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Title of App: Classroom Dojo

Cost: FREE

Creator of App: Class Twist Incorporated

URL: https://www.classdojo.com

Target Audience: K-8th Grade, (students,


teachers, and parents)

Content Area: Special Education- Reading,


Writing, Communicating

Evaluator: Candace Hoffmann


Medium

Design Elements

What do you notice?


--- The application is free and takes one minute to download.
--- Can be used by teachers, parents, and students to track behavior and student
progress.
---Can be used by teachers and parents to communicate.
---App is easy to navigate with icons and labeled sections of the website
---Can also be used as a gamification tool to set up class Jeopardy (you can keep
track of points)
---Application can also be used to safely share students work with parents; mimics
social media website like Facebook except you do not friend your students.
Home Setup:
1. Teachers classes are posted when you log in. Select your class.
2. From there you can post about your classroom, give positive feedback to a
student, create a classroom stories.
3. You can message entire groups of students or parents for announcements, or
just one specific person.
4. You can switch to Student Mode in class and have your students upload
pictures or updates.

Title of App: Classroom Dojo

Cost: FREE

Creator of App: Class Twist Incorporated

URL: https://www.classdojo.com

Target Audience: K-8th Grade, (students,


teachers, and parents)

Content Area: Special Education- Reading,


Writing, Communicating

Evaluator: Candace Hoffmann


--- The application can be run much like the Facebook app. Teachers can post
pictures or statuses about their students. This can only be seen by parents of the
student. This seems like one of the downsides of the application. It may not be
accepted by many parents. Most parents would prefer if teachers did not take any
photos at all of their child. Also, I noticed that in order for parents to participate,
Describe the significance
they must be invited to sign up for the application. Not all parents are willing to sign
of your design noticings.
up for a free app and learn its nuances. Most parents would probably prefer phone
calls or emails to a brand new app they need to learn. An upside to this app is that
it can strictly be used as a behavior tracking tool, or to keep track of points for the
day or the class period. This could be an easy way for students to visually see their
progress.

Content Elements

--This application can be used to track positive behavior and allot rewards or points
toward some sort of reward. This can be visually projected in front of the class on
the board, or only the teacher can choose to view it.
-It can also be used to play a class game where groups have points allotted to them,
or where single students have points allotted to them. It can be used to play any
game where points are tracked. The first game that comes to mind that can include
any subject is a game like Jeopardy.

Describe the significance --These elements mainly include positive incentives and can be used with any
of your content
subject matter. Teacher and student can share or keep private anything they
noticings.
choose.

Mobile Application Evaluation Form


Mobile Application Evaluation Form Continued
Mark your response to each statement as strongly agree (SA), agree (A), disagree (D) or strongly disagree (SD).

Design
Usability: The app is easy to use. Navigation is intuitive.
Multimodality: The graphical, textual, and auditory features complement each other.
Feedback: The feedback to user is functional and helpful.
Aesthetic: The aesthetics contribute to the learning or engagement of the content.
Notes on Design:

SA

SD

Content
Difficulty: The content becomes more complex as the user progresses in the app.
Cognitive Processes: The app engages user in higher order cognitive processes.
Feedback: The app provides feedback to the user that is helpful in learning content.
Playfulness: The app draws the user into the content in an engaging way.
Notes on Content:

SA

SD

Integration
Differentiation: The app offers flexibility to alter settings to meet students needs.
Learning Objectives: The app fits with established learning objectives.
Assessment: The app has built in mechanism for tracking student performance.
Perception: I have an idea of how to integrate the app into teaching/learning practices.
Notes on Integration:

SA

SD

---How can I make this application easier to navigate for students who are
challenged with technology, or typing/ reading on a computer? This would
possibly work the best in a middle school special education classroom, if some
lessons were presented on using it effectively first. Times for students to post work
on Classroom Dojo could be given during free time, or assigned as a requirement
to a class activity. Opportunities need to be given to students to explore this
application.
How do the design elements support or hinder learning of content?
---Most of the application has opportunities for complex learning about social media and class content, including
reading and writing and digital literacy. However, not all the features are aesthetically appropriate (example: students
profile pictures are monsters its really not good to reference your students all as little monsters! These monster
pictures on student profiles can be changed to critters instead, thankfully). Also, this is more of a social app/

gamification app/behavior tracking app. Most likely students and parents will want to contact parents via email or
phone if they need to resolve something with a teacher. One aspect that hinders the learning aspect of this app is that
sometimes it seems too much about fun/ social media. It is not necessary to post pictures and status updates about
your class, even if only parents can access these things. Parents are probably much more interested in test scores,
behavior reports, and other more official documents of assessment rather than a seemingly social application. A call
home about positive behavior might hit home better for a parent instead of an email or status update. I think
nothing is more personal than a phone call home about positive behavior. Also, I am having a hard time making this
application more simple for integration into the special needs classroom. Tutorials and helping students sign up
individually may help students use this application more effectively.
How does this application add value to the teaching/learning experience?
---Positive behavior can be tracked, and even displayed if students are comfortable with this. Parents can track their
kids progress with privacy of knowing only they can see their childs profile. Teachers can turn any subject review into
a game with this app by adding points to teams or individual students. This app can be used for any school subject. It
can connect students, parents, and teachers for a more interactive experience online and in class.
Now that you have evaluated your app, Write a mini lesson on how you would integrate this app in your class.
Think About:
a)A topic Summarizing Informational &Persuasive Text
b) Standard you would use Reading, Writing, Communicating
Standard 2, Reading for All Purposes: Informational and persuasive texts are summarized and evaluated.
Extended Evidence Outcomes for 7th Graders:
---Find the meaning of content specific words by using the glossary of a book
---Locate specific chapters in a book by using the table of contents to find them
---Identify the meaning of a technical term found in an informational text passage by matching the word to a picture,
model or action.
---Read and comprehend adapted 7th grade informational text

c) Activity using the app


1. Mini Lecture on what we need to master in our Extended Evidence Outcomes (see above).
2.May include guided or printed notes the teacher hands out, with a slideshow of picture examples. Could also include

a short storybook example to reference terms like: table of contents, chapters, glossary, etc.
3. Play Jeopardy Review Game in ClassDojo on the items in the notes/ what teacher discussed.
Students can pick from these categories:
Vocabulary Words, Table of Contents, Glossary, Matching Pictures, or Summaries.
5. Each student has a turn. They can pick their favorite category and how many points they want to try for. No loss of
points for getting the answer wrong; however, someone else can answer correctly for points for the missed question.
This game also teaches students to raise their hand if they want a chance to share answers, and not shout out.
Students scores can be kept by teacher or projected on white board. Whichever 3 people have the highest scores each
get a prize.
6. If all of Standard 2 does not get reviewed, this mini lesson can be split up (especially the lecture) into manageable
parts for students to process. The Review Jeopardy game can be played periodically. Students can also choose to work
in teams.
7. Groups can be split into learning centers to all learn chunks of presented information for Standard 2. Clues/
pieces of information will be taped to each table, then groups of students rotate seats at the tables after learning clues.
This is so students can physically move and talk with classmates, while avoiding sitting through a lecture. Then the
review game can be played.

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