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THE CRANE CLAN

DOJI FAMILY
ASAHINA FAMILY
(+1 Intelligence) Serene pacifists. Amongst the most monastic of
shugenja. Devoted to philosophy and the arts.

Asahina Shugenja School


(+1 Awareness) Core Book, pg. 110
Asahina Shugenja focus on defense and protection and also teach spells with
an emphasis on creating and crafting.
Skills: Any one Artisan Skill, Calligraphy (Cipher), Etiquette, Lore: Theology,
Meditation, Spellcraft, any on High Skill.
Honor: 6.5
Outfit: Robes, Bo, Wakizashi, Scroll Satchel, Traveling Pack, 10 koku
Affinity/Deficiency: Air/Fire
Spells: Sense, Commune, Summon, 3 Air, 2 Water, 1 Earth

(+1 Awareness) Unquestioned masters of politics and culture in


the Empire. Lords of the Crane Clan.

Doji Courtier School


(+1 Awareness) Core Book, pg. 110
Though its primary focus is on the creation of a greater network of allies, the
Doji Courtier School has a very broad curriculum with more topics than could
be mastered by a samurai.
Skills: Calligraphy, Courtier (Manipulation), Etiquette (Courtesy), Perform:
Storytelling, Sincerity, Tea Ceremony, any one Artisan or Perform Skill
Honor: 6.5
Outfit: Extravagant Clothing, Wakizashi, any 1 weapon, Calligraphy Set,
Traveling Pack, 10 koku

Doji Magistrate School [Bushi]


(+1 Reflexes) Emerald Empire, pg. 171

DAIDOJI FAMILY
(+1 Stamina) Strong arm of the Crane Clan. Do not employ grace as
the other Crane families do, instead focusing on strength of arms
and ruthless tactics.

Daidoji Iron Warriors [Bushi]

The Magistrates of the Doji are dedicated to protecting the Crane lands. Most
students end up as yoriki, assisting magistrates or working as guards at
border posts.
Skills: Defense, Horsemanship, Jiujutsu, Kenjutsu, Knives (Jitte), Polearms,
any High or Bugei Skill
Honor: 5.5
Outfit: Light Armor, Sturdy Clothing, Daisho, any 1 weapon (or 2 Knives),
Traveling Pack, 10 koku

(+1 Agility) Core Book, pg. 111


The Iron Warriors school teaches a defensive fighting style, and its students
make up the rank and file infantry of the Crane Clan.
Skills: Battle, Defense 2, Iaijutsu, Kenjutsu (Katana), Kyujutsu, any one Skill
Honor: 6.5
Outfit: Light or Heavy Armor, Sturdy Clothing, Daisho, Heavy Weapon or
Polearm, Traveling Pack, 10 koku

Daidoji Scout School [Bushi]


(+1 Reflexes) Great Clans, pg. 70
Daidoji scouts readily employ traps and surprise attacks, accepting a certain
amount of dishonor in their own conduct for the sake of the greater good.
Skills: Athletics, Hunting (Traps), Kenjutsu, Knives, Kyujutsu (Yumi), Stealth
(Sneaking), any one Bugei or Low Skill
Honor: 3.5
Outfit: Light or Ashigaru Armor, rugged clothing, daisho, bow, knife, any one
weapon, trap-making gear, camouflage face paint, traveling pack, 5 koku

KAKITA FAMILY
(+1 Agility) Believe in excelling at ones chosen task, whether that
task is war or art. Talented duelists.

Kakita Bushi School


(+1 Reflexes) Core Book, pg. 109
The Kakita Bushi School boasts the best dueling academy in the Empire. A
Kakita duelist will take the place of a courtier in a duel.
Skills: Etiquette, Iaijutsu (Focus), Kenjutsu, Kyujutsu, Sincerity, Tea
Ceremony, any one Bugei or High Skill
Honor: 6.5
Outfit: Light Armor, Sturdy Clothing, Daisho, any 1 weapon, Traveling Pack,
10 koku

Kakita Artisan School


(+1 Awareness) Great Clans, pg. 71
Devoted to the study of every sort of art, whether performance-based or
creation-based, Kakita Artisans study how artistic endeavors can be used in
the service of the Crane clan.
Skills: Courtier, Games: Sadane, Etiquette, Sincerity, any three skills chosen
from the following: Acting, Artisan (Gardening, Ikebana, Origami, Painting,
Poetry, or Sculpture), Perform (Dance, Oratory, Puppeteer, Song,
Storytelling, or any musical instrument)
Honor: 5.5
Outfit: Court Robes, Beautiful Clothing, Wakizashi, Art Supplies, Fan, Steed
(Rokugani pony), Traveling Pack, 10 koku

ADVANCED SCHOOLS
Daidoji Harrier (Ninja) Imperial Histories, pg. 179
Harriers are willing to sacrifice honor for the good of the Crane, using ruthless
and underhanded methods of elimination such as sabotage and
assassination.
Requirements:
Rings/Traits: Agility 4, Air 4
Skills: Craft: Explosives 4, Hunting (Traps) 3, Stealth 5, Knives 4
Other: Must be a Daidoji and recruited for membership into the Harries.

Kenshinzen (Bushi) Core Book, pg. 247


The Epitome of Iaijutsu masters, Crane Kenshinzen are monsters of one-onone combat. Kenshinzen put their entire consciousness behind the fast draw
and seek perfection of the single strike.
Requirements:
Rings/Traits: Fire 4, Void 4
Skills: Iaijutsu 5, Lore: Bushido 4, Meditation 5
Other: To become a member of the Kenshinzen, one must defeat a current
member (though it doesnt have to be a duel to the death).

Kakita Master Artisan (Artisan) Great Clans, pg. 73


The elite of Kakita Artisans are taught secret techniques developed by the
Empires greatest artisans that can temporarily change reality at high levels.
Requirements:
Rings/Traits: Awareness 5, Void 5
Skills: at least one Kakita Artisan chosen art Skill must be Rank 8 or higher.
Other: If a Kakita Artisan you must have Great Potential in one of your
chosen arts. If not, you must be a Crane with the Prodigy advantage and
Great potential advantage in Acting, an Artisan skill, or a Perform Skill.

ALTERNATE PATHS
Aerie Falconer (Variable) Second City: The People, pg. 98
Stationed out of The Aerie in the Colonies, they are the greatest falconers in
the Colonies and perhaps even the Empire.
Requirements: Animal Handling (Falcon) 3
Replaces: Doji Courtier 2 or Kakita Bushi 2 or Daidoji Iron Warrior 4

Asahina Archers (Bushi) Book of Air, pg. 171


Asahina Archers are a relatively obscure faction of mostly Asahina who chose
the path of the bushi and focuses mainly on archery.
Requirements: Air 3, Kyujutsu 5, and must be of the Asahina or Daidoji family
Replaces: Daidoji Iron Warrior 4 or Doji Magistrate 4

Asahina Artisans (Shugenja) Book of Air, pg. 180


Asahina Artisans use magic to create art that is transitory and unique. Rely
heavy on illusion magic, often using it to enhance or replace the material
components of their art.
Replaces: Asahina Shugenja 3

Asahina Fetishist (Shugenja) Core Book, pg. 252


Fetishists use a secret art of creation to allow the imbuing of magical power
into small objects called tsangusuri that allow the holder to ask for the
blessings of the kami.
Requirements: any one Craft or Artisan Skill rank 3
Replaces: Asahina Shugenja Rank 2

Crane Elite Spearmen (Bushi)


Strongholds of the Empire, pg. 134
Supplying the Crane with its numerous and proficient spearmen, Elite
Spearmen allow the Crane to pin and immobilize their foes.
Requirements: Spears 3
Replaces: Daidoji Iron Warrior 2 or Daidoji Scout 2

Daidoji Heavy Regulars (Bushi) Book of Earth, pg. 192


On the battlefield, the Heavy Regulars are called upon to break enemy
charges, using their heavy armor to resist archery fire and heavy weapons to
smash their opposition.
Requirements: Heavy Weapons 5
Replaces: Daidoji Iron Warrior 4

The Daidoji Trading Council (Courtier) Book of Air, pg. 177


The Trading Council handles the commercial side of the Cranes interests.
Requirements: Commerce (Merchant) 3 and either Gentry or Wealthy (may
be waived if character has distinguished himself as a merchant in play)
Replaces: Doji Courtier 3 or Doji Magistrate 3 or Daidoji Iron Warrior 3 or
Daidoji Scout 3

The Doji Innocents (Courtier) Book of Air, pg. 177


Doji Innocents forgo traditional Crane courtier techniques, winning allies by
speaking the truth in all cases.
Requirements: Sincerity (Honesty) 4 and Honor Rank 5.0 or better
Replaces: Doji Courtier 3

Doji Marines (Bushi) Imperial Histories 2


Doji Warrior-Poet (Artisan)
Strongholds of the Empire, pg. 135
Pursue the acts and the blade with equal fervor, Doji Warrior-Poets believe
that focus is the key to both victory and enlightenment.
Requirements: Iaijutsu 2, Perform: Poetry 2
Replaces: Kakita Bushi 2

Empress Guard (Bushi) Core Book, pg. 252


The Empress Guard is an elite unit trained to protect the Emperor. Only a
handful of guards are on duty at any time while the rest training intensively,
dedicated to maintaining their abilities.
Requirements: Perception 3
Replaces: Kakita Bushi 3 or Daidoji Iron Warrior 4

Kakita Jesters (Artisan) Great Clans, pg. 73


The Jesters are an unusual form of performance artisan focusing on tearing
down the pretensions of the arrogant and the powerful by using humor and
mockery in their performances.
Replaces: Kakita Artisan 5

Sisters of the Sacred Light (Shugenja) Book of Air, pg. 182


The sisterhood recruits women from several different Clans and teaches them
to follow a path of purity and wisdom. Specialize in exposing illusions.
Replaces: Asahina Shugenja 2 (also Isawa Shugenja 2 [Air] and Moshi
Shugenja 2)

ANCESTORS
Asahina (9 points) Great Clans, pg. 74
Asahina was a Phoenix who married into the Crane Clan and forsook the
ways of violence, becoming the Empires foremost advocate of peace.
Benefits: Bonuses to meditation and some spellcasting rolls
Demands: You must not harm a living creature

Doji (8 points) Core Book, pg. 242


Doji created most of the rules and concepts of Rokugani civilization, and her
influence is still felt throughout the Emperors courts in the present day.
Benefits: Bonuses to Courtier, Etiquette, Perform, and Sincerity rolls.
Demands: Must be honorable and civilized

Doji Hayaku (7 points) Great Clans, pg. 74


Dojis youngest son and founder of the Daidoji Family, Hayaku rescued his
sister Konishikos soul from the Shadowlands, and in the process lost his voice
and his hair turned white.
Benefits: Bonuses to Lore: Shadowlands and attacks with spears
Demands: Must dye your hair white and stay loyal

Kakita (12 points) Core Book, pg. 242


Kakita was a brilliant duelist that served as the first Emerald Champion. He
also started the long, bitter feud between the Crane and the Lion.
Benefits: Allows for modification of Iaijutsu or Artisan rolls, and the Matsu
hate you
Demands: You must not lose duels or artisan competitions

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