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Spell

Absorb
Acid
Aeroblast
Air Cutter
Air Slash
Aurora Beam
Blast Burn
Blizzard
Charge Beam
Confusion
Dark Pulse
Discharge
Doom Desire
Draco Meteor
Dragon Rage
Dream Eater
Ember
Fire Blast
Fire Spin
Flash Cannon
Flash
Frenzy Plant
Future Sight
Gigadrain
Grass Knot
Gust
Heat Wave
Hidden Power
Hydro Cannon
Hydro Pump
Hyper Voice
Ice Beam
Icy Wind
Judgement
Lava Plume
Leaf Storm
Magical Leaf
Magma Storm
Mega Drain
Night Shade
Octazooka
Ominous Wind
Overheat
Powder Snow

Domain/Spell Level
Plant/1
Poison/1
Sky/9
Sky/2
Sky/3
Ice/5
Fire/9
Ice/7
Electricity/3
Psionic/3
Evil/4
Electricity/4
Light/5
Dragon/9
Dragon/4
Psionic/3
Fire/1
Fire/5
Fire/3
Light/3
Light/2
Plant/9
Psionic/4
Plant/7
Plant/3
Sky/1
Fire/6
Wild/1
Water/9
Water/7
Sound/6
Ice/5
Ice/3
Law/9
Fire/8
Plant/7
Plant/1
Fire/7
Plant/4
Evil/7
Speciality/5
Evil/3
Fire/8
Ice/2

Range/Area
5ft sphere
5ft line
100ft +20 ft per lvl line
10ft cone
20ft cone
150ft line
50ft Burst
100ft spead
100ft line
25ft cone
25ft cone
10ft Burst
5ft collumn in sight
10ft Spread within sight
Target non-lawful Being
Target Sleeping Being
5ft cone
150ft line and a burst
30ft Wave/10ft tall and wide
25ft cone
15ft sphere
50ft Spread
Touch
50ft sphere
Target within 20 ft
10 line
30ft Cone
100ft Line, 10 foot vortex
50ft Line
30ft Cone
150ft line
20ft cone
20 ft Burst in sight
100ft spead
100 ft. + 10 ft./level
100ft spead
25ft sphere
100ft spead
20ft cone
100ft spead

Psybeam
Psychic
Psycho Boost
Psywave
Razor Wind
Roar of Time
Seed Flare
Shadow Ball
Sheer Cold
Shock Wave
Silver Wind
Sludge
Sludge Bomb
Smog
Solarbeam
Sonicboom
Spacial Rend
Swift
Thunder
Thunderbolt
Thundershock
Tri-Attack
Trump Card
Twister
Uproar
Vacuum Wave
Water Gun
Water Pulse
Weatherball
Zap Cannon

Psionic/5
Psionic/7
Psionic/5
Psionic/4

150ft line
Target creature within sight

Time/9
Plant/2
Evil/5
Ice/
Electricity/4

50ft Cone

Poison/2
Poison/4
Poison/2
Plant/7
Sound/1
Space/9

10ft line
15ft, 5ft burst
20ft Spread
10ft Line
Target within sight

Electricity/9
Electricity/6
Electricity/2

Water/1
Water/4
Electricity/7

5ft cone
25ft cone

Damage
1d4
1d4
3d10+1d10 every third level (Max +6d10)
2d6
1d6 per caster level (Max 10d6)
1d8 per caster level (Max 10d6)
3d10+1d10 every third level (Max +6d10)
2d6 per even caster level (Max 20d6)
1d6 per caster level (Max 10d6)
1d6 per caster level (Max 10d6)
1d6 per caster level (Max 15d6)
1d8 per caster level (Max 10d8)
2d8 per odd caster level
3d10+1d10 every third level (Max +6d10)
NA
1d8 +1d8 per odd caster level
1d6
1d8 per caster level (Max 10d6)
1d10 per fire spell casted during the last 3 rounds.
1d10 per light spell casted during the last 3 rounds.
None
3d10+1d10 every third level (Max +6d10)
None
2d6 per even caster level (Max 20d6)
1d4 + 1d8 per height category above small
1d6
2d6 per caster level (Max 16d6)
1d6
3d10+1d10 every third level (Max +6d10)
2d6 per even caster level (Max 20d6)
8d6
1d8 per caster level (Max 10d6)
1d6 per caster level (Max 10d6)
3d10+1d10 every third level (Max +6d10)
12d8
2d6 per even caster level (Max 20d6)
1d4+1
2d6 per even caster level (Max 20d6)
1d6 per even caster level (Max 10d6)
1d6 Wis, 1d6 Wis
1d6 per caster level (Max 10d6)

Damage Type
Acid
Sonic
Wind
Wind
Cold
Fire
Cold
Electricity
Psionic
Dark
Electricity
Light

Psionic
Fire
Fire
Fire
Light
Light
Psionic

Wind
Fire
???
Water
Water
Sonic
Cold
Cold
???
Fire
Force
Fire
Dark
Water
Evil

1d8 per caster level (Max 10d6)


2d6 per even caster level (Max 20d6)

Psionic
Psionic
Psionic
Psionic

3d10+1d10 every third level (Max +6d10)

Time
Evil
Cold
Electricity

1d4 Dex
1d6 Dex
1d4 Con

Poison
Poison
Poison

1d6
3d10+1d10 every third level (Max +6d10)

Sonic
Space

1d6
1d6 per caster level (Max 15d6)

Electricity
Electricity
Electricity
Fire/Cold/Lightning
???
Wind
Sonic
Time/Space
Water
Water
???
Electricity

Save
Fort
Ref
Ref
Ref
Ref
Fort/Ref
Fort
Fort
Ref
Will
Will
Fort
Fort
Ref
Will
Will
Fort
Ref
Fort
Will
Will
Ref
Will
Fort
Ref/Fort
Ref/Fort
Fort
Fort
Ref
Ref
Fort/Ref
Fort/Ref
Ref
Fort
Fort
Fort
None
Fort
Fort
Will
Ref
Fort
Fort
Fort

Will/Ref
Will
Will
Will
Fort
Will/Fort
Ref
Fort
Fort
Fort
Fort
Fort
Fort
Fort
Ref
Ref
Will/Fort
Fort
Ref/Fort
Ref/Fort
Ref/Fort
Fort/Will/Ref
Fort
Fort
Ref
Fort
Ref
Ref/Fort

Description
Green balls of energy rise from living plants and animals and you gain life equal to the damage dealt.
Ajet of purple acid sprint forth from either hands or mouth and chemically burns the target.
Yellow and White rays appear and focus into a focused beam.
Hacks with a razorlike wind.
A crescent sharp wind cuts through the air and cuts through weak creatures.
A white and blue energy arcs from the caster and has a 50% of freezing an enemy in a block of ice.
A giant fireball erupts around the caster incinerating everything in it's wake. User is stunned for one tu
Hits the foe with an icy storm that may freeze the enemies in place. 15% to freeze each person in a bl
If you prepare this spell and cast it during your next turn, you gain a +1 to all DC when casting electri
Send out a psionic echo that has a 15% of stunning an enemy for one turn.
Send out a and evil black force that has a 15% of stunning an enemy for one turn.
A giant ball of electricity erupts around the caster shocking her surroundings.
A collumn descends from the sky and hammers down on opponents. Deals double damage to evil crea
Dragon like comets rain from the sky down onto the area.
Affected creature gains a +1 morale bonus toStrengthandConstitution,anda+1moralebonusonWillsaves,and
The targets dreams become nightmares that injure them in their sleep and deal actual damage to the
A weak fire attack that may inflict a burn.
A fiery blast that scorches all.
A spiralling vortex of ash and fire funnels towards the target and causes severe burns.
A flash of blinding light that erases the darkness and injuries fiends of the night. This spell dispells ma
This spell dispells magical darkness.
Vine tendrils raise out of the earth and twist and bind around enemies. The vines crush around the en
The person touched by the caster views their immidiate future and any major events are clear as day
Green flashs of energy rise from living plants and animals and you gain life equal to the damage dealt
Tendrils of grass rise from the earth and slam the enemy against the ground.
A hard gust pushes the enemy back 5ft, if she hits a wall because of the knock back she takes an add
A wave of hot air hammers forward, boiling water instantly and scoulding everying it touchs, turning e

he target is hit with a watery blast. The user must rest on the next turn, however. User is stunned for o
The foe is blasted by a huge volume of water launched under great pressure.
You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the
A white and blue energy arcs from the caster and has a 25% of freezing an enemy in a block of ice.
A crescent sharp frosty wind cuts through the air and cuts through weak creatures.

A volcanic eruption occurs at the point of evocation, exploding and rains hot magma down onto the en
Hits the foe with a flurry of leaves that are sharp as swords. After the spell the ground is covered in sh
A leaf shape magical energy darts forth from your fingertip and strikes its target. The missile strikes u
Hits the foe with an fire storm that may severely burn the enemies in place. 15% to burn enemies and
Green flashs of energy rise from living plants and animals and you gain life equal to the damage dealt
Darkness looms in the mind of the enemy and if they fail the first save they must make an additional
A evil wind cuts through the air and cuts through weak creatures.

A purple energy arcs from the caster and has a 25% of stunning an enemy for the next round.

The user blasts the target with power that distorts even time. The user must rest on the next turn.

The target is attacked with powdery scales blown by wind.


A glob of poisonous waste flies toward the enemy.
A bomb of poisonous waste explodes covering the target in filth.
Covers the area in a toxic haze that if the enemy breathes it in they must make a save.
Burst of sonic energy
The user tears the target along with the space around it.

A weak water attack that causes a foot of knockback.


Send out a and water wave that has a 15% of stunning an enemy for one turn.
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Maneuver Name School


Aura Sphere
Hyper Beam
Leaf Blade
Mirror Coat
Counter
Pedal Dance
Wring Out

Type

Prerequisites Description

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