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One-dimensional kinematics
displacement: x x f xi
average speed
x x f xi
=
t
t f ti
t 0
t 0
v v f vi
=
t t f ti
x
t
v
t
One-dimensional motion with constant acceleration (4 facts):
(1) v = v0 + at
t 0
1
(v 0 + v ) t
2
1
(3) x = x0 + v0t + at 2
2
(4) v 2 = v02 + 2a( x x0 )
(2) x = x 0 +
(2) y = y 0 +
Vectors
The resultant vector for several vectors is the vector sum. For example, if you have three displacements
d1 , d 2 , and d 3 , the resultant displacement R is given by:
R = d1 + d 2 + d 3 .
= tan 1
Ay
Ax
(direction of A )
Page 2
Projectile Motion
ax = 0
v x = v x0
x = x 0 + v x0 t
1
v y0 + v y t
2
1
(3) y = y0 + v y 0t gt 2
2
(4) v 2y = v 2y 0 2 g ( y y0 )
(2) y = y 0 +
Two kinds of forces: contact forces (objects in contact with one another) and field forces (objects
not in contact with one another). Gravity is the only field force we will deal with in this course.
F = ma (Newtons 2nd law)
implies two statements:
Fx = ma x and
Fy = ma y
Weight: W = mg
Normal forces: in general, whenever two surfaces are in contact, each surface exerts a force on
the other in a direction that is perpendicular to the two surfaces.
Friction forces
Two kinds: the force of static friction , f s and the force of kinetic friction, f k :
Strings
the tension in a string always pulls on the objects attached to the ends of the string
Springs
Work required to stretch or compress a spring a distance x from its equilibrium length:
1
W = kx 2
2
1
Potential energy stored in a spring: U spring kx 2
2
Page 3
Translational Equilibrium
F =0
a =0.
Circular Motion
Centripetal acceleration: a cp =
v2
r
Work: W Fd cos
Kinetic energy: K
1
mv 2
2
Work-energy theorem: Wnet = K
Work required to stretch or compress a spring a distance x from its equilibrium length:
1
W = kx 2
2
1 2
kx
2
Linear Momentum
Linear momentum: p mv
Newtons second law:
p
t 0 t
(instantaneous net force equals instantaneous rate of change of linear momentum). Implies the
following:
p
F =
av
t
(average net force equals average rate of change of linear momentum).
F = lim
Impulse: I
Impulse-momentum theorem: I = p
av
Page 4
Collisions
m1 v1i + m 2 v 2i = m1 v1 f + m 2 v 2 f (p-conservation)
2.
3.
inelastic:
m1 v1i + m 2 v 2i = m1 v1 f + m 2 v 2 f (p-conservation)
completely inelastic:
Glancing collisions:
p xi = p xf
v1i + v1 f = v 2 i + v 2 f
p yi = p yf