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Robinson 2
TABLE OF CONTENTS
TABLE OF CONTENTS
........................................................................................................
2
CONTEXT
..................................................................................................................................
3
PROCESS
..................................................................................................................................
6
ANALYSIS
..............................................................................................................................
11
APPLICATION
......................................................................................................................
21
ACTIVITY
................................................................................................................................
25
WORKS CITED
.....................................................................................................................
29
APPENDIX 1: TEXTUAL COMPONENTS
.................................................................
35
APPENDIX 2: TERMINOLOGY
....................................................................................
35
APPENDIX 3: ARTIFACTS
..............................................................................................
36
APPENDIX 4: TEN POSSIBLE ARTIFACTS
.............................................................
36
APPENDIX 5: MATERIALS
.............................................................................................
38
Robinson 3
CONTEXT
The topic I will be examining is the future of public transportation design and
its
role
in
the
shared
economy.
Hankook,
the
studio
sponsors,
created
the
initial
prompt:
we will connect our design to the connected world,
(HankookTire).
For me, this project means looking into current public transit solutions and
determining
how
to
improve
them
both
functionally,
taking
into
account
user
experience,
and,
for
the
most
part,
aesthetically.
Because
I
am
an
industrial
designer
and
not
a
transportation
engineer,
my
main
focus
is
on
how
to
make
a
tram
look
beautiful
while
still
being
user-friendly.
The audience for this project is the sponsors, my professor, and future
My reasons for analyzing the text/topic are that its a really difficult and
studio
I
enrolled
in
for
this
summer
semester.
Although
the
course
was
advertised
as
a
form
development
studio,
while
still
being
a
transportation-based
program,
it
Robinson 4
Senior
class
sponsored
transportation
studio.
We
were
going
to
loosely
follow
the
prompt,
but
if
[we]
come
up
with
something
super
cool
that
will
be
awesome
for
[our]
portfolio
[our
professor]
will
let
[us]
do
that
(Zammit,
Lecture
Notes).
For our project introduction and midterm critique, Hankook visited our
studios
and
offered
opinions.
For
my
project
I
was
directed
to
study
the
rail
interaction,
and
focus
on
the
mechanics
(Robinson,
critique).
My
project
does
not
follow
the
exact
guidelines,
however,
so
there
was
not
much
feedback
that
could
be
offered.
I
have,
however,
received
a
lot
of
feedback
from
my
professor.
Robinson 5
literacy.
I
will
also
include
it
in
my
portfolio
and
must
be
able
to
eloquently
explain
the
project
both
through
visuals
only
and
in
greater
depth
during
interviews.
I am expected to
how
to
follow
the
design
process
from
ideation
to
final
product
and
have
it
be
something
technical
and
well
thought
out
that
can
go
in
my
portfolio
and
help
me
earn
jobs.
portfolio
-
most
of
which
are
footwear
related
right
now.
Having
this
caliber
of
a
project
in
my
portfolio
will
make
me
more
competitive
for
jobs
if
it
is
done
well,
which
is
obviously
good.
Robinson 6
PROCESS
the
sponsor.
Robinson
7
Some of the most commonly utilized materials in the industry are 3D Modeling
and a rapid-prototyped model, as well as a well laid-out poster detailing the full process
of the project.
These texts function as visual presentations of a final design and the process as
well as the overall mood and aesthetic established by the poster. This makes sense, as
design is such a visually based field. Process and storytelling, however, are also essential
to a presentation, and these items are shown in the final poster.
Professor Zammit has chosen these texts because they are consistent with industry
standards, particularly in transportation design school. Both texts assist in information
retention: the poster is a summary of all the work done throughout the project, so it serves
as a refresher of all the information presented before the presentation. The final model
exhibits retention of 3D modeling skills.
The following five terms refer to important steps in the design process and
transportation industry terminology. They have all been used in the Introduction to
Transportation studio this semester and most of the very industry-specific terms were just
introduced to me this semester. For example, form development and concept
visualization are both phrases used in the product and automotive design process, but
concept development is a term that automotive designers throw around more often. The
shared economy and autonomous vehicles are automotive industry buzzwords and
are both very pivotal concepts in my studio.
Robinson 8
Term
Definition
In Context
Term
Definition
In Context
Robinson
9
first language is not English.
Term
Definition
The buzz-word of the studio I am in, the sponsors just throw it around a
lot: we are supposedly designing transportation solutions for a climate in
which vehicles are not owned by the individual which isnt the official
definition, apparently.
The sharing economy is defined by Forbes as owners rent[ing] out
something they are not using, such as a car, house, or bicycle to a
stranger using peer-to-peer servicesmany people dont need to buy
when they can rent from others (Forbes).
Context
This project focuses on a share economy, not necessarily in the sense that
peers are renting from peers, but that transportation services are shared.
Term
Definition
Robinson
10
and radar. (Gartner).
Context
Term
Definition
Context
Robinson 11
ANALYSIS
The following artifacts are demonstrations of the phases of the design process
they represent my entire semester in studio in chronological order. I think it is
particularly important to exhibit these, as they show that although industrial design has
various applications, the approach to problem solving in generally the same, whether it is
transportation design, backpack design, or medical equipment.
Figure
3:
An
example
of
research
through
imagery
-
this
board
explores
mainly
aesthetic
goals
Robinson 12
discussion with a professor, but when it is brought up, it is generally because a student
did either a really great or a really terrible job of connecting their concept to the imagery
presented.
These image boards prove literacy in understanding aesthetic and trends as well as
literacy in image researching, which is important because ID is such a visual field. This is
shown in the unity of image board presentation as well as layout. Image choice clearly
exemplifies how conscious a student is of their reference choices.
Overall, I am pretty competent at finding images that convey what it is Im trying
to do image boards are the reason that I have landed interviews and jobs, because they
are a very trend-based way of thinking and Im a very trend-based designer. Building
relatable and overall beautiful image boards also proves my understanding of visual unity
emotional imagery.
Robinson 13
Figure
4:
this
is
one
of
my
sketch
pages
from
midterm
critique.
It
shows
developmental
sketches
for
form
as
well
as
master
copies
of
forms
in
nature
that
I
found
relevant
to
the
function
and
design
of
the
vehicle.
Mater
copies
are
not
my
own
designs.
Sketch pages are edited pages of compiled sketches from throughout the semester.
Presented as a visual layout, with an interesting composition showing growth of ideas.
The audience is anyone who is examining the project. This proves expertise, sketching
skill, and quality of ideas through the composition, line quality, and thoroughness of part
examination.
I have a lot of growth to do in the sketching area, but this semester in particular I
have improved tremendously. My sketch pages prove my ability to create a dynamic
layout on the page and my ability to direct the user to the most important concepts
through hierarchy and organization. Furthermore, the page above exhibits my ability to
control line quality to create a clean sketch with the illusion of being three dimensional.
Robinson 14
Figure
5:
A
wireframe
screenshot
of
a
design
from
earlier
in
the
semester;
this
image
clearly
shows
breaks
in
geometry.
Figure
6:
A
wieframe
screenshot
of
my
final
design,
which
is
more
refined
with
hundreds
more
polygons.
This
image
also
shows
the
software
interface.
Robinson
15
A quick way of creating a visual to showcase work in progress, the ZBrush
wireframe screenshots show the 3D modeling process, and can also show the final model.
The audience is exclusively for readers of this paper really wireframes and screenshots
are not shared with the professor or critique participants at any point in the process, so
really this is an inside look into the work process. The purpose of these screenshots is
exclusively to show the iterative design and modeling process.
These screenshots prove literacy in the software as well as in form development.
The wireframes in the screenshot show polygroups (groupings of polygons that make up
the model) that are able to show whether there are holes in the model or not. If the
wireframe does not have random red spots, then the model is complete and there are no
holes this shows expertise. Also the quality and complexity of the final models proves
my literacy in these areas.
These wireframes are a great way for me to show my thought process and the
form development. They show completeness in form and no mistakes or holes in the
model. This proves my attention to detail and competency in the new modeling program.
And because the program is something I have just started to learn this semester, this is a
testament to my ability to catch on quickly and retain new information.
Robinson 16
Figure
7:
the
final
render
The scenario page is a full-bleed image showcasing the final design, its function,
and the environment it belongs in. The main audience for this part of the project is my
professor and those involved in the critique it shows the most clarity of concept. This
proves expertise in mechanics, aesthetics, and Photoshop rendering skills through visuals
and page layout. The final scenario page is also used in the final poster (see fig. 9) which
showcases the entire design process in a concise format.
This is a particularly important way to show my ability to design aesthetically,
since the exterior of the vehicle is the main focus of my project. The quality of the
concept, or as my professor called it in final critique, my conceptual win proves my
Robinson 17
design thinking skills (Robinson, Final Critique Notes). The purpose of the render is to
covey the concept, so this shows that I am skilled in Photoshop rendering.
Robinson 18
Figure
8:
the
Photoshop
render
in
the
context
of
the
poster
for
final
critique
Robinson 19
Figure
9:
This
is
my
final
print,
but
not
actually
the
final
model;
we
had
to
submit
the
file
weeks
in
advance
The photographs arent the important part, the model is. This model is a threedimensional example of the work done throughout the entire semester, the primary
audience being critique participants, the secondary audience being viewers of the project.
An important thing to note about this model isnt actually the final design. When I began
writing this paper, I was under the impression that the design would end with this model,
but that was not the case. This exhibits the design process at its best: even though there is
a clear process laid out, much like the scientific method there is often a lot of stepping
back and revising.
Robinson
20
This model exhibits literacy in design and 3D modeling skills its an impressive
3D visual. This physical model is proof that I modeled correctly in the program for the
printing software to read it. Furthermore, feedback from my Design Technology
professor shows that not only am I able to use the software correctly, but I am also able to
utilize the tools in the program to generate a quality outcome (Tackett).
Robinson 21
APPLICATION
The focus of this project is public transit and its role in the shared economy:
Theres the pre-existing fact that public transit equals less individual vehicles
on
the
road
that
is
a
good
stat
to
decreasing
environmental
impact.
The
SkyGlide
goes
a
step
beyond
by
collecting
individual
vehicles
mid
travel
to
both
decrease
the
emissions
of
those
vehicles
on
the
road
and
decrease
travel
time
(also
reducing
congestion
on
the
roads).
The SkyGlide and pods communicate through the same system that
autonomously
drives
them.
The
pods
proceed
to
move
forward
while
mounting
the
glass
embankment,
and
then
connect
to
the
belly
of
the
tram
magnetically.
Pods
are
arranged
in
2
rows
flanking
either
edge
of
the
tram
length-wise.
This
belly
portion
of
the
tram
slides
horizontally
like
sliding
doors
to
split
down
the
middle
to
pick
up
passenger
cartridges
without
stopping.
These
cartridges
lift
like
an
elevator
at
designated
stops
and
are
simply
scooped
from
the
front
of
the
tram,
pushing
out
the
unloading
cartridge.
This
is
not
the
main
point
of
this
concept,
but
is
how
pedestrians
can
load
the
tram.
Robinson
22
More
on
the
glass
embankment:
this
embankment
is
more
vital
to
the
design
of
Vinces
pod,
as
the
wheels
are
designed
specifically
to
climb
the
hill,
however
we
developed
the
slope
to
double
a
pedestrian
space,
below
the
glass
canopy.
This
is
also
the
housing
for
all
the
pedestrian
tram
stops,
which
then
rise
above
the
embankment.
Intersections
are
open
areas
on
the
sides
of
the
embankments
so
pedestrians
may
cross
the
road.
This
is
a
side
story
to
the
design,
just
to
offer
environmental
context.
The major source of inspiration for this vehicle was the Schwebebahn in
Wuppertal,
Germany;
mainly
in
the
way
the
tram
is
suspended
from
a
rail
above
ground
traffic.
I
examined
the
way
the
track
and
wheels
interact
and
borrowed
the
general
mechanism
from
this
system,
redesigning,
rather,
the
arm
system
which
hugs
the
track
and
the
design
of
the
body
of
the
tram
-
particularly
how
the
form
and
function
of
making
turns
might
interact.
I began the process by examining not only the Schwebebahn, but other types
of
trains,
trams,
and
buses
as
well.
I
sifted
through
connecting
mechanisms
for
the
autonomous
pod
interactions
and
organization
systems
as
well
as
aesthetic
elements
(overall
forms
and
colors).
Initially,
I
had
planned
on
designing
the
public
transit
interior,
and
really
wanted
to
focus
on
how
the
interior
layout
of
a
train
or
tram
could
promote
communal
existence.
Through
multiple
ideation
rounds,
however,
this
concept
transformed
into
an
exterior
as
well,
and
slowly
the
interior
became
less
important.
During
these
three
consecutive
ideation
periods,
the
concept
underwent
a
lot
of
visual
change
and
actually
became
two
vehicles:
a
city
tram
and
a
rural
train.
After
the
midterm
critique
with
the
sponsors,
the
idea
was
greatly
Robinson 23
simplified
no
longer
were
there
two
vehicles,
and
the
interior
was
forgotten.
The
complex
connection
system
was
abandoned
for
a
more
visually
elegant
magnetic
system
to
connect
with
the
roof
of
embankment-climbing
pods.
Upon refining the concept a bit further, I stopped sketching with pen and
paper
and
took
to
a
3D
sketching
phase,
which
was
extensive
(and
agonizing).
But
with
a
final
design
selected,
I
was
able
to
refine
graphics
and
produce
renders
with
greater
clarity.
ideation
skills,
understanding
of
the
design
process,
and
ability
to
use
various
softwares.
However,
I
still
have
a
lot
of
improvement
and
further
skills
to
gain.
In
the
future
I
will
need
to
prove
decision-making
skills,
which
will
speed
up
the
design
process
and
will
help
me
better
refine
my
final
presentation.
Additionally,
I
will
need
improved
trend
research
skills.
Even
though
trend
research
is
probably
my
strongest
point
as
a
designer,
I
still
have
many
more
years
of
experience
in
the
industry
before
I
can
claim
to
be
truly
a
genius.
the
indecision
of
a
young
design
student
can
often
get
in
the
way.
Really
honing
in
on
decision
making
by
a
certain
point
will
make
me
a
much
more
efficient
designer,
and
will
help
the
quality
of
my
school
projects
as
well
as
my
professional
projects
improve.
The
trend
research
strength
is
particularly
important
as
well
because
that
is
a
large
part
of
what
separates
designers
from
engineers.
Understanding
trends
in
consumer
culture
makes
for
a
more
desirable
product.
Robinson
24
In
writing
this
paper
and
analyzing
this
entire
semester,
I
have
realized
that
the
Transportation
Studio
-
or
the
studio
from
hell,
as
many
of
my
peers
have
come
to
call
it
-
is
actually
really
manageable
when
I
dont
view
it
as
a
foreign
topic.
Ultimately,
the
design
process
is
the
same,
and
taking
this
structured
approach
makes
it
possible
to
design
any
product.
By the time I graduate Ill be very well prepared for my field, with five
internships
and
countless
portfolio
projects
under
my
belt.
Going
through
a
product
design
process
at
multiple
companies
and
with
multiple
mentors
solidifies
the
important
aspects
of
the
process
but
also
allows
for
flexible
thinking.
I
will
have
experienced
a
lot
of
trend
forecasting,
and
sketched
so
many
products.
I
will
be
confident
with
3D
softwares,
which
will
make
me
a
valuable
asset
at
many
companies,
since
that
is
the
direction
the
industry
is
taking.
I,
unlike
a
surprising
number
of
my
peers
at
other
schools,
will
have
had
years
of
sketching
and
heavy
ideating
experience
as
well.
Overall,
I
am
very
excited
about
my
future
career.
Industrial
design
is
an
incredibly
challenging
major
and
this
past
semester
in
transportation
design
was
incredibly
frustrating
to
say
the
least,
but
ultimately
I
still
love
what
I
do.
Robinson 25
ACTIVITY
The
audience
for
this
presentation
will
have
varying
interests.
Luckily,
there
are
quite
a
few
students
of
my
major
participating
in
this
class
this
semester,
so
they
will
have
deeper
understanding
of
and
context
for
what
I
am
referring
to
but
to
a
computer
science
major,
for
example,
public
transit
design
might
not
make
any
sense.
Therefore
I
will
keep
this
presentation
simple
and
very
visual.
The
presentation
I
will
be
giving
will
be
on
the
overall
design
process
of
this
project.
We
are
asked
to
compile
a
poster
of
the
entire
process
and
there
really
arent
any
words
except
for
project
title,
and
student
name,
and
maybe
a
few
detail
or
function
callouts.
The layout of the poster will flow smoothly from preliminary research to
ideation
to
final
design
and
I
will
be
there
to
explain
each
step.
What
my
major
is
teaching
me
is
the
aspect
of
storytelling
through
a
purely
visual
medium
(like
portfolios).
Because
of
this
I
am
able
to
compile
a
clear
layout
that
essentially
does
not
require
me
to
verbally
explain
how
I
got
from
point
a
to
point
b.
I plan to wow the audience with a stunning presentation. I am not sure yet
how
to
get
the
audience
involved
but
I
am
considering
simulating
a
critique
(not
sure
if
I
can
really
handle
it
at
that
point
in
the
semester,
though).
Or
perhaps
I
will
inspire
audience
participation
through
a
quick
ideation
session.
Below
are
some
ideas
for
activities.
option,
this
is
a
poster
that
must
be
designed
for
critique
and
is
laid
out
with
an
uninformed
viewer
in
mind.
This
is
a
visual
presentation
with
(enthusiastic)
verbal
Robinson 26
Ideation experience: This will be a more hands-on approach, but may also
include
the
poster
in
reference
to
the
design
process.
The
concept
behind
this
activity
is
to
get
peers
involved
and
thinking
the
same
way
as
a
designer
show
how
to
quickly
ideate
forms
in
the
same
way
my
design
technology
professor
would.
The
important
thing
to
remember
here
is
to
make
sure
the
audience
knows
what
Im
talking
about.
In the case of each of these activities, the majority of the audience will
require
more
definitions
and
explanations
of
what
things
are.
Explaining
design
thinking
as
a
main
focus
is
important
to
involving
the
audience
to
simulate
the
mindset
of
a
designer,
which
I
think
will
be
incredibly
interesting
in
a
room
of
pre-
med
and
computer
science
majors.
The presentation will be in the form of a poster discussing the design process
and
is
a
relevant
artifact
to
present
because
its
a
first
hand
experience
of
the
design
process.
The
poster
will
prove
my
literacy
in
design
thinking,
modeling,
ideation,
form
development,
communal
design,
aesthetics.
Robinson
27
I
will
appeal
to
my
audience
through
telling
a
story
through
design.
It
is
a
relatable
story,
because
its
about
me
learning
through
experience.
The
audience
will
most
likely
be
lacking
design
knowledge
(such
as
principles,
processes,
and
terms).
Most
importantly,
this
should
be
an
appealing
topic
because
the
design
of
products
and
vehicles
is
something
most
people
dont
discuss,
but
that
pretty
much
applies
to
everybodys
lives,
whether
they
recognize
it
or
not.
In
order
to
adapt
to
my
audiences
needs,
I
will
definitely
have
to
define
more
industry
specific
terms,
be
patient
and
explain
whats
going
on
in
my
head.
I
will
have
to
explain
the
studio,
give
them
all
the
background
and
foundation
to
understand
this
niche
topic.
My overall purpose is to inform and make people think about design and the
design
process.
Product
design
is
so
integrated
into
everyones
daily
lives
that
people
rarely
stop
to
consider
who
is
behind
it.
Talking
about
designing
public
transit
offers
a
(most
likely)
interesting
insight
into
that
realization.
I
hope
that
my
classmates
will
glean
from
this
presentation
that
design
has
an
important
role
in
peoples
lives
and
theres
a
lot
of
thought
behind
design,
even
if
it
seems
less
relevant
than
science
to
some.
Hopefully
people
will
be
interested
enough
to
want
to
ask
questions-
maybe
even
offer
minor
critique
(extra
emphasis
on
the
minor
I
dont
want
to
get
roasted).
Im
approaching
the
presentation
almost
a
practice
before
my
critique
the
next
day.
Five elements I could incorporate into best utilize my genre: image boards,
images,
sketches,
3D
models,
and
the
final
presentation
poster.
I
selected
a
visual
genre
because
design
is
so
visually-based.
This
semester
was
a
particular
challenge
to
me
and
presenting
it
visually
is
the
best
way
to
work
through
it.
This
shows
that
I
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WORKS CITED
Autodesk. Visualization in automotive product development workflow. 2013. Web. July
14, 2016. http://www.pivr.de/fileadmin/Neue_Seite/Autodesk_VRED/autodesk_automotive_white_paper
_en_us_v2.pdf
Brown, Hillary. Next Generation Infrastructure: Principles for Post-Industrial Public
Works. Washington, DC: Island Press, 2014. eBook Collection (EBSCOhost).
Web. 23 June 2016.
http://web.b.ebscohost.com.proxy.libraries.uc.edu/ehost/detail/detail?vid=16&sid
=1e5d86c3-95a4-4b8a-94b1553d72d9ee80%40sessionmgr104&hid=107&bdata=JnNpdGU9ZWhvc3QtbGl2
ZQ%3d%3d#AN=770656&db=nlebk
This is an academic text in the form of an eBook geared towards students of
architecture and urban planning, particularly those focused on the improving the
national infrastructure. The primary purpose of the text is to discuss improving
the infrastructure in terms to reduce environmental impact and increase
efficiency.
ChinaTBS. Incredible way of future transportation-Straddling Bus(3D bus). Video.
YouTube. YouTube, LLC, Feb 17, 2012. Web. July 01, 2016..
https://www.youtube.com/watch?v=t1gTzc7-IbQ
This is a three and a half minute video outlining the design of a public
transportation concept: a bus that travels above traffic. The audience is anyone
Robinson
30
who is interested in public transit design as it is shared on YouTube, although it
may have originally been a pitch to a client or transportation design competition.
(EBSCOhost).
Robinson
31
http://web.b.ebscohost.com.proxy.libraries.uc.edu/ehost/detail/detail?vid=14&sid
=1e5d86c3-95a4-4b8a-94b1553d72d9ee80%40sessionmgr104&hid=107&bdata=JnNpdGU9ZWhvc3QtbGl2
ZQ%3d%3d#AN=551933&db=nlebk
Written as a reaction to environmental oil crises and the continued oil addiction,
this academic eBook addresses how developments in transit can solve these
problems. The intended audience is civil and transportation engineers.
Filin, Alexey & others. R1 Atom City Tram Behance, June 22, 2016. Web. June 30,
2016. https://www.behance.net/gallery/36351189/R1-Atom-City-Tram
Designed for Uraltransmash (Ural transportation engineering plant), this project,
shared on Behance is now shared as a portfolio piece to be viewed by both future
employers and fellow designers. Its purpose is to present a low to ground tram,
apparently the only existing tram of its kind in Russia. The genre is a visual
portfolio assembly. This source is presenting a viable solution to a common
public transit problem while implementing a beautiful design.
Forbes. 2016. Airbnb, SnapGoods and 12 More Examples of the Share Economy.
2016. Web. July 12, 2016. http://www.forbes.com/pictures/eeji45emgkh/airbnbsnapgoods-and-12-more-pioneers-of-the-share-economy/#75eb425f7226
Gartner. IT Glossary. Autonomous Vehicle. 2016. Web. July 12, 2016.
http://www.gartner.com/it-glossary/autonomous-vehicles/
Google Scholar. Raphael Zammit. Web. July 11, 2016.
Hankooktire. Design Innovation 16. Studio Introduction Presentation. 2016.
Robinson 32
Hassan, Oskar Hasdinor. (2014). International Colloquium of Art and Design Education
Research (i-CADER 2014). eBook.
McCurry, Justin. Japan's Maglev Train Breaks World Speed Record With 600km/h Test
Run. The Guardian News and Media Limited, 21 April, 2015. Web. July 01, 2016.
https://www.theguardian.com/world/2015/apr/21/japans-maglev-train-notches-upnew-world-speed-record-in-test-run.
This news article in the Guardian, directed toward readers of the news particularly
those who search innovations in transportation, documents the high speed records
broken by the most recent Maglev (or Magnetic Levitation) train in Japan. It also
discusses just how Maglev works with a helpful diagram.
Owczarzak, Lukasz & Jacek Zak. Design of Passenger Public Transportation Solutions
Based on Autonomous Vehicles and Their Multiple Criteria Comparison with
Traditional Forms of Passenger Transportation. Delft, the Netherlands, 18th
Euro Working Group on Transportation, July 2015.
This academic text is a document discussing the theory, research, and design of an
autonomous vehicle-based transit system. The intended audience is the Working
Group on Transportation of Delft, in the Netherlands. This text is saying there is a
multi-vehicular solution to a society of autonomous vehicles, from an individual
to a mass transit level.
Robinson, Hailey. Automotive Sketch Pages. Industrial Design Studio 3. 2016.
---. Final Critique Notes. Industrial Design Studio 3. 2016.
---. Final Model. Industrial Design Studio 3. 2016.
---. Final Poster. Industrial Design Studio 3. 2016.
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2016.
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Robinson 35
APPENDIX 2: TERMINOLOGY
Other
terms
in
my
discourse
community:
System Design (Daganzo)
Schwebebahn (Schwebebahn)
MagLev (McCurry)
Tram (R1 Atom)
Passenger Transit (Owczarzak): Pretty much self-explanatory, I am calling out this term
because it is the purpose of my project: a vehicle for many riders at once.
Sponsored Studio (Lecture Notes)
APPENDIX 3: ARTIFACTS
Artifacts
I
could
use:
Sketches
Powder Prints
Final Model
Screen Shots of ZBrush
Wireframes
Final Posters
Process Books with small blubs per page
Image boards
Iterative sketching
Midterm presentations
Scenario boards
Final Photoshop Renders
Keyshot Renders
V-Ray Renders
V-Red renders
Final Scenario Boards
Robinson 36
Process books from previous competition winners
Hankook presentation brief
Concept videos for mass transit
Diagrams for communal design
Mass transit reviews for different cities
Books on history of mass transit (?)
Magazines on transportation design
Sources with specific terminology
Peer critiques
Hankook midterm critique
PACE convention
Winners Projects
Hankook Website
Raphaels Description on UC Website
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Robinson 38
APPENDIX 5: MATERIALS
A
poster
and
thus,
all
my
artifacts
(Images,
Screen
Grabs,
Sketches)
(Maybe
a
go
pro
if
I
decide
to
run
around
studio
and
interview
all
my
pals
about
the
design
process)
Zbrush
software
Adobe
Photoshop,
Illustrator,
and
InDesign
3D
Printed
Model