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Giancarlo Alberto Vollucci 3D Generalist

2306 Borden Avenue, Hermosa Beach, CA 90254 310-710-5085


www.gav3d.com giancarlovollucci@gmail.com
Professional Summary
Knowledgeable and hardworking 3D generalist with experience in film pre-production and production.
Adept at working independently or as part of an animation/artistic team. Diligently and attentively work to
meet clients needs/concerns, always striving to complete tasks ahead of schedule.
Core Qualifications

Strong proficiency in organic and hard surface modeling and texturing

Excellent knowledge of emerging trends and fields (VR and AR)

Proficient in various 3D pipelines and tools (V-Ray, Mental Ray, Advanced Skeleton, etc.)

Swift adaptability to new trends, concepts, software, and changes during production

Skilled at animating characters (Facial rigs, skeletal rigs, blocking, and 3D camera
placement/movement)

Skilled in Adobe After Effects, Autodesk Maya (Modeling, 3D Animation, Rigging, Lighting,
Texturing), Adobe Photoshop (digital painting, photography editing, color correction), Adobe
Illustrator (vector art), Adobe Premiere Pro, Storyboard Pro, Unreal Game Engine 4 (Blueprinting
and level design), ZBrush, Microsoft Office
Experience
THE THIRD FLOOR INC.
Los Angeles, CA (Oct. 2014 Mar. 2015)
Previs Editor

Processed and organized various 3D models and other digital assets for the ARK (storage software)
Finished ARK ahead of schedule and was promoted to assist the team working on The
BFG as a previs editor

Prepared animated shots for export to VFX team on The BFG at Amblin Entertainment (Universal
Studios Backlot facility)
Used proprietary tools and Shotgun Software to check shot consistency, remove artifacts

Received my first screen credit in The BFG for my contribution to the previsualization process
FREELANCE DIGITAL ARTIST
Los Angeles, CA (June 2014 Present)
Animation Projects

In development of two animated series to be uploaded to YouTube on a regular basis, one being
geared to adults (18-35) and the other being geared to a fan base of all ages

Designed a personalized DJ logo for electronic dance musician and close friend, Christopher (Chris)
Peralta

Created a 3D model and renders of a Vans Authentic shoe with designs inspired by artwork
featured on Kayne Wests album Graduation
VANS
Hermosa Beach, CA (July 2015 Present)
Sales Associate

Aid customers of all ages with the selection of stylized footwear, apparel and related merchandise

Ability to effectively communicate with and sell products to international and domestic customers

Top sales associate of November 2015, January 2016, May 2016


Education
LOYOLA MARYMOUNT UNIVERSITY, Los Angeles, CA
May 2014
Bachelor of Arts, Animation

Academic Distinctions: Deans List (January 2010 May 2014)


Additional Coursework
GNOMON, Los Angeles, CA
April 2015 July 2015
Animation and Visual Effects (advanced procedural modeling/animation, dynamics, and sound
synchronization)
Game Creation 1 (introductory level layout, modeling, lighting, materials, game design, and cinematics
using Unreal Engine 4)
SANTA MONICA COLLEGE, Santa Monica, CA
August 2015 May 2016
Beginning 3D Level Design (incorporate static and dynamic game assets into original game levels and create
script driven play mechanics via Unreal 4s Blueprints visual scripting system)
3D Character Creation (advanced digital sculpting, character/creature concept creation, and incorporating
pipeline from ZBrush to Autodesk Maya for reducing polycount and rendering)
3D Character Rigging (advanced character rigging in Autodesk Maya using deformers, constraints,
expressions, scripts, utility nodes, and kinematic controls)
Digital Compositing (introductory compositing, image creation/manipulation, design/color fundamentals,
and basic motion graphics using Adobe After Effects)

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