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Here's a guide written by Condone on how to play as a Small Forward on Freestyle

2. It will show you some good skills an SF should have and tips for all sorts o
f SF on the game.
First let's talk about that kind of SF you have built? With 3 types of SF's bein
g shrewd, power and balanced which one did you make?
Shrewd SF has Better scoring attributes, Power has better defensive attributes a
nd Balance is in-between.
This guide will use a Shrewd SF but has an all-around playing style.
As we all know SF is
e the main scorer on
if you end up taking
when you win a game

the
the
the
you

backbone of the team, the team plays off of you, you ar


team. Your teammates play better when you play better,
blame after a loss then take it then deal with it cause
can make the claim that you played a big role in it.

Attributes
The road to level 50 is the toughest, mainly because your limited depending on y
our level. Another reason is your playing against level 50 players and you're a
mere level 12 and without VIP or sponsors that road to 50 is very long but push
through it ! you won't regret being a SF when your level 50.
- Regular SF's ( with no GKash )
You only get 100 attribute points and you better use them wisely....
Middle Shot - People claim just because you're a SF you don't have to put points
on middle shot, that is absurd. It is recommended to allocate 15 points (yellow
and orange bar should be filled) on middle. Why? you make more middle shots in
lag, and it people's faces. You ever wonder why you miss pull up jumpers or quic
k jumpers in people's faces then this might be the reason.
3 Point Shot - This attribute need a lot of attention, the game goes not 2s and
3s it's not all about 2s mix up some 3s so your defense can recognize you from t
hat range, keep them on their feet. It is recommended to allocate 15 points for
this also.
Speed - Speed is important as a scorer, you need to be quick on your feet and yo
u need to be able to blow by those big PF's and escape those pesky PG's. It is a
lso recommended to allocate 15 points.
Stamina - this is just important as speed, you need to be durable and must be ab
le to last per possession and must be able to recover quickly, 15 points is reco
mmended
Long layup - you need layup range when attacking. The closer you get the easier
it is to block and with the longer distance you have time to to change your mind
just in case u want pass in air or double clutch. 5 points in recommended.
Block - Since you're a SF you're not going to be camping paint and blocking dunk
s but from time to time you will be in paint rejecting dunk and shots, also bloc
king shots on the perimeter your going to need some range. 5 points recommended
Since these are basic attribute that need the attention the most your left with
30 points to use. If you want to be aggressive defensively the add some steal or
more block, if you want to help out big's then add some rebound and tussle and
go scrap around in the paint, steal some rebounds, there's many ways you can be

effective SF is not pure scoring do not be one sides be a threat in most common
places -SPC SF's & SF's With Gkash
Since you have
ut use them in
Speed & Stam,
Daft Punk is a
SF, SG, PG as

some extra points to spare use them on whatever


a what that you know is going to help you, like
even rebounds and tussle ( A SF who can rebound
good example of one. If you can rebound on a SF
a starting 3 and believe me it works

makes you happy b


extra 3pt Stat or
and block is OP,
then you can play

Also stat clothes won't hurt a fly, use item balls to get some plus 10 clothes a
nd buy some. It never failed my regular SF and I'm sure it won't hurt you.
Skills
Here is a list of the basic skills for the SF position. Regular SF's with no GK
to buy extra slots are stuck with 9 slots when they reach level 50. Feel limited
? Don't you'll be just fine.
Quick Jumper - This skill is a must. This simple skill can be used in more ways
than you think. If you're playing with a pass first PG then you'll love this ski
ll. if you have a defender that bites a lot then let him. Don't shoot in his fac
e, give him a pump and let him bite, sprint to an open spot even though the big
might meet you there but you have some time to catch and shoot with this skill,
if sprinted in the right direction then its buckets. Another way to use this is
when you have PG that switched on you and they are spamming steal, that's good b
ecause they are dumbasses who are looking to get 10 steals per game, just quick
jumper in their face. most of them don't even upgrade their block attribute so t
hey might not be able to block you at all in the 1st place. You can also quick j
umper when someone is playing right defense on you no matter the position. to bl
ock this jumper it's all about reaction time, catch them Sleeping !
Manual Layup - Why go straight up? that's a 95 pct block unless you're playing D
POTY then it's a 100 pct block for him. Most pro bigs will block a straight up m
anual but it's worth a try to do it. If you have range on your layup then quickl
y double clutch out of it or catch a big that's leaning on one side on the paint
and manual around him to the other side.
V Cut - This is used in real life, this is actually a fundamental skill. V cut i
s to get open. You can use this to escape a pesky defender, or if you catch a de
fender sleeping just V cut to the hole and get by him but be careful of those bi
g who's waiting for you.
Behind the back - (step back) this is used to get away from your defender. A ste
p back and a pass with no pump fake is enough to get your defender in the air. Y
ou most likely will get a open shot with a quick pass back from the PG or a Big
will rotate to you. If a big is on you he's getting cooked keep that in mind and
have some confidence.
Jab Step - this is again a real life fundamental move. this is also know as a tr
iple threat position. In this position you can Shoot, Pass, Or Drive in. This ca
n be used when Iso is called on someone, maybe a big is on your or a pesky PG. T
he mind games start here. Use jab step early and have then guessing. When it com
es to shooting off a jab doing it carefully. Shoot over those PGs who's swiping
all day. Pump fake a PF who's looking for a block or you can chain jab with behi
nd the back and make some space for an open jumper. you can also blow by your de
fender which will most likely draw another one and hit the open man.
Double Clutch - this is mandatory. you need to confuse the enforcer down low in
the paint. make him guess what you doing. Don't be too repetitive or your gettin
g erased. Double clutch out of your dunk to sell the move more. make it look con

vincing.
Pull Up - Just ask Tracy McGrady how many people got abused with this move. pull
up is mandatory. i win games with this move. you can pull up out of a jab step,
or moving with the ball or even chain it with the pump fake move. this move get
s me out of sticky situations. it can be used when guarded against anybody, this
move is all about buckets and you unlock it at a decent level which is very goo
d.
Infinte Dribble - Why do you need to be spinning around the court? And why waste
slots on dribbles? if played defense correctly these moves all result to one th
ing...a TURNOVER. You only need about one. This is the dribble that lets your cr
ossover left and right. One cross to one direction is enough to get buy someone.
You can even step back out of this dribble, or even Hop step or pull up, this s
kill the most highly recommended out of all the dribbling skills, You don't need
to be dribbling anywhere to make a shot you should be playing off the pass with
your PG.
SP3 - this is also mandatory. you need to make all the 3s you can as a SF, in fa
ct you need to consistently make as much 3s as you make mids. You will be a huge
offensive threat.
Those are the 9 basic skills that will helped you out as a SF in FS2. IF you hav
e the extra GK to unlock all 4 then do so ASAP you will even be more of a proble
m.
The extra 4 Skills, use them on : Screen dash, Spin Layup (V+D Move), Hop Step a
nd Pass in air. These moves gave me more variety on offense.
Screen Dash - Ask all the SG's why this is abused. it's not a op Skill cause it
can be stopped easily no matter who's using it. It gives you a speed boost and y
ou can pop a quick jumper right after or a Hop step or a Pump Fake Dash Chain in
to a behind the back and confuse the hell out of your opponent but this moves d
rains stamina.
Spin Layup - this has a manual animation to it so it can't be blocked straight u
p. You can score on pro defenders with this move and it gives you another option
then manual layup, put a spin to it and you can also stop the layup and have th
e big air born
Hop Step - use this against PF's and PG's, you don't even have to pump because r
ight after the animation is done they expect a shot and they will be in the air
and you can either pass or shoot it after or just shoot it anyways. this can als
o be used when losing out of a jab step or one of my favorite chains is Pump fak
e dash forward out of a jab then hop step immediately, don't be basic !
Pass in Air - When you in the air you have 3 options : Fake it, Take it, Pass it
. Why not have them guessing which one? I'm sure a big will bite on this move as
a SF no is expect you to pass. your big should be open for a dunk.
Tips
Don't hog the ball, yes it's your job to score but people will be open share the
rock.
Don't force ! Please don't waste possessions trying to be fancy, share the ball
!
Stop sleeping ! SF can virtually guard any position don't be afraid to take them
on let them know you are there !

When passing watch the intercept motion by the PG's Pass to the other man if you
have too.
Use cards and toys to give you as much of a boost as you can get.
DONT BE SCARED !!! DO NOT LOSE CONFIDENCE !!!
Also make the game fun, taunt your opponent, talk some SH*T, Start rivalries !!!
Credits: Special thanks to Condone for making this guide and sharing it to other
FS2 players like us.

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