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DOJI FAMILY
ASAHINA FAMILY
(+1 Intelligence) Serene pacifists. Amongst the most monastic of
shugenja. Devoted to philosophy and the arts.
DAIDOJI FAMILY
(+1 Stamina) Strong arm of the Crane Clan. Do not employ grace as
the other Crane families do, instead focusing on strength of arms
and ruthless tactics.
The Magistrates of the Doji are dedicated to protecting the Crane lands. Most
students end up as yoriki, assisting magistrates or working as guards at
border posts.
Skills: Defense, Horsemanship, Jiujutsu, Kenjutsu, Knives (Jitte), Polearms,
any High or Bugei Skill
Honor: 5.5
Outfit: Light Armor, Sturdy Clothing, Daisho, any 1 weapon (or 2 Knives),
Traveling Pack, 10 koku
KAKITA FAMILY
(+1 Agility) Believe in excelling at ones chosen task, whether that
task is war or art. Talented duelists.
ADVANCED SCHOOLS
Daidoji Harrier (Ninja) Imperial Histories, pg. 179
Harriers are willing to sacrifice honor for the good of the Crane, using ruthless
and underhanded methods of elimination such as sabotage and
assassination.
Requirements:
Rings/Traits: Agility 4, Air 4
Skills: Craft: Explosives 4, Hunting (Traps) 3, Stealth 5, Knives 4
Other: Must be a Daidoji and recruited for membership into the Harries.
ALTERNATE PATHS
Aerie Falconer (Variable) Second City: The People, pg. 98
Stationed out of The Aerie in the Colonies, they are the greatest falconers in
the Colonies and perhaps even the Empire.
Requirements: Animal Handling (Falcon) 3
Replaces: Doji Courtier 2 or Kakita Bushi 2 or Daidoji Iron Warrior 4
ANCESTORS
Asahina (9 points) Great Clans, pg. 74
Asahina was a Phoenix who married into the Crane Clan and forsook the
ways of violence, becoming the Empires foremost advocate of peace.
Benefits: Bonuses to meditation and some spellcasting rolls
Demands: You must not harm a living creature