htm

asdCLEO is continually being improved and extended over asd able to enable a 'legacy mode' to increase
compatibility with CLEO 3 scripts by naming them with the extension '.cs3'. CLEO 4.3 will load '.cs' and
'.cs4' scripts normally and load '.cs3' scripts in CLEO 3 compatibility mode, in which certain small
behaviours of the CLEO library will change to achieve better compatibility with that script. However, most
CLEO 3 scripts will work without the need for compatibility mode being set as CLEO 4.3 also detects certain
necessary CLEO 3 behaviours. Specifically, scripts which use the uninitialized storage data after a SCM
function call to work.
Special thanks to:
Stanislav Golovin (a.k.a. listener) for his great work in exploration of the GTA series.
NTAuthority and LINK/2012 for additional support with CLEO 4.3.
mfisto for the alpha-testing of CLEO 4, his support and advices.

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