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Copyright 2014 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Chapter 1 - Basic Interaction with HyperMesh Desktop


1) Basic Interaction with HyperMesh Desktop
Getting Started
Opening and Saving Files

Controlling the Display


Working with Panels
Organizing a Model
Questions & Answers

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Getting Started with HyperMesh Desktop


Getting Started - Running HyperMesh Desktop
WINDOWS
1)

From the Start Menu, select All Programs.

2)

Click Altair HyperWorks

3)

Select the name of the program you want to run HyperMesh Desktop.

Or
1)

User can create a Windows Shortcut

UNIX and LINUX:


1)

At the prompt, type <install directory>/scripts/hm.

2)

Set up an alias.

MAC OS X:
1)

The icons in the Applications Menu or the chosen install folder location.

Or
1)

The install location under scripts via a terminal window.


(i.e. /Applications/AltairHyperWorks/altair/scripts/hm under a terminal window would launch

HyperMesh.)
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Copyright 2014 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Getting Started with HyperMesh Desktop


Getting Started - The Start-In Directory

The Start-In Directory or Working Directory is the location from which the
HyperWorks Desktop application is launched.

This directory ("current working directory , can be changed) defines where


certain settings and configuration files are written by default:
1.

Configuration files (hmmenu.set, hmsettings.tcl, hwsettings.xml, hm.mac, etc

2.

History File (command.cmf)

3.

HyperMesh Model Files, FE Data and Geometry Files. (User can browse to different
directories for opening and saving)

Changing the Start-in Directory

On Windows, can be changed by editing the "Start in" field on the application
executable or its shortcut.

On Linux, the start-in directory is defined by the directory from which the user runs
the application startup script.
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Getting Started with HyperMesh Desktop


Getting Started - Online Help

HyperMesh offers comprehensive documentation in the online help.

The Help can be accessed through the menu bar or the use of the h , keyboard
(help documentation is intelligent, opening in the section representing the panel

that the user is actively in)

Help also contains detailed tutorials on many advanced HyperMesh functions.

Copyright 2014 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Getting Started with HyperMesh Desktop


How to search - Online Help

Example: how to use HyperWorks Online Help to search documentation about


comments created by HyperMesh in the input deck.

Copyright 2014 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

HyperMesh Desktop Graphical User Interface

Copyright 2014 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

HyperMesh Desktop Graphical User Interface


Title Bar It tells you which product is active
Menu Bar It enables access to many types of functionality. It places functionality into
groups, accessible via pull downs
Toolbar It gives access to commonly used tools via icons
Browser It contains the following tabs:

Solver, Model, Utility, Include, Import, Export, Connector, Entity State, Entity Editor, ...

Graphics area displays the model

Menu Page It divides the main menu into groups based on function
Panel area menu items / functions for interacting with HyperMesh
Sub-panel It divides panel into similar tasks related to panels main function
Command Window lets the user type in and execute tcl commands

Available through the View drop down menu (turned off by default)

Status Bar It shows status of operations being performed

Indicates the current Include file, Component Collector, and Load Collector
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Copyright 2014 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

HyperMesh Desktop Secondary Menu


Keyboard Shortcut and Settings
The secondary menu is a list of panels that can be accessed by using the function keys F1 through F12,
or in combination with the SHIFT or CTRL keys.

Preferences > Keyboard Settings


Key Function key only plus SHIFT key plus CTRL key
Help
Color
Print File
F1
F2

Delete

Temp Nodes

BMP File

F3

Replace

Edges

F4

Distance

Translate

F5

Mask

Find

F6

Edit Element

Split

JPEG File

F7

Align Node

Project

Full Screen

F8

Nodes

Node edit

F9

Line Edit

Surface Edit

F10

Check Elems

Normals

F11

Quick Edit

Organize

F12

Automesh

Smooth

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Copyright 2014 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Demo

Work Along Demonstration


HyperMesh Desktop GUI
(01-DEMO-GUI.hm)

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Copyright 2014 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Opening and Saving Files


Opening and Saving Files
The following file operations are located in the Standard toolbar which can be accessed by selecting
View > Toolbars > HyperWorks > Standard or selecting File from Pull Down menu.

New Model
New Session
Open Model
Open Session
Save Model
Save Session

Opens a new FE model or session file.

Opens an exixting model or session file.

Saves an exixting model or session file.

Load User Profile Opens the User Profiles Window.


Load Load Results, Preference File, Solver Template or Metadata Table.

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Copyright 2014 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Opening and Saving Files


Opening and Saving Files (continue )
Import Options The following icons open the Import Tab with the appropriate import type loaded:
Import Model (.hm)

Import Session (.mvw)

Import Connectors

Import Geometry (Unigraphics, Catia, ProE, Iges, Step, Parasolid, )


Import Solver Deck (RADIOSS, OptiStruct, Nastran, Dyna, Abaqus, Stl )
Export Options The following icons open the Export Tab with the appropriate export type loaded:
Export Model (.H3D FE)

Export Connectors

Export Solver Deck (RADIOSS, OptiStruct, Nastran, Dyna, Abaqus, Stl )


Export Geometry (IGES, PARASOLID, STEP)
Publish to PowerPoint

Publish to HTML

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Copyright 2014 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Opening and Saving Files


Opening and Saving Files (continue )

Within the Scripting toolbar (View > Toolbars > HyperWorks > Scripting) there are additional tools which
allow you to open various files:

New Tcl/Tk Script Starts a new HyperMath session.


Open Tcl/Tk Scripts
Open Command File

Open Tcl/Tk script in HyperMath or open command file in a text editor.

Run Tcl/Tk Script Opens a browser to load and run a TCL file.
Run Command File Opens a browser to load and run an HyperMesh command files (*.cmf).
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Copyright 2014 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Demo

Work Along Demonstration


File Management
(01-DEMO-GUI.hm)

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Visualization Toolbars
Transparency
Transparency is available from the Toolbar, allows surface shading in a
component to be set to any level of transparency

Viewing the midsurface of solid geometry

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Visualization Toolbars
Various FEM shading options are available on the Toolbar:
Wireframe

Shaded with Mesh Lines

From the pull down menu Preferences > Meshing Options or click o from keyboard.

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Visualization Toolbars
Various FEM representation options are available on the Toolbar:
1D Traditional Element Representation

Composite Representation

2D Traditional Element Representation

Shrink Element

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Visualization Toolbars
From the pull down menu Preferences > Graphics or click o from keyboard.

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Browsers
Browsers

Browsers display information in a tree view; collectors such as components or


groups appear at the top level of the hierarchy, while collected entities such as
elements or surfaces display as "children" nested within the collector to which they
belong.

Different browsers are customized for usage with regard to the types of parts that you
want to work with.

Most browsers have similar basic functionality for sorting entities, filtering entities, and
finding entities and include a context-sensitive right-click menu and sets of control
buttons

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Browsers - Display Controls & Browser Modes


These controls affect which entities display in the graphics area, and how they
display (such as shaded or wireframe).

The Global Display Tools can be used to turn the display of large numbers of entities on
and off.

The Local Display Controls affect the visual style of individual entities (such as shaded or
wireframe) within the tree list.
Entity Display Icons
Colors

Display Mode

The Action Mode Tools allow you to turn entities' display on and off individually, isolate
certain entities so that only they appear in the graphics area, or add entities to panel
collectors

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Browsers - Action Mode Tools


Entity Type

The first tool sets functions as a "mode" selector for the rest of the tools, by determining
what type of entity the remaining tools will act on. If you set the Entity Type to
"components", the Selector tool will only select or deselect components.

Elements/Geometry

The second tool sets functions as a "mode" selector for the rest of the tools, by
determining what type of contained entities the remaining tools will act on. If you set the
mode to "elements", the Selector tool will only select or deselect elements.

Undo

The Undo tool undoes the last visual display change that you executed. For example,
you can use undo to undo the effects of the isolate or show/hide buttons.

Isolate

Isolate is a mechanism whereby only the selected entity will be displayed. The isolate tool
isolates within the entity type

Show/Hide

The Show/Hide mode enables control of the model display via interactively selecting
entities within the graphics area. It is only intended for graphics selection, not browser.

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Model Browser Views


Component View
Lists All Components in Model
Colors Model by Component
Quickly Sort by Name, ID, Color, or Property
Display State Icons (Geometry and FE: ON/OFF Single Picking)
Global Controls to Operate on all Components (All, None, Reverse)
Browser Modes (Graphics/Browser List Picking for: Select, Show/Hide, Isolate)

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Mask Browser
Mask Browser Control of visibility by entity type

Show +: Displays / unmasks all of the selected


entity type
Added to whatever is already displayed

Hide - : Switches off display or masks all of the


selected entity type

Isolate 1 : Displays only the selected entity type


and switches off display of all other entity types.

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Copyright 2014 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Demo

Work Along Demonstration


Visualization
(01-DEMO-GUI.hm)

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Model Organization
Coordinate Entities
Systems (coordinate axes)
Vectors

Vectors

Systems

Reference Entities
Sets (a simple list of a particular type of
entity)
Blocks (a list of entities contained within a
box shape)

Beam Section

1D Element Cross Sections


Beam Sections (cross sectional properties
for a property collector)

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Model Organization
Plotting
Curves (X-Y data)
Plots (a display of curves with axes)

Output Requests

Plot with a Curve

Loadsteps (combinations of load collectors)


Output Blocks (request output from an analysis
for certain entities)
Ti t l e s

Labels
Titles (label for a displayed item)
Tags (assigns a name to an entity)

Tags

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Model Organization - Entity Editor

Entity Editor Solver Specific Data

You can create and edit this data using the


Entity Editor.

Card Image: you can change the Card Image


assigned to an entity using the Entity Editor.
Edit an entities ID and Name:
To change the Card Image, click the Value
field and then select a new Card Image from
the drop-down menu. The Card Images
available in the drop-down will depend on the
user profile and the entity type.

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Model Organization - References Browser


New entities are created in the current collector

References represented by the icon


correspond to entities that are referenced
by the specified entity.
Cross-references represented by the icon
correspond to entities that reference
the specified entity.

Model Browser
Right Click on 1
entity

For example, in the case of


a component, Crossreferences would list the
groups, sets, output blocks,
etc that refer to the
selected component. In
addition, only for
components, Crossreference will have sub
folders named Node and
Element and will list the
entities where the selected
components node or
element is referred.

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Model Organization
Organize

A tool used to move/copy entities to different collectors.

Accessed using the icon


the panel shown below.

or from pull down menu View > Organize and opens

Renumber

Allows you to renumber entities and also enter a value by which to offset the IDs of
entities.

It can be accessed using the icon


and will open the panel shown below.

or from pull down menu View > Renumber

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Model Organization
Delete

Nodes

Allows you to delete data from a model database, preview and delete empty
collectors, or curves.
You can also delete an entire model database, if you wish to start with a clean
database.
It can be accessed using the icon
or (F2) and will open the panel shown
below.

Allows you to create nodes using a wide variety of methods.


It can be accessed from pull down menu Geometry > Create > Nodes or (F8) and
will open the panel shown below.

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Model Organization
Temp Nodes

Provides a way to control which nodes are on the temporary node mark. Since all
nodes not currently referenced in the model are deleted, the temporary node mark is
provided as a holding area to save the nodes you are not currently using.
Accessed using the icon from pull down menu Geometry > Create > Nodes > Temp
Nodes or (Shift+F2) and will open the panel shown below.

Distance

Allows you to determine the distance between two nodes/points or the angle between
three nodes/points, or to change distances or angles.
Accessed using (F4) and will open the panel shown below.

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Copyright 2014 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Demo

Work Along Demonstration


Model Organization
Model Browser
(01-DEMO-GUI.hm)

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Do-it-yourself

Exercise 1a (Manual Page 47):


Interacting with HyperMesh Desktop
File Name and Location:

\Model Files\CHAPTER-1-BASICS\01a-GUI.hm

Objectives:

File Operations
Display and Graphical Controls
Model Visualization & Organization
Working with Collectors
Use of Panels

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Do-it-yourself
Exercise Steps:
1)

Open HyperMesh Desktop, select User Profile (OptiStruct ) and load the model 01a-GUI.hm

2) Experience with the model: GUI and Graphical Controls (Display, Rotate, Pan and Zoom)

3) Experience with Model Browser to control visualization (Component, Property and Material View)

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Do-it-yourself
Exercise Steps:
3) (continue) Experience with Model Browser to control visualization (Component, Property and Material
View)

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Copyright 2014 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.

Do-it-yourself
Exercise Steps (continue ):
4) Experience with Collectors using Model Browser
(Component: display, create, organize)

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Do-it-yourself
Exercise Steps (continue ):
5) Experience with How to work with Panels and How to define Directional Functions

6) Experience with Mask functions and selecting entities

7) Save the model (same name + your name)

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Do-it-yourself

Exercise (Optional):

Interacting with HyperMesh


(Experience with Import and Export)

File Name and Location:

\Model Files\CHAPTER-1-BASICS\OPTIONAL\02a-bumper-end1-mid1-RETRIEVE-HM.hm
\Model Files\CHAPTER-1-BASICS\OPTIONAL\02b-bumper-mid2-IMPORT-HM.hm
\Model Files\CHAPTER-1-BASICS\OPTIONAL\02c-bumper-end2-IMPORT-IGES.iges
\Model Files\CHAPTER-1-BASICS\OPTIONAL\02d-bumper-end2-IMPORT-FEM.fem

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Do-it-yourself

Exercise (Optional):

Experience with Panels and Model Organization


- Open file
- Recognize geometry entities
- Organize geometry entities in 3 collectors:
(Surface, Lines, Points)
- Delete empty Comps

File Name and Location:

\Model Files\CHAPTER-1-BASICS\OPTIONAL\03-CHANNEL.hm

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Chapter 1 - Questions & Answers


1) Which one is true for HyperMesh Desktop as a CAE tool?
A. HyperMesh is a Pre- and Post-processing tool for finite element models
B. HyperMesh can translate models from one solver format to another
C. HyperMesh builds Finite Element Models
D. All of the above
2) How can I import a geometry data into HyperMesh Desktop?
A. From "quick edit" panel
B. From "red arrow" icon
C. From "green arrow" icon
D. HyperMesh cannot import geometry data directly
3) What kind of operations can I perform with Entity Editor?
A. Create a component
B. Edit a material
C. Assign a property
D. All of the above
4) Which one is not true for the command.cmf file?
A. It is created automatically in the working directory
B. It is a default configuration file that is read on start-up
C. It allows the user to retrieve a work session in case of a system crash
D. It stores all the commands executed by the HyperMesh command processor

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