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Copy both files to the "Data" folder in your Skyrim directory.

----------Beyond Skyrim: A Quest


Version 2.0
----------Journey outside the borders of Skyrim to experience an entirely new quest, compl
ete with original voiceovers, characters, a dungeon, a new item, and more.
Remember to please read the FAQ section for important information!
NOTE TO DAWNGUARD USERS:
It is CRUCIAL that you update the mod to 1.7 or above to prevent the game from c
rashing.
-------------------------------------Features:
- A brand new quest outside the borders of Skyrim
- Visit the destroyed village of Samsi
- Original voiceacting
- Acquire a custom-scripted weapon upon quest completion
- A new dungeon
- Lava, a first in Skyrim
-------------------------------------Downloaded from Skyrim Nexus:
http://skyrim.nexusmods.com/downloads/file.php?id=16745
-------------------------------------Frequently Asked Questions:
Q: How do I start the quest?
A: Once you have completed both the main quest and civil war quest, talk to the
guard in front of Hjarr's Gate.
Q: Where is Hjarr's Gate?
A: It will show on the map East of Riften once you have the mod activated.
Q: Can I still play the quest if Ulfric/Tullius is dead?
A: Yep! Assuming one of them is still alive, the quest will adapt depending on w
hich side won the civil war.
Q: Will this mod interfere with any other mod?
A: Besides the invisible border wall being expanded, there should not be any eff
ect on other mods.
Q: How do I start the quest if I cannot complete the main quest/civil war quest?
A: There are now "other" ways to get through the gate. ;)
Q: Will this mod conflict with Dawnguard?
A: Although there may seem to be a conflict between Dawnguard and this mod when
looking at the world map, this isn't the case. The mod's content and Dawnguard's

content are in different locations.


Q: Can I reach Fort Dawnguard through Hjarr's Gate?
A: Nope. The Skyrim map may make it look that way, but you cannot.
Q: The NPC's aren't talking. What should I do?
A: This usually happens when the mod is installed before an .esm plugin like Daw
nguard.
-- To fix this:
-- 1. Make sure that this mod is lower on the loading order list than any .esm f
iles.
-- 2. Deactivate the mod (If you already completed the quest, this will make you
lose the bow).
-- 3. Load a saved game (If you see a pop-up about missing content, you're on th
e right track).
-- 4. Save the game.
-- 5. Reactivate the mod.
-- 6. The mod should now work correctly for this save file.
Q: Does this mod have anything to do with [mod/author name here]?
A: Probably not. This mod was made by an independent team that did not take cont
ent from any other mod.
"We accidentally took the name of another, larger project when developing thi
s mod.
I'm sorry, and I hope that this didn't cause too much of an inconvenience."
-Alex
-------------------------------------Credits:
Majority of Design and writing by: Andy Mccolgin (FlandyAndy)
Majority of Implementation by: Alex Fisher
Voice Overs recorded by: Eric Gleiser
Voice Acting by: Eric Gleiser and Alex Fisher
This mod is affiliated with Hoosier Games, a student-run organization at Indiana
University.
Visit the website at http://www.hoosiergames.org
-------------------------------------Changelog:
Version 2.0 Patch Notes:
- Improved the appearance of the outside areas.
- Improved the appearance of the lava.
- Added more ambient sound and music.
- Added HUD objective markers.
- Fixed various bugs.
Version 1.8.1 Patch Notes:
- Fixed minor spelling error in quest objectives.

Version 1.8 Patch Notes:


- Added .ESQ file to archive, so now dialogue works with Skyrim version 1.7 and
later.
Version 1.7.1 Patch Notes:
- Reduced file size.
Version 1.7 Patch Notes:
- Made compatible with Dawnguard (border is now expanded instead of disabled)
Version 1.6.1 Patch Notes:
-Lowered quest priority.
-Fixed quest-related map marker discovery.
Version 1.6 Patch Notes:
-Added two more ways to get through Hjarr's Gate.
-The locked doors can now also be opened by keys.
-Changed the Samsi fence to fit in more with the village's style.
Version 1.5 Patch Notes:
-Added a fence to Samsi to discourage new players from straying too far...for no
w. ;)
Version 1.4 Patch Notes:
-Locked dungeon until certain dialogue is done.
-New splash screen ;)
Version 1.3 Patch Notes:
-Fixed certain quest-specific NPC's disappearing. (I think)
Version 1.2 Patch Notes:
-Fixed being unable to talk to Ulfric about the quest.
Version 1.1 Patch Notes:
-Fixed the quest not starting when conditions are correct.

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